New:
im having trouble making the ground shake when he chargeing i got it to work with all my projectile moves, i tryed to add it to the power charge and its just not working
heres the code
;Power Charge
[Statedef 6010]
type = S
movetype = I
physics = S
ctrl = 0
anim = 6010
sprpriority = 0
[State 6010, 1]
type = PowerAdd
trigger1 = (time%3)= 0
value = 10+ceil(time/20)
[State 6010, 2]
type = changestate
trigger1 = Command != "holddown" && Command != "hold_z"
trigger2 = power = PowerMax
value = 6011
[State 6010, EnvShake]
type = EnvShake
trigger1 = Command != "holddown" && Command != "hold_z"
time = 30
freq = 60
ampl = -4
phase = 90
;finsh charge
[Statedef 6011]
type = s
movetype = I
physics = s
anim = 6011
sprpriority = 2
[State 6011, 1]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1
OLD:
i followed this This tutorial www.youtube.com/watch?v=fW1ck480WEI i looked over it 3 to 4 time and everything looks right what did i do wrong.
This is the error i got

;Power Charge
[StateDef 6010]
type = S
movetype= i
physics = S
ctrl = 0
anim = 6010
sprpriority = 2
[StateDef 6010, 1]
type = PowerAdd
trigger1 = (time%3)
value = 10+ceil(time/20)
[State 6010, 2]
type = Explod
trigger1 = !Time
anim = 6004
ID = 6004
pos = 0,0
postype = p1
facing = 1
vfacing = 1
bindtime = 1
removetime = -2
scale = 1,1
sprpriority = 3
removeongethit = 0
[State 6010, 3]
type = changestate
trigger1 = Comand != "holdx" && Command != "holda"
trigger2 = power = PowerMax
value = 6011
;finsh charge
[StateDef 6010]
type - s
movetype = I
physics = s
anim = 6010
sprpriority = 2
[StateDef 6010, 1]
type = removeexplod
trigger1 = !time
id = 6004
[StateDef 6010, 2]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1