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New Character Development; Bring in your Ideas! (Read 4766 times)

Started by The Lord of the Flies, August 17, 2007, 05:12:20 am
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New Character Development; Bring in your Ideas!
#1  August 17, 2007, 05:12:20 am
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Ok, after a period of dullness I now got inspiration to make another character. The character I'm gonna do is a semi-original one. That is, it will (hopefully) have a never-before-seen roster of moves, specials, etc. But, it will use some open-source sprites which will be minimally edited (crappy btw) by myself. I'll use Tam Tam's sprites as base. He's a character from Samurai Shodown series, if someone doesn't know.

Ok, let me develop on this character, which will be, for now, called "The Shaman". I aim to make this a combo-flexible character. Not an omfg-MvC-style combo character, but you get the idea. If you've played SamSho, you know that all characters (Tam Tam) start with their weapon. Well, the Shaman won't. He will fight with his bare hands, until you do something (more on that later). I'd lile to also incorporate into it some specials/hypers that involve "mastery and use of time".

Here are some specials/hypers I've come up with:
- Since he will have the ability to manipulate time, he'll have a "freeze beam". That beam, upon impact, will freeze the foe, allowing for a free hit or whatever.
- Also with the "time mastery", I want to add this heal hyper. I visualized this as The Shaman getting on some mystic stance, and a clock would appear in the background tickink backwards. Meaning that The Shaman is retroceding in time, thus "healing" his wounds.
- Another hyper. The Shaman does a mystic dance/stance of tribalish/shamanish doom. Then a ray of lightning (something like that) strikes him. So if the opponent is near, he takes damage. In other words, think of an Orochi Pillar exploding where The Shaman is.
- A special that I want to burrow from Mudman (World Warrios series).
- A hyper that allows it to use his sword (he takes it out and you can now slash stuff with it). More less thing of an Ex combo from CvS'  A-groove. He would do more damage, have more range, etc.

This is just rough planning. So yeah, I'm open to any suggestions, ideas, comments, critics, etc. About this character. This is certainly not WIP material (lack of screenies) yet. So I posted it in this section.

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Last Edit: August 17, 2007, 09:04:23 pm by The Lord of the Flies
Re: New Character Development; Bring in your Ideas!
#2  August 17, 2007, 06:19:52 am
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Incorporating a variation on the Heavens Cross attack?


Heavens Cross effect.

Might want to change the color to something that fits your character.




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Re: New Character Development; Bring in your Ideas!
#3  August 17, 2007, 03:20:26 pm
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You should make set requirements about how the healing move can be used. That way it won't turn out  cheesy.

ie. Once per round, or full bar of hyper required and the amount healt is not a lot.
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Re: New Character Development; Bring in your Ideas!
#4  August 17, 2007, 06:19:45 pm
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- Also with the "time mastery", I want to add this heal hyper. I visualized this as The Shaman getting on some mystic stance, and
   a clock would appear in the background tickink backwards. Meaning that The Shaman is retroceding in time, thus "healing" his wounds.
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Re: New Character Development; Bring in your Ideas!
#5  August 17, 2007, 07:18:19 pm
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Heavens Cross effect.
That could very well fit in. Just add something tribalish in its center for more eye-candy. Or a skull (ala Orochi Skull). Btw, which game source is it from? You know, for credit stuff and that crap.

You should make set requirements about how the healing move can be used. That way it won't turn out  cheesy.

ie. Once per round, or full bar of hyper required and the amount healt is not a lot.
Yes. I was thinking of it being a hyper with diminishing returnds. That is, the more you use it, the less it will heal.

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Miranda who ??? Explanation FTW.

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Last Edit: August 17, 2007, 07:21:27 pm by The Lord of the Flies
Re: New Character Development; Bring in your Ideas!
#6  August 17, 2007, 08:41:14 pm
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If you rly do create him w/ those specials, make sure it's a bit limited and to also make sure it's not too broken lolz because those specials sound rly rly cheap-ish and uber lolz. Kinda reminds me of a char from DotA.
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Re: New Character Development; Bring in your Ideas!
#7  August 17, 2007, 11:13:20 pm
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Re: New Character Development; Bring in your Ideas!
#8  August 18, 2007, 03:47:34 am
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Lol I'd like to see Jack Skellington (I'm the alternative MUGEN character kind of person) :-X
Re: New Character Development; Bring in your Ideas!
#9  August 20, 2007, 12:37:50 am
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Oh, you wanna make original attacks? Cool. I attempted to make a character like that, I made original movements with photoshop ^^ but my computer crashed, so I lost all of his data D: I'll be looking at this character though, sounds interesting.
Re: New Character Development; Bring in your Ideas!
#10  August 20, 2007, 03:12:15 am
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Oh, you wanna make original attacks? Cool. I attempted to make a character like that, I made original movements with photoshop ^^ but my computer crashed, so I lost all of his data D:

Story of my life... (poor Super Goku and Wind Waker)

But yeah, the more original the better. Haha, I like the hyper that allows him to bring out his sword. I'm working on K'oss' Sword equip mode as I type this.

Props to you for the idea, lets hope it goes well.


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Re: New Character Development; Bring in your Ideas!
#11  August 20, 2007, 05:55:33 am
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Oh, you wanna make original attacks? Cool. I attempted to make a character like that, I made original movements with photoshop ^^ but my computer crashed, so I lost all of his data D: I'll be looking at this character though, sounds interesting.
Movements as in effects and such? If it is, I'd like to see some of your works. I could even end up using them?

Btw, I just remembered another voodoo/shaman character. Houngan from Clayfighter 63/3. Another source of inspiration :).

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Re: New Character Development; Bring in your Ideas!
#12  August 20, 2007, 09:16:19 am
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Maybe a move such as Shadow Dio's one (from Jojo's B. Adv.) where he puts a lot of knives in his opponent's body, but rather using needles. In fact, the opponent would be a voodoo doll.

A time slowing move, but that may be overused ?

I guess you'll manage the sword as a helper, and not actually put them in the sprites, to avoid problems in case he gets thrown.
Re: New Character Development; Bring in your Ideas!
#13  August 20, 2007, 10:38:43 pm
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I see alot of varient shotos how about an evil terry or something like that :sugoi:
I'm just too damn busy with college for RIOT Control.

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Re: New Character Development; Bring in your Ideas!
#14  August 20, 2007, 11:15:18 pm
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Oh, you wanna make original attacks? Cool. I attempted to make a character like that, I made original movements with photoshop ^^ but my computer crashed, so I lost all of his data D: I'll be looking at this character though, sounds interesting.
Movements as in effects and such? If it is, I'd like to see some of your works. I could even end up using them?

Btw, I just remembered another voodoo/shaman character. Houngan from Clayfighter 63/3. Another source of inspiration :).
Yeah. Like, if there is a sprite of a character punching, i can edit that to make a totally original attack. I can make cool looking blasts and stuff like that from scratch too and apply that the sprites for an attack too. I can show you some of my works in a minute :]
Re: New Character Development; Bring in your Ideas!
#15  August 21, 2007, 09:05:45 am
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Re: New Character Development; Bring in your Ideas!
#16  August 21, 2007, 03:28:10 pm
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Sorry, long day yesterday  --;.  You could make your character an elementalist or maybe really take the shaman character to new heights by having him call spirits or raise zombies..some shit like that.
I'm just too damn busy with college for RIOT Control.

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Re: New Character Development; Bring in your Ideas!
#17  August 23, 2007, 06:26:17 am
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evil terry  :laugh4: why does everything has to be evil? I'd like to see, for a change, something like "good bison" or "benevolent rugal"  :sugoi:.

Anyways, on topic, I thing I've got a solid idea of what I'll want on this character. However, if you want, keep making suggestions.

Mind you, I'd REALLY start this character around november, when I get vacations. Law school is to blame :P.

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Re: New Character Development; Bring in your Ideas!
#18  August 23, 2007, 10:55:51 pm
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I sympathise man trust me that's when I free for my characters
I'm just too damn busy with college for RIOT Control.

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Re: New Character Development; Bring in your Ideas!
#19  September 02, 2007, 05:10:01 am
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how bout this for an idea. a move where you Sacrifice your hitpoints for damage results. I'm sure this has been done before.

It's kinda like streetfighter alpha's custom combo super.
Re: New Character Development; Bring in your Ideas!
#20  September 02, 2007, 05:26:38 pm
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how bout this for an idea. a move where you Sacrifice your hitpoints for damage results. I'm sure this has been done before.

Yep, Wan-Fu in Samurai Shodown II had a move where he'd hit his head againt his stone pillar, which would damage him but fill his rage bar... or Heat Mode in KoF Neowave... ot TESTP's Yuri C-Type.
Keeping the damage/benefit ratio would be a wise thing to do though...

A way to avoid unbalancing the use of time manipulation would be for the character to have an action that would basically "save" the data relating to a given moment, so you'd only be able to heal up to the life values you had in the moment when the action was performed for example - basically you could have variable assigned to keep track of the data you wanted, like life, and that action would be the moment when they'd be assigned a value.
Re: New Character Development; Bring in your Ideas!
#21  September 03, 2007, 04:54:49 am
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A way to avoid unbalancing the use of time manipulation would be for the character to have an action that would basically "save" the data relating to a given moment, so you'd only be able to heal up to the life values you had in the moment when the action was performed for example - basically you could have variable assigned to keep track of the data you wanted, like life, and that action would be the moment when they'd be assigned a value.
Hmm let me see if I understood this. Say my character just got SGSed. He then uses the time manipulation heal. He would heal a lot of life. On the other hand, if he just got his whole life chopped off by light punches and such through all the round, and he uses the heal, he'd only heal a small part of his life? Yeah, would need more working than that, but is that your idea?
Btw, I was thinking of simply having the time-manipulating-heal hyper have diminishing returns. That is, the more you use it, the less it will heal you.

how bout this for an idea. a move where you Sacrifice your hitpoints for damage results. I'm sure this has been done before.
Yep, Wan-Fu in Samurai Shodown II had a move where he'd hit his head againt his stone pillar, which would damage him but fill his rage bar... or Heat Mode in KoF Neowave... ot TESTP's Yuri C-Type.
Keeping the damage/benefit ratio would be a wise thing to do though...
Sounds good. This type of ideas is what I'm looking for this future WIP. More random moves than the typical hadouken/shoryuken attacks.

Also, I've now decided for the name of this character: Baron Samedi. A high name in the Voodoo culture and that. More info here: http://en.wikipedia.org/wiki/Baron_Samedi. And yes, it's the same name as that villian from Live or Let Die, of the James Bond movies.

As of now, this are the things (mentioned by you and me) that I think I'll keep with:
- Time manipulation (heal, freeze foe, etc).
- Summoning powahs (spirits, zombies, whatever. Dunno yet precisely what).
- An A-groove style excel combo capability. When this one is active, Samedi can use his sword for moar range, power, and blah.
- "Shamanistic" rays, lightning and such. Like the Heaven's Cross fx that was proposed by UrzatheOtaku.
- Some voodoo doll action. Proposed by Cybaster.

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Re: New Character Development; Bring in your Ideas!
#22  September 04, 2007, 12:15:33 am
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A way to avoid unbalancing the use of time manipulation would be for the character to have an action that would basically "save" the data relating to a given moment, so you'd only be able to heal up to the life values you had in the moment when the action was performed for example - basically you could have variable assigned to keep track of the data you wanted, like life, and that action would be the moment when they'd be assigned a value.
Hmm let me see if I understood this. Say my character just got SGSed. He then uses the time manipulation heal. He would heal a lot of life. On the other hand, if he just got his whole life chopped off by light punches and such through all the round, and he uses the heal, he'd only heal a small part of his life? Yeah, would need more working than that, but is that your idea?
Btw, I was thinking of simply having the time-manipulating-heal hyper have diminishing returns. That is, the more you use it, the less it will heal you.

Not quite what I meant - I was thinking more of a "save and load" system, where at any point in the match you could "save" the amount of life you have through a special action (like many games and characters have taunts, power charging, healing, etc, yours would have this - if it was interrupted by the opponent it wouldn't succeed), so that at a later point in the match you could try and recover your life to the amount you had when you performed that action.
Perhaps to keep things balanced, the amount you could heal relative to the amount you had when you "saved" could be proportional to your power bar.
Just an ideia, may have some flaws I'm not thinking about, but it's ultimately your character.
Re: New Character Development; Bring in your Ideas!
#23  September 04, 2007, 09:35:32 am
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Both ideas for "save & load" are nice, even though both are quite cheap.

Concerning Loona's idea, balancing it by something like : saving life when life=1000 would require 3 powerbers, life = 700 would require 2 powerbars and life = 350 would require 1 powerbar, or something among these numbers would be okay.

Concerning tLoF's version, I don't know. Maybe always make it a Lv2 ability. If you heal a low punch, then you've just screwed. If you heal from a SGS, then you pwned your opponent.

Baron Saturday ? That's a funny name. ;P
Re: New Character Development; Bring in your Ideas!
#24  December 29, 2007, 06:34:53 am
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I think it'd be cool if he had a super where he stuffed the enemy into a cauldron full of bubbling goo and cooked em up voodoo style.

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Re: New Character Development; Bring in your Ideas!
#25  December 29, 2007, 06:38:56 am
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Make a fast paced Dhalsim (seems to go along well with the shaman theme plus he's a slow character in all of the capcom games so theres something original)
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Re: New Character Development; Bring in your Ideas!
#26  December 29, 2007, 06:50:56 am
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Shaman huh? I have a joke attack idea.

With the voice from Aqua Teen Hunger Force "Arise Chicken. Arise". Summons a chicken to rampage the opponent.

I dunno...
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Re: New Character Development; Bring in your Ideas!
#27  January 02, 2008, 04:20:39 pm
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Btw, I just remembered another voodoo/shaman character. Houngan from Clayfighter 63/3. Another source of inspiration :).
I can help you with that, Clayfighter 63 1/3 was one of my favorite games of all times (my dream is to convert Earthworm Jim and Bad Mr. Frosty for MUGEN)

Some of Houngan powers: he can raise various zombie hands from the ground who hits you (depend of the button it's the distance) or grabs you with a claytality version of it (a giant zombie hand who swallowed you to the ground), he can flies and hits at the same time, and some of his thows and claytalities is using a voodoo doll who manipulates you (hitting you, thows you, or just playing with you (I laughed with his "Boogah boogah!"))

I hope those Houngan ideas would help you with your Baron Samedi ;)

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Re: New Character Development; Bring in your Ideas!
#28  January 11, 2008, 12:01:05 am
Re: New Character Development; Bring in your Ideas!
#29  January 25, 2008, 09:50:57 pm
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Btw, I just remembered another voodoo/shaman character. Houngan from Clayfighter 63/3. Another source of inspiration :).
I can help you with that, Clayfighter 63 1/3 was one of my favorite games of all times (my dream is to convert Earthworm Jim and Bad Mr. Frosty for MUGEN)

Some of Houngan powers: he can raise various zombie hands from the ground who hits you (depend of the button it's the distance) or grabs you with a claytality version of it (a giant zombie hand who swallowed you to the ground), he can flies and hits at the same time, and some of his thows and claytalities is using a voodoo doll who manipulates you (hitting you, thows you, or just playing with you (I laughed with his "Boogah boogah!"))

I hope those Houngan ideas would help you with your Baron Samedi ;)

Don't forget about Hoppy

mauricio1gonzalez

Re: New Character Development; Bring in your Ideas!
#30  January 30, 2008, 06:11:03 am
well.. what about some sort of samurai with spider legs coming out of his back