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Rocky KOF 2000 (Read 17556 times)

Started by xxxXx, January 20, 2013, 06:32:26 pm
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Rocky KOF 2000
#1  January 20, 2013, 06:32:26 pm
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Hi,

before anyone asks about my old stuff, my hdd fried (thankfully only the system drive), so for the time being all my projects are on hold. Till I get a new PC (and plug in my other HDD) I've decided to work on a KOF char on my old machine (sadly it can only harbour one disc).

Anyhow, here is Rocky, another striker for Maxima from KOF 2000. Strangely it's supposedly a different rocky than the one from Robo Army (although looks the same)...

BTW. The main protagonist from Robo Army is also called Maxima (man gotta love SNK for that)

Some anims:





I have no experience with KOF-like coding, so I'd be grateful for assistance or a good template.

As always comments are welcome.

Xan

Re: Rocky KOF 2000
#2  January 20, 2013, 06:35:52 pm
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I think Vans' stuff is open source if that'll help.
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Re: Rocky KOF 2000
#3  January 20, 2013, 06:46:08 pm
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Finally! Another KOF 2k striker will be converted in a full character! :D
Re: Rocky KOF 2000
#4  January 20, 2013, 07:07:57 pm
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Hi,
before anyone asks about my old stuff, my hdd fried (thankfully only the system drive), so for the time being all my projects are on hold. Till I get a new PC (and plug in my other HDD) I've decided to work on a KOF char on my old machine (sadly it can only harbour one disc).

Sad to hear about the HDD.



The right leg (in your left) moves strangely, maybe it's the shading, I don't know really...

Re: Rocky KOF 2000
#5  January 20, 2013, 09:43:59 pm
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Yeah  This WIP look very good. I am enjoy for this project.

A new KOF char is always a good news, mainly for this one.

Good luck for your job. And don't hesitate to post your advancement.
Re: Rocky KOF 2000
#6  January 20, 2013, 10:13:07 pm
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Thanks for the copmments people :)

OK, how about this:



btw I'm working on his running anim.
Re: Rocky KOF 2000
#7  January 21, 2013, 12:02:31 am
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I will keep an eye on this, good luck!

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Re: Rocky KOF 2000
#8  January 21, 2013, 05:18:30 am
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god job
shape of my heart
Re: Rocky KOF 2000
#9  January 21, 2013, 07:31:46 am
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Are you basing his animations off Billy Kane?
Re: Rocky KOF 2000
#10  January 21, 2013, 11:01:21 am
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Oh, yes! Make it happen!
Kof original strikers must be converted to full characters!
Feel free to ask for help in editing or something else.

About his runing anim, will you use some of maxima "air slide" anim or a regular one?
Re: Rocky KOF 2000
#11  January 21, 2013, 11:34:32 am
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When I saw the topic title I thought it was gonna be Sylvester Stallone lol. Anyway, it's great to see you working on this. Good luck
Re: Rocky KOF 2000
#12  January 21, 2013, 11:41:24 am
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can't wait :D
Re: Rocky KOF 2000
#13  January 21, 2013, 02:58:52 pm
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Anyhow, here is Rocky, another striker for Maxima from KOF 2000. Strangely it's supposedly a different rocky than the one from Robo Army (although looks the same)...

You're wrong. It is the same Rocky from Robo Army.

About his runing anim, will you use some of maxima "air slide" anim or a regular one?

It must be the slide! Especially because he already has this anim on KoF2000.
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
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Re: Rocky KOF 2000
#14  January 21, 2013, 03:47:51 pm
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I don't think he's disagreeing with you. SNK were the ones who said it was a different Rocky, I think he's just quoting them.

Everyone knows they're the same character. Like SF1 Mike and Boxer.
Re: Rocky KOF 2000
#15  January 21, 2013, 05:26:31 pm
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First of all thanks for feedback people :)

Are you basing his animations off Billy Kane?

Not sure yet, so far I'm only doing some basics.

It must be the slide! Especially because he already has this anim on KoF2000.

I think that as well, anim is almost done.

I don't think he's disagreeing with you. SNK were the ones who said it was a different Rocky, I think he's just quoting them.

Everyone knows they're the same character. Like SF1 Mike and Boxer.

Yeah same case as for Maxima and Metal Slug guys :)

BTW. I'm looking for suggestions for specials throws etc.
Re: Rocky KOF 2000
#16  January 21, 2013, 07:51:38 pm
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Rocky is a sort of robot or cyborg.

For this sort of char, maybe Cyrax and Sektor from Mortal Kombat 3 can give you some ideas, even if the universe of KOF and MK is very different.
Re: Rocky KOF 2000
#17  January 22, 2013, 06:47:21 pm
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KoF Maxima is the best base you could use for him. Give him some of Maxima's moves like Vapor Cannon and Bunker Buster and add some new ones. He already has the chest fireball, so some new ones could be a ground pound (like Jax) and a car morph for a hyper (AI from NGBC has the sprites of Robo Army's car morph already).
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki

9mb

Re: Rocky KOF 2000
#18  January 23, 2013, 05:37:59 am
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shape of my heart
Re: Rocky KOF 2000
#19  January 24, 2013, 11:21:54 am
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interesing edits
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Re: Rocky KOF 2000
#20  January 24, 2013, 08:58:46 pm
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Re: Rocky KOF 2000
#21  January 26, 2013, 08:38:29 am
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Thanks for the feedback people.

So far I've sprited walking, running/dashing, jumping etc.
I still need an anim for him rolling on the ground, all attacks, hitstates and endings/intros. + coding...

ground pound (like Jax)
Could be edited from Yashiro ... and also, he fits the build, he could use it as a base for other things too, I think.

good idea, thanks!

KoF Maxima is the best base you could use for him. Give him some of Maxima's moves like Vapor Cannon and Bunker Buster and add some new ones. He already has the chest fireball, so some new ones could be a ground pound (like Jax) and a car morph for a hyper (AI from NGBC has the sprites of Robo Army's car morph already).

I've checked Robo Army as a reference and Maxima's and Rocky's specials differ a little. I am going to use Maxima as a reference of course, but add some changes.

Rocky is a sort of robot or cyborg.

For this sort of char, maybe Cyrax and Sektor from Mortal Kombat 3 can give you some ideas, even if the universe of KOF and MK is very different.

Sure, gonna try that, we'll see if MK moves match KOF style.


Btw. what do you think of this edit:



could be used for an intro...
Re: Rocky KOF 2000
#22  January 26, 2013, 02:51:34 pm
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Nice edit!
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: Rocky KOF 2000
#23  January 26, 2013, 05:32:17 pm
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Robo Army itself could be used for much inspiration for specials and whatnot.

Since it's a beat-em-up a few of the items that can be picked up and used as weapons could be interesting ideas for supers.

Also, don't forget that in Robo Army, the player can transform his/her character into a futuristic car and run through the enemies as well.  That could be interesting.

Rocky's striker sprites could also give some inspiration:

Re: Rocky KOF 2000
#24  January 26, 2013, 06:20:55 pm
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this is sweet
Re: Rocky KOF 2000
#25  January 26, 2013, 06:43:22 pm
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Robo Army itself could be used for much inspiration for specials and whatnot.

Since it's a beat-em-up a few of the items that can be picked up and used as weapons could be interesting ideas for supers.

I'm thinking of giving Rocky a striker/helper based on one of the bosses from robo army (the gigant ape), what do you guys think?

Also maby something like Ai from ngba had, "teleported" (anim used similarly to Ai) weapons, maby also something to throw

Also, don't forget that in Robo Army, the player can transform his/her character into a futuristic car and run through the enemies as well.  That could be interesting.

I know, people here pointed me to ngbc sprites of the car. The problem is it can be used for an intro, but not necesarly for a special (the car is not paralel to the screen). Perhaps I'll try to draw a different version that could actually be used for a move.

Re: Rocky KOF 2000
#26  January 28, 2013, 09:33:52 pm
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Personnaly, I don't like striker or helper... I prefer when a char fight by himslef.

And I also don't like "teleported weapons". Rocky is a Cyborg, not a magician.

I prefer weapon like his chest gun, but it is just a personnal idea. Make like you want.
Re: Rocky KOF 2000
#27  January 29, 2013, 06:45:26 pm
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Personnaly, I don't like striker or helper... I prefer when a char fight by himslef.

I think it's a good point, most likely Maxima will appear only in intro and/or ending

And I also don't like "teleported weapons". Rocky is a Cyborg, not a magician.
I prefer weapon like his chest gun, but it is just a personnal idea. Make like you want.

I'm not sure here. I'd like to add a super with ther car from Robo Army (the car was teleported), other weapons maby (or maby not)
And yeah chest gun is a must!

btw progress on attacks is kinda slow, but what go you guys think about this:


Re: Rocky KOF 2000
#28  January 29, 2013, 07:01:04 pm
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Probably just have the pickups as specials/supers. You don't have to have them teleported into the battle.
Re: Rocky KOF 2000
#29  January 30, 2013, 07:05:16 pm
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Re: Rocky KOF 2000
#30  January 30, 2013, 10:03:28 pm
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Your sprites look very good. Congratulations.
Re: Rocky KOF 2000
#31  February 01, 2013, 06:46:01 am
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having played Robot Army SO much in the past, and seeing your sprites, this is exciting :)

idea for a super or special: like in the game, he lifts a crashed car and throw it at opponent (using/editing the in-game sprites so that each time it shows a different car color or something...although im not sure it would fit in KOF style)

anyway best of luck on this!
Re: Rocky KOF 2000
#32  February 01, 2013, 05:40:57 pm
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idea for a super or special: like in the game, he lifts a crashed car and throw it at opponent (using/editing the in-game sprites so that each time it shows a different car color or something...although im not sure it would fit in KOF style)

I was considering that, but faced some problems. Mainly the car would have to fall on the stage from above and I don't think this would fit KOF style at all.
I'm however thinking of adding something like zvitor did for Wolverine: in one of infros Rocky would destroy a robo army drone and as in the game, it coul;d loose an arm that rocky could throw at the opponent.
Re: Rocky KOF 2000
#33  February 01, 2013, 07:45:44 pm
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xxxXx

Finally, did you do these bots Warlocks 1, 2, 3, and one robot.
Re: Rocky KOF 2000
#34  February 01, 2013, 09:14:27 pm
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Re: Rocky KOF 2000
#35  February 01, 2013, 09:20:09 pm
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in fact, the crash of your system is a good new for KOF fans. LOL
Re: Rocky KOF 2000
#36  February 02, 2013, 11:46:55 am
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in fact, the crash of your system is a good new for KOF fans. LOL

well thats certainly a way to look at things.

anyways I cant brag about huge progress, but guys have a look at this:

Re: Rocky KOF 2000
#37  February 02, 2013, 03:04:07 pm
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Nice chop!
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: Rocky KOF 2000
#38  February 02, 2013, 11:23:54 pm
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idea for a super or special: like in the game, he lifts a crashed car and throw it at opponent (using/editing the in-game sprites so that each time it shows a different car color or something...although im not sure it would fit in KOF style)

I was considering that, but faced some problems. Mainly the car would have to fall on the stage from above and I don't think this would fit KOF style at all.
I'm however thinking of adding something like zvitor did for Wolverine: in one of infros Rocky would destroy a robo army drone and as in the game, it coul;d loose an arm that rocky could throw at the opponent.

actually, it could be a hyper: Rocky runs (or jumps back) to the stage corner (the one facing his back), grabs a car from outside the stage and throws it
Re: Rocky KOF 2000
#39  February 03, 2013, 08:54:35 pm
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actually, it could be a hyper: Rocky runs (or jumps back) to the stage corner (the one facing his back), grabs a car from outside the stage and throws it

to be honest, I have a problem to imagine that. say rocky is near an opponent in a corner of a stage. now he has to run/jump to the far corner, possibly during a superpause. then has to jump back and execute a throw. maby you could point me to an example of such a move.

This kind of move was one of my ideas for a strikes. when maxima does that it could be similar to KOF 2000 striker system...

anywow, have a look on this:



I now 2 more regular standing attacks (both kicks)
Re: Rocky KOF 2000
#40  February 05, 2013, 09:38:32 pm
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Those are looking very good.
If you need any ideas for robotic attacks or so,Sektor and Cyrax from MK9 could be a good source.i think.
Re: Rocky KOF 2000
#41  February 05, 2013, 11:20:47 pm
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Re: Rocky KOF 2000
#42  February 21, 2013, 08:06:23 pm
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Hi,

I've been working on a stage for Rocky. It's heavily based on Robo Army + some other stuff.

Hope you like it so far.

Spoiler, click to toggle visibilty

As for Rocky I'm thinking how similar to Maxima he should be. I was thinking of quite similar normal attacks and new specials.

Also I'd like to make a normal running anim for him, the sliding one (from his KOF apperance) would be used for specials only.
Re: Rocky KOF 2000
#43  February 21, 2013, 08:48:56 pm
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The stage looks great.
And good call for the running animation, kudos!
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Re: Rocky KOF 2000
#44  February 21, 2013, 09:13:07 pm
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Hey Magma Dragoon ripped Maxima from Robo Army :)

This might prove useful....
Re: Rocky KOF 2000
#45  February 22, 2013, 03:22:57 am
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Yeah another KOF character entrance  :yippi: is nice to see good stuff and ideas. Keep it up!
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Re: Rocky KOF 2000
#46  February 22, 2013, 03:54:50 pm
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Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: Rocky KOF 2000
#47  February 22, 2013, 07:11:19 pm
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I'm experimenting with a new stance:

new (not animated yet), closer to Rocky / Maxima from Robo Army



and old, closer to KoF Maxima:

Re: Rocky KOF 2000
#48  February 22, 2013, 09:35:26 pm
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Since he is KOF-styled, I would go with the KoF stance.
But eitherway, the KoF stance looks better then the RoboArmy stance.
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Re: Rocky KOF 2000
#49  February 22, 2013, 10:34:41 pm
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I personally like your new stance edit, if only because it's harder to tell it's an edit than the KOF-looking one.
Re: Rocky KOF 2000
#50  February 23, 2013, 01:46:19 am
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The new stance looks like Guile stand  :shocked2:
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Re: Rocky KOF 2000
#51  February 23, 2013, 01:49:24 am
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The KOF-styled stance looks a lot better.
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Re: Rocky KOF 2000
#52  February 23, 2013, 01:53:39 am
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I prefer the Robo Army stance myself. Separates him from Maxima a bit more.
Re: Rocky KOF 2000
#53  February 23, 2013, 10:09:45 am
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OK how about this:

NEW & OLD


I kinda still like the old onme better, but the new one actually reminds me of Robo Army.

EDIT:

Also his new attack, replaces Maximas 290

Last Edit: February 23, 2013, 10:13:08 am by xxxXx
Re: Rocky KOF 2000
#54  February 23, 2013, 10:13:01 am
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Old one for me. This project is looking really good so far :)
Re: Rocky KOF 2000
#55  February 23, 2013, 10:23:10 am
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Appease both camps
  • Put both anims in the .air file, make one 0 and the other 1 or something.
  • Assign a variable, like, say, var(1)
  • Override State 0 so that it will change anims at Time=0 if var(1) >= 1
  • Make a .txt config file so people can easily switch between the two. Vans' chars have one if you don't know how to code it, it's pretty straightforward. So does my Mr. Jones, but one of his options is a joke option so maybe you shouldn't reference it???
Just a suggestion since it looks pretty even so far.
Re: Rocky KOF 2000
#56  February 23, 2013, 10:58:19 am
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Appease both camps
  • Put both anims in the .air file, make one 0 and the other 1 or something.
  • Assign a variable, like, say, var(1)
  • Override State 0 so that it will change anims at Time=0 if var(1) >= 1
  • Make a .txt config file so people can easily switch between the two. Vans' chars have one if you don't know how to code it, it's pretty straightforward. So does my Mr. Jones, but one of his options is a joke option so maybe you shouldn't reference it???
Just a suggestion since it looks pretty even so far.

Impossible I'm afraid (or at least requires a ton of work). Both stances are to different, mostly legs and hands positioning. KoF stance is made for karate slashes, while RA for punches and so on. I might however employ chages in stance, but the old one stays for now.
Re: Rocky KOF 2000
#57  February 23, 2013, 12:42:21 pm
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OK how about this:

NEW & OLD


I kinda still like the old onme better, but the new one actually reminds me of Robo Army.

EDIT:

Also his new attack, replaces Maximas 290



Man I love this project.
Can I give my little help about it.

About stance.
His Robo army stance is more original, but you'll have some problem to re-animate all the moves from this stance.
And the old one seems more natural (even if he's a robot... :) )
IMO, you should use his old stance.

In his spin kick, the animation of his legs seems weird...
Perhaps you can give a look at Ken Masters : far MK anim check all the frame to have a reference.
You can find 2 versions of it here:
http://www.fightersgeneration.com/characters2/ken-a2.html

Keep it up.
Your project is great!
Re: Rocky KOF 2000
#58  February 23, 2013, 01:26:46 pm
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OK how about this:

Re: Rocky KOF 2000
#59  February 23, 2013, 01:55:52 pm
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Do you still go back to the Project Cyberbots and everything will be done over the those bots.

I'm just asking.
Re: Rocky KOF 2000
#60  February 23, 2013, 02:27:49 pm
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Do you still go back to the Project Cyberbots and everything will be done over the those bots.

I'm just asking.

Definitely. I'm hoping to get a new PC in March and start then. In the meantime I'm thinking of making some stages for the project.
Re: Rocky KOF 2000
#61  February 23, 2013, 03:51:29 pm
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Re: Rocky KOF 2000
#62  February 23, 2013, 10:44:19 pm
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Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: Rocky KOF 2000
#63  February 24, 2013, 03:31:41 am
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Nice Magma Dragoon, he has now more resources to work in :D i'll wait for more news, as far as i remember, for the car conversion, ai of NGBC has sprites that you can use to make yours
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Last Edit: February 24, 2013, 03:37:13 am by MadkaT
Re: Rocky KOF 2000
#64  February 24, 2013, 06:57:17 am
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am I the only one that like the new stance instead the old one?

with just a few touches, that stance would kick ass, it's cool, it's original... I think it only need a few more frames to add details on it
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Re: Rocky KOF 2000
#65  February 24, 2013, 05:47:37 pm
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am I the only one that like the new stance instead the old one?

with just a few touches, that stance would kick ass, it's cool, it's original... I think it only need a few more frames to add details on it

We'll see about this. I might try to give him 2 sets of standing stances and attacks - one faster, one stronger.

For now have a look at this:



I'm considering which version to choose. NGBC one is better for intros, but not a hyper, while my edited version is better for a hyper (the car could have a driving anim). Suggestions?
Re: Rocky KOF 2000
#66  February 25, 2013, 03:54:01 pm
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Your edited version looks great, but it needs to be a bit wider to match the size of the ngbc one.
And I agree with the uses you plan to give them, if the ngbc one start moving forward it would end up going out of the screen, while the edited one goes forward.
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Re: Rocky KOF 2000
#67  February 25, 2013, 11:37:35 pm
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OK how about this:

Re: Rocky KOF 2000
#68  February 26, 2013, 01:31:50 am
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am I the only one that like the new stance instead the old one?

with just a few touches, that stance would kick ass, it's cool, it's original... I think it only need a few more frames to add details on it

100% agree

i like where this project is going
Re: Rocky KOF 2000
#69  February 26, 2013, 03:19:29 pm
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Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: Rocky KOF 2000
#70  February 26, 2013, 06:24:28 pm
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And what do you think about this:

Re: Rocky KOF 2000
#71  February 26, 2013, 06:59:06 pm
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It is much better, now, they are still different design-wise, there are a few lines missing in yours, the ngbc one do not have that black stripe that goes upward, the holes on the side are on top of the mid part of the vehicle in the ngbc, ngbc one is more rounded, etc.

Look wich one you will change to match the other one, they are simple things to edit now, great job.




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Just ain’t my belief
Until I saw the holes
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Re: Rocky KOF 2000
#72  March 02, 2013, 12:00:23 pm
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To be honest I've needed a break form the car. I have however compleated all the normal attacks + most of hitstates, movement etc.

some example:



I haven't started on the coding yet, buy I've been using a Maxima char as a sprite reference. What do you guys think, would releasing this kind of character (broken as hell) and asking for comments on animation and spriting would be OK?
Re: Rocky KOF 2000
#73  March 02, 2013, 02:25:38 pm
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You can post the animations as well, is your choice.
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Re: Rocky KOF 2000
#74  March 03, 2013, 10:13:21 pm
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Somehow a hangover is benefitial to my work... Anyhow throws are done :)

an example:


I wanted Rocky to feel similar to Maxima and I think it nails it...

I'm gonna experiment with some nwe running anims and after that I'd like to show you a pre-alpha Rocky (very little of my own coding, no specials etc., but a lot of anims done).
Re: Rocky KOF 2000
#75  March 04, 2013, 05:29:04 am
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Nice things to see here, you cold use the basics from maxima, the original character don't have a extended move set to do, is fine if you recycle things from maxima i think the fighting style fits with rocky ;)
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Re: Rocky KOF 2000
#76  March 04, 2013, 09:55:19 pm
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Most of spriting is done, I need his dizzy anim and about half the specials :)

Again a sample of my work:



Now I need some ideas for his voice. I've tried (and failed) to convert Maximas quotes into a robotic voice, but it sounds like cr get some source material (suggestions please) or work on Maximas voice yet again (a good tutorial example might be enough)...
Re: Rocky KOF 2000
#77  March 04, 2013, 11:58:40 pm
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Maybe get a Voice Actor?
Re: Rocky KOF 2000
#78  March 05, 2013, 01:38:18 pm
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wHy dont you make alternate voice sample instead of working on Maxima maybne that way you can differentiate Rocky form Maxima
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Re: Rocky KOF 2000
#79  March 05, 2013, 02:16:46 pm
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Hi guys thanks for input. I don't have a problem with obtaining voice samples, but I find it dificult to precess them properly... I'm not going to use Maximas quotes mainly because I don't understand Japaneese and don't know what anything except grunting means.

Anyhow all regular sprites are done, now I'm working on specials. Btw I've decided not to use Robo Army car as a special, it's just to big (it stays for an intro though). I'll try to work some more on sounds though. Again some resources in the voice department would be welcome...

Edit:

Enough with the voice for a moment... I'm considering a victory anim: Maxima slides from a rope and dose a buddy byddy thing with Rocky, this should look like this:



Do you guys like the idea + should Maximas palette depend on Rockys?
Last Edit: March 05, 2013, 04:07:00 pm by xxxXx
Re: Rocky KOF 2000
#80  March 05, 2013, 05:01:36 pm
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Hi guys thanks for input. I don't have a problem with obtaining voice samples, but I find it dificult to precess them properly... I'm not going to use Maximas quotes mainly because I don't understand Japaneese and don't know what anything except grunting means.

Anyhow all regular sprites are done, now I'm working on specials. Btw I've decided not to use Robo Army car as a special, it's just to big (it stays for an intro though). I'll try to work some more on sounds though. Again some resources in the voice department would be welcome...

Edit:

Enough with the voice for a moment... I'm considering a victory anim: Maxima slides from a rope and dose a buddy byddy thing with Rocky, this should look like this:



Do you guys like the idea + should Maximas palette depend on Rockys?

I like the Idea of Classic Maxima appearing in Rockys winpose, and about the palette do what you think is the best way for it.^^ 
Last Edit: March 05, 2013, 05:05:22 pm by moep
Re: Rocky KOF 2000
#81  March 08, 2013, 09:47:02 am
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Thanks for the feedback guys!

Its about time I show you something....

This is an early alpha, so don't mind unfinished moves. To be done: half the specials and a winpose (the one with Maxima)

Feedback is most welcome

http://www.4shared.com/get/1gkEMnIM/Rocky.html

Edit:

I also need some suggestions about:

hitsparks, which to use?
Rockys postrait, anyone knows where I cand find a large picture of him?
sounds / voices, help please...
Last Edit: March 08, 2013, 10:19:23 am by xxxXx
Re: Rocky KOF 2000
#82  March 08, 2013, 03:41:09 pm
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Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: Rocky KOF 2000
#83  March 08, 2013, 03:58:02 pm
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Re: Rocky KOF 2000
#84  March 09, 2013, 05:00:32 pm
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For hit sparks you can use XI hitsparks! About the voices, maybe you can use some of Sentinel`s voices! Alsou, you can add too some of metal sounds on jump land and get hit states (like Iron man and mech zangief).
Last Edit: March 09, 2013, 05:07:52 pm by Mr.Karate JKA
Re: Rocky KOF 2000
#85  March 11, 2013, 09:13:28 pm
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Hi guys, thanks for feedback.

I've already given Rocky a winpose with Maxima, looks quite well.

For hit sparks you can use XI hitsparks! About the voices, maybe you can use some of Sentinel`s voices! Alsou, you can add too some of metal sounds on jump land and get hit states (like Iron man and mech zangief).

I haven't started on hitsparks yet, but I'm going to choose between XI and UM. And I do like the idea for sounds/voices, thanks man.

idea for a super or special: like in the game, he lifts a crashed car and throw it at opponent (using/editing the in-game sprites so that each time it shows a different car color or something...although im not sure it would fit in KOF style)

I've decided to try this one out. I'm going to use Maximas special for reference, as he jumps up from the screen, I want him to come back throwing a car. We'll see if that works.

And I'm still iffy about strikers...

One more thing, quite a lot of people downloaded the aplha, but I don't see that much comments (even saying if someone had fun playing or not). People, please, it doesn't hurt and will make the final release better...
Re: Rocky KOF 2000
#86  March 12, 2013, 04:54:22 pm
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I had fun trying him out lol if you wanted to know, and I'd love to see the finish product one day, so I'm steel watching ;)
Re: Rocky KOF 2000
#87  March 13, 2013, 04:49:18 am
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One more thing, quite a lot of people downloaded the aplha, but I don't see that much comments (even saying if someone had fun playing or not). People, please, it doesn't hurt and will make the final release better...
Well I was finally able to DL the alpha so here goes some stuff (this is to the best of my current knowledge and really the first time I've done this with an alpha so bear with me):

- He can crouch while running. That should be fixed.
- Also I can grab an opponent during a dash when I push LP. The other buttons work as they should.
- Is there something planned for the B, D, F, a/b move? Otherwise it's no different than the normal grab with the H kick (then again that could be a left over from whatever you used as a base).
- Yeah should point out the only buttons that grab are L punch, H punch, and H kick. Nothing for L Kick.
- These CLSN's seem kinda off to me (though I could be wrong and if anybody who knows wants to tell me that be my guest, especially concerning the second picture):

Spoiler, click to toggle visibilty

Also concerning the sounds, don't listen to the suggestion to use sounds from Marvel. That would be out of place and just wrong. For clanging sounds I'm sure you can find something from Metal Slug to use since that would make more sense than a sound from a Marvel Vs game. Don't use Sentinel's voice because that's just silly. There might be other alternatives, if you have to do what NGI and Pullo did and use voices from other types of games, not just fighters.  Not sure about the sparks, go with what works I guess.
Last Edit: March 13, 2013, 03:34:52 pm by Roman55

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Re: Rocky KOF 2000
#88  March 13, 2013, 04:51:06 am
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Re: Rocky KOF 2000
#89  March 13, 2013, 03:23:23 pm
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Also concerning the sounds, don't listen to the suggestion to use sounds from Marvel. That would be out of place and just wrong. For clanging sounds I'm sure you can find something from Metal Slug to use since that would make more sense than a sound from a Marvel Vs game. Don't use Sentinel's voice because that's just silly. There might be other alternatives, if you have to do what NGI and Pullo did and use voices from other types of games, not just fighters.  Not sure about the sparks, go with what works I guess.

Well, why not use sounds from Robo Army?
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: Rocky KOF 2000
#90  March 13, 2013, 03:30:09 pm
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lol In my wonderful thought process I totally looked over the obvious.  --;
Re: Rocky KOF 2000
#91  March 13, 2013, 04:18:28 pm
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For clanging sounds maybe guns jack`s sound would be nice! As a voice, i sugested MVC3 Sentinel`s voices.
Re: Rocky KOF 2000
#92  March 13, 2013, 04:25:11 pm
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Re: Rocky KOF 2000
#93  March 13, 2013, 10:46:36 pm
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Re: Rocky KOF 2000
#94  March 13, 2013, 11:08:20 pm
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I gave a sorta suggestion in my feedback. It's up to xxxXx if he wants to take it.
Re: Rocky KOF 2000
#95  March 13, 2013, 11:32:35 pm
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I don't remember exactly, but does NGBC Cyber-Woo have a voice and/or metallic sounds?
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: Rocky KOF 2000
#96  March 13, 2013, 11:42:55 pm
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The voice is that of the girl that controls him.

He does have some cybernetic sounds.
Re: Rocky KOF 2000
#97  March 17, 2013, 09:23:21 am
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Hi guys,

thanks for the feedback. Its my first kof-style char, so I need suggestions more than usual.

- He can crouch while running. That should be fixed.

fixed

- Also I can grab an opponent during a dash when I push LP. The other buttons work as they should.
- Yeah should point out the only buttons that grab are L punch, H punch, and H kick. Nothing for L Kick.

which state are those? there's not supposed throw there...

- Is there something planned for the B, D, F, a/b move? Otherwise it's no different than the normal grab with the H kick (then again that could be a left over from whatever you used as a base).

it can be executed in a combo

- These CLSN's seem kinda off to me (though I could be wrong and if anybody who knows wants to tell me that be my guest, especially concerning the second picture):

the moves you've mentioned were not done yet, now should be OK

to sum up the sound/voice thing - I'm going through mame games to find something, we'll see, if that helps.

bth I've experimented with another stance, have a look on this:


Last Edit: March 17, 2013, 09:37:02 am by xxxXx
Re: Rocky KOF 2000
#98  March 17, 2013, 02:49:43 pm
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Why not?
But keep in mind all the fast moves (LP, LK...) will be weird animated if you created them from Maxima initial stance.
Unless you add some transition frame on startup, but particulary on recovery frames.

Good luck!
Re: Rocky KOF 2000
#99  March 17, 2013, 03:23:03 pm
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Why not?
But keep in mind all the fast moves (LP, LK...) will be weird animated if you created them from Maxima initial stance.
Unless you add some transition frame on startup, but particulary on recovery frames.

Good luck!

If I decide to go with this stance, most basic moves are going to change. When I started working on Rocky I experimented with basics similar to robo army, but yeah they didn't fit, but now... We'll see anyhow.

BTW. KOF voices are in Japaneese, so I'd like to follow up on that. So could some native speaker (maby not necesarly native) help me? I have some voice samples from one game, but I don't konw what they mean. I know Japaneese developers are notorious for raping English and people seem to be ok with that. but why not do better...
Re: Rocky KOF 2000
#100  March 17, 2013, 06:39:31 pm
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Re: Rocky KOF 2000
#101  March 22, 2013, 01:29:54 pm
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xxxXx

When will the promised Cyberbots and you're back to the project

You said in March that it will be a yes or no

Recovered the data from your old hard drive
Re: Rocky KOF 2000
#102  March 22, 2013, 05:27:22 pm
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xxxXx

When will the promised Cyberbots and you're back to the project

You said in March that it will be a yes or no

Recovered the data from your old hard drive

Don't go offtopic. And if he has something to say he will.
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki

9mb

Re: Rocky KOF 2000
#103  March 30, 2013, 09:00:21 pm
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You can refer to the the World Heroes BROOKEN action?
shape of my heart
Re: Rocky KOF 2000
#104  April 02, 2013, 10:00:14 pm
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Hi guys, progress is kinda slow lately, I'm going through Mame games looking for voice samples. As I've said before I'd could use some help from someone speaking Japaneese to help me with translation...

anyhow a beta should be ready soon, though I still lack some hypers...

You can refer to the the World Heroes BROOKEN action?

sorry I don't quite know what you meen...

xxxXx

When will the promised Cyberbots and you're back to the project

You said in March that it will be a yes or no

Recovered the data from your old hard drive

I want to start to work on this soon (surely this month), I kinda miss the robots...
Re: Rocky KOF 2000
#105  April 04, 2013, 03:36:51 am
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Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: Rocky KOF 2000
#106  April 13, 2013, 08:46:39 am
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Hi guys,

I have an update. Some things were fixed, some added, but I still have to work on specials and hypers. Not to mention sounds, I've searched for those in MAME games, but I've been unsuccesful so far...

the link:

http://www.4shared.com/rar/1gkEMnIM/Rocky.html
Re: Rocky KOF 2000
#107  April 13, 2013, 09:13:03 am
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Re: Rocky KOF 2000
#108  April 13, 2013, 10:20:34 am
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Re: Rocky KOF 2000
#109  April 13, 2013, 11:17:09 am
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RAX,for the love of god,will you stop going offtopic
Re: Rocky KOF 2000
#110  April 21, 2013, 12:22:47 pm
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I have an error with this last version :

Error message: Invalid trigger: 1800
Error parsing [State -1, ÂӃSʃAÓ]
Error in [Statedef -1]
Error in Rocky.cmd
Error loading chars/Rocky/Rocky.def
Error loading p1
Library error message: Died parsing 250         1800      3000   3100 3300 3200

In the CMD file, it may miss something at :
[State -1, ƒ‚ƒ“ƒSƒŠƒAƒ“]
type = ChangeState
value = 250         1800      3000   3100 3300 3200
triggerall = var(59)=0
triggerall = command = "x"
triggerall = command = "holdfwd"
trigger1 = statetype != A
trigger1 = ctrl

I just put an ";" :
value = 250;         1800      3000   3100 3300 3200
Re: Rocky KOF 2000
#111  April 21, 2013, 08:55:36 pm
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I was getting this message too, Thanks Larno 4 the fix. ;) I've tested him and i've get so impressed is getting better every time, do you have planned special intros with maxima?
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Re: Rocky KOF 2000
#112  April 22, 2013, 10:35:12 pm
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Hi guys!
thanks for that fix, I've forgotten to change taht (I use the 250 state as a debug). I'm glad you guys like how Rocky turned out so far.

As for the intro, I haven't thought of that, but the idea seems OK.
Currently I have to think of new specials and hypers. I particularly want to change 1000, I really hate how it looks now

BTW I want Rocky to have a hyper with him throwing a car at an opponent. Does anyone know a good example of picking stuff offscreen?

Also a friend showed me a pic from NGBC with Rocky holding a video camera. Can anyone thing of an intro or ending to use that pose?
Re: Rocky KOF 2000
#113  April 23, 2013, 07:23:35 pm
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BTW I want Rocky to have a hyper with him throwing a car at an opponent. Does anyone know a good example of picking stuff offscreen?

I have a version of the Thing of the Fantastic Four (by Warner) which is catching a truck and crash it upon his opponement.

Also a friend showed me a pic from NGBC with Rocky holding a video camera. Can anyone thing of an intro or ending to use that pose?

Maybe an intro versus a female robot (Candy Diamond ?), but it make a little strange.

Re: Rocky KOF 2000
#114  April 23, 2013, 07:33:07 pm
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I have a version of the Thing of the Fantastic Four (by Warner) which is catching a truck and crash it upon his opponement.

Thanks dude, that should help a lot. :)

Maybe an intro versus a female robot (Candy Diamond ?), but it make a little strange.

yeah, its preety much like watching manga, weird shi@
sides, Rocky is a human (brain?) in a robot body, he returns into a human in Robo Army ending

Re: Rocky KOF 2000
#115  April 27, 2013, 05:27:12 pm
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Well, for teh camera I don't have ideas yet, but you could create some winpose where he open his chest and throw something funny or inesperated. Also you could make rocky appear in the screen throwed by an explosion, or something related with the combat, for the camera he would be recording backwards seeing the screen bounds, and when he flips and see the opponent save the camera and start to fight, also you can use a rope sliding down or up for an intro or ending like he was sliding from an helicopter



I'll download the game to see more ideas, and probably create a stage for him  ;)
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Last Edit: April 28, 2013, 07:24:49 pm by MadkaT
Re: Rocky KOF 2000
#116  April 28, 2013, 07:25:02 pm
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Hi, I was messing around, and I've created a pair of faces for rocky, for my kof99dm sp, they are 98 styled, you could use it if you like them.

Select:


Lifebar:
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Re: Rocky KOF 2000
#117  May 01, 2013, 10:39:34 am
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OK how about something like this:



Hi, I was messing around, and I've created a pair of faces for rocky, for my kof99dm sp, they are 98 styled, you could use it if you like them.

Can you make a hyper portrait?
Re: Rocky KOF 2000
#118  May 01, 2013, 05:53:16 pm
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Nice rope sliding sprite!!!

Yeah, I'll try to find more bases and artworks to edit. As far as I complete more things I'll post it here ;)
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Re: Rocky KOF 2000
#119  May 02, 2013, 04:06:47 pm
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This might help:

Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: Rocky KOF 2000
#120  May 13, 2013, 04:13:27 am
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I've made the robo army ending for rocky, you could use it, it fits for anyone of the main characters.

http://www.mediafire.com/?er2dffqmg9lza9x

And about the portrait, how do you like it? 2k2UM? Or something like that?
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Re: Rocky KOF 2000
#121  May 13, 2013, 11:18:16 pm
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Maybe you could do a 2002UM MAX2 hyper portrait too.

Heck, I've searched the net and there is absolutely no fanart of this game.  :doom:
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: Rocky KOF 2000
#122  May 17, 2013, 05:30:59 am
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I've found some useful things  ;D there's a template for the 2k2um portrait?
<- Foros Mugen en español. And also English forums.
Re: Rocky KOF 2000
#123  May 30, 2013, 11:37:28 am
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Hi people, sorry for a long absence, but real life kept me occupied.

I've managed to make some additional specialls for Rocky, no I need 3 more hypers. For one or two I'm planning to use Maxima as a helper. I've tried and failed to make a good move with Rocky grabbing a car offscreen and hitting an opponent, but with Maxima it should be simpler.

anyhow this is the car:

Re: Rocky KOF 2000
#124  May 30, 2013, 06:27:13 pm
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Nice car.

Thanks for the news