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Is MUGEN a viable substitute for real games? (Read 1309 times)

Started by cyberfrasier, March 30, 2013, 09:39:03 pm
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Is MUGEN a viable substitute for real games?
#1  March 30, 2013, 09:39:03 pm
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I want to play Sengoku Basara X but...

1.) I don't have a PS2
2.) I want to be able to use my stick
3.) I don't even know if I'll like it

And honestly, I don't really want to spend $100+ to play a game with no online, stick conversion, etc.

I'm familiar with MUGEN but only in the sense of adding things. I don't know anything about the coding, especially with characters. Are they exact rips? I've never compared MUGEN copies to original copies because I have been able to get the game I want to play. So I suppose what I'm asking is, if I download the Sengoku Basara X screen pack, characters and stages, would I have the exact experience of the game or something close to it?

I apologize for my ignorance.
Re: Is MUGEN a viable substitute for real games?
#2  March 30, 2013, 09:42:37 pm
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Noooo you would not. Mugen is VERY bare bones. And I personally don't know of mugen even having THAT many decent Sengoku characters. You could at least ATTEMPT to settle on certain mugen games, like if you just can't buy Capcom vs SNK, A game with Warusaki13 characters will hold you off. But it's STILL not the same.

honestly, if you want that game THAT BAD, i'd cut my losses, save up your money, and buy it. Unless you just can't. Then, I guess you can try to settle. But don't expect the same experience.

Xan

Re: Is MUGEN a viable substitute for real games?
#3  March 30, 2013, 09:43:05 pm
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Usually: no. Not every character is a 100% accurate conversion of its source material. Some are indeed almost entirely accurate like GM's SF3 and MOTW characters. A good portion of them are accurate, but only to a certain point. Some people take one game's gameplay and gives it to a character not in the game like Kamekaze's KOF 13 styled chars. Other times they throw accuracy out of the window and go for completely custom gameplay like most of The_None's characters. It's not really as much a substitute as it is a way to experiment. I hope this helps.
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Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Is MUGEN a viable substitute for real games?
#4  March 30, 2013, 09:52:09 pm
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Thanks for the replies.

I'm going to go ahead and settle for the MUGEN version. Can't really complain since it's free and like I said, it doesn't have online so I'm fine with the characters not being exact rips as long as they're playable and not glitchy (it's not like there's competition for this game anyway, lol).

I appreciate the help.
Re: Is MUGEN a viable substitute for real games?
#5  March 30, 2013, 10:17:17 pm
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If you get bored, you could always branch out. Take a browse around the Character of the Month section of this website, you'll sure find something that may interest you.
Re: Is MUGEN a viable substitute for real games?
#6  March 31, 2013, 12:33:38 am
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I don't think it's a substitute for an actual game per se.

I see it as more of a good way to sidetrack yourself with plenty of good characters who's match-ups aren't possible anywhere else. I would instead call Mugen a "gateway to the Fighting Game Imagination" as some releases, in my humble opinion, rival official releases by stagnant game companies. I've had more fun with Kamakaze's MvC2 variants as oposed Capcom's UMvC3 roster. And I've also had certain characters in Mugen far longer than their commercialized release.

Which by the way, I prefer Mugen's own Deadpool as opposed to Capcom's.
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Re: Is MUGEN a viable substitute for real games?
#7  March 31, 2013, 12:57:14 am
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Why don't you just get a ps2 emulator and just go that route
Re: Is MUGEN a viable substitute for real games?
#8  April 01, 2013, 06:30:51 am
I've been pondering this question for awhile too. In fact, I actually considered skipping Street Fighter IV and using MUGEN as an excuse to save some money and not buy it.

Nope. Don't follow that. Not the same. It is an enjoyable experience, sometimes more so than games, but it is not adequate to replace a game. In my opinion, of course.
Re: Is MUGEN a viable substitute for real games?
#9  April 01, 2013, 07:20:31 am
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*cough* u want to play SBX eh since you got MUGEN

lol u can dl the SBX characters has been made
Re: Is MUGEN a viable substitute for real games?
#10  April 02, 2013, 05:19:37 am
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No matter how good a creator is, they will never emulate the actual game, so I would never call MUGEN a substitute.

im buggin out man
Buriki One
Re: Is MUGEN a viable substitute for real games?
#11  April 02, 2013, 11:27:37 am
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Re: Is MUGEN a viable substitute for real games?
#12  April 03, 2013, 08:00:26 pm
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well I was try mugen on ps2 with BOCHS for ps2 (a program who emulate windows on ps2)
I used dos ver. of mugen improved to virtual HDD what is the file on flash drive,but first Iwas install softmod for ps2 then improve to memorycard,a softmod is Free mc boot...
then I was start bochs,on dos virtual discete I was set command:
A:\S:
S:\HPDMI32
S:\mugen (what is on virtua cd)
then I was wait you can belive 2 hours to start,but mugen is opened up and I was unsucessfull :( because is running like old computer (because ps2 have 64mb of ram)
All my knowledge I was learned on modchips and softmods...
long story?
I'm Making someting very fucked up >:)
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81 of 100 attacks are created
Re: Is MUGEN a viable substitute for real games?
#13  April 03, 2013, 08:10:22 pm
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Contrary to all of you, I say yes, but not completely. Basically if you want to know about the game and don't have the resources to play the real game you can ensemble your own version for MUGEN

I tell you my case: I always liked Melty Blood, but I never could played it before (I'm talking about 2005-2006). So I made my own MB version with MUGEN: I downloaded all chars available from that game, stages, music and even screenpack. So after many years I could play with that kind of Melty Blood and I was happy. Later I found the game to download, it was better than my MUGEN "game" but at least it wasn't unknown to me since I already got notions of this game thanks to MUGEN

As you said, MUGEN can't replace the original game, but you can emulate it and play in some way the game you want. Also, as a final note, if the original game is a lot better than MUGEN, in much cases MUGEN is better than the original, this can be applied to DOS old games ;)
Re: Is MUGEN a viable substitute for real games?
#14  April 03, 2013, 08:33:06 pm
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No, I don't think so. When I think of MUGEN, I think it of it more as the ultimate dream match more then a real game substitute. When I'm sitting at my laptop, playing as a character going against another character with a hugely different style of animation, it doesn't feel as natural then a game i'd pick up at the store. MUGEN is more of a..Game Simulator to me then a real game. There's full MUGEN games, I know, but it just doesn't feel like a real game to me. Don't get me wrong, I have a lot of fun with MUGEN, but for some reason, I just feel like it could never substitute the feeling of playing the actual game a full game was based off of, or playing as the actual character that's been made for it. Saying MUGEN could be a replacement for anything just doesn't feel natural to me, at all.
Re: Is MUGEN a viable substitute for real games?
#15  April 04, 2013, 01:53:25 am
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No matter how good a creator is, they will never emulate the actual game, so I would never call MUGEN a substitute.
Oh really.
Once I put together a SF3 mugen with all of GM's SF3 charas + exclusive SF3:3 stages + SF3 motif

It felt like the real thing for the most part, except for the INSANE AI of GM's charas, which made the game perfectly un-enjoyable. I guess MUGEN would work wonders in a Real Life VS environment with your friends, but not as a game in itself.

Then there's SeanAltly's SHADES OF MANHATTAN which is a real game in all the extension of the word.
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Re: Is MUGEN a viable substitute for real games?
#16  April 04, 2013, 06:15:41 am
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What's your point?
Re: Is MUGEN a viable substitute for real games?
#17  April 04, 2013, 06:34:40 am
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that mugen can be a poor man's alternative for certain fighting games but only to a certain extent and mostly depending of the quality of the charcters, stages and motifs used

and also that some creator can even create something good enough to hold it's ground even to commercial fighting games
Re: Is MUGEN a viable substitute for real games?
#18  April 04, 2013, 06:40:02 am
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Thanks for the reiteration, but I meant what was his point in quoting me.
Re: Is MUGEN a viable substitute for real games?
#19  April 04, 2013, 06:41:34 am
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No matter how good a creator is, they will never emulate the actual game, so I would never call MUGEN a substitute.
SBX or fighting  games in general?

The are plenty of minimalistic or flat out shitty old fighting games, translating them with perfect acccuracy to mugen shouldn't be an extremely difficult task (albeit tedious and unrewarding one).
Re: Is MUGEN a viable substitute for real games?
#20  April 04, 2013, 06:53:34 am
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Thanks for the reiteration, but I meant what was his point in quoting me.
welp, that's a good question since he could have gotten his point across just by quoting bannana

so it means he has a crush on you but is too shy to admit and tries to get your attention anyway he can
Re: Is MUGEN a viable substitute for real games?
#21  April 04, 2013, 03:19:31 pm
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Once I put together a SF3 mugen with all of GM's SF3 charas + exclusive SF3:3 stages + SF3 motif

It felt like the real thing for the most part, except for the INSANE AI of GM's charas, which made the game perfectly un-enjoyable. I guess MUGEN would work wonders in a Real Life VS environment with your friends, but not as a game in itself.

Then there's SeanAltly's SHADES OF MANHATTAN which is a real game in all the extension of the word.
That's basically what I said in my post, too (but well writed and resumed). I'm glad to know I'm not the only one who thinks like that :)
Re: Is MUGEN a viable substitute for real games?
#22  April 04, 2013, 11:00:38 pm
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...
Re: Is MUGEN a viable substitute for real games?
#23  April 05, 2013, 01:43:14 am
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I play mugen more than my other games and i have ALOT of games on my pc.
i got SSF4AE, SFvTK, all the capcom fighters that where on DC and PS2, and CPS2, all the NeoGeo fighters, Melty Blood, Doujin Fighting games,
new Tomb Raider, DMC, hitman, Ace combat, all the Mass Effect games, all the C.O.D. games, i have a shit load sometimes i forget i have certain games, i just bought 2 games on steam this week too and havent touched them yet...
For some reason i perfer MUGEN, probally because its not just a game.  Its a game to make a game, and also to learn how fighting games work and thats what got me hooked.
Re: Is MUGEN a viable substitute for real games?
#24  April 06, 2013, 06:13:18 am
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that mugen can be a poor man's alternative for certain fighting games but only to a certain extent and mostly depending of the quality of the charcters, stages and motifs used

and also that some creator can even create something good enough to hold it's ground even to commercial fighting games

I wouldn't say poor... I'd say CREATIVE!!
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Is MUGEN a viable substitute for real games?
#25  May 24, 2013, 06:15:55 am
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No way! Without all the great fighting games out there, we wouldn't have ANY good MUGEN characters.