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= Peter Griffin (MvC V2.5 Alpha 3)=
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Started on: June 10, 2008
Beta Release: June 14, 2008
Alpha Release: June 19, 2008
Alpha 2 Release: July 4, 2008
Alpha 3 Release: November 18, 2008
Final(?) Release: I dunno.
Orginal artwork and MUGEN creation by: Warner el Tochix
MvC edit (air rave and Supers) by: JudgeSpear
New intros and some other tweaking by: GigaBowserX
AI Creation and further MvC implementation: Luigi-Master
Coding help: EvilSlayerX5 and XRedDragonClawsX
Move set:
Legend:
U = Up
D = Down
F = Forward
B = Back
P = Punch
K = Kick
Punches:
A B C
Kicks:
X Y Z
Specials:
D/F/P: Fart-douken. Hardest one shoots 3.
D/F/K: Beer Bottle.
F/D/F/K: Peter Air Kick.
D/B/P: Peter Smackdown.
Special techniques:
F/F or PPP+Direction: Dash
D/U or KKK+Direction: Super Jump
PPP while blocking: Guard Push
(Landing from fall) PPP (and or direction): Recovery Roll
L or R while lying down: Ground Roll
Super Moves (Lv1):
D/F/PP: Anal Torch
D/B/PP: Steroid Man
D/B/HP+HK: Mudkip Counter (must be guarding)
Hyper Moves (Lv2):
D/F/KK: A.N.N.A. Collider
D/B/KK: Nausea Nightmare
Ultimate Move (Lv3):
D/F/HP+HK: Hokuto Hyakuretsu Ken (must have less than 300 HP)
Notes: He uses a zig zag combo system, which except for the air rave, are IN NO
WAY LOL ACCURATE TO MVC OR ANY OTHER VS SERIES. Most attacks can cancel into
the above super moves, except for the Mudkip Counter and HHK. Steroid Man can
be cancelled into either Anal Torch or A.N.N.A. Collider.
What's been done (Alpha 3):
+Made the Super Jump be activated by 3 kicks instead of two, likewise, made the
Dash be activated by 3 punches instead of two.
+Added a command for back dash too, back, PPP. Forward dash is now performed by
forward, PPP.
+Made the grabs be activated by the medium and strong punches.
+Adjusted the physics so that they mimic MvC's. This means Peter will clear the
entire screen when he superjumps!
+Fixed the AI so that it can adapt to it's new superjump.
+Pre round movement.
+Ground and Recovery Roll. Press L or R to roll in that direction while laying
down. Press PPP (and direction, optional) when you land from falling to roll.
+Added 3 more supers, a counter (Lv1, D/B/HP+HK when guarding), a hyper
(Lv2, D/F/KK), and a HSDM (Lv3, D/F/HP+HK, only with less than 300 HP)
+Changed and fixed his win potrait.
+Made him not go into his Big Chicken winstate if he is fighting Big Chicken or
has him as an ally.
+Eliminated his PeterBex.CNS, but I will make a "Bling" patch once he is
finalized.
+Fixed some lip synhing, though it isn't perfect.
What's been done(Alpha 2):
+Sped up the Bottle toss animations to what they used to be.
+Added a projectile limiter to all projectiles.
+Added shockwaves for the intro against Homer.
+Fixed most CLSN issues.
+Made his Super Jump behave like a normal superjump, meaning you can superjump
up and you can move freely around after you go up! Code courtesy of Splode.
+Disabled Peter's movement issue after he KO'd someone with the Steroid Man or
Anal Torch supers.
+Added 6 AI difficulties, to change, look for "AI DIFFICULTIES" in the CMD and
change the "value" to the number you want. Default is 5.
+He now starts out with 1 power bar, like in MvC.
+He now turns in mid-air, like in MvC.
What's been done(Alpha):
+He can now gound combo like a regular MvC character!
+Added MvC1 hit sparks and sounds, courtesy of Beximus. (Your creations rock!)
+Changed his HyperBGs with those found in Beximus' creations.
+Now has two CNS'; the one CNS (PeterReg) uses the original Hyper BGs found in
the old Peter and use the green ones from Beximus. The second CNS (PeterBex)
uses the Hyper BGs and floors found in Beximus' creations.
+Updated the AI to fulfull his MvC competence.
+Added the "floor" for the new HyperBGs.
+Added a land shockwave.
+Added a Super Jump dust shockwave.
+Added Super Jump effect lines.
+Added an Anti-Air dust wave.
+All of Peter's intros are now a new CNS, as if you try adding names to the
flirt intro, it would crash.
+Added 27 more names to Peter's "Black Book".
+Replaced the KFPalm sound with something from MvC that has the same auditory
effect.
+Made his Homer palette have the exact RGBs as Homer.
+Fixed the stiffness when he ground combos.
+Changed his run to a dash; infact, it's a wavedash!
+Added the MvC level up sounds (courtesy of Buyog for the code).
+Now SuperJumps normally instead of only after a launcher.
+Disabled the second air jump.
+Made Push Block sprites for Peter.
+Added the Push block sprites.
+Made the Dash and Super Jump activate by pressing 2 punches and 2 kicks
respectively.
+Made the Supers have 2 more 2 punch/kick inputs than before, for example, the
Steroid Man's input is D/B/x+y,y+z, or x+z instead of just D/B/x+y.
+Fixed the other 11 palettes due to new sprite palette issue.
+Added Hyper Combo Finish names, like Splode's Capt. Commando and LimitedMoon's
Ryu/Ken. Code is courtesy of Splode.
+Added a push block, code courtesy of EvilSlayerX5.
+Now has a No-AI CMD for those who think the AI's too easy to beat with Boss
characters. (You know who you are.)
+Added Strong versions of the Fart-doken and Beer Bottle specials.
+Eliminated the EX attacks; instead, they are free and flash less.
+Made the anal torch make flames as it's hitsparks instead of the medium and
hard hit hitsparks.
+The Kung Fu Kick anti-air are now performed by F/D/F/any kick (a, b, or c),
and the next kick is performed by the same button as the one you used to
attack with.
+The Anal Torch and Nausea Nightmare now "melt" enemy projectiles.
+Win message added, code courtesy of ClayMizer. Thanks!
+Temporarily fixed a bug regarding the win message; if the Chicken Surprise
Victory animation plays, the win message wouldn't display Peter's portrait. So,
in order to combat this, I decided to make the message not appear at all should
said victory animation occurs. What's the point of a win message if he's been
mauled after he won?
What needs to be done:
-Add shockwaves when falling or hitting a wall. (not likely to happen, as it
requires recoding the entire common1 in the character.)
-Add a recovery roll.
-Make him move before the match starts.
-Add a Super Desperation move: Hokuto Hyakuretsu Ken, AKA Kenshiro's finisher.
-Make the Giant Chicken Winscreen not occur if he's facing GC.
-Add compatability against Giant Chicken.
-Change his Super Jump lines.
What needs to be fixed (for others, if they like):
-The Super Name timing and placement; I feel that they're a bit odd.
-Better Win Quotes, and possibly made with the actual MvC font.
-Add an MvC1 combo counter.
-I feel the shockwaves in his intro against Homer are a bit off. They could
use some adjustment.
-Add Strikers.
-Add a Player 1, etc. Icon when someone is under the current screen, like it
does in MvC1.
Disclaimers:
(To JudgeSpear)
If you see anything Warner has updated in his Peter that you would like to
apply (IE A.N.N.A. Super), please use this Peter, as I've put a lot of work in
his perfection.
(To others)
Everything here is open source, and should be. MUGEN is free, the characters
are free, so there should be no limits on why we shouldn't use other character's
effects, unless they are created from scratch by the author.
Thanks:
Wanrer: For making the (infamous) Stolen Wario; without whom, I would have
never gotten into MUGEN, which in turn wouldn't make this edit possible. Also
for being open source which made it possible for me to use his triple
Fart-Douken code.
Exodecai101: For making the Guile Vs. Wario video that got me into MUGEN.
JudgeSpear: For making the MvC edit to Peter, despite it not being truly MvC
style. Also for introducing me to ActEdit, and for inspiring me to make Peter's
dash a wavedash.
GigaBowserX: For adding CTI's to Peter and making a more suitable taunt.
Limited Moon: For being open source so I could use his Ken-X's uppercut sound.
Matmut: For letting me use his hard hit, level announcer, and hard hit floor
sounds, as well as using his MvC Win font for the Hyper Combo Finish names.
Beximus: For making his amazing MvC characters and inspiring me to "finish"
Peter. Also for letting me use most of his effects/sounds.
Splode: For his excellent MvC creations, especially his Captain Commando, from
whom I took his Hyper Name display code, Super Jump code and the push block
sound. I hope you don't mind me using your code...I tried emailing you, but
the message won't go through.
ClayMizer: For letting me use his speech bubble sprite, as well as his code and
effects.
EvilSlayerX5: For helping me with many coding issues, as well as letting me use
his push block code.
Buyog 2099: For his Level announce code. Thanks!
Erradicator: For his Super Jump lines and code. Tried sending you an email,
but it wouldn't go through. Hope you don't mind.
Fuck You Section:
Everybody who uses this section: It was funny when Most_Mysterious
did it.
Contact:
Kevinmcconnellf_zero@msn.com is my email and MSN address. If you want to help,
compliment me, or flame me, go ahead.