YesNoOk
avatar

Quantum Conundrum (Read 598 times)

Started by Person Man, June 08, 2012, 02:25:34 am
Share this topic:
Quantum Conundrum
#1  June 08, 2012, 02:25:34 am
  • ******
  • Make sense? What fun is there in making sense?
    • USA

  • Online
AKA The game everyone should be talking about but nobody is.



Quote
It's Portal. That's what I came away thinking about Quantum Conundrum after the various trailers and hands-off demos that I'd seen. It looked amusing enough, and I figured it would probably be fun, but its puzzles - which were typically solved by moving a box of one kind or another onto a pressure plate - just seemed to hew a bit too closely to Portal's design for me to be all that excited. Today I actually got to mess around with Conundrum myself, and was utterly enchanted by it. It's still about moving boxes around, but seeing the game in action can't adequately convey how effortlessly entertaining it is.

I played through a simple tutorial that introduced three of the game's dimensions - fluffy, heavy, and slow motion - teaching you how to use them in order to get past the various puzzles put in place by Fitz Quadrangle, voiced by John DeLancie. Once he's shown you the very basics about switching between our dimension and other, weirder, dimensions, Quadrangle lets you have an IDS Glove so that you can move between them at your leisure. Mastering the game's puzzles will be matter of understanding how the different dimensions work in relation to ours, and how their differences can help you manipulate your environment. The fluffy dimension, for example, makes the objects around you much lighter, while a trip to the heavy dimension makes them all weigh far more. You're not strong enough to lift a safe, but hop into the fluffy dimension and you can toss it around the room like it's nothing more than cardboard.

The challenge of Quantum Conundrum comes from layering simple concepts into elegantly craft puzzles. Fluffy objects are light and easy to toss around, heavy objects are weighty and can withstand punishment. Master those concepts and before you know it, you're making a couch fluffy, tossing it towards a window, then switching to the heavy dimension to send it sailing clear through the glass.

The trickiest part of the demo came from the use of the slow motion dimension, which Fitz Quadrangle was controlling in one section of the house. A table in the slow motion dimension made for fine transportation, until it dropped out of that dimension and back into real time. The sequence, which involved hopping on and off of various pieces of furniture as they threaded their way not only through the slow motion dimension but also the passages of the house itself, called for some deft jumping and accurate timing, neither of which I had in abundance at that particular moment. I failed. A lot. A whooooole lot. To the point that the Square Enix rep watching me was growing visibly concerned that my lack of jumping acumen was going to destroy my opinion of the game. But even though I was dying over and over again, even though sometimes I didn't understand what had gone wrong, I never stopped having fun. Not once. I fell in the same spot at least a half dozen times, and for the life of me I could not figure out what I was supposed to do after that last armchair, but I was still having a blast. That's the mark of a damn fine game. Quantum Conundrum's style won me over as well. It's funny without being overtly slapsticky, and presents a pleasingly chubby art style and robust color palette. It even has a cute critter - the Interdimensional Kinetic Entity, or Ike for short.

The demo was pretty basic and didn't do much more than illustrate the game's many possibilities, but what little was there was engaging, funny, and charming. It's definitely channeling Portal, but in all the right ways. Quantum Conundrum will be out on Steam June 21 and on Xbox Live and PSN later this summer.

http://www.escapistmagazine.com/articles/view/editorials/reviews/previews/9677-E3-Preview-Quantum-Conundrum

This is a brand new first-person puzzler from the minds that created Portal.  If that isn't enough for you, then I don't want to know you.
Last Edit: June 08, 2012, 12:51:46 pm by Person Man
Re: Quantum Conundrum
#2  June 08, 2012, 02:47:33 am
  • avatar
  • *****
It's just a interesting concept that doesn't intrigue me yet. It doesn't sound like a 60 dollar experience to me yet.
Re: Quantum Conundrum
#3  June 08, 2012, 02:48:55 am
  • ******
  • Make sense? What fun is there in making sense?
    • USA

  • Online
It's a $15 downloadable game.
Re: Quantum Conundrum
#4  June 08, 2012, 02:50:43 am
  • ******
    • Germany
    • valodim@gmail.com
wow. sold. totally gonna play that :yesgoi:
Re: Quantum Conundrum
#5  June 08, 2012, 02:57:28 am
  • ******
    • USA

  • Online
Quote
It's Portal.

Stopped reading, stopped caring.  Portal, while far from a bad game, gave me absolutely none of the epic fun enjoyment I was promised.
Re: Quantum Conundrum
#6  June 08, 2012, 03:01:04 am
  • avatar
  • *****
Re: Quantum Conundrum
#7  June 08, 2012, 03:03:15 am
  • ******
    • Germany
    • valodim@gmail.com
Stopped reading, stopped caring.  Portal, while far from a bad game, gave me absolutely none of the epic fun enjoyment I was promised.

You strike me as someone who enjoys kicking puppies in his free time :mngry:
Re: Quantum Conundrum
#8  June 08, 2012, 03:28:43 am
  • ******

  • Online
Stopped reading, stopped caring.  Portal, while far from a bad game, gave me absolutely none of the epic fun enjoyment I was promised.
i liked portal but i went into it with low expectations, doing my best to put aside the THIS GAME IS EPIC! THE CAKE IS A LIE! SPAAAAAAAAAACE bullshit. but if you put too much weigh into the hype yeah it might be disappointing
Re: Quantum Conundrum
#9  June 08, 2012, 07:02:51 am
  • ******
  • what a shame
    • Iran
i don't really like portal either

GOH

Re: Quantum Conundrum
#10  June 08, 2012, 11:24:10 am
  • ******
  • Never give up your dreams. Go back to sleep.
    • Portugal
Looks pretty fun. Will play.
Re: Quantum Conundrum
#11  June 08, 2012, 11:41:00 am
  • ******
    • Philippines
    • moogen.piiym.net
Portal is an FPS that isn't for FPS fans.
Re: Quantum Conundrum
#12  June 08, 2012, 02:01:38 pm
  • ******
  • No.
    • Finland
It's not an fps.

Also you poor bastards.

Yeah, that works.

No witty quotes though.

GOH

Re: Quantum Conundrum
#13  June 08, 2012, 03:14:28 pm
  • ******
  • Never give up your dreams. Go back to sleep.
    • Portugal
It's an FPP.
Re: Quantum Conundrum
#14  June 08, 2012, 03:23:06 pm
  • *****
  • A big fat phony
    • UK
I've got the pre-order along with the items that come for TF2, the game looks incredibly fun and I can't actually wait to play the thing ;P
If I can't be the best, I sure as hell can be the worst.

Re: Quantum Conundrum
#15  June 08, 2012, 05:44:21 pm
  • ******
  • ALE ALEJANDRO
First person view ... :-/
"We live in a world of perpetual outrage"
Re: Quantum Conundrum
#16  June 08, 2012, 06:02:32 pm
  • ******
  • No.
    • Finland
Whats wrong with first person view?

Yeah, that works.

No witty quotes though.
Re: Quantum Conundrum
#17  June 08, 2012, 06:04:07 pm
  • ******
  • what a shame
    • Iran
it is the best point of view

GOH

Re: Quantum Conundrum
#18  June 08, 2012, 06:05:32 pm
  • ******
  • Never give up your dreams. Go back to sleep.
    • Portugal
 ;)
Re: Quantum Conundrum
#19  June 08, 2012, 06:13:39 pm
  • ******
  • No.
    • Finland
Depends on the game entirely.

Yeah, that works.

No witty quotes though.
Re: Quantum Conundrum
#20  June 10, 2012, 01:44:46 am
  • ******
    • Philippines
    • moogen.piiym.net
Platforming in first-person view is the worst thing ever.
Re: Quantum Conundrum
#21  June 10, 2012, 09:23:38 am
  • ******
  • No.
    • Finland
Indeed

Yeah, that works.

No witty quotes though.