First off, let me start by saying that I'm really sorry for what I said before I left. I was angry, and extremely out of line. I hope you can forgive me.Anyway, I was thinking about what you people said to me, and I realised that I was being really stubborn. So I decided to make a character that was more advanced than my previous work. After recently getting into Mortal kombat, I decided to make Liu Kang.Liu Kang, honestly, is A LOT better than my older work. He actually fights well, for one. Also, he has a different attack for every button, and his animation is more fluid. I'm really proud of him. I hope you like him.Screenshots:Download:http://www.sendspace.com/file/bhzewwUPDATE: Icon colour corrected by Excursion:http://www.sendspace.com/file/m383gcUPDATE: Liu Kang version 0.9http://www.sendspace.com/file/jvp883UPDATE: Liu Kang version 1.0 (no FINISH HIM)http://www.sendspace.com/file/vuy4uw
i say this is one cool character and i noticed something offhis little portrait is in a discolor postionbut other than that liu kang is awesome
Shazzo said, February 07, 2008, 04:44:12 amNo, I made it. I did however base it on Binho's art style.Hmmmm Okay well I guess I'll test it out and see how it is
Well tryed him out and heres some feedback.-debug from when he stands up.-Debug when he's hit.-His intro causes debug from a missing state or animation.-As I learned myself you don't want the CLSN1's going past his feet. Just above his ankles is fine.-Why does he have CLSN2's for his blocks...? Not to mention random CLSN1's near the bottom and even on his gethits, even has attack CLSN1's over his liedown/dead animation...-CLSN1's are huge and some have random CLSN1 and 2 boxes sprouted all over...also needs a proper CLSn1 over his CLSn2 attack boxes so he doesn't have infinite priority.He isn't the worse I have seen from you and if you put more work into him and watch the character under ctrl+D(debug mode) you can fix him up.I recccomend you add a afterimage for his across kick like in the MK games and use a custom state for his bruality attack.Sure I missed alot more...but alot of this simple stuff you could fix in a half hour.
Actually, I'm pretty bad at coding. I'll try to fix him up, but it'll take a while. Thanks for the feedback.
Well alot of the debug stuff seemed to be from changed code. If you watch it go by you can see whats missing and properly fix it to the correct state or add back the state you deleted by accident.I'd just really pay attetion to Kung Fu Man's files and if you see a state you don't understand open up the docs or just look in KFM's CNS file.
Hmmmm well after actualy playing as him It's actualy Fei Longs Sprites you used and might I say not a bad sprite edit either This charcter though...hmmmm well he's pretty cool, but needs more of a mortal kombat feel you know and also some of his attacks do way to much damage like his Flying Kick, not only does it take too much damage, but it goes way to fast, but the Bicycle Kick Is what I have a problem with the most because you can turn that into an Infinate which make it too easy to win with him and also it does a tad too much damage. Also You should fix it so those are at the kick buttons instead of Punch and his Projectile to punch too. Since this is a mortal Kombat character I think you should give him blood Hit sparks or what ever you want to call them. hmmm what else.... oh yeah his dragon Special does a hell of a lot damage, it almost takes the opponents whole life bar. I do think this character has potential, but you need to work on him. Also I think It would be cool if you could give him Fatality's like Kazmer13 mortal Kombat Characters you know. Sounds cool, but sounds like a pain to do since I don't know shit about programing. Also You should give liu kang an air fireball and a ground one just like how it was in the games.Just know This, when It comes to Mortal Kombat I know what I is talking about since it's like one of my favorite games. Well anyways I hoped this helped you little and I hope I gave you Ideas Too
pretty fun, that is once you loser his attack from 200 to 100 and his defence down to 100also, where could i find more of your creations?
I'll get to work on your recommendations soon. However, I draw the line at blood. The one thing I've never liked about Mortal Kombat is the blood.As for my other characters, a bunch of them can be found at Alshary's Mugen Paradise. Some however are gone, so once I've updated them I'll re-release them.
Well, aside from the infinite Bicycle kick and damage comments, I have a few of my own.Could you fix his backdash? No air or crouching fireballs?Fireballs need a bit more... work. Slow down the flying kick a bit. Also, if possible, make it so it goes in a slight arc, like it does in the MK games. Uppercut/Brutality needs more oomph.
Hmm... You remind me of someone...Did you happen to go to Sonic Vegemite? Under the name ShadowSonic?
My suggestions:-A better big portrait combining with binho's-Blood Sprites like binho'sBecause a MK char without blood...hum i don't think so Thats the first cool liu kang i've ever seen Keep up the good work
DMK said, February 07, 2008, 05:12:57 amFeedbackYou seem to be confused.CLSN2 are collision boxes, CLSN1 are hitboxes.
Miguellord said, February 07, 2008, 10:44:29 amBecause a MK char without blood...hum i don't think so spikeriley said, February 07, 2008, 04:39:46 pmSorry, pal. No blood, no download. Bihno was at least kind enough to put that in his creations.BLOOD. WASN'T. THE. THING. THAT. MADE. MK. GREAT.Goddamn sadistic a-holes.
Valodim said, February 07, 2008, 07:25:37 pmSo what was it that made MK great? The in-depth gameplay? Lovable characters (Ninjas!) and fluent control. Plus a punch in the nuts.
Therio said, February 07, 2008, 07:24:33 pmMiguellord said, February 07, 2008, 10:44:29 amBecause a MK char without blood...hum i don't think so spikeriley said, February 07, 2008, 04:39:46 pmSorry, pal. No blood, no download. Bihno was at least kind enough to put that in his creations.BLOOD. WASN'T. THE. THING. THAT. MADE. MK. GREAT.Goddamn sadistic a-holes.The fatalities are what make MK great, and without the blood, they look pathetic.And you need to watch your language
Therio said, February 07, 2008, 07:24:33 pmBLOOD. WASN'T. THE. THING. THAT. MADE. MK. GREAT.Your right! It wasen't the Blood, but the Fatality's that made MK what it was. Without either Blood or fatality's... The game would have been P00P. COMPLETE POOP!You sound like the kid that had to play MK2 without Blood on. Cause your mommy was concerened about Violence.Well, heres what I say to Parents like your mom."THEN DONT BUY YOUR KIDS VIOLENT GAMES!"*Edited the language!
Drunk Ryu said, February 07, 2008, 08:04:48 pmTherio said, February 07, 2008, 07:24:33 pmBLOOD. WASN'T. THE. THING. THAT. MADE. MK. GREAT.Your right! It wasen't the Blood, but the Fatality's that made MK what it was. Without either Blood or fatality's... The game would have been shit. COMPLETE SHIT!You sound like the kid that had to play MK2 without Blood on. Cause your mommy was concerened about Violence.Well, heres what I say to Parents like your mom."THEN DONT BUY YOUR KIDS VIOLENT GAMES!"Pfft. I played MK2 with blood and everything on. But here's the thing.Gameplay>Graphics. Blood goes under graphics.
Therio said, February 07, 2008, 08:06:44 pmGameplay>GraphicsIn MK that can be read as 0 > 1, logical error!...Ok ok, more like 0.33 or something, still!
Therio said, February 07, 2008, 08:06:44 pmDrunk Ryu said, February 07, 2008, 08:04:48 pmTherio said, February 07, 2008, 07:24:33 pmBLOOD. WASN'T. THE. THING. THAT. MADE. MK. GREAT.Your right! It wasen't the Blood, but the Fatality's that made MK what it was. Without either Blood or fatality's... The game would have been shit. COMPLETE SHIT!You sound like the kid that had to play MK2 without Blood on. Cause your mommy was concerened about Violence.Well, heres what I say to Parents like your mom."THEN DONT BUY YOUR KIDS VIOLENT GAMES!"Pfft. I played MK2 with blood and everything on. But here's the thing.Gameplay>Graphics. Blood goes under graphics.Are you refering to MK2's gameplay? Cause it wasent THAT great. Sure it was good for its time.... But no combo's and constant Jump air kicks to win was rather Dull if you ask me. Fatality's and the blood was the only thing that made me keep playing.Shit, MK didnt introduce combo;s until MK3 (Witch SUCKED!)
QuoteAre you refering to MK2's gameplay? Cause it wasent THAT great. Sure it was good for its time.... But no combo's and constant Jump air kicks to win was rather Dull if you ask me. Fatality's and the blood was the only thing that made me keep playing.Shit, MK didnt introduce combo;s until MK3 (Witch SUCKED!)MK2 had combos, mainly juggles and such but it did have combos... saying that, most of them were corner combos and involved a jump kick in there somewhere. Kitana ruled...
First off, to me, blood isn't what made MK great, but it was still a part of MK. MK without blood isn't *quite* MK.Also, I liked the first MK. Also, combos were in MK2. They just weren't button link combos that were actually introduced in MK3. (Darn, GalFord beat me to it).Also, MK3 was an alright game.
I just said blood because when ppl talk about mk they think about blood plus i'm a mkaholic and fatalaties too
Iced said, February 07, 2008, 08:39:24 pmBlood is overrated.LOL Y DONT U GB2 SNES MK U BLOD HATING FAG LAWLBut, in all seriousness, blood in what context? MK blood, or blood in general?
Insanius said, February 07, 2008, 05:30:28 pmDMK said, February 07, 2008, 05:12:57 amFeedbackYou seem to be confused.CLSN2 are collision boxes, CLSN1 are hitboxes.Missed typed. I was doing it in the dark last night and was fliping around my laptop. It's obious to see what I mean when you look into his air file and see red boxes over a blocking animation. o.OThe blood part I never mentioned as I like my own set of hitsparks and usualy depending on the characters moves and if they have hitsparks to begin with I delete them and substitute my screenpacks hitsparks.For me don't care weather they're not in the character. They don't directly make him good or bad gameplay wise. The coding and moves do.
Therio said, February 07, 2008, 08:06:44 pmGameplay<Graphics.Fixed In MK series, always the graphics are teh win and blood is part of graphics, isn't it?? That's what all of you was saying here...I like this MK edited char... Shazzo, you got the Mk esence in this edit, you got my respect now As feedback, I can say you have to use MK1-2 FX for him, and adding fatalities to make him perfect... and maybe try to talk with Binho to improve together this char...Good luck, I know you'll improve Liu Kang with this and the rest of feedbacks For the rest... instead talking like trolls, better to help to improve this char with feedback, ok??
Thanks for your recommendations. I'm still working on fixing everything up.Again, about the blood, I'd honestly rather go without it. I think what I'll try to do is implement all of the suggestions first, then re-release Liu Kang with blood and without blood.As for the debate, I think it was the gore that made the MK series unique.Friends of mine have described the sense of justice they felt when they performed a fatality/brutality/etc. on an opponent that they'd been trying to kill for ages.Lastly, yes, I was Shadowsonic on Sonic Vegemite. Actually, Shazzo is just an abbreviation of Shadowsonic that I started using.
I get modded for calling a work cornball, and mods get actively involved in shitting the thread of a creator that clearly states he just doesn't want to do a certain thing with his character?The problem is obviously me, I'm temporarily banning myself for causing an uproar.
He's better than your past works easily, but I found one problem: You can easily infinite the bicycle kick (just keep repeating it in a corner). I got 80+ hits by doing it
Yes, I'll be making more MK characters in this style. I'm thinking of doing Raiden next, followed by Reptile or Kung Lao (purely because I like the game MK:Shaolin Monks).As for the recommendations:The bicycle kick is now slower. However, I've yet to eliminate the infinite hit problem.The suggestion about turning the kick into an arc isn't going to be implemented, because it's based on the kick of MK:Armageddon, not the 2D series.The flying kick is slower.The brutality now ends with an uppercut.Attack and defense has been lowered.The animality now causes partial damage when blocking.Mis-alignment of the hitsparks has been corrected.What's left:Blood hitsparks. Maybe. Updating the fireball to resemble his MK3 shot more.Implementation of the "FINISH HIM" moment.Fatalities. Although they're not going to be filled with gore. Probably just a big brutality.Altering the collision boxes.When all this is done, I'll re-release him. Actually, that reminds me. Sorry Excursion, but I accidentally ruined the icon palette again. When he's re-released, could you please fix it again for me?As for contacting Binho, can he/she speak English? Whenever I visit his/her site, I have to use Google to translate it.Lastly, does anyone know where I can find instructions on how to create the "FINISH HIM" moment? I found one once, but it was written in Engrish and when I tried it with my Donatello (just as a test) it didn't work.
Shazzo said, February 08, 2008, 03:55:01 amWhat's left:Blood hitsparks. Maybe. Updating the fireball to resemble his MK3 shot more.Implementation of the "FINISH HIM" moment.Fatalities. Although they're not going to be filled with gore. Probably just a big brutality.Altering the collision boxes.When all this is done, I'll re-release him. Actually, that reminds me. Sorry Excursion, but I accidentally ruined the icon palette again. When he's re-released, could you please fix it again for me?As for contacting Binho, can he/she speak English? Whenever I visit his/her site, I have to use Google to translate it.Lastly, does anyone know where I can find instructions on how to create the "FINISH HIM" moment? I found one once, but it was written in Engrish and when I tried it with my Donatello (just as a test) it didn't work.Dude, I only have 2 problems... 1. Blood hitsparks are a MUST for any MK character.2. Gore filled Fatalities are what makes MK characters great! I can see your not into Violence much, but if your trying to make MK characters.... They need fatalities and GORE! Look at Kazmer13's Shao Kahn.... Purely Awsome (EXECP The baby smashing fatality, thats just fucked up)
Hmm... well, I did sort of get used to it in Shaolin Monks... But still, I'm not really into them. And even if I was, I don't even know how to implement the FINISH HIM part, and the fatalities. I'll give it a shot, but no promises.Oh, and thanks for the warm welcome Alshary.
You two seriously need to make out, because I am sick of all this sexual tension, you know you both have big dirty erections for each other anyways.Shazzo: Are you going to rip the dragon fire effect from UMK3? Because... yeah. If you don't want to, I can probably do it. I seem to recall your Giga Bowser having a similar effect, oddly scaled making it all pixelly, is that the same one? It's just really low qual.
TempesT said, February 08, 2008, 06:38:23 amI edited my post, it's at LEAST 3x sexier.And you know you want to join in. Get ovah hyah, shuuga.. Liu Kang- Flying kick at the speed of a bullet- Fireball is ass. Fix plz- Tripped state is him lying down? Wtf- Bicycle kick is awesome XD I love it, no matter how broken it is.- All jumping normals knock down. Flying punches aren't supposed to- Missing a shitload of animation- No blood, but who cares (yet)- All commands are using the wrong buttons, let alone inputs. Could be forgiven if at least the buttons were correct.- Needs good supersEnding here. Too much wrong to mention. I'm definately keeping this version though, it's just too funny. I love it
I'll keep working on Liu Kang tomorrow. At the moment I've been trying to create a Raiden sprite sheet in the same style. Not going very well. Also, about the fireball, it's getting changed. I just wanted to try making a custom shot, but obviously it hasn't turned out the way I'd hoped.Oh, and what do you mean the buttons are wrong?
Shazzo I have a suggestion for you.You can use a variable to determine whether blood sparks appear or not. Anyone who wants blood can then change the variable in your code to make the sparks display.If you don't want to that's fine too, you are entitled to some leeway here. The primary focus should be working on the character itself, aesthetics can be addressed another time.
(TAO)MON said, February 07, 2008, 08:47:22 pmIced said, February 07, 2008, 08:39:24 pmBlood is overrated.LOL Y DONT U GB2 SNES MK U BLOD HATING FAG LAWLBut, in all seriousness, blood in what context? MK blood, or blood in general?Too many games use the premise of blood to try to get over their bad graphics.Your game isnt that good? Just crack open mspaint and use the red brush.used sparingly it gives out the best effects. ( sf Zero blood spits when hit hard on the face)
As long as the blood fits with the overall style, it woudl be nice... But, what made MK1? I say this: The announcer voice. The ultra-ominous music. Stage art. The "audience" applauding in that one stage. All this made MK1 have a very merciless feel to it.
Shazzo said, February 08, 2008, 12:47:12 amLastly, yes, I was Shadowsonic on Sonic Vegemite. Actually, Shazzo is just an abbreviation of Shadowsonic that I started using.I see you moved on from giving 10/10 points for everything you saw.
*wonders if cvs axel was done as the base*But anyways: Anyone who hasn't lived under a rock knows that MK was famous for blood and fatalities. But that NEVER means that in order for a game to be good it has to bloody.Gameplay < Graphics?
Well, I've almost finished fixing up Liu Kang.Here's what I've done:The fireball is now identical to his MK3 shot.Bicycle kick is no longer an infinite attack.Last kick of the bicycle kick knocks the opponent to the ground.More hitsparks corrected.All unnecessary collision boxes have been deleted.The final strike of the Animality now launches the opponent high into the air.What's left:Any bugs I might've missed.Reviewing the debug for missing animation. I think it's mainly transitions like bending down and standing up.Blood, FINISH HIM, fatalities. Maybe.
Casey Jones said, February 09, 2008, 12:07:05 am*wonders if cvs axel was done as the base*But anyways: Anyone who hasn't lived under a rock knows that MK was famous for blood and fatalities. But that NEVER means that in order for a game to be good it has to bloody.Gameplay < Graphics?Thank you for clearing it up. But this is just...spikeriley said, February 07, 2008, 04:39:46 pmSorry, pal. No blood, no download. Bihno was at least kind enough to put that in his creations.It's not even a real MK character! It's like, if you crossover SF characters to MK, would you go batsh*t insane because they can't parry?
Therio said, February 09, 2008, 12:53:46 amCasey Jones said, February 09, 2008, 12:07:05 am*wonders if cvs axel was done as the base*But anyways: Anyone who hasn't lived under a rock knows that MK was famous for blood and fatalities. But that NEVER means that in order for a game to be good it has to bloody.Gameplay < Graphics?Thank you for clearing it up. But this is just...spikeriley said, February 07, 2008, 04:39:46 pmSorry, pal. No blood, no download. Bihno was at least kind enough to put that in his creations.It's not even a real MK character! It's like, if you crossover SF characters to MK, would you go batsh*t insane because they can't parry?Watch ur language pal And i still think a MK char is a bit strange without blood(fatalities) don't you think ???
I totally think this char rocks and I'm glad your taking the comments and implementing them in your char. Lui will only get better now. I do believe there is not enough people out here who appreciate this drawn style of MK chars. Don't any of you link the B. Orchid from KI that's done in the same style . Keep up the good work .
Well it's not really hand drawn, but a fei long Sprite Edit which I still think turned out really nice.+1 for Shazzo
Hey Shazzo,Like what you have done so far. When will we get a chance to try out your updated version?
(TAO)MON said, February 09, 2008, 05:41:50 pmInsanius said, February 09, 2008, 05:34:18 pmNever said they weren't.He meant TempesT, not you.Insanius said, February 09, 2008, 05:34:18 pmShe never said they weren't.Fixed
Liu Kang update:I've managed to make Liu Kang more MK-esque.I did so by adding in two win state details. Now, when you win, not only will the music stop, but if you took no damage, the announcer will also say "Flawless Victory."Now about the whole FINISH HIM thing...I've decided that (at the moment) Liu Kang won't have any fatalities.I will try to implement FINISH HIM, and I think I'll make it so that when it occurs, Liu's power bar is completely filled, so you can finish off the opponent with a special move.I'll upload what I've done tomorrow, making Liu version 0.9. When FINISH HIM is done, I'll upload him again as version 1.0.On a side note, I think that the next character I make will be Ermac. I've already decided on his specials and fatalities.
The problem with FINISH HIM, is that if he finishes off the enemy with a basic, he still has 3 bars of super energy for the next round.
Uh oh...Well, I've noticed that Binho's characters repeat fatalities throughout survival mode, so that's not a problem... I'll see if I can make it so that Liu's power bar is emptied at the end of FINISH HIM.
There's another problem with that, too. Lets say I charge the power bar full in simul mode or whatever, then Liu Kang's fatality empties his powerbar, even if he finishes with a basic.It'd be easier to just add fatalities but...
ah coolabout Liu Kang's fatalities will he have original ones or his classic ones such as his dragon morph fatality from MK2
Why not ask for help as well?It's not a crime you know. Just ask away about coding questions. You'll see those bugs show up far and few between when just taking the time to ask.Also may want to look in Mike Obrect's characters. Didn't he say his characters were open source?...Could always look into they're fatalities. See how they work as well.
Do any of you know how to code FINISH HIM? Because maybe when I release the updated Liu, you could help me out with it. That's be great.UPDATE: The updated Liu Kang is now available at the bottom of the first post on page 1.
I tried using Binho's Sub-Zero. Didn't work.UPDATE: Liu Kang 1.0!Sans the FINISH HIM part, Liu Kang is pretty much finished.What's new:Improved special effects. Opponent catches fire when struck by Liu's fireballs and his Animality.http://www.sendspace.com/file/vuy4uwEnjoy!
Shazzo said, February 11, 2008, 08:14:11 amIt's supposed to be fast. Like in MK:Armageddon.he made a point there....liu kang did go fast with his flying kickanyway whats up with liu kangs bicycle kick?it looks like hes having a spastic fit... that needs a lil fixingbut i must say any great job with the liu kang all it needs is blood oh and alsoLiu kang can throw his dragon blasts in the air(dragon blasts need to be animated)good luck on this character
DarkKry4 said, February 11, 2008, 11:04:41 pmI think its an okay character. Still this is much better than your older works. Not that I'd set much of a standard. As for the bicycle kick, that's honestly the best I could get it to look.Liu Kang likely won't be updated for a while, because I really want to get started with Ermac. His sprites are almost done.
LOL he so cheap doin the bicycle kick over and over again. Uh.... and about what I said he is to easy to play.
He either has an old version or something else. Last I checked, the bicycle kicked knocked people away.
Maybe.Orfreeza, this is the latest version:http://www.sendspace.com/file/vuy4uwOh and by the way, does anyone have any ideas for what Ermac's special moves could be?So far, I've got a psychic trip, psychic uppercut, and his Hado-Energy attack.His super is a psychic brutality, and his hyper is a barrage of Hado-Energies, ending with a larger blast that knocks the opponent into the air.
OKay I figured it out too.it's just that i downloaded the icon recolor versionah well. At lease my propblems done.
I tested the yesterday version of the char. Needless to say, this character is much better than all your previous "characters", even though you've used Cvs_Alex as a base once again.The edits, while not being magnificent, are decent enough.- However, if you activate debug mode, you immediately see that there are some missing required actions.- In state 190, you go to invalid action 191.- All the attacks pretty much have infinite priority.- Down+C is too fast, you can barely see the kick. Plus, there's no point in putting a red CLSN under the axes.- CLSN boxes shouldn't be moving during stance, although I agree it may be the case in MK, I don't know- All the versions of the specials have the same vels, speed and damage. It's quite boring IMO. Try giving more diversity.- Bycicle kick sprite are all pixeled, they need some work.- Small portrait is messed up in-game.- Big portrait could get some work by having the double-resed part of it being worked on.- The Z punch goes through the ennemy if performed too close. Either apply a width sctrl or modify the CLSN.- There is too much cornerpush during brutality, so if it's performed in the corner, the last hits won't touch.- Where are the hitsparks during brutality ?- "large blast of flame" gives back power to Liu Kang.- Remove the shadow from the flame of "large blast of flame".- Hitsparks during "large blast of flame" are misplaced. The hitpauses are all wrong too.- It's strange that his kick specials are performed with a punch button and vice-versa. Anyway, it may be the case in MK, I have no idea.Let's resume : you've progressed a lot, nobody can say the contrary. At last you've made a playable character. However, there is many basic stuff which has been overlooked, the character needs a lot of polishing and the general gameplay is not very interesting (for me. MK players may appreciate this gameplay much more, matter of taste).Good continuation, you're in the good way to create something more than decent. Plus, you like original stuff, so that's a very good point in your favor. EDIT : fixed typo in my copy-pasting.
Liu Kang is great, but my advice to you is to take a break from Ermac for a while and finish up Liu. I have faith that when finished, both characters will be fantastic.
This character is about 100,000 times better than your previous works. Good job. That being said, you should continue to work on him, because he seems far from finished.Edit: I almost forgot. His hitsparks should be blood.
This is by far the best thing you've ever created! He still needs tons of polishing as pointed out by Cybaster, however. Nice Sprites!
Thanks. I'll continue fixing him up, and when he's done, I'll continue with Ermac.I imagine they'll have similar problems.
Just downloaded this character. Haven't read any feedback so that I can offer my own input (sorry if I'm repeating what's already mentioned)=======================================================- If you're using the six-button layout have the Flying Kick's distance and power vary from light to hard, and short to long distance.- In relation, have the three fireball ATKS vary from slow speed to med to fast, while tweaking their damage properties- ....and it'd be nice if there was a projhitanim or PalFX after it connects- ....and it'd be nice if they didn't push the opponent all the way across the screen.- HP goes through the oppoent when up-close sometimes (tweak the CLSN1)- Animality's damage setting is too powerful (if this were to be a fatality, it mine as kill the opponent instantly. Either set it for a LV3 super or actually code a legit fatality)- Was it intentional to have Liu Kang scream after connecting with the Crouching Medium Punch?- I like the Bicycle Kick anim, but just like the other supers, it has the same power for all three variations. Adjust the damage.All I could find.
Yo Shazzo, dude you're awesome, i bee waitin for a 2d based lui kang like forever, heck i wish someone could make all the Mk Characters into 2d, anyway, i myself kno about some coding and also on how to make some tight moves, um i have my own personal edits that i can show u, (Screen shots and after u see you'l be amazed, anyway) so if u need any hlp or ideas let me kno.....
yo shazzo tonight i might post some screens shots of what i was able to do with Binho's Subzero, (And for those r u reading this, no i am not hosting it, i'm only showing what edits i have done to show off coding skills thats it) But um yeah i got tired of waiting so i decided to make my own moves for subzero, so i'll be putting it up so u can see the screen shot ok, i kinda am busy right now but i'll get around to it