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Kula Diamond (Read 7791 times)

Started by Koop, April 13, 2011, 10:43:01 am
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Kula Diamond
#1  April 13, 2011, 10:43:01 am
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Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: Kula Diamond
#2  April 13, 2011, 10:43:35 am
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ALL IS RIGHT WITH THE WORLD.
Re: Kula Diamond
#3  April 13, 2011, 10:50:53 am
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Woot, a birthday present of sorts. I shall test later if I can

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thanks again Vans/Jesuszilla!
Re: Kula Diamond
#4  April 13, 2011, 10:53:54 am
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cool character i like it  :)

GOH

Re: Kula Diamond
#5  April 13, 2011, 11:48:58 am
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ALREADY? JESUS CHRIST

Then I guess I'll be seeing BBH's update next week. D:

Thanks for the release. Download now, feedback later. :thumbsup:
Re: Kula Diamond
#6  April 13, 2011, 01:13:29 pm
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This is the kula that will end all kulas.
Re: Kula Diamond
#7  April 13, 2011, 01:15:31 pm
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Re: Kula Diamond
#8  April 13, 2011, 05:54:10 pm
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Can I ask for the portrait that you used at the Mugen Screen shots Thread, this one ?, please  :twisted:
Re: Kula Diamond
#9  April 13, 2011, 07:24:24 pm
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YES! Finally!
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
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Re: Kula Diamond
#10  April 13, 2011, 08:48:00 pm
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Good release.

~Guard spark misaligned on Counter Shell.  Also, the way the opponent moves after a guarded Counter Shell looks awkward compared to XI.
~Could you increase the recovery time on Kula's Diamond Edge?  The way it is you can set up a Max Diamond Edge after that Super move; this doesn't happen in XI.
~Damage scaling after a Diamond Edge to Freeze Execution I might suggest.

That's it for now.
Re: Kula Diamond
#11  April 13, 2011, 10:08:46 pm
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Thanks for the feedback. It's all been addressed. I will update her (and everyone else soon).
Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: Kula Diamond
#12  April 13, 2011, 11:04:27 pm
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Max Diamond Edge use LVL 1 Sparks. Intentional?
Other then that, I think Kirishima said it all.
Re: Kula Diamond
#13  April 13, 2011, 11:30:28 pm
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^It's like that in XI.
Re: Kula Diamond
#14  April 13, 2011, 11:42:42 pm
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GOH

Re: Kula Diamond
#15  April 13, 2011, 11:51:34 pm
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- If Freeze Completion requires 3000 power how come it does less damage than MAX Diamond Edge and Freeze Execution?

Other than that, THIS BITCH IS BLUE LIKE CANDY NIGGA :sugoi:
Re: Kula Diamond
#16  April 14, 2011, 12:07:56 am
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This Kula is excellent!  :o
Now i change my old Kula in my roster  ;D
Spoiler, click to toggle visibilty
LOL Elzee is very funny! XD
Re: Kula Diamond
#17  April 14, 2011, 01:26:28 am
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- If Freeze Completion requires 3000 power how come it does less damage than MAX Diamond Edge and Freeze Execution?
I'm wondering that myself

- Why does 'Counter Shell not do chip damage?
- Why does 'One Inch' and 'Critical Ice' do chip damage?
- Aside from the corner, you can't catch Close HK ->'one inch', 'Ray Spin'.  Was that intentional?
Re: Kula Diamond
#18  April 14, 2011, 03:00:09 am
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- Aside from the corner, you can't catch Close HK ->'one inch', 'Ray Spin'.  Was that intentional?

It's possible to pull that off, it just takes really, really precise timing.
Re: Kula Diamond
#19  April 14, 2011, 07:21:40 am
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yesss!!! :sugoi: at last baby :sugoi: I will try her when I am free, I am busy these few weeks --; will nominate her as Character of Month in April  :ninja: and hope she wins :twisted:
Re: Kula Diamond
#20  April 14, 2011, 08:27:38 am
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Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: Kula Diamond
#21  April 14, 2011, 08:59:26 am
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Vans and you should just add a damn note in the readme file about how retarded is to address the damage difference between MAX2 and SDMs because is not obvious to the non-KOF player. And will avoid all this... of course unless the guy doesnt read the file first.
pls
Re: Kula Diamond
#22  April 14, 2011, 09:02:58 am
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Maybe I don't know enough of the dynamics to understand the damage being the way it is for lvl. 2 and lvl. 3 supers (I haven't played enough KOF02U).  Yes, I asked the same question for Oswald months back, but I never got a clear cut answer.  So, if asking what I think is a legitimate question, becoming a hassle, well then I'm sorry.
Re: Kula Diamond
#23  April 14, 2011, 09:14:56 am
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Vans and you should just add a damn note in the readme file about how retarded is to address the damage difference between MAX2 and SDMs because is not obvious to the non-KOF player. And will avoid all this... of course unless the guy doesnt read the file first.
Vans basically said, "I know what I'm doing and don't try to tell me how to do it and here's why things are the way they are," in his Alfred readme.
Re: Kula Diamond
#24  April 14, 2011, 09:30:32 am
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I didnt download a mugen character in months, nice to see someone did that  :)

Maybe I don't know enough of the dynamics to understand the damage being the way it is for lvl. 2 and lvl. 3 supers (I haven't played enough KOF02U).  Yes, I asked the same question for Oswald months back, but I never got a clear cut answer.  So, if asking what I think is a legitimate question, becoming a hassle, well then I'm sorry.

the MAX2 arent really level 3 supers but level 2 supers that require you to have low life and be on maxmode. The fact that you can spend 3 levels to use this and bypass the previous requirements is a strategy option.
pls
Re: Kula Diamond
#25  April 14, 2011, 09:58:40 am
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critical ice disappears too quickly when the enemy is blocking but you can still see the hit sparks.

GOH

Re: Kula Diamond
#26  April 14, 2011, 10:45:44 am
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I've only played KOF99 and I'm kinda lost here, but I think it's safe to say that it's kinda weird if an HSDM takes 3000 power, and does less damage than a super that costs 2000 power, specially an HSDM where you have to be really close to the opponent.
Re: Kula Diamond
#27  April 14, 2011, 11:29:11 am
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Well after what RedNavi said, I at least better understand it (I thought it was lvl. 3 strictly only).

In the original games (ex. 2002), you had access to the move once your life was low and you were in Max Mode.  Here, the option to use the move anytime is there but at a cost, like strategy.  However, I do think it is impractical to use it anytime and be a lvl. 3 as the super has no priority and can be blocked, but that's how it was in 02, but with bigger damage I think (in 02 the extra move, for the most part, had a function (high damage, dizzy, counter, tactical set-ups, unblockable, etc.)).  But again, use it like strategy, wait to where you're close to dead, and be in max mode to use 2 supers, or use it anytime with 3 supers.
Last Edit: April 14, 2011, 11:45:02 am by senorfro
Re: Kula Diamond
#28  April 14, 2011, 11:49:15 am
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most hsdm are unblockable or used in counter maybe that's why they are weaker.
Re: Kula Diamond
#29  April 14, 2011, 11:52:31 am
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Or in Ralf's case, an instant kill.
Re: Kula Diamond
#30  April 14, 2011, 12:48:22 pm
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If timed properly

Yeah, that works.

No witty quotes though.
Re: Kula Diamond
#31  April 14, 2011, 12:52:37 pm
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Just passing by to thank you for this very nice and solid character. :)
Re: Kula Diamond
#32  April 14, 2011, 04:04:26 pm
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How it feels good to finally ditch that cheap broken 119way Kula!
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: Kula Diamond
#33  April 14, 2011, 07:58:22 pm
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-Hexadrive (SDM) makes 410 of damage and Vapor Trail (MAX) makes 450... too little diference between a lvl2 and a lvl3 super
Hey wait!! Why is my quote if I didn't post my feedback yet?? o_O

The only "strange" thing I noticed is about Lv2 supers make 450 and the lv3 (with shattered screen and stuff) made just 400, but since there's a whole discussion about that and the "I won't change that" stuff, I think this is not necessary to mention this again :P

I made great expectatives about this char, but I feel a little bit disappointed in the end. The char is good, fun and solid, and apart of the damage stuff in supers I found no serious bugs on her... but as I said before, I expected more, that's all :-\ good work anyway, Koop ;)
Re: Kula Diamond
#34  April 14, 2011, 08:01:48 pm
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What in the hell could you have possibly expected.  This is the best Kula for mugen by far. 
Re: Kula Diamond
#35  April 14, 2011, 08:06:47 pm
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Not for me, sadly. It's a good and solid Kula, but there's something don't convince me at all... and I don't want to start the "I prefer ****'s one instead this" because that makes automatic pages of flamewar I don't want
Re: Kula Diamond
#36  April 14, 2011, 09:03:58 pm
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Finally a decent kula. excellent work koopaKoot but only thing I notice which is not major but minor is that she blocks I don't hear the glass effect I believe that was on kof xi but everything is Yay-o-kay on my end.
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Re: Kula Diamond
#37  April 15, 2011, 12:47:35 am
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Not for me, sadly. It's a good and solid Kula, but there's something don't convince me at all... and I don't want to start the "I prefer ****'s one instead this" because that makes automatic pages of flamewar I don't want

yeah, she's quite incomplete, she's missing stuff from KOF XIV...


Well after what RedNavi said

FUUUUUUUUUU-!!!


most hsdm are unblockable or used in counter maybe that's why they are weaker.

Also some of them have good invincibility frames aswell, dunno about Kula's case or if it was changed in 02UM.
pls
Re: Kula Diamond
#38  April 15, 2011, 04:09:22 am
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For those of you who never played King of Fighters 2002 or '02: Unlimited Match, the damage ouptut may confuse you but this is why.

In those games, the Hidden Super Desperation Moves were merely moves that were visually impressive. They weren't really meant to be used as super powerful moves but rather ones to put on a show.

In Kula's case, it's the same thing here as her KOF counterpart. Her Freeze Execution is more powerful but her Freeze Completion is much more impressive to look at.

One thing that I have noticed with Kula is that she can dream cancel her MAX Diamond Edge into her Freeze Execution in Training Mode despite having only 3 super bars.
Re: Kula Diamond
#39  April 15, 2011, 04:14:05 am
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that's not true, most of them are actually their most useful supers, like Kyo's HSDM which is an unblockable grab that does really good damage. Kula is most likely the one that fits your concept the most but dont claim HSDMs as just flashy and weaker moves than SDMs in general because that's not true.
pls
Re: Kula Diamond
#40  April 15, 2011, 04:29:34 am
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My characters kept the low-life level 2 MAX2 option. But you could use it outside those conditions by paying an extra gauge of penalty, and even then, this is a non-issue.

It's simple: there are moves that are way easier to connect than others and this is what decides the damage output, not the gauge cost. In Alfred and Oswald's cases they were able to do a wide selection of combos ending with MAX2 that would normally be impossible using a regular DM, this is why they don't deal that much. And I believe even PotS mentions this in the "greatest hits of character feedback", it's a good read.

EVERY game does this, it's not a mistake, they were just designed that way, really. :P
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Re: Kula Diamond
#41  April 16, 2011, 12:35:17 am
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Well in my opinion, most of the HSDMs are indeed just for the show. There are a few that do a great amount of damage. The Orochi Team is one example of having powerful HSDMs.

Whereas a lot of them are merely just to see such as Benimaru's, Clark's, Bao's, Jhun's and Seth's.

This Kula merely needs more palettes. Is there a site that shows her 12 XI palettes?
Re: Kula Diamond
#42  April 16, 2011, 12:44:13 am
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Yes, fight a base.

Be patient though, Rednavi is working on some highly intensive color separated sprites for her.  Once that is done she will have near endless potential for palettes.
Re: Kula Diamond
#43  April 16, 2011, 05:38:33 am
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in kula's case her hsdm can't be blocked low, unlike her sdm, this making it pretty dangerous on a blocked close C.
Re: Kula Diamond
#44  April 16, 2011, 10:34:57 pm
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Seeing the shots I made as feedback, I found this, too. I hope you don't tell me this also comes with the character as the HSDM...

... since the other throw makes 100 and this makes even more damage than a special of her (120-160)
Re: Kula Diamond
#45  April 17, 2011, 01:28:48 am
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Kula's losing by Time pose is a bit out of sync as Kula hugs Diana before she embraces her.
Re: Kula Diamond
#46  April 17, 2011, 09:02:42 am
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i dont know much kula special move, can help ?
Re: Kula Diamond
#47  April 17, 2011, 09:25:29 am
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Play the source game.
Re: Kula Diamond
#48  April 17, 2011, 10:37:11 am
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who ? me ? i have and still dont know  the move
Re: Kula Diamond
#49  April 17, 2011, 10:56:10 am
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I'm sure there's a movelist in the readme or something. Check there.
Re: Kula Diamond
#50  April 17, 2011, 11:45:33 am
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That, or you can check the .cmd file through Notepad.
Re: Kula Diamond
#51  April 17, 2011, 12:56:33 pm
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i have fighter factory i can open with that thanks
Re: Kula Diamond
#52  April 17, 2011, 01:07:50 pm
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Or you can double kick on the text file that has the full movelist ...
Re: Kula Diamond
#53  April 18, 2011, 02:27:52 am
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GOH: bmc would tell birds that they're broken because they shouldnt air recover
Re: Kula Diamond
#54  April 18, 2011, 10:32:19 am
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ok its work thanks man but just for a while it not work again

GLB

Re: Kula Diamond
#55  April 19, 2011, 02:04:42 am
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Love the kula, thank you for this.
Re: Kula Diamond
#56  April 29, 2011, 06:13:27 pm
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Bumping because why the hell not.

Compared to the KOF games themselves I have a pretty hard time hitting an opponent with counter shell after ray spin->slide outside of a corner.  At first I thought it was just me but now I really feel like something's amiss.