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Sailor Mars (Original by PoshPsylocke) Updated (9/16/2010) (Read 6000 times)

Started by MugenFreak30, May 18, 2010, 08:23:37 am
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MugenFreak30

Sailor Mars (Original by PoshPsylocke) Updated (9/16/2010)
#1  May 18, 2010, 08:23:37 am
My edit of PoshPsylocke's original Sailor Mars. This edit makes her more balanced while also making her play more like a Marvel Vs. Capcom character.



Get her here: http://napoleonjonamite.webs.com/

Copypasta of the changelog from the readme:
Spoiler, click to toggle visibilty
Last Edit: September 17, 2010, 05:30:51 am by Napoleon Jonamite
Re: Sailor Mars (UNFINISHED BETA)
#2  May 18, 2010, 01:43:00 pm
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Hmm. I'll download and test her out later.
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MugenFreak30

Re: Sailor Mars (UNFINISHED BETA)
#3  May 18, 2010, 08:21:53 pm
No feedback at all? Really? Jeez, between announcing that I was open to BETA testers in the project thread and the actual release of the BETA, I have gotten no help of any kind. What is wrong with you people?
Re: Sailor Mars (UNFINISHED BETA)
#4  May 18, 2010, 08:28:55 pm
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Its only been 12 hours since the first post in the topic. I'd wait a bit more.

Besides, start getting used to silence because I already have.

<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.
Re: Sailor Mars (UNFINISHED BETA)
#5  May 18, 2010, 10:12:08 pm
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Way more balanced than Poshpsylocke's Mars.
Better CLSNs and damage output.
Love the hyper portrait.

 
And that's not saying much. Good luck.
omg you live omg omg omg
fire emblem awakening owns
Re: Sailor Mars (UNFINISHED BETA)
#6  May 18, 2010, 10:57:30 pm
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Feedback

- Her basic animations don't work on mugen RC7.
- Crouching Y is an infinite
- Burning mandala gives power back
- Super jump causes debug flood
Re: Sailor Mars (UNFINISHED BETA)
#7  May 18, 2010, 11:14:05 pm
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Way more balanced than Poshpsylocke's Mars.
Better CLSNs and damage output.
Love the hyper portrait.

 
And that's not saying much. Good luck.

She still looks high/drunk in that portrait.

Send me a PM if you decide to add me on PSN, so I don't mistake you for a random Friend whore.
Re: Sailor Mars (UNFINISHED BETA)
#8  May 18, 2010, 11:46:35 pm
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Darkflare said:
She still looks high/drunk in that portrait.

Damn, you're right.  o_O
omg you live omg omg omg
fire emblem awakening owns

MugenFreak30

Re: Sailor Mars (UNFINISHED BETA)
#9  May 18, 2010, 11:48:58 pm
Feedback

- Her basic animations don't work on mugen RC7.
- Crouching Y is an infinite
- Burning mandala gives power back
- Super jump causes debug flood
-She's not compatible with 1.0 yet as she's still in the works a bit.
-I don't seem to have that problem with crouching Y. Video showing how it's done please?
-That was an error on the giant ring section of Burning Mandala. It has been repaired now.
-I have yet to figure out how to fix this issue.

As for the hyper portrait, I have yet to find a suitable image for it as every pic I've found that can have a transparent background made for it looks like she's posing for a glamor shot or something.
Re: Sailor Mars (UNFINISHED BETA)
#10  May 19, 2010, 12:00:20 am
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Checked the crouching Y against KFM, and yeah, It was the other character's fault.

Also, Sailor Mars transports to the ground instead of landing when she jumps over p2.

MugenFreak30

Re: Sailor Mars (UNFINISHED BETA)
#11  May 19, 2010, 12:05:31 am
Checked the crouching Y against KFM, and yeah, It was the other character's fault.

Also, Sailor Mars transports to the ground instead of landing when she jumps over p2.
1) Wait, what? It was KFM's fault or Mars' fault?

2) Like the debug flood in the regular super jumps, I am aware of the issue, but am having trouble figuring it out at this point. She lands fine during regular jumps over P2, but a super jump over P2 causes the issue that you saw. Anyway, I'm trying to work on that Super Jump bug set, and hopefully I'll have something by the time of the next update.
Re: Sailor Mars (UNFINISHED BETA)
#12  May 19, 2010, 12:24:36 am
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What I meant is that the infinite happend with othe rcharacter (first post) but after trying it agains KFM it didn't happend (second post).

Well, couldn't find anything else. Knowing the bas ethat's something you should fell proud of :thumbsup:

MugenFreak30

Re: Sailor Mars (UNFINISHED BETA)
#13  May 19, 2010, 12:29:35 am
What I meant is that the infinite happened with other character (first post), but after trying it against KFM, it didn't happen (second post).

Well, couldn't find anything else. Knowing the base, that's something you should feel proud of :thumbsup:
*Fixed*

True, but she still has some ways to go. In addition to what was mentioned with the hyper jump, her combo system could use some tuning IMO, maybe tweak the launch as well. Either way, thanks for the feedback.
Re: Sailor Mars (UNFINISHED BETA)
#14  May 19, 2010, 01:46:57 am
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Re: Sailor Mars (UNFINISHED BETA)
#15  May 19, 2010, 03:44:13 am
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could use some more polishing, but it's good so far, most proper feed-back has already been given, however I feel her comboability is just pathetic, even with LP or LK she can only hit once, even in a corner. this really need to be fixed.
and, this is more of a minor complaint, her dash is abit slow, you could easily set up a punishment or retaliation waiting for someone to slug over with it.
I would like to add, I like the Hyper Portrait just fine  :sugoi:
Last Edit: May 19, 2010, 04:06:33 am by Negi Springfield

MugenFreak30

Re: Sailor Mars (UNFINISHED BETA)
#16  May 19, 2010, 04:47:40 am
could use some more polishing, but it's good so far, most proper feed-back has already been given, however I feel her comboability is just pathetic, even with LP or LK she can only hit once, even in a corner. this really need to be fixed.
and, this is more of a minor complaint, her dash is abit slow, you could easily set up a punishment or retaliation waiting for someone to slug over with it.
I would like to add, I like the Hyper Portrait just fine  :sugoi:
In addition to fixing/polishing her combo system, that issue with LP and LK will be fixed. It's more than likely a speed/pushback issue. As for the dash, I'll work on that as best as I can.
Re: Sailor Mars (UNFINISHED BETA)
#17  May 19, 2010, 08:44:13 am
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Send me a PM if you decide to add me on PSN, so I don't mistake you for a random Friend whore.

MugenFreak30

Re: Sailor Mars (BETA)
#18  May 19, 2010, 08:54:23 pm
Update!

I have recently updated her by fixing some of the major issues. You can get the most recent version from the site in the first post.

MugenFreak30

Re: Sailor Mars (BETA)
#19  June 01, 2010, 08:50:14 pm
Mars has been updated as of May 28th 2010.

Link is the same as it has always been. Feedback welcome.
Re: Sailor Mars (BETA)
#20  June 01, 2010, 09:27:59 pm
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Here's a portrait for consideration for your hyper portrait.


Re: Sailor Mars (BETA)
#21  June 01, 2010, 11:21:38 pm
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Well Napol, we meet again.

I do not mean to offend, but I still don't feel any difference for the comboing, besides fixing that little dash issue, what did you change?
speaking of which, yes, the dash is great now, tiny bit fast, but hey, I like it.
that leads me to the new problem. her back dash.
it's an entire screen back dash. thats a big no-no. it should be half-screen at MOST.

PS: I like both the old portrait and the one posted before me. your call really.
Re: Sailor Mars (BETA)
#22  June 02, 2010, 02:10:09 am
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I think I'll mention this in case Napoleon hasn't done so around here, but he's not going to be around for quite some time. He may pop in every once in a while, but don't expect updates soon.

Send me a PM if you decide to add me on PSN, so I don't mistake you for a random Friend whore.

MugenFreak30

Re: Sailor Mars (BETA)
#23  June 02, 2010, 08:05:20 pm
Here's a portrait for consideration for your hyper portrait.



Me like! I may work with that one for the next update.

Well Napol, we meet again.

I do not mean to offend, but I still don't feel any difference for the comboing, besides fixing that little dash issue, what did you change?
speaking of which, yes, the dash is great now, tiny bit fast, but hey, I like it.
that leads me to the new problem. her back dash.
it's an entire screen back dash. thats a big no-no. it should be half-screen at MOST.

PS: I like both the old portrait and the one posted before me. your call really.
Well, I haven't been able to get to the whole combo fix thing as of yet. I'm still working with a few other things, and that will be addressed when I can get to it. As DarkFlare mentioned, I am not going to be on as much due to a "personal adventure" if you will. I will try to get updates posted when I can, but for right now, this is the version you'll have for a while. Sorry, but that's how it goes.

2OS

Re: Sailor Mars (BETA)
#24  June 04, 2010, 05:28:40 am
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Since the most recent SuperPortrait is rather liked, I took the liberty of formatting it into an actual sprite

|
V



Also did a PotS style portrait by flooding it with color, went for a "firey" look

|
V



Zero color is set n' all that jazz, just save the .PNG(s) and convert it to a .PCX(s), you don't have to touch the color depth OR the palette order

Overall quality is decent, could've been alot better if the root image wasn't a piece of shit jpeg


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MugenFreak30

Re: Sailor Mars (BETA)
#25  June 08, 2010, 07:55:08 pm
Well, I was messing around with that new hyper portrait, and...



Something tells me a cropping + resizing may be needed. Also, I may need to consider a hyper background animation to go with this. That's just me, though. Also, I'm currently still working on the frame speeds for the basic attack anims (As well as their knockback amounts) so they're able to combo better.

2OS

Re: Sailor Mars (BETA)
#26  June 09, 2010, 12:07:59 am
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Something tells me a cropping + resizing may be needed. Also, I may need to consider a hyper background animation to go with this. That's just me, though.
In favor of both, for the resizing, what you might wanna do is height = 240, and maintain aspect ratio for width

Hyper BG anim, maybe, SSF2 Turbo Revival Flames ?


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MugenFreak30

Re: Sailor Mars (BETA)
#27  June 09, 2010, 12:29:31 am
Something tells me a cropping + resizing may be needed. Also, I may need to consider a hyper background animation to go with this. That's just me, though.
In favor of both, for the resizing, what you might wanna do is height = 240, and maintain aspect ratio for width

Hyper BG anim, maybe, SSF2 Turbo Revival Flames ?
I'm probably going to have to get Photoshop to do this so that the original palette for the sprite is maintained as resizing through Irfanview or anything else makes the sprite completely invisible, and entering dimensions for a sprite in the CNS is obviously not something to do as it does nothing to the sprite.

As for the FX you mentioned, has anyone ripped those?

2OS

Re: Sailor Mars (BETA)
#28  June 09, 2010, 01:56:14 am
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I'm probably going to have to get Photoshop to do this so that the original palette for the sprite is maintained as resizing through Irfanview or anything else makes the sprite completely invisible, and entering dimensions for a sprite in the CNS is obviously not something to do as it does nothing to the sprite.
Reason for "invisibility" is cos the color depth shoots up to 24bit when resizing through Irfanview, 24bit frames tolerate literally milions of colors per frame, and do not work through slots, so really, they have no "palette", which is why they aren't read, and the reason Irfanview shoots it up to 24bit is to maintain the best possible quality, in some cases, by adding colors not included in the original 8bit palette, overall making Irfanview a not so great program for sprite editing of any sort, Mugen only tolerates and reads 8bit frames, a maximum of 256 colors per frame, Photoshop will work, or Gimp [ which I think is free ], or Paint Shop Pro, or I can just do it for you

As for the FX you mentioned, has anyone ripped those?
PotS Shin Gouki has them, the firey fullscreen animation that plays when the SGS kills


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2OS

Re: Sailor Mars (BETA)
#29  June 09, 2010, 11:23:01 am
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In addition to last post, tho I still highly discourage the use of IrfanView for sprite editing of any sort, there is, in fact, a way to preserve your 8bit frame / palette after resizing



Switch from "Resample" to "Resize", details on the difference between the 2 is in the above post


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MugenFreak30

Re: Sailor Mars (Original by PoshPsylocke) Updated (5/20/2010)
#30  June 23, 2010, 06:57:29 am
Well, I did a little visual update. Still trying to work with fixing up her comboability and stuff, but my life kinda keeps taking over.

As for adding hitsparks and an AI, it's probably going to be a while before any of that shows up as I am kinda lazy, and I don't know jack about coding an AI, so yeah. I'm open to volunteers on these, and they will be credited for their efforts.

Okay, that's all I have to say. I'll catch you guys later.
Re: Sailor Mars (Original by PoshPsylocke) Updated (5/20/2010)
#31  July 02, 2010, 07:31:44 am
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QCF+P and QCB+P are redundant moves.  QCB+P is superior because of the bigger hitbox except that the move flat out doesn't work when cancelling from normals.
Wonky forward dash, cancelling it too early stops you from moving at all.
A bit too much cornerpush, especially on light attacks.
Standing Y -> Walk Forward  is an infinite.
Crouching Y can be mixed in with Standing Y as part of the infinite as well.
QCB+2P is pretty useless right now, it doesn't combo well, is not a reversal, and doesn't do as much damage as her other supers.

More to come.

MugenFreak30

Re: Sailor Mars (Original by PoshPsylocke) Updated (5/20/2010)
#32  July 02, 2010, 06:53:18 pm
QCF+P and QCB+P are redundant moves.  QCB+P is superior because of the bigger hitbox except that the move flat out doesn't work when cancelling from normals.
Wonky forward dash, cancelling it too early stops you from moving at all.
A bit too much cornerpush, especially on light attacks.
Standing Y -> Walk Forward  is an infinite.
Crouching Y can be mixed in with Standing Y as part of the infinite as well.
QCB+2P is pretty useless right now, it doesn't combo well, is not a reversal, and doesn't do as much damage as her other supers.

More to come.
Well, from what you have right now, I'd like to state some things.
-QCB+P has recently been changed to a ground only projectile where speed increases with the stronger attack buttons (Hasn't been uploaded to the site yet). As for the whole cancel thing, I never noticed that, then again I have yet to see it occur on my end.
-I'm currently working on that dash right now, though I may need to consult people on the cancel thing (First I heard of it).
-Well, that's new. I may have to look into that one (Possibly modify the stun time or something).
-Same as above
-QCB+2P is meant to be a close range hyper as the big ring with the symbols is part of the attack, the rings don't do much damage for distance because if the move was used in close range, the attack damage would be insane. I have seen it become part of a combo if the QCB+K is canceled at the right time, so I don't quite get the whole "Doesn't combo well" thing right now.

MugenFreak30

Re: Sailor Mars (Original by PoshPsylocke) Updated (8/13/2010)
#33  August 14, 2010, 07:58:49 am
Sorry for the necro-bumping, but I wanted to inform that after a long absence from working on her (Due to not fully understanding the code issues), I have finally released another update to the edit of Sailor Mars. To see what's been done, read the changelog spoiler on the first post.

MugenFreak30

Re: Sailor Mars (Original by PoshPsylocke) Updated (8/13/2010)
#34  August 15, 2010, 08:46:27 am
Again, no feedback since the update was posted? Wow, good job interwebs.
Re: Sailor Mars (Original by PoshPsylocke) Updated (8/13/2010)
#35  August 17, 2010, 03:33:48 pm
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Hold a sec.

You know that we are quite busy most of the time.

I'll test her out and review later.
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Re: Sailor Mars (Original by PoshPsylocke) Updated (8/13/2010)
#36  August 18, 2010, 03:44:45 am
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i'm sorry, besides the changed BG super I don't feel any game-play change at all.
and yes, I got the must up-to-date version.

MugenFreak30

Re: Sailor Mars (Original by PoshPsylocke) Updated (8/13/2010)
#37  August 18, 2010, 05:08:10 am
i'm sorry, besides the changed BG super I don't feel any game-play change at all.
and yes, I got the must up-to-date version.
Realize that it doesn't always take two minutes to fix certain gameplay aspects. Right now, my personal life is more important and so some updates are taking a little bit longer to deal with.
Re: Sailor Mars (Original by PoshPsylocke) Updated (8/13/2010)
#38  August 18, 2010, 05:43:39 am
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I didn't mean to offend, I thought the last up-date already added the new Super BG?

anyway, it's better as a General charecter then the source.

MugenFreak30

Re: Sailor Mars (Original by PoshPsylocke) Updated (8/13/2010)
#39  August 18, 2010, 06:40:09 am
I didn't mean to offend, I thought the last up-date already added the new Super BG?

anyway, it's better as a General charecter then the source.
The super BG was added with a previous update. The current update had some damage tweaks done to her aerial attacks as one of my friends pointed out that you could do 50% damage combos considering how powerful her aerial attacks were, as well as a few other tweaks regarding awkward cancels and moves not canceling properly (Stuff I missed before), and a few other things. The next update should include fixing attack frames (Changing the amount of ticks per frame), some stun fixes, some of the stuff that can affect the way she would combo. The final update would include an AI featuring some of the combos demonstrated by my friend LordVucious (No, he won't make the AI, I'll find someone else for that).

Also, don't worry, you didn't offend me at all, I just feel as if I can't seem to please you because I have yet to get to those things. Heck, I think I mention that the tweaks to her comboability are part of the stuff that's left to do, and hopefully I'll have them done soon enough. Like I said though, my personal life has become more important, and so between that and a few other Mugen projects, I may not have much time to release a fully fixed, much more intelligent, fully stocked version of Mars until I get the chance.

2OS

Re: Sailor Mars (Original by PoshPsylocke) Updated (8/13/2010)
#40  August 18, 2010, 07:35:06 am
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Since apparently you are interested in more advanced FX or ""hi res"" or whatever the crap, you might wanna take this fire I made into consideration =/

And maybe I should start my own thread in graphics =\



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MugenFreak30

Re: Sailor Mars (Original by PoshPsylocke) Updated (8/13/2010)
#41  August 18, 2010, 07:49:43 am
Since apparently you are interested in more advanced FX or ""hi res"" or whatever the crap, you might wanna take this fire I made into consideration =/

And maybe I should start my own thread in graphics =\


Doesn't matter to me, but if you wish to contribute an upgrade in the graphics for her hyper BG, I am open to it. Heck, you could even do her AI if you wanted to (Remembering the AI edit you did for Judgment), but that's still pretty far down the road.

2OS

Re: Sailor Mars (Original by PoshPsylocke) Updated (8/13/2010)
#42  August 18, 2010, 08:17:50 am
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Re: Sailor Mars (Original by PoshPsylocke) Updated (8/13/2010)
#43  August 18, 2010, 08:17:54 pm
Oh yeah, absolutely. Heck, if you can even update to projectiles she has to be a little... Better, I'll greatly appreciate it. And as promised with the effects you provided for the upcoming project, you will be credited.

MugenFreak30

Re: Sailor Mars (Original by PoshPsylocke) Updated (8/13/2010)
#44  September 01, 2010, 07:36:04 am
Well gang, I'm going to say it now. I don't know how long it's going to take, but after a few more fixes I made, plus an AI being coded by someone who shall remain unnamed until it's finished, Mars is coming up on what may very well be her final update.

Be on the look out everyone!

MugenFreak30

Re: Sailor Mars (Original by PoshPsylocke) Updated (9/1/2010)
#45  September 06, 2010, 05:05:38 pm
Mars has been updated to her near final version. I'm going to wait on the AI until after I've taken care of any bugs and crap left in this version (If any). Check the changelog in the first post and the readme file to see what's been done. Feedback/bug reports are welcome as always.
Re: Sailor Mars (Original by PoshPsylocke) Updated (9/1/2010)
#46  September 07, 2010, 02:37:35 am
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Is it possible if you can include the original Hyper portrait as a pcx in the final update? I kind of prefer it over the new one.

Other than that, this Mars is in real good hands.

2OS

Re: Sailor Mars (Original by PoshPsylocke) Updated (9/1/2010)
#47  September 07, 2010, 04:06:39 am
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Is it possible if you can include the original Hyper portrait as a pcx in the final update? I kind of prefer it over the new one.

Other than that, this Mars is in real good hands.
Like I usually suggest, use both portraits and randomize which one triggers instead, everybody wins



Also if I do anymore FX I may as well just take over entirely, for me, new FX results in brand new palettes made by self, which then results in new sounds etc., and since I'm in the middle of 2 projects that both have 3 variants I'm laying low for a while


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MugenFreak30

Re: Sailor Mars (Original by PoshPsylocke) Updated (9/1/2010)
#48  September 07, 2010, 05:44:00 am
@2OS: Understood. Take some time off, man. I think her current FX are fine right now, so it doesn't really matter. I currently already have someone working on an AI for her, but if for some reason it falls through, I may have to find someone else that can do the job well.

@FF2468: If you would like to have the old MVC2 hyper portrait, I'll be sure to include a pcx file of it in the final update, though I will warn you that it may take some tick and axis adjusting to make it come out properly.
Re: Sailor Mars (Original by PoshPsylocke) Updated (9/1/2010)
#49  September 15, 2010, 04:44:36 am
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It's been awhile since I've logged on, but damn! Sailor Mars!? My FAV! :sugoi: Awesomeness -downloading nao! :sugoi:
Mercury's next rite?
Last Edit: September 15, 2010, 04:48:30 am by Moraena

MugenFreak30

Re: Sailor Mars (Original by PoshPsylocke) Updated (9/1/2010)
#50  September 15, 2010, 05:08:32 am
It's been awhile since I've logged on, but damn! Sailor Mars!? My FAV! :sugoi: Awesomeness -downloading nao! :sugoi:
Mercury's next rite?
Mercury's going to be a little further down the road. If you really wish to know, then here's my lineup on which scouts will be done.

Mars (One more update and then she's finished)
Jupiter
Venus
Mercury
Moon

And yes, all of them will be edits done in similar styles to Mars.
Re: Sailor Mars (Original by PoshPsylocke) Updated (9/1/2010)
#51  September 15, 2010, 10:18:53 pm
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It's been awhile since I've logged on, but damn! Sailor Mars!? My FAV! :sugoi: Awesomeness -downloading nao! :sugoi:
Mercury's next rite?
Mercury's going to be a little further down the road. If you really wish to know, then here's my lineup on which scouts will be done.

Mars (One more update and then she's finished)
Jupiter
Venus
Mercury
Moon

And yes, all of them will be edits done in similar styles to Mars.
Kickass. Are you going past Jupiter?

MugenFreak30

Re: Sailor Mars (Original by PoshPsylocke) Updated (9/1/2010)
#52  September 15, 2010, 10:31:16 pm
Kickass. Are you going past Jupiter?
I am currently working on Jupiter right now while also working on the last little bug fix on Mars.

Also, don't expect me to be working on either Pluto, Neptune, Uranus, Saturn, or Mini Moon. Reason: I don't really care for them. Mini Moon is more annoying that Moon herself (Takes after Mommy if you ask me), while the others didn't have much of an impact on the series as a whole other than appearances in season 3 in the US (Sailor Moon S in Japan) and Sailor Stars (That undubbed series) in Japan. Personal opinion.

2OS

Re: Sailor Mars (Original by PoshPsylocke) Updated (9/1/2010)
#53  September 16, 2010, 12:40:26 am
  • ****
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You get someone for AI or wut ?


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Re: Sailor Mars (Original by PoshPsylocke) Updated (9/1/2010)
#54  September 16, 2010, 02:31:44 am
  • *
Kickass. Are you going past Jupiter?
I am currently working on Jupiter right now while also working on the last little bug fix on Mars.

Also, don't expect me to be working on either Pluto, Neptune, Uranus, Saturn, or Mini Moon. Reason: I don't really care for them. Mini Moon is more annoying that Moon herself (Takes after Mommy if you ask me), while the others didn't have much of an impact on the series as a whole other than appearances in season 3 in the US (Sailor Moon S in Japan) and Sailor Stars (That undubbed series) in Japan. Personal opinion.
Then why bother with Moon? Uranus's non-existent self is better than her. Moon's annoying to me.
Just pointing it out, if you don't like Mini why bother with the older brat? (Personal preference I suppose)
Bandit Keith would be cool. IN AMERICA! lolz

MugenFreak30

Re: Sailor Mars (Original by PoshPsylocke) Updated (9/1/2010)
#55  September 16, 2010, 02:57:45 am
You get someone for AI or wut ?
Believe it or not, I never got anyone at all. So, if you're still interested, let me know and I'll get back to you as soon as I get this one final update taken care of (It involved timing the air combos after the launcher, and it seems the other air attacks can't cancel into the hard ones for some reason).

Then why bother with Moon? Uranus's non-existent self is better than her. Moon's annoying to me.
Just pointing it out, if you don't like Mini why bother with the older brat? (Personal preference I suppose)
Bandit Keith would be cool. IN AMERICA! lolz
It's mostly because I first grew up watching the original five scouts. That, and I don't really have any sort of source for better voice clips like the ones I used in Mars for the five I said I don't have plans on doing.

Also, I was at one point working on Bandit Keith, but I haven't really had the time to finish editing the source sprites (Ralf from KOF) due to my education and stuff getting in the way. Heck, I barely had time to do anything when I made this edit. One day in the future I hope to resume working on Keith.

MugenFreak30

Re: Sailor Mars (Original by PoshPsylocke) Updated (9/16/2010)
#56  September 17, 2010, 05:31:54 am
Mars updated! Check the changelog in the spoiler in the first post to see what's been done.