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Purple Pikmin Character (Read 1819 times)

Started by James92498, April 21, 2013, 11:16:30 pm
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Purple Pikmin Character
#1  April 21, 2013, 11:16:30 pm
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I have been working very hard on a character, Purple Pikmin, and it's going great! However... -___- I can't get MUGEN to read my .cns or .def files!

Here are the files, and I could really use ANY advice or tips. Thanks in advance!

_________________________________________________ _________________________________________________ __
Spoiler, click to toggle visibilty
Almost forgot! Here's the .def file!

_________________________________________________ _________________________________

[Info]
name="Purple Pikmin"
displayname="Purple Pikmin"
versiondate=4/20/2013
mugenversion=06,14,2003
author="James92498"
pal.defaults=1,2,3,4,5

[Files]
sprite=PurplePikmin.ssf
sound=PurplePikmin.snd
anim=PurplePikmin.air
cmd=PurplePikmin.cmd
cns=Purple Pikmin.cns
st=PurplePikmin.cns
stcommon=PurplePikmin.cns

[Arcade]
intro.storyboard=
ending.storyboard=
>O< Hai there! >O<
Last Edit: May 05, 2013, 07:42:15 pm by Iced
Re: Purple Pikmin Character
#2  April 21, 2013, 11:50:48 pm
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Rename your .cns file "PurplePikmin", without the space.  Correct the name within the .def also.
Also, for future reference use the Insert code button above to show coding from a character.
Re: Purple Pikmin Character
#3  April 22, 2013, 12:34:45 am
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Thanks! >O< that was a simple answer as well...
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Re: Purple Pikmin Character
#4  April 22, 2013, 12:58:07 am
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No problem dude. :)
Re: Purple Pikmin Character
#5  April 22, 2013, 01:05:46 am
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However, now it says:
"Error message: Can't load PurplePikmin.ssf
Error loading chars/PurplePikmin/PurplePikmin.def
Error loading p1"[/font]
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Re: Purple Pikmin Character
#6  April 22, 2013, 01:10:23 am
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It's your spelling: .sff
Correct the naming of your file extensions.
Re: Purple Pikmin Character
#7  April 22, 2013, 01:24:20 am
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Sorry for being so helpless, but now my character keeps repeating animations, and can't move! Again thanks for the help, at least a can test the character now!
>O< Hai there! >O<
Re: Purple Pikmin Character
#8  April 22, 2013, 01:30:23 am
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It's no problem, we all start somewhere right?
Good luck. :P
Re: Purple Pikmin Character
#9  April 22, 2013, 02:58:31 am
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Pix Plx
Re: Purple Pikmin Character
#10  April 23, 2013, 12:21:15 am
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This is not a full sprite sheet, it is more of just a bunch of the sprites I used. Big thanks to Jameswhite89 on ff6hacking.com !

      Posted: April 23, 2013, 02:52:28 am
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Last Edit: April 23, 2013, 02:52:47 am by James92498
Re: Purple Pikmin Character
#11  April 23, 2013, 02:52:56 am
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Another quick question: how do you make an attack hit multiple times?
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Re: Purple Pikmin Character
#12  April 23, 2013, 05:03:14 am
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Code:
numhits = x

in the hitdef of the attack which you want the attack to hit multiple times
mugen or nothin

Re: Purple Pikmin Character
#13  April 23, 2013, 10:10:21 am
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Oh, I want a diagram. I fucking love diagrams.
Re: Purple Pikmin Character
#14  April 24, 2013, 06:05:42 pm
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Again I need more help -___- it IS my first character, soo... anyway for some odd reason the character doesn't walk or move at all! I used to be able to sprint foward and back, but now I can't move whatsoever! here are the file, please help!

Spoiler, click to toggle visibilty
>O< Hai there! >O<
Last Edit: May 05, 2013, 07:41:18 pm by Iced
Re: Purple Pikmin Character
#15  April 24, 2013, 08:04:01 pm
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There shouldn't be a walk forward/back in the cmd, as that's all dealt with in the common file (common1.cns). Do you have a custom common file, or are you working off the engine's.

And posting up every aspect of your character's coding was a little much, especially the attack states.

On a completely unrelated note, those stats seem a bit high, especially for a fat Pikmin.
3DS FC: 0516 - 7483 - 3564
Oh, I want a diagram. I fucking love diagrams.
Re: Purple Pikmin Character
#16  April 24, 2013, 10:49:35 pm
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Thanks! And I'm not really sure whether my common file is custom or not. How can I tell? Also I guess I should lower the stats a bit...
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Re: Purple Pikmin Character
#17  April 25, 2013, 03:28:46 pm
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Thanks! And I'm not really sure whether my common file is custom or not. How can I tell? Also I guess I should lower the stats a bit...

Is there a common1.cns file in your character's folder? Does the .def link to it? Essentially, does any code show up when you click on the common1.cns (FFU/C) or does a common1.cns file show up at all (FF3)?

Essentially, does it looks like any of these?:
Spoiler, click to toggle visibilty

If so, then you're using the common1.cns file located in MUGEN's data folder. If not, then you're using a custom one.
3DS FC: 0516 - 7483 - 3564
Oh, I want a diagram. I fucking love diagrams.
Re: Purple Pikmin Character
#18  May 05, 2013, 07:39:09 pm
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One more question! -___- How do I get rid of the white box around my character!?!? Explain in detail how to remove it please! I can't find out using the internet!
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Re: Purple Pikmin Character
#19  May 05, 2013, 07:42:47 pm
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spoiler your posts when they contain code like that, otherwise it becomes hard to read the thread through. Thanks. :)
Re: Purple Pikmin Character
#20  May 05, 2013, 07:43:27 pm
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ok. sorry about that!
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Re: Purple Pikmin Character
#21  May 05, 2013, 08:03:19 pm
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Alternatively,
Code:
Code tags.
Right under the font tab.
Re: Purple Pikmin Character
#22  May 05, 2013, 11:35:14 pm
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One more question! -___- How do I get rid of the white box around my character!?!? Explain in detail how to remove it please! I can't find out using the internet!

You need to index your sprites and make the background colour (white, I assume) the transparency colour. Ideally, I'd use a background colour other than pure white (typically hot pink or lime green; essentially a colour that's not used on your character's sprites).

I can assure you the internet has tutorials on indexing sprites.
3DS FC: 0516 - 7483 - 3564
Oh, I want a diagram. I fucking love diagrams.
Re: Purple Pikmin Character
#23  May 09, 2013, 01:37:21 am
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Thanks!!!
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