this and my version of Jin Kazama .... I used to do previously released by the sprite cvsnb.I hope you like thi is the link:http://www.megaupload.com/?d=YCOP3VKT
Taz, you need to a least add a picture or some info on how he plays. Most users (including myself) are very wary of downloading anything that does not include any these things.
I downloaded and tested. I'm not that good at feedbacks, but:- He is SO slow and boring, most of the attacks don't make the enemy fall back.- The sound of his combo Y, B already makes the "fall on the ground" noise, even if it don't hits.- You posted it on a 1.0 M.U.G.E.N. Topic, but he works on Winmugen (probably WMP too).I'll leave to other people to feedback better, but i'll keep this. He just need to be fast, keep improving him and maybe it'll become good.
I don't like it. It feels rushed, even for a KFM sprite swap.First thing's first:- Learn the basics about get-hit-sprites and get-hit-animations: http://elecbyte.com/mugendocs/mugen.html#documentation- Learn the basics about aligning. Basics of aligning: It has to look smooth. What you have here is rushing.- I don't know how you managed to mix up the sizes of the sprites, but they don't go well together. What did you do?- The collision boxes are crazy, inconsistent, and nonsensical. Here: http://kod.trinitymugen.net/K.O.D%27s_Basic_CLSN_Tutorial.html - In addition to that tutorial, look at Jesuszilla's Eagle for good clsn boxes. It is a good example of what yours should look like.- The .sff has a bunch of small portraits in it. They're useless. Delete them. You could have actually used the actual sprites CVSNB made and put more time into the character instead of duplicating the small portrait more than 20 times.- Turn on your debug at all times when creating. If you would have done that, then you would have seen most of the errors that I'm seeing from just starting this character up.- Sprite swapping Kung Fu Man is good, but you need to make it more than just a sprite swipe, everything about this character feels wrong. I'm being general on purpose.- I'm not going to get into the attacks and stuff because you should be able to align, do collision boxes, catch easy erros, and correctly do gethits first. - Address those issues, then upload the character again for more feedback.- Do not take this post as an insult. People will leave feedback you don't like and it's not to attack you personally, it's to point out your flaws. Whether pointing out the flaws is to make you feel stupid about yourself or help you improve, it doesn't matter, because the flaws are still being pointed out and you can fix them.- If you aren't going to listen feedback and you think I'm a crackhead for posting this, then at least I tried and good luck with your future endeavors.
Rajaa said, June 20, 2011, 05:48:12 pmI don't like it. It feels rushed, even for a KFM sprite swap.First thing's first:- Learn the basics about get-hit-sprites and get-hit-animations: http://elecbyte.com/mugendocs/mugen.html#documentation- Learn the basics about aligning. Basics of aligning: It has to look smooth. What you have here is rushing.- I don't know how you managed to mix up the sizes of the sprites, but they don't go well together. What did you do?- The collision boxes are crazy, inconsistent, and nonsensical. Here: http://kod.trinitymugen.net/K.O.D%27s_Basic_CLSN_Tutorial.html - In addition to that tutorial, look at Jesuszilla's Eagle for good clsn boxes. It is a good example of what yours should look like.- The .sff has a bunch of small portraits in it. They're useless. Delete them. You could have actually used the actual sprites CVSNB made and put more time into the character instead of duplicating the small portrait more than 20 times.- Turn on your debug at all times when creating. If you would have done that, then you would have seen most of the errors that I'm seeing from just starting this character up.- Sprite swapping Kung Fu Man is good, but you need to make it more than just a sprite swipe, everything about this character feels wrong. I'm being general on purpose.- I'm not going to get into the attacks and stuff because you should be able to align, do collision boxes, catch easy erros, and correctly do gethits first. - Address those issues, then upload the character again for more feedback.- Do not take this post as an insult. People will leave feedback you don't like and it's not to attack you personally, it's to point out your flaws. Whether pointing out the flaws is to make you feel stupid about yourself or help you improve, it doesn't matter, because the flaws are still being pointed out and you can fix them.- If you aren't going to listen feedback and you think I'm a crackhead for posting this, then at least I tried and good luck with your future endeavors.Now THAT'S a feedbackOh, and what's supposed to be the →, ↓, → + Y?Also, his sprites change size when doing this move.and you should add a background to the supers' effects.Go on, it can be better.
boys do not know what to tell you sincerely that I hoped you liked the most, in the past I did some chars of Mortal Kombat I were pretty good and I received only positive comments .... I'm sorry I will do my best in the future.I still appreciate your criticism, which led me to do better .. and I realized that above all, make a tekken chars is not a specialty of mine XD
taz said, June 20, 2011, 08:55:43 pmI realized that above all, make a tekken chars is not a specialty of mine XDdon't worry bro you'll do better I see potential in this, its not bad after all...
C.v.s The Abstract said, June 20, 2011, 10:00:55 pm-________________________________________________________________________________-Hey, why the long face?
Quote I will do my best in the future.I still appreciate your criticism, which led me to do better That's the freakin' spirit!!!!!
C.v.s The Abstract said, June 20, 2011, 10:00:55 pm-________________________________________________________________________________-Hey Ab, calm down man... give him a chance.
guys .. since my chars has been so heavy criticism (and especially insults) I tell you one thing this will be the first and last chars you'll see I'm sorry That I Made
taz said, June 21, 2011, 12:44:23 pmI just hope for you that someone smarter than me to do a betterCritism isn't meant to discourage you. It's meant to help you improve. :| People like Dshiznit and Hero had to start somewhere, hell their first set of releases weren't that great. Feedback helped improve their characters to better releases.
Taz don't feel discouraged. A lot of authors started where you did, and went through the same thing. The people who posted here only want to help you. If you want my opinion, you should take the feedback, and keep learning. Atleast you know you are trying to improve and if you address these issues, you'll start to be a better contributor.
C.v.s The Abstract said, June 20, 2011, 10:00:55 pm-________________________________________________________________________________-I thought you left.
Juk Ramone said, June 21, 2011, 01:18:55 amC.v.s The Abstract said, June 20, 2011, 10:00:55 pm-________________________________________________________________________________-Hey Ab, calm down man... give him a chance.he can do whatever he free too.Riccochet said, June 21, 2011, 02:43:30 pmC.v.s The Abstract said, June 20, 2011, 10:00:55 pm-________________________________________________________________________________-I thought you left.I pop up back n here in their im not gone 4everbut i wont away more tho, im still getting priorities in check at the moment.
QuoteI pop up back n here in their im not gone 4everbut i wont away more tho, im still getting priorities in check at the moment.I've told myself this a thousand times.You will be back within the next 2 days
Quoteguys .. since my chars has been so heavy criticism (and especially insults) I tell you one thing this will be the first and last chars you'll see I'm sorry That I MadeNo one insulted you. Dude, first thing first, fit the things that were critiqued, and keep pushing forward with it. Start with the list of things that were found wrong, and fix them, then update your character. That's how great characters are made. They are continuously upgraded. A character isn't finished once it's released, there is usually always something that can be repaired. Keep it up, man, I don't want to see this be the end of you. Mugen needs creators, and when people decide to quit just because of a few critiques, that's not good, man! If everyone quit because their first character or whatever wasn't perfect, THERE WOULD BE NO MUGEN. Remember that. Peace!
Rushing work — Never do it.If you were having a custom house built from scratch, would you feel comfortable inhabiting it if it was ""done"" in a week ?I pray not.
good job. regardless of what most say i think it wasnt that bad. the sound isnt that great but i think you have potential to do better.
Quotegood job. regardless of what most say i think it wasnt that bad. the sound isnt that great but i think you have potential to do betterIt's definitely a good start, I could see good things somewhere on down the line.
ok then down with my report... This char is godd but whit some improvement it can become even better. I'll say what is wrong for me:-AxeKick - F,F,HK it does only sound the char continue to walk...- only 1 super??? And this super takes all the gauge???-too simple to do some combo and to difficult to do another combo-why not try to do a super like kazama special??this is all that i found hope you improve it!!!
I will try to fix these things but for now I can not because I'm working on the chars of Mortal Kombat ... but as soon as I finish I will return on jin
blazetensei said, June 21, 2011, 11:43:21 pmMight I ask where you might have come across such sprites...?He downloaded CvSNB sprites.