YesNoOk
avatar

RELEASED - Rorschach (Watchmen) by SeanAltly (Read 34629 times)

Started by Sean Altly, February 04, 2009, 06:33:42 am
Share this topic:
RELEASED - Rorschach (Watchmen) by SeanAltly
#1  February 04, 2009, 06:33:42 am
  • *****
  • Get off my lawn - and on to the dance floor
    • USA
    • www.mugenguild.com/seanaltly


I won't get into Rorschach's bio here, but if you're interested, visit his Wikipedia bio here:

http://en.wikipedia.org/wiki/Rorschach_(comics)

Rorschach's features:

-4 Intros
  -Kovacs Cameo
  -Archie Entrance
  -Fridge Ambush
  -Rorschach's Journal (features 2 randomly occurring voice clips)
-2 Win Poses
  -Archie Exit (Be Seeing You)
  -Rorschach's Journal (features 4 randomly occurring voice clips)
-5 Special Moves
-3 Super Moves
-1 Knockdown/Overhead
-Run/Run Jump
-Back Hop
-Negative Edge
-SHADEs-Style Chain Combos
-Launcher and SHADEs-Style Air Combos

Link to WIP Topic:
http://mugenguild.com/forumx/index.php?topic=89699.0

Video of character at 90%:
http://www.youtube.com/watch?v=f2sGn12m-Y0

On Laxxe23/Zeckle's channel there are 2 more videos.

Credits:

Aaron Manns for the stellar voice work
Zeckle, POTS, Iced for beta testing
Adam Rogers, executive producer
Mugen Fighting Guild and Mugen Infantry
Alan Moore and Dave Gibbons for their incredible source material, READ IT NOW!
MOTVN for the stage and stage sprites!
If I've forgotten you, let me know and I'll add to future versions.

Download here:
http://mugenguild.com/seanaltly

***Important Note About AI***
Right now, Rorschach does not have a custom AI. However, Kamekaze is working on one, but it may take a while. When it's done, I'll release a simple patch, so be patient, for he will be a BEAST.
Son, the last thing you'll realize you need is what you've already got.
Last Edit: February 04, 2009, 01:19:56 pm by Iced the 8Ball

JDM

Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#2  February 04, 2009, 07:24:36 am
  • ***
  • Stop right there criminal scum!
    • Canada

  • Online
I'm so downloading now! ;D

Update: He plays great, the animations are smooth and I can pull off some great combos with him.

Excellent work!
Stop! You've violated the law! Now pay the court a fine or serve your sentence. Your stolen goods are now forfeit!
Last Edit: February 04, 2009, 07:36:16 am by JordanoDaMano
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#3  February 04, 2009, 07:41:46 am
  • ***
  • Sucks to your Numerology!
Nicely done.  I have not found an y bugs yet, but the gameplay seems quite smooth, the graphics are good, the voice is great, and he's fully in-character.

Now you can never unsee it.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#4  February 04, 2009, 07:56:53 am
  • ******
    • USA

  • Online
(post edited to protect the inoccent)

Seriously...made my FUCKING DAY
Last Edit: February 04, 2009, 09:05:02 am by MC Double
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#5  February 04, 2009, 08:29:45 am
  • ***
    • clubsyn-x-treme.net/Rev2.1/index.php?topic=32.0
Awesome!~

Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#6  February 04, 2009, 08:54:28 am
  • ******
    • USA

  • Online
I should hope so, you made a stage for him....=P



that happens to be present in one of his moves
Last Edit: February 05, 2009, 05:48:53 pm by Martin Lurker Thing
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#7  February 04, 2009, 08:56:06 am
  • *****
  • Get off my lawn - and on to the dance floor
    • USA
    • www.mugenguild.com/seanaltly
Crap, forgot to credit you MOTVN, I'm sorry. Edited here, will edit the ReadMe as soon as possible.
Son, the last thing you'll realize you need is what you've already got.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#8  February 04, 2009, 09:03:00 am
  • ***
    • clubsyn-x-treme.net/Rev2.1/index.php?topic=32.0
All good bro I made the stage a long time ago and the character's release was on your mind.

Congratulations! and thanks again for being the one who got me into stage making!
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#9  February 04, 2009, 09:10:54 am
  • ******
  • what a shame
    • Iran
Solid character.

-Binding on W.K.E.Blake is improper on most characters.
-Instead of an AllPalFX fade out on the W.K.E.Blake every tick, there's an automatic way to make the screen fade out :

[State 0, AllPalFX]
type = AllPalFX
trigger1 = time = 0
time = ***
sinadd = -255,-255,-255,***

Last value is the rate.

-Archie intro is messed up :



-Personal opinion, but the yellow afterimages don't look good.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#10  February 04, 2009, 10:06:14 am
  • *****
  • Get off my lawn - and on to the dance floor
    • USA
    • www.mugenguild.com/seanaltly
Solid character.

-Binding on W.K.E.Blake is improper on most characters.
-Instead of an AllPalFX fade out on the W.K.E.Blake every tick, there's an automatic way to make the screen fade out :

[State 0, AllPalFX]
type = AllPalFX
trigger1 = time = 0
time = ***
sinadd = -255,-255,-255,***

Last value is the rate.

-Archie intro is messed up :



-Personal opinion, but the yellow afterimages don't look good.


Hmm, I'm not having the intro problem on my Mugen. Is anyone else?

Also, fixing the binding now. When I update with the corrected read me, the change will be reflected. For now, I will wait and see if anyone finds more bugs.
Son, the last thing you'll realize you need is what you've already got.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#11  February 04, 2009, 12:22:11 pm
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
I got no problem with the intro.

- I cannot perform Sliding Tackle with LP or MP.
- When Rorschach throws the opponent on the wall using his Gas Powered Grappling Gun, it would be nice if there was an effect when the opponent bouces on the wall.
- I don't like the shadows on fire FX, but that's just a matter of personal preference I guess.
- I think Archie Lv.2 super has it's red CLSN appearing too fast (before the flame actually reaches the opponent). But yeah, I understand it would make it a little weaker to have the CLSN match the flames a little more. Maybe you could make the startup even faster then, dunno.

- The "Who Killed Edwrard Blake?" super is FUCKING EPIC !!!! :D Anyway, I think it finishes a little too fast : the opponent gets thrown by the window, and all the wall fades very fast and the opponent gets up immediately. IMO, it would gain in feeling even more destroying : something like making the opponent being thrown in slow motion (or at least slower), and also make the opponent use his death scream when he's thrown. I also think there should be a little pause between the moment Rorschach says "Who Killed Edwrard Blake?"" and the beginning of him smashing the opponent.
- During the "The end is nigh" intro, if Rorschach is P2, the card will have its text written upside down.
- Could have been really sweet to have a special intro when using Rorschach in the stage made by MOTVN, something like him coming out from the door.

Other than that, no issues so far. It's really a very nice and solid character. :) Aaron Manns' voice is very very good.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#12  February 04, 2009, 01:27:19 pm
  • ******
  • does this look like the face of mercy?
Bug, if hit during taunt his morphing face will remain as he is thrown/hit/etc

golden afterimages dont really fit, but thats just personal opinion.

For "who killed edward Blake" super, Cybaster is right, a slow mo throw and having them remain in the ground longer would make it look and feel more violent.

One other thing, what about using Talbain Fire effect for Archie? The one that looks like a dragon.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#13  February 04, 2009, 04:55:55 pm
  • avatar
  • ****
  • THANK YOU FOR RUINING MY EYESIGHT
    • rikard.isthehero.net
http://rikard.isthehero.net
Quote
triggerall = Win && numhelper(180) = 0 && time = 0 && (stateno = 180) && matchover
HE-MAN AND THE MASTERS OF THE UNNECESSARY TRIGGERS
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#14  February 04, 2009, 06:04:05 pm
  • ******
  • Make sense? What fun is there in making sense?
    • USA

  • Online
Another excellent character, SeanAlty.  The only problem I've found with him is that his Sliding Tackle move can only be done with HP, rather than any punch like it says in the readme.  Other than that, this character is ace.  Great job. :sugoi:

BC

Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#15  February 04, 2009, 07:29:40 pm
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
very nice release Mr Altly

My fave character yet.

Thanks For Sharing.
click the image to join my forum ;)
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#16  February 04, 2009, 07:54:52 pm
  • *****
  • Get off my lawn - and on to the dance floor
    • USA
    • www.mugenguild.com/seanaltly
Hmmm, not sure what to do about these intro problems. If anyone could look at them and see if there's a more efficient way to code the two that are giving people problems, so that they match up on every stage, I would gladly and surely give you credit/ As of now, I'm kind of at a loss because they work fine for me.

Fixed so far:

-Fixed Taunt bug
-Fixed P2 side problem with Kovacs intro (just to clarify, I knew it was like this before the release, just thought no one would care :P )
-Fixed Sliding Tackle problem in .cmd
-Some other stuff mentioned earlier

Will be reflected in new update today.

BTW, as I'm thinking of it now, those intros may be affected by pre-intro time or something. I can't figure out how to word it, but something that I think is in the Mugen config file regarding intros that might be different from game to game. If anyone knows what I'm talking about, let me know.
Son, the last thing you'll realize you need is what you've already got.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#17  February 05, 2009, 04:30:40 am
  • **
omfg downloads
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#18  February 05, 2009, 12:20:12 pm
  • **
Epic man, a work of art.

You know what I'm gonna say though. We need the Comedian, Nite Owl and some Doc Manhattan now, lol.
Secret project:
Spriting now begun.

0.2%

Big news coming soon.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#19  February 05, 2009, 12:42:36 pm
  • ***
    • clubsyn-x-treme.net/Rev2.1/index.php?topic=32.0
BTW, as I'm thinking of it now, those intros may be affected by pre-intro time or something. I can't figure out how to word it, but something that I think is in the Mugen config file regarding intros that might be different from game to game. If anyone knows what I'm talking about, let me know.

That would be the lifebars fight.def

example

[mcode][Round]
start.waittime = 26         ;Time to wait before starting intro[/mcode]

another would be the p1 and p2 starting points in the stage def since some people fail to stick to the default positions
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#20  February 05, 2009, 03:39:34 pm
  • ****
  • Remember you soon.
    • USA

  • Online
So far, the only problem I see is that the dizzy anim is kinda strange...
Its like the patterns are falling off his face...
Other than that, nice release!
I am expecting greater things from you.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#21  February 05, 2009, 08:49:04 pm
  • avatar
  • **
even though Im not into the watchmen I still appreciate you making another great licensed character
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#22  February 05, 2009, 09:06:48 pm
  • *****
  • Get off my lawn - and on to the dance floor
    • USA
    • www.mugenguild.com/seanaltly
Now that I think of it, I may have forgotten to do his dizzy anim. Whoops.

EDIT: Oh wait, I remember I did it, it's just one frame where his face pattern goes crazy.
Son, the last thing you'll realize you need is what you've already got.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#23  February 06, 2009, 01:56:11 am
  • ***
  • Woah, like what?
I waited for, and got.

Your characters are always different but fun.  Loved the fact that you said you were going to make him and I'm impressed that you've done an awesome job on him. :)
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#24  February 06, 2009, 05:28:33 am
  • *
Awsome. I love him. :sugoi:

xed

Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#25  February 06, 2009, 06:10:09 am
  • **
  • toonstagemaker
    • xedarts.ya.st/
 :sugoi: great char  :sugoi:
I did this portrait for him ;P ;P ;P



hope you like it SeanAltly :)

Quote
Tendra todo el dinero del mundo pero hay algo que jamas podra comprar... un dinosaurio
Last Edit: February 06, 2009, 06:47:36 am by xed
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#26  February 06, 2009, 06:15:37 am
  • avatar
  • **
Looks good. I'm still waiting for that AI patch to come out >:(
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#27  February 06, 2009, 06:39:35 am
  • ******
  • Just... Ask the question
    • Panama
very solid character and neat nice job you have done in her  :sugoi:
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#28  February 06, 2009, 09:25:05 am
  • ***
  • i love guns and babes too
Solid character.

-Binding on W.K.E.Blake is improper on most characters.
-Instead of an AllPalFX fade out on the W.K.E.Blake every tick, there's an automatic way to make the screen fade out :

[State 0, AllPalFX]
type = AllPalFX
trigger1 = time = 0
time = ***
sinadd = -255,-255,-255,***

Last value is the rate.

-Archie intro is messed up :



-Personal opinion, but the yellow afterimages don't look good.

i have this problem too, but that s one hell of a chaacter, sincere congratulations  ;D
"It's going to happen. You can taste it in the air"Batman dark knight 4.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#29  February 06, 2009, 02:52:29 pm
  • ***
    • mugenmultiverse.fanbb.net/
To help celebrate the release of the Watchman Rorschach by SeanAltly, Favorite Fiction Blog did a general review of the Character. In this review, brief impressions of the character are covered, as well as the author's general take of his expectations for the upcoming Watchmen movie. After an overview of things already discussed, YouTube video's are shown of him in action.

You can read it for yourself at:
http://mmcelhaney-fiction.blogspot.com/2009/02/mugenrorschach.html

Favorite Fiction Blog tries to be an e-zine source for all things comic book hero Mugen. To this point, there has been a focus on the Marvel and DC general universes. So the release of SeanAltly's Rorschach helps the blog branch out even further into other similar worlds.

If you enjoyed this review, be sure to check out other things the blog has to offer...those already covered, as well as things to be discussed in the future.
Last Edit: February 06, 2009, 06:51:31 pm by volzzilla
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#30  February 06, 2009, 03:05:07 pm
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
You forgot an "L", it's SeanAltly.

Your article lacks substance. You could link to wikipedia or comics sites for people who would want more info on Watchmen or Rorschach.

You should focus much more on a real review for the character. Giving grades doesn't mean much if you don't point out what is good or what could be better. What are the references taken from the comic book, the intros, etc. How is the gameplay (4/6 buttons), what type of combos (he's not a MVC style char), he's spriten from scratch, taking Seth from KOF as reference for anims, etc.
Main points are usually :
- Graphics
- Sound
- Gameplay
- Fun factor/general grade
AI should really be optional. Also, why did you put "7" to the AI even though there's no AI yet ?

You're just putting a video showing his moves, as if you were just testing him. People might as well DL the character and test it for themselves, it would take less time than watching the video.

The effort is nice, and you're a fan of comic books, so why not, but this way of doing things needs work.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#31  February 06, 2009, 05:40:19 pm
  • ***
    • mugenmultiverse.fanbb.net/
First off, I'm not the blog author and did not do the review. I help promote the site and find some content for him. Here and there some of my contributions will be added, but not often.

Second, the scores are not supposed to reflect the general community, just the author's perspective. It is not meant to be a determinant whether someone should download him, just gives that one players perspective. As for the AI, again I'm not the author, but I'm assuming just used to coincide with similar blog  posts.

Third, due to the blog just shifting to that style of character reviews (maybe been 1 1/2 months) and the sheer volume of characters to be covered asap, all reviews from the author's perspective are brief. Maybe after all characters are completed in that style, more indepth discussion can take place in future posts.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#32  February 06, 2009, 06:53:11 pm
  • ******
  • ALE ALEJANDRO
That portrait by Xed is mighty sexy, gives the full comicbook effect needed for this chara :)
"We live in a world of perpetual outrage"
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#33  February 07, 2009, 04:09:48 am
  • **
  • Come quietly or there will be... trouble.
    • www.freewebs.com/sephirothx2004/
Fantastic job! :2thumbsup:
He is great fun to play as and his moves are so cool.
Im gonna have to read the comics now.
         
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#34  February 07, 2009, 04:19:16 am
  • avatar
  • **
this made me read my comics of him  :sugoi:
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#35  February 07, 2009, 10:06:38 pm
  • avatar
  • *
GGGGGGGGGGG-GREAT :)
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#36  February 17, 2009, 06:17:40 pm
  • ***
    • mugenmultiverse.fanbb.net/
Love the character and his stage. Was just posting to ask about how work on the custom AI patch is coming along.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#37  February 19, 2009, 02:56:50 am
  • ****
  • Greatness awaits
    • USA
    • network.mugenguild.com/kamekaze/
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#38  February 19, 2009, 06:54:12 am
  • *****
  • Get off my lawn - and on to the dance floor
    • USA
    • www.mugenguild.com/seanaltly
Actually I'm in a bit of a rough spot and I have extremely limited internet access. If you'd like to release it Kamekaze, go ahead, because I won't be able to for a while.
Son, the last thing you'll realize you need is what you've already got.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#39  February 22, 2009, 02:13:36 am
  • ****
  • Aka ShadesTeam/Zeckle
k, ill upload it later tonight or tomorrow
Shades 2 site:Shades of Manhattan
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#40  February 23, 2009, 12:56:21 am
  • ***
    • mugenmultiverse.fanbb.net/
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#41  February 23, 2009, 01:01:50 am
  • ****
  • Aka ShadesTeam/Zeckle
sorry slight snag in the ai, it caused some problems elsewhere, ill fix it sometime or another, or kamekaze will
its fixed and uploaded
Shades 2 site:Shades of Manhattan
Last Edit: February 23, 2009, 01:47:07 pm by Shades team
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#42  February 23, 2009, 08:36:01 pm
  • ***
    • mugenmultiverse.fanbb.net/
Thank you for the work on the Rorschach AI, he does fight much tougher now. I was able to run him through a few AI battle tests, each time in 4 on 4 turn based rounds, just him vs whoever else.

-Vs. Rorschach without AI, beat up on him, but there was a round where the AI version flew off the top of the screen
-Vs. Starfire, good fight with no fight problems
-Vs. Mr. Fantastic, Another good fight, but one of the rounds he was standing at Mr.Fantastic head level in the air for a good 20 seconds or so.
-Vs. Semi Juiced Up Hyper Spawn, good fight with no problems.

General notes:
Pros: He uses the various fire moves much more efficiently, as well as the Grappling Swing to his advantage better. He also used the move where he pulls the opponent to the ground and swings the cleaver into his chest more. In fact, I do not remember the first Rorschach download doing that at all before. And I liked that move alot :)

Cons: He relies on the sliding tackle move where he pounds the opponent in the chest a little too much. Any move involving the shooting the Gas Powered Grappling Gun at the opponent did not work ever. Whether he aimed low, or at the opponents head, he'd just pull it out and stand there for a moment, not shooting before holstering it. In all those fights (remember 4 on 4 turn based rounds) he never used the Who Killed Edward Blake Hyper.

Overall good, just thought you would like to know all that stuff.
Last Edit: February 24, 2009, 12:56:41 am by volzzilla
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#43  February 23, 2009, 08:42:29 pm
  • ****
  • Greatness awaits
    • USA
    • network.mugenguild.com/kamekaze/
being that that hyper was a lvl 3, which in my AI i only make them use if they are low on health or the opponent is close to death, he wouldn't use it as much. As for the floating away thing. I will fix asap.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#44  February 24, 2009, 12:50:46 am
  • ***
    • mugenmultiverse.fanbb.net/
being that that hyper was a lvl 3, which in my AI i only make them use if they are low on health or the opponent is close to death, he wouldn't use it as much. As for the floating away thing. I will fix asap.

In all of those fights except for against the non AI Rorschach, he was at low health and so were the opponents numerous times (vs. Spawn, Starfire, and Mr. Fantastic, it all went 7 rounds) so there were opportunities to do the Who killed Edward Blake move. Also, thoughts on shooting the gas powered grappling gun at the opponent not working?
Last Edit: February 24, 2009, 12:57:57 am by volzzilla
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#45  February 24, 2009, 08:57:21 am
  • *
  • ABRAHAM LINCOLN!
    • gnugent.vsanc.com/resume.html
I must say, Sean, you never cease to impress me.

I love it!
~Voice of seanaltlys' Tristan Samroy~

Need a voice for your custom MUGEN characters? Talk to me.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#46  February 25, 2009, 04:30:32 am
  • ****
  • Greatness awaits
    • USA
    • network.mugenguild.com/kamekaze/
being that that hyper was a lvl 3, which in my AI i only make them use if they are low on health or the opponent is close to death, he wouldn't use it as much. As for the floating away thing. I will fix asap.

In all of those fights except for against the non AI Rorschach, he was at low health and so were the opponents numerous times (vs. Spawn, Starfire, and Mr. Fantastic, it all went 7 rounds) so there were opportunities to do the Who killed Edward Blake move. Also, thoughts on shooting the gas powered grappling gun at the opponent not working?

but did he have 3000 power?

and the moves work fine on my end.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#47  February 25, 2009, 10:21:40 am
  • ***
    • mugenmultiverse.fanbb.net/
being that that hyper was a lvl 3, which in my AI i only make them use if they are low on health or the opponent is close to death, he wouldn't use it as much. As for the floating away thing. I will fix asap.

In all of those fights except for against the non AI Rorschach, he was at low health and so were the opponents numerous times (vs. Spawn, Starfire, and Mr. Fantastic, it all went 7 rounds) so there were opportunities to do the Who killed Edward Blake move. Also, thoughts on shooting the gas powered grappling gun at the opponent not working?

but did he have 3000 power?

and the moves work fine on my end.

I was going strictly off AI fights for this test. Did not see the power level, just general observations as to what he did and did not do in a multitude of fight tests.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#48  February 25, 2009, 07:59:29 pm
  • ****
  • Greatness awaits
    • USA
    • network.mugenguild.com/kamekaze/
being that that move is a lvl 3, the AI probably didnt have a chance to use it.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#49  February 27, 2009, 04:30:00 am
  • ***
    • mugenmultiverse.fanbb.net/
so i was thinking that maybe my hard drive needed a defrag to get him to work right. so i did it. and so he's the same, does not use the gun offensively at all. i wish i knew how to make a video to show you...especially when i had him fight himself and they both pulled the gun, and they both just stood there not shooting for a moment or two before holstering.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#50  March 03, 2009, 11:20:04 pm
  • avatar
I realllly love the way this character is made, but is there any way to make him super cancel out of fire? Im having trouble getting supers to land, especially considering My mugen consists of only crazy characters, such as Reus/vyns work, and the Rajaa characters.  If he could super cancel, i might be able to take them down. Can anyone simply tell me how to edit the code, or send me an edited version with this?
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#51  March 04, 2009, 12:06:20 am
  • ****
  • Aka ShadesTeam/Zeckle
so i was thinking that maybe my hard drive needed a defrag to get him to work right. so i did it. and so he's the same, does not use the gun offensively at all. i wish i knew how to make a video to show you...especially when i had him fight himself and they both pulled the gun, and they both just stood there not shooting for a moment or two before holstering.
thats because kamekaze never coded it to do that, since the grappling hook and the shooting it are a sepperate action, it will be updated eventually


I realllly love the way this character is made, but is there any way to make him super cancel out of fire? Im having trouble getting supers to land, especially considering My mugen consists of only crazy characters, such as Reus/vyns work, and the Rajaa characters.  If he could super cancel, i might be able to take them down. Can anyone simply tell me how to edit the code, or send me an edited version with this?
sean hates people editing his stuff, and super cancels arent his style, so i recomend you just change your strategy
Shades 2 site:Shades of Manhattan
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#52  March 04, 2009, 12:09:54 am
  • *****
  • Get off my lawn - and on to the dance floor
    • USA
    • www.mugenguild.com/seanaltly
He can edit for his personal use, I don't care about that. Like I'd be able to stop him if I did care, lol.
Son, the last thing you'll realize you need is what you've already got.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#53  March 04, 2009, 01:03:00 am
  • avatar
Im pretty much new to this, but ive been spending alot of time finding characters and such. I guess its time I did a little work into learning how to code. I wouldnt edit it, but i love the character, and i love the way you do the movesets, but landing that 3rd super is difficult enough, and this one diffrence would make me able to take on the craziest of characters in their small mistakes.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#54  March 05, 2009, 05:21:06 pm
  • ****
  • Greatness awaits
    • USA
    • network.mugenguild.com/kamekaze/
so i was thinking that maybe my hard drive needed a defrag to get him to work right. so i did it. and so he's the same, does not use the gun offensively at all. i wish i knew how to make a video to show you...especially when i had him fight himself and they both pulled the gun, and they both just stood there not shooting for a moment or two before holstering.
thats because kamekaze never coded it to do that, since the grappling hook and the shooting it are a sepperate action, it will be updated eventually

Yeah I did. he uses the gun all the time on me. I don't know whats going one for you but I assure you, if you open up his .cmd and look it up, you will find it being used by the AI.

edit: I've found the problem. I will give the update to laxxe immediantly.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Last Edit: March 05, 2009, 05:25:52 pm by kamekaze
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#55  March 05, 2009, 07:38:59 pm
  • ****
  • PSN: Cloudius12
    • www.twitter.com/Cloudius12
Not sure if it was intentional, his D, B, MK or HK can be cancel into aerial attack.
D, B punch is pretty broken imo, NotHitBy through the whole animation. Also unblockable o.O

Definitely like the window hyper.
Last Edit: March 05, 2009, 08:00:16 pm by Cloudius
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#56  March 05, 2009, 10:02:52 pm
  • *****
  • Get off my lawn - and on to the dance floor
    • USA
    • www.mugenguild.com/seanaltly
If I remember correctly, and I'll have to check to be sure, but he should be able to be hit by crouching attacks. So when he starts to dash, sweep him. I'll check real quick and edit this if I'm wrong. It's designed to pass through standing attacks and projectiles.
Son, the last thing you'll realize you need is what you've already got.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#57  March 05, 2009, 10:19:47 pm
  • ****
  • PSN: Cloudius12
    • www.twitter.com/Cloudius12
If I remember correctly, and I'll have to check to be sure, but he should be able to be hit by crouching attacks. So when he starts to dash, sweep him. I'll check real quick and edit this if I'm wrong. It's designed to pass through standing attacks and projectiles.
Your right, he will get hit by the crouching attack.
Then just this
Quote
Not sure if it was intentional, his D, B, MK or HK can be cancel into aerial attack.
Last Edit: March 05, 2009, 10:27:39 pm by Cloudius
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#58  March 06, 2009, 03:17:11 pm
  • ****
  • Aka ShadesTeam/Zeckle
ill update to the site soon, once im at my home computor
Shades 2 site:Shades of Manhattan
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#59  March 07, 2009, 09:13:05 pm
  • *****
  • Hug Pikachus!
    • USA
I just watch the movie and I just have to say that after watching it that I now understand Rorschach's moves!
Hug the Pikachus!

Hug A Pikachu Today!
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#60  March 07, 2009, 09:21:03 pm
  • *****
  • Get off my lawn - and on to the dance floor
    • USA
    • www.mugenguild.com/seanaltly
Yeah, that definitely helps!

Spoiler, click to toggle visibilty
Son, the last thing you'll realize you need is what you've already got.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#61  March 08, 2009, 12:13:18 am
  • ******
    • USA

  • Online
So the AI is done?
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#62  March 08, 2009, 01:58:18 pm
  • **
  • "Good Day sir"
I m reading the comic and i must say that i feel sry for  Rorschach about his childhood :-\
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#63  March 08, 2009, 05:10:10 pm
  • ****
  • Aka ShadesTeam/Zeckle
Shades 2 site:Shades of Manhattan
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#64  March 09, 2009, 07:16:23 am
  • *
  • Nothing Special
i love it, and just after I went to see the movie too.

I only have 1 nit pick. comparing sizes, he's almost 6,3. isnt he about 5,8?

but heck I can change that ^_^
"I am not of that feather, to shake off my friend when he must need me."
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#65  March 09, 2009, 06:49:30 pm
  • ***
  • El Sanguif es mas macho!
Very nice char, Sean. He's a worthy addition to your expanding repertoire of excellent creations. Thanks.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#66  March 10, 2009, 12:15:51 am
  • avatar
can u plz make a zip file b/c my comp wont let me install rar files
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#67  March 10, 2009, 12:17:22 am
  • ***
  • THATS MR HASEO TO YOU
    • haseo.ucoz.com/
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#68  March 10, 2009, 12:27:00 am
  • ****
  • Aka ShadesTeam/Zeckle
Shades 2 site:Shades of Manhattan
Last Edit: March 10, 2009, 12:30:17 am by Shades team
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#69  March 10, 2009, 12:33:47 am
  • ***
    • mugenmultiverse.fanbb.net/
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#70  March 10, 2009, 12:18:05 pm
  • ****
  • Aka ShadesTeam/Zeckle
ok everything has been uploaded
Shades 2 site:Shades of Manhattan
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#71  March 10, 2009, 06:19:22 pm
  • avatar
  • ****
original from scratchs watchmen char!
well done
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#72  March 10, 2009, 06:39:13 pm
  • ******
  • ALE ALEJANDRO
@Seanaltly
The "Who killed Edward Blake" Lv.3 super is awesome.
At first I was weary about the oversimplicity of your spriting style, now I see how wrong I was. Within the simple shading, you never leave details out, especially this character is amazingly well done, I guess you've learned a lot from your previous characters right?
"We live in a world of perpetual outrage"
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#73  March 10, 2009, 07:12:41 pm
  • ***
    • mugenmultiverse.fanbb.net/
ok everything has been uploaded

New AI fills him out very nicely now that he is using those gas powered grappling gun attacks better...especially when he combo's them into a flame attack.

My only request, which I know will not happen since you have said this is how you do AI for lvl 3 hyper attacks is that the AI threshold to use them was lowered. Just my personal pref is all.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#74  March 11, 2009, 03:04:04 am
  • *****
  • Get off my lawn - and on to the dance floor
    • USA
    • www.mugenguild.com/seanaltly
Thanks everybody. To address a few things specifically:

@Seanaltly
The "Who killed Edward Blake" Lv.3 super is awesome.
At first I was weary about the oversimplicity of your spriting style, now I see how wrong I was. Within the simple shading, you never leave details out, especially this character is amazingly well done, I guess you've learned a lot from your previous characters right?

Yes, I have learned quite a bit. Thanks for the compliments. As far as shading goes, people give me crap about it sometimes, but personally I like the way my characters look, they're admittedly a bit flat looking but I always say that if I was getting paid, or if I was a millionaire and never had to work, I could easily shade a character as well as Capcom or SNK. As it is, I'm a bit overworked and also a bit lazy, so instead I've been focusing more on smooth animations and details as of late. Also, there's the ago old "Gameplay over Graphics" crutch, lol. But yeah, thanks, Rorschach has probably been my most involved character so far, and a quick look at the SFF will show that he has the highest amount of sprites (not counting FX) of any of my characters, so he was certainly hard work.

Also, your avatar is hilarious. So many people who aren't familiar with Watchmen are coming out of the movie saying "Was all that big blue cock necessary? I mean the director must be teh ghey and also it's immoral and WON'T SOMEONE THINK OF THE CHILDREN and hide their virgin eyes from a stylized and completely digital depiction of the male penis!" People need to grow up!

i love it, and just after I went to see the movie too.

I only have 1 nit pick. comparing sizes, he's almost 6,3. isnt he about 5,8?

but heck I can change that ^_^

Yes, this is something I noticed about 1/3rd of the way through spriting, but at that point I had no desire to edit every sprite to make him shorter, lol. So I am unfortunately ashamed at that bit of inaccuracy, but I hope his pros outweigh cons like that.

ok everything has been uploaded

New AI fills him out very nicely now that he is using those gas powered grappling gun attacks better...especially when he combo's them into a flame attack.

My only request, which I know will not happen since you have said this is how you do AI for lvl 3 hyper attacks is that the AI threshold to use them was lowered. Just my personal pref is all.

Well, Kamekaze may be willing to do that, I don't know much about AI, but I'm sure one small tweak like that is just a matter of adjusting a line of code. Of course I oculd be wrong, since I still haven't learned how to make AI.

Thanks everybody! And watch out for SHADEs 2 later, hopefully done in the summer.
Son, the last thing you'll realize you need is what you've already got.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#75  March 11, 2009, 04:14:33 pm
  • ****
  • Greatness awaits
    • USA
    • network.mugenguild.com/kamekaze/
ok everything has been uploaded

New AI fills him out very nicely now that he is using those gas powered grappling gun attacks better...especially when he combo's them into a flame attack.

My only request, which I know will not happen since you have said this is how you do AI for lvl 3 hyper attacks is that the AI threshold to use them was lowered. Just my personal pref is all.

He rarely gets to use lvl 3s on me or my AI so for him to be using them at all is amazing  :o
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#76  March 12, 2009, 04:37:07 am
  • ******
    • USA

  • Online
If you ever do Dr. Manhattan just remember to include....well....you know if you've seen the movie.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#77  March 17, 2009, 10:04:16 pm
  • avatar
  • *
  • I am Marvel fan
How can i download him ? and where ?
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#78  March 17, 2009, 10:10:22 pm
  • avatar
  • *
  • I am Marvel fan
please i really want to play as him (((
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#79  March 17, 2009, 10:14:15 pm
  • ***
    • mugenmultiverse.fanbb.net/
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#80  March 18, 2009, 10:19:09 am
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#81  March 18, 2009, 12:47:32 pm
  • avatar
  • *
  • I am Marvel fan
thanks volzzilla
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#82  March 19, 2009, 09:36:57 am
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
I hadn't really checked the update yet.

- Slow motion at the end of "Who Killed Edward Blake?" is nice. I think the BG could fade out instead of disappearing all of a sudden, but it's really nitpicking here.
- I wasn't expecting you'd fix the "end is nigh" intro like that. Nice workaround. ;P
- AI is okay. Violent but balanced, not too predictable, and uses combos and all the specials pretty well while not being a bitch to fight. Good job on that Kamekaze.

Concerning "real feedback" :
- If Rorschach is hit during Archie (at the very beginning of it), he then has control while the opponent is (most of the time) being hit by the flames. Don't know if it may lead to some insane combos, but it's something to look into.
- Put 2 Rorschach face to face, and make them both perform F+y, and they'll pass through each other like this :

- Sprites are not cropped. The char being mostly finished, could be a good idea to do that.

And here is a quickly made KOFXI portrait. If you want, you can include it as sprite 9000,11 with axes 0,-1.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#83  March 19, 2009, 11:34:05 am
  • ***
  • Origin of Darkness
    • www.freewebs.com/demandforce/
Not thing bad to say about this guy, nice char  :)

but he need more!! I would like him to crouch and use Aerosol Flamethrower(just like in the movie  :D ), and may be he can fire up to air !!  :sugoi:


and that it, all we need now is for someone to make Dr.Manhattan so I can blow him up  >:D


† Today you beg for your life, but one day you will beg me for your death †
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#84  March 19, 2009, 12:43:39 pm
  • ******
    • USA

  • Online
That's a sweet port Cybaster.  I really like it.

Here's a quick tip everyone probably knows but I'll share anyway.  Do his low grappling gun(QCF+A)and when they get tossed into the air jump up and aerial rave them or stay down and do his flamethrower wheel(DP+Any Punch). 
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#85  March 20, 2009, 06:56:35 am
  • ******
  • Si monumentum requires, circumspice
    • USA
    • Skype - TheToxicAvenger666

  • Online
Well, here's some stuff I found recently. Not sure if mine's the most up-to-date, but I'll post anyway.
- Head remains in place if he's hit out of taunt.
- Sometimes the Owl's ship in the winpose looks cut off (looks like it to me at least).
- A weird glitch where he falls into the ground, but I'm not sure if he's actually causing it or what does. It happened to me 3 times against Loganir/Ex-Inferis' Bane though. Skip to about 1:55 to see what I mean.
- He seems to fall through the ground when jumping off the Owl's ship, then fly back to the standing plane

They're mostly small aesthetic problems, but the glitch where he falls in the ground may be kinda serious.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#86  March 20, 2009, 08:28:46 am
  • *****
  • Get off my lawn - and on to the dance floor
    • USA
    • www.mugenguild.com/seanaltly
That intro glitch where he goes through the ground has been addressed earlier in the thread. It has to do with something in the fight.def I believe. Peruse earlier pages and you'll find it, I'm a bit drunk right now.

Also, you may not have the most up-to-date one, I suggest downloading him again from our site just to be sure (www.mugenguild.com/seanaltly). Let me know if you still have problems.

EDIT: Just watched the vid, that glitch at the beginning of round three has NEVER happened for me, and this is the first I'm hearing from anyone. I can only assume it was Bane's fault.
Son, the last thing you'll realize you need is what you've already got.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#87  March 20, 2009, 10:27:13 am
  • ****
  • Aka ShadesTeam/Zeckle
Well, here's some stuff I found recently. Not sure if mine's the most up-to-date, but I'll post anyway.
- Head remains in place if he's hit out of taunt.
- Sometimes the Owl's ship in the winpose looks cut off (looks like it to me at least).
- A weird glitch where he falls into the ground, but I'm not sure if he's actually causing it or what does. It happened to me 3 times against Loganir/Ex-Inferis' Bane though. Skip to about 1:55 to see what I mean.
- He seems to fall through the ground when jumping off the Owl's ship, then fly back to the standing plane

They're mostly small aesthetic problems, but the glitch where he falls in the ground may be kinda serious.
yours isnt the most upto date, i suggest redownloading it as sean said
Shades 2 site:Shades of Manhattan
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#88  March 20, 2009, 05:55:23 pm
  • ******
  • Si monumentum requires, circumspice
    • USA
    • Skype - TheToxicAvenger666

  • Online
I thought something was off. Alrighty, now that I know that it's fixed and such.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#89  March 21, 2009, 02:55:44 am
  • Are you okay?!
SOMEBODY needs to make Dr.Manhattan. That would fulfill the dreams of many the way this char has for me. I LOVE RORSCHACH! GJ man! Hope to see more watchmen characters in the future from you or anyone you inspire!
"I think the worst time to have a heart attack is when your playing cherades.....especially if your friends are terrible guessers.."
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#90  March 21, 2009, 09:06:48 pm
  • ***
  • Sucks to your Numerology!
Just take F1 and do a spriteswap.

Now you can never unsee it.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#91  March 21, 2009, 09:25:33 pm
  • avatar
  • *
nice character 10/10
the throw to the window is just effin genius!
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#92  March 22, 2009, 04:17:11 am
  • ******
    • USA

  • Online
SOMEBODY needs to make Dr.Manhattan. That would fulfill the dreams of many the way this char has for me. I LOVE RORSCHACH! GJ man! Hope to see more watchmen characters in the future from you or anyone you inspire!

As far as comic book characters go I'd rather see a good Spawn or Hellboy.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#93  March 22, 2009, 05:57:42 pm
  • **
  • "Good Day sir"
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#94  March 22, 2009, 06:18:42 pm
  • ******
    • USA

  • Online
Graphic novel, blah.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#95  March 23, 2009, 01:48:12 am
  • ***
    • mugenmultiverse.fanbb.net/
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#96  March 23, 2009, 01:59:30 am
  • **
  • "Good Day sir"
"never Compromise not even in the face of Armageddon"

--Rorschach

think he saids that
that is awesome
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#97  March 23, 2009, 10:16:46 pm
  • avatar
  • *
This character has turned out nicely.

Is there a way to turn up the volume on his quotes though?  Cant quite make out anything he says.

Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#98  March 27, 2009, 01:06:10 pm
  • ***
    • mugenmultiverse.fanbb.net/
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#99  March 27, 2009, 01:09:48 pm
  • ****
  • Aka ShadesTeam/Zeckle
VOLZILLA STOP IT
we know you like rorschach
but posting videos that will just get deleted over and over again isnt worth it
Shades 2 site:Shades of Manhattan
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#100  March 28, 2009, 02:13:03 am
  • avatar
  • *
man, this is one of the best characters I ever seen!
All Hail SeanAltly :sugoi: :sugoi: :sugoi:!!!!!!
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#101  March 28, 2009, 03:31:40 am
  • *
superb work done, very good sprite edit and choose base for it, a *q =) cuz this my favorite sf3tr char after oro & 12
he is similar to darkman and i like really stuffz he use, a meat cleaver, pipe, self-constructed flame thrower and also grapple hook
graphic novels are better than comicz nooby heroes, only lobos iz exception =)
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#102  March 28, 2009, 09:32:10 am
  • *****
  • Get off my lawn - and on to the dance floor
    • USA
    • www.mugenguild.com/seanaltly
Q was not the base I used, Seth was. Even then, it wasn't really a base, since it isn't a sprite edit. I just used the animations as reference, along with the hands and feet. Thanks for the compliments though.
Son, the last thing you'll realize you need is what you've already got.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#103  March 28, 2009, 05:57:11 pm
  • *
ah i saw ! hes sprites look different than q but there are smiliar looking characters that why mine mistake, il be taken by your vgood skillz of original spriting drawing also i love this char rox cuz he didnt use any trends mugen fashion cvs/mvc2 light hit'sparks which ones suck and look boring =) good job so far now only background =)!
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#104  March 29, 2009, 01:16:41 am
  • *
Really good char, watchmen rulez, Rorschach even more...
Heaven or Hell?Hard choose after all, live on sin or death on peace?
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#105  April 09, 2009, 04:06:24 am
  • *
Amazing character.  However, a few things...

I think he should be scaled a bit smaller, as most CVS sized characters are shorter than him.  If I recall, Rorschach is a pretty short dude.  Not only that, but his standing grappling hook misses a LOT of characters, sailing over top of their heads.

Also, once a DVD of the movie comes out, someone should make a new voice for him using movie clips.  Not that the acting for the MUGEN character now is bad, but more options is nice.
Last Edit: April 09, 2009, 06:18:05 am by Oreo
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#106  April 09, 2009, 06:31:11 am
  • *****
  • Get off my lawn - and on to the dance floor
    • USA
    • www.mugenguild.com/seanaltly
Amazing character.  However, a few things...

I think he should be scaled a bit smaller, as most CVS sized characters are shorter than him.  If I recall, Rorschach is a pretty short dude.  Not only that, but his standing grappling hook misses a LOT of characters, sailing over top of their heads.

Also, once a DVD of the movie comes out, someone should make a new voice for him using movie clips.  Not that the acting for the MUGEN character now is bad, but more options is nice.

1. Yes, earlier in this topic the height issue was addressed. I fear this will be what I get to hear people complain about the most, ala the lack of Beard and CQC on Solid Snake. I will reiterate that I didn't realize he was too tall until about a third of the way through spriting, and since original spriting is such an arduous process, I elected to continue as it was, hoping that the rest of the character would over shadow it (his moving mask, faithful specials, Who Killed Edward Blake super, Archie helper, unmasked intro, etc.). Adjusting the scale parameter in the CNS will NOT work, because his explods and helpers will be way off and the character will appear broken/glitchy. If it bugs people that much, please take the time to recode his helpers and explods to match up with the rescaled character. I don't mean this in a snarky or hostile way, I just mean that I can't be bothered with it right now and if someone would like to do that and release a patch, go ahead. Just please don't rape my character.

2. That's why I added the downward pointing version of the Grappling Gun Shot.

3. The voice actor I got for him did a fantastic job and while I loved Haley's voice in the film as much as anyone, I think the voice he has makes him seem more like the graphic novel version of the character, since that's what he's based on, rather than the film version (which is what he would feel like with a recognizable voice like Haley's).
Son, the last thing you'll realize you need is what you've already got.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#107  April 09, 2009, 09:14:32 am
  • ***
  • Sucks to your Numerology!
The voice in this version is really, really good!  A compromise would be to make an alternate .snd file, and give the option in the .def.  In fact, a good option for THAT would be for somebody else to make it as an add-on, so that SeanAlty won't have to go through all the work.

Now you can never unsee it.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#108  April 09, 2009, 04:59:39 pm
  • *
1. Yes, earlier in this topic the height issue was addressed. I fear this will be what I get to hear people complain about the most, ala the lack of Beard and CQC on Solid Snake. I will reiterate that I didn't realize he was too tall until about a third of the way through spriting, and since original spriting is such an arduous process, I elected to continue as it was, hoping that the rest of the character would over shadow it (his moving mask, faithful specials, Who Killed Edward Blake super, Archie helper, unmasked intro, etc.). Adjusting the scale parameter in the CNS will NOT work, because his explods and helpers will be way off and the character will appear broken/glitchy. If it bugs people that much, please take the time to recode his helpers and explods to match up with the rescaled character. I don't mean this in a snarky or hostile way, I just mean that I can't be bothered with it right now and if someone would like to do that and release a patch, go ahead. Just please don't rape my character.

Fair enough.  I understand that it's a lot of work.

3. The voice actor I got for him did a fantastic job and while I loved Haley's voice in the film as much as anyone, I think the voice he has makes him seem more like the graphic novel version of the character, since that's what he's based on, rather than the film version (which is what he would feel like with a recognizable voice like Haley's).

Oh, I totally agree.  I love the voice.  Just saying, if someone reading this thread ever wants to do a patch in the future that changes the voice clips, that would be a cool option to the community.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#109  April 09, 2009, 05:18:34 pm
  • *****
  • Get off my lawn - and on to the dance floor
    • USA
    • www.mugenguild.com/seanaltly
Yeah, I have no problem with people's patches as long as they're not releases of the whole character, and as I said, as long as they don't completely rape them.
Son, the last thing you'll realize you need is what you've already got.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#110  April 10, 2009, 01:08:01 am
  • ***
  • Ook ook!
    • USA
    • doctorzaius.comicgenesis.com
Don't worry about size accuracy.  Heck, I think Juggernaut, Hulk, and Colossus in the Capcom Marvel games aren't the appropriate heights.  Juggernaut's too big and Colossus is too small.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#111  April 10, 2009, 08:45:36 pm
  • ***
  • El Sanguif es mas macho!
Couple of questions, Sean: Is this char just the result of sudden inspiration, an idea which came out of timing, convenience and resources; a spark and nothing more? Or is this the catalyst to a chain reaction of surprises from the ultimate graphic novel? Speaking plainly, Do you plan to release any more Watchmen chars?  ;D
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#112  April 10, 2009, 09:24:11 pm
  • ****
  • Aka ShadesTeam/Zeckle
Couple of questions, Sean: Is this char just the result of sudden inspiration, an idea which came out of timing, convenience and resources; a spark and nothing more? Or is this the catalyst to a chain reaction of surprises from the ultimate graphic novel? Speaking plainly, Do you plan to release any more Watchmen chars?  ;D
he does not plan to release anymore watchmen characters, i can say that much. 
Shades 2 site:Shades of Manhattan
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#113  April 11, 2009, 12:14:16 am
  • *****
  • Get off my lawn - and on to the dance floor
    • USA
    • www.mugenguild.com/seanaltly
Not right now, no. If I ever did do another Watchmen character, it would be Nite Owl II.

My next non-original project will probably be Squall from Final Fantasy VIII, but that is still a ways off.
Son, the last thing you'll realize you need is what you've already got.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#114  April 12, 2009, 07:46:14 pm
  • ***
  • Ook ook!
    • USA
    • doctorzaius.comicgenesis.com
Wow, you just pick characters from all sorts of various sources.  Keep this up and you'll be able to put together your own Ultimate Showdown of Ultimate Destiny.
Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#115  April 13, 2009, 10:04:46 am
  • avatar
This is a fantastic character but I find his supers incredibly difficult to pull off.  Is there something in the def file I can adjust so that qcf plus button inputs are recognized with a wider chance of hitting the move then there is now?

Re: RELEASED - Rorschach (Watchmen) by SeanAltly
#116  May 11, 2009, 05:38:27 am
  • ***
    • mugenmultiverse.fanbb.net/
So before anyone says anything about necrobumping or the like, I want you to know I got the go ahead from SeanAltly himself before making this post.

A few of you may know that I have been doing YouTube video reviews of characters as part of a new website that keeps these in a database and allows for community scoring to compare averages.

This database is a WIP itself, but it would never be complete without including the video of one of my favorite characters, Rorschach, which you can see here:

http://www.youtube.com/watch?v=etsJmbK3sS0

In this video, you will see every single one of his special and hyper attacks in an AI fight against himself first, and then again for a better look in training mode.

Also, there are annotations embedded into the video playback for partial discussion, as well as a more detailed written review in the more info section.

I hope you all enjoy the video.