[State 185, VarRandom]
type = VarRandom
trigger1 = Time <= 0
ignorehitpause = 1
persistent = 0
v = 0
range = 0,2
;----- Fade to Black -----
[State 185, Fader]
type = Explod
trigger1 = Time = 100
trigger1 = NumExplod(8010) <= 0
anim = 8010
id = 8010
pos = 0,0
postype = left
bindtime = -1
persistent = 0
pausemovetime = 1000000
supermovetime = 1000000
sprpriority = 50
scale = 10000,10000
facing = 1
ownpal = 0
ontop = 1
;----- Win Quote -----
[State 185, Black] ; Text Area
type = Explod
trigger1 = Time = 120
trigger1 = NumExplod(8000) <= 0
anim = 8000
id = 8000
pos = 0,151
postype = left
bindtime = -1
persistent = 0
pausemovetime = 1000000
supermovetime = 1000000
sprpriority = 45
scale = 10000,10000
facing = 1
ownpal = 0
ontop = 1
[State 185, Black] ; Left Side Divider
type = Explod
trigger1 = Time = 120
trigger1 = TeamSide = 1
trigger1 = NumExplod(8001) <= 0
anim = 8000
id = 8001
pos = 0,0
postype = left
bindtime = -1
persistent = 0
pausemovetime = 1000000
supermovetime = 1000000
sprpriority = 45
scale = 190,10000
facing = 1
ownpal = 0
ontop = 1
[State 185, Portrait-Left]
type = Explod
trigger1 = Time = 120
trigger1 = TeamSide = 1
trigger1 = NumExplod(9000) <= 0
anim = 9000
id = 9000
pos = 0,150
postype = Left
bindtime = -1
persistent = 0
pausemovetime = 1000000
supermovetime = 1000000
sprpriority = 45
facing = 1
ownpal = 0
ontop = 1
[State 185, Black] ; Right Side Divider
type = Explod
trigger1 = Time = 120
trigger1 = TeamSide = 2
trigger1 = NumExplod(8001) <= 0
anim = 8000
id = 8001
pos = 130,0
postype = left
bindtime = -1
persistent = 0
pausemovetime = 1000000
supermovetime = 1000000
sprpriority = 45
scale = 200,10000
facing = 1
ownpal = 0
ontop = 1
[State 185, Portrait-Right]
type = Explod
trigger1 = Time = 120
trigger1 = TeamSide = 2
trigger1 = NumExplod(9000) <= 0
anim = 9000
id = 9000
pos = 0,150
postype = Right
bindtime = -1
persistent = 0
pausemovetime = 1000000
supermovetime = 1000000
sprpriority = 45
facing = -1
ownpal = 0
ontop = 1
[State 185, Win-Quote]
type = Explod
trigger1 = Time = 120
trigger1 = NumExplod(9010) <= 0
anim = 9010 + Var(0)
id = 9010
pos = 10,170
postype = Left
bindtime = -1
persistent = 0
pausemovetime = 1000000
supermovetime = 1000000
sprpriority = 45
facing = 1
ownpal = 0
ontop = 1
[State 185, Fader]
type = Explod
trigger1 = Time = 120
trigger1 = NumExplod(8011) <= 0
anim = 8011
id = 8011
pos = 0,0
postype = left
bindtime = -1
persistent = 0
pausemovetime = 1000000
supermovetime = 1000000
sprpriority = 50
scale = 10000,10000
facing = 1
ownpal = 0
ontop = 1
;--------------------
[State 185, Envcolor]
type = Envcolor
trigger1 = Time > 120
value = 0,0,0
pausebg = 1
;under = 1
time = 2
[State 185, Special]
type = AssertSpecial
trigger1 = Time > 120
flag = NoBG
flag2 = NoFG
flag3 = NoMusic
[State 185, Special]
type = AssertSpecial
trigger1 = Time > 120
flag = Invisible
flag2 = NoBarDisplay
flag3 = NoShadow
[State 185, PlaySnd]
type = PlaySnd
trigger1 = Time = 125
value = 20, 0 + Var(50)
channel = 1