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Paint Shop (Read 26500 times)

Started by Koop, November 29, 2011, 07:30:08 pm
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Paint Shop
#1  November 29, 2011, 07:30:08 pm
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I'm going to post some sprite sheets and I would like you to make some palettes. Be creative (and good).  :)

1st Up Mai and Leona:



(ignore the afterimage when the time comes, that move will be done with helpers)



I hope this sheet Rednavi made doesn't scare everyone off. Each Leona palette needs a red/pink/crimson haired alternative
Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Last Edit: December 03, 2011, 11:06:51 pm by KoopaKoot
Re: Paint Shop
#2  November 29, 2011, 07:49:02 pm
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I'll get to work on it!
Re: Paint Shop
#3  November 29, 2011, 09:04:11 pm
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Good to see someone who knows how to make good KOF palettes is on the case.  :)
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Re: Paint Shop
#4  November 30, 2011, 03:23:57 am
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Reposting these.


Re: Paint Shop
#5  November 30, 2011, 04:57:23 am
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I'll try to do something decent enough even if this top-notch palette makers are in the works :P
Re: Paint Shop
#6  November 30, 2011, 08:16:44 am
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Oh yeah, I forgot to mention. Each Leona palette needs a red/pink/crimson haired alternative.  :P
Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: Paint Shop
#7  December 04, 2011, 02:28:20 pm
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Nice
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Re: Paint Shop
#8  December 04, 2011, 05:30:42 pm
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Alright, here's Mai.  She's pretty minimalist compared to Leona so I decided to keep it simple and not over the top, but if you're not happy with these I'd be fine with making more.

Re: Paint Shop
#9  December 05, 2011, 02:57:05 am
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I forgot to ask, we can change Mai flames colours, right? just to be sure so I can get started :P
Re: Paint Shop
#10  December 05, 2011, 08:51:40 am
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yes you can
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Re: Paint Shop
#11  December 06, 2011, 04:10:15 am
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Re: Paint Shop
#12  December 06, 2011, 05:12:24 am
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He forgot to change the red on the purple mai effect : (. And the fan effect colours. :P
Re: Paint Shop
#13  December 06, 2011, 05:30:43 am
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The purple he said not to worry about because he's doing that with helpers.
Re: Paint Shop
#14  December 06, 2011, 03:13:56 pm
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Nice editing
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Re: Paint Shop
#15  December 07, 2011, 02:27:51 am
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Will do more later
Re: Paint Shop
#16  December 07, 2011, 09:30:46 am
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Desert Duster


*PALETTE NAME REDACTED*

And the alternate versions:





If I get really motivated I might try to work with Mai. But I don't really think I will, she's not my type. :I
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Re: Paint Shop
#17  December 07, 2011, 02:33:50 pm
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Re: Paint Shop
#18  December 12, 2011, 07:40:42 am
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^ thank you



SvC Artwork

Will bring more tomorrow
Re: Paint Shop
#19  December 12, 2011, 07:43:04 am
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Yeah, I need to step my game up.  Aldo is seriously upstaging me here. 

Maybe my Leona set will turn out better.
Re: Paint Shop
#20  December 13, 2011, 01:56:29 am
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^ you think? well thank you I guess

Another one:



Mocassin with honey

Re: Paint Shop
#21  December 13, 2011, 03:57:34 am
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Re: Paint Shop
#22  December 13, 2011, 04:11:15 am
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The silly ideas or combinations in that palette :P just call it Mocassin
Re: Paint Shop
#23  December 14, 2011, 05:30:31 am
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I see.





And Orochi hair dye.






I had another done, but comparing it to what I previously did, didn't quite hold up and was discarded.
Re: Paint Shop
#24  December 14, 2011, 07:15:32 am
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DTK

Re: Paint Shop
#25  December 29, 2011, 03:40:07 am
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leona with a new outfit
Re: Paint Shop
#26  December 31, 2011, 06:03:41 am
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I'll steal the best shit from this thread for my own game, just saying :V
pls
Re: Paint Shop
#27  March 06, 2012, 09:27:24 am
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Woah nice edits here
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Re: Paint Shop
#28  May 31, 2012, 07:01:09 pm
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Looking back, I'm not particularly proud of some of the work I did on Mai.  She deserves better and I still owe Leona some colors.  I think since you've resumed work on the game I'll do proper sets for them.....and Vanessa too since Rednavi already did the separation, not sure if you plan on including her in the game or not.
Re: Paint Shop
#29  June 11, 2012, 12:00:30 am
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This post will cover colour separation and my reasoning behind doing so. Yes I always separate for good reason. The project I've been working on since....can't remember should be revealed soon. Anyway.

Let's take a newer(ish) sprite which has a few limitations:



Now lets look at the palettes that the character has in game so we can make note of the limitations





Because of the use of the darkest colour (0,0,0) on several parts of the sprite, creating a palette with a light coloured top is inadvisable. Why?



That's why.

So this is where separation is helpful. As I'm sure you know, you can separate colours which will allow you to make palettes that were not possible before.



Simply by separating the hair (and for good measure, the frames of the shades) you can create a nice looking palette.

When you've got a template like this, you can start to ask, "what is worth separating?" In this situation, I would go on to separate her eyes (both the pupils and giving colour to her irises) the eyes on the frog on her shirt, her gloves, the frames of her shades, the belt (or at least the Taegeuk) and her shoes.

If you really wanted to go extra, you could separate the stripes on her pants the trims on her gloves and shirt.



Why am I rambling? Because I wanted to know what you think of colour separation in sprites. For the most part, I think that it's only worth it if the palettes that are made are good. Lets face it, when everything is separated, people will try to go too far with their palette making and end up making something familiar to the bad example I showed (ie, taking away the "look" of the sprite). I'm quite interested to hear what others think. If there are enough responses, I can explain in detail how I do colour separation. 
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Re: Paint Shop
#30  June 11, 2012, 04:48:10 pm
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If it's just separating the colors from body parts and clothes, then cool. That way it doesn't get exagerated.
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Re: Paint Shop
#31  June 11, 2012, 04:54:59 pm
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KOF sprites usually just need the very basic of separation because SNK likes to make weird shit share, especially with with the darkest shades on the sprites.
Re: Paint Shop
#32  November 09, 2012, 07:02:20 pm
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Warning: this topic has not been posted in for at least 30 days. Unless you're sure you want to reply, please consider starting a new topic.

I BETRAYED THE LAW



Palettes please. :)
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Re: Paint Shop
#33  November 09, 2012, 10:43:57 pm
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Before all the really great ones get posted, here are two badly made ones from me:

Thank ya Mr.CrazyKoopa
Re: Paint Shop
#34  November 09, 2012, 11:48:01 pm
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KOF sprites usually just need the very basic of separation because SNK likes to make weird shit share, especially with with the darkest shades on the sprites.

Isn´t worse than some CPS2 sprites at least. Ugh, just thinking on Birdie or Balrog. But indeed both companies have some bad color distribution in very few spritesets at least.

Will paint something this night
Re: Paint Shop
#35  November 10, 2012, 03:04:35 am
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Re: Paint Shop
#36  November 10, 2012, 05:36:11 am
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Last Edit: November 10, 2012, 05:53:08 am by Goodaldo
Re: Paint Shop
#37  November 10, 2012, 05:45:10 am
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Second pal looks similar to my second scheme mate, only with washed yellow.  Just pointing out.

We had the same thought or something? lol
Re: Paint Shop
#38  November 10, 2012, 05:54:20 am
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^ If you were thinking in dark skinned and a light color then yes :P as I see, coincidences, good coincidences :P

Another one:
Last Edit: November 10, 2012, 07:49:43 am by Goodaldo
Re: Paint Shop
#39  November 12, 2012, 02:43:43 pm
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Nice palettes guys, I'll be posting another sheet later. Until then,



This effect seems really washed out in my opinion. Could someone make an improvement on it to use as the default colours (Pink or Purple or Crimson I guess)?
Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: Paint Shop
#40  November 12, 2012, 05:15:01 pm
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Pink is a must you should use here
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Re: Paint Shop
#41  November 12, 2012, 06:05:47 pm
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Well as you can see, it's more of an orange if left alone.
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Re: Paint Shop
#42  November 16, 2012, 11:21:16 pm
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Next sheet is ready. I found her sprites too complicated to separate. Not that she really needs it, but it would be nice if everyone had separation.



Oh, the fx aren't on the sheet, but you can change them if you want. The gray line is for her teleport, the pink line is for her command normals and the skull that appears over p2 and the blue and green lines are for her max2.
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Re: Paint Shop
#43  November 17, 2012, 01:18:43 am
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A shame isn´t separated but I understand since I tried to separate her as well, too complicated :P

Will do some and port some of the best ones for this since I did palettes for the Shiki you released for Winmugen as well
Re: Paint Shop
#44  November 20, 2012, 09:06:58 pm
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NO ONE LIKES YOU, SHIKI.

Ahem. Next palette sheet is ready.

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Re: Paint Shop
#45  November 21, 2012, 03:07:42 am
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Last Edit: November 21, 2012, 03:35:48 am by Goodaldo
Re: Paint Shop
#46  November 21, 2012, 03:22:23 am
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They are rushed.  It has to be.
Re: Paint Shop
#47  November 21, 2012, 03:24:14 am
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Perhaps the 4th one but the other three I don´t think so... why?? :P
Re: Paint Shop
#48  November 21, 2012, 04:21:14 am
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Some more badly made ones:



Thank ya Mr.CrazyKoopa
Re: Paint Shop
#49  November 24, 2012, 03:01:07 am
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A couple more for Shiki:




Gotta agree that I concentrated more in her clothes than in her hair, oh well perhaps Shermie batch will end up better :(
Re: Paint Shop
#50  November 24, 2012, 04:03:17 am
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Re: Paint Shop
#51  November 24, 2012, 10:05:24 am
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One for Shermie:



For now
Re: Paint Shop
#52  November 24, 2012, 10:39:19 pm
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Kirishima  :smitten:
Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: Paint Shop
#53  November 25, 2012, 06:30:13 pm
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This threads better and better
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Re: Paint Shop
#54  November 25, 2012, 10:27:48 pm
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Kirishima, too godlike

I keep trying thought:



Re: Paint Shop
#55  November 25, 2012, 10:45:11 pm
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i like the yellow one a lot,goodaldo.
Actually all of em look good by now,i dunno why Kirishima called them rushed.
Re: Paint Shop
#56  November 26, 2012, 05:36:20 am
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Now that I look again, maybe the 4th really is rushed.  Maybe I got the impression due to the first with the white contrast without looking at the rest.  Third looks okay.
Re: Paint Shop
#57  November 26, 2012, 05:50:37 am
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^ Well, it was supposed to be something really simple so yeah, "rushed" could be a term, talking about Shiki, right?? :P oh well...
Re: Paint Shop
#58  November 26, 2012, 05:55:19 am
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Little fact.  On my second Shiki palette, before yellow it was a light brown, but I can't avoid the black outline so had to decrease the values while keeping it lightest, in a way.  That value on your 4th palette was pretty much how it was on the first attempt.

It was stressing indeed, heh.
Re: Paint Shop
#59  November 20, 2014, 04:04:29 pm
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It's been at least 30 days but REVIVAL JAM!





and now to quickly make a thread for Yuri......
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Re: Paint Shop
#60  November 21, 2014, 02:20:00 am
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I'm on it!
Re: Paint Shop
#61  December 16, 2014, 09:09:10 am
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No Yuri palettes..... Bah! No matter. Moving on....



Many thanks to Jmorphman for making this sheet.
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Re: Paint Shop
#62  December 16, 2014, 01:02:48 pm
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These things take time!  Don't worry, I won't let you down!!!
Re: Paint Shop
#63  December 18, 2014, 09:12:13 pm
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Right, this one here is just a proof of concept. It should really go in the work shop thread, but since it's palette related I think here will be okay.



The left sprite is the new one and the right is the old one. The left sprite has been given an extra leg shade to allow for better looking palettes. It may take a bit of time to do this on the rest of the sprites so if any palette makers could just see how this one works and post their feedback, it will be all we need to continue working on this. Also come on, let's get some palettes Yuri/Athena before the Akari sheet is posted!
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Re: Paint Shop
#64  December 18, 2014, 10:06:24 pm
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I like what the extra shade does for the pants.


Subtle but nice touch, enables more detail.
Re: Paint Shop
#65  December 18, 2014, 10:37:36 pm
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That extra shade really does give it something extra.

Many thanks to Jmorphman for making this sheet.

Wow I need to put much more care into making sheets.
Paletting isn't my thing but how can I resist? I'll see what I can do.
Re: Paint Shop
#66  December 18, 2014, 11:14:02 pm
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I just finished a couple for Yuri .__. should I redo em?
Re: Paint Shop
#67  December 18, 2014, 11:18:06 pm
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You don't have to since the new one uses the same index as the old one, in fact you can apply your palettes to the new sheet and add the 5th leg frame for future use.
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Re: Paint Shop
#68  December 18, 2014, 11:27:48 pm
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I actually did plenty of Yuri palettes but those are in your old wip thread... I need a link to rescue them! D: A 5th shade for Yuri legs would be nice though.

Also, holy shit, that Athena template.
Re: Paint Shop
#69  December 18, 2014, 11:55:27 pm
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These ones? :)
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Re: Paint Shop
#70  December 19, 2014, 03:53:32 am
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Yeah, those ones. Will be ready to update them whenever the 5th shade is implemented :) or I can use the one sample you posted?
Re: Paint Shop
#71  December 20, 2014, 02:39:46 am
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Im a masochist (screw double posting)


Re: Paint Shop
#72  December 20, 2014, 04:42:04 pm
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Here's a couple. Really should've messed with the skin in at least one of them.

Last Edit: December 20, 2014, 04:48:31 pm by Jiinx
Re: Paint Shop
#73  December 21, 2014, 11:39:22 am
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This post will cover colour separation and my reasoning behind doing so. Yes I always separate for good reason. The project I've been working on since....can't remember should be revealed soon. Anyway.

Let's take a newer(ish) sprite which has a few limitations:



Now lets look at the palettes that the character has in game so we can make note of the limitations





Because of the use of the darkest colour (0,0,0) on several parts of the sprite, creating a palette with a light coloured top is inadvisable. Why?



That's why.

So this is where separation is helpful. As I'm sure you know, you can separate colours which will allow you to make palettes that were not possible before.



Simply by separating the hair (and for good measure, the frames of the shades) you can create a nice looking palette.

When you've got a template like this, you can start to ask, "what is worth separating?" In this situation, I would go on to separate her eyes (both the pupils and giving colour to her irises) the eyes on the frog on her shirt, her gloves, the frames of her shades, the belt (or at least the Taegeuk) and her shoes.

If you really wanted to go extra, you could separate the stripes on her pants the trims on her gloves and shirt.



Why am I rambling? Because I wanted to know what you think of colour separation in sprites. For the most part, I think that it's only worth it if the palettes that are made are good. Lets face it, when everything is separated, people will try to go too far with their palette making and end up making something familiar to the bad example I showed (ie, taking away the "look" of the sprite). I'm quite interested to hear what others think. If there are enough responses, I can explain in detail how I do colour separation.

I think the same as you... color separation is really helpfull! .... but I'm don't like to do it... it takes so much time (on my way, for sure).. so my question.. do you have any tutorial for a fast color separation?
There's so many chars that I would like to do!

and, congratulations for your work.
Re: Paint Shop
#74  December 22, 2014, 01:17:25 pm
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Tutorials can be found here.
http://mugenguild.com/forum/tips-tricks-tutorials.343

2 years old I know but I agree, separation gone too far takes away from how the sprite was meant to look. I mean, in the case of KoF it "works" on some characters because of the high amount of details in some designs, but someone like, say Ryo, having near 60 colors looks rather off (32 is what I did in an incomplete project). Nothing wrong with options I suppose, but then you'll get rather odd (and quite frankly underwhelming) results because people will go crazy and whatnot. Also, trying to make "tights" or "skin" out of certain areas looks tacky as hell. :P

Anyway, will have some Yuri palettes up in a few.
Last Edit: December 22, 2014, 01:22:50 pm by Jiinx