YesNoOk
avatar

Sagod v1.0 released  (Read 6021 times)

Started by dark-shade, October 02, 2010, 06:22:47 pm
Share this topic:
Sagod v1.0 released
#1  October 02, 2010, 06:22:47 pm
  • **
    • Germany
Hi,
I've decided to release one of my older Creations: Sagod

It's not an ZOMFG LOL GOD OROCHI Char, no its more an Fan-Project. MB-02 is too overpowered so i decided to make this char.



Screenshots



Ups! Edit: The Char can be found here
Re: Sagod v1.0 released
#2  October 02, 2010, 06:43:32 pm
  • ******
  • Si monumentum requires, circumspice
    • USA
    • Skype - TheToxicAvenger666
Finish Rolento plz now :)
Re: Sagod v1.0 released
#3  October 02, 2010, 07:01:30 pm
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
Cool character.

- When you made the comparison to MB-02, I was waiting for an original character, but this is still pretty close to Sagat. Plus, naming him Sagod (which sounds ridiculous to me ;P), I thought it would be some sort of God clone (not Orochi God Pissed Off style, I know). Whatever...
- He feels aligned one pixel too high (one of his feet doesn't touch the ground on stance). no big deal.
- It feels strange to not have any system FX (smoke and all) when he runs, jumps, lands, etc., especially for a POTS styled character.
- Is it normal to be able to juggle after Tiger Destruction ?
- If I were you, I'd change Tiger Warp's command to 2P/2K instead of 3, to help keyboard users.
Re: Sagod v1.0 released
#4  October 02, 2010, 07:19:34 pm
  • **
    • Germany
Thank you ^^

I was a bit lazy to add those FX xD, its basicly an fun char so its not a big deal to see Sagod without those FX. :)

Ehm Juggle after Tiger Destruction o_O uups, i will change this ^^"

I will change the command for the keyboard users in Ver1.1 ^^

GT

Re: Sagod v1.0 released
#5  October 02, 2010, 10:14:00 pm
  • *****
  • Don't fuck with me, Jack!
    • USA
Yo
I think you should tighten the dampener a bit, and remove a couple of juggle points.
Strings :

(Corner) Tiger Knee > Tiger Knee > Tiger Genocide > Tiger Uppercut(Super)
After performing Tiger Uppercut(Super) in the corner I can hit the opponent 3 times with a lp (I can use other normals too, but not as much).
(Corner)Tiger Cannon Charged (When the 5th hit connects) > Tiger Uppercut(Super) > Tiger Knee > Tiger Knee > Tiger Uppercut(super) and that gives me 30 hits and give the opponent over 50% DMG. D:
Yeah Titiln, in fact, You Made Him
Re: Sagod v1.0 released
#6  October 02, 2010, 11:53:05 pm
  • ****
  • Currently working in 8 bits...
    • Sweden
I'm surpriced no one has ever thought of making a NEMESIS Sagat...

Nemesis from Resident Evil 3 is even inspired by Sagat, his proportions, his grab (holding you by your face) and the lack of a right eye... imagine that. :D
Re: Sagod v1.0 released
#7  October 03, 2010, 02:08:36 am
  • *****
  • Kiss me, I'm famous!!
I'm surpriced no one has ever thought of making a NEMESIS Sagat...

Nemesis from Resident Evil 3 is even inspired by Sagat, his proportions, his grab (holding you by your face) and the lack of a right eye... imagine that. :D

Why don't you take your words, your mouse, and your TIME for doing that?

It would be awesome...imagine that. :D

ON TOPIC: Downloading, I'll check as soon as I can :)!

Re: Sagod v1.0 released
#8  October 03, 2010, 02:48:43 am
  • **
  • I'll try again without the stupidity and shit
nice
Re: Sagod v1.0 released
#9  October 03, 2010, 04:50:58 am
  • **
  • GO GO DARK BARRIER!
Finish your Fuckin' Adel now please.
- lulz, NeoGeoPocketColor Adel.
~~~~
GF202020 a.k.a. gamefreak202020
Re: Sagod v1.0 released
#10  October 04, 2010, 01:35:15 am
  • *
normal sagat mode please.
Re: Sagod v1.0 released
#11  October 04, 2010, 05:17:44 am
  • *****
  • 11 years of MFG and counting :)
    • Brazil
    • www.brazilmugenteam.com
Quote
no its more an Fan-Project. MB-02 is too overpowered so i decided to make this char.

After reading this and that on the readme, I would like to say thanx.
Seams that my char inspired you somehow and this is something like an homage to that char.

I played with him, its very nice. I just think its too close to Sagat yet, you could add something more different to make it more unique.

The LVL3 hyper doesn't connects fully with smaller chars. Try to execute this move with my Shadowman and you will see.

I plan to update MB-02 soon, and I would like to make a intro against it. We could make something cool :)

What do you say?

Re: Sagod v1.0 released
#12  October 04, 2010, 05:25:54 am
  • ****
  • Sunglasses Security Guy is watching you necrobump.
    • x-ism.co.cc/index.html
I plan to update MB-02 soon

YES

On a more serious note, could you try to fix MB-02's infinite super/hyper attack (Cruiser Tiger Raid - if it connects, MB-02 repeats the kicks at the beginning indefinitely and never gets to the finish, but the opponent never dies because the move is coded to KO only during the finishing kick).
Re: Sagod v1.0 released
#13  October 04, 2010, 08:10:46 am
  • ***
  • You must be sexy to stand a chance!
 
Re: Sagod v1.0 released
#14  October 04, 2010, 08:49:45 am
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
Re: Sagod v1.0 released
#15  October 04, 2010, 10:26:40 am
  • **
    • Germany
Re: Sagod v1.0 released
#16  October 04, 2010, 09:16:29 pm
  • *****
  • 11 years of MFG and counting :)
    • Brazil
    • www.brazilmugenteam.com
offtopic

Quote
On a more serious note, could you try to fix MB-02's infinite super/hyper attack (Cruiser Tiger Raid - if it connects, MB-02 repeats the kicks at the beginning indefinitely and never gets to the finish, but the opponent never dies because the move is coded to KO only during the finishing kick).

Its not, tecnically, a bug. That char was coded to DOS mugen, and works there. It stopped to work when the windows version was released, thanx to the change on the MoveHit sctrl.

Quote
On a side note, I think that to match Ilusionista's latest characters, MB-02 doesn't need an update, but rather a whole recoding.

Yes and no. Something I will redone, something will still be the same. He is intended to be cheap.

ONTOPIC

Quote
Sure, that would be awesome.

I will contact you when the time come.
Re: Sagod v1.0 released
#17  November 06, 2010, 02:04:29 am
  • ****
  • Best In The World
    • USA
    • www.youtube.com/user/NessTheAvatar
It says look at MMFA where's that
Re: Sagod v1.0 released
#18  November 06, 2010, 04:57:46 am
  • *****
  • Video Game Veteran
    • USA
    • gcnmario.free.fr
Is it just me, or is there something seriously wrong with this?

Clicking on his picture just takes me to his picture only (possible dl'ing the pic alone.

"You must defeat my flaming
dragon punch to stand a chance."

GT

Re: Sagod v1.0 released
#19  November 06, 2010, 06:05:02 am
  • *****
  • Don't fuck with me, Jack!
    • USA
Yeah Titiln, in fact, You Made Him
Re: Sagod v1.0 released
#20  November 06, 2010, 06:57:17 am
  • ******
  • Si monumentum requires, circumspice
    • USA
    • Skype - TheToxicAvenger666
Why MFFA of all places :|
Re: Sagod v1.0 released
#21  November 06, 2010, 11:18:01 am
  • avatar
  • **
Re: Sagod v1.0 released
#22  November 06, 2010, 04:25:59 pm
  • ***
  • Mental Organism Designed for Only Shitting.

GT

Re: Sagod v1.0 released
#23  November 06, 2010, 07:14:05 pm
  • *****
  • Don't fuck with me, Jack!
    • USA
He doesn't need a normal mode. Just use Master Gouken's Sagat.
Yeah Titiln, in fact, You Made Him