YesNoOk
avatar

Saki Mitonoya (Major update) (Read 23507 times)

Started by Speedy9199, December 25, 2009, 04:10:57 pm
Share this topic:
Saki Mitonoya (Major update)
#1  December 25, 2009, 04:10:57 pm
  • ***
  • Make her whiter! Make her whiter!
    • USA
    • speedy9199.webs.com/index.htm
The only Mugen creator on this site without a "gay" purple name.  :-X

Little known FACT: If you use the equation, (z)velocity = (((x2-x1)^2 + (y2-y1)^2)^.5) / time and z = a small decimal number in mugen you can get something that follows something else. Useful for heat seeking missiles, black holes, magnet effects, a projectile aimed for an enemy's head... Seriously, try it! It's awesome!
Last Edit: December 29, 2009, 01:15:24 am by Speedy9199
Re: Saki Mitonoya (Major update)
#2  December 25, 2009, 05:45:25 pm
  • ***
  • show me a sane man and i will cure him =)
    • Mexico
    • davidlinkanimestages.webs.com/index.htm
Merry Christmas firs one here well she has alot supers moves like 4or more still have not done the one u posted in your images here
has strikers + betther ai
B+

anime stage maker since 2009
I want no blood from that girl doctor--not until we're both sweaty and naked and shes  screaming my name. >_<
Re: Saki Mitonoya (Major update)
#3  December 25, 2009, 08:19:31 pm
  • **
  • Wish he had a tommy gun that'll be sick!!!!!
    • gongarea.blogspot.com/
this char is pretty fun 8)
Re: Saki Mitonoya (Major update)
#4  December 25, 2009, 08:56:03 pm
lol you call this a char? OMFG I CANT BILIVE IT

Re: Saki Mitonoya (Major update)
#5  December 25, 2009, 09:05:08 pm
  • ***
  • Make her whiter! Make her whiter!
    • USA
    • speedy9199.webs.com/index.htm
The only Mugen creator on this site without a "gay" purple name.  :-X

Little known FACT: If you use the equation, (z)velocity = (((x2-x1)^2 + (y2-y1)^2)^.5) / time and z = a small decimal number in mugen you can get something that follows something else. Useful for heat seeking missiles, black holes, magnet effects, a projectile aimed for an enemy's head... Seriously, try it! It's awesome!
Re: Saki Mitonoya (Major update)
#6  December 25, 2009, 09:49:20 pm
  • ****
  • Recreation
Re: Saki Mitonoya (Major update)
#7  December 25, 2009, 10:14:34 pm
  • *****
  • Hug Pikachus!
    • USA
Merry Christmas to you too

And I will test this out...
Hug the Pikachus!

Hug A Pikachu Today!
Re: Saki Mitonoya (Major update)
#8  December 25, 2009, 10:41:37 pm
  • ****
  • T.G. "Thunder God" Xenomic
    • USA
    • xenomic.freehostia.com/

  • Online
Now to give her a shock and Midnight Bliss animation, unless you plan on doing that yourself :3

Overall, it's not bad I have to say. Where exactly is she from though I wonder?
Re: Saki Mitonoya (Major update)
#9  December 25, 2009, 11:58:29 pm
  • ***
  • Make her whiter! Make her whiter!
    • USA
    • speedy9199.webs.com/index.htm
Now to give her a shock and Midnight Bliss animation, unless you plan on doing that yourself :3

Overall, it's not bad I have to say. Where exactly is she from though I wonder?

She's from Vangaurd Princess
The only Mugen creator on this site without a "gay" purple name.  :-X

Little known FACT: If you use the equation, (z)velocity = (((x2-x1)^2 + (y2-y1)^2)^.5) / time and z = a small decimal number in mugen you can get something that follows something else. Useful for heat seeking missiles, black holes, magnet effects, a projectile aimed for an enemy's head... Seriously, try it! It's awesome!

aas

Re: Saki Mitonoya (Major update)
#10  December 26, 2009, 12:00:17 am
  • **
  • at least I said it in a sexy way...
now about this char: its a sony beta, right?  ???

-the jumping and running anim. are just crappy
-some hitsounds are missing
-dp moves dont seem to work properly, you have to input the command pretty quick
-and the same with the teleport
-when you jump and press any button, its just cancels it and drags you back down rather arkwardly
-d,f x is just too slow
-i could shoot 2 projectiles out?
-her projectile can OTG.(hit when their on the ground) what?
-b,f z lags too long
-b,f x takes too much damage
-the sprites and portraits are low-res and crappy at best, change that
+ surprisingly, the ai isnt bad,but
-the ai spams the strikers a bit much


that box is a bit too big


her legs dont need any boxes?


shouldnt the box MOVE with the mace, instead of just making a big red DO NOT ENTER area?


this char SCREAMS beta  :P

*DELETE*
  
 
Last Edit: December 26, 2009, 12:04:02 am by aas
Re: Saki Mitonoya (Major update)
#11  December 26, 2009, 12:13:13 am
  • ****
  • I WANT IT ALL!!!
Small and big portraits are WRONG

25x25

120x140

LIVE THESE NUMBERS AND INGRAINE THEM INTO YOUR SKULL.

GOH: bmc would tell birds that they're broken because they shouldnt air recover
Re: Saki Mitonoya (Major update)
#12  December 26, 2009, 12:53:24 am
  • ****
  • Recreation
Small and big portraits are WRONG

25x25

120x140

LIVE THESE NUMBERS AND INGRAINE THEM INTO YOUR SKULL.
He tried to make the portraits similar to the actual portraits in Vanguard Princess.
If her gameplay isn't accurate to the game, why make the portraits accurate?

Oh, and in the actual game, you pick one loliassist.
And it plays more like the original SF2.
No chain comboing.
Re: Saki Mitonoya (Major update)
#13  December 26, 2009, 01:43:59 am
  • *****
  • Put 'er there.
  • y u free doe
    • Canada
    • Skype - shwacgl
If her gameplay isn't accurate to the game, why make the portraits accurate?
You're stupid.
25x25 and 120x140 are MUGEN's default portrait sizes.
If anything goes over or under those values, the portraits are bad.
Re: Saki Mitonoya (Major update)
#14  December 26, 2009, 01:56:12 am
  • avatar
  • ******
    • USA
Saki eh? What game is she from, those sprites look amazing.
Re: Saki Mitonoya (Major update)
#15  December 26, 2009, 01:58:44 am
  • ******
  • all is love in fair and war
Re: Saki Mitonoya (Major update)
#16  December 26, 2009, 02:00:50 am
  • *****
  • Put 'er there.
  • y u free doe
    • Canada
    • Skype - shwacgl
Navet, I was talking about the sizes, not the sprite groups.
You did not fix a single thing. &gt;_&gt;
Re: Saki Mitonoya (Major update)
#17  December 26, 2009, 02:09:36 am
  • ******
  • Fuck You.
i cant count the reasons i should stay

one by one they all just fade away...


http://nero-blanco.deviantart.com/
Re: Saki Mitonoya (Major update)
#18  December 26, 2009, 02:34:49 am
  • ****
  • Recreation
If her gameplay isn't accurate to the game, why make the portraits accurate?
You're stupid.
25x25 and 120x140 are MUGEN's default portrait sizes.
If anything goes over or under those values, the portraits are bad.
Let me reword what I said.
When I said, "If her gameplay isn't accurate to the game, why make the portraits accurate?", I was asking the creator, Why are the portraits accurate when the gameplay is inaccurate?

Is that any better?

Re: Saki Mitonoya (Major update)
#19  December 26, 2009, 02:39:02 am
  • ******
  • Fuck You.
No.
Quote
You're stupid.

Lol. Jk man ;D. It made sense from the get-go.
i cant count the reasons i should stay

one by one they all just fade away...


http://nero-blanco.deviantart.com/
Re: Saki Mitonoya (Major update)
#20  December 26, 2009, 02:40:53 am
  • ****
  • ◄ フェニックス・エンドソング►
    • Indonesia
Interesting, tried the previous one. Will be sure to try this version out.
Re: Saki Mitonoya (Major update)
#21  December 26, 2009, 02:46:16 am
  • ******
  • all is love in fair and war
Re: Saki Mitonoya (Major update)
#22  December 26, 2009, 07:54:14 pm
  • **
    • Mexico
U have plans of create the other Vanguard Princess characters?
Re: Saki Mitonoya (Major update)
#23  December 27, 2009, 01:13:10 pm
  • ****
  • Cute Bounty Hunter
    • bbhood217.tumblr.com
Re: Saki Mitonoya (Major update)
#24  December 27, 2009, 03:49:36 pm
  • ****
  • Recreation
Re: Saki Mitonoya (Major update)
#25  December 27, 2009, 05:38:26 pm
  • ****
  • Cute Bounty Hunter
    • bbhood217.tumblr.com
I dunno, something's missing.  And I'll remain unconvinced until I see it.
Re: Saki Mitonoya (Major update)
#26  December 27, 2009, 05:53:41 pm
  • ******
  • Si monumentum requires, circumspice
    • USA
    • Skype - TheToxicAvenger666
That's a different character named Saki &gt;_&gt;
Re: Saki Mitonoya (Major update)
#27  December 27, 2009, 07:50:57 pm
  • ***
  • Make her whiter! Make her whiter!
    • USA
    • speedy9199.webs.com/index.htm
The only Mugen creator on this site without a "gay" purple name.  :-X

Little known FACT: If you use the equation, (z)velocity = (((x2-x1)^2 + (y2-y1)^2)^.5) / time and z = a small decimal number in mugen you can get something that follows something else. Useful for heat seeking missiles, black holes, magnet effects, a projectile aimed for an enemy's head... Seriously, try it! It's awesome!
Re: Saki Mitonoya (Major update)
#28  December 29, 2009, 01:16:00 am
  • ***
  • Make her whiter! Make her whiter!
    • USA
    • speedy9199.webs.com/index.htm
Small update. Fixed portraits  :P
The only Mugen creator on this site without a "gay" purple name.  :-X

Little known FACT: If you use the equation, (z)velocity = (((x2-x1)^2 + (y2-y1)^2)^.5) / time and z = a small decimal number in mugen you can get something that follows something else. Useful for heat seeking missiles, black holes, magnet effects, a projectile aimed for an enemy's head... Seriously, try it! It's awesome!
Re: Saki Mitonoya (Major update)
#29  December 30, 2009, 12:30:42 am
  • *
  • Fly High, Reach The Sky !
Wow...
congratulation for the update !
I like her !  :sugoi:
I see a good picture at her move background...
good job dude !
Last Edit: December 30, 2009, 12:34:21 am by blueeyeswd17
Re: Saki Mitonoya (Major update)
#30  December 30, 2009, 01:49:39 am
  • ******
    • Guatemala

  • Online
- Portraits have very low quality. Makinf a small portrait out of her sprites would be a good idea considering that she's a hi res character
- She's pretty much invulnerable in some frames





- p2 can block the last 2 hits of QCF+PP
 - Also, it should knock the opponent.
 - And the recovery time should be smaller, pulling it leaves completly open to attacks for more than 1 second.
- Parry's (or shield, or whatever is called) pausetime is to long and dosen't give any real advantage.
- Z causes debug flood
- "Bouncing after getting knocked " (damm, I can't think of a way to call this) animation is heavily misaligned.
- Inconsistent fx. cvc sparks popping every now and then, vp sparks,rotd background, etc.
- Supers should not give power back.
- Should not be able to crouch while running.
- OHKO are a big nono. Make it available only when p2 has little life remaining.
- The weak charge super is practically useless. It should have better range for all the time it takes to charge
- The medium charge super should do constant damage, at the moment it delivers dino damage from a distant and barely scratches at close range.
- The loli gangbang super causes a lot lag.
Last Edit: December 30, 2009, 01:53:30 am by Satan's Burning Piñata
Re: Saki Mitonoya (Major update)
#31  December 30, 2009, 04:16:46 pm
  • ***
  • Make her whiter! Make her whiter!
    • USA
    • speedy9199.webs.com/index.htm
- p2 can block the last 2 hits of QCF+PP
 - Also, it should knock the opponent.
 - And the recovery time should be smaller, pulling it leaves completly open to attacks for more than 1 second.
- Parry's (or shield, or whatever is called) pausetime is to long and dosen't give any real advantage.
- Z causes debug flood
- "Bouncing after getting knocked " (damm, I can't think of a way to call this) animation is heavily misaligned.
- Inconsistent fx. cvc sparks popping every now and then, vp sparks,rotd background, etc.
- Supers should not give power back.
- Should not be able to crouch while running.
- OHKO are a big nono. Make it available only when p2 has little life remaining.
- The weak charge super is practically useless. It should have better range for all the time it takes to charge
- The medium charge super should do constant damage, at the moment it delivers dino damage from a distant and barely scratches at close range.
- The loli gangbang super causes a lot lag.

What is debug flood and how do I fix it?
The only Mugen creator on this site without a "gay" purple name.  :-X

Little known FACT: If you use the equation, (z)velocity = (((x2-x1)^2 + (y2-y1)^2)^.5) / time and z = a small decimal number in mugen you can get something that follows something else. Useful for heat seeking missiles, black holes, magnet effects, a projectile aimed for an enemy's head... Seriously, try it! It's awesome!
Re: Saki Mitonoya (Major update)
#32  December 30, 2009, 06:23:06 pm
  • ****
  • Recreation
- p2 can block the last 2 hits of QCF+PP
 - Also, it should knock the opponent.
 - And the recovery time should be smaller, pulling it leaves completly open to attacks for more than 1 second.
- Parry's (or shield, or whatever is called) pausetime is to long and dosen't give any real advantage.
- Z causes debug flood
- "Bouncing after getting knocked " (damm, I can't think of a way to call this) animation is heavily misaligned.
- Inconsistent fx. cvc sparks popping every now and then, vp sparks,rotd background, etc.
- Supers should not give power back.
- Should not be able to crouch while running.
- OHKO are a big nono. Make it available only when p2 has little life remaining.
- The weak charge super is practically useless. It should have better range for all the time it takes to charge
- The medium charge super should do constant damage, at the moment it delivers dino damage from a distant and barely scratches at close range.
- The loli gangbang super causes a lot lag.

What is debug flood and how do I fix it?
Debug flood is if some people have their debugging messages on, it spams error problems within the flood.
Enable them, and read what they have to say.
Re: Saki Mitonoya (Major update)
#33  January 06, 2010, 01:54:33 am
  • ******
  • Si monumentum requires, circumspice
    • USA
    • Skype - TheToxicAvenger666
http://www.youtube.com/watch?v=uVB_zsxiiyY
I outlined some things here to fix, such as...
Quote
The supers do some pretty ugly damage.
She also has way too many supers, totaling up to 11 supers!
QCB+gun striker is very broken as it does a ton of damage and lags a bit.
I don't know what QCF+X+Z does, but it only seems to hit aerial opponents.
The strikers' supers also only cost 500 power.
Her big portrait is horrible. If it's not accurate, use another pic.
Some sprites seem to be misaligned.
Parry, successful or not, seems to be a nearly invincible powercharge.

I cropped it down to points not mentioned here yet from what I've seen.
Re: Saki Mitonoya (Major update)
#34  January 06, 2010, 03:46:03 am
  • ****
  • Cute Bounty Hunter
    • bbhood217.tumblr.com
Re: Saki Mitonoya (Major update)
#35  January 06, 2010, 04:28:56 am
  • ******
  • Si monumentum requires, circumspice
    • USA
    • Skype - TheToxicAvenger666
....wait what?