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PuppyLove by OMEGAPSYCHO (Read 7486 times)

Started by OMEGAPSYCHO, January 04, 2009, 10:27:58 am
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PuppyLove by OMEGAPSYCHO
#1  January 04, 2009, 10:27:58 am
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Hola a todo el mundo y feliz año... :sugoi:

 :buttrox: OMEGAPSYCHO is here with a new creation, this is different, is not a char-boss is a BONUS STAGE or MINI-GAME. If you have played "Earth worm jim 2",  the name "PUPPY LOVE" says it all.
if you don't know, you can see it here:
http://www.youtube.com/watch?v=i_KfTchsqDM

This MINI GAME is really fun, especially when you win in the first round.  :evilgrin:

This character exists in 2 versions:
NORMAL .- 95MB.- Contains 6 different BGM and 2 in a secret minigame.
LIGHT .-  12MB.-   Contains only the melody of the original game included with the stage.

This character is to be controlled STRICTLY by the CPU IN HIS OWN STAGE like all my creations to this moment.  :sweatdrop:

To this moment, this is the most toughest job I've done, is only interaction between helpers i don't have great domain with math in the language mugen, but I think I did a good job, i do not find serious errors, but if you find any, please, let me know... :innocent:

 :idea2: Hooo... right... For ALL my chars, is better to change the configuration of mugen.cfg in the option "maxhelpers" to the max if your CPU supports it.

Well, the season of studies has started again and i can't upload characters per week , but I promise i upload two or tree the next monts,  you have not seen the best of OMEGAPSYCHO... :guitarist:
Hasta la proxima, from México City, i send greetings to everyone this his humble friend... bye, bye... :curtain:





In the week, I will add more links... :smug2:

PuppyLove -------------> 95MB Is very much fun with this music :thumbsup:
PuppyLove-LIGHT-------> 12MB  For slow machines :thumbsdown:

http://www.mediafire.com/?sharekey=4479fc08cb37d167d2db6fb9a8902bda
Re: PuppyLove by OMEGAPSYCHO
#2  January 04, 2009, 10:42:19 am
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Ok this is sweet! Looks pretty awesome omegapsycho, I will check it out and give you my feedback  ;D
For more Mugen stuff visit me at http://retrostage.trinitymugen.net/
Re: PuppyLove by OMEGAPSYCHO
#3  January 04, 2009, 11:47:04 am
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No bugs found after running through it several times. This bonus game has proved to be very fun, brings back nice memories of EWJ.
It's true the movements of the puppies and bombs aren't always super fluent, but they work quite well.

Very nice char, a new winner for you ! :2thumbsup:
Re: PuppyLove by OMEGAPSYCHO
#4  January 04, 2009, 02:06:39 pm
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*gasp* You beat me!  I wasn't going to do it as a game/boss, but I was almost finished doing the stage!  --; Good job!  :sugoi:
Re: PuppyLove by OMEGAPSYCHO
#5  January 04, 2009, 05:25:33 pm
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this is good cuz erthworm jim kicks ass

ok i have a question about MUGEN, how do i make CPUs when I go to VS mode?
Last Edit: January 04, 2009, 05:41:02 pm by mugenisjustfine
Re: PuppyLove by OMEGAPSYCHO
#6  January 04, 2009, 05:54:44 pm
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Thanks for this hilarious bonus game! :sugoi:
So many memories.

Re: PuppyLove by OMEGAPSYCHO
#7  January 04, 2009, 06:11:09 pm
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Re: PuppyLove by OMEGAPSYCHO
#8  January 04, 2009, 06:26:14 pm
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Muchos gracias mi carnal!  Mejor!

Freaking 94 MB ZIPPED!  Tu eres Chingon de Chingones!
Re: PuppyLove by OMEGAPSYCHO
#9  January 04, 2009, 08:25:40 pm
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I won't be able to download this until I'm on a good connection again.

94 Megs?!?!?!?!!?

Now you can never unsee it.
Re: PuppyLove by OMEGAPSYCHO
#10  January 04, 2009, 08:29:07 pm
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That is why there are two versions.. -_-
WOO! WOO! WOO!
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Re: PuppyLove by OMEGAPSYCHO
#11  January 04, 2009, 08:35:52 pm
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Yes, but SECRET BONUS ROUND

Now you can never unsee it.
Re: PuppyLove by OMEGAPSYCHO
#12  January 05, 2009, 12:12:39 am
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Omegapsycho, you come up with the most awesome ways to bring old-school gaming bosses and the like to MUGEN.
Re: PuppyLove by OMEGAPSYCHO
#13  January 05, 2009, 12:19:28 am
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LMAO....The best way to start off the new year is uppercutting puppies into oblivion!!!!!

Thank you for this! It brings back such great memories!
On Indefinite Hiatus - Add me on Wii U Smash Bros: Maxbeta
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
Last Edit: January 05, 2009, 12:24:26 am by MaxBeta
Re: PuppyLove by OMEGAPSYCHO
#14  January 05, 2009, 04:53:00 am
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Re: PuppyLove by OMEGAPSYCHO
#15  January 05, 2009, 06:28:57 am
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Isn't fighting in a stage that shrinks characters bad for collision boxes or something?

 ???
Re: PuppyLove by OMEGAPSYCHO
#16  January 05, 2009, 07:38:11 am
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jaja you are great, I remember in the snes game I always lose in this, I only win if I use savestates or rewinds

Jaja eres genial, recuerdo que en el juego de snes siempre perdia pero lo lograba solo usando savestates o regresando el juego

por cierto me di cuenta que en la primera imagen que muestras pones al subzero de pneophen lo que se me hace extraño ya que casi siempre que alguien muestra algun char de mortal kombat siempre muestra algun char de kazmer, (al menos en los videos de youtube lo veo asi)
por eso se me hace extraño ver que alguien lo muestre, aunque a mi parecer es un char muy bueno, por eso le pedi a pneophen si me dejaba usarlo como base para hacer al soul ninja mk2(no se si lo conoscas, esta tambien en esta seccion del foro)
por cierto en soul ninja tengo unos triggers con nombres de algunos bonus para que al luchar contra ellos soul ninja no intente hacerle fatality ya he agregado a esos triggers tu bonus de contra 3 "CyberSKELETON" y tambien agregare este de puppy love
Re: PuppyLove by OMEGAPSYCHO
#17  January 05, 2009, 07:42:49 am
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Isn't fighting in a stage that shrinks characters bad for collision boxes or something?

 ???
:) no, absolutely, though some explods and helpers maybe appears in a bad position or size but does not affect the gameplay.
Re: PuppyLove by OMEGAPSYCHO
#18  January 05, 2009, 07:53:33 am
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jaja you are great, I remember in the snes game I always lose in this, I only win if I use savestates or rewinds

Jaja eres genial, recuerdo que en el juego de snes siempre perdia pero lo lograba solo usando savestates o regresando el juego

por cierto me di cuenta que en la primera imagen que muestras pones al subzero de pneophen lo que se me hace extraño ya que casi siempre que alguien muestra algun char de mortal kombat siempre muestra algun char de kazmer, (al menos en los videos de youtube lo veo asi)
por eso se me hace extraño ver que alguien lo muestre, aunque a mi parecer es un char muy bueno, por eso le pedi a pneophen si me dejaba usarlo como base para hacer al soul ninja mk2(no se si lo conoscas, esta tambien en esta seccion del foro)
por cierto en soul ninja tengo unos triggers con nombres de algunos bonus para que al luchar contra ellos soul ninja no intente hacerle fatality ya he agregado a esos triggers tu bonus de contra 3 "CyberSKELETON" y tambien agregare este de puppy love

 :thumbsup: !POR SUPUESTO! no solo conozco tu personaje, ya he estado jugando con el y !!!me encanta!!! adoro a los personajes de MK y el tuyo era imposible que no perteneciera a mi coleccion. Good job.
Y gracias por fijarte en mi trabajo y hacer a tu personaje compatible con los mios y ya que tu tambien eres fan de mortal kombat te adelantare uno de mis proximos trabajos:
Estoy seguro que conoces el modo Konquest dento de "Mortal Kombat Armaggedon" en la etapa penultima "el castillo de Shao Khan" y en donde encuentras a un gigante coloso con la imagen de este ultimo...bueno, ya puedes imaginartelo... :wink3:
Re: PuppyLove by OMEGAPSYCHO
#19  January 05, 2009, 08:02:10 am
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jaja you are great, I remember in the snes game I always lose in this, I only win if I use savestates or rewinds

Jaja eres genial, recuerdo que en el juego de snes siempre perdia pero lo lograba solo usando savestates o regresando el juego

por cierto me di cuenta que en la primera imagen que muestras pones al subzero de pneophen lo que se me hace extraño ya que casi siempre que alguien muestra algun char de mortal kombat siempre muestra algun char de kazmer, (al menos en los videos de youtube lo veo asi)
por eso se me hace extraño ver que alguien lo muestre, aunque a mi parecer es un char muy bueno, por eso le pedi a pneophen si me dejaba usarlo como base para hacer al soul ninja mk2(no se si lo conoscas, esta tambien en esta seccion del foro)
por cierto en soul ninja tengo unos triggers con nombres de algunos bonus para que al luchar contra ellos soul ninja no intente hacerle fatality ya he agregado a esos triggers tu bonus de contra 3 "CyberSKELETON" y tambien agregare este de puppy love

 :thumbsup: !POR SUPUESTO! no solo conozco tu personaje, ya he estado jugando con el y !!!me encanta!!! adoro a los personajes de MK y el tuyo era imposible que no perteneciera a mi coleccion. Good job.
Y gracias por fijarte en mi trabajo y hacer a tu personaje compatible con los mios y ya que tu tambien eres fan de mortal kombat te adelantare uno de mis proximos trabajos:
Estoy seguro que conoces el modo Konquest dento de "Mortal Kombat Armaggedon" en la etapa penultima "el castillo de Shao Khan" y en donde encuentras a un gigante coloso con la imagen de este ultimo...bueno, ya puedes imaginartelo... :wink3:

pues de los mortal kombat mas aya del 4 no conosco casi nada ya que yo no pertenesi a esa generacion de consolas debido a que no las podia comprar
pero recientemente consegui un playstation 2 y es posible que consiga esos juegos
pero eso del modo konquest pues creo que es algo como aventura pero nuncalo he visto ya que el armaggedon solo lo jugue una vez pero no pude usar el konques porque me salia un mensaje de que necesitaba un perfil, pero como no tenia mucho tiempo mejor ignore eso y juge del modo normal
de modo que no se que eso que dices del gigante

PD: la version 1.4 de soul ninja saldra esta semana, la version 1.3 es del 13 de diciembre
Last Edit: January 05, 2009, 08:06:07 am by Juano16
Re: PuppyLove by OMEGAPSYCHO
#20  January 05, 2009, 09:16:04 am
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94 Megs?!?!?!?!!?

But 8 seperate music tracks in this thing.  So it makes some sense.
\"So you have chosen....death.\"-Saruman.
Re: PuppyLove by OMEGAPSYCHO
#21  January 05, 2009, 02:35:41 pm
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although i understand how using spanish can be easier, please keep in mind that this is an english speaking forum and that if you're not going to at least provide a translation of your post then maybe you should use private messages instead. it's disrespectful to those that can't read spanish
Re: PuppyLove by OMEGAPSYCHO
#22  January 05, 2009, 05:57:09 pm
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sorry, ::)
OMEGAPSYCHO says he know soul ninja and talk about an future project for a bonus
and I say I`m gonna release the next version of soul ninja(the 1.4) in this week  :sugoi:

Re: PuppyLove by OMEGAPSYCHO
#23  January 05, 2009, 06:05:19 pm
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I like this bonus game a lot...Only one thing I didn't like;

You can't turn around with player 1 so he faces left when going back to get more puppies, and it makes player 1 look kinda retarded having to backflip or backwards jump all the way back.

Is there any way you could fix this?
On Indefinite Hiatus - Add me on Wii U Smash Bros: Maxbeta
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Re: PuppyLove by OMEGAPSYCHO
#24  January 05, 2009, 06:48:08 pm
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Yeah, by making an interaction with the character and the stage.
WOO! WOO! WOO!
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Re: PuppyLove by OMEGAPSYCHO
#25  January 05, 2009, 07:36:44 pm
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I make soul ninja can turn when you press start versus this bonus for make it more easy
but the problem is soul ninja not run, he only dash,
for this reason I want to make or find the sprites of subzero mk2 running (if somebody want help me)
for using in the chameleon mode and versus this bonus

damm it, how can I beat this bonus, always the dogs fall :S and then I lose
Re: PuppyLove by OMEGAPSYCHO
#26  January 05, 2009, 09:21:57 pm
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although i understand how using spanish can be easier, please keep in mind that this is an english speaking forum and that if you're not going to at least provide a translation of your post then maybe you should use private messages instead. it's disrespectful to those that can't read spanish
upss... ごめなさい... :laugh4:
what I said was: I will launch comming soon a char-boss what appears in Konquest mode of "Mortal Kombat Armaggedon"...
Re: PuppyLove by OMEGAPSYCHO
#27  January 05, 2009, 10:51:54 pm
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I make soul ninja can turn when you press start versus this bonus for make it more easy
but the problem is soul ninja not run, he only dash,
for this reason I want to make or find the sprites of subzero mk2 running (if somebody want help me)
for using in the chameleon mode and versus this bonus

damm it, how can I beat this bonus, always the dogs fall :S and then I lose

Well, since you already turned this off-topic, I will only say this...There are no MK2 running sprites because the running was implemented for MK3, unless of course you want to make them which can prove pretty hard if I might add.
Anyways, if it helps, you can have him walk a lot faster as seen in MK Trilogy, the "CLASSIC" characters with sprites older than MK3 would do this. Just a thought. Me parece seria lo mejor que podrias hacer.

Back on Topic,

OMEGA, You gotta have the chars turn on this bonus, bro (solo una recomendacion)...else the gameplay is very stiff and annoying while the concept is still awesome.
On Indefinite Hiatus - Add me on Wii U Smash Bros: Maxbeta
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Re: PuppyLove by OMEGAPSYCHO
#28  January 05, 2009, 10:57:50 pm
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I like this bonus game a lot...Only one thing I didn't like;

You can't turn around with player 1 so he faces left when going back to get more puppies, and it makes player 1 look kinda retarded having to backflip or backwards jump all the way back.

Is there any way you could fix this?
I think in this, and you right, in the next update i will implement this feature, maybe i know how to do...
Re: PuppyLove by OMEGAPSYCHO
#29  January 05, 2009, 10:59:51 pm
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I like this bonus game a lot...Only one thing I didn't like;

You can't turn around with player 1 so he faces left when going back to get more puppies, and it makes player 1 look kinda retarded having to backflip or backwards jump all the way back.

Is there any way you could fix this?
I think in this, and you right, in the next update i will implement this feature, maybe i know how to do...

Thank you for your time and effort...I will look forward to your next release.
On Indefinite Hiatus - Add me on Wii U Smash Bros: Maxbeta
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
Re: PuppyLove by OMEGAPSYCHO
#30  January 05, 2009, 11:27:38 pm
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I think the scale problem whit the explods can be fixed
but for that you will need to custom each char
I am trying to custom the explod of a char but maybe it canot done
I wil try it


I make soul ninja can turn when you press start versus this bonus for make it more easy
but the problem is soul ninja not run, he only dash,
for this reason I want to make or find the sprites of subzero mk2 running (if somebody want help me)
for using in the chameleon mode and versus this bonus

damm it, how can I beat this bonus, always the dogs fall :S and then I lose

Well, since you already turned this off-topic, I will only say this...There are no MK2 running sprites because the running was implemented for MK3, unless of course you want to make them which can prove pretty hard if I might add.
Anyways, if it helps, you can have him walk a lot faster as seen in MK Trilogy, the "CLASSIC" characters with sprites older than MK3 would do this. Just a thought. Me parece seria lo mejor que podrias hacer.

Back on Topic,

OMEGA, You gotta have the chars turn on this bonus, bro (solo una recomendacion)...else the gameplay is very stiff and annoying while the concept is still awesome.

that is a good Idea, I will put these
but I would prefer that the sprites running char

fine off-topic over
or some moderator will do something bad to me
Re: PuppyLove by OMEGAPSYCHO
#31  January 06, 2009, 07:27:42 am
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ENGLISH:
finally I defeat this bonus and so........  o_O is very difficult, even I gave some adaptations to soul ninja to see whether it was a little easier, but still not so simple

indeed the adaptation of which I speak is that suggested Maxbeta, which was to make the char run like the classic chars from MKtrilogy

i doed maneuvers and flying kick, slipped under the oldlady

I have a complaint but the bonus is that when you drop a dog on the rebound to send you to the state 0, which stops you want to hit, that if these then about to kick a dog and you go again zero and that everything returns more difficult when you throw a number of dogs 2 or more

SPANISH:
finalmente logre vencer al bonus y....... es muy dificil  o_O, incluso le di algunas adaptaciones al soul ninja par aver si era un poco mas facil, pero aun asi no resulto tan sencillo

por cierto la adaptacion de la que hablo es la que me sugirio Maxbeta, que era la de hacer que el char caminara rapido asi como en el MKtrilogy

hacia maniobras con patadas voladoras y deslizandome por debajo de las ancianas

pero una queja que tengo del bonus es que cuando te cae un perro encima este al rebotar te manda al estado 0, lo que detiene el golpe que quieras dar, osea que si estas a punto de dar una patada y un perro te toca vuelves a cero y eso vuelve todo mas dificil cuando te lanzan de varios perritos

Re: PuppyLove by OMEGAPSYCHO
#32  January 06, 2009, 06:10:44 pm
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I'm sorry, but changing the size of the characters in this way just looks terrible in some instances. But I guess that it's the only thing you can do until a better way is developed.

As for the game itself, the large version took AGES to load on my MUGEN, so I'm getting the lite version. However, that's the only problem I actually found with it. It's otherwise a sound and amusing bonus game, good work.


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Re: PuppyLove by OMEGAPSYCHO
#33  January 06, 2009, 06:17:27 pm
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ENGLISH:
finally I defeat this bonus and so........  o_O is very difficult, even I gave some adaptations to soul ninja to see whether it was a little easier, but still not so simple
o_O I thought it was easy as pie. Just wait for the dogs, and punch them to make them move faster towards the right, until they reach the other side. One of them may fall on the ground from time to time, but I get a 3 in-1 out most of the time.
On round 2, same thing, but just a little harder since you have to avoid grandmas and all.
Last Edit: January 06, 2009, 07:52:24 pm by God's Anger
Re: PuppyLove by OMEGAPSYCHO
#34  January 06, 2009, 07:46:18 pm
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The forward motion seems to be based on the X-movement the attack gives them.  Which usually isn't that much(God help you if you use a straight-up attack).  So you're left struggling to push them forwards rather than up.  Then add the issue of actually hitting such a small target, particularly with 'ULTRA-ACCURATE HITBOXES'(you know the sort I mean, I'm sure) which tend towards the tight.  It's like trying to hit a fly with a needle.  You'd think being able to bounce them off you would help, but I find it doesn't.  It's also nigh impossible to deal with them if they get too spread out because backwards movement is a problem-you're bound to lose some.

You need a character with one attack or two, normal or otherwise, with enough 'push' and is easy to hit them with.
\"So you have chosen....death.\"-Saruman.
Re: PuppyLove by OMEGAPSYCHO
#35  January 09, 2009, 05:46:06 am
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Re: PuppyLove by OMEGAPSYCHO
#36  January 09, 2009, 08:29:29 am
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Isn't fighting in a stage that shrinks characters bad for collision boxes or something?

 ???
:) no, absolutely, though some explods and helpers maybe appears in a bad position or size but does not affect the gameplay.


 :(
Well, at least the regular attacks seem okay. :thumbsup:

that only can be fixed adapting the char
but it´s tired,
Soul Ninja is adapted to this change and he looks fine with no bad posicioned explods
but only I recommend do that to a char who you uses regular
Re: PuppyLove by OMEGAPSYCHO
#37  January 10, 2009, 03:50:56 am
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ok where do i put the codes folder
Re: PuppyLove by OMEGAPSYCHO
#38  January 10, 2009, 04:15:24 am
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Re: PuppyLove by OMEGAPSYCHO
#39  January 10, 2009, 04:22:01 am
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Re: PuppyLove by OMEGAPSYCHO
#40  January 10, 2009, 05:01:30 am
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ok where do i put the codes folder

it is in the char folder, you not need to move nothing

so how am i supposed to play dis shit

only you installed like a normal char, and use in the stage what is in the folder char

or you talk about you installed and you are using the char

in the bonus you must punch the dogs for them go to the other side whit his father

and if you choose the bonus like the player 2 human, you must press ctrl+2
Re: PuppyLove by OMEGAPSYCHO
#41  January 10, 2009, 10:46:43 am
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I'll try to explain it differently.

- Install the char normally : put the puppylove folder in the chars folder. Inside this folder, you'll find a folder named "stage". Put what is in this folder in the "stages" folder of Mugen.
- Now, open the select.def file in the data folder of mugen (use Notepad). Add him as a character like that :
Quote
puppylove,stages/puppylove.def,order=1
Now go into arcade mode, and play against him (set your mugen to fight only him, if you want, using the order system).

Note that the name of the folder may not be puppylove, but I'm too lazy to check, and I do hope you have enough common sense to change it by yourself if needed.