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Krauser XIII(KamekazeXJin)(6/26/2012) (Read 5533 times)

Started by Kamekaze, June 03, 2012, 05:02:26 am
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Krauser XIII(KamekazeXJin)(6/26/2012)
#1  June 03, 2012, 05:02:26 am
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changelog:
-bug fixes



So what is this? It's my interpretation of Krauser if he were in XIII. While I did change a huge chunk of the original code as well as add a crap load of content, most of the code still belongs to Jin. While he's open sourced, I am not that much of bastard to just claim it all when I've only done  70% of the code.

You may also notice that my fx looks more accurate as there's a method to get it to look almost identical to the game. I didn't add hitsparks because um.......I didn't ok.

Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Last Edit: June 26, 2012, 07:41:20 pm by The Big Wang Theory
Re: Krauser XIII(KamekazeXJin)
#2  June 03, 2012, 05:11:28 am
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Great! cant wait to try it out. does it have AI?
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NoZ

Re: Krauser XIII(KamekazeXJin)
#3  June 03, 2012, 05:16:32 am
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Re: Krauser XIII(KamekazeXJin)
#4  June 03, 2012, 05:17:22 am
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Ill take that as a yes?
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Re: Krauser XIII(KamekazeXJin)
#5  June 03, 2012, 05:21:49 am
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Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: Krauser XIII(KamekazeXJin)
#6  June 03, 2012, 05:22:26 am
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D: lol yea i gotta try this thing out XD.
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Re: Krauser XIII(KamekazeXJin)
#7  June 03, 2012, 05:37:21 am
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What the fuck, these are old KOF sprites.  You suck, you should have used XIII sprites like Ptan.  This is the worst Krauser I ever downloaded and I hate you.  10/10.

NoZ

Re: Krauser XIII(KamekazeXJin)
#8  June 03, 2012, 05:40:32 am
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This is awesome,testing him,getting my ass whooped a few times,fun :twisted:
Re: Krauser XIII(KamekazeXJin)
#9  June 03, 2012, 06:38:10 am
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Another fantastic edit from one of my favorite Mugen Authors. Keep on rockin it. I can't wait for your Geki!!  :sugoi:
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Re: Krauser XIII(KamekazeXJin)
#10  June 03, 2012, 12:46:58 pm
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- In training mode, each time Krauser lands a hit, the custom power bar goes over its limit for a few ticks.
- c.SP can't be performed while running.
- Last hit of (EX) Unlimited Desire gives back power to Krauser.
- Can't charge C Kaiser Wave.
- I don't like the alignment of P2 when he's thrown up during Unlimited Lift up Blow. He kinda goes diagonal before going straight, while I feel he should go straight immediately.
- Preaching for myself : P2 could get broken back custom state (see Goku Z2) when hit during Unlimited Lift up Blow. I noticed you're not using a "100% custom state" for the opponent, but CLSNs to deal damage, but basically it would look like that :
Spoiler, click to toggle visibilty
- Gigatech Cyclone would look better if the opponent turned after each hit.

GOH

Re: Krauser XIII(KamekazeXJin)
#11  June 03, 2012, 03:24:52 pm
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EX Light Blitzball and EX Low Blitzball also give back power. I'm having trouble doing Kaiser Suplex when I have meter. Instead of the throw I always have Kaiser Wave coming out. :(
Re: Krauser XIII(KamekazeXJin)(6/3/2012)
#12  June 03, 2012, 08:05:45 pm
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- In training mode, each time Krauser lands a hit, the custom power bar goes over its limit for a few ticks.
- c.SP can't be performed while running.
- Last hit of (EX) Unlimited Desire gives back power to Krauser.
- Can't charge C Kaiser Wave.
- I don't like the alignment of P2 when he's thrown up during Unlimited Lift up Blow. He kinda goes diagonal before going straight, while I feel he should go straight immediately.
- Preaching for myself : P2 could get broken back custom state (see Goku Z2) when hit during Unlimited Lift up Blow. I noticed you're not using a "100% custom state" for the opponent, but CLSNs to deal damage, but basically it would look like that :
- Gigatech Cyclone would look better if the opponent turned after each hit.

-fixed
-fixed
-fixed
- can you be more specific, I'm a bit confused
-if there's a standard animation for that I'll put it in but I need to know what said anim is
-I'll take a look.

EX Light Blitzball and EX Low Blitzball also give back power. I'm having trouble doing Kaiser Suplex when I have meter. Instead of the throw I always have Kaiser Wave coming out. :(

-fixed. and I dont see how you keep getting kaiser wave. it's HCB,F for the throw and F,HCF for kaiser wave

Updated check first post
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: Krauser XIII(KamekazeXJin)(6/3/2012)
#13  June 03, 2012, 08:17:13 pm
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everytime i downloaded this it gets be an unexpected end of an archive, fix it please
Re: Krauser XIII(KamekazeXJin)(6/3/2012)
#14  June 03, 2012, 08:17:55 pm
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Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: Krauser XIII(KamekazeXJin)
#15  June 03, 2012, 09:11:56 pm
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Random thoughts after a quick test :
-His long jump variable doesn't reset correctly : long jump/hop once, and you're stuck in superjump mode.
-Speaking of jump, his long jump doesn't have afterimages, while his long hop does.
-Only the first hit of (EX) Unlimited Desire connects after a j.CD
-The HD bar frame looks a bit weird, tbh ; one side is badly cropped, the other has black artifacts around the edge *nitpicking*
-cr.A -> Light Kaiser Tomahawk is an infinite in the corner
Spoiler, click to toggle visibilty
Re: Krauser XIII(KamekazeXJin)(6/3/2012)
#16  June 03, 2012, 09:20:16 pm
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Quote
- can you be more specific, I'm a bit confused
-if there's a standard animation for that I'll put it in but I need to know what said anim is
- Talking about Kaiser Wave or P2 alignment ? 1) Kaiser Wave can't be charged if performed with C button. 2) The custom state looks strange, as Krauser send the opponent a little diagonally before sending him straight up. The opponent does an arc.
- Yeah, 5946, along with 5947 for the BG arm explod. See Goku Z2's readme for more details.
Last Edit: June 03, 2012, 09:23:41 pm by Cybaster
Re: Krauser XIII(KamekazeXJin)(6/3/2012)
#17  June 03, 2012, 09:38:05 pm
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Random thoughts after a quick test :
-His long jump variable doesn't reset correctly : long jump/hop once, and you're stuck in superjump mode.
-Speaking of jump, his long jump doesn't have afterimages, while his long hop does.
-Only the first hit of (EX) Unlimited Desire connects after a j.CD
-The HD bar frame looks a bit weird, tbh ; one side is badly cropped, the other has black artifacts around the edge *nitpicking*
-cr.A -> Light Kaiser Tomahawk is an infinite in the corner
Spoiler, click to toggle visibilty
-fixed
-fixed, he was never meant to have after images as 13 no longer uses those
-fixed, that was not supposed to happen anyway
-its a place holder for a bit
-fixed

Quote
- can you be more specific, I'm a bit confused
-if there's a standard animation for that I'll put it in but I need to know what said anim is
- Talking about Kaiser Wave or P2 alignment ? 1) Kaiser Wave can't be charged if performed with C button. 2) The custom state looks strange, as Krauser send the opponent a little diagonally before sending him straight up. The opponent does an arc.
- Yeah, 5946, along with 5947 for the BG arm explod. See Goku Z2's readme for more details.
-I meant the alignment
-I'll check it out
-Alright I'll check that out after I finish bug fixing. It probably wont be in the next update but it will be within the week.

updated check first post
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Last Edit: June 03, 2012, 09:52:58 pm by The Big Wang Theory
Re: Krauser XIII(KamekazeXJin)(6/3/2012)
#18  June 03, 2012, 10:47:48 pm
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Post-update addendum :
-Now long jumps won't work at all, unless you run first.
-Dash then press and hold forward before the dash is over, and Krauser will keep running stealthily (r00fles)

-Only the first hit of (EX) Unlimited Desire connects after a j.CD
-fixed, that was not supposed to happen anyway
What about the Kaiser Wave being able to connect after a j.CD ?

- In training mode, each time Krauser lands a hit, the custom power bar goes over its limit for a few ticks.
Still got this one out of training mode.
Re: Krauser XIII(KamekazeXJin)(6/3/2012)
#19  June 04, 2012, 04:33:33 am
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Post-update addendum :
-Now long jumps won't work at all, unless you run first.
-Dash then press and hold forward before the dash is over, and Krauser will keep running stealthily (r00fles)

-Only the first hit of (EX) Unlimited Desire connects after a j.CD
-fixed, that was not supposed to happen anyway
What about the Kaiser Wave being able to connect after a j.CD ?

- In training mode, each time Krauser lands a hit, the custom power bar goes over its limit for a few ticks.
Still got this one out of training mode.


all fixed. updated
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: Krauser XIII(KamekazeXJin)(6/3/2012)
#20  June 04, 2012, 06:42:02 am
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These are all things that are more opiniony so yeah.

I think you should add the step sounds to his walk forward/back, like they do XIII.

Seems weird to me that Heavy Phoenix Throw can hit most standing enemies.

It's also weird seeing Lift Up Blow as a super.


No Kaiser Kick? :(

Additionally, if you really wanna be accurate to XIII, I think Krauser should only have two supers, and only one having an EX version.
Re: Krauser XIII(KamekazeXJin)(6/3/2012)
#21  June 04, 2012, 07:06:50 am
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These are all things that are more opiniony so yeah.

-I think you should add the step sounds to his walk forward/back, like they do XIII.
-Seems weird to me that Heavy Phoenix Throw can hit most standing enemies.
-It's also weird seeing Lift Up Blow as a super.
-No Kaiser Kick? :(
-Additionally, if you really wanna be accurate to XIII, I think Krauser should only have two supers, and only one having an EX version.

-I'll think about it
-See daimon and how he can hit standing people
-I did it because I felt he had enough things to combo into for free and the D version has very unique properties
-I omitted it because it didn't really serve a purpose in this playstyle, snk removed a lot of moves(mostly due to lack of time), so its not impossible for me to ditch moves
 besides I put it at the end of his super as a apology reference
-Ah this was my most controversial move, I did this for 2 major reasons:
 1. I feel that since snk was so short on time that they couldn't add as many supers as they wanted to, I on the other hand had plenty of time. He used to have 3 ex supers lol.
 2. refer to why lift up blow is a super, I also pretty much put two supers together for ex unlimited desire.  Jin's krauser had a lot of freakin moves.

On the positive side of things I probably will not give my future XIII works the "excessive" super treatment as Krauser was experimentation.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: Krauser XIII(KamekazeXJin)(6/14/2012)
#22  June 15, 2012, 02:16:13 am
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updated check first post.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: Krauser XIII(KamekazeXJin)(6/14/2012)
#23  June 17, 2012, 10:35:25 pm
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Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: Krauser XIII(KamekazeXJin)(6/25/2012)
#24  June 25, 2012, 10:25:25 pm
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updated check first post
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: Krauser XIII(KamekazeXJin)(6/25/2012)
#25  June 26, 2012, 07:41:34 pm
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Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.