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K Capcom style (Read 7899 times)

Started by yaret, September 21, 2014, 04:39:58 am
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K Capcom style
#1  September 21, 2014, 04:39:58 am
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Last Edit: September 22, 2014, 01:26:11 am by yaret
Re: K Capcom style
#2  September 21, 2014, 04:42:51 am
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That looks interesting
Re: K Capcom style
#3  September 21, 2014, 04:54:43 am
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Thank you for sharing

Pallet and size issue with 9000,0
Rajaa said:
Leave this man alone. He didn't do anything super horrible to anyone or to the community, and he doesn't deserve this shit.
^I'm proud of this guy.
Last Edit: September 21, 2014, 05:32:27 am by Sky79
Re: K Capcom style
#4  September 21, 2014, 04:59:35 am
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Darn, someone beat me to it.
Great release bro
Re: K Capcom style
#5  September 21, 2014, 05:03:53 am
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For the guys like this style, like me.xD

I fixed his combos like a  capcom character
I fixed his air attacks

[youtube]https://www.youtube.com/watch?v=jsG9uLtcY_0&feature=youtu.be[/youtube]
Link bellow the descripcion


Thanks:  Chazzanova.! and Dampir for this epic char.
Thanks:  Infinity for let me used his capcom code

Not seeing the link... am i missing something??
Re: K Capcom style
#6  September 21, 2014, 06:24:57 am
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Re: K Capcom style
#7  September 21, 2014, 06:49:14 am
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Re: K Capcom style
#8  September 21, 2014, 06:59:28 am
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This is a hot character edit man. nice work^^
Re: K Capcom style
#9  September 21, 2014, 08:04:44 am
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Gameplay? Sometimes, a video just aint enough if the mechs aren't shown. So far I've seen EX properties Level 2's & chain combos.
Re: K Capcom style
#10  September 21, 2014, 10:16:19 am
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Wow!!Great work!!
Thanks for sharing!!

Feedback
・Victory Quote's portrait's position is wrong
・No KO voice
Re: K Capcom style
#11  September 21, 2014, 12:11:14 pm
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nice always wanted a kof 13 k' IN CVS styled
RALSH.
I think the only H-Character I ever got was that Black Raiya edit and she had a super that forced the foe to suck her cock while classical music played.
Re: K Capcom style
#12  September 21, 2014, 06:57:06 pm
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Re: K Capcom style
#13  September 21, 2014, 11:10:17 pm
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sorry, Please redownload him :) he had a bug on his weak punch and weak kick now was fixed.
Last Edit: September 21, 2014, 11:15:54 pm by yaret
Re: K Capcom style
#14  September 21, 2014, 11:15:53 pm
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 :thumbsup:

EDIT:

You forgot the link

Nevermind.....i see you just have it in the video

You should post it in this thread^^
Re: K Capcom style
#15  September 21, 2014, 11:17:35 pm
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The same link. under the video from youtube or the link here by 【MFG】gui0007
Uploaded: 2014-09-21 16:12:07
Last Edit: September 21, 2014, 11:21:14 pm by yaret
Re: K Capcom style
#16  September 21, 2014, 11:19:39 pm
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Last Edit: September 22, 2014, 01:35:43 am by Legendary DeMoNk@I
Re: K Capcom style
#17  September 22, 2014, 01:19:00 am
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Re: K Capcom style
#18  September 22, 2014, 01:23:47 am
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You do know that the thread has a view counter too right?
Re: K Capcom style
#19  September 22, 2014, 01:25:32 am
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Yes I'd forgotten that hehehe fixed the first post.
Re: K Capcom style
#20  September 22, 2014, 01:26:55 am
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Like, you can feel comfortable with posting the link in the thread, not everyone wants to open a new tab to get to the link, they're gonna watch the video either way because they want to see if the character fits what they're interested in anyway.
Re: K Capcom style
#21  September 22, 2014, 11:26:30 am
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Just some things to address about this K':

-Like previously said, small portrait is kind of f'd up (there is a way to fix it, but I'm kind of lazy to).

-Lp has little to no pushback, so if tapped repeatedly fast it can lead to an infinite. Seems like you've fixed the lp problem, but I haven't got a chance to download it yet.

-I don't really get why both Lp and Mp Ein Trigger are hard knockdowns, yet Hp Ein Trigger is not.

-3rd hit of EX Crow's Bite hitspark is slightly mis-aligned.


-For a so-called "Capcom style", his MVC-like combos don't have the usual air HP/HKs as hard knockdowns (Or I think that's how it's explained).

-Not sure if he's supposed to combo from lp -> lk, mp -> mk, hp -> hk

-His Lvl 2 of Chain Drive didn't really do that much damage.


-Crimson Star Road didn't really do that much either in terms of damage.


-So why is the "2nd" part of Crimson Star Road unblockable?


-There's a small bug in terms of Crimson Star Road: If you perform the move while having the "hitbox" on, this "boom projectile" thing just sticks there. Any reason?


Spoiler, click to toggle visibilty
Last Edit: September 22, 2014, 01:00:17 pm by Arcueid Brunestud
Re: K Capcom style
#22  September 22, 2014, 11:30:47 am
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Arcueid Brunestud: Chazzanova released a beta of his K'. ;)
Re: K Capcom style
#23  September 22, 2014, 12:59:26 pm
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Arcueid Brunestud: Chazzanova released a beta of his K'. ;)

I'm actually aware of that. I'm just wondering why edit a char who's still in beta? But hey, if it's the creator's okay about it, I don't think it would be too big of a deal.
Re: K Capcom style
#24  September 22, 2014, 08:12:32 pm
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Quote

I'm actually aware of that. I'm just wondering why edit a char who's still in beta? But hey, if it's the creator's okay about it, I don't think it would be too big of a deal.

because I don't think so chazzanova finishes him on this months because he's too busy on his real life that's why chazzanova released a beta k and quickfirst won't make a char anymore I think, and then I test it this k and I think it's 85% completed, thats why I edited capcom style. But when Kazzanova releases the final k I will edite again, wait that happens everyone like to play with this style, will be able to play like me.
Last Edit: September 22, 2014, 09:25:58 pm by yaret
Re: K Capcom style
#25  September 22, 2014, 09:10:34 pm
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Thanks yaret keep coming with the goods bro

MCX

Re: K Capcom style
#26  September 22, 2014, 09:16:45 pm
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Quote

I'm actually aware of that. I'm just wondering why edit a char who's still in beta? But hey, if it's the creator's okay about it, I don't think it would be too big of a deal.

because I don't think so chazzanova finish him on this months because he's too busy on his real life that's why chazzanova released a beta k and quickfirst won't make a char anymore I think, and then I test it this k and I think it's 85% completed, thats why I edited capcom style. But when Kazzanova releases the final k I will edite again, wait that happens everyone like to play with this style, will be able to play like me.

But did you asked him for his permission?
Re: K Capcom style
#27  September 22, 2014, 09:32:32 pm
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no, but I think it's not necessary he's no Race annying for everything, but anyway on the descripcion says the true author.

Edited I asked Kazzanova for permission he said, Yes.!!!! you see, I knew he was gonna say yes
Last Edit: September 22, 2014, 11:41:17 pm by yaret
Re: K Capcom style
#28  September 22, 2014, 09:43:44 pm
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But did you asked him for his permission?
no

Good move, it's not like people care about others tampering with their unfinished products or anything.

I'm actually aware of that. I'm just wondering why edit a char who's still in beta? But hey, if it's the creator's okay about it, I don't think it would be too big of a deal.

Yeah I'm saying the same thing.
Even is permission was granted, kinda disrespectful to do that but ey, too late now.
Last Edit: September 22, 2014, 09:49:00 pm by Niitris
Re: K Capcom style
#29  September 23, 2014, 10:13:31 pm
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thanks to chazz for another great char :buttrox:

probably just nitpicking, but is his Lv1 Heat Drive really supposed to be this strong?

Spoiler, click to toggle visibilty

I asked Kazzanova for permission he said, Yes.!!!! you see, I knew he was gonna say yes
nice edit :2thumbsup:
Last Edit: September 23, 2014, 10:40:59 pm by Gara
Re: K Capcom style
#30  September 23, 2014, 10:40:42 pm
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 uhum :D that happens if you used weak punch + middle punch but it's good sometimes hehe
Re: K Capcom style
#31  September 23, 2014, 11:35:47 pm
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POTs Styled K???
Re: K Capcom style
#32  September 24, 2014, 12:28:37 am
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no
Re: K Capcom style
#33  September 28, 2014, 07:23:10 am
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Has the big select port been changed? Or you'll just leave it default/misaligned...
Re: K Capcom style
#34  September 28, 2014, 07:11:36 pm
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It was in my roster that's why he has the big select changed, change it yourselt.xD
Re: K Capcom style
#35  September 28, 2014, 07:36:25 pm
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It was in my roster that's why he has the big select changed, change it yourselt.xD

I tried and mugen gave me "The error of death" Message. At first, I thought it was a pal swap but it wasn't.  If you plan on updating, please, adjust the big select port to its proper alignment. Or at least change its size. :)
Re: K Capcom style
#36  September 28, 2014, 07:38:43 pm
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@watsongrim69 if you want, I can send you the SFF file with a fixed portrait..
Re: K Capcom style
#37  September 28, 2014, 07:41:15 pm
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Re: K Capcom style
#38  September 28, 2014, 07:48:04 pm
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Hi...

You probably all know who homer simpson is, right? But dont you think he uses hypers to much? 

Re: K Capcom style
#39  September 28, 2014, 07:49:10 pm
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... what? :D
Re: K Capcom style
#40  September 28, 2014, 08:03:29 pm
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Im planning to edit MrKarate by Víctorys  and Eagle by CrazyKoopa but before that I'll need AI pacthes for them, these AI patches must be normal AI patches like playing normal Cvs chars using all his attacks not capcom, but they can use chain combos like race made his AI,  anyone could do them????
Last Edit: September 28, 2014, 08:11:39 pm by yaret
Re: K Capcom style
#41  September 28, 2014, 08:04:20 pm
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I would say release the edit first, don't worry about AI patches until you've fixed any issues that happen due to the editing you do.
Re: K Capcom style
#42  September 28, 2014, 08:15:38 pm
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Yes I know but I really need the AI patches before editing just looking for people make AIs those chars were releasing long time ago and anyone had made any patch for them, I don't believe the things change if I release with chain combos.
----------
Boryema will make the AI patch for Fuuma :P I finished to edit him, just waiting for him.
Last Edit: September 28, 2014, 08:20:20 pm by yaret
Re: K Capcom style
#43  September 28, 2014, 09:56:07 pm
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Yes I know but I really need the AI patches before editing just looking for people make AIs those chars were releasing long time ago and anyone had made any patch for them, I don't believe the things change if I release with chain combos.
I know what you mean. it generally seems that AI coding is quite the challenge since we have quite a bunch of top notch char creators here at guild but only one or two AI coders o_O. and, no offense to anyone, but we sure could use some more 'normal' AI patches - balanced and decent, and way less Chuck Norris style. frankly speaking I always hoped that Amanojaku would make some more AI patches (the guy who once made the AI patch for DivineWolf's Mai) but apparantly he seems to have retired from Mugen :-\
Last Edit: September 29, 2014, 01:11:22 am by Gara
Re: K Capcom style
#44  September 28, 2014, 11:01:59 pm
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I typed the guy who makes AI patches for Divinewolf's chars, to make an Ai pacth for Rock but he's very busy at work, that's why he didn't make AI patches for Athena well, I like the Ai patches and I hope someone makes those AI patches. for the 2 reason, one of them is: This Eagly is the only eagly in pots style and the second reason is: The person who made this Fuuma made a really good job,  Fuuma doesn't fight in a battle like he should be.
Re: K Capcom style
#45  October 01, 2014, 06:58:29 am
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Re: K Capcom style
#46  October 01, 2014, 07:12:15 am
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Re: K Capcom style
#47  October 01, 2014, 07:16:24 am
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ah shit, well just restore it, and re-do it. all you've gotta do is add the lifebar portrait again after that, (if u r usin' the custom ports)
Re: K Capcom style
#48  October 01, 2014, 07:26:35 am
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ah shit, well just restore it, and re-do it. all you've gotta do is add the lifebar portrait again after that, (if u r usin' the custom ports)

Im not, just the regular one. Good Look.
Re: K Capcom style
#49  October 01, 2014, 07:29:31 am
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Word, the restore, then running the patch on him again should have you good.
Re: K Capcom style
#50  October 08, 2014, 08:32:31 pm
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Yes I know but I really need the AI patches before editing just looking for people make AIs those chars were releasing long time ago and anyone had made any patch for them, I don't believe the things change if I release with chain combos.
Was reading the topic. Why do you need AI before you make edits?
Boryema will make the AI patch for Fuuma :P I finished to edit him, just waiting for him.
Make sure Boryema doesn't add
automatic projectile detects and counters,
automatic hypers when hadouken hits,
automatic combos on movehit,
 automatic/100% Anti-Airs
automatically hopping backward on enemy wakeup
always starting with crouching light kick and crouching medium kick when enemy reaches a specific distance which it then uses to combo 100% of the time.
Those are broken and cheap. There's a reason why PotS didn't do these things.
and, no offense to anyone, but we sure could use some more 'normal' AI patches - balanced and decent, and way less Chuck Norris style. frankly speaking I always hoped that Amanojaku would make some more AI patches (the guy who once made the AI patch for DivineWolf's Mai) but apparantly he seems to have retired from Mugen :-\
That Mai is badly broken too.
Automatic combos off of any hit;
automatic hypers whenever Mai touches you and has meter;
automatic throws on her wake-up;
automatic throws when enemy lands,
automatically hopping backward on enemy wakeup.
Ugh. There's a reason why AI coders like PotS, Cyanide, Buckus, and Kamekaze don't do these things.
Last Edit: October 09, 2014, 04:10:46 am by AI-Empire
Re: K Capcom style
#51  October 08, 2014, 08:40:37 pm
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Because is the way motivating other people making Ai patches for excelent chars in Mugen. I always fight with the machine no human. Well that´s all. but don´t worry Im editing 2 chars right now.xD.

I hope someone make those resquets.
Re: K Capcom style
#52  October 08, 2014, 08:47:07 pm
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I know. I'm the same way sometimes, actually.

But really, tell them not to break the AIs. I hate how cheap they are and would be willing to revise them so they aren't so insanely broken. That goes for pretty much every AI patcher/coder that isn't Buckus or Kamekaze, really. Those two are pretty much the only ones that do almost everything fairly.
Last Edit: October 08, 2014, 08:50:47 pm by AI-Empire
Re: K Capcom style
#53  October 09, 2014, 03:20:03 am
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yaret your k rocks his gameplay is solid loving the cvs stlye keep up the good work. one question k's counterpart are you planning on doing a cvs stlyed kriziled in the future. The reason why i asked because in KOF 99 evolution they have an intro together.
Re: K Capcom style
#54  October 09, 2014, 07:43:58 pm
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Sorry but I don´t know how to make chars yet. I just edit them. this k isn´t mine, it was made by Chazzanova.

AI-Empire
-------------
Make sure Boryema doesn't add
automatic projectile detects and counters,
automatic hypers when hadouken hits,
automatic combos on movehit,
 automatic/100% Anti-Airs
automatically hopping backward on enemy wakeup
always starting with crouching light kick and crouching medium kick when enemy reaches a specific distance which it then uses to combo 100% of the time.
Those are broken and cheap. There's a reason why PotS didn't do these things.

don't worry AI-Empire the feedback will help him to fix the AI.
Last Edit: October 10, 2014, 01:59:08 am by yaret
Re: K Capcom style
#55  October 10, 2014, 06:39:25 am
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AI-Empire
Spoiler, click to toggle visibilty
No worries. We'll see what he comes up with.
Re: K Capcom style
#56  October 10, 2014, 09:09:55 pm
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Sorry but I don´t know how to make chars yet. I just edit them. this k isn´t mine, it was made by Chazzanova.

AI-Empire
-------------
Make sure Boryema doesn't add
automatic projectile detects and counters,
automatic hypers when hadouken hits,
automatic combos on movehit,
 automatic/100% Anti-Airs
automatically hopping backward on enemy wakeup
always starting with crouching light kick and crouching medium kick when enemy reaches a specific distance which it then uses to combo 100% of the time.
Those are broken and cheap. There's a reason why PotS didn't do these things.

don't worry AI-Empire the feedback will help him to fix the AI.

make sure I don't add?? I don't add what?? why am i being mentioned?
Re: K Capcom style
#57  October 10, 2014, 09:18:11 pm
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Because I tested your AIs and they were cheap. I don't know if that's what you intended or if at Level 8 they're meant to be broken, but they were broken.
Last Edit: October 10, 2014, 09:25:45 pm by AI-Empire
Re: K Capcom style
#58  October 11, 2014, 01:04:13 am
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Sorry but I don´t know how to make chars yet. I just edit them. this k isn´t mine, it was made by Chazzanova.

AI-Empire
-------------
Make sure Boryema doesn't add
automatic projectile detects and counters,
automatic hypers when hadouken hits,
automatic combos on movehit,
 automatic/100% Anti-Airs
automatically hopping backward on enemy wakeup
always starting with crouching light kick and crouching medium kick when enemy reaches a specific distance which it then uses to combo 100% of the time.
Those are broken and cheap. There's a reason why PotS didn't do these things.

don't worry AI-Empire the feedback will help him to fix the AI.

make sure I don't add?? I don't add what?? why am i being mentioned?

AI-Empire says your AI doesn't good enoght, because I said you were going To make the Ai patch for Fumma.
Re: K Capcom style
#59  October 12, 2014, 03:27:56 am
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Boryema, have you had time to work on the AI for Fuuma or not yet?
Re: K Capcom style
#60  October 12, 2014, 04:48:17 am
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OK I split off like 2 freaking pages of off-topic nonsense from this thread, off topic shit that continued despite a moderator posting here telling you guys to cut it out, and stay on topic. This is not especially difficult. Only discuss the character. Do not go off on irrelevant tangents. If you think there's an interesting conversation developing, but is not about the character, do not post about it here. It's incredibly disrespectful to the people who release stuff. Start a new topic on another board, or take it to PMs, if the subject interests you. Do not under any circumstances selfishly derail other people's threads in order to get your point across. This should be common sense. I shouldn't have had to post in the first place, and I definitely shouldn't have had to come back and split everything off because it got so bad even after that first post. Come on.
Re: K Capcom style
#61  November 03, 2014, 09:36:17 am
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Did you ever updated/fixed K' Select big port?
Re: K Capcom style
#62  November 03, 2014, 06:40:07 pm
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Talk to Taybear for that.xD