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Liu Kang by Shazzo (Read 46879 times)

Started by Shazzo, February 07, 2008, 04:36:43 am
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Liu Kang by Shazzo
#1  February 07, 2008, 04:36:43 am
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First off, let me start by saying that I'm really sorry for what I said before I left. I was angry, and extremely out of line. I hope you can forgive me.

Anyway, I was thinking about what you people said to me, and I realised that I was being really stubborn. So I decided to make a character that was more advanced than my previous work. After recently getting into Mortal kombat, I decided to make Liu Kang.

Liu Kang, honestly, is A LOT better than my older work. He actually fights well, for one. Also, he has a different attack for every button, and his animation is more fluid. I'm really proud of him. I hope you like him.

Screenshots:


Download:
http://www.sendspace.com/file/bhzeww

UPDATE: Icon colour corrected by Excursion:
http://www.sendspace.com/file/m383gc

UPDATE: Liu Kang version 0.9
http://www.sendspace.com/file/jvp883

UPDATE: Liu Kang version 1.0 (no FINISH HIM)
http://www.sendspace.com/file/vuy4uw
Current projects
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SSBO Mario - 1%
Get my characters at http://www.esnips.com/web/ShazzoMugenchars
Last Edit: February 11, 2008, 04:20:09 am by Shazzo
Re: Liu Kang by Shazzo
#2  February 07, 2008, 04:43:03 am
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I don't know if it's me, but it looks like binho's...Is this Binho's?
Re: Liu Kang by Shazzo
#3  February 07, 2008, 04:44:12 am
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No, I made it. I did however base it on Binho's art style.
Current projects
SSBO Sonic - 100% - Released
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Get my characters at http://www.esnips.com/web/ShazzoMugenchars
Re: Liu Kang by Shazzo
#4  February 07, 2008, 04:44:24 am
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i say this is one cool character and i noticed something off

his little portrait is in a discolor postion
but other than that liu kang is awesome :sugoi:
Re: Liu Kang by Shazzo
#5  February 07, 2008, 04:47:31 am
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Re: Liu Kang by Shazzo
#6  February 07, 2008, 04:47:57 am
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The reason his icon is the wrong colour is because I have no way to edit the palettes.
Current projects
SSBO Sonic - 100% - Released
SSBO Mario - 1%
Get my characters at http://www.esnips.com/web/ShazzoMugenchars

DMK

Re: Liu Kang by Shazzo
#7  February 07, 2008, 05:12:57 am
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Well tryed him out and heres some feedback.

-debug from when he stands up.

-Debug when he's hit.

-His intro causes debug from a missing state or animation.

-As I learned myself you don't want the CLSN1's going past his feet. Just above his ankles is fine.

-Why does he have CLSN2's for his blocks...? Not to mention random CLSN1's near the bottom and even on his gethits, even has attack CLSN1's over his liedown/dead animation...o_O

-CLSN1's are huge and some have random CLSN1 and 2 boxes sprouted all over...also needs a proper CLSn1 over his CLSn2 attack boxes so he doesn't have infinite priority.

He isn't the worse I have seen from you and if you put more work into him and watch the character under ctrl+D(debug mode) you can fix him up.

I recccomend you add a afterimage for his across kick like in the MK games and use a custom state for his bruality attack.

Sure I missed alot more...but alot of this simple stuff you could fix in a half hour.
Re: Liu Kang by Shazzo
#8  February 07, 2008, 05:15:55 am
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Actually, I'm pretty bad at coding. I'll try to fix him up, but it'll take a while. Thanks for the feedback.
Current projects
SSBO Sonic - 100% - Released
SSBO Mario - 1%
Get my characters at http://www.esnips.com/web/ShazzoMugenchars

DMK

Re: Liu Kang by Shazzo
#9  February 07, 2008, 05:18:41 am
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Well alot of the debug stuff seemed to be from changed code. If you watch it go by you can see whats missing and properly fix it to the correct state or add back the state you deleted by accident.

I'd just really pay attetion to Kung Fu Man's files and if you see a state you don't understand open up the docs or just look in KFM's CNS file.
Re: Liu Kang by Shazzo
#10  February 07, 2008, 05:18:53 am
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You should rip the dragon fire effect from UMK3, the one in the shot looks really bad.
Re: Liu Kang by Shazzo
#11  February 07, 2008, 05:25:46 am
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Hmmmm well after actualy playing as him It's actualy Fei Longs Sprites you used and might I say not a bad sprite edit either  :thumbsup:
This charcter though...hmmmm well he's pretty cool, but needs more of a mortal kombat feel you know and also some of his attacks do way to much  damage like his Flying Kick, not only does it take too much damage, but it goes way to fast, but the Bicycle Kick Is what I have a problem with the most because you can turn that into an Infinate which make it too easy to win with him and also it does a tad too much damage. Also You should fix it so those are at the kick buttons instead of Punch and his Projectile to punch too. Since this is a mortal Kombat character I think you should give him blood Hit sparks or what ever you want to call them. hmmm what else.... oh yeah his dragon Special does a hell of a lot damage, it almost takes the opponents whole life bar. I do think this character has potential, but you need to work on him. Also I think It would be cool if you could give him Fatality's like Kazmer13 mortal Kombat Characters you know. Sounds cool, but sounds like a pain to do since I don't know shit about programing. Also You should give liu kang an air fireball and a ground one just like how it was in the games.Just know This, when It comes to Mortal Kombat I know what I is talking about since it's like one of my favorite games. Well anyways I hoped this helped you little and I hope I gave you Ideas Too  :)

JNi

Re: Liu Kang by Shazzo
#12  February 07, 2008, 05:36:36 am
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Nice Char but i think need a better effects  :-\

«latest release on: December,25,2009,»

mauricio1gonzalez

Re: Liu Kang by Shazzo
#13  February 07, 2008, 06:02:34 am
pretty fun, that is once you loser his attack from 200 to 100 and his defence down to 100

also, where could i find more of your creations?
Re: Liu Kang by Shazzo
#14  February 07, 2008, 06:17:20 am
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Hey Shazzo, I fixed the portrait/off color problem for you. Check your PM. :sugoi:
Re: Liu Kang by Shazzo
#15  February 07, 2008, 06:31:02 am
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I love Binhos MK characters.  This sprite edit is awesome, good work.
Re: Liu Kang by Shazzo
#16  February 07, 2008, 08:30:18 am
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I'll get to work on your recommendations soon. However, I draw the line at blood. The one thing I've never liked about Mortal Kombat is the blood.

As for my other characters, a bunch of them can be found at Alshary's Mugen Paradise. Some however are gone, so once I've updated them I'll re-release them.
Current projects
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SSBO Mario - 1%
Get my characters at http://www.esnips.com/web/ShazzoMugenchars
Re: Liu Kang by Shazzo
#17  February 07, 2008, 08:41:33 am
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Well, aside from the infinite Bicycle kick and damage comments, I have a few of my own.

Could you fix his backdash?

No air or crouching fireballs?

Fireballs need a bit more... work.

Slow down the flying kick a bit. Also, if possible, make it so it goes in a slight arc, like it does in the MK games.

Uppercut/Brutality needs more oomph.
Quote
Imagine a zanguief runing to attack ryu, ryu does a quick+kind of weak fast punch and hit the chest of zanguief, will this punch be enough to zanguief say/think \"oh no, this punch hurted a little, I better stop the attack and put my hand on my chest to help contain the pain while ignoring if ryu is going to make other attacks now"


Cenobite 53 said:
If someone isn't able to get girls laid, why buying this exorcist needing piece of retardet piece of bullshit an not wisiting his local red light district. For that money he could  :hump: tons of hookers.
Re: Liu Kang by Shazzo
#18  February 07, 2008, 09:34:05 am
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Hmm... You remind me of someone...

Did you happen to go to Sonic Vegemite? Under the name ShadowSonic?
Re: Liu Kang by Shazzo
#19  February 07, 2008, 10:44:29 am
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My suggestions:
-A better big portrait combining with binho's
-Blood Sprites like binho's
Because a MK char without blood...hum i don't think so :-\
Thats the first cool liu kang i've ever seen 8)
Keep up the good work ;D
Re: Liu Kang by Shazzo
#20  February 07, 2008, 04:39:46 pm
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Sorry, pal.  No blood, no download. >:(

Bihno was at least kind enough to put that in his creations.


I ate Ed Boon's peabody.
Re: Liu Kang by Shazzo
#21  February 07, 2008, 04:52:27 pm
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Awsome work, just need to fix what others have already listed on Page 1  ;D
Re: Liu Kang by Shazzo
#22  February 07, 2008, 05:30:28 pm
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Re: Liu Kang by Shazzo
#23  February 07, 2008, 07:24:33 pm
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Re: Liu Kang by Shazzo
#24  February 07, 2008, 07:25:37 pm
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So what was it that made MK great? The in-depth gameplay? :rugoi:
Re: Liu Kang by Shazzo
#25  February 07, 2008, 07:28:32 pm
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the fatalities
Re: Liu Kang by Shazzo
#26  February 07, 2008, 07:51:04 pm
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Re: Liu Kang by Shazzo
#27  February 07, 2008, 07:55:55 pm
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Somehow I have never associated fluent control with the MK series I WONDER WHY.
Re: Liu Kang by Shazzo
#28  February 07, 2008, 08:02:26 pm
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I ate Ed Boon's peabody.
Re: Liu Kang by Shazzo
#29  February 07, 2008, 08:04:48 pm
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BLOOD. WASN'T. THE. THING. THAT. MADE. MK. GREAT.

Your right! It wasen't the Blood, but the Fatality's that made MK what it was. Without either Blood or fatality's... The game would have been P00P. COMPLETE POOP!

You sound like the kid that had to play MK2 without Blood on. Cause your mommy was concerened about Violence.

Well, heres what I say to Parents like your mom.

"THEN DONT BUY YOUR KIDS VIOLENT GAMES!"


*Edited the language!
Re: Liu Kang by Shazzo
#30  February 07, 2008, 08:06:44 pm
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BLOOD. WASN'T. THE. THING. THAT. MADE. MK. GREAT.

Your right! It wasen't the Blood, but the Fatality's that made MK what it was. Without either Blood or fatality's... The game would have been shit. COMPLETE SHIT!

You sound like the kid that had to play MK2 without Blood on. Cause your mommy was concerened about Violence.

Well, heres what I say to Parents like your mom.

"THEN DONT BUY YOUR KIDS VIOLENT GAMES!"


Pfft. I played MK2 with blood and everything on. But here's the thing.

Gameplay>Graphics. Blood goes under graphics.

JNi

Re: Liu Kang by Shazzo
#31  February 07, 2008, 08:07:14 pm
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Leave the char to Mk by binho  :-X

«latest release on: December,25,2009,»
Re: Liu Kang by Shazzo
#32  February 07, 2008, 08:08:50 pm
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Use anything you want from my works.  If you need to contact me use email, not private messages.
Re: Liu Kang by Shazzo
#33  February 07, 2008, 08:09:18 pm
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BLOOD. WASN'T. THE. THING. THAT. MADE. MK. GREAT.

Your right! It wasen't the Blood, but the Fatality's that made MK what it was. Without either Blood or fatality's... The game would have been shit. COMPLETE SHIT!

You sound like the kid that had to play MK2 without Blood on. Cause your mommy was concerened about Violence.

Well, heres what I say to Parents like your mom.

"THEN DONT BUY YOUR KIDS VIOLENT GAMES!"


Pfft. I played MK2 with blood and everything on. But here's the thing.

Gameplay>Graphics. Blood goes under graphics.

Are you refering to MK2's gameplay? Cause it wasent THAT great. Sure it was good for its time.... But no combo's and constant Jump air kicks to win was rather Dull if you ask me. Fatality's and the blood was the only thing that made me keep playing.

Shit, MK didnt introduce combo;s until MK3 (Witch SUCKED!)
Re: Liu Kang by Shazzo
#34  February 07, 2008, 08:33:22 pm
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Quote

Are you refering to MK2's gameplay? Cause it wasent THAT great. Sure it was good for its time.... But no combo's and constant Jump air kicks to win was rather Dull if you ask me. Fatality's and the blood was the only thing that made me keep playing.

Shit, MK didnt introduce combo;s until MK3 (Witch SUCKED!)

MK2 had combos, mainly juggles and such but it did have combos... saying that, most of them were corner combos and involved a jump kick in there somewhere. ;)

Kitana ruled...
Re: Liu Kang by Shazzo
#35  February 07, 2008, 08:34:20 pm
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First off, to me, blood isn't what made MK great, but it was still a part of MK. MK without blood isn't *quite* MK.

Also, I liked the first MK.

Also, combos were in MK2. They just weren't button link combos that were actually introduced in MK3. (Darn, GalFord beat me to it).

Also, MK3 was an alright game.
Quote
Imagine a zanguief runing to attack ryu, ryu does a quick+kind of weak fast punch and hit the chest of zanguief, will this punch be enough to zanguief say/think \"oh no, this punch hurted a little, I better stop the attack and put my hand on my chest to help contain the pain while ignoring if ryu is going to make other attacks now"


Cenobite 53 said:
If someone isn't able to get girls laid, why buying this exorcist needing piece of retardet piece of bullshit an not wisiting his local red light district. For that money he could  :hump: tons of hookers.
Re: Liu Kang by Shazzo
#36  February 07, 2008, 08:39:24 pm
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Blood is overrated.
Re: Liu Kang by Shazzo
#37  February 07, 2008, 08:40:33 pm
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I just said blood because when ppl talk about mk they think about blood >:D plus i'm a mkaholic ;D
and fatalaties too :sugoi:
Re: Liu Kang by Shazzo
#38  February 07, 2008, 08:47:22 pm
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Quote
Imagine a zanguief runing to attack ryu, ryu does a quick+kind of weak fast punch and hit the chest of zanguief, will this punch be enough to zanguief say/think \"oh no, this punch hurted a little, I better stop the attack and put my hand on my chest to help contain the pain while ignoring if ryu is going to make other attacks now"


Cenobite 53 said:
If someone isn't able to get girls laid, why buying this exorcist needing piece of retardet piece of bullshit an not wisiting his local red light district. For that money he could  :hump: tons of hookers.

DMK

Re: Liu Kang by Shazzo
#39  February 07, 2008, 09:09:28 pm
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Feedback
You seem to be confused.
CLSN2 are collision boxes, CLSN1 are hitboxes.

Missed typed. I was doing it in the dark last night and was fliping around my laptop. It's obious to see what I mean when you look into his air file and see red boxes over a blocking animation. o.O

The blood part I never mentioned as I like my own set of hitsparks and usualy depending on the characters moves and if they have hitsparks to begin with I delete them and substitute my screenpacks hitsparks.

For me don't care weather they're not in the character. They don't directly make him good or bad gameplay wise. The coding and moves do.  :P
Re: Liu Kang by Shazzo
#40  February 07, 2008, 09:59:09 pm
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Gameplay<Graphics.
Fixed ;D
In MK series, always the graphics are teh win ;) and blood is part of graphics, isn't it?? That's what all of you was saying here...

I like this MK edited char... Shazzo, you got the Mk esence in this edit, you got my respect now ;) As feedback, I can say you have to use MK1-2 FX for him, and adding fatalities to make him perfect... and maybe try to talk with Binho to improve together this char...

Good luck, I know you'll improve Liu Kang with this and the rest of feedbacks ;)

For the rest... instead talking like trolls, better to help to improve this char with feedback, ok??
Re: Liu Kang by Shazzo
#41  February 08, 2008, 12:47:12 am
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Thanks for your recommendations. I'm still working on fixing everything up.

Again, about the blood, I'd honestly rather go without it. I think what I'll try to do is implement all of the suggestions first, then re-release Liu Kang with blood and without blood.

As for the debate, I think it was the gore that made the MK series unique.
Friends of mine have described the sense of justice they felt when they performed a fatality/brutality/etc. on an opponent that they'd been trying to kill for ages.

Lastly, yes, I was Shadowsonic on Sonic Vegemite. Actually, Shazzo is just an abbreviation of Shadowsonic that I started using.
Current projects
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SSBO Mario - 1%
Get my characters at http://www.esnips.com/web/ShazzoMugenchars

mauricio1gonzalez

Re: Liu Kang by Shazzo
#42  February 08, 2008, 12:48:17 am
are you planning on making more mk chars?
Re: Liu Kang by Shazzo
#43  February 08, 2008, 12:50:52 am
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I get modded for calling a work cornball, and mods get actively involved in shitting the thread of a creator that clearly states he just doesn't want to do a certain thing with his character?

The problem is obviously me, I'm temporarily banning myself for causing an uproar.
Good news for all of you.

I'm banned forever.

Please, just let the ban quietly pass and whatever you do, I beg you, DO NOT CHEER. Do not celebrate that you've won about the fact that I'm banned forever. Let it slide, PLEASE DO NOT CHEER. Don't cause me to shitpost again. I didn't even recall making a shitty post before I got perma'd. I hated this forum anyway. It doesn't even feel I'm taking part in a MUGEN forum.

Well, ungoodbye to you all and I hope you all burn in hell.

- Peter
Re: Liu Kang by Shazzo
#44  February 08, 2008, 03:21:45 am
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He's better than your past works easily, but I found one problem: You can easily infinite the bicycle kick (just keep repeating it in a corner). I got 80+ hits by doing it o_O
Re: Liu Kang by Shazzo
#45  February 08, 2008, 03:55:01 am
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Yes, I'll be making more MK characters in this style. I'm thinking of doing Raiden next, followed by Reptile or Kung Lao (purely because I like the game MK:Shaolin Monks).

As for the recommendations:
The bicycle kick is now slower. However, I've yet to eliminate the infinite hit problem.
The suggestion about turning the kick into an arc isn't going to be implemented, because it's based on the kick of MK:Armageddon, not the 2D series.
The flying kick is slower.
The brutality now ends with an uppercut.
Attack and defense has been lowered.
The animality now causes partial damage when blocking.
Mis-alignment of the hitsparks has been corrected.

What's left:
Blood hitsparks. Maybe.  --;
Updating the fireball to resemble his MK3 shot more.
Implementation of the "FINISH HIM" moment.
Fatalities. Although they're not going to be filled with gore. Probably just a big brutality.
Altering the collision boxes.

When all this is done, I'll re-release him. Actually, that reminds me. Sorry Excursion, but I accidentally ruined the icon palette again. When he's re-released, could you please fix it again for me?

As for contacting Binho, can he/she speak English? Whenever I visit his/her site, I have to use Google to translate it.

Lastly, does anyone know where I can find instructions on how to create the "FINISH HIM" moment? I found one once, but it was written in Engrish and when I tried it with my Donatello (just as a test) it didn't work.
Current projects
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Get my characters at http://www.esnips.com/web/ShazzoMugenchars
Re: Liu Kang by Shazzo
#46  February 08, 2008, 04:38:50 am
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yay, Shazzo is back!!!
Re: Liu Kang by Shazzo
#47  February 08, 2008, 04:44:35 am
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What's left:
Blood hitsparks. Maybe.  --;
Updating the fireball to resemble his MK3 shot more.
Implementation of the "FINISH HIM" moment.
Fatalities. Although they're not going to be filled with gore. Probably just a big brutality.
Altering the collision boxes.

When all this is done, I'll re-release him. Actually, that reminds me. Sorry Excursion, but I accidentally ruined the icon palette again. When he's re-released, could you please fix it again for me?

As for contacting Binho, can he/she speak English? Whenever I visit his/her site, I have to use Google to translate it.

Lastly, does anyone know where I can find instructions on how to create the "FINISH HIM" moment? I found one once, but it was written in Engrish and when I tried it with my Donatello (just as a test) it didn't work.


Dude, I only have 2 problems...
1. Blood hitsparks are a MUST for any MK character.
2. Gore filled Fatalities are what makes MK characters great! I can see your not into Violence much, but if your trying to make MK characters.... They need fatalities and GORE! Look at Kazmer13's Shao Kahn.... Purely Awsome (EXECP The baby smashing fatality, thats just fucked up)
Re: Liu Kang by Shazzo
#48  February 08, 2008, 04:51:48 am
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I've always loved liu kang, im definetely gonna test this guy out  :2thumbsup:

Re: Liu Kang by Shazzo
#49  February 08, 2008, 04:52:08 am
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Hmm... well, I did sort of get used to it in Shaolin Monks... But still, I'm not really into them. And even if I was, I don't even know how to implement the FINISH HIM part, and the fatalities. I'll give it a shot, but no promises.

Oh, and thanks for the warm welcome Alshary. :)
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mauricio1gonzalez

Re: Liu Kang by Shazzo
#50  February 08, 2008, 05:24:29 am
you should download him, his style of fighting is more unique than reg. mk
Re: Liu Kang by Shazzo
#51  February 08, 2008, 06:34:36 am
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You two seriously need to make out, because I am sick of all this sexual tension, you know you both have big dirty erections for each other anyways.

Shazzo:

Are you going to rip the dragon fire effect from UMK3? Because... yeah. If you don't want to, I can probably do it. I seem to recall your Giga Bowser having a similar effect, oddly scaled making it all pixelly, is that the same one? It's just really low qual.
Re: Liu Kang by Shazzo
#52  February 08, 2008, 06:40:16 am
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I edited my post, it's at LEAST 3x sexier.
And you know you want to join in.  Get ovah hyah, shuuga..  ;)

Liu Kang

- Flying kick at the speed of a bullet
- Fireball is ass.  Fix plz
- Tripped state is him lying down?  Wtf
- Bicycle kick is awesome XD  I love it, no matter how broken it is.
- All jumping normals knock down.  Flying punches aren't supposed to
- Missing a shitload of animation
- No blood, but who cares (yet)
- All commands are using the wrong buttons, let alone inputs.  Could be forgiven if at least the buttons were correct.
- Needs good supers

Ending here.  Too much wrong to mention.  I'm definately keeping this version though, it's just too funny.  I love it
Good news for all of you.

I'm banned forever.

Please, just let the ban quietly pass and whatever you do, I beg you, DO NOT CHEER. Do not celebrate that you've won about the fact that I'm banned forever. Let it slide, PLEASE DO NOT CHEER. Don't cause me to shitpost again. I didn't even recall making a shitty post before I got perma'd. I hated this forum anyway. It doesn't even feel I'm taking part in a MUGEN forum.

Well, ungoodbye to you all and I hope you all burn in hell.

- Peter
Last Edit: February 08, 2008, 07:24:48 am by Sol Badguy Z
Re: Liu Kang by Shazzo
#53  February 08, 2008, 07:47:22 am
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I'll keep working on Liu Kang tomorrow. At the moment I've been trying to create a Raiden sprite sheet in the same style. Not going very well.  --;

Also, about the fireball, it's getting changed. I just wanted to try making a custom shot, but obviously it hasn't turned out the way I'd hoped.

Oh, and what do you mean the buttons are wrong?
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Re: Liu Kang by Shazzo
#54  February 08, 2008, 07:49:34 am
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I'm using a punch button to do a kick move?
Good news for all of you.

I'm banned forever.

Please, just let the ban quietly pass and whatever you do, I beg you, DO NOT CHEER. Do not celebrate that you've won about the fact that I'm banned forever. Let it slide, PLEASE DO NOT CHEER. Don't cause me to shitpost again. I didn't even recall making a shitty post before I got perma'd. I hated this forum anyway. It doesn't even feel I'm taking part in a MUGEN forum.

Well, ungoodbye to you all and I hope you all burn in hell.

- Peter
Re: Liu Kang by Shazzo
#55  February 08, 2008, 08:38:13 am
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I wasn't talking about the fireball, I mean the DRAGON fire. The fire that the dragon breathes.
Re: Liu Kang by Shazzo
#56  February 08, 2008, 09:35:50 am
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Another Suggestion:
-A better big portrait ::)
Re: Liu Kang by Shazzo
#57  February 08, 2008, 03:14:27 pm
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Shazzo I have a suggestion for you.
You can use a variable to determine whether blood sparks appear or not.  Anyone who wants blood can then change the variable in your code to make the sparks display.

If you don't want to that's fine too, you are entitled to some leeway here.  The primary focus should be working on the character itself, aesthetics can be addressed another time.
Re: Liu Kang by Shazzo
#58  February 08, 2008, 05:14:37 pm
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Blood is overrated.

LOL Y DONT U GB2 SNES MK U BLOD HATING FAG LAWL

But, in all seriousness, blood in what context? MK blood, or blood in general?


Too many games use the premise of blood to try to get over their bad graphics.
Your game isnt that good? Just crack open mspaint and use the red brush.

used sparingly it gives out the best effects. ( sf Zero blood spits when hit hard on the face)
Re: Liu Kang by Shazzo
#59  February 08, 2008, 05:31:20 pm
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As long as the blood fits with the overall style, it woudl be nice...

But, what made MK1? I say this: The announcer voice. The ultra-ominous music. Stage art. The "audience" applauding in that one stage. All this made MK1 have a very merciless feel to it.
Re: Liu Kang by Shazzo
#60  February 08, 2008, 06:27:43 pm
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Lastly, yes, I was Shadowsonic on Sonic Vegemite. Actually, Shazzo is just an abbreviation of Shadowsonic that I started using.
I see you moved on from giving 10/10 points for everything you saw. :P
Re: Liu Kang by Shazzo
#61  February 09, 2008, 12:07:05 am
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*wonders if cvs axel was done as the base*

But anyways:

Anyone who hasn't lived under a rock knows that MK was famous for blood and fatalities. But that NEVER means that in order for a game to be good it has to bloody.

Gameplay < Graphics?

Re: Liu Kang by Shazzo
#62  February 09, 2008, 12:52:38 am
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Well, I've almost finished fixing up Liu Kang.

Here's what I've done:
The fireball is now identical to his MK3 shot.
Bicycle kick is no longer an infinite attack.
Last kick of the bicycle kick knocks the opponent to the ground.
More hitsparks corrected.
All unnecessary collision boxes have been deleted.
The final strike of the Animality now launches the opponent high into the air.

What's left:
Any bugs I might've missed.
Reviewing the debug for missing animation. I think it's mainly transitions like bending down and standing up.
Blood, FINISH HIM, fatalities. Maybe.
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Re: Liu Kang by Shazzo
#63  February 09, 2008, 12:53:46 am
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*wonders if cvs axel was done as the base*

But anyways:

Anyone who hasn't lived under a rock knows that MK was famous for blood and fatalities. But that NEVER means that in order for a game to be good it has to bloody.

Gameplay < Graphics?



Thank you for clearing it up. But this is just...

Sorry, pal.  No blood, no download. >:(

Bihno was at least kind enough to put that in his creations.

It's not even a real MK character! It's like, if you crossover SF characters to MK, would you go batsh*t insane because they can't parry?
Re: Liu Kang by Shazzo
#64  February 09, 2008, 01:00:51 am
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*wonders if cvs axel was done as the base*

But anyways:

Anyone who hasn't lived under a rock knows that MK was famous for blood and fatalities. But that NEVER means that in order for a game to be good it has to bloody.

Gameplay < Graphics?



Thank you for clearing it up. But this is just...

Sorry, pal.  No blood, no download. >:(

Bihno was at least kind enough to put that in his creations.

It's not even a real MK character! It's like, if you crossover SF characters to MK, would you go batsh*t insane because they can't parry?
Watch ur language pal :S
And i still think a MK char is a bit strange without blood(fatalities) don't you think ???
Re: Liu Kang by Shazzo
#65  February 09, 2008, 05:31:29 am
I totally think this char rocks and I'm glad your taking the comments and implementing them in your char. Lui will only get better now. I do believe there is not enough people out here who appreciate this drawn style of MK chars. Don't any of you link the B. Orchid from KI that's done in the same style :-\. Keep up the good work :sugoi:.
Re: Liu Kang by Shazzo
#66  February 09, 2008, 07:08:41 am
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Well it's not really hand drawn, but a fei long Sprite Edit which I still think turned out really nice.
+1 for Shazzo
Re: Liu Kang by Shazzo
#67  February 09, 2008, 07:51:07 am
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Pretty sure that they're Binho's sprites, I could be mistaken tho.
Re: Liu Kang by Shazzo
#68  February 09, 2008, 07:59:31 am
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No It's Just a Fei Long Sprite Edit Trust me.
Re: Liu Kang by Shazzo
#69  February 09, 2008, 05:34:18 pm
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Never said they weren't.
Re: Liu Kang by Shazzo
#70  February 09, 2008, 05:41:50 pm
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Quote
Imagine a zanguief runing to attack ryu, ryu does a quick+kind of weak fast punch and hit the chest of zanguief, will this punch be enough to zanguief say/think \"oh no, this punch hurted a little, I better stop the attack and put my hand on my chest to help contain the pain while ignoring if ryu is going to make other attacks now"


Cenobite 53 said:
If someone isn't able to get girls laid, why buying this exorcist needing piece of retardet piece of bullshit an not wisiting his local red light district. For that money he could  :hump: tons of hookers.
Re: Liu Kang by Shazzo
#71  February 09, 2008, 05:50:21 pm
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Hey Shazzo,
Like what you have done so far. :thumbsup:

When will we get a chance to try out your updated version?

Re: Liu Kang by Shazzo
#72  February 09, 2008, 05:52:29 pm
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Last Edit: February 09, 2008, 07:16:54 pm by Insanius
Re: Liu Kang by Shazzo
#73  February 09, 2008, 06:50:11 pm
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I thought you were referring to yourself.
Quote
Imagine a zanguief runing to attack ryu, ryu does a quick+kind of weak fast punch and hit the chest of zanguief, will this punch be enough to zanguief say/think \"oh no, this punch hurted a little, I better stop the attack and put my hand on my chest to help contain the pain while ignoring if ryu is going to make other attacks now"


Cenobite 53 said:
If someone isn't able to get girls laid, why buying this exorcist needing piece of retardet piece of bullshit an not wisiting his local red light district. For that money he could  :hump: tons of hookers.
Re: Liu Kang by Shazzo
#74  February 09, 2008, 07:16:06 pm
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Yeah in retrospect that was poorly worded.
Re: Liu Kang by Shazzo
#75  February 10, 2008, 11:55:06 am
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Liu Kang update:
I've managed to make Liu Kang more MK-esque.
I did so by adding in two win state details. Now, when you win, not only will the music stop, but if you took no damage, the announcer will also say "Flawless Victory."

Now about the whole FINISH HIM thing...
I've decided that (at the moment) Liu Kang won't have any fatalities.
I will try to implement FINISH HIM, and I think I'll make it so that when it occurs, Liu's power bar is completely filled, so you can finish off the opponent with a special move.

I'll upload what I've done tomorrow, making Liu version 0.9. When FINISH HIM is done, I'll upload him again as version 1.0.

On a side note, I think that the next character I make will be Ermac. I've already decided on his specials and fatalities.
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Re: Liu Kang by Shazzo
#76  February 10, 2008, 11:57:23 am
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The problem with FINISH HIM, is that if he finishes off the enemy with a basic, he still has 3 bars of super energy for the next round.
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Re: Liu Kang by Shazzo
#77  February 10, 2008, 12:01:43 pm
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I would imagine that Finish Him would only come out on the final round.
Re: Liu Kang by Shazzo
#78  February 10, 2008, 12:02:44 pm
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Yeah, there is another problem with that, that being survival runs.
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Re: Liu Kang by Shazzo
#79  February 10, 2008, 12:03:47 pm
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Not to mention some people play 1-round matches and 5-round matches.
Re: Liu Kang by Shazzo
#80  February 10, 2008, 12:28:25 pm
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Uh oh...

Well, I've noticed that Binho's characters repeat fatalities throughout survival mode, so that's not a problem... I'll see if I can make it so that Liu's power bar is emptied at the end of FINISH HIM.
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Re: Liu Kang by Shazzo
#81  February 10, 2008, 12:31:28 pm
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There's another problem with that, too.  Lets say I charge the power bar full in simul mode or whatever, then Liu Kang's fatality empties his powerbar, even if he finishes with a basic.

It'd be easier to just add fatalities but...
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Re: Liu Kang by Shazzo
#82  February 10, 2008, 12:58:50 pm
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Hmm... damn this FINISH HIM stuff.  --;
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Re: Liu Kang by Shazzo
#83  February 10, 2008, 01:14:33 pm
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Interesting Liu Kang

by chance will we see updates for your older characters such as Bowser?
Re: Liu Kang by Shazzo
#84  February 10, 2008, 01:19:56 pm
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Eventually, yes.
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Re: Liu Kang by Shazzo
#85  February 10, 2008, 01:22:17 pm
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ah cool

about Liu Kang's fatalities will he have original ones or his classic ones such as his dragon morph fatality from MK2
Re: Liu Kang by Shazzo
#86  February 10, 2008, 01:24:35 pm
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I'm not even sure I'll put them in. The whole FINISH HIM thing isn't going very well.
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Re: Liu Kang by Shazzo
#87  February 10, 2008, 03:04:36 pm
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Then leave it out until the rest of the character has been perfected?

DMK

Re: Liu Kang by Shazzo
#88  February 10, 2008, 05:51:58 pm
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Why not ask for help as well?

It's not a crime you know. Just ask away about coding questions. You'll see those bugs show up far and few between when just taking the time to ask.

Also may want to look in Mike Obrect's characters. Didn't he say his characters were open source?...Could always look into they're fatalities. See how they work as well.
Re: Liu Kang by Shazzo
#89  February 11, 2008, 12:18:28 am
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Do any of you know how to code FINISH HIM? Because maybe when I release the updated Liu, you could help me out with it. That's be great.

UPDATE: The updated Liu Kang is now available at the bottom of the first post on page 1.
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Last Edit: February 11, 2008, 12:26:08 am by Shazzo
Re: Liu Kang by Shazzo
#90  February 11, 2008, 12:23:23 am
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Use Binho's characters as reference. :)
Re: Liu Kang by Shazzo
#91  February 11, 2008, 12:29:23 am
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I tried using Binho's Sub-Zero. Didn't work.

UPDATE: Liu Kang 1.0!

Sans the FINISH HIM part, Liu Kang is pretty much finished.

What's new:
Improved special effects. Opponent catches fire when struck by Liu's fireballs and his Animality.

http://www.sendspace.com/file/vuy4uw

Enjoy!
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Last Edit: February 11, 2008, 04:19:15 am by Shazzo
Re: Liu Kang by Shazzo
#92  February 11, 2008, 05:23:48 am
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make his flying kick a bit slower.
Re: Liu Kang by Shazzo
#93  February 11, 2008, 08:14:11 am
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It's supposed to be fast. Like in MK:Armageddon.
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Re: Liu Kang by Shazzo
#94  February 11, 2008, 12:59:11 pm
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It's supposed to be fast. Like in MK:Armageddon.

he made a point there....liu kang did go fast with his flying kick
anyway whats up with liu kangs bicycle kick?
it looks like hes having a spastic fit... that needs a lil fixing
but i must say any great job with the liu kang all it needs is blood ^_^
oh and also
Liu kang can throw his dragon blasts in the air
(dragon blasts need to be animated)
good luck on this character
If I can't be the best, I sure as hell can be the worst.

Re: Liu Kang by Shazzo
#95  February 11, 2008, 11:04:41 pm
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I think its an okay character. Still this is much better than your older works. :)
Re: Liu Kang by Shazzo
#96  February 12, 2008, 01:26:31 am
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I think its an okay character. Still this is much better than your older works. :)

Not that I'd set much of a standard. :P

As for the bicycle kick, that's honestly the best I could get it to look.

Liu Kang likely won't be updated for a while, because I really want to get started with Ermac. His sprites are almost done.
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Re: Liu Kang by Shazzo
#97  February 12, 2008, 01:30:24 am
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sounds cool
Re: Liu Kang by Shazzo
#98  February 12, 2008, 02:34:54 am
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LOL he so cheap doin the bicycle kick over and over again. ;D
Uh.... and about what I said he is to easy to play.
Re: Liu Kang by Shazzo
#99  February 12, 2008, 02:45:49 am
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Darn, thought I'd solved that...

And what do you mean he's too easy to play?
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Re: Liu Kang by Shazzo
#100  February 12, 2008, 02:50:33 am
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He either has an old version or something else. Last I checked, the bicycle kicked knocked people away.
Quote
Imagine a zanguief runing to attack ryu, ryu does a quick+kind of weak fast punch and hit the chest of zanguief, will this punch be enough to zanguief say/think \"oh no, this punch hurted a little, I better stop the attack and put my hand on my chest to help contain the pain while ignoring if ryu is going to make other attacks now"


Cenobite 53 said:
If someone isn't able to get girls laid, why buying this exorcist needing piece of retardet piece of bullshit an not wisiting his local red light district. For that money he could  :hump: tons of hookers.
Re: Liu Kang by Shazzo
#101  February 12, 2008, 03:03:34 am
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Maybe.

Orfreeza, this is the latest version:
http://www.sendspace.com/file/vuy4uw

Oh and by the way, does anyone have any ideas for what Ermac's special moves could be?

So far, I've got a psychic trip, psychic uppercut, and his Hado-Energy attack.
His super is a psychic brutality, and his hyper is a barrage of Hado-Energies, ending with a larger blast that knocks the opponent into the air.
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Re: Liu Kang by Shazzo
#102  February 12, 2008, 04:28:53 am
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OKay I figured it out too.

it's just that i downloaded the icon recolor version
ah well. At lease my propblems done.
Re: Liu Kang by Shazzo
#103  February 12, 2008, 07:43:52 am
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Great.  :)
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Re: Liu Kang by Shazzo
#104  February 12, 2008, 09:48:35 am
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I tested the yesterday version of the char. Needless to say, this character is much better than all your previous "characters", even though you've used Cvs_Alex as a base once again.
The edits, while not being magnificent, are decent enough.

- However, if you activate debug mode, you immediately see that there are some missing required actions.
- In state 190, you go to invalid action 191.
- All the attacks pretty much have infinite priority.
- Down+C is too fast, you can barely see the kick. Plus, there's no point in putting a red CLSN under the axes.
- CLSN boxes shouldn't be moving during stance, although I agree it may be the case in MK, I don't know
- All the versions of the specials have the same vels, speed and damage. It's quite boring IMO. Try giving more diversity.
- Bycicle kick sprite are all pixeled, they need some work.
- Small portrait is messed up in-game.
- Big portrait could get some work by having the double-resed part of it being worked on.
- The Z punch goes through the ennemy if performed too close. Either apply a width sctrl or modify the CLSN.
- There is too much cornerpush during brutality, so if it's performed in the corner, the last hits won't touch.
- Where are the hitsparks during brutality ?
- "large blast of flame" gives back power to Liu Kang.
- Remove the shadow from the flame of "large blast of flame".
- Hitsparks during "large blast of flame" are misplaced. The hitpauses are all wrong too.
- It's strange that his kick specials are performed with a punch button and vice-versa. Anyway, it may be the case in MK, I have no idea.

Let's resume : you've progressed a lot, nobody can say the contrary. At last you've made a playable character. However, there is many basic stuff which has been overlooked, the character needs a lot of polishing and the general gameplay is not very interesting (for me. MK players may appreciate this gameplay much more, matter of taste).

Good continuation, you're in the good way to create something more than decent. Plus, you like original stuff, so that's a very good point in your favor. :)

EDIT : fixed typo in my copy-pasting. :P
Last Edit: February 13, 2008, 11:29:17 am by Cybaster
Re: Liu Kang by Shazzo
#105  February 12, 2008, 06:18:34 pm
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Liu Kang is great, but my advice to you is to take a break from Ermac for a while and finish up Liu.  I have faith that when finished, both characters will be fantastic.
Re: Liu Kang by Shazzo
#106  February 12, 2008, 11:41:33 pm
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This character is about 100,000 times better than your previous works. Good job. That being said, you should continue to work on him, because he seems far from finished.

Edit: I almost forgot. His hitsparks should be blood.
†Kazuki-Motonari™ said:
In other words... Beppu still should play MOAR KOF before making KOF XI chars...
Otherwise, he should just stop naming them "XI" chars and just rename them to "KOF: Beppu impact."
lol!
Last Edit: February 12, 2008, 11:45:26 pm by Giants Fan
Re: Liu Kang by Shazzo
#107  February 13, 2008, 02:22:08 am
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This is by far the best thing you've ever created! He still needs tons of polishing as pointed out by Cybaster, however. Nice Sprites!
Re: Liu Kang by Shazzo
#108  February 13, 2008, 03:24:20 am
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Thanks. I'll continue fixing him up, and when he's done, I'll continue with Ermac.
I imagine they'll have similar problems.
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mauricio1gonzalez

Re: Liu Kang by Shazzo
#109  February 13, 2008, 03:37:03 am
:*( i liked the unlimited bicycle kick
Re: Liu Kang by Shazzo
#110  February 16, 2008, 07:24:40 pm
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This Liu Kang is awesome!!! :sugoi:  I also think you could add a super fire blast. That would be cool

Re: Liu Kang by Shazzo
#111  February 16, 2008, 10:25:35 pm
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Just downloaded this character. Haven't read any feedback so that I can offer my own input (sorry if I'm repeating what's already mentioned)
=======================================================
- If you're using the six-button layout have the Flying Kick's distance and power vary from light to hard, and short to long distance.
- In relation, have the three fireball ATKS vary from slow speed to med to fast, while tweaking their damage properties
- ....and it'd be nice if there was a projhitanim or PalFX after it connects
- ....and it'd be nice if they didn't push the opponent all the way across the screen.
- HP goes through the oppoent when up-close sometimes (tweak the CLSN1)
- Animality's damage setting is too powerful (if this were to be a fatality, it mine as kill the opponent instantly. Either set it for a LV3 super or actually code a legit fatality)
- Was it intentional to have Liu Kang scream after connecting with the Crouching Medium Punch?
- I like the Bicycle Kick anim, but just like the other supers, it has the same power for all three variations. Adjust the damage.

All I could find.
Re: Liu Kang by Shazzo
#112  March 18, 2008, 06:39:51 am
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    • USA
    • mugenfreeforall.com/index.php?/forum/119-rces-creations/
Yo Shazzo, dude you're awesome, i bee waitin for a 2d based lui kang like forever, heck i wish someone could make all the Mk Characters into 2d, anyway, i myself kno about some coding and also on how to make some tight moves, um i have my own personal edits that i can show u, (Screen shots and after u see you'l be amazed, anyway) so if u need any hlp or ideas let me kno.....  ;D
Re: Liu Kang by Shazzo
#113  March 18, 2008, 07:15:03 am
  • **
  • Gradually improving...
    • www.esnips.com/web/ShazzoMugenchars
Will do. Thanks.
Current projects
SSBO Sonic - 100% - Released
SSBO Mario - 1%
Get my characters at http://www.esnips.com/web/ShazzoMugenchars
Re: Liu Kang by Shazzo
#114  March 18, 2008, 07:24:00 am
  • ***
  • idk
    • www.freewebs.com/dehvidtillos
Looks good.
Re: Liu Kang by Shazzo
#115  March 19, 2008, 02:33:26 am
  • ****
  • This big boy spitting out 250 rounds a minute!!!
    • USA
    • mugenfreeforall.com/index.php?/forum/119-rces-creations/
yo shazzo tonight i might post some screens shots of what i was able to do with Binho's Subzero, (And for those r u reading this, no i am not hosting it, i'm only showing what edits i have done to show off coding skills thats it) But um yeah i got tired of waiting so i decided to make my own moves for subzero, so i'll be putting it up so u can see the screen shot ok, i kinda am busy right now but i'll get around to it   ;D
Re: Liu Kang by Shazzo
#116  March 23, 2008, 12:02:57 pm
  • avatar
I thought this Liu Kang was pretty good, honestly.