http://network.mugenguild.com/kamekaze/changelog:-bug fixesSo what is this? It's my interpretation of Krauser if he were in XIII. While I did change a huge chunk of the original code as well as add a crap load of content, most of the code still belongs to Jin. While he's open sourced, I am not that much of bastard to just claim it all when I've only done 70% of the code.You may also notice that my fx looks more accurate as there's a method to get it to look almost identical to the game. I didn't add hitsparks because um.......I didn't ok.
Zer0degreez said, June 03, 2012, 05:11:28 amGreat! cant wait to try it out. does it have AI?LMAOgonna enjoy this one kame
Zer0degreez said, June 03, 2012, 05:11:28 amGreat! cant wait to try it out. does it have AI?*laughs maniacally*
What the fuck, these are old KOF sprites. You suck, you should have used XIII sprites like Ptan. This is the worst Krauser I ever downloaded and I hate you. 10/10.
Another fantastic edit from one of my favorite Mugen Authors. Keep on rockin it. I can't wait for your Geki!!
- In training mode, each time Krauser lands a hit, the custom power bar goes over its limit for a few ticks.- c.SP can't be performed while running.- Last hit of (EX) Unlimited Desire gives back power to Krauser.- Can't charge C Kaiser Wave.- I don't like the alignment of P2 when he's thrown up during Unlimited Lift up Blow. He kinda goes diagonal before going straight, while I feel he should go straight immediately.- Preaching for myself : P2 could get broken back custom state (see Goku Z2) when hit during Unlimited Lift up Blow. I noticed you're not using a "100% custom state" for the opponent, but CLSNs to deal damage, but basically it would look like that :Spoiler, click to toggle visibilty- Gigatech Cyclone would look better if the opponent turned after each hit.
EX Light Blitzball and EX Low Blitzball also give back power. I'm having trouble doing Kaiser Suplex when I have meter. Instead of the throw I always have Kaiser Wave coming out.
Cybaster said, June 03, 2012, 12:46:58 pm- In training mode, each time Krauser lands a hit, the custom power bar goes over its limit for a few ticks.- c.SP can't be performed while running.- Last hit of (EX) Unlimited Desire gives back power to Krauser.- Can't charge C Kaiser Wave.- I don't like the alignment of P2 when he's thrown up during Unlimited Lift up Blow. He kinda goes diagonal before going straight, while I feel he should go straight immediately.- Preaching for myself : P2 could get broken back custom state (see Goku Z2) when hit during Unlimited Lift up Blow. I noticed you're not using a "100% custom state" for the opponent, but CLSNs to deal damage, but basically it would look like that :- Gigatech Cyclone would look better if the opponent turned after each hit.-fixed-fixed-fixed- can you be more specific, I'm a bit confused-if there's a standard animation for that I'll put it in but I need to know what said anim is-I'll take a look.GOH said, June 03, 2012, 03:24:52 pmEX Light Blitzball and EX Low Blitzball also give back power. I'm having trouble doing Kaiser Suplex when I have meter. Instead of the throw I always have Kaiser Wave coming out. -fixed. and I dont see how you keep getting kaiser wave. it's HCB,F for the throw and F,HCF for kaiser waveUpdated check first post
drewski90 said, June 03, 2012, 08:17:13 pmeverytime i downloaded this it gets be an unexpected end of an archive, fix it pleaseredownload now.
Random thoughts after a quick test :-His long jump variable doesn't reset correctly : long jump/hop once, and you're stuck in superjump mode.-Speaking of jump, his long jump doesn't have afterimages, while his long hop does.-Only the first hit of (EX) Unlimited Desire connects after a j.CD-The HD bar frame looks a bit weird, tbh ; one side is badly cropped, the other has black artifacts around the edge *nitpicking*-cr.A -> Light Kaiser Tomahawk is an infinite in the cornerSpoiler, click to toggle visibilty
Quote- can you be more specific, I'm a bit confused-if there's a standard animation for that I'll put it in but I need to know what said anim is- Talking about Kaiser Wave or P2 alignment ? 1) Kaiser Wave can't be charged if performed with C button. 2) The custom state looks strange, as Krauser send the opponent a little diagonally before sending him straight up. The opponent does an arc.- Yeah, 5946, along with 5947 for the BG arm explod. See Goku Z2's readme for more details.
Demented Fortune Cookie said, June 03, 2012, 09:11:56 pmRandom thoughts after a quick test :-His long jump variable doesn't reset correctly : long jump/hop once, and you're stuck in superjump mode.-Speaking of jump, his long jump doesn't have afterimages, while his long hop does.-Only the first hit of (EX) Unlimited Desire connects after a j.CD-The HD bar frame looks a bit weird, tbh ; one side is badly cropped, the other has black artifacts around the edge *nitpicking*-cr.A -> Light Kaiser Tomahawk is an infinite in the cornerSpoiler, click to toggle visibilty-fixed-fixed, he was never meant to have after images as 13 no longer uses those-fixed, that was not supposed to happen anyway-its a place holder for a bit-fixedCybaster said, June 03, 2012, 09:20:16 pmQuote- can you be more specific, I'm a bit confused-if there's a standard animation for that I'll put it in but I need to know what said anim is- Talking about Kaiser Wave or P2 alignment ? 1) Kaiser Wave can't be charged if performed with C button. 2) The custom state looks strange, as Krauser send the opponent a little diagonally before sending him straight up. The opponent does an arc.- Yeah, 5946, along with 5947 for the BG arm explod. See Goku Z2's readme for more details.-I meant the alignment-I'll check it out-Alright I'll check that out after I finish bug fixing. It probably wont be in the next update but it will be within the week.updated check first post
Post-update addendum :-Now long jumps won't work at all, unless you run first.-Dash then press and hold forward before the dash is over, and Krauser will keep running stealthily (r00fles)The Big Wang Theory said, June 03, 2012, 09:38:05 pmDemented Fortune Cookie said, June 03, 2012, 09:11:56 pm-Only the first hit of (EX) Unlimited Desire connects after a j.CD-fixed, that was not supposed to happen anywayWhat about the Kaiser Wave being able to connect after a j.CD ?Cybaster said, June 03, 2012, 12:46:58 pm- In training mode, each time Krauser lands a hit, the custom power bar goes over its limit for a few ticks.Still got this one out of training mode.
Demented Fortune Cookie said, June 03, 2012, 10:47:48 pmPost-update addendum :-Now long jumps won't work at all, unless you run first.-Dash then press and hold forward before the dash is over, and Krauser will keep running stealthily (r00fles)The Big Wang Theory said, June 03, 2012, 09:38:05 pmDemented Fortune Cookie said, June 03, 2012, 09:11:56 pm-Only the first hit of (EX) Unlimited Desire connects after a j.CD-fixed, that was not supposed to happen anywayWhat about the Kaiser Wave being able to connect after a j.CD ?Cybaster said, June 03, 2012, 12:46:58 pm- In training mode, each time Krauser lands a hit, the custom power bar goes over its limit for a few ticks.Still got this one out of training mode.all fixed. updated
These are all things that are more opiniony so yeah.I think you should add the step sounds to his walk forward/back, like they do XIII.Seems weird to me that Heavy Phoenix Throw can hit most standing enemies.It's also weird seeing Lift Up Blow as a super.No Kaiser Kick? Additionally, if you really wanna be accurate to XIII, I think Krauser should only have two supers, and only one having an EX version.
Jmorphman said, June 04, 2012, 06:42:02 amThese are all things that are more opiniony so yeah.-I think you should add the step sounds to his walk forward/back, like they do XIII.-Seems weird to me that Heavy Phoenix Throw can hit most standing enemies.-It's also weird seeing Lift Up Blow as a super.-No Kaiser Kick? -Additionally, if you really wanna be accurate to XIII, I think Krauser should only have two supers, and only one having an EX version.-I'll think about it-See daimon and how he can hit standing people-I did it because I felt he had enough things to combo into for free and the D version has very unique properties-I omitted it because it didn't really serve a purpose in this playstyle, snk removed a lot of moves(mostly due to lack of time), so its not impossible for me to ditch moves besides I put it at the end of his super as a apology reference-Ah this was my most controversial move, I did this for 2 major reasons: 1. I feel that since snk was so short on time that they couldn't add as many supers as they wanted to, I on the other hand had plenty of time. He used to have 3 ex supers lol. 2. refer to why lift up blow is a super, I also pretty much put two supers together for ex unlimited desire. Jin's krauser had a lot of freakin moves.On the positive side of things I probably will not give my future XIII works the "excessive" super treatment as Krauser was experimentation.