- Kasanekyaku Ikusawaza Shinonome (DF + HK) feels a little misaligned Y-wise (one or two pixels too high), as he's sliding over the ground. When he goes back to crouch position, and if you maintain down, you'll see he even realigns with the crouch stance.- Chisou Katame Shutou Ikusawaza Sawarabi (QCF + P) doesn't hit at close distance (on Vans' Iori for example), but I think this is done on purpose.Thanks for the nice update.
An update of Nameless by K.O.D and Vans by KoopaKoot damn I must see how the char works why my own eyes
hurricane2s said, February 22, 2011, 04:58:49 amWasn't there already a Nameless made by KOD & vans?that's y it's called an update herp derp
terrence said, February 22, 2011, 06:04:16 am¿Is it better than the version of ahuron?? Very much so. Downloading. Cant wait for your next planned releases too
Personal Nitpick, but his Geese Pretzel Commands don't work on Keyboard that well.But again, this is a personal nitpick.
Yup, commands could use some "simplification" just like in the older version of Nameless. Thanks for the update
Psycho Krusher said, February 22, 2011, 08:41:14 pmYup, commands could use some "simplification" just like in the older version of Nameless. Thanks for the update No... not simplification exactly, but the ability to do commands on a keyboard easily.
Here's a little bug with the intro with Kyo and K'.http://www.mediafire.com/?6klpvn49ifv16j4Other then that, nice update
Kaiten Katatokkan Ougi Rasen SDM deals more damage than the LDM Saishuu Katame Shutou Higi Rinkou.hurricane2s said, February 22, 2011, 05:26:43 amHis DMs & his LDM don't work. I've got his SDM and LDM to work except DMs. Maybe it's the problem or not.But good work man.
Seph said, February 22, 2011, 09:38:17 pmHere's a little bug with the intro with Kyo and K'.http://www.mediafire.com/?6klpvn49ifv16j4Other then that, nice updateActions speak louder than words...except now. What am I looking at?
KoopaKoot said, February 22, 2011, 11:06:57 pmSeph said, February 22, 2011, 09:38:17 pmHere's a little bug with the intro with Kyo and K'.http://www.mediafire.com/?6klpvn49ifv16j4Other then that, nice updateActions speak louder than words...except now. What am I looking at?hey koopa i know this a nameless post but with your ryo and mai how can get them to have another mode by holding start just like vans robert please
KoopaKoot said, February 22, 2011, 11:06:57 pmSeph said, February 22, 2011, 09:38:17 pmHere's a little bug with the intro with Kyo and K'.http://www.mediafire.com/?6klpvn49ifv16j4Other then that, nice updateActions speak louder than words...except now. What am I looking at?Well, you see when he puts his glove again, the animation is kinda bad.And i saw on the .air that it was fine on it.
QuoteLost_Avenger said, February 22, 2011, 08:40:28 amterrence said, February 22, 2011, 06:04:16 am¿Is it better than the version of ahuron?? Very much so. Well, maybe is a stupid question, but for me is important (i dont have the source game). ¿Can you explain more in details, why is better (a list would be helpful)?
Seph said, February 22, 2011, 11:30:06 pmKoopaKoot said, February 22, 2011, 11:06:57 pmSeph said, February 22, 2011, 09:38:17 pmHere's a little bug with the intro with Kyo and K'.http://www.mediafire.com/?6klpvn49ifv16j4Other then that, nice updateActions speak louder than words...except now. What am I looking at?Well, you see when he puts his glove again, the animation is kinda bad.And i saw on the .air that it was fine on it.The only think I can think of that might look not too refined on the animation side, is the 1 (?) tick frame when he tightens the glove almost at the end. Too fast. Dunno if that's accurate, but it looks weird.
kofguy4ever said, February 22, 2011, 11:10:05 pmhey koopa i know this a nameless post but with your ryo and mai how can get them to have another mode by holding start just like vans robert pleaseOpen the DEF file with notepad then press F13.
I love this version of Nameless, but i just wish he could put up some sort of a fight. Too easy to beat him senseless. I'd look into AI patches but I don't like my characters being "taken over", otherwise nice job. The moves seem easier to pull off and i like the palettes/heightened sound fx.