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Pony Rippin'? (Read 4214 times)

Started by Nightmare Seth, August 09, 2012, 08:14:24 am
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Pony Rippin'?
#1  August 09, 2012, 08:14:24 am
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Too soon?
Well the alpha of Fighting Is Magic, My Little Pony, was leaked..
Now... To test if the engine was compatible. I just tried this...

In where i took a Pokemon's data file, From Pokemon Type Wild, and put it in the pony game..
Naw, If I remember, Psycho Jolteon made a tool for opening these files, Right?
Or something to the matter. I'm probably dead wrong.
Either way. I'd like to know if we have an efficient sprite ripping method. If we do, i'll rip and share, possibly start on something.
That's why I put this in the projects section, by the way.
Last Edit: August 23, 2012, 06:51:23 am by Rajaa
Re: Pony Rippin'?
#2  August 09, 2012, 08:20:05 am
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Considering it comes from a leaked alpha, that the devs didn't want the game to be out in the blue yet, that the devs are just fans just like us and make no profit, I'd say "at least wait for the final version of the game before ripping stuff, out of respect".

That's just me though.
Re: Pony Rippin'?
#3  August 09, 2012, 08:23:04 am
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Well. I agree, I saw their statement on how they felt 'bout it bein' leaked. 'least if I get started ripping now, not much could go wrong.
As for developement, Applejack's about done, it seems, as is Rarity.. Twilight and Pinkie are kinda.. Missing a lot.

Seeing as Applejack is the first they started on, and they're done with her, i'd at least give her some attention from ripping and such. The stages look reallly nice, too. I'd like to get Twilight's stage dis-assembled.
Re: Pony Rippin'?
#4  August 09, 2012, 08:30:56 am
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Considering it comes from a leaked alpha, that the devs didn't want the game to be out in the blue yet, that the devs are just fans just like us and make no profit, I'd say "at least wait for the final version of the game before ripping stuff, out of respect".

That's just me though.

always knew you had it in you :P
Re: Pony Rippin'?
#5  August 09, 2012, 08:47:50 am
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yeah i feel brony respect and love in this thread here.
Re: Pony Rippin'?
#6  August 09, 2012, 08:53:39 am
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There is a tool to automatically dump sprites from FM2K games, it's a trivial process.

That said, too early.
Re: Pony Rippin'?
#7  August 09, 2012, 08:59:30 am
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Ah. I agree then. It can wait. I'll keep an eye on the project. It's been seeming they're having big ups and downs, here and there, i've sort of wondered if it'd finish.
I do know that the production of another fighter i've been keeping an eye on, "Monster: Ancient Cline" Was revived, but now the programmer was diagnosed with cancer, so the progress on that game is still lingering.
It's sorta hard to know what to expect with big projects like this.
Re: Pony Rippin'?
#8  August 10, 2012, 07:03:22 pm
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There's no such thing as too soon, it just means someone else will get the sprite ripping credit. But I am glad to hear there's an easy way of getting the sprite data, was worried I'd have to print screen a hell of a lot.
I am starting work on a Mugen port of the game (without all the bugs) and if the sounds can be ripped just as easily then I should have the entire thing done in only a few weeks.
Wondering why I would port the game to Mugen? I want to see people make Evil Fluttershys and Shin Twilights. Haha no, I want to see the decent animators get the chance to make characters too. Also once Mugen gets online mode, my port will be totally superior, for now that is the only weakness of Mugen.

So can someone point me to the ripping tool or start ripping it themselves? And any decent coder that wishes to code alongside me can too. I call dibs on coding Pinkie Pie though.

I am trying to set up a Guardian Heroes Mugen Project. Before I do I'm trying to collect resources at http://mugenguild.com/forumx/index.php?topic=88937.msg770946#msg770946
I am more a sprite ripper than a character maker, but I can code well. I am always looking for projects to join. (I suck at solo projects)
I am a beta-tester and am well known for being very pedantic.
Re: Pony Rippin'?
#9  August 10, 2012, 07:09:10 pm
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focus on making one char at a time, planning ahead to make whole things already might be a bit too much and you might end up feeling discouraged.
Re: Pony Rippin'?
#10  August 10, 2012, 11:10:38 pm
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The only part of this that would be time consuming is the ripping, or so I thought. If I worked my hardest I could do a character a day now. Of course I am likely to get lazy and not work that hard, but there is no reason I can't do the entire game. I will be doing 1 character at a time and others here will likely try to do the others once the sprites are out. If theirs is good enough, or if they are working with me to keep them accurate to the proper game, then that will save me a lot of time. Stages I will have to completely leave to someone else.
I'm not planning too far ahead, I won't get discouraged. This is going to be a simple project. Also I apolagise to Seth for pretty much taking over this thread.

If there's a team of guys doing this already who want to join me, or that I can join, let me know. It'd be silly to have multiple attempts at this going on. SFFs and AIRs will be free for people to use after I first get the ripped sprites. I hope to see people eventually make their own pony characters for this once this is done, preferably not just recolours.

EDIT: I have full respect for Mane6 and I wish they'd let me give them my money. This is not me trying to say "Hey I just made your game pretty much on my own and it took me no time at all and it's actually less buggy. You should have listened to me in the first place and used Mugen, and you also should have hired me to work on the game.". Well I might be saying that a bit, because I was pretty darn close to actually being on their team, maybe. That's pretty frustrating. But what they've managed to do with their crappy Fighter Maker is impressive, and their constant striving for perfection is admirable. I really hope a project like this won't upset them. They seem to be over all the leak drama now though for the most part and I doubt they'd mind having their sprites ripped. They were going to get ripped during the proper alpha release anyway afterall.

EDIT2: I forgot they mention this.
Quote
Q: Can I port it into MUGEN?
A: Not sure that porting from Fighter Maker 2002 to MUGEN is possible, from a technical standpoint; At least not without lowering the quality significantly. It isn’t something we’re too keen on, either, considering High Quality is something we hold as one of our three primary goals. (Good. Fun. Freeware, in case you wonder). We’ve also mentioned it before, both in this FAQ and elsewhere. Crossovers with other franchises (which would, really, be the main idea of MUGEN ports) isn’t something we ever planned for.
So long as there's a good screenpack coder around, I see no reason we can't make it looks exactly the same. They clearly aren't well educated in Mugenry if they think the quality needs to be lowered.

I am trying to set up a Guardian Heroes Mugen Project. Before I do I'm trying to collect resources at http://mugenguild.com/forumx/index.php?topic=88937.msg770946#msg770946
I am more a sprite ripper than a character maker, but I can code well. I am always looking for projects to join. (I suck at solo projects)
I am a beta-tester and am well known for being very pedantic.
Last Edit: August 10, 2012, 11:24:40 pm by Tails Clock
Re: Pony Rippin'?
#11  August 10, 2012, 11:40:11 pm
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oh come on can´t everyone wait for the final version of the game? Is an alpha so probably plenty of things, stuff, moves are missing. Why the impatience? :P
Re: Pony Rippin'?
#12  August 11, 2012, 06:59:21 pm
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Because Brony MUGEN people want to have ponies in their game.

I seconded the notion that we should wait for the final product before sprite ripping, just in case something gets put in (after all, the thing's an alpha release).
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Re: Pony Rippin'?
#13  August 11, 2012, 09:55:46 pm
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If we wait for the final thing, then the mugenised stuff will take longer. If they add more moves to the characters later, rip the sprites later too then add to the stuff already finished. There is no reason to waste time. Besides, they really don't care about the leak anymore. We aren't being respectful by waiting, just stupid.
I've been playing the leaked game a lot lately and it's making me want to start this Mugen project more and more. So many things they could have added but didn't, I need to make these things! So quit stalling guys.

I am trying to set up a Guardian Heroes Mugen Project. Before I do I'm trying to collect resources at http://mugenguild.com/forumx/index.php?topic=88937.msg770946#msg770946
I am more a sprite ripper than a character maker, but I can code well. I am always looking for projects to join. (I suck at solo projects)
I am a beta-tester and am well known for being very pedantic.
Re: Pony Rippin'?
#14  August 11, 2012, 10:05:33 pm
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If we wait for the final thing, then the mugenised stuff will take longer. If they add more moves to the characters later, rip the sprites later too then add to the stuff already finished. There is no reason to waste time. Besides, they really don't care about the leak anymore. We aren't being respectful by waiting, just stupid.

You´re talking like you could die if you don´t do it right now :P but whatever if you really want to do this just do it.
Re: Pony Rippin'?
#15  August 12, 2012, 01:40:49 am
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It's just annoying knowing I could have done lots of work on it today if only I had the sprites (that's a lie, I probably still would have spent all day playing games).
I don't know how to get the sprites though. All I have is someone saying it can be done, not how to do it.
Whilst I wait for that knowledge, anyone got any move ideas? I'll go for game accuracy first, finish them off, release them, but then I want to MUGEN the heck out of them and give them 60 supers and such. I'm not a good animator, but I should be able to do some fairly simple moves. Giving any of the 4 a Shun Goku Satsu for example, I could do without any loss in animation quality. But I won't give them that move as it's overused and lame now... Unless I can think of a creative/funny/badass way of doing it.

I am trying to set up a Guardian Heroes Mugen Project. Before I do I'm trying to collect resources at http://mugenguild.com/forumx/index.php?topic=88937.msg770946#msg770946
I am more a sprite ripper than a character maker, but I can code well. I am always looking for projects to join. (I suck at solo projects)
I am a beta-tester and am well known for being very pedantic.
Re: Pony Rippin'?
#16  August 12, 2012, 01:47:23 am
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Wow, that's it?  From what other people said I thought these guys were being major douche masters about the whole thing and saying LOL NO PONIES 4 MUGEN OR ELSE.  I think it's only fair that you wait for the final product instead of making stuff based on a leaked product.
Re: Pony Rippin'?
#17  August 14, 2012, 08:40:22 am
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I have to agree. I think i'm better off waiting. Don't like the idea of porting the entire game and then setting it out for download, taking any credit for yourself. if I did ANYTHING with these sprites, even in the final release, i'd prefer to remain anonymous, or not take credit for anything of it, 'cause you'll just be porting it.
Also it's not too hard to google FM2K ripper. That's what I did. I ended up ripping the sprites for Type Wild, to find unreleased animations and sprites and things of such, which is much more appetizing, for me.

After ripping the MLP FIM data, i'd have to say, only thing port-worthy is the "Twilight's Room" stage, 'cause it looks like a small hand-full of work to do, and a pretty nice result. I'll hold off. It's a nice game, but very incomplete doesn't begin to explain it. Hell. The lifebars would be nice to port, too, but it'd take a lot of tinkering.
Re: Pony Rippin'?
#18  August 16, 2012, 04:37:32 am
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Re: Pony Rippin'?
#19  August 16, 2012, 06:10:53 am
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It's just annoying knowing I could have done lots of work on it today if only I had the sprites (that's a lie, I probably still would have spent all day playing games).
I don't know how to get the sprites though. All I have is someone saying it can be done, not how to do it.
Whilst I wait for that knowledge, anyone got any move ideas? I'll go for game accuracy first, finish them off, release them, but then I want to MUGEN the heck out of them and give them 60 supers and such. I'm not a good animator, but I should be able to do some fairly simple moves. Giving any of the 4 a Shun Goku Satsu for example, I could do without any loss in animation quality. But I won't give them that move as it's overused and lame now... Unless I can think of a creative/funny/badass way of doing it.

as fellow fans of the show, it's like disrespecting them if we rip it now,
Re: Pony Rippin'?
#20  August 16, 2012, 01:23:14 pm
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Re: Pony Rippin'?
#21  August 16, 2012, 08:18:35 pm
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Naw, If I remember, Psycho Jolteon made a tool for opening these files, Right?

Actually, you are dead wrong... I just know how to rip the files.

So, I assuming that we will need to rip the old-fashioned way?

Let me tell you a bit about my knowledge of 2D Fighter Maker 2nd games:
If you're planning to just rip the sprites/sounds, you can just get the 2DFM sprite/sound ripper from somewhere over the Net. However, if you're looking into making a 100% accurate character (collisions, animations, the whole nine yards), unlocking every file (except the .exe) is required, and that's not gonna get done without hex editing every single game file (except the .exe, once again), and that's actually pretty simple, you just gotta change one character in every file.

EDIT: Oh, and one more thing: Since most, if not all 2DFM2nd games default at 100fps while MUGEN defaults at 60fps, use this formula to determine the MUGEN translation for accurate ticks:
x * .6 = y
x = 2DFM char frame count
y = determined MUGEN char frame count
Last Edit: August 16, 2012, 08:36:09 pm by Psycho Jolteon a.k.a. PeeJayBonobo
Re: Pony Rippin'?
#22  August 18, 2012, 11:39:09 am
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as fellow fans of the show, it's like disrespecting them if we rip it now,
It really really isn't. I am a fan of all the games I've ripped sprites from. It's because I want to see them brought out into the open more, revived sort of. For a game not even out yet that logic does not work though, and my only reason with this is simply that Mugen is better in every way to Fighter Maker. It's what we Mugeneers do, it's so hypocritical to start saying this game is off limits. They won't be affected even slightly by what we do anyway, unless my port somehow becomes more popular which is not likely unless Elecbyte release online play soon.
I feel a tad stupid for not thinking to simply google "FM2K ripper". I'll get on with that and hopefully have enough done to make a video soon.
I'll also upload the sprites for others to use. I wonder if anyone'll use them in a Flash movie.

EDIT: Googling "FM2K ripper" actually has this thread as it's top result. I cannot find a ripping tool of any sort yet. Oh wait, here's one.


AW YEAH! This is only a taste of the power I now possess!

I am trying to set up a Guardian Heroes Mugen Project. Before I do I'm trying to collect resources at http://mugenguild.com/forumx/index.php?topic=88937.msg770946#msg770946
I am more a sprite ripper than a character maker, but I can code well. I am always looking for projects to join. (I suck at solo projects)
I am a beta-tester and am well known for being very pedantic.
Last Edit: August 18, 2012, 12:19:58 pm by Tails Clock
Re: Pony Rippin'?
#23  August 18, 2012, 05:37:47 pm
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You do understand that many groups will alter production when things like this happen.  If you're intent on ripping from the game then keep the rips to yourself.
Re: Pony Rippin'?
#24  August 18, 2012, 09:12:50 pm
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Someone beat me to it and none of us realised.
But there's no way I would keep it to myself anyway, that's just stupid. Each character has about 800 sprites each, and each one has to be cleaned up after it is exported, and needs to be set up properly for their palette. There is no way they're going to redo all of them just because they were leaked. You're insane if you think they would.
These are pretty much the final product sprites. A few attacks are missing and some may be altered, in which case we just reupload our rips with the new stuff and update everything.

You guys seem to be so damn against this it's unreal. I think I'll abandon this thread now and make my own once I have more than just Pinkie's Idle done. (It looks so great!)

I am trying to set up a Guardian Heroes Mugen Project. Before I do I'm trying to collect resources at http://mugenguild.com/forumx/index.php?topic=88937.msg770946#msg770946
I am more a sprite ripper than a character maker, but I can code well. I am always looking for projects to join. (I suck at solo projects)
I am a beta-tester and am well known for being very pedantic.
Re: Pony Rippin'?
#25  August 23, 2012, 01:25:22 pm
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The only reason why I would be against ripping sprites from an unfinished game is because of the Possibility of the creator of pulling the plug on the whole project.

If that does not stop you than go nuts. After all, whose stopping you?
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Re: Pony Rippin'?
#26  August 23, 2012, 01:56:35 pm
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The only reason why I would be against ripping sprites from an unfinished game is because of the Possibility of the creator of pulling the plug on the whole project.

Agree, people should give him some respect and wait for him to finish it, at least we would have movesets and gameplay accurate.
Lets just hope the guy doesnt get mad.
Re: Pony Rippin'?
#27  August 24, 2012, 04:51:50 am
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Agree, people should give him some respect and wait for him to finish it, at least we would have movesets and gameplay accurate.
Lets just hope the guy doesnt get mad.

You seem to think one guy is making FiM...

Anyways, I honestly don't have any particular set of skills.  I am just a wee babby trying to learn the MUGENs, but I can say this: If you think getting started on ripping parts from this game for Mugen, then you are, in fact, dumb. What's disrespectful is leaking the game, doing what hundreds of people who can't do this want is just a public service.
Re: Pony Rippin'?
#28  August 24, 2012, 11:43:07 am
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Out of RESPECT for authors who are doing something for fun and not getting paid we should not take their work until they're done. There are people out there who have not yet seen this stuff and are patiently waiting for FiM to come out. We should not be trying to take any of the hard work from the sprite authors. They have given their free time for that game.

When that game is done, and everyone has seen the the hard work they've put in, then we are at liberty to put our own spin on it. We don't rip commercial stuff till it's out right? Why should we be horrible to these people just because they've had a bit of misfortune with a leaker?

I doubt they will shut down, and it's not like we can stop anyone, and i'm sure someone has. But if i wanted to make something from MLP: FiM, i would wait till they had finished.


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