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Sacred Grove link Updated (Read 10723 times)

Started by Anti-11, June 21, 2011, 02:46:16 pm
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Sacred Grove link Updated
#1  June 21, 2011, 02:46:16 pm
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Last Edit: November 18, 2012, 05:32:21 am by Anti-11
Re: Sacred Grove
#2  June 21, 2011, 04:32:08 pm
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the stage is cool but the water animation needs fixing its not looped right
Re: Sacred Grove
#3  June 21, 2011, 05:32:36 pm
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Yea this is a nice stage i like it alot. I tested it out and what EvilAkuma said is right you want to add some more frames to your waterfall animation. Your fog animations, when you move to the right it should not slow down and follow the characters or speed up when your moving left and I see you wanted deltas what you want to do is

-Fog delta change it to 2,1
also for your fog add this coding alpha   =100,256 it makes it transparent so that you can see through the fog if you want to change the transparency the way you want it then change 100 to any number between 0 to 256. you can add that to the waterfall as well if you like.
-Waterfall delta change it to 2,1
-Ravin background delta change it to 2, 1

You may want to add some fog or clouds behind the rocks up top as well. I hope you update the stage with some of the feedback i gave you cause i would like to make a video of me fighting in this stage. :sugoi:
Re: Sacred Grove
#4  June 21, 2011, 05:38:25 pm
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You've done a good job with this release bro.

Just implement the feedback from the 2 above posters and you'll have improved results.

Its good to see you around again kid. Thanks for sharing.
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Re: Sacred Grove
#5  June 22, 2011, 01:16:45 am
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is this compatible with the winmugen?
Re: Sacred Grove
#6  June 22, 2011, 01:26:13 am
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yes
Re: Sacred Grove
#7  June 22, 2011, 01:48:18 am
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i just tried it and it seems to be zoomed in. how do i fix that?
Re: Sacred Grove
#8  June 22, 2011, 01:49:06 am
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You use Winmugen Plus or Mugen 1.0.
Re: Sacred Grove
#9  June 22, 2011, 01:54:56 am
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i dont want to since 1.0 doesnt have double res.
Re: Sacred Grove
#10  June 22, 2011, 01:58:08 am
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lolwut
Re: Sacred Grove
#11  June 22, 2011, 02:01:00 am
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i dont to switch to 1.0. im fine with winmugen. is winmugen plus any good?
Re: Sacred Grove
#12  June 22, 2011, 02:02:09 am
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Man this is beautiful. I wonder if you did the assets yourself or took them from an already existing game. I know that may have sounded stupid but I wanted to know because I'm developing stages for my game as well.
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Re: Sacred Grove
#13  June 22, 2011, 02:04:42 am
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i dont to switch to 1.0. im fine with winmugen. is winmugen plus any good?

Holy fuck you're still using standard Winmugen?

At this point just skip to 1.0 because it's a better version of it IMO.
Re: Sacred Grove
#14  June 22, 2011, 02:08:02 am
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Re: Sacred Grove
#15  June 22, 2011, 02:21:10 am
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Oh, so then you'll have to continue playing with Winmugen alone, and you'll be missing all the HR and HD stuff out there. HR stages such as this one cannot be played in a filtered environment.
Re: Sacred Grove
#16  June 22, 2011, 02:32:11 am
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Oh, so then you'll have to continue playing with Winmugen alone, and you'll be missing all the HR and HD stuff out there. HR stages such as this one cannot be played in a filtered environment.

i dont really care much for HD. the only benefit i see in switching to 1.0 is the sound fix it has.  i usually play via s video connected to an SDtv and the image is great.
Re: Sacred Grove
#17  June 22, 2011, 02:40:07 am
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Except 1.0 is not forced HD.
Re: Sacred Grove
#18  June 22, 2011, 02:46:16 am
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i'm not switching. i'm fine with winmugen. maybe in 10 years.
Re: Sacred Grove
#19  June 22, 2011, 03:11:24 am
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Hey, if you are not gonna get mugen 1.0 , dont post in threads that have that little black tape there saying hi res just to talk about how much you like your winmugen. The original thread maker doesnt care and its rude to derail his thread just to talk about how much you dont want to install the latest software version he is using.
Re: Sacred Grove
#20  June 22, 2011, 02:42:42 pm
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Damn right

Man this is beautiful. I wonder if you did the assets yourself or took them from an already existing game. I know that may have sounded stupid but I wanted to know because I'm developing stages for my game as well.

It was a artwork I saw on google that I used this is the first time I did this
Re: Sacred Grove
#21  June 22, 2011, 02:50:58 pm
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oh ok cool.
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Re: Sacred Grove
#22  June 22, 2011, 05:28:55 pm
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Hey, if you are not gonna get mugen 1.0 , dont post in threads that have that little black tape there saying hi res just to talk about how much you like your winmugen. The original thread maker doesnt care and its rude to derail his thread just to talk about how much you dont want to install the latest software version he is using.

yeah but i was excited about how beautiful it looked and thought since it was in the "older mugen" section that it would work with my winmugen and the author told me that it worked with winmugen.
Re: Sacred Grove
#23  June 22, 2011, 05:51:09 pm
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GOH

Re: Sacred Grove
#24  June 22, 2011, 06:01:16 pm
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LOL.

"I shall switch to Mugen 1.0 in 10 years, when the next 20 releases of Mugen are already out. Then I will wait 10 more years."

GLB

Re: Sacred Grove
#25  June 22, 2011, 11:12:24 pm
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Quit derailing his thread.

Good stage bro, i'll pm you something about it later, since I haven't really worked around it yet.
Re: Sacred Grove
#26  June 23, 2011, 03:41:27 am
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This stage is nice! God, what I'd give to have your eye for detail. ;D
This thread is producing a shitload of bad grammar, at this rate it'll be a disease.
Re: Sacred Grove
#27  June 23, 2011, 02:52:36 pm
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stage updated 6/23/11

-fog added in back of the ravine
-delta fixed
-more frames added to waterfall
Re: Sacred Grove Updated
#28  June 23, 2011, 05:45:57 pm
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How come the stage is so big? Just asking.

----

Also, the waterfall loop is still bad. You can obviously see the point where it loops.
Last Edit: June 23, 2011, 05:53:23 pm by Nanashi_1337
Re: Sacred Grove Updated
#29  June 24, 2011, 12:02:27 am
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How come the stage is so big? Just asking.

----

Also, the waterfall loop is still bad. You can obviously see the point where it loops.

if you are using a low res mugen maybe thats why and as for the loop I know using particle illusion its kind of difficult to loop particles so endure it til the next update
Re: Sacred Grove Updated
#30  June 24, 2011, 12:09:52 am
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downloading. I'll comment later.
Re: Sacred Grove Updated
#31  June 24, 2011, 12:49:08 am
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How come the stage is so big? Just asking.

----

Also, the waterfall loop is still bad. You can obviously see the point where it loops.

if you are using a low res mugen maybe thats why and as for the loop I know using particle illusion its kind of difficult to loop particles so endure it til the next update

I was talking about the size of the file (as in MegaBytes). It's just that the usual stages I use aren't that big :P
Re: Sacred Grove Updated
#32  June 24, 2011, 01:33:35 am
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I was talking about the size of the file (as in MegaBytes). It's just that the usual stages I use aren't that big :P

The waterfall thats why and since it wont loop right I'm going to try a fade effect for the waterfall and see how that works out
Re: Sacred Grove Updated
#33  June 24, 2011, 01:56:40 am
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I guess you're using Particle Illusion. Might want ot PM Rednavi so he can tell you how to set up loop points, since he knows.
And you could also cut on the number of frames. Taking only one frame over two and multiplying the time each frame is displayed will still give good results. No need for a new frame per tick.
Re: Sacred Grove Updated
#34  June 24, 2011, 11:57:37 pm
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cool thanks for the update im download it later
Re: Sacred Grove Updated
#35  June 25, 2011, 12:15:31 am
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Okay since I can't loop the waterfall  I decided to speed up the frames a bit its less noticeable the new link is on the first post
Last Edit: June 25, 2011, 12:23:27 am by Da Who
Re: Sacred Grove Updated
#36  June 25, 2011, 12:48:14 am
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Okay since I can't loop the waterfall  I decided to speed up the frames a bit its less noticeable the new link is on the first post

You know you can ask for help if you have trouble in something, right? A lot of people in this community wouldn't mind helping you in that part.

GLB

Re: Sacred Grove Updated
#37  June 26, 2011, 08:53:31 am
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Also, as I mentioned to you in xat:

The waterfall not looping correctly may be a bit less noticeable than it was this way, however it is STILL noticeable. Also, the animation itself the way you sped up the timing as a cover up wasn't the greatest idea, considering the waterfall anim is wayyyyyy too fast now.
Re: Sacred Grove link Updated
#38  November 07, 2012, 12:50:57 am
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link updated 11/06/2012
Re: Sacred Grove link Updated
#39  November 07, 2012, 01:07:45 am
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Nice to see you back at least updating your stuff.

I will check it out tonight and report back if I find anything.
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Re: Sacred Grove link Updated
#40  November 07, 2012, 03:23:05 am
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Last Edit: November 07, 2012, 03:34:06 am by xX-Nero-Xx
Re: Sacred Grove
#41  November 07, 2012, 09:20:09 am
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i dont want to since 1.0 doesnt have double res.

take it from someone who have both, just stick to winmugen , as 1.0. sucks so hard , and you saw it in the video how it logs the stages , it happens with all the ones I've got
Re: Sacred Grove link Updated
#42  November 07, 2012, 10:56:38 am
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why are you still complaining about that man you need a rest were not in 1.0 release thread


and besides its depends on the PC which one you have learn to deal with it not all stage is lagged on 1.0
Re: Sacred Grove link Updated
#43  November 07, 2012, 11:48:25 am
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take it from someone who have both, just stick to winmugen , as 1.0. sucks so hard , and you saw it in the video how it logs the stages , it happens with all the ones I've got

You're continuing a discussion from one year ago. The guy will most likely not answer you. Also, please, the 1.0 vs Win discussion always derails threads. Do not continue it, please.
Re: Sacred Grove link Updated
#44  November 07, 2012, 01:44:46 pm
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i'm not switching. i'm fine with winmugen. maybe in 10 years.

Don't sweat Sam. Just keep downloading my awesome stages. I've got plenty of lowres love for ya! Lol!

@0-11 Great stage. Cool concept! Loads of potential. Keep it up.... :2thumbsup:

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Re: Sacred Grove link Updated
#45  November 08, 2012, 03:24:46 pm
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over used floor, although it kind of fits
Re: Sacred Grove link Updated
#46  November 08, 2012, 11:38:30 pm
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stage link updated
waterfalls fixed 11/8/2012

GLB

Re: Sacred Grove link Updated
#47  November 09, 2012, 09:40:04 am
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It's getting there, Anti.

Your waterfall is still jumpy and doesn't loop very well. Also, you could tone the alpha on your fog down a bit and maybe darken the shadows a bit more. With some proper cleaning and feedback applied this stage could be very great!
Re: Sacred Grove link Updated
#48  November 09, 2012, 03:27:48 pm
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thanks for the feedback GLB this and the cavern stage should be finished either the weekend or monday
Re: Sacred Grove link Updated
#49  November 09, 2012, 06:34:43 pm
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Thanks!
Re: Sacred Grove link Updated
#50  November 18, 2012, 05:32:39 am
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link updated 11/17/12