Fuck it, announcement time. Also, as voted by people.Lots still to do, cos i wound up applying lots of artmoney stuff to him. So currently all the vels that have been included are accurate. All the timings are accurate. Various bits and bobs are incomplete. Currently doneBasics, walk jump run etc.Attacks, all coded, although incomplete in some way, generally soundSpecials, all coded, missing FX and sound, and in some cases hitdefssupers, not done at allgethits are completeSpecial system stuff, meh, 70% done, something like that. The reversals are in, and functional.Changes to be made to the overall character.SDM and DM commands swapped. DM will now be QCB HCF a/x SDM will be QCB HCF a+x, opposite of game, and making more sense.Power type DM will recieve last blade 1 style flares as it travels.Speed combo is going to be made a little looser. I mean, there's 4 paths to memorise and the timing on them is tight as buggery. So i'm loosening it up to make it a little simpler for normal people to do without memorising quite so much. Pressing the incorrect button will still end it though.You won't be able to drop your weapon. Despite the fact the game allows you to rip, with perfect axis weapon sprites on, and off, coding this in is a waste of time thanks to custom states, therefore it's not happening. He can still do the reversals and shit but, no weapon loss, sorry.Here have some screenshots.I was going to hires the fire, but it didn't look fantastic, and i would have had to hires all the other stuff, and some of it looked shit hires, so it's low res, but included in the palette so you can make it green or blue or purple or whatever.Erm, that's everything. I took a 3 month break so he's not really as far along as he might have been.Edit: Ignore the fact that he's called joe higashi, fake screen i forgot to alter
Interesting project, I'll be waiting to see how this turns out. PS: using Doggidoo's method for weapons in custom states (his Leo) + Messatsu's code for picking up weapons (his Cody) would make your life easier, but yeah, useless hustle is useless.
Finisher move where he throws the weapon at the enemy getting stuck into enemy head.pos with squirt of blood, a possibility?
great.Hoping to see thatone.and about weapon drop.cvs cody has a knife on the ground that u can pick throw and pick again..i wonder if that helps or not codewisely..and if i am making nonsense pls excuse my noobness about coding. but to be honest i am looking forward to see ur OmegaRed since u mentioned about it.
Cybaster said, July 22, 2009, 04:23:46 pmInteresting project, I'll be waiting to see how this turns out.
Iced said, July 22, 2009, 06:47:21 pmFinisher move where he throws the weapon at the enemy getting stuck into enemy head.pos with squirt of blood, a possibility?I don't see why not really. Admittably the weapon is a FAN so this is unlikely, if humourous.SuijA said, July 22, 2009, 07:10:36 pmgreat.Hoping to see thatone.and about weapon drop.cvs cody has a knife on the ground that u can pick throw and pick again..i wonder if that helps or not codewisely..and if i am making nonsense pls excuse my noobness about coding. but to be honest i am looking forward to see ur OmegaRed since u mentioned about it.I know HOW to code the weapon in, that's easy. It's just a waste of time. Mostly i won't be in a situation where it should drop, and it'll break in custom states. Also, it requires me to re-rip everything at this point. Made the decision not to bother with weapon stuff from the start. Omega Red = ignore please. I have a very incomplete version of him that i basically canceled because i wasn't happy with the way it was going.natewifi said, July 22, 2009, 09:10:57 pmThe stage is really nice, where did you get it?I forget. SvC forest is the most info i can give you.
you could give him some (half hidden if you may) moves where he uses a metal fan instead of the normal one, like in classic Kung Fu movies, for slashing.
Julius said, July 23, 2009, 04:18:59 amAm I just seeing things, or did his lower jaw just extend forward here?http://img228.imageshack.us/img228/867/lee2ucopy.pngThat's the victim Lee's hand you see near his chin.
Indeed it does, but rest assured that's just the other lee's hand. Moving along, not fast, but i am basically on adding bits and pieces to his existing moves. I'm quite possibly going to be doing supers last. His moves in general have lots of odd rules to them.For eg, hcb+b can cancel into hcf+b after it hits, but only if the dash bit hits, you can't do it if the fan hits, in addition it has the reverse direction shit, so you can cancel into it if you go through them. Gets confusing.
So, it's been fucking ages. I never actually STOPPED work on him, i just slowed down, and did other things that were more fun. As i have a break from everything right now, putting in some effort to getting him done.Making use of 1.0 now. That last shot? When you press up/down to pick mode his palette changes with it, just like the game. I plan to include a default pal select (you are this colour but this mode) type variable as well.There are STILL no plans for EX mode unless i find defencemulset fixed, and even then it's iffy as this game has no bloody continuity for it's damages.Combo special is being worked on at the moment and good god is it horrible to work with. Not so much the code, but the number of hitdefs i have to fiddle with.
Nice to see youback on track with this character. Honestly, I had completely forgotten you were creating him ...
The semi-last pic looks really akward, the lines are above the lifebars yet they can be seen, you have to use an assert special or just a damn black screen filling explod below that bg fx.
Alternatively, if you use trans on those line things it would look a bit better when drawn over the lifebars.
I'll probably turn them off. That whole move isn't half done yet. I expected them to be under the lifebars, but they weren't and i didn't get round to adding it to the assert special. Already turned off shadows.
Have made some real progress over the last few days. All moves are now coded. Including the whole string of combo specials... urgh, combo specials.Working on the canceling at the moment.Things still to doTighten some move canceling up, it's a little looserip and add generic sounds.complete intro and winposes.lock off canceling based on mode.setup config.txtcreate the 2 EX palettes and include them in the remap system.This is a 1.0 release and i have no intention of releasing him for standard winmugen. He could probably be converted to it easily enough. But 1.0 is where things are going and i don't want to develop for an engine that's going absolutely nowhere.
Cyanide said, January 07, 2010, 09:38:40 amHave made some real progress over the last few days. All moves are now coded. Including the whole string of combo specials... urgh, combo specials.Working on the canceling at the moment.Things still to doTighten some move canceling up, it's a little looserip and add generic sounds.complete intro and winposes.lock off canceling based on mode.setup config.txtcreate the 2 EX palettes and include them in the remap system.This is a 1.0 release and i have no intention of releasing him for standard winmugen. He could probably be converted to it easily enough. But 1.0 is where things are going and i don't want to develop for an engine that's going absolutely nowhere.right, i understand but it would be nice for you to release both versions. there are the many who dont know how to do the conversions. besides, a lot of people are still using winmugen and probaly wont turn over totthe new engine until its fully completed.
damn your adding a mod select to him, i hate that.it would be better if he was just EX.. i hope you add a way so that people such as myself can open up a config file and disable power and speed mode and just get EX mode.also I'M AMAZED YOUR MAKING A CHARACTER! i loved Lee Rekka in Last Blade!you wouldnt mind if i high resed his effects, and released a SFF patch would you? (after release)
Not doing EX unless elecbyte fixes defencemulset. It'll be added in if that occurs. I don't want to deal with altered life values and that sort of thing. I don't use EX in the games, and i don't really like what you get from it.There will however be a config file that allows you to ditch the mode select method and have power or speed. Or have it selected just via palette.AI will always randomise what mode it's in no matter what.
Satan's Three Headed Piñata said, January 09, 2010, 02:30:57 amWouldn't that requiere you to change his coding too?a couple "scale = .5,.5"your right.. so i would need to post a edited CNS files as well.