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Kung Fu Man EX by duck@ss (Read 4042 times)

Started by DuckSS Farm, January 30, 2013, 06:55:15 pm
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Poll

Do I must continue with work of Ex KFM

yes
23 (57.5%)
no
17 (42.5%)

Total Members Voted: 40

Kung Fu Man EX by duck@ss
#1  January 30, 2013, 06:55:15 pm
  • ****
  • 8-bit - MS Paint spriter and mugen programmer
    • Bosnia and Herzegovina
    • jubinkoduckssbestfriendsevers@gmail.com
    • www.geocities.ws/duckss/
I'm Making someting very fucked up >:)
Extreme Sula Progress:
81 of 100 attacks are created
Re: Kung Fu Man EX by duck@ss
#2  January 30, 2013, 07:01:50 pm
  • ******
  • [E]
    • Mexico
BEST.CHARACTER.EVER.
Re: Kung Fu Man EX by duck@ss
#3  January 30, 2013, 07:03:11 pm
  • ****
    • USA
    • taybearmugenstuff.webs.com/
Kung Fu Man has the hadouken.

This shall be entertaining.
Re: Kung Fu Man EX by duck@ss
#4  January 30, 2013, 07:03:55 pm
  • ***
    • USA
    • Skype - cappuchinose
    • tier-1.us/
GO DUCK@SS GO!
Re: Kung Fu Man EX by duck@ss
#5  January 30, 2013, 07:05:51 pm
  • *****
  • aka G.o.D.
    • Italy
    • god-of-death-alex.deviantart.com/
Since KFM edits are interesting for me, I'll download it and see what's good and what's bad. Then I'll tell you.

- Misaligned sprites (the ones you added at the end)
- you said you deleted intros but they're still there;
- infinite with D,DF,F,z (hadouken / kung fu gou)
- kung fu gou in the readme is with c, but in the char is with z;
- CLSNs needs work! (kung fu gou, Double KF palm, and the rest of the last animation you added)
CLSNs should cover a good part of the body; you need at most three or four CLSN2 boxes (blue boxes);
- Multiple KF palm does a lot of damage (500 of life or so);
- Double KF Palm doesn't work like intended (I think).
- The super and specials commands should be put before the basics commands.

Last Edit: January 30, 2013, 07:25:13 pm by G.o.D.
Re: Kung Fu Man EX by duck@ss
#6  January 30, 2013, 07:07:56 pm
  • ******
  • Does this looks like the face of mercy?
GUARANTEED REPLIES: THE CHARACTER
Re: Kung Fu Man EX by duck@ss
#7  January 30, 2013, 07:10:19 pm
  • ******
  • Si monumentum requires, circumspice
    • USA
    • Skype - TheToxicAvenger666
The fact that he's referred to as "Rage Guy" in debug mode worries me
Re: Kung Fu Man EX by duck@ss
#8  January 30, 2013, 07:17:46 pm
  • ****
  • 8-bit - MS Paint spriter and mugen programmer
    • Bosnia and Herzegovina
    • jubinkoduckssbestfriendsevers@gmail.com
    • www.geocities.ws/duckss/
ha,rage guy I know last week I gave to him that name in debug :P
I'm Making someting very fucked up >:)
Extreme Sula Progress:
81 of 100 attacks are created
Re: Kung Fu Man EX by duck@ss
#9  January 30, 2013, 07:25:55 pm
  • *****
  • aka G.o.D.
    • Italy
    • god-of-death-alex.deviantart.com/
Posted some feedback in the post above. Check it.

Re: Kung Fu Man EX by duck@ss
#10  January 30, 2013, 07:31:17 pm
  • ****
  • 8-bit - MS Paint spriter and mugen programmer
    • Bosnia and Herzegovina
    • jubinkoduckssbestfriendsevers@gmail.com
    • www.geocities.ws/duckss/
say
I'm Making someting very fucked up >:)
Extreme Sula Progress:
81 of 100 attacks are created
Re: Kung Fu Man EX by duck@ss
#11  January 30, 2013, 07:47:39 pm
  • *****
  • aka G.o.D.
    • Italy
    • god-of-death-alex.deviantart.com/
Since KFM edits are interesting for me, I'll download it and see what's good and what's bad. Then I'll tell you.

- Misaligned sprites (the ones you added at the end)
- you said you deleted intros but they're still there;
- infinite with D,DF,F,z (hadouken / kung fu gou)
- kung fu gou in the readme is with c, but in the char is with z;
- CLSNs needs work! (kung fu gou, Double KF palm, and the rest of the last animation you added)
CLSNs should cover a good part of the body; you need at most three or four CLSN2 boxes (blue boxes);
- Multiple KF palm does a lot of damage (500 of life or so);
- Double KF Palm doesn't work like intended (I think).
- The super and specials commands should be put before the basics commands.

Difficult to read?

Re: Kung Fu Man EX by duck@ss
#12  January 30, 2013, 07:49:15 pm
  • ***
    • USA
    • Skype - cappuchinose
    • tier-1.us/
o.O it wasnt hard to scroll up.....
Re: Kung Fu Man EX by duck@ss
#13  January 30, 2013, 08:40:14 pm
  • *****
  • Video Game Veteran
    • USA
    • gcnmario.free.fr
One of the new/edited punches remind me of the stand fierce punch I gave one of my Kung Fu Man edits, except this one is misaligned. :P

"You must defeat my flaming
dragon punch to stand a chance."
Re: Kung Fu Man EX by duck@ss
#14  January 31, 2013, 07:32:28 am
  • *****
  • School.
    • Greenland
    • Skype - wattawright
    • mugencoder.com/authors/view/watta
:woeh:
Re: Kung Fu Man EX by duck@ss
#15  January 31, 2013, 08:58:13 am
  • ***
  • Lacking any sort of resolve
    • USA
    • www.geocities.jp/doubletrend_zeta/entry.html
I wanted to see what you changed on my phone, but you didn't make a readme. The only readme in there is the one elecbyte made, and you didn't edit it...

So uh... where's the readme and what did you change?

im buggin out man
Buriki One
Re: Kung Fu Man EX by duck@ss
#16  January 31, 2013, 09:36:05 am
  • ******
  • I hang out tough. I'm a real boss.
    • USA
    • litotichues.com/
There is a readme. It's in the compressed file.
Re: Kung Fu Man EX by duck@ss
#17  January 31, 2013, 12:22:04 pm
  • ****
  • 8-bit - MS Paint spriter and mugen programmer
    • Bosnia and Herzegovina
    • jubinkoduckssbestfriendsevers@gmail.com
    • www.geocities.ws/duckss/
Since KFM edits are interesting for me, I'll download it and see what's good and what's bad. Then I'll tell you.

- Misaligned sprites (the ones you added at the end)
- you said you deleted intros but they're still there;
- infinite with D,DF,F,z (hadouken / kung fu gou)
- kung fu gou in the readme is with c, but in the char is with z;
- CLSNs needs work! (kung fu gou, Double KF palm, and the rest of the last animation you added)
CLSNs should cover a good part of the body; you need at most three or four CLSN2 boxes (blue boxes);
- Multiple KF palm does a lot of damage (500 of life or so);
- Double KF Palm doesn't work like intended (I think).
- The super and specials commands should be put before the basics commands.

Difficult to read?

no it's not difficult but thanks for feedback,I will set an poll about to ask people to continue my work...
I'm Making someting very fucked up >:)
Extreme Sula Progress:
81 of 100 attacks are created
Re: Kung Fu Man EX by duck@ss
#18  January 31, 2013, 06:01:30 pm
  • *****
  • Back to the Beginnings
    • Skype - trinitro.man

  • Online
Since KFM edits are interesting for me, I'll download it and see what's good and what's bad. Then I'll tell you.

- Misaligned sprites (the ones you added at the end)
- you said you deleted intros but they're still there;
- infinite with D,DF,F,z (hadouken / kung fu gou)
- kung fu gou in the readme is with c, but in the char is with z;
- CLSNs needs work! (kung fu gou, Double KF palm, and the rest of the last animation you added)
CLSNs should cover a good part of the body; you need at most three or four CLSN2 boxes (blue boxes);
- Multiple KF palm does a lot of damage (500 of life or so);
- Double KF Palm doesn't work like intended (I think).
- The super and specials commands should be put before the basics commands.

Difficult to read?

no it's not difficult but thanks for feedback,I will set an poll about to ask people to continue my work...
That's not the way to do things in MUGEN! >:(
I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Re: Kung Fu Man EX by duck@ss
#19  January 31, 2013, 07:22:21 pm
  • ***
  • Lacking any sort of resolve
    • USA
    • www.geocities.jp/doubletrend_zeta/entry.html
There is a readme. It's in the compressed file.
The only readme in the folder is elecbyte's


I would like to know where Duck@ss' readme is since he said there was a readme to read and I ALWAYS read the readme before playing the character.
I am disappointed that I actually have to play the character to find out what is different.

im buggin out man
Buriki One
Re: Kung Fu Man EX by duck@ss
#20  January 31, 2013, 09:13:46 pm
  • *****
  • aka G.o.D.
    • Italy
    • god-of-death-alex.deviantart.com/
Open it with WinRar, you'll get the readme and the char folder, where you can see also Elecbyte's readme.

Re: Kung Fu Man EX by duck@ss
#21  January 31, 2013, 10:37:59 pm
  • **
    • Bulgaria
    • i-m.mx/Domatenboss/mugenhi-resedits/
"File Belongs to Non-Validated Account."
Re: Kung Fu Man EX by duck@ss
#22  January 31, 2013, 11:30:01 pm
  • ***
  • Lacking any sort of resolve
    • USA
    • www.geocities.jp/doubletrend_zeta/entry.html
Open it with WinRar, you'll get the readme and the char folder, where you can see also Elecbyte's readme.
Well, my phone's unzipping program must have screwed it up when I unzipped it last night because that readme never appeared.

Ignore my earlier complaints now.

im buggin out man
Buriki One
Re: Kung Fu Man EX by duck@ss
#23  January 31, 2013, 11:56:55 pm
  • *****
  • Mang Of Steel
    • Canada
    • network.mugenguild.com/cybaster/hosted.html
COTY!

no proton canon :(
Re: Kung Fu Man EX by duck@ss
#24  February 01, 2013, 12:27:41 pm
  • ****
  • 8-bit - MS Paint spriter and mugen programmer
    • Bosnia and Herzegovina
    • jubinkoduckssbestfriendsevers@gmail.com
    • www.geocities.ws/duckss/
I'm Making someting very fucked up >:)
Extreme Sula Progress:
81 of 100 attacks are created
Re: Kung Fu Man EX by duck@ss
#25  February 02, 2013, 06:51:38 am
  • *****
  • Mega Klinklang confirmed
    • USA
    • ricepigeon.webs.com

<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.
Re: Kung Fu Man EX by duck@ss
#26  February 02, 2013, 08:29:48 am
  • ***
  • Lacking any sort of resolve
    • USA
    • www.geocities.jp/doubletrend_zeta/entry.html

im buggin out man
Buriki One
Re: Kung Fu Man EX by duck@ss
#27  February 02, 2013, 08:39:18 am
  • *****
  • Back to the Beginnings
    • Skype - trinitro.man

  • Online
I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Re: Kung Fu Man EX by duck@ss
#28  February 04, 2013, 03:49:41 pm
  • *****
  • Mega Klinklang confirmed
    • USA
    • ricepigeon.webs.com
Didnt the Proton Canon thing die out 5 years ago along with everyone and their mother having SGS, Road Roller, and the Kula/Len/Idontgiveashitwhothefucktheyuse clones? Why do people keep suggesting it? (unless you're not being serious of course)

<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.
Re: Kung Fu Man EX by duck@ss
#29  February 04, 2013, 06:38:26 pm
  • ******
  • Space Dandy wa uchuu wa Dandy de-aru
    • Chile
    • Skype - basara.kubikiri
    • network.mugenguild.com/basara/
I think you should have to adjust your sarcasm detector, RP :P