YesNoOk
avatar

Kazuya + Jin update (Read 8634 times)

Started by chuchoryu, November 01, 2013, 04:43:25 pm
Share this topic:
Kazuya + Jin update
#1  November 01, 2013, 04:43:25 pm
  • ***
  • Floating in darkness
======================| Jin Kazama 2.20 by chuchoryu|===========================     
Tekken 2, 4, 5, 6, TTT, TTT2 + Capcom vs SNK + Street Fighter X Tekken + Edit  by chuchoryu

Hello friend! just right now Jin have more moves from Tekken series and from SF X TK, Jin like Kazuya have a lot of updates in the normal and special moves, now Jin can perfomr the Power Punch from SF X TK (is really awesome this move) and have more moves from Tekken  and TTT2, difrrent gameplays for this one are good, some sounds are added inside have the remove tag patch amigos

Special Thanks to:
CVSNB: I use some of the Jin sprites he made
Event Hubs: I download the move list in that forum, good for see the move list of SF X TK
Mugen Multiverse: For give me the Tekken Mugen Project area
And you for download this character, you rocks!! really...




Jin Kazama:  http://www.sendspace.com/file/b0dq94

**Move List**

*Basic combos*

*Combo 1: LP,MP

*Combo 2: LP, MP, MK

*Combo 3: LP, MP, MP

*Combo 4 Kazama Style: X,A,Y,B


*TAG: a+y
*Note: This command is only in Team Mode in mugen

*Parry*
Press only Foward (including in the air)

*Throw*
Foward + b orc or y or z

*Dodge*
a+x

*Foward roll*
a+x +Foward

*Gauge charge*
b+y

*Twin Lancer*
Wile Rising + x
You can hit other time push "y"

*Hell Drop*
Wile Rising + b  or DF+b
You can hit other time push "b"

*ushiruuraken*
B + Y

*3 Ring Circus*
b+x

*Dragon Uppercut*
F,D,DF,F, x

*SpecialStep*
F, D, DF,F

*Rising Uppercut* EX Properties
F,D,DF,F y  or  z

*Rising Sun*  EX Properties
D,DB,B, a  or  b  or  c

*SpinningDemon*
~F, D, DF, b

*LeapingSideKick* EX Properties
D,DF,F a  or  b  or  c

*LaserCannon*
B, F, y
Continue the combo whit "x" and "y" for hit  times

*MedianLineDestruction*
x+y

*demonspaw* Tekken version
F, F, y

*demonspaw* Street Fighter X Tekken version   EX Properties
D,DF,F, z

*Lighting Screw Uppercut*
B, b+x

*Power Punch*
D,DF,F,x  or  y  or z

*Front Medium Kick*
F+a


*SFxTK Super Arts*
Use one level super gauge: D,DF,F + punch X 3

*SFxTK Cross Arts*
Use Three level super gauge: D,DF,F, b+y
*Note: If you have a partner (Tekken side) your character change in battle for your parthener (this move is only aplied in Tekken characters or some I made using the basic Tag System)


======================| Kazuya Mishima 2.20 by chuchoryu|===========================     
Tekken 2, 4, 5, 6, TTT, TTT2 + Capcom vs SNK + Street Fighter X Tekken + Edit  by chuchoryu

This is my best character I made and my favorite like Akira Yuki from VF, now his char have a lot of tekken moves like the insane 10 hit combo from all tekken sagas, oni stomp from tekken 6

Special Thanks to:
RCT29: For make some sprites for Kazuya and for Ogre
Askuka: For make to much sprites for this character
Armentis: I use his old Kazuya model for revamp this Kazuya`s face
And you for download this character, you rocks!! really...



Kazuya:  http://www.sendspace.com/file/mdf8g6

**Move List**

*Basic combos*

*Combo 1: LP,MP,MP

*Combo 2: LP, MP, MK, LK

*Combo 3: LP, LP, MP

*Combo 4: Back+LK, LP, MP, LK



*Special Tekken Combo: F, F + MP, LP, MP, MP, LK, MK, LP, MP, LP


*TAG: a+y
*Note: This command is only in Team Mode in mugen

*Parry*
Press only Foward (including in the air)

*Throw*
Foward + b orc or y or z

*Dodge*
a+x

*Foward roll*
a+x +Foward

*Gauge charge*
b+y

*Ushiru uraken*
B+z

*Right Split Kick*
F+b

Right & Left Split Kick*
F,F, a

*Dragon Uppercut*
F,D,DF,F, x

*Rising Uppercut* EX Properties
F,D,DF,F y  or  z

*Rising Sun* Tekken version
D,DB,B, b
*note, you can coninue to make more kicks only push continusly medium kick

*Rising Sun* Street Fighter X Tekken version  EX Properties
D,DB,B, c

*Hell Lancer* Tekken version
F,F,F A or B

*Hell Lancer* Street Fighter X Tekken version  EX Properties
D,DF,F + C

*Demon God Fist*
While Rising + y

*Demon God Fist EX*
D, DF, F + 2 Punches

*Twin Piston*
While Rising x  and continue to push y

*Entrails Smash*
DF+x
*Note: and continue to push y or b or F+y

*Hell Drop*
DF+b continue to push b or While Rising + b

*Hell sweep*
~F, D, DF, b
*Note: Continue to Push x or b,b  or b,x

*Soul Thrust*
F, F, y or z

*Lighting Screw Uppercut*
B, b+x

*Oni Stomp
D + MK
*Note, only this move perform whit P2 is in the gorund (trip)


*SFxTK Super Arts*
Use one level super gauge: D,DF,F + punch X 3

*SFxTK Cross Arts*
Use Three level super gauge: D,DF,F, b+y
*Note: If you have a partner (Tekken side) your character change in battle for your parthener (this moe is only aplied in Tekken characters or some I made using the basic Tag System)

More to come...


Re: SFXTK + TTT2 Kazuya Update
#2  November 02, 2013, 11:35:27 am
  • *****
  • Eyyyy
    • UK
You've still got the hold down start taunt bug.
Re: SFXTK + TTT2 Kazuya Update
#3  November 05, 2013, 04:25:28 pm
  • *****
  • School.
    • Greenland
    • Skype - wattawright
    • mugencoder.com/authors/view/watta
10 hit combo? Gonna give it a go  ;D
Re: SFXTK + TTT2 Kazuya Update
#4  November 08, 2013, 06:34:34 pm
  • ***
  • Floating in darkness
Re: SFXTK + TTT2 Kazuya Update
#5  November 08, 2013, 07:15:08 pm
  • ****
  • Vae Victus!
    • USA
    • mugenguild.com/forum/topics/lord-kains-small-portraits-140580.0.html
I know you can't understand english much but that wasn't so hard to understand at all:

Tu personaje Kazuya eh otros personajes tuyos tienen el problema de repetir el taunt sin parar mientras mantienes apretado el boton de start
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: SFXTK + TTT2 Kazuya Update
#6  December 27, 2013, 12:19:03 am
  • ***
  • Floating in darkness
I know you can't understand english much but that wasn't so hard to understand at all:

Tu personaje Kazuya eh otros personajes tuyos tienen el problema de repetir el taunt sin parar mientras mantienes apretado el boton de start
Si algunos tienen ese "Mistake" como muchos dicen pero ya muchos de los chars estan arreglados
Re: Kazuya + Jin update
#7  December 27, 2013, 11:01:28 am
  • ***
  • Karate ni senshi nashi
    • Brazil
    • www.youtube.com/user/karate867
Nice see more progress on Kazuya!
Re: Kazuya + Jin update
#8  December 27, 2013, 05:44:00 pm
  • *
    • Bolivia
    • Chermi90@hotmail.com
Vaya un update mas gran trabajo muchacho...

Y que tal el sonido?? el del ultimo kazuya  esta bien no mas...

Y como vas con Paul??? ya existe algun progreso???
Re: Kazuya + Jin update
#9  December 28, 2013, 11:27:54 pm
  • ***
  • Floating in darkness
Vaya un update mas gran trabajo muchacho...

Y que tal el sonido?? el del ultimo kazuya  esta bien no mas...

Y como vas con Paul??? ya existe algun progreso???

Le baje un 10% del sonido a Kazuya ya que se escchaba fuerte y no dejaba que se scucharan las voces del otro char, bueno esta es la informacion de Pal aunque si revisas unas paginas atras lo encontraras update a Paul, la siguiente informacion es de hoy cortesia de Mugen Mltiverse

Mishima Zaibatsu News! here the new fresh information, Paul is the 3rd char I give more updates but now I revamp the spriting of Paul and for other characters (se the difrent Mugen Projects) this new sprits is give by CVSNB (thanks bro) but I give a little revamp for this one



And for the people who ask about Juri Han

Is comming ist true

More to come...
Re: Kazuya + Jin update
#10  December 30, 2013, 04:40:16 pm
  • ******
  • ALE ALEJANDRO
SF4 GUILE? COOL!
"We live in a world of perpetual outrage"
Re: Kazuya + Jin update
#11  December 30, 2013, 09:41:46 pm
  • ***
  • Floating in darkness
Re: Kazuya + Jin update
#12  January 11, 2014, 09:35:06 pm
  • *****
  • Eyyyy
    • UK
The hold start taunt bug is still there on Kazuya. Hold the start button and he just keeps taunting and playing his animation and soundbyte over and over again. It looks wrong.

Also QCB + MK is an infinite with the right timing.
Re: Kazuya + Jin update
#13  January 13, 2014, 03:40:50 am
  • ***
  • sttarree into the face of death!!
He probably doesnt kno how to fix that
Re: Kazuya + Jin update
#14  January 13, 2014, 03:53:21 pm
  • ***
    • Russia
    • mitia.pogorelov1@yandex.ru
YOU MAKING JURI???
Re: Kazuya + Jin update
#15  January 13, 2014, 07:16:10 pm
  • **
If you're still developing Juri, I can only hope you're using Werewood's Juri as a coding reference. Because it feels very accurate to SSF4.
Re: Kazuya + Jin update
#16  January 13, 2014, 08:17:22 pm
  • ****
  • Vae Victus!
    • USA
    • mugenguild.com/forum/topics/lord-kains-small-portraits-140580.0.html
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: Kazuya + Jin update
#17  January 13, 2014, 08:22:05 pm
  • *****
  • aka G.o.D.
    • Italy
    • god-of-death-alex.deviantart.com/

  • Online
He probably doesn't know how to fix that.

It's so simple to fix.

@Chuchoryu: search this in all your characters:
Code:
[Command]
name="start"
command=/s
time=1
Delete the slash ( this one "/"), so the code is:
Code:
[Command]
name="start"
command=s
time=1
and it's fixed.

In other words,
Delete "/" in command=/s
"/" means holding down the button "s" (start).

Last Edit: January 14, 2014, 12:35:02 am by Alex Sinigaglia
Re: Kazuya + Jin update
#18  January 13, 2014, 08:26:55 pm
  • *****
  • Eyyyy
    • UK
I don't see a slash command in the CMD so I don't know what it is.
Re: Kazuya + Jin update
#19  January 13, 2014, 08:35:06 pm
  • *****
  • aka G.o.D.
    • Italy
    • god-of-death-alex.deviantart.com/

  • Online
I fixed it in an old release he did, and if he uses the same character for the updates the error should be the same.

Yeah, I was right.
There is one which is the correct one, then there is another under the hold buttons ones:
Code:
;===================<HOLD BUTTON>===================
[Command]
name="holda"
command=/a
time=1
[Command]
name="holdb"
command=/b
time=1
[Command]
name="holdc"
command=/c
time=1
[Command]
name="holdx"
command=/x
time=1
[Command]
name="holdy"
command=/y
time=1
[Command]
name="holdz"
command=/z
time=1
[Command]
name="start"
command=/s
time=1

It doesn't make any sense. In the second one he should have written holdstart but he just left it as start, so obviously the error is there.

Re: Kazuya + Jin update
#20  January 13, 2014, 08:42:33 pm
  • ****
  • Vae Victus!
    • USA
    • mugenguild.com/forum/topics/lord-kains-small-portraits-140580.0.html
Thanks Alex!
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: Kazuya + Jin update
#21  January 14, 2014, 01:30:25 am
  • ***
  • Floating in darkness
He probably doesn't know how to fix that.

It's so simple to fix.

@Chuchoryu: search this in all your characters:
Code:
[Command]
name="start"
command=/s
time=1
Delete the slash ( this one "/"), so the code is:
Code:
[Command]
name="start"
command=s
time=1
and it's fixed.

In other words,
Delete "/" in command=/s
"/" means holding down the button "s" (start).
For Taun, rigth? I found amigo, now I change this for the Tekken and VF chars
Re: Kazuya + Jin update
#22  January 14, 2014, 03:43:24 pm
  • *****
  • aka G.o.D.
    • Italy
    • god-of-death-alex.deviantart.com/

  • Online
Yes, for the taunt.

Re: Kazuya + Jin update
#23  January 14, 2014, 04:11:17 pm
  • ****
  • Best In The World
    • USA
    • www.youtube.com/user/NessTheAvatar
Start keeping a change log for each character to keep things consistant ...