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My MUGEN creations (Yoshi updated, Fullgame Alpha Released) (Read 7710 times)

Started by Dust Storm, May 31, 2011, 03:55:44 am
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My MUGEN creations (Yoshi updated, Fullgame Alpha Released)
#1  May 31, 2011, 03:55:44 am
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Hello, I may have just joined this forum, but I have known about MUGEN for a couple of years. I focus more on the coding of the characters than the graphics. Well, I suck at sprites anyway.  :P  Anyhow, here are screens of my MUGEN creations.







You can get it at my site here: http://www.freewebs.com/wubbi/

I would like someone to host my creations for me due to the rather limited bandwidth my site has.
When critiquing my works, please tell me how I can improve my creations instead of just saying that they suck or that they are good.

Yoshi has been updated! Plus my first MUGEN fullgame alpha build is released for testing.
Get the Fullgame here: http://tylorthehedgehog.deviantart.com/#/d47mpym
Thanks for reading my signature.
Last Edit: September 01, 2011, 06:46:20 pm by Tylor the Hedgehog
Re: My MUGEN creations (Akumo,Yoshi,Bahamut)
#2  May 31, 2011, 04:21:40 am
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I suggest mediafire for hosting. Will test...one of these things.

the Fatality worries me.


I made this sig. :ninja:

Props to a friend for my avvie
Re: My MUGEN creations (Akumo,Yoshi,Bahamut)
#3  May 31, 2011, 04:38:56 am
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You shouldn't. It works fine. But it was SUCH a pain in the ass to implement.  >:(
It took me hours of testing to get it right. Of course, so did everything else.
Thank you Binho and Kamek! If it weren't for some of your coding, I would have never been able to get it right!  :sugoi:
Thanks for reading my signature.

sdd

Re: My MUGEN creations (Akumo,Yoshi,Bahamut)
#4  May 31, 2011, 06:33:28 am
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god damn change the tampon already
Spoiler, click to toggle visibilty
Re: My MUGEN creations (Akumo,Yoshi,Bahamut)
#5  May 31, 2011, 07:11:33 am
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Re: My MUGEN creations (Akumo,Yoshi,Bahamut)
#6  May 31, 2011, 07:22:14 am
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Ok. This... is kinda ok. *after the first few minutes of playing*

- Brutality and the rest of the Finish him words aren't really animated. They just...appear.
- No timer for Brutality or Fatality inputs.
- No darkening of stage upon either of them happening.
- Standing low punch can be spammed 5 times.
- Some animations are rather choppy and stiff.


I made this sig. :ninja:

Props to a friend for my avvie

sdd

Re: My MUGEN creations (Akumo,Yoshi,Bahamut)
#7  May 31, 2011, 07:27:04 am
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Here's what I've got so far for Yoshi:
+Everything looks aligned.
+Plays OK, moves are understandable, save for Za Warudo

- Lack of blue CLSN's in Yoshi's basic attacks.
- LK has poor range.
- I'm not sure if its the Supers that are weak, or the basics that are strong. Balance that out a bit.
- Power charging seems too generous in my opinion.
- Za Warudo has an instant startup. No superpause at all; confused me the first time thinking that I did it wrong. Little risk in performing it too, since you can pop it and wail on your enemy.
- During Za Warudo, you can gain power, not just from charging.
- No Normal Throw

To be honest I had low expectations for this character, but its not that bad. Gonna try Bahamut tomorrow, and, if ecthelionv2 is right, its probably ok.
god damn change the tampon already
Spoiler, click to toggle visibilty
Re: My MUGEN creations (Akumo,Yoshi,Bahamut)
#8  May 31, 2011, 07:39:51 am
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Here's what I've got so far for Yoshi:
+Everything looks aligned.
+Plays OK, moves are understandable, save for Za Warudo

- Lack of blue CLSN's in Yoshi's basic attacks.
- LK has poor range.
- I'm not sure if its the Supers that are weak, or the basics that are strong. Balance that out a bit.
- Power charging seems too generous in my opinion.
- Za Warudo has an instant startup. No superpause at all; confused me the first time thinking that I did it wrong. Little risk in performing it too, since you can pop it and wail on your enemy.
- During Za Warudo, you can gain power, not just from charging.
- No Normal Throw

To be honest I had low expectations for this character, but its not that bad. Gonna try Bahamut tomorrow, and, if ecthelionv2 is right, its probably ok.

Uh, that wasn't Yoshi. That was Akumo. Yoshi is the 8-bit character. Don't expect much from him though. But thanks for the feedback. I'll keep this in mind when I update. However, what do you mean by "lack of blue collision in basics" because I put the blue CLSN in them. But yeah, I'll balance him out a little. The reason the supers seem weak is because of the damage dampener. But I'll do the fixes.

@ecthelionv2
I'm trying to go for gameplay over graphics, but I'll keep what you said in mind the next time I update.

Thanks for the feedback.
Thanks for reading my signature.
Re: My MUGEN creations (Akumo,Yoshi,Bahamut)
#9  May 31, 2011, 07:40:47 am
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Gameplay, feels, well, stiff overall. I'm not sure what style are you trying for.


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Props to a friend for my avvie
Re: My MUGEN creations (Akumo,Yoshi,Bahamut)
#10  May 31, 2011, 08:01:57 am
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None really, it's just Bahamut. Honestly, MUGEN is like the only 2d fighter I play. The only other fighters I have are Super Smash Bros., Mortal Kombat, and Soul Caliber IV. Development would actually be a little faster if I was a good spriter (which i'm not). I'll see if I could get in contact with Mr. Author or other good spriters. But anyway, please define "stiff" so that I would know what to improve.
Thanks for reading my signature.
Re: My MUGEN creations (Akumo,Yoshi,Bahamut)
#11  May 31, 2011, 08:46:20 am
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Well, it might be the animation that's making it look stiff. I'm still doing further testing.

Oh, possible infinite. Time it correctly and Twister can be an infinite.
Also backdashing or dashing in the air also triggers Twister.


I made this sig. :ninja:

Props to a friend for my avvie
Re: My MUGEN creations (Akumo,Yoshi,Bahamut)
#12  May 31, 2011, 09:03:30 am
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Yeah, I noticed that back-dashing and dashing in midair triggers Twister. I'm disabling it until I find the root of the problem. Anyway, I can speed up the animation, maybe that will make it look less stiff and choppy. Anyway, I will be uploading the updates shortly. Hopefully, most of the problems you reported are fixed. Oh, and how long of startup do you think Za Warudo should have? Right now it's 50 ticks. I'm not sure if it's long enough or too long. Oh, and thanks for the help!
Thanks for reading my signature.
Re: My MUGEN creations (Akumo,Yoshi,Bahamut)
#13  May 31, 2011, 09:13:23 am
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I'll check the Za Warudo start up since I haven't tried the others yet.


I made this sig. :ninja:

Props to a friend for my avvie
Re: My MUGEN creations (Akumo,Yoshi,Bahamut)
#14  May 31, 2011, 09:22:24 am
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No, I mean right now before I upload the update. The one online has practically none.
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Re: My MUGEN creations (Akumo,Yoshi,Bahamut)
#15  May 31, 2011, 09:36:30 am
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You can try it. I'll go compare with Dio's Za Warudo.


I made this sig. :ninja:

Props to a friend for my avvie
Re: My MUGEN creations (Akumo,Yoshi,Bahamut)
#16  May 31, 2011, 09:55:42 am
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None really, it's just Bahamut. Honestly, MUGEN is like the only 2d fighter I play. The only other fighters I have are Super Smash Bros., Mortal Kombat, and Soul Caliber IV. Development would actually be a little faster if I was a good spriter (which i'm not). I'll see if I could get in contact with Mr. Author or other good spriters. But anyway, please define "stiff" so that I would know what to improve.
Quote
Honestly, MUGEN is like the only 2d fighter I play. The only other fighters I have are Super Smash Bros., Mortal Kombat, and Soul Caliber IV.
Quote
The only other fighters I have are Super Smash Bros...
Quote
Super Smash Bros.
Quote
fighter

Aside from the obvious Super Smash Bros. is NOT a fighter comment, I wouldn't consider MUGEN itself a game either.

That said, I would advise you go play actual 2D fighters.

Send me a PM if you decide to add me on PSN, so I don't mistake you for a random Friend whore.
Re: My MUGEN creations (Akumo,Yoshi,Bahamut)
#17  May 31, 2011, 10:06:39 am
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I never said that MUGEN was an actual game to begin with. The way I see it, a fighting game is all about people beating the living hell out of each other. Thus, Super Smash Bros. does qualify. But you are entitled to your own opinions. But I do play real fighters a lot. I just don't have as many fighting games as I used to. But since I'm programming for MUGEN, I might as well play as many of them as I can.

Anyway, I'll upload the updates soon.

Edit: Okay, it's uploaded.
Thanks for reading my signature.
Last Edit: May 31, 2011, 10:15:50 am by Tylor the Hedgehog
Re: My MUGEN creations (Akumo,Yoshi,Bahamut)
#18  May 31, 2011, 05:36:37 pm
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But I do play real fighters a lot. I just don't have as many fighting games as I used to.
Honestly, MUGEN is like the only 2d fighter I play. The only other fighters I have are Super Smash Bros., Mortal Kombat, and Soul Caliber IV.

Play Super Street Fighter II Turbo and King of Fighters (any year). Learn the basics of fighting games that way.

Seriously, don't make the same mistake many others do, myself included.


<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.
Re: My MUGEN creations (Akumo,Yoshi,Bahamut)
#19  May 31, 2011, 06:51:45 pm
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the link is broken
Re: My MUGEN creations (Akumo,Yoshi,Bahamut)
#20  May 31, 2011, 10:05:30 pm
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Re: My MUGEN creations (Akumo,Yoshi,Bahamut)
#21  May 31, 2011, 10:20:27 pm
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Man the dude just said he was looking into playing as many fighters as possible.  I think he's learned his lesson. 
Re: My MUGEN creations (Akumo,Yoshi,Bahamut)
#22  May 31, 2011, 11:58:08 pm
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Thank you. Anyway, I usually play around with my creations until they feel right. But updates will be delayed until I play a bunch of 2d fighters so that I can tell what "right" actually feel like. However, my autism may make this a little difficult. Then again, if I wasn't autistic, then it would have taken me longer to learn how to code at least decently. And I'm still learning! ;D Anyway, I want my creations to be fun! I don't want my creations to be all about balance and accuracy (though I'm aware that I need some of that stuff).
Thanks for reading my signature.
Re: My MUGEN creations (Akumo,Yoshi,Bahamut)
#23  June 01, 2011, 01:15:58 am
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I don't think Autism really affects figuring out the "feel" of a character and a source fighting game.

Send me a PM if you decide to add me on PSN, so I don't mistake you for a random Friend whore.

Cap

Re: My MUGEN creations (Akumo,Yoshi,Bahamut)
#24  June 01, 2011, 01:21:32 am
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Probably not best to blame faults on a disability, either.
Re: My MUGEN creations (Yoshi updated, Fullgame Alpha Released)
New #25  September 01, 2011, 06:47:51 pm
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Learn about the disability before you say something.

Edit: sorry for the necro, it's just that I'm tired of people saying that autism does not affect anything. Anyway, I edited my first post to report my updates.
Thanks for reading my signature.
Last Edit: September 01, 2011, 08:13:23 pm by Tylor the Hedgehog