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Kid Goku (Read 7287 times)

Started by supermystery, October 24, 2007, 12:32:31 pm
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supermystery

Kid Goku
#1  October 24, 2007, 12:32:31 pm
Kid Goku for Winmugen (may work in DOS)
By supermystery



Version 1

Large sprites from Shin Butoden to match up with street fighter and marvels sizing

Free flying ability

All required sprites.

Balanced Moves

MVC based combo system

Special Move backgrounds

=====================================================================================

Basics
===========
Super Jump

D, U

Counter (Level 1)

~D, DB, B, x  while blocking on ground

Guard Push

press a button while blocking

Recovery roll

~D, DB, B, x

Aerial Rave Starter

z

Special Moves
==============

Somesault Kick

~D, DF, F, + any kick

Teleport Attack

~D, DB, B, + and Kick

Extended Pole DONE

~F, D, DF, x + any punch

Blue FireBall

~D, DF, F, + any punch

Red Fireball

~D, DB, B, + any punch

Desending Reverse Kamehameha (in air)

~D, DF, F, + any punch

charge

z+c

flying (Lasts for a limited period of time)

start


Super Moves:
============

Charging Kamehamheha (Level 1, you will need to hold the x button down for full power)

~D, DF, F, x+y

Afterimage (Level 1)

~D, DB, B, x+y

Final Punch (Level 2, best used on bgs that allow super jumps) * Be Careful not to waste your lv2...

~D, DF, F, a+b

Master and Teacher (Level 1)

~D, DB, B, a+b

Super Descending Reverse Kamehameha (Level 1)

~D, DF, F, x+y

====================================================================
Regarding AI
====================================================================
Default is off but if you really want a challenge open the kidgoku.cns file and do the following:

Code:

Change:

;AI on or Off
;[State -2, Simplifier]
;type = VarSet
;triggerall = !IsHelper
;trigger1 = var(58) = 1
;trigger2 = var(0):=0
;var(0) = 1 ; Another option is to replace 1 with something like MatchNo, if
; you want to design your AI to have varying levels of difficulty.
;IgnoreHitPause = 1

To:

;AI on or Off
[State -2, Simplifier]
type = VarSet
triggerall = !IsHelper
trigger1 = var(58) = 1
trigger2 = var(0):=0
var(0) = 1 ; Another option is to replace 1 with something like MatchNo, if
; you want to design your AI to have varying levels of difficulty.
IgnoreHitPause = 1

Enjoy

http://www.mugenlair.freesmfhosting.com

Hosted Creations > supermystery > Kid Goku or

http://www.angelfire.com/moon2/ned/
Last Edit: October 24, 2007, 01:43:02 pm by supermystery

dreadlord2

Re: Kid Goku
#2  October 24, 2007, 01:18:52 pm
this will be cool if goku rides in a kinton cloud when doing his kamehamehaaa!!!!!
 ;D ;D ;D ;D
Re: Kid Goku
#3  October 25, 2007, 03:04:24 am
  • ***
  • I´m Onslaught...
I just have a tiny little question SM:Is the AI he has cheap and is the character overpowered like the previous one we have seen? ::)
I don´t ask it to bash you regarding your characters(there`s no point on doing that,as you won`t change your way of doing them unless you decide to) ,just want to know if i can put it or not in my mugen...I might test him out later for feedback if you need some... :sugoi:
EDIT:well...i wish you good luck after tomorrow,as you `ll be officially retired from creating...


Spoiler: Tribute (click to see content)

blunted

Re: Kid Goku
#4  October 25, 2007, 03:18:26 am
I really like this Goku. he feels really solid. the only problem I have with him is trouble jumping up following his launcher move for an mvc style air combo.

supermystery

Re: Kid Goku
#5  October 25, 2007, 10:49:39 am
I just have a tiny little question SM:Is the AI he has cheap and is the character overpowered like the previous one we have seen? ::)
I don´t ask it to bash you regarding your characters(there`s no point on doing that,as you won`t change your way of doing them unless you decide to) ,just want to know if i can put it or not in my mugen...I might test him out later for feedback if you need some... :sugoi:
EDIT:well...i wish you good luck after tomorrow,as you `ll be officially retired from creating...


I wouldnt use the AI unless you are desperate for a challenge, ive disabled it by default so no one can complain about it if they decide to enable it.

Although the character itself isnt cheap really.

I retire after i fix what needs to be fixed on kid goku.

I really like this Goku. he feels really solid. the only problem I have with him is trouble jumping up following his launcher move for an mvc style air combo.

Thanks and yeah i think i heard that from some one at my forum i guess im going to have to fix that.


After some further testing ive realised theres a few stuff i want to fix, so im going to take the character down for a bit.


Last Edit: October 25, 2007, 12:39:25 pm by supermystery
Re: Kid Goku
#6  October 25, 2007, 07:41:56 pm
  • *
  • Me is confused!?!
Is it just me, or do the download link not work?
Re: Kid Goku
#7  October 25, 2007, 07:44:13 pm
  • ******
  • what a shame
    • Iran
Re: Kid Goku
#8  October 25, 2007, 08:24:37 pm
  • ****
  • Now in a compact format for easy carry!
    • Portugal
    • forums.kc-mm.com
'sup creator of "ATTA" DBZ characters.


supermystery

Re: Kid Goku
#9  October 26, 2007, 10:29:57 am
'sup creator of "ATTA" DBZ characters.

suppp  :P

=======================================
Update 26/10/07
===============
Fixed the Super BGs so they all have that retro grey :mrox:

Set up the air combos properly.

Changed the velocity of some of the Attacks

The Orange fireball now uses 100 power each time its used instead of gaining power

The Optional AI doesnt spam projectiles as much as before

The Optional AI can use the charging kamehameha and air combos much better

The descending attack is more air combo friendly

Goku now sometimes times makes noise when hit

Fixed old palletes and added 2 new ones

The Aligned the guard push spark properly as i realised that the spark is not meant to go forward

Aligned the kamehameha dust fx slightly lower

The Dash Fwd now doesnt stay on when you hold the fwd button its now quicker and last for a short time

Ive updated the readme as it was missing a move and there was also individuals that i didnt get to credit.

Download from the same place
Re: Kid Goku
#10  October 26, 2007, 06:55:51 pm
  • ****
  • Now in a compact format for easy carry!
    • Portugal
    • forums.kc-mm.com
...A bit on Off-Topic, you DO know what A.T.T.A. means, right?


supermystery

Re: Kid Goku
#11  October 26, 2007, 07:02:54 pm
...A bit on Off-Topic, you DO know what A.T.T.A. means, right?

Are you trying to be funny or something?

Because im not laughing

If you havent downloaded the character you shouldnt be posting anything in this topic.

Re: Kid Goku
#12  October 26, 2007, 07:04:23 pm
  • ****
  • Now in a compact format for easy carry!
    • Portugal
    • forums.kc-mm.com
Woah, easy on the knife-throwing guilt-flinging.

All I'm saying is, ATTA = Accurate To The Anime.

I mean, that's how I see your characters.


supermystery

Re: Kid Goku
#13  October 26, 2007, 07:08:12 pm
ic

And indeed this goku is fairly accurate to the anime...

[size=1pt]
I probably scared some downloaders off now[/size]
Re: Kid Goku
#14  October 26, 2007, 07:10:05 pm
  • ****
  • Now in a compact format for easy carry!
    • Portugal
    • forums.kc-mm.com
By this, I mean...

What if (And I emphasize this) Ryu were to hit the DBZ Anime, or an MK character to face off against... I dunno, Goku or Vegeta or something? Completely decimated into ash, right?


supermystery

Re: Kid Goku
#15  October 26, 2007, 07:10:44 pm
By this, I mean...

What if (And I emphasize this) Ryu were to hit the DBZ Anime, or an MK character to face off against... I dunno, Goku or Vegeta or something? Completely decimated into ash, right?

Yeah you got it......
Re: Kid Goku
#16  October 26, 2007, 07:16:11 pm
  • **
A very nice char m8. Very accurate to the series.  :sugoi:
Re: Kid Goku
#17  October 26, 2007, 07:18:32 pm
  • ****
  • Now in a compact format for easy carry!
    • Portugal
    • forums.kc-mm.com
On the land of Off-Topic (still), let me just say that your UB22 Goku rocked. Unnessecary SSJ3 transformation though... but hey, you get two characters at the price of one this way, huh?  :P


supermystery

Re: Kid Goku
#18  October 26, 2007, 07:27:18 pm
A very nice char m8. Very accurate to the series.  :sugoi:

Thanks lol

On the land of Off-Topic (still), let me just say that your UB22 Goku rocked. Unnessecary SSJ3 transformation though... but hey, you get two characters at the price of one this way, huh?  :P

Yeah an excellent to for one offer, i only added a transformation to goku because i wanted to test my skill at creating transformations (plus it looked cool).

As for ATTA, Kid Goku and Goku SSJ2/3 are also from two different universes for example,SSJ2/3 Goku would unfairly obliterate Ryu and also SSJ2/3 Goku would the same to any Dragon Ball character. So in other words i woudnt put Kid Goku against any of my DBZ characters, because it would not be fair.....
Re: Kid Goku
#19  October 26, 2007, 07:30:46 pm
  • ****
  • Now in a compact format for easy carry!
    • Portugal
    • forums.kc-mm.com
Ah, that is very understandable.

Well, anyways, your characters are quite the kickass. Sorry for any insults I may have directly or indirectly said to you.


supermystery

Re: Kid Goku
#20  October 26, 2007, 07:40:26 pm
Ah, that is very understandable.

Well, anyways, your characters are quite the kickass. Sorry for any insults I may have directly or indirectly said to you.

Thanks, and aplogy accepted.
Re: Kid Goku
#21  October 28, 2007, 08:42:53 pm
  • ****
  • Gotta go fast!!
    • www.bmarquis.com/forum/index.php
Grrr...I can't seem to find Goku!

Where do you find him?
Signature by my pal, Signature Queen TempesT!!

Re: Kid Goku
#22  October 28, 2007, 08:49:47 pm
  • *****
  • You know it!
    • viewtiful9.blog124.fc2.com/
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx
Re: Kid Goku
#23  October 28, 2007, 08:59:17 pm
  • ****
  • Gotta go fast!!
    • www.bmarquis.com/forum/index.php
Everytime I click a link concerning Goku, I'm always taken to the same place...
Signature by my pal, Signature Queen TempesT!!

DMK

Re: Kid Goku
#24  October 28, 2007, 09:25:32 pm
  • ******
  • SuDR3arHEex+α
    • USA
    • www.twitch.tv/ThisbeDMK
Try the otherone.

One leads to the topic with a link to the download.

The other link.

Link 2 I belive is the fileholding .zip.
Re: Kid Goku
#25  October 29, 2007, 10:30:43 am
  • avatar
Great Kid Goku im even a fan of DBZ can you try making a Majin vegeta that would be great.
One more thing if you will create a majin vegeta let his wave be color yellow coz it is interesting and cool.
Well good luck on your future W.I.P.s then.


P.S. you rock dude :suttrox: