http://network.mugenguild.com/kamekaze/changelog:srk juggle bug(yeah it was actually a bug) fixed.Turns out it was missing the yaccel, which is why he was able to srk so many times.Continuing my new found interest of non-XIII XIII works comes Ryu.
- Pressing back and both punches makes Ryu roll backwards- expression truncated to integer debug message when performing Shinku Hadoken
Jmorphman said, June 25, 2012, 09:26:22 pm- Pressing back and both punches makes Ryu roll backwards- expression truncated to integer debug message when performing Shinku Hadokenfixed. redownload
- The smoke during Ex Tatsumaki is ugly. Doesn't KOF13 have some pretty FX for that ?- At end of NeoMax, opponent seems to go too much "into the ground" before bouncing.- In AI mode, Blair Dame by XCB got stuch in state 812 after getting thrown. Couldn't reproduce it in training mode.
Cybaster said, June 25, 2012, 09:50:00 pm- The smoke during Ex Tatsumaki is ugly. Doesn't KOF13 have some pretty FX for that ?- At end of NeoMax, opponent seems to go too much "into the ground" before bouncing.- In AI mode, Blair Dame by XCB got stuch in state 812 after getting thrown. Couldn't reproduce it in training mode.-I agree, part of me wanted to try to make some my self but it slipped through the cracks later on-I'll check it out-I just put a work around in just in case something like that happens, which it shouldn't but still.
Going to download again, but the issue Cybaster mentioned with Blair Dame also happened against PotS's Ryu
[img height=240]http://www.koopakoot.trinitymugen.net/Screens/mugen065.png[/img][img height=240]http://www.koopakoot.trinitymugen.net/Screens/mugen066.png[/img]
-Super Finish background appears after you hit an already KOed opponent with a super.-Drive Cancelling after the opponent is KOed depletes the Drive Gauge.-Missed throw attempts result in switching back to the idle stance instead of performing the corresponding normal.-Opponents cannot recover from CD attacks.-Guard Cancel Rolls should be invincible to throws.Most of my knowledge of the game dates back from the pre-Climax arcade version, so I might be wrong here and there or everywhere :sBonus : I'll let you figure out how I got this.[img width=320]http://i.imgur.com/gxWYD.png[/img]
Demented Fortune Cookie said, June 26, 2012, 02:39:20 pm-Super Finish background appears after you hit an already KOed opponent with a super.-Drive Cancelling after the opponent is KOed depletes the Drive Gauge.-Missed throw attempts result in switching back to the idle stance instead of performing the corresponding normal.-Opponents cannot recover from CD attacks.-Guard Cancel Rolls should be invincible to throws.Most of my knowledge of the game dates back from the pre-Climax arcade version, so I might be wrong here and there or everywhere :sBonus : I'll let you figure out how I got this.[img width=320]http://i.imgur.com/gxWYD.png[/img]-fixed-fixed-fixed-fixed-fixed-fixedabout the infinite......I give up how'd you do that
xX-Nero-Xx said, June 26, 2012, 07:47:12 pmWhere is the download link on your page i only see KrauserXIII?Not that hard to find it.Anyways, Shakunetsu Hadouken can juggle up to four times if timed correctly, so it needs cooldown.Shinkuu Hadouken passes through the opponent if up close.
Meldo said, June 26, 2012, 08:07:47 pmIt is? But really, I doubt that it's intentional hence that it doesn't look right.It's totally intentional. The point of EX moves is that they pretty much guarantee a juggle of some sort or have properties that would be broken as a regular move otherwise. This is the case in XIII that is. Edit: on top of that they take one power stock to perform, meaning at most you can only do ex's 5 times
Um, I guess you do have a point. By the way, does lag happen on your MUGEN when entering Hyper Drive Mode? It happens to mine.
Meldo said, June 26, 2012, 08:18:31 pmUm, I guess you do have a point. By the way, does lag happen on your MUGEN when entering Hyper Drive Mode? It happens to mine.nope.
The Big Wang Theory said, June 26, 2012, 07:15:02 pmabout the infinite......I give up how'd you do thatShort hop -> Light Air Tatsu -> repeat. For this screenshot, I spiced it up by launching the other Ryu with a strong Shoryuken DCed into a light tatsu and finished the job with 5~6 light Shoryuken.Your Tatsumaki uses the default landing state, which not only makes it harder to punish, but also allows stuff like that to happen. Lovely. <3
Demented Fortune Cookie said, June 26, 2012, 08:33:42 pmThe Big Wang Theory said, June 26, 2012, 07:15:02 pmabout the infinite......I give up how'd you do thatShort hop -> Light Air Tatsu -> repeat. For this screenshot, I spiced it up by launching the other Ryu with a strong Shoryuken DCed into a light tatsu and finished the job with 5~6 light Shoryuken.Your Tatsumaki uses the default landing state, which not only makes it harder to punish, but also allows stuff like that to happen. Lovely. <3fixed. could have sworn that infinite was removed a long time ago
For some reason my Google Chrome wouldn't show the link for ryu so i just downloaded him in Internet Explorer. Anyway awesome release.
From the screens I was like : wow, but the more I kept reading people comments the less I wanted to download (Kinda like on EVERY character thread in here...) Apparently he's got a lot of bugs. Are they fixed by now ? Did anyone actually tested (enjoyed?) the char ?? Tell us if its worth the download, i'm too lazy to test and give feedback today I just want to add good stuff on mah Mugen.
FatalX said, July 12, 2012, 06:56:34 pmFrom the screens I was like : wow, but the more I kept reading people comments the less I wanted to download (Kinda like on EVERY character thread in here...) Does people's comments really change the character at all?
FatalX said, July 12, 2012, 06:56:34 pmFrom the screens I was like : wow, but the more I kept reading people comments the less I wanted to download (Kinda like on EVERY character thread in here...) Apparently he's got a lot of bugs. Are they fixed by now ? Did anyone actually tested (enjoyed?) the char ?? Tell us if its worth the download, i'm too lazy to test and give feedback today I just want to add good stuff on mah Mugen.If you're too lazy to download and or test then you probably don't want to bother as he has quite the learning curve in general. Also I typically fix all bugs as soon as they are reported at that instant because I hate when a buggy version of anything I make stays out longer than 10 minutes .......
Also, people's comments are not necessarily always "nice car +1".It's not because people are not praising a char in each post that the char is bad. Kamekaze is a very good creator, and this is a very nice creation.
Juggling in KOF XIII has very specific restrictions. If you want your Ryu to be XIII-style, you should limit to 2 the number of air juggles allowed for a same move without using Drive/HyperDrive. The Shakunetsu Hadoken issue mentioned earlier in this thread isn't the only issue, same stuff goes for the Shoryuken as seen in the video below. There's clearly a hit gravity issue with both moves.Mr.KARATE is a very good example of how shoryuken-style moves should be dealt with.https://www.youtube.com/watch?v=pvmOSgy6fgA
I totally forgot about how SRK was handled in kof13, the only mr karate players I play don't juggle srk at all so I never had time to properly research that. I see you're point and I'll get on that asap. Posted: September 10, 2012, 06:59:09 pmupdated
Hm, if he's not going to be juggling a lot, I suggest maybe adding a braking option on his SRK. I don't know any other ways to 100% with him without abusing the fixed bug. Maybe braking would allow him to juggle afterwards, even if only in the corner. Maybe it could do less damage?
Yeah, I admit I don't really know many of his combos. Still, braking is an idea to consider. It'd help differentiate his Shoryuken from Akuma's.
outside of ex ryu dp, akuma's dps are totally different, they multihit and only the 2nd and beyond hit causes knockdown.
Alright, fair enough. Posted: September 12, 2012, 06:10:59 amAlso, I can Super Cancel from Hadouken into Shinkuu Hadouken without Drive Meter.
The Big Wang Theory said, September 10, 2012, 06:41:50 pmI totally forgot about how SRK was handled in kof13, the only mr karate players I play don't juggle srk at all so I never had time to properly research that. I see you're point and I'll get on that asap. Posted: September 10, 2012, 06:59:09 pmupdatedhttps://www.youtube.com/watch?v=CCdj8IYsSBkChecking this should be enough, it uses the 623+C breaking option and the 623+A juggle feature
Reppuken still goes through the enemy if crouching D is blocked with Rugal. Posted: September 13, 2012, 01:55:42 amOk, just about all the bugs you "fixed" on Rugal don't appear to be fixed. Maybe you didn't reupload Rugal and only reuploaded Ryu? Edit: NVM, you fixed the super cancel bug. Sometimes Destruction Omega causes Rugal and the enemy to slide backwards during the beatdown. Posted: September 13, 2012, 02:02:38 amAlso, only EX Sonic Boom comes out when chaining into Sonic Boom's variants on K-Guile. Posted: September 13, 2012, 02:05:50 amThis one's kinda minor, but Final Mission only comes out with (charge)B,F,B,F, and two punches, not one as the readme states.
-fixed, for sure this time-fixed- I've yet to have this problem, I need to you to be more specific-fixed.
Here's an example: in Kame Groove, I chain from Guile's third Target Combo into Sonic Boom using the usual Charge Back<Forward+Punch. I press one punch but instead of the normal version, the EX Sonic Boom comes out.
Redownloading, will put your bugfixes to the test as always. Posted: September 13, 2012, 05:02:54 amI thought that 6-button would actually make the extra buttons do something different in CVS Pro mode. I never really played with that mode before, but it seems kinda odd that Y and B do the same attacks as Z and C.
on home consoles Z and C would be a combination of AB or XY which is a shortcut way of doing lvl 3s. This was not the case on arcade as cvs 1 was designed to fit the snk chars more than capcom. Thus, there was no medium attack in the game
yeah, however. To keep some capcom things intact, they made sweep DF+B and D+B their respective crouching medium. The same is in guile. if it's missing on your end try redownloading
Nah, it's not working on my end. Redownloading. Also, that kinda reminds me of how SNK made some Capcom mediums into command normals, as seen on your Ryu. Posted: September 14, 2012, 01:41:59 amAlso, I can't taunt at all post-KO as Rugal now.