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Metal Gear [ Rex | Ray ] (Read 3557 times)

Started by Bastard Walt, October 29, 2014, 07:00:04 pm
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Metal Gear [ Rex | Ray ]
#1  October 29, 2014, 07:00:04 pm
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* Looking to team up with a coder to bring these superb mechs to life in MUGEN.

I did not make these sprites. I stumbled upon these 2 masterpieces in the interwebs (Tumblr?) in the past weeks:



"We live in a world of perpetual outrage"
Re: Metal Gear [ Rex | Ray ]
#2  October 29, 2014, 07:06:57 pm
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Those are insane. Wouldn't it be easier to animate these through multiple pieces, like Phobos/Huitzil?? Either way, good luck because I personally would love to see these come alive. Your stages with these also look superb, so I hope those materialize too.

I'd easily nominate Cybaster, Cyanide, Rajaa or Kamakaze for coding. And perhaps Balthazar for spriting. :mmhmm:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Metal Gear [ Rex | Ray ]
#3  October 29, 2014, 07:13:12 pm
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Wouldn't it be easier to animate these through multiple pieces, like Phobos/Huitzil?
Yes it would. I'm trying to figure out how to make these work.

For example, separating some areas might make it easier to have parts shake, depending on where the mechs are hit (Legs VS Head)

As you can see ^, I re-drew (kind of pretty roughly) the areas next to the shaking parts so there wouldn't be empty spaces.
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Re: Metal Gear [ Rex | Ray ]
#4  October 29, 2014, 07:25:13 pm
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I'm assuming they'll be staying in that perspective?
Re: Metal Gear [ Rex | Ray ]
#5  October 29, 2014, 07:42:02 pm
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Yes, they'll be largely static. A lot of TRICKS with shading, shaking and effects will be used to make these look alive :sweatdrop:

Their attacks will be mostly projectiles and weaponry. I plan to use Metal Slug's vast library for their attacks :P

What should complement these well would be some good stages, so these work well as Mugen "set pieces" or bosses. Gotta think of something that works.
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Last Edit: October 29, 2014, 07:45:16 pm by walt
Re: Metal Gear [ Rex | Ray ]
#6  October 30, 2014, 12:25:07 am
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Re: Metal Gear [ Rex | Ray ]
#7  October 30, 2014, 05:26:54 am
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I think I could take the job. I haven't coded in years, but this looks interesting.
Re: Metal Gear [ Rex | Ray ]
#8  October 30, 2014, 07:01:50 am
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holy shit yes it does.
Those are insane. Wouldn't it be easier to animate these through multiple pieces, like Phobos/Huitzil?? Either way, good luck because I personally would love to see these come alive. Your stages with these also look superb, so I hope those materialize too.

I'd easily nominate Cybaster, Cyanide, Rajaa or Kamakaze for coding. And perhaps Balthazar for spriting. :mmhmm:

The guy is basically retired, so that's not going to happen. I think they'd work best as like a minigame of sorts. Of course super armor would be perfect (Kamekaze has already done a wonderful armor code in his colossus) of course ray could jump around and randomly land. with maybe a shadow getting bigger to know where he's going to land.
Re: Metal Gear [ Rex | Ray ]
#9  October 30, 2014, 11:48:19 pm
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I worked on the missing pieces. I made this process GIF for you guys ;D



I'm so excited about this project. I'll work my hardest to make it work (I'm sure I'll need some more help figuring stuff out later, though)
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Re: Metal Gear [ Rex | Ray ]
#10  November 05, 2014, 04:10:09 pm
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This makes me want a Metal Gear Solid fighting game. Amazing sprites.
Re: Metal Gear [ Rex | Ray ]
#11  November 05, 2014, 04:55:58 pm
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Yeah, we're definitely inching closer to that promised land

We already have an MGS Screenpack by BIG BOSS / GRAY FOX, Solid Snake by Sean Altly, a VR Training Stage by POTS, and a Shadow Moses Helipad stage by mh77 and yours truly so ... get on it! :P
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Re: Metal Gear [ Rex | Ray ]
#12  November 06, 2014, 05:52:39 am
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Looking good Walt, please keep the dream alive for us all.lol Looking forward to this in action, idea for stage intro. Have Gear from Motvn winter stage eye's glow, screen turns white. Than the next scene Gear in the bg in gone. Than you hear Gear making screaming noises, and than enters to fight. I hope you can grasp what I'm trying to say. I'm tired and was half sleep, while writing this.lol

ink

Re: Metal Gear [ Rex | Ray ]
#13  November 11, 2014, 12:53:35 am
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Re: Metal Gear [ Rex | Ray ]
#14  November 18, 2014, 03:17:11 pm
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you guys can use stickman, just create the skeleton, attach the sprite pieces and animate
Re: Metal Gear [ Rex | Ray ]
#15  November 20, 2014, 02:04:57 am
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Will take that into consideration. Gotta try out that program to figure out how it works. Thanks for the suggestion man.

In the meantime, I did this mock up as a form of self-pleasure and hype

"We live in a world of perpetual outrage"
Re: Metal Gear [ Rex | Ray ]
#16  November 20, 2014, 02:07:39 am
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looks gorgeous, would work so well as a boss type.
Re: Metal Gear [ Rex | Ray ]
#17  November 20, 2014, 05:43:50 pm
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you guys can use stickman, just create the skeleton, attach the sprite pieces and animate

slightly unrelated, which stickman si teh program you actualyl use/suggest I googled and ofund several different results.
Re: Metal Gear [ Rex | Ray ]
#18  November 20, 2014, 06:57:27 pm
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Holy freakin shit! I want to fight this robot so badly, it's the greatest idea for a boss EVER!
Good luck walt! Wish I could contribute, but I have no freakin idea how ;D
Re: Metal Gear [ Rex | Ray ]
#19  November 20, 2014, 07:13:19 pm
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Will take that into consideration. Gotta try out that program to figure out how it works. Thanks for the suggestion man.

In the meantime, I did this mock up as a form of self-pleasure and hype


You seem to be doing something fun there buddy
Re: Metal Gear [ Rex | Ray ]
#20  November 20, 2014, 07:33:34 pm
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I believe he is on to something here.lol Just all the possibilities here, reminds me of the virtual hub. The one from Raidens game, mix with a touch of pot's stage.lol
Re: Metal Gear [ Rex | Ray ]
#21  November 21, 2014, 12:57:21 pm
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How on Earth I missed this? It looks awesome, Walt!!

Also, I tried stick&whatever in the past and the result was TERRIBLE...I could not say something better, though :/

Re: Metal Gear [ Rex | Ray ]
#22  November 21, 2014, 08:22:28 pm
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Will take that into consideration. Gotta try out that program to figure out how it works. Thanks for the suggestion man.

In the meantime, I did this mock up as a form of self-pleasure and hype



With the HD Collection, it should be possible to get higher quality images of the Arsenal Gear - Rectum. Maybe a quick youtube search will.....https://www.youtube.com/watch?v=z9GwJt3pHl4 there we go.

For Rex....https://www.youtube.com/watch?v=9Kqqvht65wU

Maybe someone with knowledge of after effects would be able to make some animations for rex and ray. :)
Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: Metal Gear [ Rex | Ray ]
#23  November 22, 2014, 12:44:25 am
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Re: Metal Gear [ Rex | Ray ]
#24  November 22, 2014, 09:45:19 am
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If I didn't have a couple of other projects going on, plus classes, plus maybe-new job, I'd take a whack at it.

Certainly interesting to say the least.
Re: Metal Gear [ Rex | Ray ]
#25  November 23, 2014, 08:40:10 pm
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Will take that into consideration. Gotta try out that program to figure out how it works. Thanks for the suggestion man.

In the meantime, I did this mock up as a form of self-pleasure and hype



Please inform me when this is finished.
NO MORE CPS2;

I only use it for project-specific purposes.
Re: Metal Gear [ Rex | Ray ]
#26  November 26, 2014, 05:48:31 pm
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This could be the beginning of Desperado Ray, maybe
 
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Re: Metal Gear [ Rex | Ray ]
#27  November 26, 2014, 05:59:19 pm
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It better come with a giant pulse blade.lol
Re: Metal Gear [ Rex | Ray ]
#28  November 26, 2014, 10:20:29 pm
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Damn that's bad ass!
Re: Metal Gear [ Rex | Ray ]
#29  December 20, 2014, 04:19:06 pm
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I made a skeleton for it actually, Its just a test animation but it works well
Last Edit: December 20, 2014, 07:38:00 pm by RamzaNeko
Re: Metal Gear [ Rex | Ray ]
#30  December 22, 2014, 05:46:35 am
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We shall have a gear some one day, i hope. Pretty neat to see, even for being a test movement.
Re: Metal Gear [ Rex | Ray ]
#31  December 22, 2014, 10:05:16 pm
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Wow, I hadn't caught this update yet. Looks great!

Although, I assume that this is because of the test environment, but the rotated parts are coming out with anti-aliasing, not pixel perfect.

They can come out pixel perfect, right?
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Re: Metal Gear [ Rex | Ray ]
#32  December 22, 2014, 10:17:22 pm
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Wow, I hadn't caught this update yet. Looks great!

Although, I assume that this is because of the test environment, but the rotated parts are coming out with anti-aliasing, not pixel perfect.

They can come out pixel perfect, right?

Maybe in the next update of spriter.

Theres gonna be new rotation algorithm so it should look a bit better straight out from spriter

Oh and the second anim looks good.
Re: Metal Gear [ Rex | Ray ]
#33  December 22, 2014, 10:22:03 pm
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Oh, by the way, here are some better sepparated pieces

"We live in a world of perpetual outrage"
Re: Metal Gear [ Rex | Ray ]
#34  December 22, 2014, 10:30:51 pm
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Wow, I hadn't caught this update yet. Looks great!

Although, I assume that this is because of the test environment, but the rotated parts are coming out with anti-aliasing, not pixel perfect.

They can come out pixel perfect, right?
it's an educated guess, but the professional method uses high contrasta palettes; I said this based on the blaz blue rips, as well as the otehr anime fighter - recent stuff like uniel.