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Makoto Nanaya (blazblue) on MUGEN (Read 13598 times)

Started by gameboysp13, October 24, 2010, 09:53:36 am
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Makoto Nanaya (blazblue) on MUGEN
#1  October 24, 2010, 09:53:36 am
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Re: Makoto Nanaya (blazblue) on MUGEN
#2  October 24, 2010, 11:29:59 am
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Yeah, everybody knows the sprites are there, since the guys who ripped them posted on this forum at first.
Now, make the character if you want it so much.
Thanks, have a nice day.
Re: Makoto Nanaya (blazblue) on MUGEN
#3  October 24, 2010, 04:31:08 pm
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I think people should just make a Makoto Nanaya Shiki.
kthxbai
Re: Makoto Nanaya (blazblue) on MUGEN
#4  October 24, 2010, 04:49:14 pm
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NHK made Makoto, 9 made Nanaya, and Koopakoot made Shiki.
Mix the 3 characters, and you'll get Makoto Nanaya Shiki. :haw:

GOH

Re: Makoto Nanaya (blazblue) on MUGEN
#5  October 24, 2010, 05:21:12 pm
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Re: Makoto Nanaya (blazblue) on MUGEN
#6  October 24, 2010, 06:43:51 pm
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Yeah, everybody knows the sprites are there, since the guys who ripped them posted on this forum at first.
Now, make the character if you want it so much.
Thanks, have a nice day.

And use english sounds.

Send me a PM if you decide to add me on PSN, so I don't mistake you for a random Friend whore.
Re: Makoto Nanaya (blazblue) on MUGEN
#7  October 24, 2010, 06:51:57 pm
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And don't forget to NOT make accurate CLSNs.
Also, send me a beta when you're almost done.
Re: Makoto Nanaya (blazblue) on MUGEN
#8  October 25, 2010, 03:44:38 am
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Looks like I will bring Makoto Nanaya to mugen 1.0. what is the best tools when getting started? :D
Re: Makoto Nanaya (blazblue) on MUGEN
#9  October 25, 2010, 10:13:55 am
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Re: Makoto Nanaya (blazblue) on MUGEN
#10  October 25, 2010, 10:17:05 am
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Re: Makoto Nanaya (blazblue) on MUGEN
#11  October 26, 2010, 03:01:00 pm
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lol blazblue in mugen
Re: Makoto Nanaya (blazblue) on MUGEN
#12  October 26, 2010, 03:45:10 pm
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Re: Makoto Nanaya (blazblue) on MUGEN
#13  October 26, 2010, 04:11:41 pm
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Yeah right.

Anything Blazblue is too hard for anyone in this community. ::)
Re: Makoto Nanaya (blazblue) on MUGEN
#14  October 26, 2010, 04:14:22 pm
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It's not like Blazblue is a very complicated game, so I don't see why not.
Re: Makoto Nanaya (blazblue) on MUGEN
#15  October 26, 2010, 04:20:19 pm
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It's not making it that's hard. It's getting it to feel right to anyone who has ever played the source.
Re: Makoto Nanaya (blazblue) on MUGEN
#16  October 26, 2010, 04:25:41 pm
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It's not making it that's hard. It's getting it to feel right to anyone who has ever played the source.

Well, Hakumen doesn't really use complicated combos like Noel. The thing about spending Magatama is probably easy to replicate. And his D move is just a counter (only D, 6D and 2D positions), unlike other character which have a lot of variations.

Of course, I'm referring to the CT version. I still don't have the CS.
Re: Makoto Nanaya (blazblue) on MUGEN
#17  October 26, 2010, 04:51:38 pm
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It's not making it that's hard. It's getting it to feel right to anyone who has ever played the source.

I suppose you could say that for any game, but fact is right now the people that are making Blazblue characters are the ones that don't know much about the game.  I guess people just don't care enough to bring them to Mugen.
Re: Makoto Nanaya (blazblue) on MUGEN
#18  October 26, 2010, 04:56:50 pm
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That's not the only thing.
People like K.O.D or Vans have started coding a BB charatcer (Hakumen and Ragna IIRC). However, they have hit a snag for various reasons :
- No way to get some of the data accurately. BB is not a game you run in MAME the same way you run KOF, and from which you can use Artmoney tables.
- Hitsparks and effects are coded as textures in the game, so it's not possible to use the original ones, and you need to create custom FX for each character.
- As for each new game, the first time you create a character for it, if you want to do things correctly, you have to build the system that goes with the character (and which can be used for other chars afterwards), and this takes a lot of time.

I don't know if any of them is working on a BB char right now, I don't think so.
But hey, you can always wait for Drowin's or Vyx's versions. :sugoi:
Re: Makoto Nanaya (blazblue) on MUGEN
#19  October 26, 2010, 05:02:21 pm
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Bah. Who needs that when you got Daimonmau?
Re: Makoto Nanaya (blazblue) on MUGEN
#20  October 26, 2010, 05:18:45 pm
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Or the silly Len edits.

GOH

Re: Makoto Nanaya (blazblue) on MUGEN
#21  October 26, 2010, 05:26:00 pm
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ya'll trolling them moojinz creators  ;P
Re: Makoto Nanaya (blazblue) on MUGEN
#22  October 27, 2010, 12:50:22 am
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Where to find the best tutorials for making characters on Mugen 1.0? I have much to learn but making characters for mugen 1.0+ could teach me a thing or two about coding and programming.
Re: Makoto Nanaya (blazblue) on MUGEN
#23  October 27, 2010, 12:51:57 am
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The docs that come with the engine, KFM's files also have comments here and there to help you.
Re: Makoto Nanaya (blazblue) on MUGEN
#24  October 27, 2010, 01:26:09 am
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The only thing that I could demand is a Samurai Shodown Hakumen.
Re: Makoto Nanaya (blazblue) on MUGEN
#25  October 27, 2010, 02:38:03 am
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oh god , this got to be a nightmare, not another one   --;
Re: Makoto Nanaya (blazblue) on MUGEN
#26  October 27, 2010, 05:45:52 am
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Re: Makoto Nanaya (blazblue) on MUGEN
#27  October 27, 2010, 06:01:04 am
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uguu
Last Edit: October 29, 2010, 12:19:44 am by The Pain Train Demoman
Re: Makoto Nanaya (blazblue) on MUGEN
#28  October 28, 2010, 08:40:48 pm
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<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.
Re: Makoto Nanaya (blazblue) on MUGEN
#29  October 29, 2010, 12:23:45 am
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Daimon's are pretty accurate! I mean, I always played Ragna and spammed the Death Spike! And used Faultless Defense! And did ugly Fatalities! and...   :P





uguu
Re: Makoto Nanaya (blazblue) on MUGEN
#30  November 04, 2010, 10:23:46 am
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i wish muteki will make a BB chars

GOH

Re: Makoto Nanaya (blazblue) on MUGEN
#31  November 04, 2010, 10:46:00 am
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Re: Makoto Nanaya (blazblue) on MUGEN
#32  November 04, 2010, 02:25:06 pm
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As far as I'm concerned, Muteki can drop off the Earth. That's a promise.