First try at a fighter for Mugen Psyke,A fighter that uses the "slow but strong" characteristicWith several combo's that can infact be chained together, multiple grabs and throws and a heap of humor for the good run.So far i have completedWalkLight punchJump3 Intro's1 win posebackgrounds/effects/portraits & icons[It's in the early stages so be nice ]screenies:EDIT: Also working on another project aswell now.see recent posts
Lett1 said, March 23, 2008, 08:58:29 amlooks pretty good for a first timerWhy thank you!, Working on some hyper frames at the moment, should be done by the end of the day. maybe longer
Psyke is really a strange name for a character like this. Anyway, it lacks a bit of shading IMO, but the outlines and general shape of the character is very good, nice job.
VPO Cybaster said, March 23, 2008, 02:12:41 pmPsyke is really a strange name for a character like this. Anyway, it lacks a bit of shading IMO, but the outlines and general shape of the character is very good, nice job. Ah yes i never stated that the shading would infact be the last thing to do.As for the name I couldn't really change it as it was the characters name before mugen even entered into it[ as shown here ]EDIT: Preveiw of "Run" animationAnyway enough of that, it's time to get back to work
psyke said, March 24, 2008, 05:44:11 pmLett1 said, March 24, 2008, 05:22:01 pmthe snake box is lolComplete with !. soundfile ! *DOONG sound*And, did you make any attack sprites, because the screens are either him standing, into etc and about to be chansawed in half I just read the first post
It's generally wise to become thoroughly acquainted with coding/character creation before attempting to make a fully original creation.Best of luck with it, though.
missfairy said, March 25, 2008, 07:38:39 pmIt's generally wise to become thoroughly acquainted with coding/character creation before attempting to make a fully original creation.Best of luck with it, though. thats kinda just the risk i have to take, But it's still fun learning the coding and doing the spriting
That looks preaty promising. Dont forgot the required sprites and the hit animations. You better do them first because they are preaty boring to do =/
psyke said, March 26, 2008, 10:18:14 ammissfairy said, March 25, 2008, 07:38:39 pmIt's generally wise to become thoroughly acquainted with coding/character creation before attempting to make a fully original creation.Best of luck with it, though. thats kinda just the risk i have to take, But it's still fun learning the coding and doing the spritingfun for now........i had fun..then later...ull find out how much of a pain in the ass it isyaaay more original mugen creaters!! nice wip keep it up doood
The Great and Powerful Oz said, March 27, 2008, 10:01:03 pm"What's inside the Orange Box?"Do you mean then orange box as in this? And, on the run, why are his arms in a very wierd place, as if he is in serious need of the bathroom
ultimatedude said, March 29, 2008, 01:17:11 pmThe Great and Powerful Oz said, March 27, 2008, 10:01:03 pm"What's inside the Orange Box?"Do you mean then orange box as in this? And, on the run, why are his arms in a very wierd place, as if he is in serious need of the bathroomThey are just hanging as they would in such a lurched over pose, this was only a rough animation to help with spriting.
While several other people have already said it, this looks great for a first attempt.I hope that you stick with this project.BTW: I liked the run. The arms hanging to the side gave it a very wild and animal-like feel.ultimatedude said, March 29, 2008, 01:17:11 pmDo you mean then orange box as in this? ataboy.
hey guys just a minor update, i'm working on better walk/attack animations at the moment and fiddling about with AIanyway i was just wondering what your opinion on this turn animation isOf course iv'e slowed it down and made it pan from left to right, but do you think it really needs that middle frame?
ink said, April 07, 2008, 09:52:22 pmthere's no foot work. it looks more like a camera is spinning around him.but very well done thoughWhen sped up i hardly notice, and i dont think many others will,Besides lots of other characters dont have any, take ella for instance
i agree people won't mind and/or even notice. its really personal preference i guess. foot work is more impressive in my opinion. but your animation looks nice.
psyke said, April 07, 2008, 09:29:54 pmhey guys just a minor update, i'm working on better walk/attack animations at the moment and fiddling about with AIanyway i was just wondering what your opinion on this turn animation isOf course iv'e slowed it down and made it pan from left to right, but do you think it really needs that middle frame?Really good, the only part that bothers me is that the feet dont move smoothlyand, love the portrait
ultimatedude said, April 09, 2008, 05:20:07 pmpsyke said, April 07, 2008, 09:29:54 pmhey guys just a minor update, i'm working on better walk/attack animations at the moment and fiddling about with AIanyway i was just wondering what your opinion on this turn animation isOf course iv'e slowed it down and made it pan from left to right, but do you think it really needs that middle frame?Really good, the only part that bothers me is that the feet dont move smoothlyand, love the portrait That will be sorted in the final release,also yes? i was thinking of changing it to this peice insteadwhat do you think?
Hmm, it looks nice, but doesnt fit it as muchI meanOn the sprites he looks like a lazy relaxed person, there he looks evilBut the one as your avatar looks good. Lazy+psycho=win
psyke said, April 15, 2008, 04:55:25 pmJust thought i'd notify people that i am also now working on another characterThis guy(( and the rest of his body hopefully ))i wont be releasing too much info on this obscure little video game hero,But if you're a fan of the series and know your stuff, feel free to throw some ideas out into the open. Also fighterfactory is being a dick. so you get pink bg instead of transparency. sorryi'm tempted to make him high res due to the detail and size of his sprites, what do you think?
The Great and Powerful Oz said, April 16, 2008, 02:56:12 amMedievil?You are correct!,i just started on his normal stance,Of course it's nowhere done but i just wanted to show
The Great and Powerful Oz said, April 17, 2008, 04:16:20 amBody looks correct from an accurate anatomical stand point.Good work so far.thanks alot for the compliment, i now have the software to rip from my psx so i'll have constant refference, (( not copying, i dont belive in that ))also placeholder port
psyke said, April 15, 2008, 04:55:25 pmBut if you're a fan of the series and know your stuff, feel free to throw some ideas out into the open. psyke said, April 16, 2008, 03:34:59 pmSweet! He needs a Super/Hyper in which he changes his Armour to the Super Armour from Medieval 2, but its your call
Scarred Ryu said, April 18, 2008, 09:37:57 ampsyke said, April 15, 2008, 04:55:25 pmBut if you're a fan of the series and know your stuff, feel free to throw some ideas out into the open. psyke said, April 16, 2008, 03:34:59 pmSweet! He needs a Super/Hyper in which he changes his Armour to the Super Armour from Medieval 2, but its your call this was a given from day 1 ofcourse he's gonna have one! also a special where for a temperory amount of time he is alot stronger (( in the form of a boxing match, )) complete with dankenstein, ring bg, and the knockoff rocky musiconce the time runs out BAM! it's back to normal form!
psyke said, April 18, 2008, 01:02:18 pmthis was a given from day 1 ofcourse he's gonna have one! also a special where for a temperory amount of time he is alot stronger (( in the form of a boxing match, )) complete with dankenstein, ring bg, and the knockoff rocky musiconce the time runs out BAM! it's back to normal form!Totally forgot about that scene
aaah crap, due to issues with creation, dan will now be low-res still, it's not that bad of a downscaleFrom To
psyke said, April 18, 2008, 03:26:55 pmaaah crap, due to issues with creation, dan will now be low-res still, it's not that bad of a downscaleFrom To Still awesome but no more Hi-res is saddening
blackchaos07 said, April 18, 2008, 04:02:53 pmhows psyke doing? any Wip vids yet?No vids yet but....Dan's base is done!
But POTS titles his thread POTS WIPS.So if you're looking for POTS' latest venture, you know where to find it.Making a seperate thread might get him more specific feedback/publicity.Either way it's fine with me.
Iced said, April 21, 2008, 02:13:18 amAnd his name is psyke. Didn't realize/notice that.Jumped to conclusions and assumed it was refering to his character of the same name.Fine.You win this round. (angrily shakes fist)
Uh hey, just posting to keep you all updated, iv'e finished some minor sprites and such, but not much as i've been a little busy in the home.I'm awfully tempted to work on another original character for mugen alongside dan, it's more of an experiment so i can try all varying types of coding without making one character seem too mixmatch, more about him laterNow another thing that's been annoying me is dan's crouch(( besides the obvious right arm )) there's something that kinda bugs me about it.
It actually doesn't look bad.The arm holding the sword looks especially good.The only problem that I can see is that he doesn't have an ankle in the final frame.(I don't really mind the fact that his arm doesn't extend past his leg when in crouch.)
Doesnt look bad, the transition right leg ( his right, our left) changes shape at the ankle , perhaps thinning it out would work.
Iced said, April 27, 2008, 05:00:18 pmDoesnt look bad, the transition right leg ( his right, our left) changes shape at the ankle , perhaps thinning it out would work.Gah! how did i not see that?!,Better?
psyke said, April 27, 2008, 05:32:51 pmIced said, April 27, 2008, 05:00:18 pmDoesnt look bad, the transition right leg ( his right, our left) changes shape at the ankle , perhaps thinning it out would work.Gah! how did i not see that?!,Better? Right arm should be bent But it looks really nice!
Welll i lost everything, all the pcx files, but luckily i have them in a large spritelot picture so they should be easy to convert again, i just have to go through the task of animating everything again and sorting out sound files and coding. It may take a while (( on psyke btw ))