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Marco Rodriguez/Khushnood Butt Updated 8/13/13 (Read 11201 times)

Started by ~Hale "R@CE" Caesar~, August 09, 2013, 10:23:29 pm
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Marco Rodriguez/Khushnood Butt Updated 8/13/13
#1  August 09, 2013, 10:23:29 pm
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Hey what's up mugen guild its me R@CE AKIR@ back with another character that's different from what I normally make. Before I go into this character I would like to say that my old Wips are still being worked on, this character was started because of me being inspired by the CVS 3 Screenpack by Enlightend Shadow and the characters made by creators like J-Morph, Rajaa, Crazy Koopa, Divine Wolf, Pots and of course Infinite himself.

Marco Rodriguez/Khushnood Butt From Garou : Mark of the Wolves


Gameplay
Its just like Infinite's new characters with a little of my own twist to things but for the most part its the same.
He has all of his classic moves including newer ones done to fit this style of game play. EX moves of course and also 2 level 3 Hypers for now
Marco Has been Updated 8/13/13
Please Redownload

Config Features
*Air Combo's selectable in the config
*Palette Selector
*Added alt hitsounds in the config
*Added alt hitsparks in the config
*Added options to choose between Run or Dash

Anything that needs to be fixed should be of course pointed out in a respectable manner. Please respect that, and thank you :-)

Read me for References and Thanks
Spoiler, click to toggle visibilty

Get him here- http://infiniteff.forumotion.com/t391-marco-rodriguez-khushnood-butt#2523
Last Edit: August 13, 2013, 10:43:25 pm by ~R@CE AKIR@~
Re: Marco Rodriguez/Khushnood Butt
#2  August 09, 2013, 10:26:40 pm
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Ok, just tried him out, and I got only one thing to say: COTM
Thanks Watta for the sig and avi.
Last Edit: August 09, 2013, 10:40:29 pm by Quickfist
Re: Marco Rodriguez/Khushnood Butt
#3  August 09, 2013, 11:14:59 pm
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MAX version of Ryuko Ranbu use regular Afterimages and the MAX version of Midare Hien doesn't have any :P

Good job here by the way :)

Re: Marco Rodriguez/Khushnood Butt
#4  August 09, 2013, 11:43:25 pm
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Last Edit: August 09, 2013, 11:47:04 pm by ~R@CE AKIR@~
Re: Marco Rodriguez/Khushnood Butt
#5  August 09, 2013, 11:51:22 pm
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Its pretty good but Kyokugen Kohou wasn't a shoryu Reppa-style super in source.
Re: Marco Rodriguez/Khushnood Butt
#6  August 09, 2013, 11:55:41 pm
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Finaly! And it's awesome! Just as i expected :P
Though you could think about changing a bit run animation because it's a bit too static (upper body). Despite that char looks beautiful. Good work!
Re: Marco Rodriguez/Khushnood Butt
#7  August 10, 2013, 12:00:00 am
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Its pretty good but Kyokugen Kohou wasn't a shoryu Reppa-style super in source.

Thanks Might Kombat but my Marco was never meant to be source accurate.  In fact I don't make source accurate characters. Never have, never will. I thought I pointed that out in my wip thread. And its not the same like a shoryureppa because a shoryureppa has it where Ken will slides 2 times while on the ground doing his uppercut then on the final uppercut he goes up.

It's actually a good thing he's not source accurate because if he was, then all the newer moves he has would not be there. I mean the gameplay in general wouldn't be there. Just saying.....

Finaly! And it's awesome! Just as i expected :P
Though you could think about changing a bit run animation because it's a bit too static (upper body). Despite that char looks beautiful. Good work!

Thanks dude I kno but the thing is I dont know how to sprite, if anyone can make a better running animation in then I'll change it, until then he'll be stuck like that unless you guys want me to change it back to like I originally had it and make him only have dash.
Last Edit: August 10, 2013, 12:22:29 am by ~R@CE AKIR@~
Re: Marco Rodriguez/Khushnood Butt
#8  August 10, 2013, 12:04:29 am
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Oh okay then. Sorry.
Re: Marco Rodriguez/Khushnood Butt
#9  August 10, 2013, 12:08:04 am
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Oh okay then. Sorry.

Don't be dude, I hope you didnt take what I said in the wrong way man. If so I didnt mean it like that, I was just saying that so that others who think the same thing  will know too. Sorry about that dude lol
Re: Marco Rodriguez/Khushnood Butt
#10  August 10, 2013, 12:11:52 am
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Its alright. I actually thought you were a bit annoyed by that.

It is actually kinda different, too.
Re: Marco Rodriguez/Khushnood Butt
#11  August 10, 2013, 12:16:05 am
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//mugenguild.com/forum/topics/test-run-spritesheet-expansion-thread-addendum-request-thread-152752.0.html  /url]

Maybe you could try to ask here for help whit this run anim



Last Edit: August 10, 2013, 12:22:34 am by sabockee
Re: Marco Rodriguez/Khushnood Butt
#12  August 10, 2013, 12:21:21 am
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//mugenguild.com/forum/topics/test-run-spritesheet-expansion-thread-addendum-request-thread-152752.0.html

Maybe you could try to ask here for help whit this run anim

Hmmm I don't know about that, but I'll see.....
Last Edit: August 10, 2013, 12:34:38 am by ~R@CE AKIR@~
Re: Marco Rodriguez/Khushnood Butt
#13  August 10, 2013, 12:27:03 am
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just what i was looking for great release, and fits perfect in my roster, amazing job man

Perfection is a myth, always strive to be better
My Ports: http://mugennoobin.imgur.com/all/
Mine and Heph's ports official site: http://hephaistos1.wix.com/mugen-palace

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Re: Marco Rodriguez/Khushnood Butt
#14  August 10, 2013, 12:51:59 am
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-He still feels like he has too many wallbounces, but whatever.
-Why is the damage backwards for the different versions of Kyokugenryu Renbuken?
-From the readme: "Kaiser Dual Sobat Kick  B,D,DB+P" :P
That's about all I can say without repeating what I said during testing. Nice to see he got a solid release.
MY YOUTUBE || MY TUMBLR

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Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Marco Rodriguez/Khushnood Butt
#15  August 10, 2013, 12:55:49 am
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-He still feels like he has too many wallbounces, but whatever.
-Why is the damage backwards for the different versions of Kyokugenryu Renbuken?
-From the readme: "Kaiser Dual Sobat Kick  B,D,DB+P" :P
That's about all I can say without repeating what I said during testing. Nice to see he got a solid release.

-Forgot to take it out. Sorry but the wallbounces stay. I like them and some of them are just for show.

-Don't know what you mean by that cus I just tried that move and the damage seems fine.

-Forgot to change that, will fix

Thanks again dude!
Last Edit: August 10, 2013, 01:58:42 am by ~R@CE AKIR@~

Xan

Re: Marco Rodriguez/Khushnood Butt
#16  August 10, 2013, 01:03:23 am
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-Forgot to take it out. Sorry but the wallbounces stay. I like them and some of them are just for show.
-Don't know what you mean by that cus I just tried move and the damage seems fine.
-Doesn't change the fact that some of them are just plain garish, but I know when I can't convince somebody. :-\
-Wait, that was actually related to a damage scaling problem, my bad. If you jab or hit the opponent and hit them with an attack outside of the combo shortly after, it acts as if it's scaled.
MY YOUTUBE || MY TUMBLR

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Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Marco Rodriguez/Khushnood Butt
#17  August 10, 2013, 01:04:14 am
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Nice character, will test him more tomorrow, but this feels solid. :)

His Lv3 super portrait is misaligned at the bottom, as you can see a black line at the bottom of the screen.
Re: Marco Rodriguez/Khushnood Butt
#18  August 10, 2013, 01:05:10 am
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Nice one...

Some short feedback

 - Zanretsuken is done with kick button? Why?
 - Why not use the "normal" Zanretsuken command f,b,f punch. It´s so common for Kyokugen practitioners, it´s like changing the Hadouken command for Shotokans
 - I think you swapped the name of the throws
Re: Marco Rodriguez/Khushnood Butt
#19  August 10, 2013, 01:17:12 am
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Nice one...

Some short feedback

 - Zanretsuken is done with kick button? Why?
 - Why not use the "normal" Zanretsuken command f,b,f punch. It´s so common for Kyokugen practitioners, it´s like changing the Hadouken command for Shotokans
 - I think you swapped the name of the throws

-I originally had the command like that, but I decided to change it because I wanted it to be a bit easier to do plus the command was open to use. I aim to please what I like and that's what I ultimately decided to leave it as.

The same thing can be said about what SNK decided to do when they made Marco's command for his Haoh Shokoken to D,DF,F, 2x+Punch instead how they did for the other Kyokugen fighters for so many years as D,DB,B,D,DF,F 2x+Punch or somethin like that.

Why did they change it?..Who knows.... probably the same reason I changed mine, simple because they just wanted to etc... So if they can change it, then can't I?.... And also, as I recall Marco didn't even have it as a real special move motion command in Mark of the Wolves, it was his T.O.P. attack and all you had to do in that game to do Marco's  Zanretsuken was press one button while his T.O.P. attack was activated, it didn't have any motions to do it. So by me changing it its not hurting or changing anything because he never had a motion command for this move to begin with. But this is not Mark of the Wolves, this is a custom made character made to take somethings that made him play good from the original game and add in newer things with newer commands. Overall different gameplay in general.

Thing is I can't please everybody, and changing the Zanretsuken command is not that big of a deal. But you can always go in and manually change the commands to your liking if need be.

-Another typo, a simple fix.
Last Edit: August 10, 2013, 01:44:48 am by ~R@CE AKIR@~
Re: Marco Rodriguez/Khushnood Butt
#20  August 10, 2013, 01:28:22 am
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Downloading now and btw can't wait till mikey and donnie release.
YOURE AWESOME AKIRA!!!
Re: Marco Rodriguez/Khushnood Butt
#21  August 10, 2013, 01:30:41 am
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Looks cool, downloading. I hope to see more characters in this style from you.
Re: Marco Rodriguez/Khushnood Butt
#22  August 10, 2013, 02:08:37 am
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I think....somebody(in the future)is gonna make and edit of his body and make a Mr. Karate
pleaaaase, somebody.....
Spoiler, click to toggle visibilty

Xan

Re: Marco Rodriguez/Khushnood Butt
#23  August 10, 2013, 02:48:45 am
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The same thing can be said about what SNK decided to do when they made Marco's command for his Haoh Shokoken to D,DF,F, 2x+Punch instead how they did for the other Kyokugen fighters for so many years as D,DB,B,D,DF,F 2x+Punch or somethin like that.
It was to make the command more consistent with the input style in MOTW.
MY YOUTUBE || MY TUMBLR

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Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Marco Rodriguez/Khushnood Butt
#24  August 10, 2013, 02:50:10 am
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The same thing can be said about what SNK decided to do when they made Marco's command for his Haoh Shokoken to D,DF,F, 2x+Punch instead how they did for the other Kyokugen fighters for so many years as D,DB,B,D,DF,F 2x+Punch or somethin like that.
It was to make the command more consistent with the input style in MOTW.

Might be, but my point is still proven, regardless of what, they still changed it because they had a reason, and I also had a reason to change it too.
Re: Marco Rodriguez/Khushnood Butt
#25  August 10, 2013, 04:07:36 am
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Thanx for dusting off marco and showing some love, another great release from a great creator who remains humble keep it up bro

DW

Re: Marco Rodriguez/Khushnood Butt
#26  August 10, 2013, 04:27:43 am
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Butt was my second favorite char from Rock(lol whut's up with deez names?!), so I'm definitely going to test him out. Congrats on your release regardless. Will get back with you after I tested him.
Re: Marco Rodriguez/Khushnood Butt
#27  August 10, 2013, 04:36:00 am
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hes not bad but he feels to much like Ken and not enough like Butt... I dislike alot of the things you did here,

Why are there so many attacks that lead into others one is fine but he has like 3 or 4 and they aren't even ex versions.. By this I mean you hit them once they automatically get hit with more hits and no way out of it I find this cheap cause of the sheer amount of them he has plus the fact its super easy to pull off.

as said before this just feels like a watered down ken and some custom combo supers. so yeah he feels odd is all I can say. I can see effort was put into it at quite a bit.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Star Fucker said:
Do you often run naked in the streets screaming "YOU STUPID ASS FAGGOT NIGGA BITCHES WHY YOU NO HELP ME WITH MY MATH HOMEWORK !!!!???!!!!"
Re: Marco Rodriguez/Khushnood Butt
#28  August 10, 2013, 04:47:59 am
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Can't wait to add him to my roster!  Hope too see more stuff like this from.you in the future ... A.garou terry would be badass!
Re: Marco Rodriguez/Khushnood Butt
#29  August 10, 2013, 04:49:14 am
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hes not bad but he feels to much like Ken and not enough like Butt... I dislike alot of the things you did here,

Why are there so many attacks that lead into others one is fine but he has like 3 or 4 and they aren't even ex versions.. By this I mean you hit them once they automatically get hit with more hits and no way out of it I find this cheap cause of the sheer amount of them he has plus the fact its super easy to pull off.

as said before this just feels like a watered down ken and some custom combo supers. so yeah he feels odd is all I can say. I can see effort was put into it at quite a bit.

First of let state that, I worked my ass off on this character. Your entitled to your opinions but I feel like your nick picking about everything because its not exactly how you want it to be. Plus your telling lies because I only have 1 attack that does not have an ex version. There is nothing wrong with what I did, i merely did this because I wanted too.

Whats wrong with me changing things how i want it. This is not a ken and he does play like Marco with new things added in but like I said before this is not a source game conversion so I don't know why the hell you would think it would be just like game source when the gameplay in general is nothing he had in the first place.  Are you not happy because why cus i put more hits on his kohou uppercut?. Takuma had the same thing in him, and I have seen other creators have this very same thing in their creations and nobody said they didn't like it, so what are you talking about dude. Also I added Kyokugenryu Renbuken to Marco which is a move that Crazy Koopa has in his Ryo as well. So I guess his is bad too and plays like Ken cus he has some of the very same things that I have in Marco.

My character is not watered down, and its a huge insult to me that would say such a thing with all the hard work i put into him.

Dude you clearly have bad taste. So maybe you should just stick with the other Marco's out there if this is so bad to you.
Last Edit: August 10, 2013, 04:55:48 am by ~R@CE AKIR@~
Re: Marco Rodriguez/Khushnood Butt
#30  August 10, 2013, 04:50:49 am
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ahem that was an opinion so you are calling my taste bad cause I spoke my mind? What I said can be considered feedback I even said I can see aLOT of effort was put into the character why are you so angry? This was not an insult. Calm down. let me clarify that when I said watered down I meant he plays alot like ken but not exactly probably not the best word usage. if that is what triggered the angry response I apologize for using the wrong word I meant.
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Star Fucker said:
Do you often run naked in the streets screaming "YOU STUPID ASS FAGGOT NIGGA BITCHES WHY YOU NO HELP ME WITH MY MATH HOMEWORK !!!!???!!!!"
Last Edit: August 10, 2013, 04:57:19 am by Laharl

Xan

Re: Marco Rodriguez/Khushnood Butt
#31  August 10, 2013, 05:04:23 am
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Back to the topic at hand...
-Canceling a super into itself feels rather braindead and doesn't really add much to the gameplay other than combos that shouldn't be that easy. Canceling into other supers is fine, given the style you're going for.
-He can juggle after almost all of his supers, usually into a Koho.
-I still think most of the wallbounces don't work because they can bounce P2 out of the corner. For example: gonna blow through their wakeup with a EX Koho? Well, you're in the corner now.
-No braking from Koho makes me a sad C.A.Nda.
-His damage scaling can make his combos do no damage if it goes on for long enough.
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Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Last Edit: August 10, 2013, 05:12:01 am by C.A.N

DW

Re: Marco Rodriguez/Khushnood Butt
#32  August 10, 2013, 06:54:14 am
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Just to clear the air, you have to be able to take the good with the bad R@ce. A bit of a over reaction on your part imo. It's his opinion and he's entitled to it. It helps to keep a level head when doing all of this. No matter who you are, or how well you do something, someone somewhere isn't going to like it. Regardless of anything you do. I'm not saying you're like that Laharl, so please don't try and jump down my neck with the whole opinion thing. I get and am speaking it your defense. However, in contrast, Marco IS a shoto clone. No matter how you slice it. Ryo and the entire "family"(Robert, Yuri, Takuma, etc.) were ripped from Ryu and Ken.

Regardless if this Marco was accurate, he'd STILL be a shoto clone. You don't have to agree with anyone's feedback, R@ce. Though, it'd be nice to stay civil and respect one's opinion, whether you agree with it or not. I do it all the time lol. Anyway, here's some preliminary feedback. I'll get more in depth tomorrow. Too tired now. This is just an 5 min analysis...

-Some clsns are weird in their placement. Running should have constants straight through. His gethit up anim is just weird while he's going up, in terms of the clsn mapping. His SRK(shoryuken) clsns is odd on coming down. There's more, but I don't feel like naming them all. :P Needs more synergy in clsn mapping for some move and gethits.

-Running anim is weird. His legs look thinner and his top half doesn't move... :-\ I'd suggest referencing CvS Ryo to improve on that. He also needs a rolling anim, cause what he has now looks weird as well. Especially the forward "roll".

-Hitbox on projectiles are too big. Opponents should be able to jump and possibly duck under them, depending on char size that is. Shrink the red boxes some, though the blue is fine.

-Why does his ex fireball cause like 150 damage? While his normal fireball only causes like 50? Odd damage scaling. That ex fireball is practically lv1 strength at half the cost...

-I can cancel ex SRK into his fireball. Just the normal special/ex version, not the super version. That shouldn't be.

-I agree with CAN that the wall bouncing is excessive. A good amount of his moves don't call for that property added on. Namely in my eyes, his ex SRK. It's just extremely odd that this causes a wall bounce state imo.

-His sliding forward counter special move has the "Counter!" text appear by his feet. Also, I don't think it has the counter fx. Not the word/text, it's not even supposed to have that. I'm refering to that blue circle fx used in CvS for counter techs. Refer to PotS' Geese. Also, why is there no ex version of this move?

-This is a suggestion... I don't remember his command set in Garou, but, I think it'd be nice to have his commands resemble Ryo's/Robert's. Like the multi punching special being DP + any kick feels really weird. He was only able to use that move in TOP mode correct in source? Was that the command for it? Like I said, I can't remember lol.

-There's no difference in range from his ranbu/Max ranbu attack(QCF, QCB, + any punch). His lv1 version should travel slower and not as far. Not just for lv sake, but for move usefulness/functionality. A lot of times when try to follow up with this super, I use the lv1 version when closer, expecting it to come out slower and not as far. Since he goes flying across the screen no matter the level, a lot of times I just fly under p2 from juggling.

-PP throw looks weird as p2 slides toward him when grabbed, then hit with his elbow. Also, they lay on the ground after getting hit for WAAAAY too long.

-Normal SRK's have no invulnerability on startup. Making them useless really as AAs/interrupts.

-For his lv3 with that involves the sign explosion, you could have done without any blue clsns just like you did with the other lv3. He can't get hit during it after all, so might as well cut back on that for better processing. Not that he runs slow or anything, it's just me thinking efficiently(I blame 2OS >_<).

-His QCBx2 + any punch super is essentially identical to his QCBx2 + any kick super. Save for I think it causes slightly more damage and doesn't have a Max version for some odd reason... Feels tack on/left over from something. It isn't needed imo.

-I agree with Laharl that his QCFx2 + any kick supers worked better as they naturally were. The reppa/rekka addition just doesn't feel right for Marco, or Ryo, or any of the fighters with their fighting style. Make him feel more like Mr. Karate with just the strong, cool and powerful one rising uppercut. It's your choice of course. I just feel it isn't needed imo. The way it works for Mr. Karate and all his students works great/fine for them all. Except for Yuri, she just has to be different... >:(

That's all for now. I'll get more into it with arcade mode runs, Training testing frame advs/disadvs, so forth another day. It's a solid attempt. Needs some fine tuning, but still solid.

Last Edit: August 10, 2013, 07:12:27 am by CheatingWolf

Xan

Re: Marco Rodriguez/Khushnood Butt
#33  August 10, 2013, 07:17:32 am
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He was only able to use that move in TOP mode correct in source? Was that the command for it? Like I said, I can't remember lol.
It was C+D in MOTW.
-Normal SRK's have no invulnerability on startup. Making them useless really as AAs/interrupts.
To be fair, they do have immense range. Maybe the lighter versions could have more invuln to balance out the stronger versions' range?
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Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Last Edit: August 10, 2013, 07:24:22 am by C.A.N

DW

Re: Marco Rodriguez/Khushnood Butt
#34  August 10, 2013, 07:24:04 am
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@ Divine Wolf

Sorry dude but I handle things differently, I hear what your saying but just like he is entitled, I am entitled to strongly disagree, especially when someone doesn't know what their talking about. I mean if not how he plays now, how else is Marco supposed to play if not like a mixture of his stuff and his master, Ryo and etc....

And I am a civil and a very friendly person, but I am only civil to those who deserve it. I already know that everyone is not gonna like what I do, or that i cant please everyone with what i do. I even stated that myself in this thread. But there are ways to address things too and his way was insulting.

Anyway, I wil ltake a look at your feedback and see what I can do.

Hey, that's fine. By all means, do you, no matter what anyone else is talkin' bout. My response touched the merits of both of you guys' respective opinions. In the end though, I don't care about petty squabbles, I'm only here for MUGEN. With that said, I look forward to updates on him. Also, what happened to the custom small pic he had in the CS template of him in your WIP thread? The current one he has is pretty meh.

It was C+D in MOTW.

Ah. Well, since it can be done freely now, I think giving it the same command as Ryo's/Mr. Karate's version would be befitting for it.
 
Re: Marco Rodriguez/Khushnood Butt
#35  August 10, 2013, 07:37:03 am
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@ Divine Wolf

Sorry dude but I handle things differently, I hear what your saying but just like he is entitled, I am entitled to strongly disagree, especially when someone doesn't know what their talking about. I mean if not how he plays now, how else is Marco supposed to play if not like a mixture of his stuff and his master, Ryo and etc....

And I am a civil and a very friendly person, but I am only civil to those who deserve it. I already know that everyone is not gonna like what I do, or that i cant please everyone with what i do. I even stated that myself in this thread. But there are ways to address things too and his way was insulting.

Anyway, I wil ltake a look at your feedback and see what I can do.

Hey, that's fine. By all means, do you, no matter what anyone else is talkin' bout. My response touched the merits of both of you guys' respective opinions. In the end though, I don't care about petty squabbles, I'm only here for MUGEN. With that said, I look forward to updates on him. Also, what happened to the custom small pic he had in the CS template of him in your WIP thread? The current one he has is pretty meh.

It was C+D in MOTW.

Ah. Well, since it can be done freely now, I think giving it the same command as Ryo's/Mr. Karate's version would be befitting for it.

Hades made it using the first color separation template, and so when the new one got did by infinite i couldnt use it anymore and i forgot to ask him to fix it for me. When i get time i will include it in an update

I changed the Buttons on the Zanrestsuken because that's what I liked personally myself. It played better and Marco's moves were already changed a lil bit. As along as you can do the special move it shouldnt be that much of a problem.

I cant please one side when it comes to that because 1 side doesnt care, another side wants it to be different than what it was with some of his commands and another side wants everything to be exactly the same in every way like source game....... So... i dont know..... and its not that important to me so the commands will stay the same.
Re: Marco Rodriguez/Khushnood Butt
#36  August 10, 2013, 08:00:58 am
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Cool release, man. I'll let you know what I think of it.
Re: Marco Rodriguez/Khushnood Butt
#37  August 10, 2013, 01:47:48 pm
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Two things bother me:
- He doesn't bounce when he's knocked over. Was that intentional?
- His lay down sprite looks misaligned. I think you should lower it down a bit.



Re: Marco Rodriguez/Khushnood Butt
#38  August 10, 2013, 02:42:42 pm
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I'm just gonna sit back and let u guys sit there and think want and hop on that bandwagon.

No one wanted Laharl to apologize, your not even taking notice to anything that was mentioned in any of the prior pages.

He argued his points about my character as did I. I felt he was wrong and I was right. I never demanded an apology nor were my further remarks to him was about any kind of apology. Dont start judging somethin while not fully understanding the whole situation. Me and him had a huge disagreement about somethings involved with my character and even J-Morph sees this,

R@CE... really dude? =/

And you of all people know that I'm not that kind of guy.....

Two things bother me:
- He doesn't bounce when he's knocked over. Was that intentional?
- His lay down sprite looks misaligned. I think you should lower it down a bit.

I will take a look at this to see what I can do. I thought I fixed his alignment while laying down but I will go back in and take a look to see whats going on with it. Thanks for that

Last Edit: August 10, 2013, 03:19:58 pm by ~R@CE AKIR@~
Marco Rodriguez/Khushnood Butt Freeze.
#39  August 10, 2013, 07:16:10 pm
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Hey, I couldn't reply to your post since it got locked.  But I wanted to point out to you, that Marco seems to be freezing my Mugen, see if this happens to you.  Put him in 2 vs 2 simult mode, for best and fast results on the bug, when he does a move that makes a circular effect it freezes about 89% of the time.  I tried him on 1.0 and 1.1 still the same results.
Re: Marco Rodriguez/Khushnood Butt Freeze.
#40  August 10, 2013, 07:33:38 pm
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I never noticed this as i dont usually use that mode. So i wil ltry to figure out what the problem is as to what is causing it
Re: Marco Rodriguez/Khushnood Butt Freeze.
#41  August 10, 2013, 07:52:40 pm
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I found out what move causes the freeze..it is when he does a counter (little effect from cvs appears on screen saying "counter!" and he always is doing multi-fist punch that Mr.Karate does, (where he is hitting the opponent from the top of your head to the stomach with one arm) That seems to cause the freeze.
Re: Marco Rodriguez/Khushnood Butt Freeze.
#42  August 10, 2013, 07:56:09 pm
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I found out what move causes the freeze..it is when he does a counter (little effect from cvs appears on screen saying "counter!" and he always is doing multi-fist punch that Mr.Karate does, (where he is hitting the opponent from the top of your head to the stomach with one arm) That seems to cause the freeze.

Thanks dude cus i was trying hard to find out what was causing cus u were exactly right, I tried it out in simulation mode it happened to me like 1 time. Anyway let me get this fixed asap
Re: Marco Rodriguez/Khushnood Butt Freeze.
#43  August 10, 2013, 10:02:50 pm
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Hey, I couldn't reply to your post since it got locked.  But I wanted to point out to you, that Marco seems to be freezing my Mugen, see if this happens to you.  Put him in 2 vs 2 simult mode, for best and fast results on the bug, when he does a move that makes a circular effect it freezes about 89% of the time.  I tried him on 1.0 and 1.1 still the same results.
Dude, c'mon. Use PM's, that's what they're there for. This section is for releases only, and this ain't a release.

Merged.
Re: Marco Rodriguez/Khushnood Butt
#44  August 11, 2013, 01:36:55 am
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I found out what move causes the freeze..it is when he does a counter (little effect from cvs appears on screen saying "counter!" and he always is doing multi-fist punch that Mr.Karate does, (where he is hitting the opponent from the top of your head to the stomach with one arm) That seems to cause the freeze.

Alright man I updated him so go and redownload him and that bug should be gone now. If you still find it then let me know.

Re: Marco Rodriguez/Khushnood Butt
#45  August 11, 2013, 05:26:43 pm
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Still happening, I tried him in single player and same deal.  Thanks for trying though. 
Re: Marco Rodriguez/Khushnood Butt
#46  August 11, 2013, 05:39:57 pm
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Can't stop playing him,  great job on this release. This character is fantastic!
Re: Marco Rodriguez/Khushnood Butt
#47  August 11, 2013, 06:06:36 pm
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Incredible!
NO MORE CPS2;

I only use it for project-specific purposes.
Re: Marco Rodriguez/Khushnood Butt Updated 8/11/13
#48  August 12, 2013, 12:55:27 am
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Marco Rodriguez/Khushnood Butt Updated 8/11/13

Redownload

What's Fixed/ Changed/Added
Spoiler, click to toggle visibilty

Notes:
Spoiler, click to toggle visibilty



      Posted: August 12, 2013, 03:13:48 am
Just found something that I forgot to fix

Marco still had his level 1 attack Shin Sen still doing 246 worth of damage and I had to adjust it to 210 worth of damage

Please re-download
Last Edit: August 12, 2013, 11:34:13 pm by ~R@CE AKIR@~
Re: Marco Rodriguez/Khushnood Butt Updated 8/11/13
#49  August 12, 2013, 05:44:20 am
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- Why am I able to cancel Koho into Ko'ouken, Zanretsuken into Ko'ouken, and Kyokugenryu Renbuken into Ko'ouken?
- I don't remember Harai being this powerful.  It goes thru fireballs and lvl. 3 supers.  Geese's counter wasn't this good.

If I may suggest, why not just give him his dash instead of a run.  He doesn't have to run.

Xan

Re: Marco Rodriguez/Khushnood Butt Updated 8/11/13
#50  August 12, 2013, 05:53:01 am
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Check the config file for the dash option. I'm pretty sure it's there.
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Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Marco Rodriguez/Khushnood Butt Updated 8/11/13
#51  August 12, 2013, 06:06:18 am
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Wow, how did I not see that?  My error.
Re: Marco Rodriguez/Khushnood Butt Updated 8/11/13
#52  August 12, 2013, 08:37:57 am
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- Why am I able to cancel Koho into Ko'ouken, Zanretsuken into Ko'ouken, and Kyokugenryu Renbuken into Ko'ouken?
Because I am stupid and I should eat Garou poop and die lol Just kidding lol. I must have misplaced something in his special cancels in his -3 statefef. Thanks for that because I didnt even notice it because I was too busy fixing other stuff.

- I don't remember Harai being this powerful.  It goes thru fireballs and lvl. 3 supers.  Geese's counter wasn't this good.
Harai is not power its just somethin I might have missed on his Not hit by. I will adjust it.

If I may suggest, why not just give him his dash instead of a run.  He doesn't have to run.
Wow, how did I not see that?  My error.
Yep....... And I knew some one would suggest it and also that some might prefer his dash, so I included it in the config for you to be able to choose between the 2.
Last Edit: August 12, 2013, 08:42:20 am by ~R@CE AKIR@~
Re: Marco Rodriguez/Khushnood Butt Updated 8/11/13
#53  August 12, 2013, 03:47:43 pm
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Just tried him. You made a REALLY good work! Greetings.
Re: Marco Rodriguez/Khushnood Butt Updated 8/11/13
#54  August 13, 2013, 05:10:38 am
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can't wait to kick tha tires for this 1!  :afro:
Spoiler, click to toggle visibilty
Re: Marco Rodriguez/Khushnood Butt Updated 8/11/13
#55  August 13, 2013, 06:23:26 pm
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Don't know if this is a reported issue,
but I can chain a koohken into a sanretsuken, which causes P2 to stand in air.
Re: Marco Rodriguez/Khushnood Butt Updated 8/11/13
#56  August 13, 2013, 10:04:43 pm
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Don't know if this is a reported issue,
but I can chain a koohken into a sanretsuken, which causes P2 to stand in air.

Yea I saw that, I will update him in a few minutes to fix all of that.
Re: Marco Rodriguez/Khushnood Butt Updated 8/11/13
#57  August 13, 2013, 10:27:19 pm
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Hey can you make an alternate link for this character? If not it's ok.
Re: Marco Rodriguez/Khushnood Butt Updated 8/13/13
#58  August 13, 2013, 10:41:28 pm
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Just tried him. You made a REALLY good work! Greetings.
Thanks man!

can't wait to kick tha tires for this 1!  :afro:
Go right ahead! lol

Hey can you make an alternate link for this character? If not it's ok.
Sorry man but for the moment I don't have anything that I have set up properly to do so.....

Marco Updated 8/13/2013
- Why am I able to cancel Koho into Ko'ouken, Zanretsuken into Ko'ouken, and Kyokugenryu Renbuken into Ko'ouken?
- I don't remember Harai being this powerful.  It goes thru fireballs and lvl. 3 supers.  Geese's counter wasn't this good..
Don't know if this is a reported issue,
but I can chain a koohken into a sanretsuken, which causes P2 to stand in air.
Fixed





Last Edit: August 13, 2013, 10:47:03 pm by ~R@CE AKIR@~
Re: Marco Rodriguez/Khushnood Butt Updated 8/13/13
#59  August 13, 2013, 11:48:36 pm
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Really enjoying this char. did like 10 arcade runs with him already XD.
http://www.twitch.tv/zer0degr33z

I sometimes stream MUGEN. Join me!
Re: Marco Rodriguez/Khushnood Butt Updated 8/13/13
#60  August 14, 2013, 01:34:21 am
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Why is there a "Rellik-KOFXIII.act" file in the main folder and not inside the Palettes folder?
Re: Marco Rodriguez/Khushnood Butt Updated 8/13/13
#61  August 14, 2013, 02:10:38 am
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Why is there a "Rellik-KOFXIII.act" file in the main folder and not inside the Palettes folder?

Ummmmm....... maybe because I forgot to put it in there perhaps?...... (I'm a busy man ya know).....LOL
I mean its obvious I forgot to put it in there so with so many things I'm working things like that are bound to happen lol
Anyway thanks for reminding me of that.

Just another quick update
- Added Hades's custom portrait finally! (You rock dude!)
- Added Flowrellik's KOFXIII act palette for Marco (Its pretty awesome too)
Re: Marco Rodriguez/Khushnood Butt Updated 8/13/13
#62  August 14, 2013, 02:39:42 am
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yay! Finally I don't have to replace the small portrait ;P btw great updates, I can't wait to see your version of Yamazaki :)

Xan

Re: Marco Rodriguez/Khushnood Butt Updated 8/13/13
#63  August 14, 2013, 02:46:59 am
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-He can still cancel supers into themselves.
-Some of the hitsounds for the PotS hitsounds option aren't the correct ones like on EX Koho.
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Marco Rodriguez/Khushnood Butt Updated 8/13/13
#64  August 14, 2013, 03:46:44 am
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-He can still cancel supers into themselves.
-Some of the hitsounds for the PotS hitsounds option aren't the correct ones like on EX Koho.

What supers? Please be more specific because on my end he is not doing it. If you are refering to the level 1 supers canceling into the level 2 version then yes I left it like that because I liked it

Also, I made the sound like that on purpose because those are the sounds i wanted to play when hit by that attack only
Re: Marco Rodriguez/Khushnood Butt Updated 8/13/13
#65  August 14, 2013, 03:47:41 am
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In this style you can usually cancel a level 1 to a level 2 if you have 3 bars of meter.

Xan

Re: Marco Rodriguez/Khushnood Butt Updated 8/13/13
#66  August 14, 2013, 03:51:09 am
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What supers?
Ryuuko Ranbu and Kyokugen Shin Sen cancel into themselves (lvl 1 variants). I thought I didn't need to be specific since they're the only cancelable supers anyways.

-P2 walking into Marco cancels his taunt.
-His taunts' voices can overlap if he does them rapidly enough (canceling them with walk or something).
-He can't walk/cancel his alternate taunts like he can do with his default taunts.
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Last Edit: August 14, 2013, 03:55:55 am by C.A.N
Re: Marco Rodriguez/Khushnood Butt Updated 8/13/13
#67  August 14, 2013, 04:07:05 am
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The freezing but I had before seems to be gone, good job man!  Fun character.
Re: Marco Rodriguez/Khushnood Butt Updated 8/13/13
#68  August 14, 2013, 04:51:38 am
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What supers?
Ryuuko Ranbu and Kyokugen Shin Sen cancel into themselves (lvl 1 variants). I thought I didn't need to be specific since they're the only cancelable supers anyways.

-P2 walking into Marco cancels his taunt.
-His taunts' voices can overlap if he does them rapidly enough (canceling them with walk or something).
-He can't walk/cancel his alternate taunts like he can do with his default taunts.

-My bad CAN you were right, i had to keep on motioning them to pull it off but i saw it like you said with cancelling. I thought I fixed it but should be fixed now
-I fixed the voices so that they don't overlap anymore
-I changed the taunts so that now you can't gain back control after you do a taunt until the taunt is over. I did this because characters in this style of gameplay can't gain back control until they are finished with their taunts, so i wanted Marco to be that way as well to be fair.

The freezing but I had before seems to be gone, good job man!  Fun character.

That's really good to hear dude! Dude you wouldn't believe all the trouble I went thru to fix it but only to find out what the actual problem was lol.

Marco Updated
Last Edit: August 15, 2013, 06:33:52 am by ~R@CE AKIR@~
Re: Marco Rodriguez/Khushnood Butt Updated 8/13/13
#69  August 15, 2013, 06:13:18 am
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-If you use Kyokugen Hyaku Retsu Ken and then combo into Zanretsuken, it'll do little to no damage. Should it be comboed into it? :-/
-Same issue with Haoh Kohou Ranbu, but it does damage.
-And 2 minor nitpicks, but could you make it so that Marco cannot move during taunt, and his intro time should last a bit longer IMO.

But other than those, great release. Except more from you. :)

Xan

Re: Marco Rodriguez/Khushnood Butt Updated 8/13/13
#70  August 15, 2013, 06:18:39 am
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MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Marco Rodriguez/Khushnood Butt Updated 8/13/13
#71  August 15, 2013, 06:24:22 am
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-If you use Kyokugen Hyaku Retsu Ken and then combo into Zanretsuken, it'll do little to no damage. Should it be comboed into it? :-/
-Same issue with Haoh Kohou Ranbu, but it does damage.
-And 2 minor nitpicks, but could you make it so that Marco cannot move during taunt, and his intro time should last a bit longer IMO.

But other than those, great release. Except more from you. :)
Thanks for those portraits you made for Yamazaki, I really appreciate it

Now back to Marco

First off you shouldnt be able to combo Hyaku Retsu ken into that special move or any other hyper move because it is a level 3 move so there is no way your doing that move like that unless your in training mode. and its doing that because that level 3 attack does so many hits and if it goes over the max number I have set in the dampener then it will start to dampen even more

And as far as his taunt goes, i already fixed that last night so that. Did you read the above posts to see? Please redownload him
And also his intro time is long enough as is to me, so I'm not changing it.

I'm glad you enjoy my release dude, I worked really hard on it and it wouldnt have came out like it did if I didn't have help from everyone mentioned in the read me, especially with the help of Infinite

Last Edit: August 15, 2013, 06:30:55 am by ~R@CE AKIR@~

Xan

Re: Marco Rodriguez/Khushnood Butt Updated 8/13/13
#72  August 15, 2013, 06:38:53 am
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-Kyokugen Shin Sen is +40 frames on block. :stare:
-Midare Hien is -1 on block and MAX Midare Hien is +10 on block.
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Marco Rodriguez/Khushnood Butt Updated 8/13/13
#73  August 15, 2013, 06:44:29 am
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Re: Marco Rodriguez/Khushnood Butt Updated 8/13/13
#74  August 15, 2013, 07:14:38 am
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Okay, the intro and taunt are fine the way they are.  What I meant by intro, I meant it goes into round one so fast via cpu when fighting Marco v. Marco.

But the other two can be comboed in the corner, but Haoh Kohou Ranbu is harder to do while the opponent's not in a corner. The thing I would do is make the opponents unhittable while they're falling. But as the damage dampener for them are not really damage worthy.
Re: Marco Rodriguez/Khushnood Butt Updated 8/13/13
#75  August 15, 2013, 07:33:21 am
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Okay, the intro and taunt are fine the way they are.  What I meant by intro, I meant it goes into round one so fast via cpu when fighting Marco v. Marco.

But the other two can be comboed in the corner, but Haoh Kohou Ranbu is harder to do while the opponent's not in a corner. The thing I would do is make the opponents unhittable while they're falling. But as the damage dampener for them are not really damage worthy.

I will see what i can do
Re: Marco Rodriguez/Khushnood Butt Updated 8/13/13
#76  August 17, 2013, 09:51:38 am
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I managed to get a brilliant 90-odd% combo down with him. Here's a video of it.

http://youtu.be/grB2oocuj8o

Its a nice Marco. And I loved doing this combo. Did it on multiple chars to be sure BTW.
Last Edit: August 17, 2013, 01:12:44 pm by MightyKombat
Re: Marco Rodriguez/Khushnood Butt Updated 8/13/13
#77  August 17, 2013, 05:59:47 pm
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I managed to get a brilliant 90-odd% combo down with him. Here's a video of it.

http://youtu.be/grB2oocuj8o

Its a nice Marco. And I loved doing this combo. Did it on multiple chars to be sure BTW.

Thanks for showing the video dude! Hahahaa I guess I need to step my gameplaying abilities up cus even though I made him, I can't pull a combo like that off so many times as you did. Good stuff right there dude! lol

By the way, I saw someone commented on your video and asked if the A.I. does that combo and the answer is no because I didn't put the A.I. in for him to combo like that.
Last Edit: August 17, 2013, 06:53:55 pm by ~R@CE AKIR@~
Re: Marco Rodriguez/Khushnood Butt Updated 8/13/13
#78  August 17, 2013, 06:02:17 pm
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Ah. I figured as much.

And thanks.
Re: Marco Rodriguez/Khushnood Butt Updated 8/13/13
#79  August 18, 2013, 07:52:25 am
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I have to say so far so good on Marco's updates and Thank you for using my palette as added.
You really should try it on out guys I promise you'll like it ;)
I'm not Crazy...I'm just Mentally not-ill enough....
Re: Marco Rodriguez/Khushnood Butt Updated 8/13/13
#80  August 18, 2013, 08:16:49 pm
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Sorrys ^^. Something like this is a big honor to me, esp. Since I usually keep my palettes private.
I'm not Crazy...I'm just Mentally not-ill enough....
Re: Marco Rodriguez/Khushnood Butt Updated 8/13/13
New #81  August 18, 2013, 08:33:05 pm
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Sorrys ^^. Something like this is a big honor to me, esp. Since I usually keep my palettes private.

Hahahaa, man ignore that last comment I made, I was just messing wit you. lol in fact i'll just delete it
Last Edit: August 06, 2014, 12:27:10 am by ~Hale "R@CE" Caesar~
Re: Marco Rodriguez/Khushnood Butt Updated 8/13/13
#82  August 23, 2013, 05:52:27 pm
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small suggestion/request my dude: tha original HK Hien-Senpuu-Kyaku should be an aerial special. tha ground EX version is fine as is, but he should  have at least 1 aerial special option, especially for endin' air combos; that particular move would fit him nicely [much better than an air uppercut], without goin' overboard. you can pretty much have it tha same for all of tha kick strengths; no real variation should be needed too much between'em outside of damage, sound, &/or how hard tha opponent hits tha ground from whichever 1 they get connected by.

Marco's pretty solid otherwise tho, i dig rumblin' with him.  :2thumbsup:
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