[img height=240]http://i92.photobucket.com/albums/l28/koopakoot/mugen63-1.png?t=1275292750[/img][img height=240]http://i92.photobucket.com/albums/l28/koopakoot/mugen64-1.png?t=1275292882[/img]Downloads→Characters→KoopaKootYes, I can make male characters. Kinda.
Actually, in standard KOF2002(not UM), Tenchi Haohken was a HSDM, Koot, you should label his 2k2 mode as 2k2UM, rather then 2k2, as to not mislead certain people, as Tenchi Haohken was as a matter of fact, his HSDM is KOF2002 Arcade version.
Shit now I have to change my select.def file cause this char will be my favorite, thanks Koopa this is a great new to start this week
Well, from investigation, I found 1 problem ( this post may be updated for more feedback, refer to it : P)First problem, his SDM Ryuko Ranbu in 98 and 98EX mode. It only works when you have 3 powerbars, due to power>=3000 in the cmd, rather then 2000.Also, 2 questions, do you know about his HSDM in 2k2UM, and that it has 2 forms executed differently? Did you implement the Geki Ryuko Ranbu because it was better then the Retsu? Also, in 98EX mode, does his ryuko ranbu attack even when blocked(like in 98 with his EX mode, it would send him into the autocombo even when blocked, up until the 13th hit or the whatever hit in the SDM version, and it'd stop there if blocked).
Evil Homer said, May 31, 2010, 10:01:57 pmAlso, in 98EX mode, does his ryuko ranbu attack even when blocked(like in 98 with his EX mode, it would send him into the autocombo even when blocked, up until the 13th hit or the whatever hit in the SDM version, and it'd stop there if blocked)....can't you just bother trying it out yourself? I mean, no point in asking if you tried the char out yourself.Anyways, yes, he does.
I tried it after I asked, geez, cut someone some slack mang . Anyways, yes, solid release, aside from the 1 problem I found.
Thanks for all of the feedback and comments> I've addressed all issues mentioned and will update once I've added a few more things to him.EDIT: Oops almost forgot:clubs4u said, June 01, 2010, 06:36:30 amwhich character does he have for intro BTW?Takuma, Robert and King
Oop, found another bug, it's not big, in 98 and 98EX mode(and probably in all other modes excluding classic), after you hit with a Ryuko Ranbu, hit the opponent with a haoh shoukouken, the damage is ridiculously low(DM version)
hey nice ryo but can you add his kof2002 fireball throw i dont know what it name so i hope you know what i mean and can you add max on to his kof2002 mode and one more thing it would be good if you can have the 2002 mode then fix it where you can hold start to pick the 98 mode that would be good to thanks
KoopaKoot said, June 01, 2010, 09:27:35 amclubs4u said, June 01, 2010, 06:36:30 amwhich character does he have for intro BTW?Takuma, Robert and KingWTF and where is the intro against Yuri ?
kofguy said, June 03, 2010, 03:59:11 pmkof2002 fireball throw ???Updated. Details are in readme. Or Spoiler, click to toggle visibiltyQuoteUpdate:-Some damage scaling fixed-Bugs mentioned in release threads fixed-Added a few intros vs Yuri-Added some more winposes, he has 6 now -Default Palette uses orange FX now.
KoopaKoot said, June 04, 2010, 09:58:00 pmSpoiler, click to toggle visibiltyQuoteUpdate:-Some damage scaling fixed-Bugs mentioned in release threads fixed-Added a few intros vs Yuri-Added some more winposes, he has 6 now -Default Palette uses orange FX now. Spoiler, click to toggle visibiltyThe last three ones are good enough for me but I appreciate too the first two.
KoopaKoot said, June 04, 2010, 09:58:00 pmkofguy said, June 03, 2010, 03:59:11 pmkof2002 fireball throw ???http://www.youtube.com/watch?v=UMwTj8Pw7bEmaybe something like that
This is all based of kofxi mode, which is my favorite.his crouch B crouch C combo should be a link, not a chain (the link already works properly).in kofxi mode, his jump B while doing a short jump should be his horizontal jump B.not sure about this, but coruch A should not be cancellabel to crouch B.ranbu super cancel should juggle after hcb+C.his fwd+B,dfwd+B parries should be cancellable to toerh parries while gaining invincibility (ryo flashes white).
This Kyo kicks some serious ass man. However, Im torn between this variant and Cirio's release. They are both epic!!Anyone else agree with me here??-Saikoro
StefanBandicoot said, June 13, 2010, 10:52:58 amLOL, typo. He meant to say Ryo. Epic on both sides.... with my Typo AND that Awesome Frankensprite!!But yes.... RYO by Cirio and Koopakoot are both amazing renditions of this SNK classic. Honestly.... I cant decide which is better.... I ended up keeping Cirio's only because Ive had that variant in my roster longer.-Saikoro
The old Zanretsuken bug is gone, butThe updated version has a new bug. Do zanretsuken in simul mode, does more hits that it should, makes the p2 and p4 levitate and dosen't kill them if they should.
http://mugenguild.com/forumx/index.php?topic=99092.0 talks about this mistake, PotS suggests using this code for debug purposes.[State -3, Wrong StateType]type= superpausetrigger1= pos y!=0 && statetype!=A && statetype!=Ltime= 99999ignorehitpause= 1Athena has this bug as well, but don't forget you used Rikard as dummy and he ALSO triggers this bug sometimes
Zzyzzyxx said, July 01, 2010, 11:27:07 pmAthena has this bug as well, but don't forget you used Rikard as dummy and he ALSO triggers this bug sometimes yeah because it's TOTALLY possible to bug a CUSTOM HITSTATE. You have any idea how shitty your coding would have to be to do something like that?