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Scorpion and Sub-Zero released *updated 6-26-10* (Read 14820 times)

Started by Shinnox, November 01, 2009, 02:28:00 am
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Scorpion and Sub-Zero released *updated 6-26-10*
#1  November 01, 2009, 02:28:00 am
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Last Edit: June 27, 2010, 02:15:24 am by Shinnox
Re: Scorpion and Sub-Zero released
#2  November 01, 2009, 03:08:15 am
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  • because MUGEN is too mainstream
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whats with scorpions spear???
Re: Scorpion and Sub-Zero released
#3  November 01, 2009, 03:20:33 am
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Re: Scorpion and Sub-Zero released
#4  November 01, 2009, 03:23:48 am
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Re: Scorpion and Sub-Zero released
#5  November 01, 2009, 03:26:00 am
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Re: Scorpion and Sub-Zero released
#6  November 01, 2009, 04:21:17 am
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They look REALLY good. Downloading now...

Do I smell a Chameleon next? Or maybe Ermac?
Re: Scorpion and Sub-Zero released
#7  November 01, 2009, 05:23:23 am
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Great release Gary.  :sugoi: I'm downloading them now. I always wanted to see good versions of MK chars.
Re: Scorpion and Sub-Zero released
#8  November 01, 2009, 06:24:45 am
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OH man, they are really really great, the jogability is unbelievable, with parry and other things.
Finally a found a decent mortal kombat char to play.
Man you are the best in MK chars.
Do you pretend to make another MK chars?
Re: Scorpion and Sub-Zero released
#9  November 01, 2009, 06:43:39 am
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  • because MUGEN is too mainstream
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Re: Scorpion and Sub-Zero released
#10  November 01, 2009, 07:01:56 am
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what about the sword?
Re: Scorpion and Sub-Zero released
#11  November 01, 2009, 07:36:18 am
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Looking forward for all Ninja chars. You're teh best dude.

Reptile, Kitana, Jade, Mileena, Chameleon, Ermac, Rain... forgot lol.
Re: Scorpion and Sub-Zero released
#12  November 01, 2009, 07:49:12 am
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Excellent work, the 2 characters are THE example how old MK characters can be "improved" with a lot gameplay tweaks. i say a MK remake should be based on your ideas. would be much better as all those giant MK projects with so many multiple characters now

thanks for your work shinnox
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Re: Scorpion and Sub-Zero released
#13  November 01, 2009, 08:05:00 am
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what about the sword?
 

It looks like its goin' through his hand somehow
But I haven't tried out Scorpion yet so I don't know how that will work.
Sub Zero on the other hand is pretty good to me.
Re: Scorpion and Sub-Zero released
#14  November 01, 2009, 09:32:26 am
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Re: Scorpion and Sub-Zero released
#15  November 01, 2009, 09:58:16 am
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  • because MUGEN is too mainstream
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what about the sword?
 

It looks like its goin' through his hand somehow
But I haven't tried out Scorpion yet so I don't know how that will work.
Sub Zero on the other hand is pretty good to me.

what are you talking about with this whole sword thing?

you talking about his hara kiri? or what?

take a screenshot


 

o_O my bad dude the spear in the pic you posted looked like a sword. I need to pay some more attention. Nevermind all those other comments.
Scorpion came out a very challenging char now that i went up against him. I'd post more feedback but i'm feeling a little lazy.
Re: Scorpion and Sub-Zero released
#16  November 01, 2009, 10:12:03 am
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Feedback:
-AI sometimes doesn't attack stun, paralyze or freeze character.
-Need improve hitting lower, squat and freeze character almost land on floor.
-Opponent character body small (example Kula) they cant hit when she stand very close.
Re: Scorpion and Sub-Zero released
#17  November 01, 2009, 10:37:36 am
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Great release Gary.  :sugoi: I'm downloading them now. I always wanted to see good versions of MK chars.
You always wanted to see a good MK character? This isn't one of them.

OH man, they are really really great, the jogability is unbelievable, with parry and other things.
Finally a found a decent mortal kombat char to play.
Man you are the best in MK chars.
This guy the best at making MK characters? Oh you gotta be kidding me.
Decent? I think not.
This is more of a disgrace to Mortal Kombat characters than anything.

Excellent work, the 2 characters are THE example how old MK characters can be "improved" with a lot gameplay tweaks. i say a MK remake should be based on your ideas. would be much better as all those giant MK projects with so many multiple characters now

thanks for your work shinnox
Improved...IMPROVED!? WAHAHAHAHAHAHAHA! ESFandy's stuff is better than this and I don't even care for this MK characters. If you want a MK character that actually has an "Improved" gameplay style, then you need to play with Pneophen's Ermac. This style happened to be worse than the MK vs SF gameplay...a lot worse.

I don't know how you managed to break Sub-Zero and Scorpion, but you did. Are you Kazmer in disguise?
Re: Scorpion and Sub-Zero released
#18  November 01, 2009, 01:56:44 pm
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HAHAHA!

Does Scorpion have all of the "GET OVER HERE" quotes?
Hug the Pikachus!

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Re: Scorpion and Sub-Zero released
#19  November 01, 2009, 05:57:20 pm
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Man!!!
26M for scorpion? :o
Let´s  see in action...
Downloading...

Try again,kid...
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Re: Scorpion and Sub-Zero released
#20  November 01, 2009, 05:59:05 pm
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In my opinion the characters are far from broken. The intro's,fatalities,and voice overs are well done. I question some of the new moves though, Sub-zero's ice charge -genius, his freeze and then slide on opponent-not so much. I think the character voices during the attacks need work. Scorpion's win quotes are particularly pretty good. Please lose the dialogue scenes. (Before Match) They are terrible and cheesy and not done well at all. If you lost the text and just concentrated on making the images look more cinematic, all hope would not be lost. What happened to the cool style changes, grappling moves and slow-mo takedowns I saw in the old you tube vid for the full game?

http://www.youtube.com/watch?v=7imsVeWswz8

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Last Edit: November 01, 2009, 06:06:16 pm by darkmanx_429
Re: Scorpion and Sub-Zero released
#21  November 01, 2009, 07:10:39 pm
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Why not try and make characters that haven't been made 50 times for MUGEN already.  :-\
Re: Scorpion and Sub-Zero released
#22  November 01, 2009, 07:29:13 pm
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In my opinion the characters are far from broken. The intro's,fatalities,and voice overs are well done. I question some of the new moves though, Sub-zero's ice charge -genius, his freeze and then slide on opponent-not so much. I think the character voices during the attacks need work. Scorpion's win quotes are particularly pretty good. Please lose the dialogue scenes. (Before Match) They are terrible and cheesy and not done well at all. If you lost the text and just concentrated on making the images look more cinematic, all hope would not be lost. What happened to the cool style changes, grappling moves and slow-mo takedowns I saw in the old you tube vid for the full game?

http://www.youtube.com/watch?v=7imsVeWswz8


I think I agree for this...

Also yes this has been one of the very few MK characters that are nice :)

I'm also working a combo with Scorpion :)

    ~Pressure~                                              
Cr.LP-Cr.LK-Cr.LP-(Look Below)

Some things that might need fix...

Both characters : Anyway to fix/get out of the standing hp infinity from a distance ?

Scorpion

1 : (3X)|Hell Summersault Flip ( QCB LK ) - Spear (Button ? What button config you have for your keyboard btw?)|QCB QK - (Insert good juggle combo here)
^Unless the engine of your characters has some sort of combo breaker , this does a lot of damage , almost the same amount as the Toasty super .^

2 : Where's his Jumping LP when the opponent doesn't jump ?

3 : Is the only time Scorpion gets to toss the axe in the air is after a Jumping LK ?

4 : Scorpions teleport ( Down Down ) is always invulnerable and can be pressed many times to avoid getting attacked .

Oh and so far I'm thinking Scorpion matchup against Sub-Zero looks around like 6-4 with Sub-Zero having better advantage .

PS : I made a new mugen pack with just your two characters ;D I await your next character releases !
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Last Edit: November 01, 2009, 07:36:09 pm by AceKombat
Re: Scorpion and Sub-Zero released
#23  November 01, 2009, 08:12:38 pm
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HAHAHA!

Does Scorpion have all of the "GET OVER HERE" quotes?

 yes




In my opinion the characters are far from broken. The intro's,fatalities,and voice overs are well done. I question some of the new moves though, Sub-zero's ice charge -genius, his freeze and then slide on opponent-not so much. I think the character voices during the attacks need work. Scorpion's win quotes are particularly pretty good. Please lose the dialogue scenes. (Before Match) They are terrible and cheesy and not done well at all. If you lost the text and just concentrated on making the images look more cinematic, all hope would not be lost. What happened to the cool style changes, grappling moves and slow-mo takedowns I saw in the old you tube vid for the full game?

http://www.youtube.com/watch?v=7imsVeWswz8


the ice charge move (im guessing you mean the runing freeze?) was in mk mythologies....and thats where the cut scene story came from, so blame the mk story writers lol.  the the freeze slide was his throw move in mkdeadly alliance.

old video? thats not old....and the moves are just what you said...they are for the full game.




Why not try and make characters that haven't been made 50 times for MUGEN already.  :-\

scorpion and sub are the most popular. and there arent 50 scorpions out there for mugen (not counting all the mk compilation games). maybe you should ask that question to all the ppl that keep making ryu and ken?




In my opinion the characters are far from broken. The intro's,fatalities,and voice overs are well done. I question some of the new moves though, Sub-zero's ice charge -genius, his freeze and then slide on opponent-not so much. I think the character voices during the attacks need work. Scorpion's win quotes are particularly pretty good. Please lose the dialogue scenes. (Before Match) They are terrible and cheesy and not done well at all. If you lost the text and just concentrated on making the images look more cinematic, all hope would not be lost. What happened to the cool style changes, grappling moves and slow-mo takedowns I saw in the old you tube vid for the full game?

http://www.youtube.com/watch?v=7imsVeWswz8


I think I agree for this...

Also yes this has been one of the very few MK characters that are nice :)

I'm also working a combo with Scorpion :)

    ~Pressure~                                               
Cr.LP-Cr.LK-Cr.LP-(Look Below)

Some things that might need fix...

Both characters : Anyway to fix/get out of the standing hp infinity from a distance ?

Scorpion

1 : (3X)|Hell Summersault Flip ( QCB LK ) - Spear (Button ? What button config you have for your keyboard btw?)|QCB QK - (Insert good juggle combo here)
^Unless the engine of your characters has some sort of combo breaker , this does a lot of damage , almost the same amount as the Toasty super .^

2 : Where's his Jumping LP when the opponent doesn't jump ?

3 : Is the only time Scorpion gets to toss the axe in the air is after a Jumping LK ?

4 : Scorpions teleport ( Down Down ) is always invulnerable and can be pressed many times to avoid getting attacked .

Oh and so far I'm thinking Scorpion matchup against Sub-Zero looks around like 6-4 with Sub-Zero having better advantage .

PS : I made a new mugen pack with just your two characters ;D I await your next character releases !


1: yes, theres combo breakers for the ground and air. theres special counters as well.

i use the up. down, left, right arrow keys for directions. and i use the numpad for the attacks. i set mine like this: 
5 = y   hp   
2 = b    lp 
6 = x    hk   
3 = a    lk   
0 = z
numpad enter  = c
enter = start


3: no.    down, back, hk (same command as the standing axe toss) does the air axe

4: said can be said about the dodge roll. ill fix that.


sub is scorps opposite so they all counter each other. can go either way.

mugen pack?




Re: Scorpion and Sub-Zero released
#24  November 01, 2009, 08:17:55 pm
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Mortal Kombat, is not about death, but cheating in mame. Need Mame cheats? Go Here.

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Re: Scorpion and Sub-Zero released
#25  November 01, 2009, 08:28:40 pm
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you can either just jump up in the air and do the d,b,hk for the move its self

but i made it kinda an auto move for air combos. so you can go into the side kick (a) then hit lp (b) and automatically throw the axe...works the same with subs air ice
Last Edit: November 01, 2009, 08:40:32 pm by Shinnox
Re: Scorpion and Sub-Zero released
#26  November 01, 2009, 08:40:42 pm
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In my opinion the characters are far from broken.
Far from broken? I seriously hope your kidding.  :blank:

This "Improved" Gameplay style is horrible, the MKA parry breaks these characters, Breaker does also. I have a list of this stuff, but apparently no one knows what quality is.

Majority of the Mortal Kombat fans in Mugen disappoint me.  :shame:
Re: Scorpion and Sub-Zero released
#27  November 01, 2009, 08:43:11 pm
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In my opinion the characters are far from broken.
Far from broken? I seriously hope your kidding.  :blank:

This "Improved" Gameplay style is horrible, the MKA parry breaks these characters, Breaker does also. I have a list of this stuff, but apparently no one knows what quality is.

Majority of the Mortal Kombat fans in Mugen disappoint me.  :shame:
you act like their supposed to be capcom 100% flawlessly perfect gameplay

*waits for lame "typing" insult*

instead of saying whats wrong so i can try to fix it, your just being an asshole rambling off random shit to rip them appart...which is a common thing from you. mkdc was just an "upgrade" of mkda, mkd and mka? thats funny. always bashing ppl for their chars being broken, then you say that mkd was the best of the last gen of mk games.



how does the parry and breaker break the chars?
Last Edit: November 01, 2009, 09:02:48 pm by Shinnox
Re: Scorpion and Sub-Zero released
#28  November 01, 2009, 08:57:41 pm
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those look pretty creative, congratulations on that.
Re: Scorpion and Sub-Zero released
#29  November 01, 2009, 09:12:54 pm
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In my opinion the characters are far from broken.
Far from broken? I seriously hope your kidding.  :blank:

This "Improved" Gameplay style is horrible, the MKA parry breaks these characters, Breaker does also. I have a list of this stuff, but apparently no one knows what quality is.

Majority of the Mortal Kombat fans in Mugen disappoint me.  :shame:
you act like their supposed to be capcom 100% flawlessly perfect gameplay

*waits for lame "typing" insult*

instead of saying whats wrong so i can try to fix it, your just being an asshole rambling off random shit to rip them appart...which is a common thing from you. mkdc was just an "upgrade" of mkda, mkd and mka? thats funny. always bashing ppl for their chars being broken, then you say that mkd was the best of the last gen of mk games.



how does the parry and breaker break the chars?


You should only have one special defense option MAX. Take for example, Kohaku's chars. They have Just Defence, Parry, and MBAC Sheild, but they only have one at a time via selection in the intro. It prevents them from being broken defensively.
Re: Scorpion and Sub-Zero released
#30  November 01, 2009, 09:15:06 pm
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In my opinion the characters are far from broken.
Far from broken? I seriously hope your kidding.  :blank:

This "Improved" Gameplay style is horrible, the MKA parry breaks these characters, Breaker does also. I have a list of this stuff, but apparently no one knows what quality is.

Majority of the Mortal Kombat fans in Mugen disappoint me.  :shame:
you act like their supposed to be capcom 100% flawlessly perfect gameplay

*waits for lame "typing" insult*

instead of saying whats wrong so i can try to fix it, your just being an asshole rambling off random shit to rip them appart...which is a common thing from you. mkdc was just an "upgrade" of mkda, mkd and mka? thats funny. always bashing ppl for their chars being broken, then you say that mkd was the best of the last gen of mk games.



how does the parry and breaker break the chars?

Capcom? WAHAHAHAHA. yeah I like Capcom, but this is a Mortal Kombat character we are talking about. I know My Mortal Kombat very good. I didn't expect 100% accuracy, but this is just a custom playstyle done bad. This makes the MK vs SF gameplay look like a masterpeice.

Yes MK vs DC was an upgrade from MKD and yes MKD was the last game.

I don't call characters broken for nothing, but people are just too blind to see it. I'm sorry, but I don't give +1's.

the Breaker may have worked in MKD and the parry may have worked in MKA, but it doesn't work in mugen.

Being able to use breaker ONE time is enough, not three. Funny thing is the AI can use the breaker more than three times. What so the player can do this also?

The parry. Lets see giving it a ultra easy command that can EASILY be abused doesn't break the character? Yeah I know it was back and block in MKA, but IT DOESN'T WORK AT ALL IN MUGEN!

Theoretically, thats all you have to do to win. Abuse easy parry motion, combo, rinse and repeat. But lets not forget all the other features you gave these characters and ultra easy commands. Giving them every advantage to hell and back doesn't help the cause.

Sub-Zero has a special that Freeze the opponent everytime they attack them and the blasted special lasts for TOO LONG! Ground freeze that actually MOVES. The hell were you thinking?

Scorpion has a damn special that heals him and it heals him all the way unless you pull off some BS move to kill him. Power meter fills up like the character is crack, Power charge, OHKO. even if you block the OHKO, the chip damage it doesn't matter because it might as well be an OHKO with the amount of chip damage it does. Sub-Zero has something almost like that, but it's unblockable and he has INVINCIBLITY FRAMES so you can't knock him out of it.

I can keep going on, but these characters have no potential and for you so called MK fanboys who think these are good, I am disappoint. :shame:

to sum up these characters...

Nuff said.
Last Edit: November 01, 2009, 09:27:13 pm by Konoha666
Re: Scorpion and Sub-Zero released
#31  November 01, 2009, 09:28:58 pm
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the Breaker may have worked in MKD and the parry may have worked in MKA, but it doesn't work in mugen.

Being able to use breaker ONE time is enough, not three. Funny thing is the AI can use the breaker more than three times. What so the player can do this also?

The parry. Lets see giving it a ultra easy command that can EASILY be abused doesn't break the character? Yeah I know it was back and block in MKA, but IT DOESN'T WORK AT ALL IN MUGEN!

Theoretically, thats all you have to do to win. Abuse easy parry motion, combo, rinse and repeat. But lets not forget all the other features you gave these characters and ultra easy commands. Giving them every advantage to hell and back doesn't help the cause.

Sub-Zero has a special that Freeze the opponent everytime they attack them and the blasted special lasts for TOO LONG! Ground freeze that actually MOVES. The hell were you thinking?

Scorpion has a damn special that heals him and it heals him all the way unless you pull off some BS move to kill him. Power meter fills up like the character is crack, Power charge, OHKO. even if you block the OHKO, the chip damage it doesn't matter because it might as well be an OHKO with the amount of chip damage it does. Sub-Zero has something almost like that, but it's unblockable and he has INVINCIBLITY FRAMES so you can't knock him out of it.

I can keep going on, but these characters have no potential and for you so called MK fanboys who think these are good, I am disappoint. :shame:

to sum up these characters...
http://i764.photobucket.com/albums/xx281/MooMaster666/Mugen%20Screenshots/mugen213.png
Nuff said.

the clsn boxes were that way intentionally for a joke.

no the player doesnt get them, only the ai doesnt have a limit as i havent added it yet.

what was i thinking??? the ground freeze that "moves" has been in mkda and mka, frost had it.

as for the parry, the command isnt any easier then just pressing FORWARD like most of the characters out there.
Re: Scorpion and Sub-Zero released
#32  November 01, 2009, 09:38:13 pm
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I know the CLSN's were a joke, but it sums the characters up.

well that makes sense, but why advertise that you only get three breakers when theres no limit yet? False Advertising.

Is Sub-zero frost? No
Can you block frosts moving Ice Ground freeze in MKDA? Yes
Can you block Sub's Moving Ice ground freeze in mugen? No

Hey you know why the usual parry command isn't easier? Because it was NEVER ment to be easy because it if were easy to do, people would abuse the hell out of it. Thats an example of EASY MODE.
Re: Scorpion and Sub-Zero released
#33  November 01, 2009, 09:48:55 pm
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I know the CLSN's were a joke, but it sums the characters up.

well that makes sense, but why advertise that you only get three breakers when theres no limit yet? False Advertising.

Is Sub-zero frost? No
Can you block frosts moving Ice Ground freeze in MKDA? Yes
Can you block Sub's Moving Ice ground freeze in mugen? No

Hey you know why the usual parry command isn't easier? Because it was NEVER ment to be easy because it if were easy to do, people would abuse the hell out of it. Thats an example of EASY MODE.

NO mkdc isnt an upgrade it had an entirely new engine. MKDA was the best of those games. mkd and mka were really broke. mkda was too, but nowhere near the levels of mkd and mka. id really love to see you explain how mkd was the best. theres so many inf combos, 100+% combos, free throws, otgs...its just insane. theres moves that actually track the player when they side step. by default player 2 is at a frame disadvantage bc of their engine programming. you know mk well? not as good as me i guarantee that

nothing wrong with easy commands. i dont like df,db,df,f,b,a capcom commands. i made some moves more easier then others so that ppl of all levels of gameplay can play.

bc YOU DO get 3 per round. just hasnt been put in the ai yet.

no, sub isnt, but shes a rip off of his character. and just bc sub didnt have it doesnt mean anything.

parries are easy to use in all the chars ive used. you can escape the parry state pretty quickly and if a parry is missed you cant block for a few seconds.
Last Edit: November 01, 2009, 10:10:22 pm by Shinnox
Re: Scorpion and Sub-Zero released
#34  November 01, 2009, 10:12:00 pm
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MK vs DC may have used the unreal engine, but gameplay was tweaked just a little bit, so thus it's just an upgraded MKD with the Rage mode, Close Kombat Freefall combat, with no fighting styles.

You made the moves more easier so even people who arn't good can even play? Yeah I've heard this before and I'll say the same thing. If you make everything easy, the person will never improve or get better. Let the person learn adapt to the play style instead of putting it on EASY mode. This is just too funny.

I did not know that, but that needs to be fixed.

Did you read the part where I said you are able to block it in source, but you can't block it in Mugen? hellllllllllllllllllo.

of course parrys are easy to use, just press foward at the right moment. Yeah I know the downfall with missing with the parry, but the chance of the character to parry lasts too damn long and once more it's EASY to abuse.
Re: Scorpion and Sub-Zero released
#35  November 01, 2009, 10:28:35 pm
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probably bc i want it to be unblockable  hellllllllo. it goes up under the player and should be unblockable. and doesnt last long where as in mka it lasted longer and goes further.

im aware of the long parry frame. it was fixed shortly after the chars were uploaded. the animation is still the same length, but the actual parry action if only a few ticks and happens at the start of the animation rather then during the entire animation. ill make an update after theyre out for a week or so
Last Edit: November 01, 2009, 10:32:34 pm by Shinnox
Re: Scorpion and Sub-Zero released
#36  November 01, 2009, 10:49:42 pm
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There's blockables that go under the player. One of Nobun's Ranmaru's (eww) instant kills is flat, but the attack itself is blockable after it initiates.
Re: Scorpion and Sub-Zero released
#37  November 01, 2009, 11:28:29 pm
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Well,one major thing that is wrong is the fact that Scorpion can do his fatality after the first round so that definitely needs to be changed.I say Scorpion only cause I don't know if Sub Zero does it. ???
Re: Scorpion and Sub-Zero released
#38  November 02, 2009, 12:06:42 am
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@ Shinnox

I agree they should be asked too, but everyone needs to stop making 50 of everybody in MUGEN that's already out, that includes Ryu, Ken, Scorpion & Sub-Zero as well as many other MUGEN characters, we need more MUGEN characters, not more of the same MUGEN characters

that said, these are still pretty good characters even if it makes it Sub-Zero #51 & Scorpion #52.. lol  ;)
Re: Scorpion and Sub-Zero released
#39  November 02, 2009, 12:17:57 am
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Different isn't always better, but it is when done right.
Re: Scorpion and Sub-Zero released
#40  November 02, 2009, 12:55:25 am
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Well,one major thing that is wrong is the fact that Scorpion can do his fatality after the first round so that definitely needs to be changed.I say Scorpion only cause I don't know if Sub Zero does it. ???

fatalities arent enabled until round 3....unless you are talking about his hara kiri (suicide), which can be done in any round if your health is low. if your power is above level 6, it will kill you an the opponent forcing a draw.
Re: Scorpion and Sub-Zero released
#41  November 02, 2009, 01:05:26 am
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I have an idea for a Fatality for Scorpion and Subby....for Scorpion....have him open a gateway from the NetherRealm and have him summon his clan members...they all throw kunai spears at the enemy.....they hold their prisoner in place...then Scorpion does his death growls from Shaolin Monks...and Summons a gigantic pillar of fire....burns the crap outta the opponent....the victim does the traditional burn or exploding body thing....then the clan members all bow to Scorpion for orders....and Scorpion does his awesome pose from MK2 if you can pull it off with MK3 version sprites.....Subbies is not as Great...he charges up his powers....places his hands on the ground.....then sends ice pillars at the victim....one of the pillars impales the victim....which lifts him or her into the air maybe halfway up the screen


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Re: Scorpion and Sub-Zero released
#42  November 02, 2009, 03:38:10 am
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these guys are pretty cool, some suggestions

one: how about compatibility with Juano's MK Ninjas?

two: set the fatality stunner to round 2 instead of 3
Re: Scorpion and Sub-Zero released
#43  November 02, 2009, 05:11:27 am
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alot of things bug me about subby (Sub-Zero)

-Hes invisable in his specail
-wats up with that ice armor does it prevent damage or frezzes opponets
-Polor blast is an unblockable
-his ai never does air combos
- not all the comobos can be pulled off in the read me


another thing is he his combos doesnt do alot of damage but his "imma slide on yo body while frozen" does alot of damage

since his hit damage is low his ai should try to string combos together (pop up to air combo)

and i know his name is Sub Zero but he has WAY to many freeze moves

yea... if i see that scorpion is bad
O\_/o

EDIT:
I don't know how you managed to break Sub-Zero and Scorpion, but you did. Are you Kazmer in disguise?
+1

edit again:
U killed scorpion if he was living...
-An OHKO WTF
-Watch mi hp go up while ur hp is below half
-Knee spear kiick uve been watching way too may mk vs SF
-lol cut scean with sub zero
- YOU CHANGED HIS VOICE!!!! WHYYYYYYYY!!!!
-wats up with the disappering act when hes on the ground
-y does he cuts ppls head off with a sword if he has an axe
- Scorpion never had a family... did he??
- hes invisable in his spear throw
-HE ABUSES the parry like hes gouken

i guess the eleder gods champions dead bu wait im not done

back to subby
-his polor blast has rediculace range
-i can turn mysele on the ground while frozen and stay their for like 5 sec
-ive seen him freeze his oppenet while his being hit

if you want a good sub zero go play with Pneophen. If u dont want a subby that takes a while to learn how to play(which means ur lazy) play with Juano

and you stay FAR away from Smoke and Noob Saibot
WHO SAID TALKING TO YOU SELF IS CRAZY
Last Edit: November 02, 2009, 05:42:33 am by noobsmoke1
Re: Scorpion and Sub-Zero released
#44  November 02, 2009, 05:57:07 am
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you forgot Ermac, Reptile and Chameleon.....I'm not gonna say Rain cuz he sucks in my book....he can't possibly get any worse


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Re: Scorpion and Sub-Zero released
#45  November 02, 2009, 07:26:25 am
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alot of things bug me about subby (Sub-Zero)

-Hes invisable in his specail
-wats up with that ice armor does it prevent damage or frezzes opponets
-Polor blast is an unblockable
-his ai never does air combos
- not all the comobos can be pulled off in the read me


another thing is he his combos doesnt do alot of damage but his "imma slide on yo body while frozen" does alot of damage

since his hit damage is low his ai should try to string combos together (pop up to air combo)

and i know his name is Sub Zero but he has WAY to many freeze moves

yea... if i see that scorpion is bad
O\_/o

EDIT:
I don't know how you managed to break Sub-Zero and Scorpion, but you did. Are you Kazmer in disguise?
+1

edit again:
U killed scorpion if he was living...
-An OHKO WTF
-Watch mi hp go up while ur hp is below half
-Knee spear kiick uve been watching way too may mk vs SF
-lol cut scean with sub zero
- YOU CHANGED HIS VOICE!!!! WHYYYYYYYY!!!!
-wats up with the disappering act when hes on the ground
-y does he cuts ppls head off with a sword if he has an axe
- Scorpion never had a family... did he??
- hes invisable in his spear throw
-HE ABUSES the parry like hes gouken

i guess the eleder gods champions dead bu wait im not done

back to subby
-his polor blast has rediculace range
-i can turn mysele on the ground while frozen and stay their for like 5 sec
-ive seen him freeze his oppenet while his being hit

if you want a good sub zero go play with Pneophen. If u dont want a subby that takes a while to learn how to play(which means ur lazy) play with Juano

and you stay FAR away from Smoke and Noob Saibot



his "imma slide on yo body while frozen" is his surf slide move from mkda.
the "ice mode" just can freeze opponents.
the ai does to air combos.
"his polor blast has rediculace range"  its supposed to! you ever played mk mythologies?

every combo in the moves guide can be done. i did them b4 i typed them, and tried them again afterwards. (unless you are referring to the moves list that comes with sub-zero...which is way old and outdated and was left in there by mistake, which is why you have to download the one on the site)



one hit kill move? oh no its the end of the world!!
i didnt change his voice, its the one he had in mk shaolin monks, play it sometime.
"Knee spear kiick uve been watching way too may mk vs SF" yea, that move is in mk Armageddon moron, again play it sometime.
his "disappearing act" as you put it...has been in many forms of mk. games, movies, etc.
YES scorpion had a family.
"y does he cuts ppls head off with a sword if he has an axe"...prolly bc hes a NINJA?????

jeebus. you know nothing about mk do you?

id answer the rest if i could understand wtf you are saying.







oh, and fyi: the ground freeze is blockable. apparently mr "broken" doesnt know how to hold down and block
Last Edit: November 02, 2009, 08:32:34 am by Shinnox
Re: Scorpion and Sub-Zero released
#46  November 02, 2009, 10:07:51 am
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*added to first post*
re-released with some fixes.

sub-zero changes:
-added breaker limit to ai
-changed the parry. has a new animation and no longer makes the opponent dizzy
-fixed a bug in the wakeup ice move
-changed the polar blast super. its now faster and now sub can be hit during the move
-dodge roll can no longer be spammed

scorpion changes:
-armbar move now enabled
-removed an old spear move
-changed the parry. has a new animation and no longer makes the opponent dizzy
-fixed a double axe toss bug vs non mk characters
-fixed his special counter move so it only works vs my mk chars
-added breaker limit to ai
-fixed the spear pallet
-ai can no longer spam the doomsday dragon
-changed the properties of the doomsday dragon. it now drains scorpions health and will kill him if its blocked
-fixed the blood on the floor after the spear so that it goes away quicker
-made the special vs subzero decap move more random
-removed vs sub intro


also updated the moves guide.
Re: Scorpion and Sub-Zero released *updated 11-02-09*
#47  November 02, 2009, 12:53:37 pm
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I think that your work needs credit.

You tried to make these characters stick out from the copies only to be shot down by these disrespectful assholes?

I believe that a person should judge if they are experienced in mugen creation that exceeds your talent. but instead, we got these guys who do not know shit, ranting on your work.

They have to realize that you put the time and effort to make these creations for the people.

Of course their will be problems in the development. nothing is ever perfect.

I say that these characters are fun to play with. Scorpion makes me laugh with his voice and his death, and sub zero is pretty unstoppable with his powerhouse moves. I mean, I can barely move an inch without being freezed all the time. but like I said, problems are inevitable.

but overall, I like these characters. controls are fun to use, and it make mugen enjoyable again.

Thank YOU for putting your effort in these characters for us, even when you didn't have to.
Re: Scorpion and Sub-Zero released
#48  November 02, 2009, 05:03:41 pm
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@ Shinnox

I agree they should be asked too, but everyone needs to stop making 50 of everybody in MUGEN that's already out, that includes Ryu, Ken, Scorpion & Sub-Zero as well as many other MUGEN characters, we need more MUGEN characters, not more of the same MUGEN characters

that said, these are still pretty good characters even if it makes it Sub-Zero #51 & Scorpion #52.. lol  ;)

Hehehe....NO.

Mugen isn't about fan service. It's an open engine for people to do whatever they please, even if it means making 9,999,999 versions of Ryu and Ken. You can't really expect people to stop making 50 of everybody like you said, just because you think it's pointless. Most of the good creators already know that mugen needs new chars...yet they're not going to listen to you...they will keep making and bettering the same SF, KOF, MK,etc. chars they know and love...because it's what they know and love.

You can always pick up on tutorials and references around the many forums because that's one thing not everybody takes advantage of...RESOURCE...and it's free too. And, once you feel like it, you can start creating your own prospects to mugen.

again...this is not a game developing company that will answer to a million + fans signed petition letter as to whom the next characters in question should be.

That said...These characters rock.
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Re: Scorpion and Sub-Zero released *updated 11-02-09*
#49  November 02, 2009, 05:09:19 pm
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both are a little shaky with the jumps but other than that I'd have to say badass character...


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Re: Scorpion and Sub-Zero released
#50  November 02, 2009, 05:20:42 pm
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alot of things bug me about subby (Sub-Zero)

-Hes invisable in his specail
-wats up with that ice armor does it prevent damage or frezzes opponets
-Polor blast is an unblockable
-his ai never does air combos
- not all the comobos can be pulled off in the read me


another thing is he his combos doesnt do alot of damage but his "imma slide on yo body while frozen" does alot of damage

since his hit damage is low his ai should try to string combos together (pop up to air combo)

and i know his name is Sub Zero but he has WAY to many freeze moves

yea... if i see that scorpion is bad
O\_/o

EDIT:
I don't know how you managed to break Sub-Zero and Scorpion, but you did. Are you Kazmer in disguise?
+1

edit again:
U killed scorpion if he was living...
-An OHKO WTF
-Watch mi hp go up while ur hp is below half
-Knee spear kiick uve been watching way too may mk vs SF
-lol cut scean with sub zero
- YOU CHANGED HIS VOICE!!!! WHYYYYYYYY!!!!
-wats up with the disappering act when hes on the ground
-y does he cuts ppls head off with a sword if he has an axe
- Scorpion never had a family... did he??
- hes invisable in his spear throw
-HE ABUSES the parry like hes gouken

i guess the eleder gods champions dead bu wait im not done

back to subby
-his polor blast has rediculace range
-i can turn mysele on the ground while frozen and stay their for like 5 sec
-ive seen him freeze his oppenet while his being hit

if you want a good sub zero go play with Pneophen. If u dont want a subby that takes a while to learn how to play(which means ur lazy) play with Juano

and you stay FAR away from Smoke and Noob Saibot



his "imma slide on yo body while frozen" is his surf slide move from mkda.
the "ice mode" just can freeze opponents.
the ai does to air combos.
"his polor blast has rediculace range"  its supposed to! you ever played mk mythologies?

every combo in the moves guide can be done. i did them b4 i typed them, and tried them again afterwards. (unless you are referring to the moves list that comes with sub-zero...which is way old and outdated and was left in there by mistake, which is why you have to download the one on the site)



one hit kill move? oh no its the end of the world!!
i didnt change his voice, its the one he had in mk shaolin monks, play it sometime.
"Knee spear kiick uve been watching way too may mk vs SF" yea, that move is in mk Armageddon moron, again play it sometime.
his "disappearing act" as you put it...has been in many forms of mk. games, movies, etc.
YES scorpion had a family.
"y does he cuts ppls head off with a sword if he has an axe"...prolly bc hes a NINJA?????

jeebus. you know nothing about mk do you?

id answer the rest if i could understand wtf you are saying.







oh, and fyi: the ground freeze is blockable. apparently mr "broken" doesnt know how to hold down and block

lol i haven't tested your characters yet, but you get a +1 (imaginary ranking system ftw) just for this last post of yours xD
Re: Scorpion and Sub-Zero released *updated 11-02-09*
#51  November 02, 2009, 06:13:22 pm
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Oh look these creations Evolved from Kazmer to Binho which still isn't that great.

You know what, screw it. I'm not gonna waste my time on these things anymore since there already perfect conversions of these characters.

I believe that a person should judge if they are experienced in mugen creation that exceeds your talent. but instead, we got these guys who do not know shit, ranting on your work.
I've read something like this before also. You don't need to be a creator and shit like that to be a critic so quiet you.
Re: Scorpion and Sub-Zero released *updated 11-02-09*
#52  November 02, 2009, 06:18:31 pm
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Oh look these creations Evolved from Kazmer to Binho which still isn't that great.

Binho's stuff isn't that bad bro

I think that your work needs credit.

You tried to make these characters stick out from the copies only to be shot down by these disrespectful assholes?

I believe that a person should judge if they are experienced in mugen creation that exceeds your talent. but instead, we got these guys who do not know shit, ranting on your work.

They have to realize that you put the time and effort to make these creations for the people.

Of course their will be problems in the development. nothing is ever perfect.

I say that these characters are fun to play with. Scorpion makes me laugh with his voice and his death, and sub zero is pretty unstoppable with his powerhouse moves. I mean, I can barely move an inch without being freezed all the time. but like I said, problems are inevitable.

but overall, I like these characters. controls are fun to use, and it make mugen enjoyable again.

Thank YOU for putting your effort in these characters for us, even when you didn't have to.

Stop right there.

Just because he made them doesn't mean that he's essentially "God".

Even PotS' and Reu's stuff had flaws.

This stuff needs a lot of work.
Re: Scorpion and Sub-Zero released *updated 11-02-09*
#53  November 02, 2009, 07:26:02 pm
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A few things on Scorpion:


- He deals damage while getting up. WTF...it looks purely intentional too, but damn this is cheap.
- One button Fireball? CHEAP.
- His high kick looks very clunky when jumping straight up...perhaps due to sprite misalignment?
- His jumping low punch does...nothing.
- Once his combos end, they leave an opponent floored too long and open to an extra hit...also cheap.
- His win quotes take too long.
- A move_list.txt file would be nice, just cause it's cleaner and more accessible than having to open up the .cmd file.

*Currently testing Sub Zero.
On Indefinite Hiatus - Add me on Wii U Smash Bros: Maxbeta
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Last Edit: November 02, 2009, 07:30:16 pm by MaxBeta
Re: Scorpion and Sub-Zero released *updated 11-02-09*
#54  November 02, 2009, 08:00:36 pm
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A few things on Scorpion:

http://i58.photobucket.com/albums/g267/Apoklepz/Recovery-hit.png
- He deals damage while getting up. WTF...it looks purely intentional too, but damn this is cheap.
- One button Fireball? CHEAP.
- His high kick looks very clunky when jumping straight up...perhaps due to sprite misalignment?
- His jumping low punch does...nothing.
- Once his combos end, they leave an opponent floored too long and open to an extra hit...also cheap.
- His win quotes take too long.
- A move_list.txt file would be nice, just cause it's cleaner and more accessible than having to open up the .cmd file.

*Currently testing Sub Zero.

-yes its intentional.
-theres a couple 1 button moves for both (and all) my chars
-ill take a look at it
-doesnt have a jumping lp
-incorrect, when hes vs sub or himself it knocked the opponet into the wakeup state. all p2 has to do is simply tech roll forward or back
-meh
-theres a moves list right under where you downloaded the characters.
Re: Scorpion and Sub-Zero released *updated 11-02-09*
#55  November 02, 2009, 08:22:55 pm
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Well, sorry to tell you this but your Scorpion is very cheap movewise.

and what do you mean "meh"? Most times your Scorpion stays in idle pose without uttering a word until after 2 1/2 seconds when the announcer already claimed his win. That's too fucking looooong a time for a winpose. What's he waiting for exactly? ::)

Also...
- Even after his combo is fully blocked you will hear "Vicious" or "Mortal" or "I can't believe it's not honey roasted peanuts"

And listen, I'm not saying your char is bad, I'm just pointing out the obvious.

 
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Re: Scorpion and Sub-Zero released *updated 11-02-09*
#56  November 02, 2009, 08:46:08 pm
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Congrats on your Release :sugoi:

My only complaint about your chars is that they seem a bit.. too cheap in my taste:
Sub-Zero's "hit me and youll get frozen" and Scorpion's "Im immortal in hell" are rather, how would I say, ridiculous. :-\
Especially Scorpion... (There are LOTS of other cheap elements in Scorpions gameplay).
I love the whole modern MK thing you got goin on: Breakers, Parrys, etc.  However, unlimited breakers for A.I??! Ya might wanna fix that dude. :P
I'm not the type to give back feedback so I'm not really sure what to tell ya.. Hopefully the little that Ive told ya today helps. Hopefully. :S
Good Luck On your nxt release dude. 8)
Re: Scorpion and Sub-Zero released *updated 11-02-09*
#57  November 02, 2009, 09:12:53 pm
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Well, sorry to tell you this but your Scorpion is very cheap movewise.

and what do you mean "meh"? Most times your Scorpion stays in idle pose without uttering a word until after 2 1/2 seconds when the announcer already claimed his win. That's too fucking looooong a time for a winpose. What's he waiting for exactly? ::)

Also...
- Even after his combo is fully blocked you will hear "Vicious" or "Mortal" or "I can't believe it's not honey roasted peanuts"

And listen, I'm not saying your char is bad, I'm just pointing out the obvious.

 

whats he waiting for?  um..."scorpion wins" ..then (if it happens) "flawless victory" and "fatality" or "harakiri" wanted there to be enough time so the announcer doesnt talk over him...which still happens from time to time depending on screenpack settings.

the announcer after a combo came from mk shaolin monks (and is also in killer instinct). wasnt aware that it says it when its blocked ill have to fix that.




Congrats on your Release :sugoi:

My only complaint about your chars is that they seem a bit.. too cheap in my taste:
Sub-Zero's "hit me and youll get frozen" and Scorpion's "Im immortal in hell" are rather, how would I say, ridiculous. :-\
Especially Scorpion... (There are LOTS of other cheap elements in Scorpions gameplay).
I love the whole modern MK thing you got goin on: Breakers, Parrys, etc.  However, unlimited breakers for A.I??! Ya might wanna fix that dude. :P
I'm not the type to give back feedback so I'm not really sure what to tell ya.. Hopefully the little that Ive told ya today helps. Hopefully. :S
Good Luck On your nxt release dude. 8)

well, scorpion is immortal in hell. his powers grow the longer hes there.
the ai breakers are already fixed. read the updates!



thanks for the feedback guys.
Re: Scorpion and Sub-Zero released *updated 11-02-09*
#58  November 02, 2009, 10:43:40 pm
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i dont like scorpion's armbar, its a one hitko lol
kinda lame
Re: Scorpion and Sub-Zero released *updated 11-02-09*
#59  November 02, 2009, 11:22:41 pm
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i dont like scorpion's armbar, its a one hitko lol
kinda lame
ppl are just going into practice mode doing things without thoroughly testing them

its 100% escapable. once sub (or scorp) is in the armbar, just hit buttons rapidly to escape.

Re: Scorpion and Sub-Zero released
#60  November 02, 2009, 11:51:21 pm
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his "imma slide on yo body while frozen" is his surf slide move from mkda.
the "ice mode" just can freeze opponents.
the ai does to air combos.
"his polor blast has rediculace range"  its supposed to! you ever played mk mythologies?

*cut*

i didnt change his voice, its the one he had in mk shaolin monks, play it sometime.
"Knee spear kiick uve been watching way too may mk vs SF" yea, that move is in mk Armageddon moron, again play it sometime.
his "disappearing act" as you put it...has been in many forms of mk. games, movies, etc.
"y does he cuts ppls head off with a sword if he has an axe"...prolly bc hes a NINJA?????

jeebus. you know nothing about mk do you?


I know sub zero had a slide in mkda i didnt say he didnt.
I played MK shalion Monk its either his voice wasnt high or he never had a chance to talk
never was bother to play with scorpion in MKA ill give you that
Not all ninjas have swords u know -_-
so the move is low block but not... you know what forget it, He takes forever to pull it off anyway
but it was on Myth u got me their too
Hmm did he disapper in the movies maybe against J-Cage but u got me their

And plz ive seen all MK movies, played Mk to MKA (not Myth becuase i never could of fine it and Not MK vs DC cause i didnt find it interesting) How do u think I know that Scorpion WAS/Still is
the elder god champions

i thought Sub Zero froze the ground and make the opponetes slip unless u didnt like it and gave hims frost move

All i want is MK characters with no EXTRA stuff just moves straight from their game not ALL of their game in a package

How about u do ur thing and ill go download MK to my Xbox 360 and enjoy the classic
WHO SAID TALKING TO YOU SELF IS CRAZY
Re: Scorpion and Sub-Zero released *updated 11-02-09*
#61  November 03, 2009, 02:04:04 am
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he had plenty of chances to talk in mksm. PLAY THE VS MODE all the characters have taunts.

not all ninjas have swords...but here he is packing 2 of them
http://www.trmk.org/images/mkda/scorpionrender.jpg

no, it doesnt take forever to pull it off, read the updates.

hes disappeared in every form of media released. the first movie, the second movie, defenders of the realm cartoon, mk conquest tv show...even the cheap ass animated movie they did.

all the endings in mk are "what if" endings. that happened in his mkd ending. if you would play mka you would know that he isnt the elder gods champion. the deal was he would serve the elders if they would resurrect his clan...they did, but as hellspawns and scorpion turned on the elders.

i gave him frosts move bc theres very few chars in mugen that have a slipping animation.


Re: Scorpion and Sub-Zero released *updated 11-02-09*
#62  November 03, 2009, 01:29:08 pm
  • *
Oh look these creations Evolved from Kazmer to Binho which still isn't that great.

You know what, screw it. I'm not gonna waste my time on these things anymore since there already perfect conversions of these characters.

I believe that a person should judge if they are experienced in mugen creation that exceeds your talent. but instead, we got these guys who do not know shit, ranting on your work.
I've read something like this before also. You don't need to be a creator and shit like that to be a critic so quiet you.

well of course you can point out problems. but to really shoot someone down? to try to massacre effort a man tried to do? but really, no need to explain more than that. there is criticism, and there is just down right rude.

Oh look these creations Evolved from Kazmer to Binho which still isn't that great.

Binho's stuff isn't that bad bro

I think that your work needs credit.

You tried to make these characters stick out from the copies only to be shot down by these disrespectful assholes?

I believe that a person should judge if they are experienced in mugen creation that exceeds your talent. but instead, we got these guys who do not know shit, ranting on your work.

They have to realize that you put the time and effort to make these creations for the people.

Of course their will be problems in the development. nothing is ever perfect.

I say that these characters are fun to play with. Scorpion makes me laugh with his voice and his death, and sub zero is pretty unstoppable with his powerhouse moves. I mean, I can barely move an inch without being freezed all the time. but like I said, problems are inevitable.

but overall, I like these characters. controls are fun to use, and it make mugen enjoyable again.

Thank YOU for putting your effort in these characters for us, even when you didn't have to.

Stop right there.

Just because he made them doesn't mean that he's essentially "God".

Even PotS' and Reu's stuff had flaws.

This stuff needs a lot of work.

well did I say he is god? no, no I did not. did I not say that problems with characters are inevitable? Of course these characters do! its all trial and error. of course it needs work. so just relax and just wait for updates. But i do understand what you are trying to say. thank you.
Re: Scorpion and Sub-Zero released *updated 11-02-09*
#63  November 03, 2009, 03:51:05 pm
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You're basically saying that feedback should be ignored in corepsondance to the delivery.

Not good.
Re: Scorpion and Sub-Zero released *updated 11-02-09*
#64  November 03, 2009, 04:54:15 pm
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well once again you assume I said something that is not true.

ok, fine, whatever you say. time to be a critic then.

-well I noticed that the AI will not prevent the armbar move, so every time I fight sub zero or scorpion, I will simply use the arm bar for a easy victory.

-sub zero specials are unpreventable. you can't stop him from being icy. so every time he does that, I have to duck and block since he can't attack me while I am ducking for some reason.

Scorpion is alright as in possibility to defeat. Sub zero on the other hand, not so possible. but if I use scorpion against sub zero, like I said, arm bar victory.

but that is all I can find on these characters, mainly their AI. I would suggest limiting sub zero ice moves, but what do I know? I am a multimedia designer, not a mugen creator.

feedback should not be ignored Gill, I do not know why you assume I said that. But I do not take any offense to it. remember what I said? "There is criticism, and there is just being rude" but thats all.
Re: Scorpion and Sub-Zero released *updated 11-02-09*
#65  November 03, 2009, 05:06:30 pm
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It was still feedback.
Re: Scorpion and Sub-Zero released *updated 11-02-09*
#66  November 03, 2009, 05:24:31 pm
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well, yes it is.... thank you....
Re: Scorpion and Sub-Zero released *updated 11-02-09*
#67  November 03, 2009, 06:03:50 pm
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I was referring to Konoha's, not yours. Even if the method he chose wasn't sugar-coated, it was still a method of delivering feedback.
Re: Scorpion and Sub-Zero released *updated 11-02-09*
#68  November 03, 2009, 06:35:33 pm
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oh, sorry.
Re: Scorpion and Sub-Zero released *updated 11-02-09*
#69  November 03, 2009, 09:04:08 pm
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orochi gill, delivering facts since i dunno :C

Yeah, that works.

No witty quotes though.
Re: Scorpion and Sub-Zero released *updated 11-02-09*
#70  November 03, 2009, 10:47:02 pm
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I was referring to Konoha's, not yours. Even if the method he chose wasn't sugar-coated, it was still a method of delivering feedback.

At first he was all like

These characters suck.

...

*crickets sfx*


After 1 or 2 (maybe even 3) posts like that, he provided feedback. I'll take that as a fact. But noone can take comments like "Decent? No. Good? Wafuckingha." as feedback. If they say why, then it's all good. He failed to say why in the first and maybe even the 2nd post (too lazy to read back).

So, in general, yes, he did. At first, hell no.

My point is, I believe Tuggieman was talking about konoha's initial and pointless hostillity.
Millie, "Ozy and Millie" said:
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and people who will spit into the glass until that's fixed."
Re: Scorpion and Sub-Zero released *updated 11-02-09*
#71  November 03, 2009, 11:48:45 pm
  • *
I guess Andy, but lets drop it now. because I was stupid for going off like that in the first place. I should know better not to burst out like that on my first post.

{back to feedback}
I was looking at the move list and I was interested in the "?" finishers. I tried many different combinations and I can't seem to unlock one yet. Did you really have extra finishers? or did you put that there for a future update on moves? If they are there, can you give me a hint, like using the MK method like f,f,d,f,hp or something like that? I know MK controls are different than any fighting game, even in mugen you switched the buttons around.

thats all on my mind for now.
Re: Scorpion and Sub-Zero released *updated 11-02-09*
#72  November 04, 2009, 01:30:20 am
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well once again you assume I said something that is not true.

ok, fine, whatever you say. time to be a critic then.

-well I noticed that the AI will not prevent the armbar move, so every time I fight sub zero or scorpion, I will simply use the arm bar for a easy victory.

-sub zero specials are unpreventable. you can't stop him from being icy. so every time he does that, I have to duck and block since he can't attack me while I am ducking for some reason.

Scorpion is alright as in possibility to defeat. Sub zero on the other hand, not so possible. but if I use scorpion against sub zero, like I said, arm bar victory.

but that is all I can find on these characters, mainly their AI. I would suggest limiting sub zero ice moves, but what do I know? I am a multimedia designer, not a mugen creator.

feedback should not be ignored Gill, I do not know why you assume I said that. But I do not take any offense to it. remember what I said? "There is criticism, and there is just being rude" but thats all.

-havent added ai response for the armbar yet, just added it in.
-ive redone 2 of his supers. one was in the last update (an will be updated in the next one)
 next update will have it come off quicker and the "freeze" effect not last nearly as long.


I guess Andy, but lets drop it now. because I was stupid for going off like that in the first place. I should know better not to burst out like that on my first post.

{back to feedback}
I was looking at the move list and I was interested in the "?" finishers. I tried many different combinations and I can't seem to unlock one yet. Did you really have extra finishers? or did you put that there for a future update on moves? If they are there, can you give me a hint, like using the MK method like f,f,d,f,hp or something like that? I know MK controls are different than any fighting game, even in mugen you switched the buttons around.

thats all on my mind for now.

yes, for every ????? theres a move to be found.
like the armbar. its the "?????" under the jaw buster move...so you can add that to your list lol.

theres also kombat codes (no run, no blocking, no specials, etc) but there disabled for the time being.


Re: Scorpion and Sub-Zero released
#73  November 04, 2009, 02:13:58 pm
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you forgot Ermac, Reptile and Chameleon.....I'm not gonna say Rain cuz he sucks in my book....he can't possibly get any worse

Maybe suck in book but not in MUGEN depends how the creator made them.

To topic: Hey still first release still better than update ;D :sugoi:
Re: Scorpion and Sub-Zero released *updated 11-02-09*
#74  November 04, 2009, 07:36:22 pm
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Well....Rain ,Ermac,  were originally accidents anyway....Rain is cheap while Ermac became a popular character although it was denied for the longest time that he was an official character...he first appeared as a glitch of subby or Scorpion...the name came from an error in the game that said ERROR MAC...all the way into MK3 his existence was denied...then he became an actual character in UMK3 because his name became so popular due to the rumors that he existed as a playable character throughout the series....plus the creators had more memory to work with on UMK3 so they could put more characters in....Rain was a glitch with Scorpion being the fact that it was Scorpion but purple instead of yellow....apparently you could use Purple Scorpion a.k.a. Rain if you won around 50 fights in a row without losing once....but still he wasn't actually a character until Trilogy as far as I know


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Re: Scorpion and Sub-Zero released *updated 11-02-09*
#75  November 04, 2009, 08:54:48 pm
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Well....Rain ,Ermac,  were originally accidents anyway....Rain is cheap while Ermac became a popular character although it was denied for the longest time that he was an official character...he first appeared as a glitch of subby or Scorpion...the name came from an error in the game that said ERROR MAC...all the way into MK3 his existence was denied...then he became an actual character in UMK3 because his name became so popular due to the rumors that he existed as a playable character throughout the series....plus the creators had more memory to work with on UMK3 so they could put more characters in....Rain was a glitch with Scorpion being the fact that it was Scorpion but purple instead of yellow....apparently you could use Purple Scorpion a.k.a. Rain if you won around 50 fights in a row without losing once....but still he wasn't actually a character until Trilogy as far as I know

no, he didnt first appear as a glitch. it was a fake picture created by a fan submitted to egm magazine. this "glitch" was/is fake an doesnt exist

it was called "error macro", and the counter never increases as it was a usless code used in older games in the 80s.

rain wasnt a glitch either. he appeared in the demo screen of umk3 arcade and made his debut as a playable character in the home versions of umk3.

im not making rain. besides scorp and sub, i have noob-smoke, reptile and tremor but prolly wont release them


with that being said, please stick to the TOPIC.
Last Edit: November 04, 2009, 08:59:18 pm by Shinnox
Re: Scorpion and Sub-Zero released *updated 11-02-09*
#76  November 05, 2009, 12:04:43 am
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exactly....the pallete for either Scorp or Subby went fucked up somehow due to a glitch/error...someone saw this and thought he was a secret character...so he submitted a picture to EGM...like you said....and I read up on UMK3...the official shit...it said for some reason you could play as purple Scorpion(Rain) after winning about 50 rounds without losing.....It's probly a spam article but I wouldn't know....second....to be on topic...yer Scorpion is a little shaky with the jumps...I like the MKSM voice for him....good idea...I also like the custom attacks...also good choice....good work...perhaps someone could make a new sprite for his getting back up kick animation...I might try and send you the sprites....and no I wasn't off topic....if I was talking about someone's Gouki when in this topic that would be off topic....I was sticking to the general topic of your mk character which is the best UMK3ish/MKSMish style SCOrPION/SUBBY...good job on them


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Re: Scorpion and Sub-Zero released *updated 11-02-09*
#77  November 05, 2009, 01:15:14 am
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exactly....the pallete for either Scorp or Subby went fucked up somehow due to a glitch/error...someone saw this and thought he was a secret character...so he submitted a picture to EGM...like you said....and I read up on UMK3...the official shit...it said for some reason you could play as purple Scorpion(Rain) after winning about 50 rounds without losing.....It's probly a spam article but I wouldn't know....second....to be on topic...yer Scorpion is a little shaky with the jumps...I like the MKSM voice for him....good idea...I also like the custom attacks...also good choice....good work...perhaps someone could make a new sprite for his getting back up kick animation...I might try and send you the sprites....and no I wasn't off topic....if I was talking about someone's Gouki when in this topic that would be off topic....I was sticking to the general topic of your mk character which is the best UMK3ish/MKSMish style SCOrPION/SUBBY...good job on them

:wall:

THERE WAS NO GLITCH
the pic that was sent to egm was a FAKE and the guy made up a story to go with it. http://ultimatemk.com/vForum/showthread.php?t=25

yea, some of the air sprites are a little jerky at times. still have some adjusting to do.
Re: Scorpion and Sub-Zero released *updated 11-02-09*
#78  November 05, 2009, 05:41:08 am
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i guess in ways we are both right...you being the more right..I was right on a few things...here and there...but enough of the Ermac nonsense...he's a character now so who cares really...besides the jumps everything seems to be in order...I like how you added the the spear kata moves from MKSM....
I love that game.....they should have made it for PSP....I'd add some blur to the rope and spear when he swings it around...it'd add more effect to it....also more realistic...try for a blur similar to MKSM when he swings the spear around on the rope...it'll look awesom,e


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Re: Scorpion and Sub-Zero released *updated 11-02-09*
#79  November 05, 2009, 04:01:15 pm
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Has Scorpion a air throw like in MK2? And what about Sub-Zero, I didn´t see his ground throw.
Re: Scorpion and Sub-Zero released *updated 11-02-09*
#80  November 05, 2009, 08:17:01 pm
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Oh look these creations Evolved from Kazmer to Binho which still isn't that great.

You know what, screw it. I'm not gonna waste my time on these things anymore since there already perfect conversions of these characters.

I believe that a person should judge if they are experienced in mugen creation that exceeds your talent. but instead, we got these guys who do not know shit, ranting on your work.
I've read something like this before also. You don't need to be a creator and shit like that to be a critic so quiet you.
well of course you can point out problems. but to really shoot someone down? to try to massacre effort a man tried to do? but really, no need to explain more than that. there is criticism, and there is just down right rude.
Feedback is Feedback no matter how it's presented. Criticism is criticism no matter how it's presented. Not everyone is nice. If one cannot handle it, then oh well. There are people that are way worse. Feedback? Further Feedback

http://www.youtube.com/watch?v=0GnbYaFvdnQ

Optimistic arn't I?  :D
Re: Scorpion and Sub-Zero released *updated 11-02-09*
#81  November 05, 2009, 11:30:28 pm
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I don't know about you guys, but I say these characters are okay. Not to play as, but just to fight against. Of course they're not better than Juano16 and Pneophen's MK characters (Even I think so too), but its at least those two are better than Mike Obrecht's conversions.

Konoha666, don't think that I like them. All I'm saying is they're at least better than Mike Obrecht's. I also say that they need a lot of work.
Re: Scorpion and Sub-Zero released *updated 11-02-09*
#82  November 05, 2009, 11:45:36 pm
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  • Why are pokemon being mistreated?
i think these are good i hate the cartoonish versions of them
Re: Scorpion and Sub-Zero released *updated 11-02-09*
New #83  November 06, 2009, 03:19:19 am
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blah
Last Edit: January 17, 2011, 10:26:24 pm by GMONEY
Re: Scorpion and Sub-Zero released *updated 11-02-09*
#84  November 06, 2009, 03:48:13 am
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I don't know about you guys, but I say these characters are okay. Not to play as, but just to fight against. Of course they're not better than Juano16 and Pneophen's MK characters (Even I think so too), but its at least those two are better than Mike Obrecht's conversions.

Konoha666, don't think that I like them. All I'm saying is they're at least better than Mike Obrecht's. I also say that they need a lot of work.
Better than Mike Obrecht's? Maybe you mean Kazmer's.
Obrecht's chars might not have flashiness, but are quite flawless, accurate, and bugless, something I'm not sure applies (nor intends to) to any of these.

Just because it has/doesn't have flashy crap it doesn't mean it's better/worse. My personal criteria is accuracy and bug-freedom.

Re: Scorpion and Sub-Zero released *updated 11-02-09*
#85  November 06, 2009, 04:49:40 am
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Mike Obrecht chars are awesome much better than this and actually this two needs a lot of work still and please why Scorpion has such a big size archive when Sub-Zero is 21 MBS lighter I can't get the reason
Re: Scorpion and Sub-Zero released *updated 11-02-09*
#86  November 06, 2009, 08:33:58 am
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I don't know about you guys, but I say these characters are okay. Not to play as, but just to fight against. Of course they're not better than Juano16 and Pneophen's MK characters (Even I think so too), but its at least those two are better than Mike Obrecht's conversions.

Konoha666, don't think that I like them. All I'm saying is they're at least better than Mike Obrecht's. I also say that they need a lot of work.
Better than Mike Obrecht's? Maybe you mean Kazmer's.
Obrecht's chars might not have flashiness, but are quite flawless, accurate, and bugless, something I'm not sure applies (nor intends to) to any of these.

Just because it has/doesn't have flashy crap it doesn't mean it's better/worse. My personal criteria is accuracy and bug-freedom.

obrechts chars bugless? wow thats got to be the funniest thing ive read in a long time.

Man, these characters are underated... THESE CHARACTERS ARE VERY GREAT!!!
Much better than the cheesy old school MK characters. It seems as though you
focused more on scorpion than sub-zero...

Here a small list of things you gotz tah fix:

Sub-zero should have his human colored skin. The blood animations are choppy. Scorpion's spear and the fire spit should have it's own custom command...

And mostly, Scorpion's burning fatality looks terrible. I mean, In the orignal version, the fire covered the whole victim's body and when it went out, you'd then see the skeleton. It's like the victim instantly vansishes and a flaming skeleton just appears outteh nowhere. Or you can make it realstic, it just burns them.

blood is choppy bc i shrinked the character to .90 in the cns file to make him the same size as most of the mugen characters bc mk sprites are huge.

as for the fatality..well, theres just one problem with that. in the original version there were actually sprites for those characters. there are none for non mk characters for mugen.


that being said, theres been a lot of changes in the past few days.




*edit*

scorpion update:



11-06-09:
-removed fire breathe special


11-05-09:
-removed axe toss projectile
-removed fireball projectile
-fixed some of the invisible frames (still have some to get)
-removed the wakeup special attacks
-changed the levels of the supers
-changed the power charge so that it gains slower
-changed the power gain of all the attacks


11-03-09:
-no longer heals during hellmode
-time now freezes during hellmode
-defense increases duing hellmode
-removed match ending vs sub-zero
-removed doomsday dragon super
-disabled announcer sounds after combos
-fixed the jumping straight kick.
-removed teleport kick
-removed spear stance
-changed spear command
-changed fireball command
-fixed a bug vs sub-zeros cold sholder move
-removed 2 breakers
-armbar removed

Last Edit: November 06, 2009, 10:18:41 am by Shinnox
Re: Scorpion and Sub-Zero released *updated 11-06-09*
#87  November 06, 2009, 03:34:13 pm
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somehow i am unable to connect freewebs because of a strange DNS issue.
i changed it but still i cant manage it to the site.can u pls also add megaupload or speedshare links?

Re: Scorpion and Sub-Zero released *updated 11-06-09*
#88  November 06, 2009, 08:57:18 pm
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small update for scorp since the one this morning:

11-06-09:
-removed chip damage from all attacks (which is funny bc the main doucher bitching about chip damage praises penos ermac, which also has chip damage....go figure)
-made combo super blockable
-adjusted some of the hitdefs
-removed fireball super




sub-zero has been updated with some fixes as well:

11-06-09:
-fixed some of the invisible frames
-removed chip damage from all attacks
-changed the levels of the supers
-changed the power charge so that it gains slower
-changed the power gain of all the attacks
-removed hara kiris when health is low


11-03-09:
-removed ice mode
-fixed the cold sholder so it hits crouching opponents
-disabled announcer sounds after combos
-removed cold surf throw move
-removed ice stomp move
-removed ice parry
-removed icy uppercut
-removed dead ice
-removed ground freeze
-removed 2 breakers (now only has 1)
Last Edit: November 08, 2009, 06:58:49 am by Shinnox
Re: Scorpion and Sub-Zero released *updated 11-06-09*
#89  November 08, 2009, 01:19:32 am
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update made a change. Scorpion is a lot weaker now. Now I really need to be good at this character. before, I could easily beat any character with these characters. but now, I can get my ass handed to me like before. I am not saying it is underpowered now, its just right. well I say that these characters are still good, all they needed was a quick fix and now its better. Of course, not everyone would agree. for a first, you did good.

I haven't looked at subzero yet, but I will. probably will be the same as scorpion.

Good job
Re: Scorpion and Sub-Zero released *updated 11-06-09*
#90  November 08, 2009, 02:09:54 am
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update made a change. Scorpion is a lot weaker now. Now I really need to be good at this character. before, I could easily beat any character with these characters. but now, I can get my ass handed to me like before. I am not saying it is underpowered now, its just right. well I say that these characters are still good, all they needed was a quick fix and now its better. Of course, not everyone would agree. for a first, you did good.

I haven't looked at subzero yet, but I will. probably will be the same as scorpion.

Good job

theres been a lot more changed since the last update. havent uploaded anything yet trying to cover as much as i can between postings.


Re: Scorpion and Sub-Zero released *updated 11-06-09*
#91  November 08, 2009, 03:48:17 am
  • *
alright, well I have gotten into subzero and he seems alright. his AI has one problem I found, while I was getting owned by subzero, I was near to death until I ducked and blocked. he seem to not really do anything about it besides do his ice charge which leaves him completely open for attack. all I had to do was remain in that stance, wait for him to charge, blocked, and do an uppercut, and repeat for an easy victory. But that is about it, nothing big.
Re: Scorpion and Sub-Zero released *updated 11-06-09*
#92  November 08, 2009, 10:24:20 am
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so are you gonna leave the AI the way it is or no i like them very much by far the best MK character yours and the dude OMpys something but yeah nice job
Re: Scorpion and Sub-Zero released *updated 11-06-09*
#93  November 08, 2009, 10:28:01 am
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combo break limitations. do you add them motherfucker

Yeah, that works.

No witty quotes though.
Re: Scorpion and Sub-Zero released *updated 11-06-09*
#94  November 09, 2009, 09:10:54 am
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yea, mkd was the best! its so totally not horrible in any way!
http://www.youtube.com/watch?v=4SuK7wkJAuE



so are you gonna leave the AI the way it is or no i like them very much by far the best MK character yours and the dude OMpys something but yeah nice job

ai still needs fixin some things will remain but a lot more needs to be added



combo break limitations. do you add them motherfucker

yes i added limits to the breakers dickhole. you only get 1
Re: Scorpion and Sub-Zero released *updated 11-06-09*
#95  November 09, 2009, 06:00:25 pm
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Oh great thats cool i be in your chat room and said a few things Ibe in there more then you it seems ;P but i cant wait to see the updates you have for them now great job
Re: Scorpion and Sub-Zero released *updated 11-06-09*
#96  November 10, 2009, 01:03:18 am
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Lol at the word dickhole. That word is so f*ckin' funny, Lol! O.. "ahem" sorry.. :S
Re: Scorpion and Sub-Zero released *updated 11-02-09*
New #97  November 10, 2009, 11:18:11 pm
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Mike Obrecht chars are awesome much better than this and actually this two needs a lot of work still and please why Scorpion has such a big size archive when Sub-Zero is 21 MBS lighter I can't get the reason

You gotta be a total retard if you think Mike Obrecht's buggy, outdated stuff are better than both characters.  >:(
Last Edit: June 19, 2012, 08:08:05 pm by GMONEY
Re: Scorpion and Sub-Zero released *updated 11-06-09*
#98  November 11, 2009, 12:36:40 am
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kk enough wits teh arguing >:D
anyways i somehow can'tseem to dl them(even if you changed them and still haveent uploaded them thats ok, i just needs original for now)
Re: Scorpion and Sub-Zero released *updated 11-06-09*
#99  November 17, 2009, 10:13:15 pm
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I hate subby when he goes into "touch me and become a human popsicle" mode .....it lasts too long and you can't touch him only spam projec tiles at him so he doesn't freeze yer ass


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Re: Scorpion and Sub-Zero released *updated 11-06-09*
#100  November 22, 2009, 04:21:26 pm
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DarkManX_429 W.I.P.S 2009
Re: Scorpion and Sub-Zero released *updated 11-06-09*
#101  June 26, 2010, 05:21:55 am
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scorpion and subzero updated.

finally got around to fixing some stuff. there will be more fixes soon. please report any bugs, etc.

get them now, in the downloads section.
http://www.freewebs.com/dvmugen/main.htm
Re: Scorpion and Sub-Zero released *updated 6-25-10*
#102  June 26, 2010, 08:45:21 am
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hey im new on this forum, i had tried out your new update versions of sub zero and scorpion they are good fighting characters, but i have found a couple of things on sub zero and scorpion.

Sub Zero:

1) when sub zero dose his combo he used his polar blast on his opponent he continues doing the same three kick combo move 4 times then using his polar blast over and over again, you would need to fix that when you got the time.
2) i do not like the idea on letting your sub zero doing his polar blast during his mix combo also i would think you need to turn it down the damage on the polar blast to 200 when you got some spare time.

Scorpion:

1) When Scorpion dose his hell mode there was a bug when he appeared behind his opponent and did not grabbed him completely you would need to fix that

2) why did scorpion killed himself with his sword when he lost two rounds? shouldn't he use that as a Hara kiri instead?

that is all i can find right now.
Last Edit: June 26, 2010, 08:51:01 am by Max Cutter
Re: Scorpion and Sub-Zero released *updated 6-25-10*
#103  June 26, 2010, 06:47:09 pm
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hey im new on this forum, i had tried out your new update versions of sub zero and scorpion they are good fighting characters, but i have found a couple of things on sub zero and scorpion.

Sub Zero:

1) when sub zero dose his combo he used his polar blast on his opponent he continues doing the same three kick combo move 4 times then using his polar blast over and over again, you would need to fix that when you got the time.
2) i do not like the idea on letting your sub zero doing his polar blast during his mix combo also i would think you need to turn it down the damage on the polar blast to 200 when you got some spare time.

Scorpion:

1) When Scorpion dose his hell mode there was a bug when he appeared behind his opponent and did not grabbed him completely you would need to fix that

2) why did scorpion killed himself with his sword when he lost two rounds? shouldn't he use that as a Hara kiri instead?

that is all i can find right now.

sub:
1) hmm never seen him to that. watched several ai matches. did this happen in practice mode?
2)dont think im going to take the damage down since its his only super. i might tho. im prolly gonna decrease his power gain so it takes longer to get

scorp:
1) yea, thats where i just redone his spear throw so its wanting to change to the incorrect state. will be fixed for sure next update.
2) naw. its just a fancy loosing animation. he does however have that as a hara kiri move. moves lists are in the characters folders.

thanks for the feedback and finding these. ill get on them shortly. leme know if you find anything else.



*edit*
scorpion and subzero updated.

with the above fixed. thanks for finding those.

get them now, in the downloads section.
http://www.freewebs.com/dvmugen/main.htm
Last Edit: June 27, 2010, 02:15:01 am by Shinnox
Re: Scorpion and Sub-Zero released *updated 6-26-10*
#104  June 27, 2010, 08:07:33 am
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Yeah that did happen in Practice Mode when i was testing out your sub zero character, thanks for taking your time on updating your characters and i shall keep testing them out in case i find anything else that needs fixing.