video*outdated as of 1/29/11*:http://www.youtube.com/watch?v=ELVtXKuS5usdownload: http://www.mediafire.com/?o6mf9ab1m9npgm5whats new:fixed some bugsremove the cvs style dodges and replaced with mvc style dodge rollshyper portrait fixed*credit goes to hoshi for doing that*2 new hypersa readme *as of 1/29/11unblockable attacks are now blockablechanged chaos control:it now slows down time instead of stopping itchaos blast is no longer just a red screen.added AIeasier to do "F,D,DF,F" and "B,D,DB,B" commandsmore bugfixesTvC style extended midair jump
Feedback:- Extra unnecessary blue CLSN for the "x" and "z" normal attack. I mean, you put a blue CLSN inside another one (the one inside is completely covered with the blue CLSN). What's the point, if you use only one to cover the entire character?- As said above, "x", "y", "z" and "a" normal attacks are considered crouch attacks. Even if the character is small, don't make it that way. Specially when this character already has crouch attacks.- Why is your CLSN resizing to the point it surpasses the character's size when it crouches. And that animation to stand up doesn't really make sense.- For "y" crouch attack and the "z" aerial attack, the CLSN doesn't cover all the character. You can see it worse with the second one.- Again, stop covering all the "D,F,x/y/z" projectile with red CLSN! Only cover the tip, and reduce the tail if you want that it doesn't look weird it doesn't hit. It's impossible to dodge it by jumping because it's too large.- Why don't you make the "B,D,DB,a/b/c" special act like a Shoryuken? It's the best option you could use IMO. Also, it's really hard to input the command. And it's not because I suck inputting it, I have a lot of practice with these kind of commands.- The red CLSN should disappear the moment the character is about to stop with the "F,D,DF,a/b/c" special, not just stay until the animation is over. Also, again, I don't know how you code the "F,D,DF/B,D,DB" commands, but they're really hard to trigger.- There's a command that doesn't appear in the readme, "F,D,DF,z" aerial special.- WOW! Make the projectile that appears with "D,F,x+y/y+z/x+z" go slower. Really. And use another super background, please, since it makes hard to spot that thing. And it doesn't fit at all.- Chip damage for "D,F,a+b/b+c/a+c" is close to reach the same damage as if you didn't block the super. For God's sake, reduce it.- Chaos Control is bad. First, as said before, you can grab the character, thus making the stop time effect stop working if you do that. I played characters with time stop abilities, and they shouldn't be able to grab a character while the time is stopped. Also, damage dampner doesn't work here. Yeah, you need to put one. And it seems your background change of colour triggers before the time stop happens, since I can hit Shadow before that happens and I still have my background stage change colour.- Just quoting:QuoteChaos Blast is just a red screen, how lazy.Ditto. Also, chip damage shouldn't do that much. You were completely lazy here.- I read about you putting MvC style dodge rolls but I can't trigger them! Your readme says nothing about that. I checked the cmd, but I haven't been able to do anything.So it had to be like that. One step forwards, two backwards
link updatedfixed clsns disapearing bugfixed minor bugsunblockable attacks are now blockablechanged chaos control:it now slows down time instead of stopping itchaos blast is no longer just a red screen.added AIeasier to do "F,D,DF,F" and "B,D,DB,B" commandsTvC style extended midair jumpNanashi_1337 said, January 27, 2011, 12:43:09 am- I read about you putting MvC style dodge rolls but I can't trigger them! Your readme says nothing about that. I checked the cmd, but I haven't been able to do anything.you have to hold forward or backward during the liedown state
GT Yzan said, January 30, 2011, 07:30:07 pmThose are called recovery rolls, dude.This.Just for shits and giggles, I feel the need to take a look at this.
Donutman said, January 30, 2011, 07:24:38 pmTvC style extended midair jumpI guess you stole that from either me or DCL, huh?You did the code wrong anyway didnt copypasta certain parts of the move. Shadow can keep on jumping if he hits the opponent, even though he can only double jump.
aznperson569M said, February 06, 2011, 08:10:20 pmDonutman said, January 30, 2011, 07:24:38 pmTvC style extended midair jumpI guess you stole that from either me or DCL, huh?You did the code wrong anyway didnt copypasta certain parts of the move. Shadow can keep on jumping if he hits the opponent, even though he can only double jump.i didnt copypasta the code at all, nor did i know any of DCL's creations had that either
Erm, my code;[mcode];---------------------------------------------------------------------------; TvC Extended Double Jump thing[State -1, TvC Extended Combos]type = ChangeStatevalue = 45triggerall = var(59)!=1triggerall = command = "TvC Jump" && movecontact > 1triggerall = var(45) = 0trigger1 = stateno = 600 && movecontact >1trigger2 = stateno = 610 && movecontact >1trigger3 = stateno = 630 && movecontact >1trigger4 = stateno = 640 && movecontact >1[/mcode]The block of code below is important, because YOU didnt put this in your extended jump thingy[mcode];---------------------------------------------------------------------------; AirJump Start[Statedef 45]type = Aphysics = Nctrl = 0velset = 0,0[State 45, 1]type = ChangeAnimtrigger1 = SelfAnimExist(44)value = 44[State 45, 2]type = ChangeAnimtrigger1 = !SelfAnimExist(44)value = 41[State 0, VarSet]type = VarSettrigger1 = !timev = 45value = 1[State 0, CtrlSet]type = CtrlSettrigger1 = var(45) = 1value = 1[State 45, 3]type = VarSettrigger1 = Time = 0sysvar(1) = 0[State 45, 4]type = VarSettrigger1 = command = "holdfwd"sysvar(1) = 1[State 45, 5]type = VarSettrigger1 = command = "holdback"sysvar(1) = -1[State 45, 6]type = VelSettrigger1 = Time = 2x = ifelse(sysvar(1)=0, const(velocity.airjump.neu.x), ifelse(sysvar(1)=1, const(velocity.airjump.fwd.x), const(velocity.airjump.back.x)))y = const(velocity.airjump.y)[State 45, 7]type = ChangeStatetrigger1 = Time = 2value = 50ctrl = 1[/mcode]This code here;Spoiler, click to toggle visibilty[mcode][State 0, VarSet]type = VarSettrigger1 = !timev = 45value = 1[State 0, CtrlSet]type = CtrlSettrigger1 = var(45) = 1value = 1[/mcode]Is important because it has a variable which I used to keep trackof the number of jumps during certain moves with my character.And here's yours;[mcode]; TvC Extended Double Jump thing[State -1, TvC Extended Combos]type = ChangeStatevalue = 45triggerall = var(7) != 1triggerall = command = "TvC Jump" && movecontact > 1triggerall = var(45) = 0trigger1 = stateno = 5249 && movecontact >1trigger2 = stateno = 5250 && movecontact >1trigger3 = stateno = 5252 && movecontact >1trigger4 = stateno = 5253 && movecontact >1[/mcode]You dont have a variable that counts track of how many jumps the character can do within the jump thing. Your CNS file has no trace of the variable 45 in here.
aznperson569M said, February 06, 2011, 08:34:23 pmErm, my code;[mcode];---------------------------------------------------------------------------; TvC Extended Double Jump thing[State -1, TvC Extended Combos]type = ChangeStatevalue = 45triggerall = var(59)!=1triggerall = command = "TvC Jump" && movecontact > 1triggerall = var(45) = 0trigger1 = stateno = 600 && movecontact >1trigger2 = stateno = 610 && movecontact >1trigger3 = stateno = 630 && movecontact >1trigger4 = stateno = 640 && movecontact >1[/mcode]The block of code below is important, because YOU didnt put this in your extended jump thingy[mcode];---------------------------------------------------------------------------; AirJump Start[Statedef 45]type = Aphysics = Nctrl = 0velset = 0,0[State 45, 1]type = ChangeAnimtrigger1 = SelfAnimExist(44)value = 44[State 45, 2]type = ChangeAnimtrigger1 = !SelfAnimExist(44)value = 41[State 0, VarSet]type = VarSettrigger1 = !timev = 45value = 1[State 0, CtrlSet]type = CtrlSettrigger1 = var(45) = 1value = 1[State 45, 3]type = VarSettrigger1 = Time = 0sysvar(1) = 0[State 45, 4]type = VarSettrigger1 = command = "holdfwd"sysvar(1) = 1[State 45, 5]type = VarSettrigger1 = command = "holdback"sysvar(1) = -1[State 45, 6]type = VelSettrigger1 = Time = 2x = ifelse(sysvar(1)=0, const(velocity.airjump.neu.x), ifelse(sysvar(1)=1, const(velocity.airjump.fwd.x), const(velocity.airjump.back.x)))y = const(velocity.airjump.y)[State 45, 7]type = ChangeStatetrigger1 = Time = 2value = 50ctrl = 1[/mcode]This code here;Spoiler, click to toggle visibilty[mcode][State 0, VarSet]type = VarSettrigger1 = !timev = 45value = 1[State 0, CtrlSet]type = CtrlSettrigger1 = var(45) = 1value = 1[/mcode]Is important because it has a variable which I used to keep trackof the number of jumps during certain moves with my character.And here's yours;[mcode]; TvC Extended Double Jump thing[State -1, TvC Extended Combos]type = ChangeStatevalue = 45triggerall = var(7) != 1triggerall = command = "TvC Jump" && movecontact > 1triggerall = var(45) = 0trigger1 = stateno = 5249 && movecontact >1trigger2 = stateno = 5250 && movecontact >1trigger3 = stateno = 5252 && movecontact >1trigger4 = stateno = 5253 && movecontact >1[/mcode]You dont have a variable that counts track of how many jumps the character can do within the jump thing. Your CNS file has no trace of the variable 45 in here.if i copied and pasted the code my shadow would've had that glitch where his momentum would be halted upon using this, but it doesntalso IIRC variable 45 is already in the common1.cns by default
Variable 45 is not in the common1 file by default. Here's a screenie to prove my point;Spoiler, click to toggle visibiltyRegardless, Shadow can jump for infinite times if he just jumps while attacking.
if its supposed to be MvC why does it have double jumping?did you ever fix that inability to aerial rave properly?
Oni Hiro said, February 06, 2011, 08:58:09 pmif its supposed to be MvC why does it have double jumping?did you ever fix that inability to aerial rave properly?this is the same one i posted on MI i havent fixed aerial rave problem yet
The aerial rave problem? Do you mean that you cant combo after the launcher?Also, I did some more digging on this character and this is what I found;-Crouching Strong/MP can be linked itself if timed right, leading to an infinite.-Crouching Fierce/HP has no recovery time at all.-That sliding kick has a weird hitbox. Why is it stretched out?-The fireballs lack a gethit animation.-Like Nanashi said, only cover the tip with CLSNs for the fireball.-I have no idea why you only used a little bit of that Hi-Res effect 2OS gave you, while you have the all the frames for that animation. It should also be used as a Hyper Combo Finish IMO.-The level 3 BG looks stretched (Mainly in the middle), and has white lines around Shadow's hair/spikes. Also it lacks some transparency.-That fire effect for his Level 3 super is mis-aligned by a little bit. Plus it lacks some transparency, and should have a lower scale IMO.
aznperson569M said, February 08, 2011, 03:54:40 amThe aerial rave problem? Do you mean that you cant combo after the launcher?he can combo after the launcherbut appearantly if the opponet recovers before you start the combo it isnt considered an aerial rave
CAUSE IT DOESN'T COUNThave you played a Vs series game? if no then... why are you making shadow that way?
Donutman said, February 08, 2011, 05:31:10 amhe can combo after the launcherbut appearantly if the opponet recovers before you start the combo it isnt considered an aerial raveHmm. Why dont you just increase the hittime values? That's probably the only solution, as you use the simple way of launching an opponent (Some creators like DCL use an targetstate to send the opponent into aerial raves)Oni Hiro said, February 08, 2011, 06:04:43 amhave you played a Vs series game? if no then... You're not helping.
If you mean by stating the obvious, then yes. In all fairness though I just dont like Hiro because he's mean to me!
i am not just mean to you. ya know.i also can point out other things that are silly in shadow like the chaos spear super. its just a regular one but faster it doesn't feel very super. you could make it something else. also the auto combo looks silly. but that is nitpicking and up to the creator to do what he wants
Donutman said, February 06, 2011, 08:44:55 pmif i copied and pasted the code my shadow would've had that glitch where his momentum would be halted upon using this, but it doesntIf by halting momentum you mean he stays in midair, then you need to fix his statetype when he enters the state. Try reading up on statetype and physicsNanashi_1337 said, January 27, 2011, 12:43:09 amSo it had to be like that. One step forwards, two backwards
Oni Hiro said, February 08, 2011, 03:22:16 pmi am not just mean to you. ya know.Lol, I was just kidding really. I know you gave some feedback a while ago.
Oni Hiro said, February 08, 2011, 06:04:43 amhave you played a Vs series game? i have played mvc1,mvc2,and tvcthat answer your question?Dreysnaught said, February 08, 2011, 05:14:15 pmIf by halting momentum you mean he stays in midair, then you need to fix his statetype when he enters the state. Try reading up on statetype and physicsNanashi_1337 said, January 27, 2011, 12:43:09 amSo it had to be like that. One step forwards, two backwards lol
Donutman said, February 08, 2011, 10:12:27 pmOni Hiro said, February 08, 2011, 06:04:43 amhave you played a Vs series game? i have played mvc1,mvc2,and tvcthat answer your question?But you haven't mastered it did you?
Menace McKinney said, February 08, 2011, 10:16:15 pmDonutman said, February 08, 2011, 10:12:27 pmOni Hiro said, February 08, 2011, 06:04:43 amhave you played a Vs series game? i have played mvc1,mvc2,and tvcthat answer your question?But you haven't mastered it did you?i have mastered mvc1 and tvcim not as good in mvc2
Orochi Gill said, February 08, 2011, 10:23:15 pmI call bullshit based on your horribad creationsyou havent even tried my recent releases, all you've been doing is say "HUDURR IT LOOKS BAD IN TEH VID" and not even try it
ya i know aznperson. i am really hate you cause you are a zero player ... [size=4pt]JK but seriously fuck boob light zero[/size]anyways just cause you can "master it" which i call BS. doesn't mean you understand it cause you show this fact by this quoteDonutman said, February 08, 2011, 05:31:10 ambut appearantly if the opponet recovers before you start the combo it isnt considered an aerial ravei rest my case
Oni Hiro said, February 09, 2011, 05:18:04 amanyways just cause you can "master it" which i call BS. doesn't mean you understand it I mastered the anal arts and I still cant understand the catherine wheel
Oni Hiro said, February 09, 2011, 05:18:04 amya i know aznperson. i am really hate you cause you are a zero player ... [size=4pt]JK but seriously fuck boob light zero[/size]anyways just cause you can "master it" which i call BS. doesn't mean you understand it cause you show this fact by this quoteDonutman said, February 08, 2011, 05:31:10 ambut appearantly if the opponet recovers before you start the combo it isnt considered an aerial ravei rest my casewhy is it that whenever i answer someone else's question they take it means something else?Menace McKinney said, February 08, 2011, 10:16:15 pmBut you haven't mastered it did you?
aznperson569M said, February 09, 2011, 10:54:21 pmCause your grammar and spelling is horrible.[size=3pt]inb4 grammar or spelling nazi[/size]theres this magical place called the internet where you are allowed to make spelling errors
How About You All Just Shut The !@#% Up. All I See Is A Flame War In This Topic And Its Not Even About The Char. He Updated. Come On Use Some God Dam Common Sense For Once And Post Feedback And Tell Him What He Can Do To Make It Better That Simple.
Orochi Gill said, February 10, 2011, 02:51:58 amObviously you didn't read the fuckin' thread.See, censoring yourself makes you look childish.*Puts Fingers In Ears* I'm Sorry You Say Something Off Topic! More The Reason I'm Moving To IMT Because They Stay On Topic And They All Follow The Rules They Made While All Of The Peeps Here Ignore Most of Them. Good Bye Mugen Guild I'll Rejoin When You Idoits Learn To Follow The Rules You Orginally Made Seeing That Most Of The Post In This Fourm Dont Follow The Guidelines.
Good luck at IMT, where people like you hang out and whine about how the Guild bashes your custom MVC characters, and any feedback there is frowned upon, which is why I dont go there that much anymore. Enjoy! Idoits.
ProtomanX said, February 10, 2011, 03:27:10 amOrochi Gill said, February 10, 2011, 02:51:58 amObviously you didn't read the fuckin' thread.See, censoring yourself makes you look childish.*Puts Fingers In Ears* I'm Sorry You Say Something Off Topic! More The Reason I'm Moving To IMT Because They Stay On Topic And They All Follow The Rules They Made While All Of The Peeps Here Ignore Most of Them. Good Bye Mugen Guild I'll Rejoin When You Idoits Learn To Follow The Rules You Orginally Made Seeing That Most Of The Post In This Fourm Dont Follow The Guidelines.OK bye, maybe they'll care about your whining.
wait does this mean you are changing the style of your characters aznperson but seriously though there was abit of derailment but not alot so protomanX you caused major derailment. smoothgoing to IMT have fun with that.
No Im gonna continue to label my characters as MvC-EOH and add CvS and SF3 elements to my existing characters. Though I hate how IMT does give a bad name about MvC characters. It's just cause they like adding in elements from other games like CvS, which causes them to be overpowered. Plus they happen to hate people that bash Kong.
If you really want people to take your stuff seriously then I suggest dropping the EoH label entirely.
Dont worry, I'm not good being sarcastic...../sarcasmThis though is kinda what I was saying about MvC stuff; http://irwt.smeenet.org/no-sir.html
aznperson569M said, February 10, 2011, 05:43:41 am Plus they happen to hate people that bash Kong.thats how i got muted from imt, you should of seen the rage when i released my edit of kong's strider there
People are still talking about Kong?Spoiler, click to toggle visibiltyHe quit a year ago or something, let it rest
[Username] said, February 10, 2011, 09:55:43 pmPeople are still talking about Kong?Spoiler, click to toggle visibiltyHe quit a year ago or something, let it restyeah can we please get back on the topic of this character? i'd rather not have this end up in the shit thread
With the current drama I would expect it to Old news but...THE COLOURS D: SCARYOtherwise it lacks good MvC gameplay and such, yadayada...
SammichDemander. said, February 10, 2011, 10:40:28 pmWith the current drama I would expect it to Old news but...THE COLOURS D: SCARYOtherwise it lacks good MvC gameplay and such, yadayada...shit, i forgot to take that shit pallete out
Hey, everybody. Please stop going into this guy's threads and making it about other unrelated stuff. It started off good with the feedback, but then somehow drifted away from what it should be.Give feedback, post about the character, and stop harassing people because of their grammar and stuff. The only time someone's grammar should be mentioned is if it's really bad and makes their posts incoherent. You can all understand Donutman fine.Posts like the one above this will get you banned. Don't do that.