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MvC2 Felicia Update (Read 9085 times)

Started by Mgbenz, January 16, 2008, 05:15:55 am
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MvC2 Felicia Update
#1  January 16, 2008, 05:15:55 am
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Released this yesterday but Guild was down and whatnot. Thanks to FerchogtX as usual.

Here's the changelog:

- Tweaked the Aerial Rave Behavior, now it's 98% accurate against MvC2.
- Tweaked AR Launcher, to match MvC2.
- Included the combo messages in Felicia's ssf and air files, now at least in a 98%, she
can use her own MvC2 effects without the need of Ryou Win's Addon... if you still want
to use it it's at your own, you can now even use Dr4ch1r's MvC2 Screenpack or any other
if you like.
- With the incluson of the combo messages, now the code was tweaked in order to show the
"Aerial Rave" message when you do an air combo. I'm using the "Aerial Rave" message, not
the "Air Combo" one, to match MvC2 Japanese Arcade version.
- Added an extra state for Aerial Rave, if outscreen when hitting foe, felicia will dash
on screen (like in MvC2).
- Changed the default system for Felicia, now she is using her own common states file, it
is called mrvl-sys.st and was created to emulate the Marvel System behavior, of course
it has interactivity with the rest of the chars. BTW I cannot guarantee a very accurate
behavior with chars that use other systems, like KOF chars, CVS chars should work fine.
check details in the mrvl-sys.st file.
- Tweaked Hyper BG and Hyper Combo Finish effects.
- Tweaked behavior in almost all hitdefs, so now the system matches Vs one, basically the
system now emulates in al 98% the vs / MvC2 system.
- Added callbacks to force enemies to enter intro the system, they should behave like
Felicia if they are hit.
- Changed Hyper Sand Splash, now has a better Flying screen effect, and a dash on screen
if offscreen (92% match against Mvc2)
- Changed Dancing Flash, instead of making the foe entering into a custom get hit state
now the Hyper is divides in several HitDefs, that makes the foe shrink when hit, and
adds the posibility to customize the behavior, so the launcher in that move now is
different, and even the Hyper Combo Finish BG shows in the launcher state in the Hyper.
Also helps to prevent Felicia from continuing the move if not all the hits were succes-
full...
- Changed collision boxes for many throws, now they connect even for "pixies" (small
characters) and tweaked many stuff around them to match MvC2.
- Fixed some other collision boxes to do them contact with small chars.
- Changed some other sparks to show MvC2 ones.
- Added a button mashing feature to the first throw of Felicia.
- Changed palletes, basically added new colors for new effects that were missing in
Felicia.
- Fixed some other stuff.



http://moogen.piiym.net/
Last Edit: January 16, 2008, 05:19:08 am by Feenie
Re: MvC2 Felicia Update
#2  January 16, 2008, 09:20:52 am
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Update Central! It's a beautiful thing  ;) - TY for all of your hard work! Gonna grab and see what input I can give
Re: MvC2 Felicia Update
#3  January 16, 2008, 12:40:18 pm
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Oh awesome. I was wondering if you gave up on her or not >_< Thanks for this
God, grant me the serenity to accept the things I cannot change,
Courage to change the things I can,
And wisdom to know the difference.
Re: MvC2 Felicia Update
#4  January 16, 2008, 03:01:47 pm
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Great work. Really this Felicia it´s awesome.
I am going to get tons of hate for this.
#5  January 17, 2008, 04:06:56 am
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WARNING

This will be very long and very harsh.


I remember back in 2005 when I used to worship this creation. I loved it. I thought it was the greatest thing ever made.

Later that year when Mgbenz stopped updating, I decided I would make my own Felicia for practice so I could later move onto Forte (which at this point I doubt will ever happen). Oddly enough I ended up giving her the CvS2 system, much deviation from what I originally intended but that is beside the point.


I played with that same version of Mgbenz's from 2005 sometime in 2007, way after my Felicia's first release. "What the hell was I thinking?" I said to myself, realizing how much different it felt both after hours of playing Vampire Savior solely for data purposes and making my own version of Felicia. The old version of Mgbenz's no longer felt perfect to me, but good, and nothing more. Above decent, but certainly not mediocre. Even today it feels a bit like Felicia.


For a long time, I never downloaded the updates ferchogtx or however you spell his name made to it. Seeing the name "Ryou Win" (sorry Iced) mentioned with "code" really turned me off and made me wonder, "What the hell is this guy THINKING?" I did not even want to know how the gameplay would feel.


Until today.


I decided to download it to see if it had improved since 2005.




Boy was I wrong.



This creation has gotten WORSE. It's almost as bad as ahuron's. The only thing separating the crap from these two is that this one does not have manually scaled sprites alongside unscaled ones.


Sound
The sound is absolutely terrible. This is probably due to the fact you ripped sounds from PS2 MvC2, which suffer from SEVERE quality loss. It's pathetic how samples from Fatal Fury Battle Archives (which contains FF1-FF3, all of which are over 10 years old) sound better than those from the PS2 version of MvC2. I'd settle for arcade rips until you can get a hold of the PS2 Vampire Collection or CFJ.


Graphics
First off, why is her small portrait unshared? I remember seeing screens in older versions where it was sharing the same palette with the rest of the sprites. Why not this time?

Second, she looks misaligned. Her feet are above y = 0 in many of the sprites I have seen in her SFF. I wouldn't be surprised if they weren't all added at the same axis offset, either.

Third, why is there a "Press Start Button sprite" in her SFF? What in the world is the purpose of this?

Fourth, all these hi-res hitsparks and effects and whatnot (many of which look like they suffer from color loss or were improperly ripped) seem like nothing but a flashy gimmick to make up for the next thing:


Gameplay
As I said earlier, she has gotten worse.
  • I can barely pull off any chains with her. MoveContact alone is not too reliable a trigger, in my opinion. I feel it is best to use a VarSet along with MoveHitReset.
  • The above is also caused by another problem: Improper timings. Not even her Rolling Buckler dust has proper timing.
  • Her CLSNs are retarded and her attacks have infinite priority. I'll admit a few CLSNs in my Felicia are retarded too, but at least they don't have infinite priority and most are 3 or less. I mean dear God, just look at your STANCE CLSN. I noticed this in the STANCE. The STANCE. Not only does it change in 9000 different places, but apparently you also have the idea that hair has nerves and that one can feel pain through it when it is hit or cut. I guess I need to see a doctor because I've had many haircuts in my life and none of them were painful!
  • Why in the world does she have CLSN in her intros? Are you EXPECTING her to get hit during her intro? Maybe I should revive the Intro of Doom and have it trigger before the round even starts like it usually does just to show you what could potentially happen. Okay, that was probably unnecessary, not to mention I can't think of any character that can attack during the intro. Still, it would be wise to remove the CLSN if not just to cut down on the filesize by just a little, among other things.
  • Velocities are incorrect, even the WALK velocities. This goes especially for Rolling Buckler. It's been a while since I've played MvC2, but I am pretty sure that even in that, her light version should not have the same velocity as the heavy version.
  • I do not believe the yaccel is correct, either.
  • I cannot super jump!
  • The ability to walk during the intro seems a bit unfair as not all characters are able to do that.
  • The pausetime for P1 should not EVER be higher than the pausetime for P2 unless in some cases when it is guarded. There may be rare exceptions to this, but I am not sure.
  • There should be a velocity in Hellcat when she spins!
  • Throw velocities seem WAY too high.
  • Not only does she cling to the wall by HOLDING back while she is jumping, she clings onto the wall even after the back button is released!
  • There is no damage dampener!
  • I'm pretty sure the opponent shouldn't CRASH into the ground when hitting them while they're airborne with a standing move.
  • Speaking of crashing, the opponent shouldn't be able to recover after her kick throw or automatically recover in her Hellcat.
  • Her punch throw does not look proper for all opponents. Head pos is there for a reason.


This all seems like guesswork to me. Terrible guesswork, at that. Anyone who thinks this is anything beyond crap has obviously never used Felicia. The old version of this mentioned earlier was SO much better, and I honestly cannot see how the hell it turned into this.
Last Edit: January 17, 2008, 04:10:39 am by Jesuszilla
Re: MvC2 Felicia Update
#6  January 17, 2008, 04:10:50 am
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as pots would say "you have just become cynical"
Hello guys.  I have touched children.

hjk

Re: I am going to get tons of hate for this.
#7  January 17, 2008, 04:17:19 am
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Shit.  :S
Then do I have some questions for you about 'Chains'?
Anywho, good feedback though, but um err, wow.

About the Intro:
Adding CLSNs to an intro is more 'realistic'. In MvC2, was teh player able to move before teh round began?? Besides CLSNs make a char look pretty ^_^. Also, there are actually a lot of opponents that attaak before the round starts.

LOL, Caddie's the man!! ;)

I'm as real as the runnin, I just happen to rap, Nigaas London, Japan, and i'm scared of dat tap.

I suggest extending my banning, cuz when I come back, it's gonna be hell. You think I was annoying before, oh man, it's on now :)
hjk vs. 99% of MFG. I will win.

RIP Poo Bear Tell my Dead Homie isson, for the year my partner.
Re: MvC2 Felicia Update
#8  January 17, 2008, 04:19:45 am
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you could move before the round started but IINM only left and right no attacks and and no jumps.
Latest Yoshi alpha ready for feedback Aug 15th check here for details...

hjk

Re: MvC2 Felicia Update
#9  January 17, 2008, 04:25:20 am
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you could move before the round started but IINM only left and right no attacks and and no jumps.
"Player Push", so the CLSNs may be necessary. I doubt that MvC2 had intros timed to be the same, so I'd have to assume that while one char was still in an intro, another could be moving/push it... but of course [because I didn't like that game and rarely played it], I could be worng.
LOL, Caddie's the man!! ;)

I'm as real as the runnin, I just happen to rap, Nigaas London, Japan, and i'm scared of dat tap.

I suggest extending my banning, cuz when I come back, it's gonna be hell. You think I was annoying before, oh man, it's on now :)
hjk vs. 99% of MFG. I will win.

RIP Poo Bear Tell my Dead Homie isson, for the year my partner.
Re: I am going to get tons of hate for this.
#10  January 17, 2008, 04:28:12 am
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I just noticed that even KFM has CLSN in the intro, which is something I never noticed before. I actually could have sworn he did not. So that intro CLSN stuff can be disregarded.

Quote
In MvC2, was teh player able to move before teh round began??
Yes, but many other games such as KoF and CvS do not, thus if she was pit against a KoF character, her gaining the ability to move closer and go combo-crazy as soon as the round starts seems unfair. This is probably why some Vs. Series creators, such as Splode, chose not to implement it. Although this is just personal opinion and if you like it and want to leave it that's fine.
Last Edit: January 17, 2008, 04:52:34 am by Jesuszilla
Re: MvC2 Felicia Update
#11  January 17, 2008, 04:30:47 am
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I don't see how it's unfair.  It's a part of the system. IMO one of the most interesting things about Mugen is seeing how different fighting systems compare.
Re: MvC2 Felicia Update
#12  January 17, 2008, 04:33:02 am
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maybe some kind of a config file var check would be in order? that way people who want this character for a MvC style mugen can have her move and those that want her not to be able to will have that choice too.

But I think we are losing sight of what's really going on here.  JZ brought up a lot of other things about this character
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: I am going to get tons of hate for this.
#13  January 17, 2008, 10:20:28 pm
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Damn that was harsh. anyway good updated Moogen
Last Edit: January 18, 2008, 11:59:03 am by Cyanaster
Re: MvC2 Felicia Update
#14  January 18, 2008, 05:54:09 am
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She's awsome.  Hope to see more characters soon.

Jesuszilla:  You need to stop drinking the Kool-Aid.


I ate Ed Boon's peabody.
Re: MvC2 Felicia Update
#15  January 18, 2008, 06:09:30 am
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My MUGEN shit:
MvC2 Tron Bonne, MvC Kim Kaphwan, Barns (Destruction Desire),
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Re: MvC2 Felicia Update
#16  January 18, 2008, 06:18:58 am
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I ate Ed Boon's peabody.

hjk

Re: MvC2 Felicia Update
#17  January 18, 2008, 06:24:38 am
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She's awsome.  Hope to see more characters soon.
Jesuszilla:  You need to stop drinking the Kool-Aid.
You need to get some god damned sense in your head.
I don't understand.
I don't mind her, then again, I'm not a creator.
Yeah, we can call it guesswork, but at face vaue I can't see something that truly makes the char bad. Guesswork; maybe, but is that a bad thing??
Given some of JZ's points, I guess it would help if I had actually played DarkStalkers for more than 2 minutes  :S.
LOL, Caddie's the man!! ;)

I'm as real as the runnin, I just happen to rap, Nigaas London, Japan, and i'm scared of dat tap.

I suggest extending my banning, cuz when I come back, it's gonna be hell. You think I was annoying before, oh man, it's on now :)
hjk vs. 99% of MFG. I will win.

RIP Poo Bear Tell my Dead Homie isson, for the year my partner.
Re: MvC2 Felicia Update
#18  January 18, 2008, 06:34:50 am
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She's awsome.  Hope to see more characters soon.
Jesuszilla:  You need to stop drinking the Kool-Aid.
You need to get some god damned sense in your head.
I don't understand.
I don't mind her, then again, I'm not a creator.
Yeah, we can call it guesswork, but at face vaue I can't see something that truly makes the char bad. Guesswork; maybe, but is that a bad thing??
Given some of JZ's points, I guess it would help if I had actually played DarkStalkers for more than 2 minutes  :S.


your last sentence pretty much explains everything.

Now you can never unsee it.
Re: I am going to get tons of hate for this.
#19  January 18, 2008, 08:11:25 am
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Spoiler, click to toggle visibilty
Well... thanks for the feedback, I have to admit that it was a bit... large.
About Ryou Win, the only stuuf that was added was the tag system (which was replaced) and the combo messages, so don't be afraid of it... Next, the feedback. Don't get me wrong, I see that you love Felicia, but don't you think you exagerate a bit? I'm not meaning that this will be the final version or something, and considering your post I'm afraid you think that it is...
Now the points you described:
  • The sprites are as I found them in the sff file, so tease MgBenz, not me, I guess that they look a bit misaligned (they are fixed with a rare parameter in the cns file) but I really didn't take too much priority to that, compared with other chars and with the axis, she doesn't look too out... but anyway this can be fixed, with time.
  • About chains, I don't see the problem, unless you tap too quickly the buttons, I'm able to do combos... But if you describe exactly what you mean I can be able to fix it... I guess.
  • Well, Some chars like Doom, Evil Ken and others don't say the same about the cln's XD... but can be fixed.
  • The cln's for the intro are to get the playerpush sctrl working, basically for preround walking (used in vs series games...)
  • Again... I can superjump... are you using a joypad?
  • Velocities are taken from watching behaviors in Mvc2... I'll detail on this later

As for the other stuff, see Nobuyuki's Magneto (mvc2 version) if you see the are bounded from ground into air, this happens in Mvc2 when you hit an airborne foe and you are standing. She has a damage dampener code, some Hypers may be overpowered indeed. And finally, in MvC2 you can recover from the Hell Cat and the Kick throws.

I know that some stuff may not be accurate, but maybe something like "This should be like X" could be fine, again don't take me wrong but I don't think that being so rude could help, the feedback does but not the attitude.
I'm not an expert or even a MUGEN guru or something, I just wanted to turn Felicia into MvC2 style, to learn, and to do something fun for others, just as a hobby, anyway I'm not getting payed for this, and I DON'T plan to... I'm really sorry if you are dissapointed or you got mad about this, but I'm still a noobish on MUGEN, I wish I could know at least the half that you know about coding chars.

Again, don't take me wrong, I apreciate your feedback man, maybe you can even help me (If you don't hate me too much XD) with the velocities stuff, I really wish to know how to get the correct data, maybe you are right... guessing is not a real work.

Anyway thanks for the feedback for all, and take this only from me, MgBenz is only a victim :P
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Re: MvC2 Felicia Update
#20  January 18, 2008, 08:49:39 am
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@FerchogtX: With your responses to JZ's rather harsh (though still true) feedback, you've just earned my respect. It's been a while since I've seen someone admit their faults and not lash back at good feedback, regardless of the tone of the person giving it.

Hopefully, this will be a great learning experience for you. Good luck.
Re: MvC2 Felicia Update
#21  January 18, 2008, 11:53:04 am
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@FerchogtX: With your responses to JZ's rather harsh (though still true) feedback, you've just earned my respect. It's been a while since I've seen someone admit their faults and not lash back at good feedback, regardless of the tone of the person giving it.

Hopefully, this will be a great learning experience for you. Good luck.
Indeed. I mean, regardless of this character's quality (or lack of it), at least you aren't a pussy when feedback is given.

I just downloaded her even though I don't know jack shit about Felicia & I went through JZ's list and he's right for the most part. Looks like you have to get back to work.

Quote
Good luck.
Re: MvC2 Felicia Update
#22  January 18, 2008, 06:33:54 pm
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@FerchogtX: With your responses to JZ's rather harsh (though still true) feedback, you've just earned my respect. It's been a while since I've seen someone admit their faults and not lash back at good feedback, regardless of the tone of the person giving it.

Hopefully, this will be a great learning experience for you. Good luck.
Indeed. I mean, regardless of this character's quality (or lack of it), at least you aren't a pussy when feedback is given.

I just downloaded her even though I don't know jack shit about Felicia & I went through JZ's list and he's right for the most part. Looks like you have to get back to work.

Quote
Good luck.
Thanks for that... I just want to be objective about this... being a pussy won't help me. I'll try to restart fron scratch... I don't realy know, I just know that maybe I will need help with some stuff that I cannot get easily (like the velocities).

Thanks for everything, any constructive critic is always welcome and good.

See ya!! :D
This is the era in which we will see reason triumphing against brutality... May be better to open your mind to the future.
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Re: MvC2 Felicia Update
#23  January 18, 2008, 06:40:30 pm
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Oh cool. Now I have an excuse to sign your guestbook again =D
Re: I am going to get tons of hate for this.
#24  January 18, 2008, 09:19:54 pm
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Well... thanks for the feedback, I have to admit that it was a bit... large.
About Ryou Win, the only stuuf that was added was the tag system (which was replaced) and the combo messages, so don't be afraid of it...
Yeah, I know. That's what was keeping me from downloading this before, then I decided to do so and test the character. I was not able to test the tag system because I test characters via command line.

Next, the feedback. Don't get me wrong, I see that you love Felicia, but don't you think you exagerate a bit? I'm not meaning that this will be the final version or something, and considering your post I'm afraid you think that it is...
I may seem to exaggerate at times. I'm one of those people who is just brutally honest. ;D

Now the points you described:
The sprites are as I found them in the sff file, so tease MgBenz, not me, I guess that they look a bit misaligned (they are fixed with a rare parameter in the cns file) but I really didn't take too much priority to that, compared with other chars and with the axis, she doesn't look too out... but anyway this can be fixed, with time.
To make things easier, I would suggest adding one of the uncropped stance sprites from, say, TDS's rips, and then use onionskin to align that, then readd sprites at the same axis as the "new" stance sprite you just added.

About chains, I don't see the problem, unless you tap too quickly the buttons, I'm able to do combos... But if you describe exactly what you mean I can be able to fix it... I guess.
I can, but they just do not feel correctly for the reasons I listed. You can easily get animation date with Kawaks and Vampire Savior and Vampire Hunter. Capcom's lazy, so I doubt they've changed too much from those games, not to mention nobody's going to kill you for using data from those games.

Well, Some chars like Doom, Evil Ken and others don't say the same about the cln's XD... but can be fixed.
Yeah, they NEED fixing, badly. Even Elecbyte says in the docs that those CLSNs are ridiculous.

The cln's for the intro are to get the playerpush sctrl working, basically for preround walking (used in vs series games...)
I see.

Again... I can superjump... are you using a joypad?
Indeed.

Velocities are taken from watching behaviors in Mvc2... I'll detail on this later
The human eye is not trained to do such things.

As for the other stuff, see Nobuyuki's Magneto (mvc2 version) if you see the are bounded from ground into air, this happens in Mvc2 when you hit an airborne foe and you are standing.
Are you basing this knowledge off MvC2 or Nobuyuki's Magneto?

She has a damage dampener code, some Hypers may be overpowered indeed.
I... see. You used AttackMulSet, so I didn't see any multiplier in the hitdefs.

And finally, in MvC2 you can recover from the Hell Cat and the Kick throws.
Automatically? o_O

I know that some stuff may not be accurate, but maybe something like "This should be like X" could be fine, again don't take me wrong but I don't think that being so rude could help, the feedback does but not the attitude. I'm not an expert or even a MUGEN guru or something, I just wanted to turn Felicia into MvC2 style, to learn, and to do something fun for others, just as a hobby, anyway I'm not getting payed for this, and I DON'T plan to... I'm really sorry if you are dissapointed or you got mad about this, but I'm still a noobish on MUGEN, I wish I could know at least the half that you know about coding chars.
Again, I'm just brutally honest.

Again, don't take me wrong, I apreciate your feedback man, maybe you can even help me (If you don't hate me too much XD) with the velocities stuff, I really wish to know how to get the correct data, maybe you are right... guessing is not a real work.
If it's OK with KFM I could send you the ArtMoney tables I use for Vampire Savior, Vampire Hunter, and MvC2 (although I've never used the MvC2 table but maybe once, not to mention I cannot remember right offhand what the easiest way to sync it is).

Anyway thanks for the feedback for all, and take this only from me, MgBenz is only a victim :P
No problem. I'm actually very surprised and proud that you took it so well. Not many have survived my harsh critique.
Re: MvC2 Felicia Update
#25  January 18, 2008, 11:13:00 pm
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Quote
The sprites are as I found them in the sff file, so tease MgBenz, not me,

Oh no no no. Tease TDS, it's his sprites from a very very long time ago. :D

The only fault I have in this is that I never bothered realigning the sprites but to be more precise I never really noticed them.
Re: I am going to get tons of hate for this.
#26  January 19, 2008, 03:31:45 am
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I hate multiquote, but this worth it...
Well... thanks for the feedback, I have to admit that it was a bit... large.
About Ryou Win, the only stuuf that was added was the tag system (which was replaced) and the combo messages, so don't be afraid of it...
Yeah, I know. That's what was keeping me from downloading this before, then I decided to do so and test the character. I was not able to test the tag system because I test characters via command line.
Well the tag system is not the best, but I guess it does the work, needs some fixes...

Next, the feedback. Don't get me wrong, I see that you love Felicia, but don't you think you exagerate a bit? I'm not meaning that this will be the final version or something, and considering your post I'm afraid you think that it is...
I may seem to exaggerate at times. I'm one of those people who is just brutally honest. ;D
Well it's your style, but maybe a slowdown could help, I really thought you was about to explode or something, and is the last thing I would like to happen :( I respect you as the creator you are.

Now the points you described:
The sprites are as I found them in the sff file, so tease MgBenz, not me, I guess that they look a bit misaligned (they are fixed with a rare parameter in the cns file) but I really didn't take too much priority to that, compared with other chars and with the axis, she doesn't look too out... but anyway this can be fixed, with time.
To make things easier, I would suggest adding one of the uncropped stance sprites from, say, TDS's rips, and then use onionskin to align that, then readd sprites at the same axis as the "new" stance sprite you just added.
I'm using fighter Factory for all the stuff (besides Photoshop and such), I'll try out your suggestion, I'm just afraid of the fact that I've NEVER compiled a sff file from nothing... so finding the axis for the very first sprite is not so easy for me, I saw a lil' reference from KFM, but I don't know exactly how to aply that on the first stance sprite, I guess that you can point me out this, because... regardless of fixing this, I'm thinking or redo everithing, from scratch, even the palletes, they are sharing collors that they shouldn't (like the eyes and fur). This reminds me of the small portrait, it is not sharing the same colors as felicia, because the colors looked bad on it, that's why I changed that... but maybe with the "re-addition" of the sprites, the next thing will be to fix the portrait to show the colors as it should.

About chains, I don't see the problem, unless you tap too quickly the buttons, I'm able to do combos... But if you describe exactly what you mean I can be able to fix it... I guess.
I can, but they just do not feel correctly for the reasons I listed. You can easily get animation date with Kawaks and Vampire Savior and Vampire Hunter. Capcom's lazy, so I doubt they've changed too much from those games, not to mention nobody's going to kill you for using data from those games.
Well actually MvC2 system is different, many stuff has changed from those games in MvC2, if you talk about the chain combo style (hunter series by now)... unfortunately is the chain combo system that she uses in MvC2, in ground and air, I know that she doesn't play like DarkStalkers, but im based in MvC2, not that games (good ones BTW, I loved the music and BG's).

Well, Some chars like Doom, Evil Ken and others don't say the same about the cln's XD... but can be fixed.
Yeah, they NEED fixing, badly. Even Elecbyte says in the docs that those CLSNs are ridiculous.
I'm afraid that they should be fixed... but well, by now felicia will.

Again... I can superjump... are you using a joypad?
Indeed.
Then, I need to test with one (shared XD).

As for the other stuff, see Nobuyuki's Magneto (mvc2 version) if you see the are bounded from ground into air, this happens in Mvc2 when you hit an airborne foe and you are standing.
Are you basing this knowledge off MvC2 or Nobuyuki's Magneto?
Not entirely, compared against MvC2, it's the most accurate version of Magneto (beleve me, I'm a bad creator, but I'm fan of MvC2) and regadless of that, this behavior happens with felicia too, ryu and ken - X by LimitedMoon uses this, but without the system incorporated (mugen's default).

She has a damage dampener code, some Hypers may be overpowered indeed.
I... see. You used AttackMulSet, so I didn't see any multiplier in the hitdefs.
That's right. :D

And finally, in MvC2 you can recover from the Hell Cat and the Kick throws.
Automatically? o_O
Yes. That's what I mean with changes in the system in MvC2, I know that in DarkStalkers you cannot recover, but in MvC2...

Again, don't take me wrong, I apreciate your feedback man, maybe you can even help me (If you don't hate me too much XD) with the velocities stuff, I really wish to know how to get the correct data, maybe you are right... guessing is not a real work.
If it's OK with KFM I could send you the ArtMoney tables I use for Vampire Savior, Vampire Hunter, and MvC2 (although I've never used the MvC2 table but maybe once, not to mention I cannot remember right offhand what the easiest way to sync it is).
I'm interested in the MvC2 one, I can get it working easily, I just need to know the correct velocities and yaccels

Anyway thanks for the feedback for all, and take this only from me, MgBenz is only a victim :P
No problem. I'm actually very surprised and proud that you took it so well. Not many have survived my harsh critique.
Well, as I said, I'm trying to be objective, you gave a feedback, and reasons, maybe it was harsh and brutal, but at least you said what you saw wrong on your opinion, is better than reading stuff like "I don't like your crap" or "Go and suicide, this thing stinks" or "You are a fool, this is crap", with no feedback or something usefull. You reminded me of Dr. House XD, harsh, but does his stuff.

Resuming, I'm interested in the MvC2 table to get the correct values, and a complete understandable way to align the axis correctly, maybe I will start from 0 with her and that will be very usefull.

Thanks again for your feedback and help, I hope that there can be more people like you in world :P

See ya!!!! :D

P.S. @MgBenz I was just kidding XD
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Re: MvC2 Felicia Update
#27  January 27, 2008, 10:37:11 pm
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good job my good friend and wow i hope the next update does have her plz help me and once that she exactly will be close to the exact felicia off of mvc2
Re: MvC2 Felicia Update
#28  January 27, 2008, 10:59:15 pm
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Well, as I said, I'm trying to be objective, you gave a feedback, and reasons, maybe it was harsh and brutal, but at least you said what you saw wrong on your opinion, is better than reading stuff like "I don't like your crap" or "Go and suicide, this thing stinks" or "You are a fool, this is crap", with no feedback or something usefull. You reminded me of Dr. House XD, harsh, but does his stuff.
I had to quote that for the truth man...JZ=Gregory House`s personification??LOL
On a side note,i tested Felicia not so long ago,and besides what Jesuszilla pointed(in his very special way --;) it`s a good character overall...unlike Ryou Win`s MVC2 chars(Zangief or even PicoEX could be faster than his chars...lol)

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Last Edit: January 27, 2008, 11:16:15 pm by kpt25
Re: MvC2 Felicia Update
#29  January 28, 2008, 12:58:00 am
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Be honest i'm sideing auhrons on this one. MVC chars rocks andthey taught me alot and made good at fighting game becaus how to change combos and stuff so auhrons let put it this way. your felicia rocks an their nothing two it

hjk

Re: MvC2 Felicia Update
#30  February 12, 2008, 10:13:50 pm
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Semi-revival I guess for feedback.
OK I tested Felicia out some time ago against her orinal and I do agree with JZ that the original was better.

- When Felicia jumps into teh ball and lands it looks very choppy as is as soon as she is at pos y >= 0 she goes directly into animation 0. That was not how her former version looked at all.
- With the resize, many of the helpers look out of proportion to her newly aneorexic body  :-\ (LOL)
- Here guardpush no longer has an envshake (didn't check just looked) and Felicia herself doesn't even seem to change her form of anim while the push is happening. The Former version, again, was not like that.

Just a few things, I'm still testing her  :sugoi:

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