Play any mkp character in normal mugen, yay!!!MKP patch released "please check info file included."http://www.sendspace.com/file/9z1symNew Characters [check readme or info file to see changes and logs.]Mk1 Sonyahttp://www.sendspace.com/file/b24kptTremor:http://www.sendspace.com/file/4pj9unermac:http://www.sendspace.com/file/m9p2w7suijin:http://www.sendspace.com/file/diuupxOld characterscyrax:http://www.sendspace.com/file/j37i9nsektor:http://www.sendspace.com/file/jw3ad6smoke:http://www.sendspace.com/file/vgh8u8jade:http://www.sendspace.com/file/tmk0k1kitana:http://www.sendspace.com/file/rm4lakmileena:http://www.sendspace.com/file/f2ov0jsheeva:http://www.sendspace.com/file/ojxtvtsonya:http://www.sendspace.com/file/pjzd6zFull Credit: The Mortal Kombat Team and all support creators.http://www.geocities.jp/ratonmalo_ar/index.html
Shotoclone32 said, July 20, 2010, 09:02:45 am(Why do you have Kuromaru in your roster?! )God my eyes bleed from that BS.But it's not like Mortal Kombat can get any more controversial.
So..... Is this for winmugen or 1.0? Im asking cause your screenpack looks 1.0 but this topic is under winmugen edits.
Drunk Ryu said, July 20, 2010, 07:18:13 pmSo..... Is this for winmugen or 1.0? Im asking cause your screenpack looks 1.0 but this topic is under winmugen edits.I was testing the characters and editing them in mugen 1.0 and since they were originally made for winmugen they should work in both versions of mugen, the screenshots is proof they work in mugen 1.0 obviously. so MC2 guessed it already @Kawaii-Desu♥RE:Why do you have Kuromaru in your roster?!I was using him for some experiments months ago, I forgot he was still there. that screenshot isnt my real roster, its just a debug version of mugen 1.0 that I use to edit and fixed problems, take a look again you can see all the debug info
Tay2dope said, July 27, 2010, 03:43:45 pmThank You So Much ManYour welcome, I will do future char conversions if enough people request or if it catches my interest. Now you can enjoy suijin in normal mugen
Can you convert Sonya from MK1? I had a good version of her from somehwere once but my hard drive died and I lost everything (most stuff, plus my MUGEN backup was corrupt! ) and haven't been able to find that one again, instead I get crappy shit ones that are missing sprites etc.
Nemephosis said, July 28, 2010, 07:33:11 amCan you convert Sonya from MK1? I had a good version of her from somehwere once but my hard drive died and I lost everything (most stuff, plus my MUGEN backup was corrupt! ) and haven't been able to find that one again, instead I get crappy shit ones that are missing sprites etc.An mk1 sonya does sound interesting but Im not gonna go hunting so if you can link me to the char and if its worth the effort I'll look into it.
mugenload said, August 08, 2010, 09:41:52 pmAn mk1 sonya does sound interesting but Im not gonna go hunting so if you can link me to the char and if its worth the effort I'll look into it.You mean to tell me with all the characters in MKP Sonya from MK1 isn't in it? There's a hundred palette swaps (so it's a lot like the real thing then) and that one isn't in it?Fuck sakes. Fine, give me a bit to find one.edit: http://www.megaupload.com/?d=K6LCEVG1It doesn't work with Mugen RC6, it worked on Winmugen, I remember, so it's probably something you can very easily fix (some parameter or whatever.) Thank you.
I think the next ones should be Kano, Kabal, Striker, and Nightwolf, if your planning on doing more conversions:)
What the heck...? When you throw Sonya, she must be missing some sprites... she turns into an oddly coloured (ie glitchy) robot character (Cyrax, Sektor etc.) What is that?If you need a screenshot I can get one for you.
Nemephosis said, August 11, 2010, 07:07:29 pmWhat the heck...? When you throw Sonya, she must be missing some sprites... she turns into an oddly coloured (ie glitchy) robot character (Cyrax, Sektor etc.) What is that?If you need a screenshot I can get one for you.did you even check the info file that Ive included?
Nemephosis said, August 11, 2010, 07:07:29 pmWhat the heck...? When you throw Sonya, she must be missing some sprites... she turns into an oddly coloured (ie glitchy) robot character (Cyrax, Sektor etc.) What is that?If you need a screenshot I can get one for you.I noticed the same shit with Ermac, only he turned into KFM during throws.
mugenload said, August 11, 2010, 09:40:16 pmNemephosis said, August 11, 2010, 07:07:29 pmWhat the heck...? When you throw Sonya, she must be missing some sprites... she turns into an oddly coloured (ie glitchy) robot character (Cyrax, Sektor etc.) What is that?If you need a screenshot I can get one for you.did you even check the info file that Ive included?Most of them are in Japanese or something, I've been pretty much trained not to bother. I checked it, I see now. Thanks.
This is nice for people who wants MKP characters for regular mugen. One thing is why do you have Super sound for landing sound?
ArcTheLad said, August 27, 2010, 08:02:35 pmOne thing is why do you have Super sound for landing sound?Yeah I've always wondered that my self
i guess its hard for others but easy for me so Ill explain... look for this:[State -3, Landing Sound]type = PlaySndtriggerall = Time = 1trigger1 = stateno = 52 ;Jump landvalue = 20, 1its located in the 1.cns file. change the value to whatever sound value you want it to be or you can just change it to 99,9 to mute it
are the sounds linked to the common.snd or that characters.snd because i added sounds to the common.snd but it still not workin. Also does the value suspose to have the letter F in it, because the original had that in it.Nevermind I figured it out it goes on the characters snd file