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SHADEs 2 - Fray Released, all other SHADEs characters Updated by SeanAltly (Read 3707 times)

Started by Sean Altly, December 28, 2010, 09:37:56 pm
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SHADEs 2 - Fray Released, all other SHADEs characters Updated by SeanAltly
#1  December 28, 2010, 09:37:56 pm
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I wanted to release Bloodtide by New Year's, but I'm still waiting on her voice work so I don't think that's going to happen, so instead I've decided to release the new SHADEs 2 version of Fray. Notice she has all new sprites since her SHADEs 1 version, and very different gameplay (but similar enough to still be the same character and comfortable for those who played her before). Here are some screenshots:



More in the Spoiler:

Spoiler, click to toggle visibilty

Download her at: www.mugenguild.com/seanaltly > Character Bios > Fray

MANY CREDITS

SNK for creating King, whose animations I used as reference for many of Fray's
Nikki Jones for doing Fray's voice
Mugen Fighters Guild for their continued support and helpful atmosphere
Cybaster, for beta testing
Orochi Gill for beta testing and video help
Benimarucollider for code and feedback help
SafirKreuz85 for artwork help
Adam Rogers, Executive Producer
Ryon and PotS, whose open source HR FX I used
Kamekaze, for the AI
Anyone who has ever helped with the creation of or enjoyed a SHADEs of Manhattan character!

ADDITIONALLY,

All other previously released SHADEs 2 characters have been updated to their SHADEs 2 form. These are the current builds for the full-game, minus the full-game stuff (guard crush meter, special portraits, etc.) A brief list of what's been updated on all characters:

-Added Hopping Overhead attack to everyone
-Added the ability to perform attacks while hopping forward
-Fixed fall.recovertimes on aerial attacks
-Added throw limiter and adjusted clsns on all throws so they work properly
-Flagged recovery frames (older characters didn't have this yet, whoops)
-Added a cornerpush system, credit to PotS for his code in the Greatest Hits of Feedback thread
-Tweaked start-up/cool down times on almost everyone's attacks for balance
-Made DM's unusable in Simul mode to avoid interruptions and glitches
-The characters each have a bunch of individual fixes, which I don't have the time to list here right this second

This is all a precursor to the SHADEs 2 beta I will be releasing soon. I hope you guys enjoy these updates and I'm always open to feedback and suggestions.
Son, the last thing you'll realize you need is what you've already got.
Last Edit: December 28, 2010, 09:41:53 pm by Sean Altly
Re: SHADEs 2 - Fray Released, all other SHADEs characters Updated by SeanAltly
#2  December 28, 2010, 10:00:01 pm
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Oooh, I've been waiting for this one. :D


EDIT
Feedback:
* Dash > HP > repeat, dash > HK > repeat, and dash > HP > dash > HK > repeat is an infinite. The timing is really strict though. The max I was able to get was 7 hits with dash > HP:

Spoiler, click to toggle visibilty

I would recommend checking through your other characters too, as Snow has [a much easier] one with dash > HP:

Spoiler, click to toggle visibilty

I think all you would need to do is adjust P2's pausetime a tad for those attacks, and the barely-infinites would vanish. :)

* At certain distances (around mid range), EX Energy Grenade doesn't add to the combo counter when it hits 2/3 times. It still combos though; just doesn't add any extra combo numbers.
* If you hit the opponent with Clash City Rockers, wait for them to bounce off the wall, then do it again when they're about to hit the ground, the opponent will fly in the opposite direction.
* "Player Fray 2009 in state 4000: Has no helper 4001" at the start of Sonic Reducer
* Random lone pixel during the first frame of j.MK:

Spoiler, click to toggle visibilty

Yeah, mostly little things, but I didn't catch many hardcore gameplay issues. She's solid.

Thanks for this release. :)

~Legendary training~
Last Edit: December 29, 2010, 08:56:11 am by PersonDude
Re: SHADEs 2 - Fray Released, all other SHADEs characters Updated by SeanAltly
#3  December 29, 2010, 12:07:40 am
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Oh my... It's Fray! :D And a lot of updates, downloading now! :sugoi:
Re: SHADEs 2 - Fray Released, all other SHADEs characters Updated by SeanAltly
#4  December 29, 2010, 12:10:15 am
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 ;D ;D sweet, another great release, i really enjoy your shades chars, great work  :ninja:

Global Mod Of Mugen Free For All, MFFA Elder, Reign of Kreation Member,Pallet Maker And retro stage creator
Re: SHADEs 2 - Fray Released, all other SHADEs characters Updated by SeanAltly
#5  December 29, 2010, 01:24:37 am
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Niiiice. Thanks Sean.
Re: SHADEs 2 - Fray Released, all other SHADEs characters Updated by SeanAltly
#6  December 29, 2010, 11:17:38 am
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Snow:
- D, DF, F, UF MK or HK 'Senton Splash' produces no attack hitbox It actually looks like it happens if the move is done close to the ground
- Cannot do 'Cerebral Illusion'

Fray:
- 'Sonic Reducer' looks to have a debug flood
- Cannot do 'Certain Tragedy'
Last Edit: December 29, 2010, 11:49:00 am by senorfro
Re: SHADEs 2 - Fray Released, all other SHADEs characters Updated by SeanAltly
#7  December 29, 2010, 05:59:43 pm
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- Rocks Tonic would have been cooler if we had to perform qcf+K several times, à la Fei-Long, but I understand where's you're going with the 3 versions, so it's fine I guess.
- I can jump over a downed cornered opponent.
- Debug flood : warning: player fray in state 4000: has no helper 4001.
- CLSN during taunt doesn't make much sense. Why not keeping the stance one ?
- Maybe Energy Grenade performed close to the opponent could make him fall.
- During "My Sweet Fracture", the opponent falls in a high GetHit state. I think it would look nicer if he was falling with his head towards the ground.
- Also, the life doesn't go down as a whole move, but in 2 parts. Not a big deal, but still.
- My Sweet Fracture is kinda bugged during the counter state. Perform it on SPO Ryu by Rikard, and make him perform close s.HK. She'll counter the first kick, but her punch won't connect, and she'll be hit by the 2nd kick. She should have a nothitby during her state, so she cannot be hit. And I don't really understand why the opponent wasn't sent in the air.
- This is also what happens during a c.HK counter done by Ryu (cf. image) : She does her counter animation and all, but Ryu isn't put in a custom state and still has control, so he can hit Fray with no problem.


- I can't perform Certain Tragedy either.
- Also, most moves should get statetype!=A rather than statetype=S in the CMD.
Re: SHADEs 2 - Fray Released, all other SHADEs characters Updated by SeanAltly
#8  December 29, 2010, 07:46:21 pm
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Feedback:
* Dash > HP > repeat, dash > HK > repeat, and dash > HP > dash > HK > repeat is an infinite. The timing is really strict though. The max I was able to get was 7 hits with dash > HP:

Spoiler, click to toggle visibilty

I would recommend checking through your other characters too, as Snow has [a much easier] one with dash > HP:

Spoiler, click to toggle visibilty

I think all you would need to do is adjust P2's pausetime a tad for those attacks, and the barely-infinites would vanish. :)

*facepalm* I should have known something like this would happen. Maybe I shouldn't have suggested that ability.
"I'll change MY direction! Yeah." - Benimaru
Re: SHADEs 2 - Fray Released, all other SHADEs characters Updated by SeanAltly
#9  December 29, 2010, 07:49:44 pm
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THe siggestion is good. Now it's just a matter of setting the hitpause, hittime, slidetime, vels, etc. so they don't generate infinites (and maybe even separate completely dash attacks from aerial attacks, in the states).
Re: SHADEs 2 - Fray Released, all other SHADEs characters Updated by SeanAltly
#10  December 29, 2010, 08:56:45 pm
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Whoa, lots of problems. That's why I release these things though, to get feedback and what not. Just a few I have time to address now:

-I'm not having any problems performing Certain Tragedy during gameplay itself. I added the following line of code to everyone's DM in the .cmd file:

triggerall = teammode != simul

For whatever reason, this made me unable to do the move whenever I open the character up in Fighter Factory for testing. Unless I'm missing something though, it should work fine during actual gameplay.

-The taunt clsns are leftover from using Kung Fu Man's .air as a template. I just forgot to get around to changing them. >_<

-Also, some specific suggestions on what to do about the dashing attack infinites would be appreciated. I'm not sure on what exactly to do to fix it, since I don't have the timing to pull off the infinite with Fray.

-I'll fix what I can today and release an update later tonight. Sorry this release had so many problems, I kind of decided to release her at the last second (although I know that's no excuse). I should have tested her more thoroughly and what not. Thanks for the feedback guys!
Son, the last thing you'll realize you need is what you've already got.
Re: SHADEs 2 - Fray Released, all other SHADEs characters Updated by SeanAltly
#11  December 29, 2010, 10:52:53 pm
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Like I said, lowering the amount of time the opponent is stunned during those dash attacks fixes the problem up easily enough.
I see you also have the forward dash attacks coded in different states from the back dash attacks and jumping attacks, so this'll make finding and fixing the issue easier (at least for the forward dash attacks, but it's impossible to do the infinite while back dashing unless the opponent is pants-on-head retarded).

In statedefs 720 and 750, in the attacks' hitdefs, lower P2's pausetime by three ticks, and leave P1's pausetime alone. So if you had P2's pausetime set at 10, lower it down to 7 and leave P1's pausetime at 10.
I tested this on my end with Fray, and I couldn't do the infinite for the life of me anymore.  :)

Every character has this problem except for:
Normal Snow's dash HK (EX Snow has the problem with both dash HP and dash HK)
Thirteen's dash HK
Wyldestar
Ruckus (who can't do forward dash attacks at all)
Zenith (who can't do forward dash attacks at all)
EX Adamas (who can't do forward dash attacks at all)

~Legendary training~
Re: SHADEs 2 - Fray Released, all other SHADEs characters Updated by SeanAltly
#12  December 29, 2010, 11:13:01 pm
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Oh alright, I'll do that then.

By the way, the reason EX Adamas, Ruckus, and Zenith can't do the forward dash attacks is because for EX Adamas, I forgot to add them to him (whoops), for Ruckus I forgot to actually upload his updated file to the site (double whoops), and for Zenith his link i9s listed as chars/zen.rar instead of chars/Zen.rar (triple whoops for the dumb capitilization error). So for Ruckus and Zenith, those weren't the updated versions, you might want to redownload them (although they'll probably have the same infinite problems the others are having). I'll get on this and fix it right away. Thanks for catching all this stuff!
Son, the last thing you'll realize you need is what you've already got.
Re: SHADEs 2 - Fray Released, all other SHADEs characters Updated by SeanAltly
#13  December 29, 2010, 11:45:35 pm
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Ah I see. I thought they didn't have it intentionally for balanced gameplay or something. :P

And no problem; anything to make your good characters even better. :)

~Legendary training~
Re: SHADEs 2 - Fray Released, all other SHADEs characters Updated by SeanAltly
#14  December 30, 2010, 05:22:39 am
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I haven't actually downloaded this yet, so I'm going to go slightly offtopic here and prep Snow's update release by notifying you of an infinite I found with him when I first downloaded his 2009 release, which I saw no one else point out: s.LP>fwd+MK>j.HK, repeat. I would make the fwd+MK normal a knockdown attack. Simple fix, and it leaves the move still potent rather than making it near-useless by simply messing with the timing or frame data.

Now I'll test Fray myself, see if I can catch anything else wrong with her. Given the progress you've made, though, I doubt it. I'm downloading her more out of curiosity than for bug-hunting.
"I'll change MY direction! Yeah." - Benimaru
Re: SHADEs 2 - Fray Released, all other SHADEs characters Updated by SeanAltly
#15  December 31, 2010, 09:15:47 pm
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Alright, I uploaded the updated file. I mainly addressed the technical stuff because I've been pretty busy, but I do eventually plan on testing Cybaster's idea of making Rocks Tonic Juice Magic function like Fei Long's special. I was trying to wait for Benimarucollider's findings, but I wanted to go ahead and get a version up that had no infinites. Here's what's been fixed specifically:

-Fixed infinite problem
-Removed stray pixel
-Fixed taunt clsns
-(Hopefully) Fixed My Sweet Fracture bugs
-Fixed debug flood on Sonic Reducer
-Changed (statetype = s) in all commands to (statetype != a)
Son, the last thing you'll realize you need is what you've already got.
Re: SHADEs 2 - Fray Released, all other SHADEs characters Updated by SeanAltly
#16  December 31, 2010, 10:08:07 pm
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mmm look like RObert Garcia turns fag  ;D ;D ;D
anyway u always make great chars, included the chuby one  :sugoi:

What? Robert Garcia turns fag? Who, Snow? That character is designed after me, so that was kind of offensive.
Son, the last thing you'll realize you need is what you've already got.
Re: SHADEs 2 - Fray Released, all other SHADEs characters Updated by SeanAltly
#17  December 31, 2010, 10:14:32 pm
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ok, my bad, am high  :sugoi:

Re: SHADEs 2 - Fray Released, all other SHADEs characters Updated by SeanAltly
#18  December 31, 2010, 10:18:06 pm
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It's cool. Thanks for liking my characters though, including the chubby one.
Son, the last thing you'll realize you need is what you've already got.
Re: SHADEs 2 - Fray Released, all other SHADEs characters Updated by SeanAltly
#19  December 31, 2010, 11:31:36 pm
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Great work!

Waiting for your SHADEs 2 (i do like your first full game)  ;)
Re: SHADEs 2 - Fray Released, all other SHADEs characters Updated by SeanAltly
#20  January 01, 2011, 08:12:47 pm
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The line 'triggerall = teammode != simul' is causing all character's DMs to be non-functional in normal gameplay.
Re: SHADEs 2 - Fray Released, all other SHADEs characters Updated by SeanAltly
#21  January 01, 2011, 09:43:41 pm
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They work fine during normal gameplay for me. I don't understand the problem. They activate fine in 1 on 1 fights, Versus, Arcade, stuff like that.

EDIT: Nevermind, they work in the full-game, but when I put Sabotage in my personal Mugen it didn't work. I don't understand why it didn't though. Whatever. I'll fix this soon.

It's going to take a while to re upload every character, so if no one feels like waiting, just remove that line from the .cmd.
Son, the last thing you'll realize you need is what you've already got.
Last Edit: January 01, 2011, 09:48:51 pm by Sean Altly
Re: SHADEs 2 - Fray Released, all other SHADEs characters Updated by SeanAltly
#22  January 01, 2011, 11:30:21 pm
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Yeah, no worries. I tested in versus and training, both one-on-one, and nothing, for multiple characters (didn't test ALL of them obviously), but I just removed the line in the cmd. I saw that you had posted in here and freaked out for a sec that you actually did fix them, since it would have been a bit annoying to redownload and all that crap after I just spent a fair bit fiddling in the cmds. XD

Also, love the characters. They've all gradually made their way onto my personal MUGEN. I've been lurking around here and Infantry for ages, and you've really improved substantially since Day 1, man. Can't wait for more.

JDM

Re: SHADEs 2 - Fray Released, all other SHADEs characters Updated by SeanAltly
#23  January 07, 2011, 03:32:24 am
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Hey Sean, I think the DL for EX Apollo is corrupted.
Stop! You've violated the law! Now pay the court a fine or serve your sentence. Your stolen goods are now forfeit!
Re: SHADEs 2 - Fray Released, all other SHADEs characters Updated by SeanAltly
#24  January 07, 2011, 03:41:54 am
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I can confirm this
Re: SHADEs 2 - Fray Released, all other SHADEs characters Updated by SeanAltly
#25  January 07, 2011, 04:36:34 am
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That was weird, I'm not sure what happened. It's fixed now though. Thanks guys.
Son, the last thing you'll realize you need is what you've already got.
Re: SHADEs 2 - Fray Released, all other SHADEs characters Updated by SeanAltly
#26  January 08, 2011, 04:57:34 am
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Something with Wyldestar.  Is there a reason 'Shining Geyser' locks opponent's attacks?  Once the opponent is hit with super, all they can do is move.
Re: SHADEs 2 - Fray Released, all other SHADEs characters Updated by SeanAltly
#27  January 08, 2011, 05:19:25 am
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Nope, not supposed to happen. Someone else coded that move and I never caught the error (when the opponent is thrown into the air, there's a changestate to state 5050, but it needed to be a selfstate to 5050). I've fixed it though and the new file has been uploaded. Thanks again for catching all these bugs guys!
Son, the last thing you'll realize you need is what you've already got.