Hi,before anyone asks about my old stuff, my hdd fried (thankfully only the system drive), so for the time being all my projects are on hold. Till I get a new PC (and plug in my other HDD) I've decided to work on a KOF char on my old machine (sadly it can only harbour one disc).Anyhow, here is Rocky, another striker for Maxima from KOF 2000. Strangely it's supposedly a different rocky than the one from Robo Army (although looks the same)...BTW. The main protagonist from Robo Army is also called Maxima (man gotta love SNK for that)Some anims:I have no experience with KOF-like coding, so I'd be grateful for assistance or a good template.As always comments are welcome.
xxxXx said, January 20, 2013, 06:32:26 pmHi,before anyone asks about my old stuff, my hdd fried (thankfully only the system drive), so for the time being all my projects are on hold. Till I get a new PC (and plug in my other HDD) I've decided to work on a KOF char on my old machine (sadly it can only harbour one disc).Sad to hear about the HDD.xxxXx said, January 20, 2013, 06:32:26 pmThe right leg (in your left) moves strangely, maybe it's the shading, I don't know really...
Yeah This WIP look very good. I am enjoy for this project.A new KOF char is always a good news, mainly for this one.Good luck for your job. And don't hesitate to post your advancement.
Oh, yes! Make it happen!Kof original strikers must be converted to full characters!Feel free to ask for help in editing or something else.About his runing anim, will you use some of maxima "air slide" anim or a regular one?
When I saw the topic title I thought it was gonna be Sylvester Stallone lol. Anyway, it's great to see you working on this. Good luck
xxxXx said, January 20, 2013, 06:32:26 pmAnyhow, here is Rocky, another striker for Maxima from KOF 2000. Strangely it's supposedly a different rocky than the one from Robo Army (although looks the same)...You're wrong. It is the same Rocky from Robo Army.Nedflandeurse said, January 21, 2013, 11:01:21 amAbout his runing anim, will you use some of maxima "air slide" anim or a regular one?It must be the slide! Especially because he already has this anim on KoF2000.
I don't think he's disagreeing with you. SNK were the ones who said it was a different Rocky, I think he's just quoting them.Everyone knows they're the same character. Like SF1 Mike and Boxer.
First of all thanks for feedback people Riccochet said, January 21, 2013, 07:31:46 amAre you basing his animations off Billy Kane?Not sure yet, so far I'm only doing some basics.Magma Dragoon MK II said, January 21, 2013, 02:58:52 pmIt must be the slide! Especially because he already has this anim on KoF2000.I think that as well, anim is almost done.Ms. Badonkadonks said, January 21, 2013, 03:47:51 pmI don't think he's disagreeing with you. SNK were the ones who said it was a different Rocky, I think he's just quoting them.Everyone knows they're the same character. Like SF1 Mike and Boxer.Yeah same case as for Maxima and Metal Slug guys BTW. I'm looking for suggestions for specials throws etc.
Rocky is a sort of robot or cyborg.For this sort of char, maybe Cyrax and Sektor from Mortal Kombat 3 can give you some ideas, even if the universe of KOF and MK is very different.
KoF Maxima is the best base you could use for him. Give him some of Maxima's moves like Vapor Cannon and Bunker Buster and add some new ones. He already has the chest fireball, so some new ones could be a ground pound (like Jax) and a car morph for a hyper (AI from NGBC has the sprites of Robo Army's car morph already).
Magma Dragoon MK II said, January 22, 2013, 06:47:21 pmground pound (like Jax)Could be edited from Yashiro ... and also, he fits the build, he could use it as a base for other things too, I think.
Thanks for the feedback people.So far I've sprited walking, running/dashing, jumping etc.I still need an anim for him rolling on the ground, all attacks, hitstates and endings/intros. + coding...walt said, January 24, 2013, 08:58:46 pmMagma Dragoon MK II said, January 22, 2013, 06:47:21 pmground pound (like Jax)Could be edited from Yashiro ... and also, he fits the build, he could use it as a base for other things too, I think.good idea, thanks!Magma Dragoon MK II said, January 22, 2013, 06:47:21 pmKoF Maxima is the best base you could use for him. Give him some of Maxima's moves like Vapor Cannon and Bunker Buster and add some new ones. He already has the chest fireball, so some new ones could be a ground pound (like Jax) and a car morph for a hyper (AI from NGBC has the sprites of Robo Army's car morph already).I've checked Robo Army as a reference and Maxima's and Rocky's specials differ a little. I am going to use Maxima as a reference of course, but add some changes.Larno said, January 21, 2013, 07:51:38 pmRocky is a sort of robot or cyborg.For this sort of char, maybe Cyrax and Sektor from Mortal Kombat 3 can give you some ideas, even if the universe of KOF and MK is very different.Sure, gonna try that, we'll see if MK moves match KOF style.Btw. what do you think of this edit:could be used for an intro...
Robo Army itself could be used for much inspiration for specials and whatnot.Since it's a beat-em-up a few of the items that can be picked up and used as weapons could be interesting ideas for supers.Also, don't forget that in Robo Army, the player can transform his/her character into a futuristic car and run through the enemies as well. That could be interesting.Rocky's striker sprites could also give some inspiration:
Roman55 said, January 26, 2013, 05:32:17 pmRobo Army itself could be used for much inspiration for specials and whatnot.Since it's a beat-em-up a few of the items that can be picked up and used as weapons could be interesting ideas for supers.I'm thinking of giving Rocky a striker/helper based on one of the bosses from robo army (the gigant ape), what do you guys think?Also maby something like Ai from ngba had, "teleported" (anim used similarly to Ai) weapons, maby also something to throwRoman55 said, January 26, 2013, 05:32:17 pmAlso, don't forget that in Robo Army, the player can transform his/her character into a futuristic car and run through the enemies as well. That could be interesting.I know, people here pointed me to ngbc sprites of the car. The problem is it can be used for an intro, but not necesarly for a special (the car is not paralel to the screen). Perhaps I'll try to draw a different version that could actually be used for a move.
Personnaly, I don't like striker or helper... I prefer when a char fight by himslef.And I also don't like "teleported weapons". Rocky is a Cyborg, not a magician.I prefer weapon like his chest gun, but it is just a personnal idea. Make like you want.
Larno said, January 28, 2013, 09:33:52 pmPersonnaly, I don't like striker or helper... I prefer when a char fight by himslef.I think it's a good point, most likely Maxima will appear only in intro and/or endingLarno said, January 28, 2013, 09:33:52 pmAnd I also don't like "teleported weapons". Rocky is a Cyborg, not a magician.I prefer weapon like his chest gun, but it is just a personnal idea. Make like you want.I'm not sure here. I'd like to add a super with ther car from Robo Army (the car was teleported), other weapons maby (or maby not)And yeah chest gun is a must!btw progress on attacks is kinda slow, but what go you guys think about this:
Probably just have the pickups as specials/supers. You don't have to have them teleported into the battle.
having played Robot Army SO much in the past, and seeing your sprites, this is exciting idea for a super or special: like in the game, he lifts a crashed car and throw it at opponent (using/editing the in-game sprites so that each time it shows a different car color or something...although im not sure it would fit in KOF style)anyway best of luck on this!
Djoulz said, February 01, 2013, 06:46:01 amidea for a super or special: like in the game, he lifts a crashed car and throw it at opponent (using/editing the in-game sprites so that each time it shows a different car color or something...although im not sure it would fit in KOF style)I was considering that, but faced some problems. Mainly the car would have to fall on the stage from above and I don't think this would fit KOF style at all. I'm however thinking of adding something like zvitor did for Wolverine: in one of infros Rocky would destroy a robo army drone and as in the game, it coul;d loose an arm that rocky could throw at the opponent.
rax118 said, February 01, 2013, 07:45:44 pmxxxXxFinally, did you do these bots Warlocks 1, 2, 3, and one robot.No dude sorry, my system HD crashed and I need a new PC to access my workfiles :/
Larno said, February 01, 2013, 09:20:09 pmin fact, the crash of your system is a good new for KOF fans. LOLwell thats certainly a way to look at things.anyways I cant brag about huge progress, but guys have a look at this:
xxxXx said, February 01, 2013, 05:40:57 pmDjoulz said, February 01, 2013, 06:46:01 amidea for a super or special: like in the game, he lifts a crashed car and throw it at opponent (using/editing the in-game sprites so that each time it shows a different car color or something...although im not sure it would fit in KOF style)I was considering that, but faced some problems. Mainly the car would have to fall on the stage from above and I don't think this would fit KOF style at all. I'm however thinking of adding something like zvitor did for Wolverine: in one of infros Rocky would destroy a robo army drone and as in the game, it coul;d loose an arm that rocky could throw at the opponent.actually, it could be a hyper: Rocky runs (or jumps back) to the stage corner (the one facing his back), grabs a car from outside the stage and throws it
Djoulz said, February 02, 2013, 11:23:54 pmactually, it could be a hyper: Rocky runs (or jumps back) to the stage corner (the one facing his back), grabs a car from outside the stage and throws itto be honest, I have a problem to imagine that. say rocky is near an opponent in a corner of a stage. now he has to run/jump to the far corner, possibly during a superpause. then has to jump back and execute a throw. maby you could point me to an example of such a move.This kind of move was one of my ideas for a strikes. when maxima does that it could be similar to KOF 2000 striker system...anywow, have a look on this:I now 2 more regular standing attacks (both kicks)
Those are looking very good.If you need any ideas for robotic attacks or so,Sektor and Cyrax from MK9 could be a good source.i think.
For some reason I feel like AOF John Crawley's FLYING ATTACK would fit Rocky pretty well.There are some John sprites made by Ironmugen, if you wanted to use them as a base.http://mugenguild.com/forum/topics/second-public-beta-release-art-of-fury-139899.0.html
Hi,I've been working on a stage for Rocky. It's heavily based on Robo Army + some other stuff. Hope you like it so far.Spoiler, click to toggle visibiltyAs for Rocky I'm thinking how similar to Maxima he should be. I was thinking of quite similar normal attacks and new specials. Also I'd like to make a normal running anim for him, the sliding one (from his KOF apperance) would be used for specials only.
xxxXx said, February 21, 2013, 09:13:07 pmHey Magma Dragoon ripped Maxima from Robo Army This might prove useful....For those who haven't seen it yet.I'm thinking on ripping Rocky too. He has some different animations from Maxima.
I'm experimenting with a new stance:new (not animated yet), closer to Rocky / Maxima from Robo Armyand old, closer to KoF Maxima:
Since he is KOF-styled, I would go with the KoF stance.But eitherway, the KoF stance looks better then the RoboArmy stance.
I personally like your new stance edit, if only because it's harder to tell it's an edit than the KOF-looking one.
OK how about this:NEW & OLD I kinda still like the old onme better, but the new one actually reminds me of Robo Army.EDIT:Also his new attack, replaces Maximas 290
Appease both campsPut both anims in the .air file, make one 0 and the other 1 or something.Assign a variable, like, say, var(1)Override State 0 so that it will change anims at Time=0 if var(1) >= 1Make a .txt config file so people can easily switch between the two. Vans' chars have one if you don't know how to code it, it's pretty straightforward. So does my Mr. Jones, but one of his options is a joke option so maybe you shouldn't reference it???Just a suggestion since it looks pretty even so far.
Jango said, February 23, 2013, 10:23:10 amAppease both campsPut both anims in the .air file, make one 0 and the other 1 or something.Assign a variable, like, say, var(1)Override State 0 so that it will change anims at Time=0 if var(1) >= 1Make a .txt config file so people can easily switch between the two. Vans' chars have one if you don't know how to code it, it's pretty straightforward. So does my Mr. Jones, but one of his options is a joke option so maybe you shouldn't reference it???Just a suggestion since it looks pretty even so far.Impossible I'm afraid (or at least requires a ton of work). Both stances are to different, mostly legs and hands positioning. KoF stance is made for karate slashes, while RA for punches and so on. I might however employ chages in stance, but the old one stays for now.
xxxXx said, February 23, 2013, 10:09:45 amOK how about this:NEW & OLD I kinda still like the old onme better, but the new one actually reminds me of Robo Army.EDIT:Also his new attack, replaces Maximas 290Man I love this project.Can I give my little help about it.About stance.His Robo army stance is more original, but you'll have some problem to re-animate all the moves from this stance.And the old one seems more natural (even if he's a robot... )IMO, you should use his old stance.In his spin kick, the animation of his legs seems weird...Perhaps you can give a look at Ken Masters : far MK anim check all the frame to have a reference.You can find 2 versions of it here:http://www.fightersgeneration.com/characters2/ken-a2.htmlKeep it up.Your project is great!
Do you still go back to the Project Cyberbots and everything will be done over the those bots.I'm just asking.
rax118 said, February 23, 2013, 01:55:52 pmDo you still go back to the Project Cyberbots and everything will be done over the those bots.I'm just asking.Definitely. I'm hoping to get a new PC in March and start then. In the meantime I'm thinking of making some stages for the project.
xxxXx said, February 23, 2013, 01:26:46 pmOK how about this:Yeah, it seems better this way.Just need to work on the time display of each frame when you finalize it.
Nice Magma Dragoon, he has now more resources to work in i'll wait for more news, as far as i remember, for the car conversion, ai of NGBC has sprites that you can use to make yours
am I the only one that like the new stance instead the old one?with just a few touches, that stance would kick ass, it's cool, it's original... I think it only need a few more frames to add details on it
NiO KuSaNaGi said, February 24, 2013, 06:57:17 amam I the only one that like the new stance instead the old one?with just a few touches, that stance would kick ass, it's cool, it's original... I think it only need a few more frames to add details on itWe'll see about this. I might try to give him 2 sets of standing stances and attacks - one faster, one stronger.For now have a look at this:I'm considering which version to choose. NGBC one is better for intros, but not a hyper, while my edited version is better for a hyper (the car could have a driving anim). Suggestions?
Your edited version looks great, but it needs to be a bit wider to match the size of the ngbc one.And I agree with the uses you plan to give them, if the ngbc one start moving forward it would end up going out of the screen, while the edited one goes forward.
NiO KuSaNaGi said, February 24, 2013, 06:57:17 amam I the only one that like the new stance instead the old one?with just a few touches, that stance would kick ass, it's cool, it's original... I think it only need a few more frames to add details on it100% agreei like where this project is going
xxxXx said, February 24, 2013, 05:47:37 pmxxxXx said, February 25, 2013, 11:37:35 pmYou could do a bit of stretching on the back portion of the car too, since you only stretched the front.
It is much better, now, they are still different design-wise, there are a few lines missing in yours, the ngbc one do not have that black stripe that goes upward, the holes on the side are on top of the mid part of the vehicle in the ngbc, ngbc one is more rounded, etc.Look wich one you will change to match the other one, they are simple things to edit now, great job.
To be honest I've needed a break form the car. I have however compleated all the normal attacks + most of hitstates, movement etc. some example: I haven't started on the coding yet, buy I've been using a Maxima char as a sprite reference. What do you guys think, would releasing this kind of character (broken as hell) and asking for comments on animation and spriting would be OK?
Somehow a hangover is benefitial to my work... Anyhow throws are done an example:I wanted Rocky to feel similar to Maxima and I think it nails it...I'm gonna experiment with some nwe running anims and after that I'd like to show you a pre-alpha Rocky (very little of my own coding, no specials etc., but a lot of anims done).
Nice things to see here, you cold use the basics from maxima, the original character don't have a extended move set to do, is fine if you recycle things from maxima i think the fighting style fits with rocky
Most of spriting is done, I need his dizzy anim and about half the specials Again a sample of my work:Now I need some ideas for his voice. I've tried (and failed) to convert Maximas quotes into a robotic voice, but it sounds like cr get some source material (suggestions please) or work on Maximas voice yet again (a good tutorial example might be enough)...
wHy dont you make alternate voice sample instead of working on Maxima maybne that way you can differentiate Rocky form Maxima
Hi guys thanks for input. I don't have a problem with obtaining voice samples, but I find it dificult to precess them properly... I'm not going to use Maximas quotes mainly because I don't understand Japaneese and don't know what anything except grunting means. Anyhow all regular sprites are done, now I'm working on specials. Btw I've decided not to use Robo Army car as a special, it's just to big (it stays for an intro though). I'll try to work some more on sounds though. Again some resources in the voice department would be welcome...Edit: Enough with the voice for a moment... I'm considering a victory anim: Maxima slides from a rope and dose a buddy byddy thing with Rocky, this should look like this:Do you guys like the idea + should Maximas palette depend on Rockys?
xxxXx said, March 05, 2013, 02:16:46 pmHi guys thanks for input. I don't have a problem with obtaining voice samples, but I find it dificult to precess them properly... I'm not going to use Maximas quotes mainly because I don't understand Japaneese and don't know what anything except grunting means. Anyhow all regular sprites are done, now I'm working on specials. Btw I've decided not to use Robo Army car as a special, it's just to big (it stays for an intro though). I'll try to work some more on sounds though. Again some resources in the voice department would be welcome...Edit: Enough with the voice for a moment... I'm considering a victory anim: Maxima slides from a rope and dose a buddy byddy thing with Rocky, this should look like this:Do you guys like the idea + should Maximas palette depend on Rockys?I like the Idea of Classic Maxima appearing in Rockys winpose, and about the palette do what you think is the best way for it.^^
Thanks for the feedback guys!Its about time I show you something.... This is an early alpha, so don't mind unfinished moves. To be done: half the specials and a winpose (the one with Maxima)Feedback is most welcomehttp://www.4shared.com/get/1gkEMnIM/Rocky.htmlEdit: I also need some suggestions about:hitsparks, which to use?Rockys postrait, anyone knows where I cand find a large picture of him?sounds / voices, help please...
http://flyers.arcade-museum.com/?page=flyer&db=videodb&id=907&image=1http://flyers.arcade-museum.com/?page=flyer&db=videodb&id=2287&image=1As for hitsparks, better go with KoF 2k2UM.
For hit sparks you can use XI hitsparks! About the voices, maybe you can use some of Sentinel`s voices! Alsou, you can add too some of metal sounds on jump land and get hit states (like Iron man and mech zangief).
Hi guys, thanks for feedback. I've already given Rocky a winpose with Maxima, looks quite well. Mr.Karate JKA said, March 09, 2013, 05:00:32 pmFor hit sparks you can use XI hitsparks! About the voices, maybe you can use some of Sentinel`s voices! Alsou, you can add too some of metal sounds on jump land and get hit states (like Iron man and mech zangief).I haven't started on hitsparks yet, but I'm going to choose between XI and UM. And I do like the idea for sounds/voices, thanks man.Djoulz said, February 01, 2013, 06:46:01 amidea for a super or special: like in the game, he lifts a crashed car and throw it at opponent (using/editing the in-game sprites so that each time it shows a different car color or something...although im not sure it would fit in KOF style)I've decided to try this one out. I'm going to use Maximas special for reference, as he jumps up from the screen, I want him to come back throwing a car. We'll see if that works.And I'm still iffy about strikers...One more thing, quite a lot of people downloaded the aplha, but I don't see that much comments (even saying if someone had fun playing or not). People, please, it doesn't hurt and will make the final release better...
I had fun trying him out lol if you wanted to know, and I'd love to see the finish product one day, so I'm steel watching
xxxXx said, March 11, 2013, 09:13:28 pmOne more thing, quite a lot of people downloaded the aplha, but I don't see that much comments (even saying if someone had fun playing or not). People, please, it doesn't hurt and will make the final release better... Well I was finally able to DL the alpha so here goes some stuff (this is to the best of my current knowledge and really the first time I've done this with an alpha so bear with me):- He can crouch while running. That should be fixed.- Also I can grab an opponent during a dash when I push LP. The other buttons work as they should.- Is there something planned for the B, D, F, a/b move? Otherwise it's no different than the normal grab with the H kick (then again that could be a left over from whatever you used as a base).- Yeah should point out the only buttons that grab are L punch, H punch, and H kick. Nothing for L Kick.- These CLSN's seem kinda off to me (though I could be wrong and if anybody who knows wants to tell me that be my guest, especially concerning the second picture):Spoiler, click to toggle visibiltyAlso concerning the sounds, don't listen to the suggestion to use sounds from Marvel. That would be out of place and just wrong. For clanging sounds I'm sure you can find something from Metal Slug to use since that would make more sense than a sound from a Marvel Vs game. Don't use Sentinel's voice because that's just silly. There might be other alternatives, if you have to do what NGI and Pullo did and use voices from other types of games, not just fighters. Not sure about the sparks, go with what works I guess.
Magma Dragoon MK II said, March 08, 2013, 03:41:09 pmAs for hitsparks, better go with KoF 2k2UM.^ This as many times as necessary.
Roman55 said, March 13, 2013, 04:49:18 amAlso concerning the sounds, don't listen to the suggestion to use sounds from Marvel. That would be out of place and just wrong. For clanging sounds I'm sure you can find something from Metal Slug to use since that would make more sense than a sound from a Marvel Vs game. Don't use Sentinel's voice because that's just silly. There might be other alternatives, if you have to do what NGI and Pullo did and use voices from other types of games, not just fighters. Not sure about the sparks, go with what works I guess.Well, why not use sounds from Robo Army?
For clanging sounds maybe guns jack`s sound would be nice! As a voice, i sugested MVC3 Sentinel`s voices.
Mr.Karate JKA said, March 13, 2013, 04:18:28 pmAs a voice, i sugested MVC3 Sentinel`s voices.Those wouldn't fit though
Roman55 said, March 13, 2013, 04:25:11 pmMr.Karate JKA said, March 13, 2013, 04:18:28 pmAs a voice, i sugested MVC3 Sentinel`s voices.Those wouldn't fit though Só, what kind of voice do you suggest? Posted: March 13, 2013, 10:46:44 pmRoman55 said, March 13, 2013, 04:25:11 pmMr.Karate JKA said, March 13, 2013, 04:18:28 pmAs a voice, i sugested MVC3 Sentinel`s voices.Those wouldn't fit though Só, what kind of voice do you suggest?
Hi guys,thanks for the feedback. Its my first kof-style char, so I need suggestions more than usual. Roman55 said, March 13, 2013, 04:49:18 am- He can crouch while running. That should be fixed.fixedRoman55 said, March 13, 2013, 04:49:18 am- Also I can grab an opponent during a dash when I push LP. The other buttons work as they should.- Yeah should point out the only buttons that grab are L punch, H punch, and H kick. Nothing for L Kick.which state are those? there's not supposed throw there...Roman55 said, March 13, 2013, 04:49:18 am- Is there something planned for the B, D, F, a/b move? Otherwise it's no different than the normal grab with the H kick (then again that could be a left over from whatever you used as a base).it can be executed in a comboRoman55 said, March 13, 2013, 04:49:18 am- These CLSN's seem kinda off to me (though I could be wrong and if anybody who knows wants to tell me that be my guest, especially concerning the second picture):the moves you've mentioned were not done yet, now should be OKto sum up the sound/voice thing - I'm going through mame games to find something, we'll see, if that helps. bth I've experimented with another stance, have a look on this:
Why not?But keep in mind all the fast moves (LP, LK...) will be weird animated if you created them from Maxima initial stance.Unless you add some transition frame on startup, but particulary on recovery frames.Good luck!
Nedflandeurse said, March 17, 2013, 02:49:43 pmWhy not?But keep in mind all the fast moves (LP, LK...) will be weird animated if you created them from Maxima initial stance.Unless you add some transition frame on startup, but particulary on recovery frames.Good luck!If I decide to go with this stance, most basic moves are going to change. When I started working on Rocky I experimented with basics similar to robo army, but yeah they didn't fit, but now... We'll see anyhow.BTW. KOF voices are in Japaneese, so I'd like to follow up on that. So could some native speaker (maby not necesarly native) help me? I have some voice samples from one game, but I don't konw what they mean. I know Japaneese developers are notorious for raping English and people seem to be ok with that. but why not do better...
xxxXx said, March 17, 2013, 09:23:21 amwhich state are those? there's not supposed throw there...I'll see if I can make a video later on showing it.
xxxXxWhen will the promised Cyberbots and you're back to the projectYou said in March that it will be a yes or noRecovered the data from your old hard drive
rax118 said, March 22, 2013, 01:29:54 pmxxxXxWhen will the promised Cyberbots and you're back to the projectYou said in March that it will be a yes or noRecovered the data from your old hard driveDon't go offtopic. And if he has something to say he will.
Hi guys, progress is kinda slow lately, I'm going through Mame games looking for voice samples. As I've said before I'd could use some help from someone speaking Japaneese to help me with translation...anyhow a beta should be ready soon, though I still lack some hypers...9mb said, March 30, 2013, 09:00:21 pmYou can refer to the the World Heroes BROOKEN action?sorry I don't quite know what you meen...rax118 said, March 22, 2013, 01:29:54 pmxxxXxWhen will the promised Cyberbots and you're back to the projectYou said in March that it will be a yes or noRecovered the data from your old hard driveI want to start to work on this soon (surely this month), I kinda miss the robots...
xxxXx said, April 02, 2013, 10:00:14 pm9mb said, March 30, 2013, 09:00:21 pmYou can refer to the the World Heroes BROOKEN action?sorry I don't quite know what you meen...He meant Brocken from World Heroes.
Hi guys,I have an update. Some things were fixed, some added, but I still have to work on specials and hypers. Not to mention sounds, I've searched for those in MAME games, but I've been unsuccesful so far...the link:http://www.4shared.com/rar/1gkEMnIM/Rocky.html
xxxXxThis can make the other characters from the game such as: metamoqester (arcade)(to mugen) .http://www.youtube.com/watch?v=i394djAY0ps (four big bosses)Is this a good idea?
rax118 said, April 13, 2013, 09:13:03 amxxxXxThis can make the other characters from the game such as: metamoqester (arcade)(to mugen) .http://www.youtube.com/watch?v=i394djAY0ps (four big bosses)Is this a good idea?I was thinking about this, but not untill Rocky and my Cyberbots project are finished.
I have an error with this last version :Error message: Invalid trigger: 1800Error parsing [State -1, ÂÓSÊAÓ]Error in [Statedef -1]Error in Rocky.cmdError loading chars/Rocky/Rocky.defError loading p1Library error message: Died parsing 250 1800 3000 3100 3300 3200In the CMD file, it may miss something at :[State -1, ƒ‚ƒ“ƒSƒŠƒAƒ“]type = ChangeStatevalue = 250 1800 3000 3100 3300 3200triggerall = var(59)=0triggerall = command = "x"triggerall = command = "holdfwd"trigger1 = statetype != Atrigger1 = ctrlI just put an ";" :value = 250; 1800 3000 3100 3300 3200
I was getting this message too, Thanks Larno 4 the fix. I've tested him and i've get so impressed is getting better every time, do you have planned special intros with maxima?
Hi guys! thanks for that fix, I've forgotten to change taht (I use the 250 state as a debug). I'm glad you guys like how Rocky turned out so far.As for the intro, I haven't thought of that, but the idea seems OK. Currently I have to think of new specials and hypers. I particularly want to change 1000, I really hate how it looks nowBTW I want Rocky to have a hyper with him throwing a car at an opponent. Does anyone know a good example of picking stuff offscreen? Also a friend showed me a pic from NGBC with Rocky holding a video camera. Can anyone thing of an intro or ending to use that pose?
xxxXx said, April 22, 2013, 10:35:12 pmBTW I want Rocky to have a hyper with him throwing a car at an opponent. Does anyone know a good example of picking stuff offscreen? I have a version of the Thing of the Fantastic Four (by Warner) which is catching a truck and crash it upon his opponement.xxxXx said, April 22, 2013, 10:35:12 pmAlso a friend showed me a pic from NGBC with Rocky holding a video camera. Can anyone thing of an intro or ending to use that pose?Maybe an intro versus a female robot (Candy Diamond ?), but it make a little strange.
Larno said, April 23, 2013, 07:23:35 pmI have a version of the Thing of the Fantastic Four (by Warner) which is catching a truck and crash it upon his opponement.Thanks dude, that should help a lot. Larno said, April 23, 2013, 07:23:35 pmMaybe an intro versus a female robot (Candy Diamond ?), but it make a little strange.yeah, its preety much like watching manga, weird shi@ sides, Rocky is a human (brain?) in a robot body, he returns into a human in Robo Army ending
Well, for teh camera I don't have ideas yet, but you could create some winpose where he open his chest and throw something funny or inesperated. Also you could make rocky appear in the screen throwed by an explosion, or something related with the combat, for the camera he would be recording backwards seeing the screen bounds, and when he flips and see the opponent save the camera and start to fight, also you can use a rope sliding down or up for an intro or ending like he was sliding from an helicopterI'll download the game to see more ideas, and probably create a stage for him
Hi, I was messing around, and I've created a pair of faces for rocky, for my kof99dm sp, they are 98 styled, you could use it if you like them.Select:Lifebar:
OK how about something like this:MadkaT said, April 28, 2013, 07:25:02 pmHi, I was messing around, and I've created a pair of faces for rocky, for my kof99dm sp, they are 98 styled, you could use it if you like them.Can you make a hyper portrait?
Nice rope sliding sprite!!!Yeah, I'll try to find more bases and artworks to edit. As far as I complete more things I'll post it here
I've made the robo army ending for rocky, you could use it, it fits for anyone of the main characters.http://www.mediafire.com/?er2dffqmg9lza9xAnd about the portrait, how do you like it? 2k2UM? Or something like that?
Maybe you could do a 2002UM MAX2 hyper portrait too.Heck, I've searched the net and there is absolutely no fanart of this game.
Hi people, sorry for a long absence, but real life kept me occupied. I've managed to make some additional specialls for Rocky, no I need 3 more hypers. For one or two I'm planning to use Maxima as a helper. I've tried and failed to make a good move with Rocky grabbing a car offscreen and hitting an opponent, but with Maxima it should be simpler. anyhow this is the car: