Sorry this took longer than I wanted but I was doing a lot of testing and dealing with some RL stuff.The biggest problem was with my hosting--my old host is screwing up and won't allow me to update the files on my FTP server. On top of that, updating was getting kind of clunky, so I've gotten new hosting.My new official site is therefore located at http://zerosennin.trinitymugen.net. (http://tinyurl.com/zstrinmu)Much thanks and love to Vans for giving me FTP space.The Mediafire account will continue to stay active at http://mediafire.com/zerosenninchars/ but I advise people to get newer characters from the main site whenever possible. This is because I can't guarantee that the Mediafire will have the most recent version of the characters all of the time, unless the main website is down.Some simple rules for feedback on bugs, etc., so that you will make my life easier:If you can, give me a debug screenshot with your feedback and be clear--don't assume that I know things because I still mess up a lot (for instance, how tick throwing actually works). If you know a good, reliable way to fix the bug that's not immediately obvious, just tell me what to do when you report it.Based on the amount of bug feedback I get and the amount of fixing I'll have to do, updates will be out in ~2 to 3 weeks. If you don't report it between now and then, it's not getting fixed, so if you find any videos on YT or something where bugs are reported and not brought to my attention, let me know, please.Going to start a new WIP thread in a little bit, so make sure to check it out. It'll have a palette template and everything~Enjoy.~ZS
GOH: Small updates of AI code, mostly. Highway Star didn't get any changes; Reika got some nerfs on her Blazing Punches and Rapid Kicks because they were a bit too safe for her on block.If there were things I told you I was going to do for those two and I didn't do them, PM me or catch me on IRC so that I'll get them done for the next update cycle.Also WIP thread is up.
Love the new moves and gameplay particulary Maki!Too bad Mika lack some moves with this new systems, but good characters!!
Some things I wanna nitpick at:-The way she flies through the air to the ring on her 360x2+PP seems kind of slow to me.-You mash the directional buttons instead of the attack buttons for her chokehold?Can't find anything else at the moment.
Maki:even if you perform Reppukyaku with three kicks, if you hold a direction you still do a throwthe loss of her command run and jumps makes her feel like she has lost her... Makiness, for lack of a better term get a good small portrait that isn't a sprite >:[Hibiki:WHERE IS THE BLOOD SHE HAS A SWORD THERE SHOULD BE BLOODget a good small portrait that isn't ADD BLOOOOOODPiercing Moon Pounce feels weird, not knocking downbloooooooooooooooooooooooood
Doctor Steel said, April 02, 2012, 10:58:25 pmSome things I wanna nitpick at:-The way she flies through the air to the ring on her 360x2+PP seems kind of slow to me.-You mash the directional buttons instead of the attack buttons for her chokehold?Can't find anything else at the moment.-I'll consider speeding up her movement, though I think I was having trouble when she was moving too quickly.-Spin the stick AND hit the buttons for best results. Though the way the code is set up directionals do have more influence.Jmorphman said, April 02, 2012, 11:05:22 pmMaki:even if you perform Reppukyaku with three kicks, if you hold a direction you still do a throwthe loss of her command run and jumps makes her feel like she has lost her... Makiness, for lack of a better term get a good small portrait that isn't a sprite >:[Hibiki:WHERE IS THE BLOOD SHE HAS A SWORD THERE SHOULD BE BLOODget a good small portrait that isn't ADD BLOOOOOODPiercing Moon Pounce feels weird, not knocking downblooooooooooooooooooooooooodRegarding Maki:-Looking into it.-The shift was deliberate; I know she's not a total Guy clone with her normal moveset, but she was close enough that I decided to change it up.-I asked several people to do it; no one had the time to get it done.Regarding Hibiki:-No.-I asked several people to do it; no one had the time to get it done. And no.-It doesn't knock down in CvS2 or LB2; it's a set up for QCF+P and other moves. -nooooooooooooooooooooooooooooooooooooooDr. Steel: Keep in mind that Hibiki's No Fear Feint/HCB, F+HP only does full damage at extremely close range; think of it as throwing distance. If you're not that close then you don't get the full damage.
Zero-Sennin said, April 03, 2012, 01:29:52 am-The shift was deliberate; I know she's not a total Guy clone with her normal moveset, but she was close enough that I decided to change it up.Eh, I just feel like the two are different enough and that the loss of the moves removes a lot of the fun using her for me. But in the end, it's your character.Zero-Sennin said, April 03, 2012, 01:29:52 am-I asked several people to do it; no one had the time to get it done.I might do it if you haven't gotten anything by the time I finish Chun-Li's update. i could also do one for hibikiZero-Sennin said, April 03, 2012, 01:29:52 am-No.-And no.-nooooooooooooooooooooooooooooooooooooooZero-Sennin said, April 03, 2012, 01:29:52 am-It doesn't knock down in CvS2 or LB2; it's a set up for QCF+P and other moves. I meant collapse, whoops. And I guess it doesn't do that in CvS2, I thought it did. I usually only play with her LB2 incarnation where it does cause collapse so that's where it must've come from.
Well, I'll keep your offer in mind. Knowing my luck, I'll probably have to take you up on it.Also, if the lack of blood distresses you you'll probably want to avoid Haohmaru when he comes out, he doesn't/won't have any either
Jmorphman said, April 03, 2012, 01:49:45 amIf this was still April Fool's I'd make a fake blood patch. LOL do it anyway.
Thanks.Also, a quick heads-up: I'm trying to address the Reppuukyaku problem still, but for now it looks like the actual command will have to be 2K or 3K with no directional input, while kick throw will be LK+MK while holding Back or Fwd.Not ideal, I know, but it's my fault for not doing throws the old school way I guess.
About the small portraits mmm... maybe I could give you a hand with that And you didn“t asked everyone
MightyKombat said, April 02, 2012, 10:46:13 pmHuh. What.It IS the Maki from Final Fight 2.I meant the FF2 style Maki, 16-bit char.
Saikoro said, April 03, 2012, 01:58:14 amJmorphman said, April 03, 2012, 01:49:45 amIf this was still April Fool's I'd make a fake blood patch. LOL do it anyway.Excessive blood plz.
Saikoro said, April 03, 2012, 01:58:14 amJmorphman said, April 03, 2012, 01:49:45 amIf this was still April Fool's I'd make a fake blood patch. LOL do it anyway.Yes please
R. Mika :- Typo in the readme for Rainbow Hip Rush.- Strange system stuff, I can run by tapping F,UF and holding UF. She'll run and not jump.- Her jumping taunt would feel so much better with landing sounds, even though I recall SFZ doesn't have that.
feels weird that she doesnt have the guy school of martial arts attacks, her running specials made her feel different while still being from the bushinryu martial arts style.Other than that not really much to add to what was said. good work.
Cybaster said, April 03, 2012, 09:45:26 pmR. Mika :- Typo in the readme for Rainbow Hip Rush.- Strange system stuff, I can run by tapping F,UF and holding UF. She'll run and not jump.- Her jumping taunt would feel so much better with landing sounds, even though I recall SFZ doesn't have that.-Fixed.-Fixed.-You are correct; there were none in SFA3. I'll add them at some point.Iced: One of these days, I figure I'll get this "alternate moveset" thing to not feel so strange for people. Thank you for the compliments though, I appreciate it.Also in response to all the silly conversation that went on earlier: blood patches will be punished with DIE THE DEATH(or something, I don't actually care that much :^|)
These are some great characters, very fluid and I like the different move-set, it gives the user something new to play with/master. Ill be keeping a keen eye on all of your future releases.