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MKP conversions RE-OPEN - Any Char Patch Released!!! (Read 8246 times)

Started by mugenload, July 20, 2010, 08:47:59 am
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MKP conversions RE-OPEN - Any Char Patch Released!!!
#1  July 20, 2010, 08:47:59 am
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Play any mkp character in normal mugen, yay!!!
MKP patch released ;) "please check info file included."

http://www.sendspace.com/file/9z1sym

New Characters [check readme or info file to see changes and logs.]


Mk1 Sonya
http://www.sendspace.com/file/b24kpt


Tremor:
http://www.sendspace.com/file/4pj9un
ermac:
http://www.sendspace.com/file/m9p2w7
suijin:
http://www.sendspace.com/file/diuupx

Old characters

cyrax:
http://www.sendspace.com/file/j37i9n
sektor:
http://www.sendspace.com/file/jw3ad6
smoke:
http://www.sendspace.com/file/vgh8u8
jade:
http://www.sendspace.com/file/tmk0k1
kitana:
http://www.sendspace.com/file/rm4lak
mileena:
http://www.sendspace.com/file/f2ov0j
sheeva:
http://www.sendspace.com/file/ojxtvt
sonya:
http://www.sendspace.com/file/pjzd6z

Full Credit: The Mortal Kombat Team and all support creators.

http://www.geocities.jp/ratonmalo_ar/index.html
Last Edit: August 21, 2010, 07:07:24 am by mugenload
Re: [NEW] mkproject char converted for normal mugen RE-OPEN
#2  July 20, 2010, 09:02:45 am
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Awesome, bout time someone did more of these. (Why do you have Kuromaru in your roster?! o_O)

fucking bad poster asshole that home32 bitch
Re: [NEW] mkproject char converted for normal mugen RE-OPEN
#3  July 20, 2010, 03:09:21 pm
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Re: [NEW] mkproject char converted for normal mugen RE-OPEN
#4  July 20, 2010, 07:18:13 pm
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So..... Is this for winmugen or 1.0? Im asking cause your screenpack looks 1.0 but this topic is under winmugen edits.


Re: [NEW] mkproject char converted for normal mugen RE-OPEN
#5  July 20, 2010, 07:21:29 pm
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Probably for both.
Re: [NEW] mkproject char converted for normal mugen RE-OPEN
#6  July 21, 2010, 04:08:28 am
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Dude...

You have to do Striker... He is cool
Re: [NEW] mkproject char converted for normal mugen RE-OPEN
#7  July 21, 2010, 06:42:55 am
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So..... Is this for winmugen or 1.0? Im asking cause your screenpack looks 1.0 but this topic is under winmugen edits.

I was testing the characters and editing them in mugen 1.0 and since they were originally made for winmugen they should work in both versions of mugen, the screenshots is proof they work in mugen 1.0 obviously. so MC2 guessed it already ;)

@Kawaii-Desu♥
RE:Why do you have Kuromaru in your roster?!
I was using him for some experiments months ago, I forgot he was still there. that screenshot isnt my real roster, its just a debug version of mugen 1.0 that I use to edit and fixed problems, take a look again you can see all the debug info ;)
Re: [NEW] mkproject char converted for normal mugen RE-OPEN
#8  July 27, 2010, 03:43:45 pm
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Thank You So Much Man
Metal&&&&&mugen for life
Re: [NEW] mkproject char converted for normal mugen RE-OPEN
#9  July 28, 2010, 06:46:38 am
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Thank You So Much Man

Your welcome, I will do future char conversions if enough people request or if it catches my interest. Now you can enjoy suijin in normal mugen ;)
Re: [NEW] mkproject char converted for normal mugen RE-OPEN
#10  July 28, 2010, 07:33:11 am
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Can you convert Sonya from MK1? I had a good version of her from somehwere once but my hard drive died and I lost everything (most stuff, plus my MUGEN backup was corrupt!  >:( ) and haven't been able to find that one again, instead I get crappy shit ones that are missing sprites etc.
Re: [NEW] mkproject char converted for normal mugen RE-OPEN
#11  August 08, 2010, 09:41:52 pm
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Can you convert Sonya from MK1? I had a good version of her from somehwere once but my hard drive died and I lost everything (most stuff, plus my MUGEN backup was corrupt!  >:( ) and haven't been able to find that one again, instead I get crappy shit ones that are missing sprites etc.

An mk1 sonya does sound interesting but Im not gonna go hunting so if you can link me to the char and if its worth the effort I'll look into it.
Re: [NEW] mkproject char converted for normal mugen RE-OPEN
#12  August 08, 2010, 09:55:20 pm
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were there anymore mkp characters converted to mugen?
Re: [NEW] mkproject char converted for normal mugen RE-OPEN
#13  August 09, 2010, 04:55:55 pm
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An mk1 sonya does sound interesting but Im not gonna go hunting so if you can link me to the char and if its worth the effort I'll look into it.

You mean to tell me with all the characters in MKP Sonya from MK1 isn't in it? There's a hundred palette swaps (so it's a lot like the real thing then) and that one isn't in it?

Fuck sakes. Fine, give me a bit to find one.

edit: http://www.megaupload.com/?d=K6LCEVG1

It doesn't work with Mugen RC6, it worked on Winmugen, I remember, so it's probably something you can very easily fix (some parameter or whatever.) Thank you.
Last Edit: August 09, 2010, 05:13:25 pm by Nemephosis
Re: [NEW] mkp char conversions RE-OPEN - Updated
#14  August 10, 2010, 08:42:49 pm
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    I think the next ones should be Kano, Kabal, Striker, and Nightwolf, if your planning on doing more conversions:)
Re: [NEW] mkp char conversions RE-OPEN - Updated
#15  August 11, 2010, 07:07:29 pm
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What the heck...? When you throw Sonya, she must be missing some sprites... she turns into an oddly coloured (ie glitchy) robot character (Cyrax, Sektor etc.) What is that?

If you need a screenshot I can get one for you.
Re: [NEW] mkp char conversions RE-OPEN - Updated
#16  August 11, 2010, 09:40:16 pm
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What the heck...? When you throw Sonya, she must be missing some sprites... she turns into an oddly coloured (ie glitchy) robot character (Cyrax, Sektor etc.) What is that?

If you need a screenshot I can get one for you.

did you even check the info file that Ive included?

Cap

Re: [NEW] mkp char conversions RE-OPEN - Updated
#17  August 12, 2010, 02:39:35 am
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What the heck...? When you throw Sonya, she must be missing some sprites... she turns into an oddly coloured (ie glitchy) robot character (Cyrax, Sektor etc.) What is that?

If you need a screenshot I can get one for you.
I noticed the same shit with Ermac, only he turned into KFM during throws.
Re: [NEW] mkp char conversions RE-OPEN - Updated
#18  August 15, 2010, 12:37:58 am
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What the heck...? When you throw Sonya, she must be missing some sprites... she turns into an oddly coloured (ie glitchy) robot character (Cyrax, Sektor etc.) What is that?

If you need a screenshot I can get one for you.

did you even check the info file that Ive included?

Most of them are in Japanese or something, I've been pretty much trained not to bother. I checked it, I see now. Thanks.
Re: [NEW] mkp char conversions RE-OPEN - Updated
#19  August 18, 2010, 02:08:08 am
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KABAL!!!!!, edit kabal dude, this char cant be out of mugen  :sugoi:

Re: MKP conversions RE-OPEN - Any Char Patch Released!!!
#20  August 27, 2010, 08:02:35 pm
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This is nice for people who wants MKP characters for regular mugen. One thing is why do you have Super sound for landing sound?

"Learn to fight, not to flail."
Re: MKP conversions RE-OPEN - Any Char Patch Released!!!
#21  August 31, 2010, 03:33:15 am
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How do you change the landing sound?
Spoiler, click to toggle visibilty
Use spoilers so you don't clutter up the forum!!!
Re: MKP conversions RE-OPEN - Any Char Patch Released!!!
#22  August 31, 2010, 03:42:10 am
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Re: MKP conversions RE-OPEN - Any Char Patch Released!!!
#23  August 31, 2010, 07:12:10 am
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i guess its hard for others but easy for me so Ill explain... look for this:

[State -3, Landing Sound]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 52 ;Jump land
value = 20, 1

its located in the 1.cns file. change the value to whatever sound value you want it to be or you can just change it to 99,9 to mute it ;)
Re: MKP conversions RE-OPEN - Any Char Patch Released!!!
New #24  August 31, 2010, 05:32:14 pm
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are the sounds linked to the common.snd or that characters.snd because i added sounds to the common.snd but it still not workin. Also does the value suspose to have the letter F in it, because the original had that in it.

Nevermind I figured it out it goes on the characters snd file

Spoiler, click to toggle visibilty
Use spoilers so you don't clutter up the forum!!!
Last Edit: August 31, 2010, 08:53:46 pm by bigjohn72076