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Leona (Read 7741 times)

Started by Zero-Sennin, March 21, 2011, 08:38:20 pm
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Leona
#1  March 21, 2011, 08:38:20 pm
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Get her at http://zerosenworkshop.x10hosting.com.
(Alt link: http://www.mediafire.com/?czpfq6hfw2ooexl)
I did a last-minute check of pretty much everything, but bugs can and will happen, as always. Play nice with your feedback and I'll release any updates when King is released.

I've added a new section to the site as well, and if you didn't know King's WIP topic in Projects has a poll for the next side project I'd do, in commemoration of my Guild birthday coming up. You have till sometime on Wednesday to vote if you haven't already, so go to it.

Enjoy.

~ZS
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Last Edit: March 21, 2011, 08:47:20 pm by Zero Nanaya
Re: Leona
#2  March 21, 2011, 08:43:22 pm
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I FUCKING LOVE YOU SIR I WILL KISS YOU AND LICK YOUR NOSTRILS CLEAN but sadly your site is down.
Re: Leona
#3  March 21, 2011, 08:47:31 pm
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Re: Leona
#4  March 21, 2011, 08:54:39 pm
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Im at 90% of the download ATM, your site it's ok.
Re: Leona
#5  March 21, 2011, 10:04:30 pm
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woops my bad.

anyway I dl her , and played her a little

I can do infinite juggle using her projectiles and charge attacks. she has almost no "cooldown" when using special attacks the effects your using doesn't look cvsish. anyway i'll give you a proper feed back later. is it me or her face doesn't look cvs.
Re: Leona
#6  March 21, 2011, 10:11:58 pm
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<__<;;;

Damn it, I knew I should have renamed the file. It may say CVS but that's more a reference to what the sprite style is supposed to be imitating than any actual play style.
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[22:18] <Ebil_Homer> pick up your sucks
Re: Leona
#7  March 21, 2011, 11:04:20 pm
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Re: Leona
#8  March 21, 2011, 11:08:14 pm
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Awesome as always.

Also, since I never updated my palettes or made any new ones, would you like me to do that so you can add them in a future update?
Re: Leona
#9  March 21, 2011, 11:50:02 pm
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- Sparks aren't synchronized with fx during Ex Baltic Launcher. Which, BTW I think wold look better with a fade effect instead of just dissapearing.



- Maybe Leona's after images would look better with a lighter green color
- EX I-Slasher does less damage than strong I-Slasher and notoriusly less chip damage.
- Damage dampener is too strict with Ex Baltic Launcher. Just check this.

C.wp -> Strong Baltic Launcher -> Ex Grand Saber



C.wp -> Ex Baltic Launcher -> Ex Grand Saber



Pretty good character.
Re: Leona
#10  March 22, 2011, 12:24:50 am
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Awesome as always.

Also, since I never updated my palettes or made any new ones, would you like me to do that so you can add them in a future update?

If you like, feel free. Get them done quickly enough and I'll just toss them in when I do her update release with King.

dayum i was hoping to see this one as her Hyper bg for this move

Maybe I'll add it as an alternate. Maybe. No promises.

@Cyan paul: The dampener for all versions of Baltic are the same, it's probably because you get more hits with the EX version that the damage dropped like that. I'll still fix it, and the sparks, and the I-Slasher, of course. I'll try to get at the afterimages too, but me and PalFX, we don't get along that well.
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Re: Leona
#11  March 22, 2011, 12:27:55 am
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This AI is going to piss me off isn't it? 8)
Nice release I wanted a Leona for Mugen :)
Re: Leona
#12  March 22, 2011, 01:34:30 am
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This AI is going to piss me off isn't it? 8)

[pretendpout]
>:(
You've been playing with Juni and Juli, I saw what you were doing to the Battlecry screenpack. Anything that's at least as old as them is bound to be screwy when it comes to AI, I wasn't as good at it then.

That said, Leona? No. She's not that bad, unless you're saying that after playing against her.
King, I'm still working out a few kinks and my betas won't tell me anything until the hail of Venom Strikes stops (which it mostly has).
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Re: Leona
#13  March 22, 2011, 02:33:02 am
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Idk man that spaz Juli has when dashing is hilarious, it's like shes on ice ::)

Ok fine I'll fight her before I complaint 8)
Re: Leona
#14  March 22, 2011, 03:28:25 am
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her ai Ties with Vyn's lvl 5 AI terry

with is good  ;D
Re: Leona
#15  March 22, 2011, 03:37:53 am
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Found a couple of bugs

- If you parry the first hit of I-Slasher it won't hit you again when it goes backwards.
- Use V-Slasher LDM revision while p2 is in the air getting hit by Baltic launcher and this happens:

Spoiler, click to toggle visibilty

...I couldn't think in any way to explain it.
Re: Leona
#16  March 22, 2011, 03:45:12 am
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Ooh. Must be the juggle requirement of the move (though she should be landing, unless I forgot something...which I might have). I'll get on that tomorrow.

As for the I-Slasher, the way it's designed to work is that it'll go idle when it hits, then return to normal on the way back. I guess since I'm using the MA- flag I should be able to take out that StateTypeSet.
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks
Last Edit: March 22, 2011, 03:54:07 am by Zero Nanaya
Re: Leona
#17  March 22, 2011, 03:56:36 am
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you got V-Slasher mirrored meaning if the technique comes from the left the first cut come from the right and they should be in the same direction, any reason for that?

 

Really nice char in the end  :)

SNT

Re: Leona
#18  March 22, 2011, 05:02:29 am
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Hibernating.
Re: Leona
#19  March 22, 2011, 01:55:28 pm
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you got V-Slasher mirrored meaning if the technique comes from the left the first cut come from the right and they should be in the same direction, any reason for that?

That was the direction that the original KoF FX were in. Easy fix though, I've got it.

Lol, my dirty mind

That's nothing. See that picture up in the first post where Clark is getting Rebel Sparked? That more or less happens to everyone.
I almost wanted to make it a screenshot thread meme like Jmorphman's Kyo kidney-punches but thankfully thought better of it.
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[22:18] <Ebil_Homer> because you messed up?
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Last Edit: March 22, 2011, 02:06:12 pm by Zero Nanaya
Re: Leona
#20  March 22, 2011, 04:57:15 pm
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Spoiler, click to toggle visibilty

her rebel spark looks a little bit misaligned when used against P.o.T.S Ryu


 
Re: Leona
#21  March 23, 2011, 02:49:47 am
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OMG! This is a great adittion to my dirty roster XD, I was waiting for this style for so long...

THanks for this, I'll test her ASAP

See ya!! :D
This is the era in which we will see reason triumphing against brutality... May be better to open your mind to the future.
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Re: Leona
#22  March 23, 2011, 04:10:47 am
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Well, from what I could test so far, looks quite well done, just some minos tweaks I guess... for example, maybe is just my sight, but the jumping fwd animation looks a bit odd... maybe the sprites are a bit missaligned, but mybe is just me... some areial basics look missaligned too, for example, med and strong kicks... I don't know why I look them like that sice this is based on KOF sprites... maybe I'm wrong, but look missaligned to me :(

Also I feel the hitpauses a bit long... maybe a 9 or 10 ad a pausetime value should suffice...

In the other side, I love the sprites, she looks a lot (graphically) like cvs style.

Keep on the good work :)

See ya!!! :D
This is the era in which we will see reason triumphing against brutality... May be better to open your mind to the future.
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Re: Leona
#23  March 23, 2011, 04:37:44 am
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It's good and all but...she feels rather NERFED.
-IDK if it's just me but lack of jump in combos can make this kinda hard to use
-Her overhead command normal should be comboable off of at least one of her normals to allow a good combo into V-Slasher Lvl1/Lvl2 or anything else airbourne that would cancel well in a combo.
- Why does she face the opponent when she jumps over them and does her jumping LP/MK/HP? That's wrong bro.  :-\
IMO it's meh, needs a little polish but that's what testing and shit is for : )
Last Edit: March 23, 2011, 04:59:32 am by The Holy Emperor
Re: Leona
#24  March 23, 2011, 05:29:16 am
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-Strike Arch (the command move) combos into all versions of X-Calibur and/or V-Slasher, and if you hit with any standing light or medium basic you can use Strike Arch right afterwards.
-So far as I was aware, it's standard to have all attacks, including basics, at least start off facing the opponent, so she auto-turns. Not negotiable, sorry.

Jump-ins are not my specialty exactly, so I can't respond to that without saying something stupid, but I'll look over the pausetimes and change them if necessary. Same goes for the jump sprites since at least two people have mentioned them now.
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Last Edit: March 23, 2011, 05:32:17 am by Zero Nanaya
Re: Leona
#25  March 23, 2011, 05:31:37 am
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-So far as I was aware, it's standard to have all attacks, including basics, at least start off facing the opponent, so she auto-turns. Not negotiable, sorry.
not within air normals. To efficiently crossup in a fighter, there must be a crossup box rather then a full turn.
Re: Leona
#26  March 23, 2011, 05:34:15 am
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Huh.

Well, all right.

I'll get on that too, I suppose. Thank you.
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Re: Leona
#27  March 23, 2011, 06:20:54 am
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Well, since everyone else already said what needed to be said apparently, and I don't feel like being a repeating fool, I'll just say that I rather enjoy this Leona, and you did good.
Re: Leona
#28  March 23, 2011, 08:54:39 am
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For some strange reason she doesn't work in my mugen. Everytime i pick her the game crashes
Re: Leona
#29  March 23, 2011, 09:32:50 am
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You're supposed to use Mugen 1.0, not Winmugen.
Re: Leona
#30  March 23, 2011, 12:36:26 pm
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Also rather then say a Mazinger victory V(as awesome as that would be), I'd say it's more Combattler V's gimmick and not Mazinger's, although it's good to know I'm not the only super robot fan here.
Re: Leona
#31  March 24, 2011, 02:26:49 pm
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Lets see.

-The sprites aren't that great. This is most notable in the stance. Notice how the leg shading is consistent and her face constantly shape shifts. I could go on about the sprites for about a page, but I'll spare you those details
-The character alignment is really bad. This is one of the main reasons the character movement seems very jittery. Even with these custom sprites, if the sizes are consistent, you should still be able to get perfect alignment. Making it look good by hand isn't that hard to do either.
-Animation timings look...who am I kidding are wrong. There are a million and one ways to get these but it seems like you didn't use the two that actually do it right.
-ground.front and ground.back are way too high. Put Leona in the corner and make another Leona walk towards her
-all normals look misaligned. mentioned again because of how bad stand mp and hp look
-can't rapid fire crouch lp
-medium and hard normals have too long hitpauses. Every hit is like shin shoryuken or something.
-her air normals make her auto turn
-No blood on Leona's body after her Leona crush throw. No hitspark on p2
-Heidern Inferno looks um...terrible. Looks like she teleports from her starting position. If p2 is kicked towards the corner, they go WAY off screen.
-Vortex Launcher does not allow me to juggle afterwards with normals. However juggling into itself for an infinite is a much better choice! 
-Ground Saber doesn't let me juggle with normals either
-No pose during the landing of Gliding Buster
-Earring Bakudan 1 doesn't allow me to ju....noticing a pattern, stopping now
-Why does Earring Bakudan 2 go off automatically? Detonation anim is wrong as well
-X Calibur doesn not move her backwards in the air after the projectile is thrown
-She writes the "V" in V Slasher backwards
-Both Versions of Rebel Spark seem way more long winded now. The spark should be coming out of p2's back and not Leona's hands
-Rolls and dodges should be vulnerable to throws
-Dear God, those pal fx and after images are ugly (imo).

Seems like some stuff was already mentioned in this thread. I hope you manage to implement some fixes.
Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: Leona
#32  March 24, 2011, 05:15:00 pm
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[LK > HK], [LK > HK], [LK > HK]... is an infinite combo in the corner.

She doesn't have CLSNs during her 5120 animation. It enables some chars like CCI Sakura Kinomoto to be able to jump over Leona if she's downed and cornered.

The red CLSN for the first hit of Standing MK (close) is too small, making that attack easy to miss the opponent.
Re: Leona
#33  March 24, 2011, 05:31:14 pm
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stuff

Out of all of that, here's what's been mentioned and/or fixed already.
-V-Slasher writing bug
-Rebel spark pos bug (though since you put it that way, I probably have to fix the positioning again, at least for Rebel Spark. Rider Burst's won't make sense unless I switch Leona's sprites.)
-PalFX (which might be uglier now, actually, but you decide: see picture at bottom of post)
-Heidern Inferno (which I probably still have to check again, because while it looks better I have the feeling it's not all the way there yet)
-Turning on air basics (took out facep2 parameters and extended hitboxes a little farther back for crossups instead)

Everything else:
-Not my sprites, and I'm not a spriter, so doing something about how they look is beyond me aside from small edits that I have already done to keep things slightly more consistent where I could. The alignments, on the other hand? I'll get on those ASAP. Same for the width.
-I don't like being able to self-cancel light attacks (stems from troubles I used to have before with it and spamming problems). I'll consider doing it but will definitely lessen the pausetimes since you're the second person to bring it up.
-The blood for Leona Crush is shared with some other colors. I think I might be able to separate it out using KoF sprites as a reference, if it's so annoying that they aren't there. Spark, of course, will be added.
-As you've noticed, I prefer being careful about what juggles when, whenever I get the chance to be careful about it. Most of the moves she has that hits falling opponents are concentrated in her EX moves, and not her normal specials, aside from that bug with Baltic Launcher (my fault for leaving the MAF flag in the hitdef for the non-EX versions, which is now fixed).
-I know the animation for detonating Heart Attack isn't right (dampir didn't convert those sprites, so I made do with what I had) and I deliberately changed its function. Is it bad as it is now?
-X-Calibur's post-projectile movement pattern changes based on the strength of the button you use. X is neutral, Y and Z are forward and backward respectively.
-Hadn't realized that Gliding Buster was supposed to have one post-landing (never noticed it when I did it before in KoF, so I went to go see what it looked like just now and saw it). That's my fault, I'll correct it immediately.
-Dodge roll and such should have been vulnerable had NotHitBy decided to shoot me in the foot. Again. Correcting.

I hope you manage to implement some fixes.

You don't have to hope, because I won't "manage to", I will. It helps that you gave enough of a second opinion on enough for me to know that I really did mess up in some places. Thank you for taking the time, I appreciate it.

@Zzy: Read yours right as I was about to post this. Infinite fixed, CLSNs added, and that hit box has been fixed already.

Anyway. New Afterimage picture. Leona's "theme" as far as that's concerned is supposed to be green, preferably dark green, but in the interest of not locking myself into one train of thought, I tried light green.



I don't know. I think as "ugly" as the dark green was, I might like it better.

I think that was everything of importance. I miss anything?
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Last Edit: March 24, 2011, 10:01:47 pm by Zero Nanaya
Re: Leona
#34  March 24, 2011, 09:51:03 pm
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just use colored afterimages based on move properties (eg. Yellow for EX, etc.). I understand you want green for leona but if it overall doesn't look good then yeah
Re: Leona
#35  March 25, 2011, 05:14:54 am
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But (mostly) everyone does yellow. I want to do something different, dang it.

Anyway. I tried one more time. This time I took the default AfterImage settings and just toned them down a little bit to match. I like them, they have better contrast, and I think I may just try to work with them. I know I'm being stubborn, but still....





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Re: Leona
#36  March 25, 2011, 05:38:10 am
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Also rather then say a Mazinger victory V(as awesome as that would be), I'd say it's more Combattler V's gimmick and not Mazinger's, although it's good to know I'm not the only super robot fan here.

NO THAT'S ALL WRONG.
it's V NO JI KIRI! voltes v's V SLASH MOVE
Re: Leona
#37  March 25, 2011, 06:41:29 am
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Ex moves don't necessary need AfterImage BTW
Re: Leona
#38  March 25, 2011, 11:46:51 am
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Voltes V has it as well, but Combattler V has a V laser in SRW J IIRC. IDK man there's a ton of references.
Re: Leona
#39  March 25, 2011, 08:31:07 pm
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V LASER but voltes v V SLASH WITH A SWORD IT EVEN PAUSES HALF WAY JUST LIKE LEONA's.

Baltic launcher effects are a bit not good why not make it gradually getting bigger then smaller rather than just instantly disappearing.
Baltic launcher can infinite juggle an opponent


Re: Leona
#40  March 25, 2011, 08:40:30 pm
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V LASER but voltes v V SLASH WITH A SWORD IT EVEN PAUSES HALF WAY JUST LIKE LEONA's.

Baltic launcher effects are a bit not good why not make it gradually getting bigger then smaller rather than just instantly disappearing.
Baltic launcher can infinite juggle an opponent

Already fixed those, thanks.

Anyway, when I went to learn about where the V-Slasher came from, the source I found stated Mazinger, unless I'm misremembering. Either way, as Holy Emperor/Evil Homer said, it's just a whole lot of references packed into one, so let's just leave it at Mazinger and you can substitute whatever you like in place of that if it bugs you.

Ex moves don't necessary need AfterImage BTW

Tried it without. Seemed bland.
But since no one's complained about the new ones, they stay.
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Re: Leona
#41  March 25, 2011, 08:42:31 pm
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One way to fix the jump ins is to shorten the time of the landing state, but yeah Mazinger is awesome anyways. BREASTO FIREE!!!!!
Re: Leona
#42  March 25, 2011, 08:42:48 pm
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you could lessen it. it's too many.

no Voltes V is, CHOUDENJI GOMA! CHAIN KNUCKLES!
Re: Leona
#43  March 25, 2011, 08:47:01 pm
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I think we should leave it at G Gundam being amazing and move on. Anywho another thing I noticed is that her close MP goes wayyyyyyyy too slow for my tastes honestly.
Re: Leona
#44  March 25, 2011, 08:56:12 pm
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Re: Leona
#45  March 25, 2011, 11:36:40 pm
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One way to fix the jump ins is to shorten the time of the landing state

Turns out one of my other triggers messed it up. Fixed.

Anywho another thing I noticed is that her close MP goes wayyyyyyyy too slow for my tastes honestly.

Counted the ticks in '98 and adjusted them now, thanks.

And I would make a video (hell, make videos way more often) but my computer drops way too many frames when recording, so no dice on that. :(

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Re: Leona
#46  April 01, 2011, 04:05:31 pm
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idk if someone posted this but

P.o.T.S Geese Double Reppuken Cancel's her I-Slaher but the animation Still There
Re: Leona
#47  April 01, 2011, 04:08:50 pm
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idk if someone posted this but

P.o.T.S Geese Double Reppuken Cancel's her I-Slaher but the animation Still There

That's the way it's supposed to be--up until I realized how stupid it looked and how broken it let I-Slasher be sometimes.

I've changed it, but since PotS' Ryu is also having trouble canceling I-Slashers with Hadoukens on my end, I'll test it with Geese too,
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Re: Leona
#48  April 04, 2011, 01:54:18 pm
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Re: Leona
#49  April 04, 2011, 02:25:39 pm
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Thank you. Fixed.
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[22:18] <Ebil_Homer> because you messed up?
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[22:18] <Ebil_Homer> pick up your sucks
Re: Leona
#50  April 04, 2011, 03:57:52 pm
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One way to fix the jump ins is to shorten the time of the landing state

Turns out one of my other triggers messed it up. Fixed.
To fix jump ins and outs, you need to add this to your specials and supers in the .cmd file.

triggerall = ctrl || (stateno = [100,101]) ||((stateno=[200,440])&&MoveContact) || stateno=40 || stateno=52

That's from King, by the way, so this feedback also applies to her.
Re: Leona
#51  April 04, 2011, 04:04:28 pm
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Does that apply to basics as well?
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks
Re: Leona
#52  April 04, 2011, 04:44:03 pm
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  • I hang out tough. I'm a real boss.
    • USA
    • litotichues.com/
Not as far as I know. Only specials and supers.
Re: Leona
#53  April 09, 2011, 11:19:13 pm
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well, i've tested again the I-Slasher now with MOTW chars and yes, that sheet is broken

Kn's Marco/Butt koouken and other Projectile attacks Cancels her I-Slasher and the Ex-one can be cancelled with kamehameha, Denjin hadouken Style attacks