Hi there !This is going to be my first mugen char.Im quite a noob in char creation, so i have much to learn ^^It is Naga from Monster Rancher / FarmI started to like him and now i am trying to release him in MUGENumm well I did the sprite(s) from scratch so pls help me to get it look better! UPDATE: December 02, 2009, 04:42:06 PM final stance animation:Spoiler, click to toggle visibilty alpha Walk animation: Spoiler, click to toggle visibilty
first of allWhy Not GOLEM???lolwell my critics are...I like his face, his shoulders are well proportionate...his height is appropriate...Main problem is his torsoand the way he's tail is being squished at the floor...I would suggest to make his tail from the waist down - rounded - as much as you can.Under his chest - yellow part is way too far to the right .Usually i would say - "Do you really know what youre doing?'But since this thing is from one of my favorite shows - i wish you luck.
</M0GL13> said, November 15, 2009, 04:07:57 pmwell my critics are...I like his face, his shoulders are well proportionate...his height is appropriate...well thx</M0GL13> said, November 15, 2009, 04:07:57 pmMain problem is his torsoand the way he's tail is being squished at the floor...I would suggest to make his tail from the waist down - rounded - as much as you can.Under his chest - yellow part is way too far to the right .now round enough?
TC, you could start with an incredibly simple one like Monol. It is just a rectangular block of stone that can make faces and shapes in it's body. Even Suezo could be a good start.
Randomish said, November 15, 2009, 05:02:28 pmthe new one looks like its floating lol what about now?Mgbenz said, November 15, 2009, 05:04:37 pmTC, you could start with an incredibly simple one like Monol. It is just a rectangular block of stone that can make faces and shapes in it's body. Even Suezo could be a good start. well that does not really make me happy xD
I'm not a spriter by any means, but I can see plenty of problems with that stance.- Part of the belly bulges outward at one point.- The animation is very stiff. - The torso going up and down doesn't look very convincing. It looks like Naga is stretching is body rather than moving up and down. This is Naga, not Jell!- The left arm doesn't move very much. It looks rather.. weird.- It's been a while since I played the games, but I'm not sure if naga's body arches up like that at a straight 90 degree angle. As for your second sprite, it's not much of an improvement. I don't think the body is supposed to raise up like that. I think that if you shortened the tail it might look better. Overall, it needs quite a bit of work. Don't give up, though.
Sapphire Flame said, November 15, 2009, 08:44:25 pmI'm not a spriter by any means, but I can see plenty of problems with that stance.- Part of the belly bulges outward at one point.- The animation is very stiff. - The torso going up and down doesn't look very convincing. It looks like Naga is stretching is body rather than moving up and down. This is Naga, not Jell!- The left arm doesn't move very much. It looks rather.. weird.- It's been a while since I played the games, but I'm not sure if naga's body arches up like that at a straight 90 degree angle. I gave this stance upSapphire Flame said, November 15, 2009, 08:44:25 pmAs for your second sprite, it's not much of an improvement. I don't think the body is supposed to raise up like that. I think that if you shortened the tail it might look better. Overall, it needs quite a bit of work. Don't give up, though. I think the shading looks better ^^ And I wont give up. With your help I got today from an emberassing animation to a (in my opinion) far better sprite. thx to all
ultimatedude said, November 16, 2009, 06:37:59 pmUgh, you gotta clean those outline pixelsI think outlines or no outlines is a question of what you like, or dont like... I think the 3rd version looks best (thx).
i didnt and dont have much time - so heres a small example of what his torso should normally look like - also pay attention to his arm - it has to have 2 main bones - while your previous drawings has 3 of them.Spoiler, click to toggle visibilty
</M0GL13> said, November 16, 2009, 07:59:21 pmi didnt and dont have much time - so heres a small example of what his torso should normally look like - also pay attention to his arm - it has to have 2 main bones - while your previous drawings has 3 of them.Thx this will help me a lot ! Going to work now
AdventurerX said, November 16, 2009, 11:00:41 pmI like the newer versionthx I dont know how to make him "crouch"... I think it might look stupid
Chidori Nagashi said, November 17, 2009, 09:34:27 amAdventurerX said, November 16, 2009, 11:00:41 pmI like the newer versionthx I dont know how to make him "crouch"... I think it might look stupid have him lower his upper body to duck
The new animation is much, much better. It's still not perfect, but I can definitely see some improvement.Right now, I'm noticing that the left arm doesn't look like it has the same large "fin" as the right arm. It looks like a bunch of small fins down the arm. Also, it looks kind of awkward for it to be just hanging there, limp. I'd like to see the next animation have the left arm be outstretched similar to the right.
Sapphire Flame said, November 18, 2009, 04:18:21 amThe new animation is much, much better. It's still not perfect, but I can definitely see some improvement.This is what I want to hear Sapphire Flame said, November 18, 2009, 04:18:21 amRight now, I'm noticing that the left arm doesn't look like it has the same large "fin" as the right arm. It looks like a bunch of small fins down the arm. Also, it looks kind of awkward for it to be just hanging there, limp. I'd like to see the next animation have the left arm be outstretched similar to the right. okHien said, November 18, 2009, 04:26:52 amYour Light source on yur shading is WAY Offwell... shading is something i have to practise
Chidori Nagashi said, November 16, 2009, 07:54:08 pmultimatedude said, November 16, 2009, 06:37:59 pmUgh, you gotta clean those outline pixelsI think outlines or no outlines is a question of what you like, or dont like... I think the 3rd version looks best (thx). This is what i meanthttp://theindiestone.com/community/tutorials-f11/avoiding-pixel-pitfalls-t14.html (the first few steps)
ultimatedude said, November 18, 2009, 09:40:44 pmThis is what i meanthttp://theindiestone.com/community/tutorials-f11/avoiding-pixel-pitfalls-t14.html (the first few steps)aaaaaaaaaaaah well i think its not nessesary anymore, is it?
sry there was no update for nearly a MONTH!!!I had to do much for school Just wanted to say that I have not given up. pls continue helping me