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Lance gets a big update (Read 15676 times)

Started by Dust Storm, September 20, 2011, 10:30:46 pm
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Lance gets a big update
#1  September 20, 2011, 10:30:46 pm
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Yes, I bring you a Mary Sue of myself to you guys. You may proceed to bash to your heart's content, but please give me feedback.
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I don't expect anybody here to like it, but what the hell.
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Last Edit: March 28, 2012, 06:49:00 pm by Yoshi Gear
Re: Lance Beta Released (+Patch fix for Yoshi)
#2  September 20, 2011, 10:37:10 pm
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Re: Lance Beta Released (+Patch fix for Yoshi)
#3  September 20, 2011, 10:41:43 pm
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What the hell, Wild Tengu. Was that necessary?
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Re: Lance Beta Released (+Patch fix for Yoshi)
#4  September 20, 2011, 10:49:51 pm
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"This content has been removed because the author is no longer a member of this site"

:megaeyes:

scratch that i found it. Feedback in a min
Re: Lance Beta Released (+Patch fix for Yoshi)
#5  September 20, 2011, 10:58:23 pm
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Re: Lance Beta Released (+Patch fix for Yoshi)
#6  September 20, 2011, 11:03:03 pm
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Nobody asked you, Orochi Gill. I know that you are someone who puts people down for stupid reasons. You can give feedback in a "tactful" manner. Try it sometime.
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Re: Lance Beta Released (+Patch fix for Yoshi)
#7  September 20, 2011, 11:06:19 pm
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Wild Tengu is kind of a hate-filled person. Anyway, it's an odd choice but as long as it plays well, it's good by me.
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Re: Lance Beta Released (+Patch fix for Yoshi)
#8  September 20, 2011, 11:07:29 pm
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Well the only problems i should throw out there is the fact that..

-his large and small portrait is scorpion.. why?

-He has the instant transmission sound when he turns invisible

-His every time he lands a hit he slides back therefore making it impossible to combo anything

-You could have added a super before you released him, but he still is a beta so i suppose its alright.

thats pretty much what i've done so far when i find other things i'll let ya know
Re: Lance Beta Released (+Patch fix for Yoshi)
#9  September 20, 2011, 11:07:48 pm
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Re: Lance Beta Released (+Patch fix for Yoshi)
#10  September 20, 2011, 11:09:41 pm
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Before we start something here, how about someone tells me where's the link?
Re: Lance Beta Released (+Patch fix for Yoshi)
#11  September 20, 2011, 11:12:20 pm
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Re: Lance Beta Released (+Patch fix for Yoshi)
#12  September 20, 2011, 11:12:27 pm
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Re: Lance Beta Released (+Patch fix for Yoshi)
#13  September 20, 2011, 11:13:38 pm
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The link was posted you don't need to direct link it
Re: Lance Beta Released (+Patch fix for Yoshi)
#14  September 20, 2011, 11:14:39 pm
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Nobody asked you, Orochi Gill. I know that you are someone who puts people down for stupid reasons. You can give feedback in a "tactful" manner. Try it sometime.

Except I'm not big dumb stupid.

I never said you were. Just start approaching flaws more tactfully, please.

Before we start something here, how about someone tells me where's the link?

F**k. Forgot to include.

Well the only problems i should throw out there is the fact that..

-his large and small portrait is scorpion.. why?

-He has the instant transmission sound when he turns invisible

-His every time he lands a hit he slides back therefore making it impossible to combo anything

-You could have added a super before you released him, but he still is a beta so i suppose its alright.

thats pretty much what i've done so far when i find other things i'll let ya know

About his large and small portraits: Yeah... I used Juano16's Soul Ninja UMK3 as a source. I will fix it in a later update.

I guess I could remove that. The sound can still be used for PK Teleport.

Really? I guess I can check that out. Were you hitting the opponent against the wall?

Yeah, I know.

Thank you for the feedback.
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Last Edit: September 20, 2011, 11:24:35 pm by Tylor the Shotoclone Hedgehog
Re: Lance Beta Released (+Patch fix for Yoshi)
#15  September 20, 2011, 11:29:25 pm
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Okay, feedback time:

- Your character does really low damage. All of his attacks are really weak. Only one attack surpasses the 50 damage.

- Animation for the "b" standing attack suddenly skips to the standing pose near the end.

- I don't know if you aimed for that, but "b" standing, and "a" & "b" crouching normals have infinite priority.

- You know the uppercut attack from MK (you placed it at crouching "y" attack)? I don't like that you can combo it with the same attack. Yeah, I know there's a limit on the amount of hits you can connect, but it still feels wrong.

- With good timing, "D,F,x", then "D,F,y" can lead to an infinite. At the last hit of "D,F,x", use the "D,F,y" special to freeze the opponent, then send another ball with "D,F,x". It requires good timing, but it's possible.

- Another easy infinite is "x/y/a/b/", then "D,F,x" and repeat it all the time. Yeah, any normal attack works here.

- Also, "D,F,x" misses at close distance. And you shouldn't be able to activate this attack if the ball is still there or it's hitting the opponent (he does the animation of throwing it if you input the command). And it doesn't have blockstun at all.

- And last, "D,F,y" is unblockable is you're really close to the opponent. And it doesn't have blockstun at all.

- Add more cooldown to the "D,B,x" special. You can easily spam this attack, and since it always aims to the opponent's position, it's impossible for the opponent to escape if you spam it. Also, it causes debug problems. And why can't I hit the opponent with this attack when they're under the effects of the "D,F,x" and "D,F,y" special?

- IMO, Telekinetic Slam hitboxes are too big.

- Change the sound you used when you turn invisible. NOW. Also, why add a button to turn yourself visible again? There's no point for it, really. Specially when one hit is enough to turn you visible.

What can I say? It's a beta, that's obvious. It needs a lot of work. Also, sorry to say this, but it feels like you just took a random number of attacks from other MK characters and just put it in one. It doesn't appeal me at all.
Last Edit: September 20, 2011, 11:33:29 pm by Nanashi_1337
Re: Lance Beta Released (+Patch fix for Yoshi)
#16  September 20, 2011, 11:30:41 pm
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Quote
Really? I guess I can check that out. Were you hitting the opponent against the wall?

naw i was in the middle of the stage and it happened
Re: Lance Beta Released (+Patch fix for Yoshi)
#17  September 20, 2011, 11:39:28 pm
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Okay, feedback time:

- Your character does really low damage. All of his attacks are really weak. Only one attack surpasses the 50 damage.

- Animation for the "b" standing attack suddenly skips to the standing pose near the end.

- I don't know if you aimed for that, but "b" standing, and "a" & "b" crouching normals have infinite priority.

- You know the uppercut attack from MK (you placed it at crouching "y" attack)? I don't like that you can combo it with the same attack. Yeah, I know there's a limit on the amount of hits you can connect, but it still feels wrong.

- With good timing, "D,F,x", then "D,F,y" can lead to an infinite. At the last hit of "D,F,x", use the "D,F,y" special to freeze the opponent, then send another ball with "D,F,x". It requires good timing, but it's possible.

- Another easy infinite is "x/y/a/b/", then "D,F,x" and repeat it all the time. Yeah, any normal attack works here.

- Also, "D,F,x" misses at close distance. And you shouldn't be able to activate this attack if the ball is still there or it's hitting the opponent (he does the animation of throwing it if you input the command). And it doesn't have blockstun at all.

- And last, "D,F,y" is unblockable is you're really close to the opponent. And it doesn't have blockstun at all.

- Add more cooldown to the "D,B,x" special. You can easily spam this attack, and since it always aims to the opponent's position, it's impossible for the opponent to escape if you spam it. Also, it causes debug problems. And why can't I hit the opponent with this attack when they're under the effects of the "D,F,x" and "D,F,y" special.

- IMO, Telekinetic Slam hitboxes are too big.

- Change the sound you used when you turn invisible. NOW. Also, why add a button to turn yourself visible again? There's no point for it, really. Specially when one hit is enough to turn you visible.

What can I say? It's a beta, that's obvious. It needs a lot of work. Also, sorry to say this, but it feels like you just took a random number of attacks from other MK characters and just put it in one. It doesn't appeal me at all.

Yeah, I haven't added any blue hitboxes to some of the attacks. I will fix it in the actual release.

If I could do good sprite edits, There wouldn't be so many graphical problems.

Debug problems on PK Thunder? I'll look into it. Also, It does not hit opponents already in a gethit state to prevent infinites.

I'll make the Telekinetic Slam hitbox smaller.

The invisibility sound was already addressed. And I added the ability to turn visible as a something to do just in case you get lost.

I'll fix all the problems you address. Thanks for your help.
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Re: Lance Beta Released (+Patch fix for Yoshi)
#18  September 21, 2011, 07:36:07 am
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Nobody asked you, Orochi Gill. I know that you are someone who puts people down for stupid reasons. You can give feedback in a "tactful" manner. Try it sometime.

Hey bro, bad news. You're on a public forum, where people can chime in if they want. That's generally how these work. You post something, others reply, amazingly even people who you may not be speaking directly to. Kind of like this! Ain't that a bitch? Speaking directly to people is called "private messaging". The name, as you may or more likely may not have figured out, is that it is a private conversation, which seems to be what you want here.
Re: Lance Beta Released (+Patch fix for Yoshi)
#19  September 21, 2011, 11:04:13 am
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Great job bringing this again, when we managed to evade starting flaming each other. Seriously, great job.
Re: Lance Beta Released (+Patch fix for Yoshi)
#20  September 22, 2011, 12:05:58 am
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Nobody asked you, Orochi Gill. I know that you are someone who puts people down for stupid reasons. You can give feedback in a "tactful" manner. Try it sometime.

Hey bro, bad news. You're on a public forum, where people can chime in if they want. That's generally how these work. You post something, others reply, amazingly even people who you may not be speaking directly to. Kind of like this! Ain't that a bitch? Speaking directly to people is called "private messaging". The name, as you may or more likely may not have figured out, is that it is a private conversation, which seems to be what you want here.

...

Anyway, Lance has been updated. Please give me more feedback so that I can improve him.
Thanks for reading my signature.
Re: Lance Beta Updated!
#21  September 22, 2011, 12:07:59 am
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You mind stating what exactly you did in this update? I'm really interested in where you are going with this character hah
Re: Lance Beta Updated!
#22  September 22, 2011, 12:12:14 am
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Basically I did some bugfixes, added power charging (which I want to know if I did it right), Borghi fatality compatibility, added PK Teleport, added a super, and a bunch of other stuff.
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Re: Lance Beta Updated!
#23  September 22, 2011, 12:18:21 am
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Alright testing feedback in a bit but quick question, are you gonna keep the hitsparks like they are or are you gonna give him bloodsparks?
Re: Lance Beta Updated!
#24  September 22, 2011, 12:21:29 am
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Maybe. I don't know. The graphics are the least important things. I will definitely have them in his axe attack.
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Re: Lance Beta Updated!
#25  September 22, 2011, 12:26:36 am
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i was asking because i really don't like the blood sparks but its personal feeling but found a bug

if the opponent is down from being knocked down then you shoot an iceball/fireball thing it floats above them untill they stand up thus freezing/burning them

heres an image of that:
Re: Lance Beta Updated!
#26  September 22, 2011, 12:30:55 am
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What in the!? I'll check it out. I wonder how I didn't notice it. Have you tried his super yet? I'm pretty sure it needs tweaks, but I don't know what kind of tweaks.
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Re: Lance Beta Updated!
#27  September 22, 2011, 12:37:04 am
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Yeah, Im not sure if it's intentional or not but it makes the opponent fly all the way to the other side of the screen and i dont know if thats how you have it but nothing happens untill that final line across the screen of the special happens o: i'll record a video if needed.
Re: Lance Beta Updated!
#28  September 22, 2011, 12:39:24 am
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Yeah, it's intentional, but if there is something wrong with it, I will change the vels.
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Re: Lance Beta Updated!
#29  September 22, 2011, 12:42:39 am
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Oh nah nothing is wrong with it i just wasn't sure if you did that on purpose or not :P
I also have found that unlike the normal MK uppercut he doesn't slide back making it possible for him to do 5 uppercuts in a row if timed correctly.
Re: Lance Beta Updated!
#30  September 22, 2011, 12:44:45 am
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He's not meant to play like Mortal Kombat. But I will have to add some cornerpush to it, and adjust the trajectory. It's meant to be a launcher for air combos.
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Re: Lance Beta Updated!
#31  September 22, 2011, 12:46:14 am
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Ahhh, gotcha. Welp if i find anything else i will let you know!
Re: Lance Beta Updated!
#32  September 22, 2011, 12:50:18 am
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Thanks.
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Re: Lance Beta Updated!
#33  September 23, 2011, 11:01:18 pm
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A new update for Lance! He now has a throw and I tweaked the x and y vels in his uppercut.
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Re: Lance Beta Updated!
#34  October 04, 2011, 09:37:42 pm
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Lance has been updated again, with a forward throw, a new super, Mike Obretch/Scratcher fatality compatibility, dodging, and a counterattack.
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Re: Lance Beta Updated!
#35  October 04, 2011, 09:40:58 pm
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Testing now.
So, one thing i specifically found is you cant PK thunder after freezing the opponent
Last Edit: October 05, 2011, 03:01:17 am by Taybear
Re: Lance Beta Updated!
#36  October 05, 2011, 03:08:18 am
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It was like that from when I released him. You cannot hit an opponent that's already in a gethit state. And I expect a lot of people are mad at me for giving him a Shun Goku Satsu ripoff.
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Re: Lance Beta Updated!
#37  October 05, 2011, 03:27:45 am
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ahh, well in that case never mind haha.
Well other than that. i didnt really notice anything else. i'll get more intense stuff when i get home!  :sugoi:
Re: Lance Beta Updated!
#38  October 25, 2011, 11:35:22 pm
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Lance has been updated!
I have redone his hitboxes and added a finisher system, among other things.
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Re: Lance Beta Updated!
#39  October 31, 2011, 11:37:47 pm
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Lance has been updated again! His finisher system was tweaked a little, and he now has the Brutality (incomplete). Waiting for feedback.
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Re: Lance Beta Updated!
#40  November 01, 2011, 11:37:23 pm
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Strange.... Can't download this character... I'll try again later.

EDIT: It gets interrupted, restarts when i resume and never goes over 512 KB. Just thought i'd explain more.
now im so pumpd up buy som leefs frm the sloth shop
Last Edit: November 01, 2011, 11:57:30 pm by Metasponge64
Re: Lance Beta Updated!
#41  November 03, 2011, 12:29:48 am
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Okay. I had him reuploaded. Try again. If it doesn't work, then I'll need a new file-hosting service.
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Re: Lance Beta Updated!
#42  November 03, 2011, 01:16:13 am
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now im so pumpd up buy som leefs frm the sloth shop
Last Edit: November 03, 2011, 01:43:32 am by Metasponge64
Re: Lance Beta Updated!
#43  November 03, 2011, 02:08:36 am
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I had him reuploaded again. This time, I changed the host.
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Re: Lance Beta Updated!
#44  November 04, 2011, 05:30:14 pm
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Alright, after finally getting lance downloaded heres some feedback:

-High punch looks a little un-natural

-Special moves are easy to pull off and can be spammed over and over

-I think it might just be me but i can't pull off the brutality. ( I can pull it off with Soul Ninja though.)

-The character is a little too chameleon like. He uses attacks from Rain, Ermac, and kind of Sub-Zero. (I don't know if thats what you were going for.)

-Kicks are too slow to pull off combos with

Its a beta, So it needs some work but its still a pretty decent character to me.

If i had to rate it as of now, i'd give it a 6/10.
now im so pumpd up buy som leefs frm the sloth shop
Re: Lance Beta Updated!
#45  November 04, 2011, 06:10:08 pm
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Alright, after finally getting lance downloaded heres some feedback:

-High punch looks a little un-natural

-Special moves are easy to pull off and can be spammed over and over

-I think it might just be me but i can't pull off the brutality. ( I can pull it off with Soul Ninja though.)

-The character is a little too chameleon like. He uses attacks from Rain, Ermac, and kind of Sub-Zero. (I don't know if thats what you were going for.)

-Kicks are too slow to pull off combos with

Its a beta, So it needs some work but its still a pretty decent character to me.

If i had to rate it as of now, i'd give it a 6/10.

Okay, thanks for the feedback.

High Punch looks unnatural? I don't see anything wrong with it. Then again, I don't really give a shit about the graphics.

Really? Can you tell me of some infinites?

It works fine on my end. It could be just you.

I haven't finished making his moveset. But yeah, this has already been pointed out. It's supposed to be PSI techniques adapted to fighting games. I actually didn't like the way they were adapeted in the SSB series.

It's probably just you. I can combo them just fine.
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Re: Yoshi updated!
#46  November 23, 2011, 02:14:05 am
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Updated Yoshi. Now waiting for feedback. Except there isn't much to feedback.
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Re: Original the Character Released
#47  December 26, 2011, 08:15:46 pm
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I've released myself. Yeah, I don't expect to be liked, but I expect some feedback.
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Re: Original the Character Released
#48  December 26, 2011, 08:47:56 pm
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Tylor the typical dA fursona?  :laugh3:
Re: Original the Character Released
#49  December 26, 2011, 09:15:54 pm
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I guess you could say that.
Just give me the damn feedback so that I can work on his code!  --;
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Re: Original the Character Released
#50  December 27, 2011, 11:19:51 am
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Okay, it's bad. And do you mean Gary Stu?
Re: Original the Character Released
#51  December 27, 2011, 07:46:43 pm
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You're not going to tell me anything bad gameplay-wise?
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Re: Original the Character Released
#52  December 27, 2011, 07:53:22 pm
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The MK voices and Street Fighter moves. So typical
Re: Original the Character Released
#53  December 27, 2011, 08:10:24 pm
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I don't know what you want to hear about this character. You grabbed a Sonic or Shadow, made him with a different color, did a horrible resize, and added him moves from Ryu, Scorpion and even Akuma. There's nothing appealing about this character. There's zero originality here.

Also, the hitboxes of the Harpoon move are completely misaligned. And the character jumps way too high to make him useful in the air. The Hadouken is way too big too. And you also failed to add invincibility frames to the Shoryuken (though "x" version does have it, but after the move ends, not at startup, when it's supposed to be).

So, final veredict, your character "works", at least (it's not garbage, like Donutman's Sonic characters), but there's nothing about it that makes me want to download it. Neither to use it or to fight against it. I would suggest people to skip it, you will lose nothing by doing so.
Re: Original the Character Released
#54  December 27, 2011, 08:21:29 pm
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I was about to post feedback on the wrong character too.  :S
These are not good, even for a beta. Doesn't help that the chars aren't appealing (based on opinions of other people, I don't really care).

I will point out one tip for you though : you might want to review and patch each state/flaw one-by-one until it's right.

Good luck.
Re: Original the Character Released
#55  December 27, 2011, 09:08:20 pm
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I don't know what you want to hear about this character. You grabbed a Sonic or Shadow, made him with a different color, did a horrible resize, and added him moves from Ryu, Scorpion and even Akuma. There's nothing appealing about this character. There's zero originality here.

Also, the hitboxes of the Harpoon move are completely misaligned. And the character jumps way too high to make him useful in the air. The Hadouken is way too big too. And you also failed to add invincibility frames to the Shoryuken (though "x" version does have it, but after the move ends, not at startup, when it's supposed to be).

So, final veredict, your character "works", at least (it's not garbage, like Donutman's Sonic characters), but there's nothing about it that makes me want to download it. Neither to use it or to fight against it. I would suggest people to skip it, you will lose nothing by doing so.

That's what I want to hear. Okay, I'll get started on fixing him. Now as for the harpoon problem, I'll need help on that.
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Re: Original the Character Released
#56  December 30, 2011, 11:25:23 pm
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  • My surname is not Foster, FYI.
Not touching this piece of shit till I see a screenshot
Good news for all of you.

I'm banned forever.

Please, just let the ban quietly pass and whatever you do, I beg you, DO NOT CHEER. Do not celebrate that you've won about the fact that I'm banned forever. Let it slide, PLEASE DO NOT CHEER. Don't cause me to shitpost again. I didn't even recall making a shitty post before I got perma'd. I hated this forum anyway. It doesn't even feel I'm taking part in a MUGEN forum.

Well, ungoodbye to you all and I hope you all burn in hell.

- Peter
Re: Original the Character Released
#57  December 31, 2011, 06:30:10 am
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Last Edit: December 31, 2011, 12:34:01 pm by Llong Jjohn Killer
Re: Original the Character Released
#58  February 07, 2012, 12:16:23 am
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Tylor has been updated. Here's the changes:
Voiced by me.
Added new special intro
Replaced harpoon with a new stun move.
Added taunt.
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Re: Original the Character Released
#59  March 28, 2012, 06:48:18 pm
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Re: Lance gets a big update
#60  May 05, 2012, 08:53:38 pm
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Lance gets another update. Here's a few:

Tweaked a few moves, and is more combo-friendly.
Dodges are no longer completely invulnerable.
Switched to MK9 announcer and music.
Lowered running speed.

http://www.mediafire.com/?jfv2j52aioya54z
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Re: Lance gets a big update
#61  May 08, 2012, 12:43:29 am
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That's a lot of updates for the time being. And why MK9 announcer?
Re: Lance gets a big update
#62  May 08, 2012, 01:15:17 am
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What's wrong with the MK9 announcer? Personally, I found it a good idea. :/
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Re: Lance gets a big update
#63  June 16, 2012, 07:02:36 am
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Lance has been updated. List of updates:
Added Alpha Counter
Slightly modified Fatalities
Added Stage Fatalities for Kombat Tomb, Scorpion's Lair, and The Dead Pool.
Modified some attack hitboxes so that he has an easier time hitting smaller opponents.
AI Updated
PK Freeze takes advantage of special anims.

Feedback would be appreciated.
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Re: Lance gets a big update
#64  June 17, 2012, 02:53:57 am
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    • http://mugencoder.com/authors/view/kanbei

Okay Just A Heads Up I Would Use The Scale Size Of 2... This Looks Like A 3 Or 4...
I Used 1.7 For My Chibis

Just Giving My 2 Cents
My M.U.G.E.N. Coder page *Credit to MattRaiser for the awesome sig.*
Link: http://mugencoder.com/authors/view/kanbei
Last Edit: June 17, 2012, 03:02:19 am by Azure Dragon Claws
Re: Lance gets a big update
#65  June 17, 2012, 10:54:31 pm
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I see what you're getting at, but I'm more gameplay over graphics. As such, 2x or lower scale gives him a rather unfair advantage because of his size. His scale  is set to 3 for that reason.
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Re: Lance gets a big update
#66  July 11, 2012, 09:36:14 pm
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I see what you're getting at, but I'm more gameplay over graphics. As such, 2x or lower scale gives him a rather unfair advantage because of his size. His scale  is set to 3 for that reason.

Here's what i typically do for my characters

Bigger characters:  + More health/more powerful atttacks - Easier to hit/Slower
Smaller character: +Harder to hit/Faster - Less health/Weaker attacks.

Just saying what i do for my characters but it is your character so do what you want.
now im so pumpd up buy som leefs frm the sloth shop