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making the animations of a fighting game sprite,any methods can some share here  (Read 11233 times)

Started by darkzero779, January 19, 2011, 01:53:42 am
making the animations of a fighting game sprite,any methods can some share here
#1  January 19, 2011, 01:53:42 am
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well ive been wonderen about everyone animating the fighting game sprites idk much of anyones own methods come and share some here oh and you can post processes and wips of your sprites and your animations to show me your ways and if any helps ill be eternaly greatfull.....im sorry if this sounds stupid to post but im just fustrated on my spriting skills
Trying to figure out what to do...
Re: making the animations of a fighting game sprite,any methods can some share here
#2  January 19, 2011, 06:10:28 am
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Personally, if the animation is a bit complex (like rotation and stuff) I'll just draw it really crappily without detail and stuff and then see if it animates properly... if it does, then I'll take the time to go over each frame and redraw it properly. Last but not least, ensure that everything's smooth, like adding final touch-ups to lighting and detail to make sure it looks smooth from one frame to the next. Hopefully that's a clear explanation, but if it isn't I can try to whip up an example (See the link in my signature for a final piece).
Check out my animation! http://www.youtube.com/watch?v=2Y-4NQiSd9U

Current WIPs: Pegasus Seiya 5th Cloth (3rd for the Anime).
Project Thread: http://mugenguild.com/forum/topics/pegasus-seiya-5th-cloth-project-page-144581.0.html

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Re: making the animations of a fighting game sprite,any methods can some share here
#3  January 19, 2011, 06:48:27 am
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I have finished every frame before going to the next one but I'm not going to do that any more. so I don't recommend it.
Re: making the animations of a fighting game sprite,any methods can some share here
#4  January 19, 2011, 04:46:46 pm
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I have finished every frame before going to the next one but I'm not going to do that any more. so I don't recommend it.


i see well idk if i can but ill think about it if none others share what they know but even for attaks but i also have another problem making a stance/idle breathing motion,that gives me a huge problem,and worse its making a stance of one of my series ocs sprites thats the problem i wanted to make him a mugen character but sadly thie animations and the stance is the problem for me i have no idea what kind he should have and such heres one of my ocs old drawings in deviantart,read the info below to know how i got him down sofar okay?    http://darkzero779.deviantart.com/art/daren-costume-1-186192167?q=gallery%3Adarkzero779%2F24000869&qo=67                               oh and rehat program should i use to make the roughs and stuff,flash,photoshop,graphicsgale,thats all the ones i got for pixel art,but i dont use ms paint peroid but i used to practice editing but not anymore cause i get fustrated with ms paint
Trying to figure out what to do...
Re: making the animations of a fighting game sprite,any methods can some share here
#5  January 19, 2011, 08:07:01 pm
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Personally, if the animation is a bit complex (like rotation and stuff) I'll just draw it really crappily without detail and stuff and then see if it animates properly... if it does, then I'll take the time to go over each frame and redraw it properly. Last but not least, ensure that everything's smooth, like adding final touch-ups to lighting and detail to make sure it looks smooth from one frame to the next. Hopefully that's a clear explanation, but if it isn't I can try to whip up an example (See the link in my signature for a final piece).
well i seen it but i dont get much of the process demonstration but i do some a bit but can you give me another example to see know alittle more detail example..well not very detailed if you dont want to do that
Trying to figure out what to do...
Re: making the animations of a fighting game sprite,any methods can some share here
#6  January 19, 2011, 08:23:27 pm
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You can sprite in a program called paint.net
Try photoshop for effects but you can make them in paint.net too

To make him breath try expanding and contracting the chest. I'm seen that in a cyclops animation.

I like like idea of ultimate fighting life form.
Re: making the animations of a fighting game sprite,any methods can some share here
#7  January 20, 2011, 04:01:56 pm
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You can sprite in a program called paint.net
Try photoshop for effects but you can make them in paint.net too

To make him breath try expanding and contracting the chest. I'm seen that in a cyclops animation.

I like like idea of ultimate fighting life form.



heh thanks but you know i tried paint.net once it doesent do well for me IDK HOW TO USE IT AT ALL :c sorry
Trying to figure out what to do...
Re: making the animations of a fighting game sprite,any methods can some share here
#8  January 20, 2011, 04:51:35 pm
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I use photoshop, first I set the image interpolation to nearest neighbor

I use a solid colors first (imagine silhouette) to make the mass of the character (1flesh tone for exposed skin, 1hair tone, 1clothing tone) without any further details, then make it in layers, to check the flow of the movement. I use warp tool to slightly deform, or make the pose more fluent if needed
Re: making the animations of a fighting game sprite,any methods can some share here
#9  January 21, 2011, 06:57:13 pm
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I use photoshop, first I set the image interpolation to nearest neighbor

I use a solid colors first (imagine silhouette) to make the mass of the character (1flesh tone for exposed skin, 1hair tone, 1clothing tone) without any further details, then make it in layers, to check the flow of the movement. I use warp tool to slightly deform, or make the pose more fluent if needed



hmm intresting but i think i dont get much,your saying like a animated silhouette right?idk if i can animate do you think studying basi animated sprite like marvel vs capcom,street fighter alpha,or darkstalkers??
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Re: making the animations of a fighting game sprite,any methods can some share here
#10  January 22, 2011, 06:23:30 am
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Let's make it easier. Can you show me a single frame of a sprite you've done? I'll go ahead and show you how to animate it, phase by phase.
Check out my animation! http://www.youtube.com/watch?v=2Y-4NQiSd9U

Current WIPs: Pegasus Seiya 5th Cloth (3rd for the Anime).
Project Thread: http://mugenguild.com/forum/topics/pegasus-seiya-5th-cloth-project-page-144581.0.html

Sketches: 63%
Lineart: 63%
Shading: 0%
Programming: 0% (looking for a programmer)
Re: making the animations of a fighting game sprite,any methods can some share here
#11  January 22, 2011, 11:13:58 am
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use pencil and paper to design your animation, I find that easier to imagine than drawing directly as pixelart, draw it simple just a couple of circles and ovals to form a figure, and the flow of the hair or clothes is needed, if everything looks OK on paper, then by using that doodle as inspiration, try to create the pixelart form.
Re: making the animations of a fighting game sprite,any methods can some share here
#12  January 22, 2011, 11:46:11 am
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Spoiler: work my way from things like this (click to see content)

Spoiler, click to toggle visibilty
[/center]
Re: making the animations of a fighting game sprite,any methods can some share here
#13  January 31, 2011, 03:23:54 am
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well....ive been trying a trial and error one day and i made this on the random phase its i guess a trial and error let me know what yall think and let me know how i can keep improving and ill have a full sprite soon i just have to decide to post one of my old ones or make a new one ......but either way i made the rough animation with graphicsgale ..... --;

edit: this is not an attack its some stance i was trying to make for one of my karagu series ocs  --;
Trying to figure out what to do...
Last Edit: January 31, 2011, 03:50:26 pm by darkzero779
Re: making the animations of a fighting game sprite,any methods can some share here
#14  January 31, 2011, 09:32:12 am
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animation is fluent enough, but angle wise I don't really feel it is useful in game ( I mean if you want to make it into attack of your character) because the range is very short, and it is like the character is standing on 45degree facing the camera, should face the opponent more
Re: making the animations of a fighting game sprite,any methods can some share here
#15  January 31, 2011, 03:57:03 pm
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animation is fluent enough, but angle wise I don't really feel it is useful in game ( I mean if you want to make it into attack of your character) because the range is very short, and it is like the character is standing on 45degree facing the camera, should face the opponent more



the reason i made this animation so i can make a fighting stance for one of my ocs from my series karagu named ken-ken youshimitzu i wanted to let him have a stance alittle similar to liu kangs mk armageddon/deception stance(the first one in deception dont remember whats it was called)or tekkens law(which seemed to be alittle more intresting to study to animate a 2d version for ken but sadly i didnt use or had any reference exccept a 3d rip animation of liu kangs staces from the mk warehouse site i was going to try to use it as a ref but i forgot to and dont remember where i put the dang thing  :S
Trying to figure out what to do...
Re: making the animations of a fighting game sprite,any methods can some share here
#16  January 31, 2011, 04:58:36 pm
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for a fighting stance, maybe it should be much slower, and maybe not too much on the leg, I mean the upper body and arm might do that kung fu move, but the lower body should be a little calmer without shifting body weight so much. imo
Re: making the animations of a fighting game sprite,any methods can some share here
#17  January 31, 2011, 09:15:06 pm
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for a fighting stance, maybe it should be much slower, and maybe not too much on the leg, I mean the upper body and arm might do that kung fu move, but the lower body should be a little calmer without shifting body weight so much. imo

well to be hinset idk what your meaning by the lower body and all that i understand the slower part but you know ill just try to find the liu kang stance animation and use it as a base ill give credit for the mk warehouse for it and well i was also expecting more from the 3d animations they add to the mk deception character info and stuff when i saw them..they had a few stances for  a couple of chars like dark raiden,kobra,liu kang,hotaru,jax(unchained psp version),idk if they got more of them for the rest but i do wish i can make 3d animations from my games like that but idk how to really....i woauld also like to know to do that myself,but you know im trying to get setteled with a mugen character making project i delayed and just started back this year but sadly my animating has gotten far worse that i knew how before and i dont know how to fully animate much,but i didnt know any methods that work well and thats was one of the biggest reasons i canceled it or well delayed it,shure i could make edits,or make a mugen char out of a gamecharacter that was not made as ne yet but 1)i dont like editing peoples things(although i feel ill have to) and 2)as far as i can think who hasent made a game character  as one... :(
Trying to figure out what to do...
Re: making the animations of a fighting game sprite,any methods can some share here
#18  January 31, 2011, 11:19:24 pm
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There are actually a couple of ways to go about this. I would suggest either less movement in the front arm, or straighten his back, and give him more bounce in his step. The main problem is that his front arm is too animated for the stance.  You would have to either get more movements in the rest of his limbs, to show an energetic character, or make the front arm more subtle for a more relaxed stance.
Re: making the animations of a fighting game sprite,any methods can some share here
#19  February 01, 2011, 12:02:53 am
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There are actually a couple of ways to go about this. I would suggest either less movement in the front arm, or straighten his back, and give him more bounce in his step. The main problem is that his front arm is too animated for the stance.  You would have to either get more movements in the rest of his limbs, to show an energetic character, or make the front arm more subtle for a more relaxed stance.



well ill try to remake it soon but im still not very very good with my animation skills  and dont feel very confident but im trying
to practice some of the methods people has shared on my post and thanks i guess i do need to improve the motion and nice animated pic :)
Trying to figure out what to do...
Re: making the animations of a fighting game sprite,any methods can some share here
#20  February 08, 2011, 06:05:47 pm
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Best thing to start learning how to animate is to download some sprite packs of characters that have been already made. Look through them and see what they did. Some are really detailed like SF3 and some are cut down like GG. See the angle of the character and from there either try to make your own or do the same animation but using your character. Once you get the feel of it you should be fine. Now FX is a whole other muscle of the brain lol I cant tap into that as of yet.
Re: making the animations of a fighting game sprite,any methods can some share here
#21  February 10, 2011, 04:19:52 am
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Best thing to start learning how to animate is to download some sprite packs of characters that have been already made. Look through them and see what they did. Some are really detailed like SF3 and some are cut down like GG. See the angle of the character and from there either try to make your own or do the same animation but using your character. Once you get the feel of it you should be fine. Now FX is a whole other muscle of the brain lol I cant tap into that as of yet.
this one + keep it simple. I know what it means to begin with great ambition and ending with no contracts, no money, no nothing.
Re: making the animations of a fighting game sprite,any methods can some share here
#22  February 10, 2011, 04:30:33 am
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Now FX is a whole other muscle of the brain lol I cant tap into that as of yet.
Adobe After Effects +  Solids, motion blur, alpha channels, transfer modes, tweening, particles, etc. It's not that difficult if you know the basics of AE.
Re: making the animations of a fighting game sprite,any methods can some share here
#23  February 11, 2011, 05:19:15 am
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Quote
Adobe After Effects +  Solids, motion blur, alpha channels, transfer modes, tweening, particles, etc. It's not that difficult if you know the basics of AE.

Well there you go lol. Took me long enough to get my style in spriting. I cant take that time to learn something else right now in the middle of doing my character. until then, ill be clueless. Ill leave it to who ever wants to do FX for me. takes a load off of me lol

Quote
this one + keep it simple. I know what it means to begin with great ambition and ending with no contracts, no money, no nothing.

Yeah dont be like me. I really went from 0~50~100 couldnt help myself. but as for me it was worth it.
Re: making the animations of a fighting game sprite,any methods can some share here
#24  February 14, 2011, 01:21:23 am
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Best thing to start learning how to animate is to download some sprite packs of characters that have been already made. Look through them and see what they did. Some are really detailed like SF3 and some are cut down like GG. See the angle of the character and from there either try to make your own or do the same animation but using your character. Once you get the feel of it you should be fine. Now FX is a whole other muscle of the brain lol I cant tap into that as of yet.

okay ill try that thanks man :) and well idk about fx i can mae some for art but i never was able to know how to make the animations..i got lots of sprites downloaded from games like gg and sf3 so ill try to soon but till then got other stuff to worry about but ill practice whenever i get the time cause i want to improve on all my skills before the year ends or at least before anything elese goes wrong for me.....and yeah it stinks that i never got to go to at least colluges like the art institutes and fullsail university,but i fel im better off how im getting on for now and i know ill make it someday im glad i have internet to know all the proffessionals and other individual artists spriters and more :D
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Re: making the animations of a fighting game sprite,any methods can some share here
#25  February 14, 2011, 03:00:20 am
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Why don't you look at the character in the game and watch his stance. Then draw the movements with simple shapes.
at least you are basing your character off of something that is already around.
Re: making the animations of a fighting game sprite,any methods can some share here
#26  February 14, 2011, 03:28:52 am
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Why don't you look at the character in the game and watch his stance. Then draw the movements with simple shapes.
at least you are basing your character off of something that is already around.
thats the problem idk how ill pulll it off since mk deception and arrmaggedon is 3d and i cant control the speed....
and well the one i want to start first  i cant seem to find a great  stance for him.....ken i know,kolby i know,elex,and zethmness but theirs are based on 3d game char stances heres the list
kolby(ssbb mario stand)
elex(ssbb luigi stand)
ken(liu kang mk deception)
zethmness(mk armageddon dark raiden first stance)
daren(??????)dont know for him but i want his more original for him
Trying to figure out what to do...
Re: making the animations of a fighting game sprite,any methods can some share here
#27  February 15, 2011, 06:31:02 am
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Well even if you can't control the speed you should be able to get the stance right after watching it for a while.
Re: making the animations of a fighting game sprite,any methods can some share here
#28  February 15, 2011, 04:53:30 pm
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can't u capture the screen or record it as movie in a static angle where you can learn the movement
Re: making the animations of a fighting game sprite,any methods can some share here
#29  February 15, 2011, 07:58:29 pm
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can't u capture the screen or record it as movie in a static angle where you can learn the movement


thats another problem one idont have mk armmageddon,nor ssbb(my bro has a wii for it but f-ed up and tore it up)
my laptop dont have the exact power to play ps2 games well(well sofar i tried sc3 on the new beta version of pcxs2 and stuff and it went alot more faster and well,kinda but still way too slow and stuff,but wii games idk if thall work,i cant afford new parts and stuff for that stuff i should be lucky to even have it play at all) and idk any other way but ill just wing it the way some others have told me (and you said to me)sofar ill have a new animation or somthing posted here in the thread soon,but till then my head is hurting and im in a stress cause of my artwork right now(yes i do digital art and stuff more than spriting ,but i still,like it)have alot of new ides to get on to and yet some i havent finished yet...... :'( i just hope in the end of this year im almost as good as any other proffisionals out there  but idk if ill go well for me hek im mostly in deviantart..but i should be more serious and active(that and well since last week saturday i had to work on my grandparents private lands and it took alot out of me and stuff...)so i feel i should layoff my laptop a bit more till i get over my migraines........
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Re: making the animations of a fighting game sprite,any methods can some share here
#30  February 16, 2011, 07:20:05 pm
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youtube, print screen, copy-paste. Ta da. Remember, the 3D effect is just an illusion. It's still shown on a 2D space (tv screen). KOFXII was drawn by spriting over 3D models. You can do it.
Re: making the animations of a fighting game sprite,any methods can some share here
#31  February 17, 2011, 12:59:26 am
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Here's a animated capture of Liu Kang's pose from MK Armageddon. It's from the MK Wikia page:



You're welcome :D
Check out my animation! http://www.youtube.com/watch?v=2Y-4NQiSd9U

Current WIPs: Pegasus Seiya 5th Cloth (3rd for the Anime).
Project Thread: http://mugenguild.com/forum/topics/pegasus-seiya-5th-cloth-project-page-144581.0.html

Sketches: 63%
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Shading: 0%
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Re: making the animations of a fighting game sprite,any methods can some share here
#32  February 18, 2011, 03:03:06 am
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Graphicus thanks  :D i really apreciat it ^-^ i wonder how they got it nearly   perfected  this capture anyway?
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Re: making the animations of a fighting game sprite,any methods can some share here
#33  March 12, 2011, 12:02:16 am
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hey guys been through alot and well needed to get back on my art but i have tried two times to make my animations for a new sprite but here are the animations there not the final versions no...but there general ideas of what im making just like a comic,drawing,etc.

heres one
and this
sadly i cant make my sprites idle animated well but ill practice anyway so dont worry.....heres the sprite with and with out the glow


letme know what ya think....
Trying to figure out what to do...
Last Edit: March 12, 2011, 04:09:55 am by darkzero779
Re: making the animations of a fighting game sprite,any methods can some share here
#34  March 12, 2011, 02:00:21 am
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They're great!

The animation is great although the body becomes a bit bigger during the animation, though... it's a skecth, so I guess it doesn't matter, but I just wanted to let you know in case you decided to follow it TOO closely.

Since the design is a bit complex (in a really good way. Seriously, I love it), you might want to start drawing it without detail (such as leaving out the cloth folds and face, and any buttons or gizmos or lights attached to the armor), animate everything smoothly, and then add them at the end. That's my suggestion, though. If you need more clarification, let me know.
Check out my animation! http://www.youtube.com/watch?v=2Y-4NQiSd9U

Current WIPs: Pegasus Seiya 5th Cloth (3rd for the Anime).
Project Thread: http://mugenguild.com/forum/topics/pegasus-seiya-5th-cloth-project-page-144581.0.html

Sketches: 63%
Lineart: 63%
Shading: 0%
Programming: 0% (looking for a programmer)
Re: making the animations of a fighting game sprite,any methods can some share here
#35  March 13, 2011, 06:39:02 pm
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They're great!

The animation is great although the body becomes a bit bigger during the animation, though... it's a skecth, so I guess it doesn't matter, but I just wanted to let you know in case you decided to follow it TOO closely.

Since the design is a bit complex (in a really good way. Seriously, I love it), you might want to start drawing it without detail (such as leaving out the cloth folds and face, and any buttons or gizmos or lights attached to the armor), animate everything smoothly, and then add them at the end. That's my suggestion, though. If you need more clarification, let me know.



thans so much Graphcius  and will do if i need any more clarification...and well i did make them one in grapicsgale and other with photoshop(one doing the spin kick) well idk what o shoiud make my animations with fully...but the drawing of my char with no detal at all...hmm,i never thought of doing it like that but mayby i can be shown a demonstration or example fot that at least...again thanks deeply apreciated and i made these without any refrence
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Re: making the animations of a fighting game sprite,any methods can some share here
#36  March 14, 2011, 12:06:29 am
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I used to take a first sprite, edit it a little and get a smooth animation, moving a bit the shading.
I still use this method now, and I always get a good animation. But I'd rather sprite fast chars, who always need only 3 or 4 sprites per single hit. Another method is to use animations from a fighting game, for example Naruto Ultimate Ninja Storm 2. To sprite Killer Bee's attacks I only had to redraw his poses while attacking. And that always happens to be a cool looking attack.
Re: making the animations of a fighting game sprite,any methods can some share here
#37  March 14, 2011, 02:36:55 am
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I used to take a first sprite, edit it a little and get a smooth animation, moving a bit the shading.
I still use this method now, and I always get a good animation. But I'd rather sprite fast chars, who always need only 3 or 4 sprites per single hit. Another method is to use animations from a fighting game, for example Naruto Ultimate Ninja Storm 2. To sprite Killer Bee's attacks I only had to redraw his poses while attacking. And that always happens to be a cool looking attack.

wow that sounds like a awsome method i wonder why noe made a tutorial about you said ?at least i think they didnt(whenever i have time would ya like to show me a example)....but anyway thanks for the tip....
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Re: making the animations of a fighting game sprite,any methods can some share here
#38  March 14, 2011, 06:54:41 am
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shifting an already finished sprite is great for fillers but not for the key animation I think, otherwise you'll get lazy and the movement looks so obviously made of recycled sprites.
Re: making the animations of a fighting game sprite,any methods can some share here
#39  March 14, 2011, 08:07:33 pm
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shifting an already finished sprite is great for fillers but not for the key animation I think, otherwise you'll get lazy and the movement looks so obviously made of recycled sprites.


i see well okay i wont but i dont use existing sprites much for editing letalone much of anything..but well i guess thats why i never thought of making kofxii sprite edits of chars,but oh well..oh and what do ya mean fillers?anyway i understand
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Re: making the animations of a fighting game sprite,any methods can some share here
#40  April 07, 2011, 05:01:27 am
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Re: making the animations of a fighting game sprite,any methods can some share here
#41  April 07, 2011, 06:01:31 am
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That looks great :)
Check out my animation! http://www.youtube.com/watch?v=2Y-4NQiSd9U

Current WIPs: Pegasus Seiya 5th Cloth (3rd for the Anime).
Project Thread: http://mugenguild.com/forum/topics/pegasus-seiya-5th-cloth-project-page-144581.0.html

Sketches: 63%
Lineart: 63%
Shading: 0%
Programming: 0% (looking for a programmer)
Re: making the animations of a fighting game sprite,any methods can some share h
#42  April 07, 2011, 08:25:48 am
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Now I think you are definitely on the right track. Keep it up man. :)
Re: making the animations of a fighting game sprite,any methods can some share h
#43  April 07, 2011, 03:12:59 pm
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Diepod : thank you very much i feel this will work out and im having some good thought about using flash :) do ya think so anyway?
cause i felt i could animate like that and it might be the problem about my animating  i guess i needed flash to make my ik animations for my character :D

Graphicus : thanks i apreciate it and i thank phitus from deviantart for the basic frame by frame animation demonstration :)

for that ill show yall a list of my possible movelist for daren james

.light punch (stand)
.strong punch(stand.and a uppercut for crouching strong punch)
.aura flux sphear
.budokai basic 3 punch combo
.sliding kick
.seizma kick
.reverse roundhousing
.yoha double dragon punch
.slashing cannonball attack
.light kick..
.strong double kick
.power up
special combo.dark drive striking roullete...
kolby attack special(helper)
royal paralizing smack(helper.zethmness)
.grappling throw
.side ribcage breaker
.matter controll machinegun arua flux gauntlet barrage
.sneaky warp
these are my possible list of move list form my daren oc from karagu for mugen and flash games :D.....
Trying to figure out what to do...
Re: making the animations of a fighting game sprite,any methods can some share here
#44  April 07, 2011, 04:08:42 pm
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I just wanted to share two examples of how I build animations:

Spoiler, click to toggle visibilty

Using other characters animations as a base
Spoiler, click to toggle visibilty
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: making the animations of a fighting game sprite,any methods can some share here
#45  April 07, 2011, 06:31:44 pm
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Woah......I learn new technique today~~~ :)
Re: making the animations of a fighting game sprite,any methods can some share here
#46  April 08, 2011, 12:41:34 am
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rizal_upsi :im glad youre getting to like me oh and nice idle animations in your signature bottom....edit  howd ya animate them like that anyway?
Thedge :awsome thanks for  showing me :D

man im leaning lots of trix and methods for animations and sofar if i keep improving ill be a good enough like you guys :) ......
i hope one of my animation process gets improved ...
Trying to figure out what to do...
Last Edit: April 08, 2011, 11:04:37 pm by darkzero779
Re: making the animations of a fighting game sprite,any methods can some share here
#47  April 10, 2011, 03:27:20 am
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Actually that's one of the things I learned from Thedge - Making from scratch is a lot easier than trying not to break something in an existing sprite (I used to think the opposite)
"We live in a world of perpetual outrage"
Re: making the animations of a fighting game sprite,any methods can some share here
#48  April 10, 2011, 08:46:39 am
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Re: making the animations of a fighting game sprite,any methods can some share here
#49  April 23, 2011, 02:12:07 am
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heres another wip made with flash xD
USE A SIMPLE METHOD ON FRAME BY FRAMING BASED ON SOME ANIMATIONS BY THIS GUY
http://www.phitus.deviantart.com/

It was a bit lazy...I expected something else.
yeah i know but ifeel ill help me out anyway anyhow so im still doing scratch stuff so well.....sigh im just fustrated as hek about all my stuff i starting to animate better alittle bit by bit..
but i fear ill fail my mugen char that why i kept discontinuing and remaking darens oc sprite :( i just dont know how to get them..
i dont want to make a oc of mine look like a knockoff of anything..
.just a inde form oc at least..
and i feel i cantnot stand lightsources of all art,it really annoys me now...
i like the kofxii shade style,but i cant stand the process of it...

no need to show me i knw already about it...butto be alittle honest,making a kofxii shading is to me...
well makes me more sad about myself than ever...and i cant even tell if i make a sprite of
a certian sizes...
how many frames should i make,or what frame methods..
 or if i should use sfa animation for a 267 px tall sprite..
Trying to figure out what to do...
Re: making the animations of a fighting game sprite,any methods can some share here
#50  April 24, 2011, 03:08:44 am
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I don't really have any advice, but I wish you good luck. This character looks really cool, and the sketchy animations aren't too bad IMO. :)

I think that punch animation would look fine if you drew over it - as long as each frame was mostly redrawn.
http://mugenguild.com/forum/topics/quacks-fighting-gameish-spriteland-129571.0.html
My art thread ^

LunchPolice is my name on other forums. You can still call me Quack here, though.
Re: making the animations of a fighting game sprite,any methods can some share here
#51  May 03, 2011, 01:56:30 am
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I don't really have any advice, but I wish you good luck. This character looks really cool, and the sketchy animations aren't too bad IMO. :)

I think that punch animation would look fine if you drew over it - as long as each frame was mostly redrawn.

aww,but thanks so much for telling me that :D okay another few questions

if i do make the sketch animations by paper and pencil,which i can im just so shy about it.... i would love to see your pencil drawn plots .....
but after seeing a  few old posts well .....can anyone
uhh...can anyone show me how to make make things like a pixel like lineart,in flash and in illustrator im still learning...
 
but,i feel i should also learn how to make some pixel works in flash and illustrator plz plz..
 i would love to see and know
methods on that :D
Trying to figure out what to do...
Re: making the animations of a fighting game sprite,any methods can some share here
#52  May 03, 2011, 03:35:56 pm
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Re: making the animations of a fighting game sprite,any methods can some share here
#53  May 04, 2011, 02:54:12 am
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Well im still getting through things,like for starts..
My hometown  and all  of the state of alabama...was hit by tornados in the 27th..my
 homes roof and backrooms are trashed,but im still able to live in it and such,for now..
and it has power and water still...
andyway i got more things,but more on spriting then just the animations
im having some bothersome thing of my character sizes in the pixel art form and other media....
idk  what heights,or how tall cpeople are much(except the 8 heads tall or whatever crap)
i still dont get it...but if i can get any reference or help with the
 understanding how tall chars from games and my own are and should be in pixel form....

and also i fear about making many frames of the animations....

i dont want to make 2,000 sprites for one char,nor do i want to make it look cheap with hardly any frames in the attacks

and i afraid of having to cleanup the mess of my works (like white spekles in the image....)
and i make my char in FF the pallete will give me more headaches and nightmares,and make m char look horrible...

what do you guys have for me about that,im worried about those problems

Hope you can read my crappy typing, trust me my hand writting is twice as worse  --;
Trying to figure out what to do...
Re: making the animations of a fighting game sprite,any methods can some share here
#54  May 04, 2011, 05:33:15 am
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You can't use pixels in flash. You can only use vector images and bitmap images. (See Vector graphics and Raster Graphics)

To use it to help you make animated sprites, you can draw brush lines, then animate them by drawing each image, or by rotating/moving the(separated) parts like capcom did with their sprites. When you're ready to get the "sprites", go to export move as gif/avi/png.

You now have images with pixels and only the colors you gave them.

edit: make sure you turn off smooth
Last Edit: May 04, 2011, 05:48:14 am by Edtion
Re: making the animations of a fighting game sprite,any methods can some share here
#55  May 11, 2011, 02:57:13 am
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Re: making the animations of a fighting game sprite,any methods can some share here
#56  May 25, 2011, 02:39:49 am
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Trying to figure out what to do...
Re: making the animations of a fighting game sprite,any methods can some share here
#57  May 29, 2011, 08:51:58 pm
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Re: making the animations of a fighting game sprite,any methods can some share here
#58  May 30, 2011, 03:32:32 pm
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You can't use pixels in flash. You can only use vector images and bitmap images. (See Vector graphics and Raster Graphics)

To use it to help you make animated sprites, you can draw brush lines, then animate them by drawing each image, or by rotating/moving the(separated) parts like capcom did with their sprites. When you're ready to get the "sprites", go to export move as gif/avi/png.

You now have images with pixels and only the colors you gave them.

edit: make sure you turn off smooth

That some good insight of the raster and vector graphics. Thanks Edtion. Good thing we got information and not that Poison Ivy sprite you were showing off because you think your too good to be true and stuff. Anyway, thanks for the insight on these two.
Re: making the animations of a fighting game sprite,any methods can some share here
#59  May 30, 2011, 07:32:31 pm
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I made a lot of typos in the post and
What are you talking about  o_O, in my posts for her, I said that she was only a really quick example showing that flash can make smooth pixels from vectors and that she was not meant to look good.

And besides, I posted that on May 03. On May 22 I was reading a thread and someone was asking questions about how flash could possibly help them make a sprite, so I clicked reply but instead of re-explaining it to them, I made an example in less than 45 minutes without much of any effort. I later realized that she was qualified to enter that hd contest that no one entered yet, so I made an entry <_<.
Re: making the animations of a fighting game sprite,any methods can some share here
#60  June 24, 2011, 12:13:33 am
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hey guys been along time since i posted on here but i dont have a animation practice on me right  now but im leting ya know (if noticed,im still alive..)



on june 2nd it was my 19th birthday.....and this months been annoying more than ever....
but its fine,except its hurricane season right now and its been cloudy and storming around my messed up town (the tornado hits in the 27th i mean)

so i thank yall sofar for the tips and site posts... and editon i already knew about the vector and raster diffrences...

and well i heard if you make a char in flash and use a swf viewer and then put the quality in low you can printscreen and edit  it into a full pixel sprite....
Trying to figure out what to do...
Re: making the animations of a fighting game sprite,any methods can some share here
#61  July 14, 2011, 02:30:18 am
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*Edtion*

My 18th birthday was May 26  :).

P.S.
@Real Bastard
I didn't read your post carefully when I made that response.  I posted that Poison Ivy sprite...three times (plus a fourth at an anonymous site)
1. KoF XII sprite thread, which is what that sprite was made as a test for.
2. In an argument with dmaverick in AHRIMANES thread to show that I wasn't trying to make straight renders.
3. My deviantart profile (and my website too if that ghost site matters).
The fourth was in a sprite collection page that was hosting works without permission (I just added mines there, you'd never notice it unless you go to the text that says 'xiiivy.png')

My response to your post was when I thought you were talking about that crappy morrigan sprite/vector I made and entered in a contest.
Last Edit: July 14, 2011, 02:35:24 am by Edtion
Re: making the animations of a fighting game sprite,any methods can some share here
#62  August 02, 2011, 06:43:19 am
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Well been a while since i continued this thread,but here are some practices
there wips but here.
 


Though off thread again but here are some sprites. chars and one set of textures..


Trying to figure out what to do...