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Shadow the hedgehog MvC Updated (Read 9652 times)

Started by I am The Master Donut, January 25, 2011, 01:31:30 am
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Shadow the hedgehog MvC Updated
#1  January 25, 2011, 01:31:30 am
  • ****
  • .....meh
video*outdated as of 1/29/11*:http://www.youtube.com/watch?v=ELVtXKuS5us
download: http://www.mediafire.com/?o6mf9ab1m9npgm5
whats new:
fixed some bugs
remove the cvs style dodges and replaced with mvc style dodge rolls
hyper portrait fixed*credit goes to hoshi for doing that*
2 new hypers
a readme
*as of 1/29/11
unblockable attacks are now blockable
changed chaos control:it now slows down time instead of stopping it
chaos blast is no longer just a red screen.
added AI
easier to do "F,D,DF,F" and "B,D,DB,B" commands
more bugfixes
TvC style extended midair jump
I will force feed Dark Pit right into your ass if we ever play on wi fi.
Last Edit: January 30, 2011, 07:22:31 pm by Donutman
Re: Shadow the hedgehog MvC Updated
#2  January 27, 2011, 12:43:09 am
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Feedback:

- Extra unnecessary blue CLSN for the "x" and "z" normal attack. I mean, you put a blue CLSN inside another one (the one inside is completely covered with the blue CLSN). What's the point, if you use only one to cover the entire character?

- As said above, "x", "y", "z" and "a" normal attacks are considered crouch attacks. Even if the character is small, don't make it that way. Specially when this character already has crouch attacks.

- Why is your CLSN resizing to the point it surpasses the character's size when it crouches. And that animation to stand up doesn't really make sense.

- For "y" crouch attack and the "z" aerial attack, the CLSN doesn't cover all the character. You can see it worse with the second one.

- Again, stop covering all the "D,F,x/y/z" projectile with red CLSN! Only cover the tip, and reduce the tail if you want that it doesn't look weird it doesn't hit. It's impossible to dodge it by jumping because it's too large.

- Why don't you make the "B,D,DB,a/b/c" special act like a Shoryuken? It's the best option you could use IMO. Also, it's really hard to input the command. And it's not because I suck inputting it, I have a lot of practice with these kind of commands.

- The red CLSN should disappear the moment the character is about to stop with the "F,D,DF,a/b/c" special, not just stay until the animation is over. Also, again, I don't know how you code the "F,D,DF/B,D,DB" commands, but they're really hard to trigger.

- There's a command that doesn't appear in the readme, "F,D,DF,z" aerial special.

- WOW! Make the projectile that appears with "D,F,x+y/y+z/x+z" go slower. Really. And use another super background, please, since it makes hard to spot that thing. And it doesn't fit at all.

- Chip damage for "D,F,a+b/b+c/a+c" is close to reach the same damage as if you didn't block the super. For God's sake, reduce it.

- Chaos Control is bad. First, as said before, you can grab the character, thus making the stop time effect stop working if you do that. I played characters with time stop abilities, and they shouldn't be able to grab a character while the time is stopped. Also, damage dampner doesn't work here. Yeah, you need to put one. And it seems your background change of colour triggers before the time stop happens, since I can hit Shadow before that happens and I still have my background stage change colour.

- Just quoting:

Quote
Chaos Blast is just a red screen, how lazy.

Ditto. Also, chip damage shouldn't do that much. You were completely lazy here.

- I read about you putting MvC style dodge rolls but I can't trigger them! Your readme says nothing about that. I checked the cmd, but I haven't been able to do anything.

So it had to be like that. One step forwards, two backwards :-\
Re: Shadow the hedgehog MvC Updated
#3  January 30, 2011, 07:24:38 pm
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  • .....meh
link updated
fixed clsns disapearing bug
fixed minor bugs
unblockable attacks are now blockable
changed chaos control:it now slows down time instead of stopping it
chaos blast is no longer just a red screen.
added AI
easier to do "F,D,DF,F" and "B,D,DB,B" commands
TvC style extended midair jump


- I read about you putting MvC style dodge rolls but I can't trigger them! Your readme says nothing about that. I checked the cmd, but I haven't been able to do anything.



you have to hold forward or backward during the liedown state
I will force feed Dark Pit right into your ass if we ever play on wi fi.

GT

Re: Shadow the hedgehog MvC Updated
#4  January 30, 2011, 07:30:07 pm
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Those are called recovery rolls, dude.
Yeah Titiln, in fact, You Made Him
Re: Shadow the hedgehog MvC Updated
#5  January 31, 2011, 01:37:56 am
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Man, Dong Hwan, you've really got a lot of wax in that ear of yours.
Re: Shadow the hedgehog MvC Updated
#6  February 06, 2011, 08:10:20 pm
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TvC style extended midair jump

I guess you stole that from either me or DCL, huh?

You did the code wrong anyway didnt copypasta certain parts of the move. Shadow can keep on jumping if he hits the opponent, even though he can only double jump.

uguu
Re: Shadow the hedgehog MvC Updated
#7  February 06, 2011, 08:25:51 pm
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  • .....meh
I will force feed Dark Pit right into your ass if we ever play on wi fi.
Re: Shadow the hedgehog MvC Updated
#8  February 06, 2011, 08:34:23 pm
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Erm, my code;
[mcode]
;---------------------------------------------------------------------------
; TvC Extended Double Jump thing
[State -1, TvC Extended Combos]
type = ChangeState
value = 45
triggerall = var(59)!=1
triggerall = command = "TvC Jump" && movecontact > 1
triggerall = var(45) = 0
trigger1 = stateno = 600 && movecontact >1
trigger2 = stateno = 610 && movecontact >1
trigger3 = stateno = 630 && movecontact >1
trigger4 = stateno = 640 && movecontact >1
[/mcode]

The block of code below is important, because YOU didnt put this in your extended jump thingy
[mcode]
;---------------------------------------------------------------------------
; AirJump Start
[Statedef 45]
type    = A
physics = N
ctrl = 0
velset = 0,0

[State 45, 1]
type = ChangeAnim
trigger1 = SelfAnimExist(44)
value = 44

[State 45, 2]
type = ChangeAnim
trigger1 = !SelfAnimExist(44)
value = 41

[State 0, VarSet]
type = VarSet
trigger1 = !time
v = 45
value = 1

[State 0, CtrlSet]
type = CtrlSet
trigger1 = var(45) = 1
value = 1

[State 45, 3]
type = VarSet
trigger1 = Time = 0
sysvar(1) = 0

[State 45, 4]
type = VarSet
trigger1 = command = "holdfwd"
sysvar(1) = 1

[State 45, 5]
type = VarSet
trigger1 = command = "holdback"
sysvar(1) = -1

[State 45, 6]
type = VelSet
trigger1 = Time = 2
x = ifelse(sysvar(1)=0, const(velocity.airjump.neu.x), ifelse(sysvar(1)=1, const(velocity.airjump.fwd.x), const(velocity.airjump.back.x)))
y = const(velocity.airjump.y)

[State 45, 7]
type = ChangeState
trigger1 = Time = 2
value = 50
ctrl = 1

[/mcode]

This code here;


Spoiler, click to toggle visibilty
Is important because it has a variable which I used to keep track
of the number of jumps during certain moves with my character.


And here's yours;
[mcode]
; TvC Extended Double Jump thing
[State -1, TvC Extended Combos]
type = ChangeState
value = 45
triggerall = var(7) != 1
triggerall = command = "TvC Jump" && movecontact > 1
triggerall = var(45) = 0
trigger1 = stateno = 5249 && movecontact >1
trigger2 = stateno = 5250 && movecontact >1
trigger3 = stateno = 5252 && movecontact >1
trigger4 = stateno = 5253 && movecontact >1

[/mcode]

You dont have a variable that counts track of how many jumps the character can do within the jump thing. Your CNS file has no trace of the variable 45 in here.

uguu
Re: Shadow the hedgehog MvC Updated
#9  February 06, 2011, 08:44:55 pm
  • ****
  • .....meh
Erm, my code;
[mcode]
;---------------------------------------------------------------------------
; TvC Extended Double Jump thing
[State -1, TvC Extended Combos]
type = ChangeState
value = 45
triggerall = var(59)!=1
triggerall = command = "TvC Jump" && movecontact > 1
triggerall = var(45) = 0
trigger1 = stateno = 600 && movecontact >1
trigger2 = stateno = 610 && movecontact >1
trigger3 = stateno = 630 && movecontact >1
trigger4 = stateno = 640 && movecontact >1
[/mcode]

The block of code below is important, because YOU didnt put this in your extended jump thingy
[mcode]
;---------------------------------------------------------------------------
; AirJump Start
[Statedef 45]
type    = A
physics = N
ctrl = 0
velset = 0,0

[State 45, 1]
type = ChangeAnim
trigger1 = SelfAnimExist(44)
value = 44

[State 45, 2]
type = ChangeAnim
trigger1 = !SelfAnimExist(44)
value = 41

[State 0, VarSet]
type = VarSet
trigger1 = !time
v = 45
value = 1

[State 0, CtrlSet]
type = CtrlSet
trigger1 = var(45) = 1
value = 1

[State 45, 3]
type = VarSet
trigger1 = Time = 0
sysvar(1) = 0

[State 45, 4]
type = VarSet
trigger1 = command = "holdfwd"
sysvar(1) = 1

[State 45, 5]
type = VarSet
trigger1 = command = "holdback"
sysvar(1) = -1

[State 45, 6]
type = VelSet
trigger1 = Time = 2
x = ifelse(sysvar(1)=0, const(velocity.airjump.neu.x), ifelse(sysvar(1)=1, const(velocity.airjump.fwd.x), const(velocity.airjump.back.x)))
y = const(velocity.airjump.y)

[State 45, 7]
type = ChangeState
trigger1 = Time = 2
value = 50
ctrl = 1

[/mcode]

This code here;


Spoiler, click to toggle visibilty
Is important because it has a variable which I used to keep track
of the number of jumps during certain moves with my character.


And here's yours;
[mcode]
; TvC Extended Double Jump thing
[State -1, TvC Extended Combos]
type = ChangeState
value = 45
triggerall = var(7) != 1
triggerall = command = "TvC Jump" && movecontact > 1
triggerall = var(45) = 0
trigger1 = stateno = 5249 && movecontact >1
trigger2 = stateno = 5250 && movecontact >1
trigger3 = stateno = 5252 && movecontact >1
trigger4 = stateno = 5253 && movecontact >1

[/mcode]

You dont have a variable that counts track of how many jumps the character can do within the jump thing. Your CNS file has no trace of the variable 45 in here.
if i copied and pasted the code my shadow would've had that glitch where his momentum would be halted upon using this, but it doesnt
also IIRC variable 45 is already in the common1.cns by default
I will force feed Dark Pit right into your ass if we ever play on wi fi.
Re: Shadow the hedgehog MvC Updated
#10  February 06, 2011, 08:53:36 pm
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Variable 45 is not in the common1 file by default. Here's a screenie to prove my point;
Spoiler, click to toggle visibilty



Regardless, Shadow can jump for infinite times if he just jumps while attacking.

uguu
Re: Shadow the hedgehog MvC Updated
#11  February 06, 2011, 08:58:09 pm
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if its supposed to be MvC why does it have double jumping?
did you ever fix that inability to aerial rave properly?
Re: Shadow the hedgehog MvC Updated
#12  February 06, 2011, 09:03:23 pm
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  • .....meh
if its supposed to be MvC why does it have double jumping?
did you ever fix that inability to aerial rave properly?
this is the same one i posted on MI i havent fixed aerial rave problem yet
I will force feed Dark Pit right into your ass if we ever play on wi fi.
Re: Shadow the hedgehog MvC Updated
#13  February 08, 2011, 03:54:40 am
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The aerial rave problem? Do you mean that you cant combo after the launcher?

Also, I did some more digging on this character and this is what I found;

-Crouching Strong/MP can be linked itself if timed right, leading to an infinite.
-Crouching Fierce/HP has no recovery time at all.
-That sliding kick has a weird hitbox. Why is it stretched out?
-The fireballs lack a gethit animation.
-Like Nanashi said, only cover the tip with CLSNs for the fireball.
-I have no idea why you only used a little bit of that Hi-Res effect 2OS gave you, while you have the all the frames for that animation. It should also be used as a Hyper Combo Finish IMO.
-The level 3 BG looks stretched (Mainly in the middle), and has white lines around Shadow's hair/spikes. Also it lacks some transparency.
-That fire effect for his Level 3 super is mis-aligned by a little bit. Plus it lacks some transparency, and should have a lower scale IMO.


uguu
Re: Shadow the hedgehog MvC Updated
#14  February 08, 2011, 05:31:10 am
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  • .....meh
The aerial rave problem? Do you mean that you cant combo after the launcher?


he can combo after the launcher
but appearantly if the opponet recovers before you start the combo it isnt considered an aerial rave
I will force feed Dark Pit right into your ass if we ever play on wi fi.
Re: Shadow the hedgehog MvC Updated
#15  February 08, 2011, 06:04:43 am
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CAUSE IT DOESN'T COUNT
have you played a Vs series game? if no then... why are you making shadow that way?
Last Edit: February 08, 2011, 06:07:50 am by Oni Hiro
Re: Shadow the hedgehog MvC Updated
#16  February 08, 2011, 06:32:55 am
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he can combo after the launcher
but appearantly if the opponet recovers before you start the combo it isnt considered an aerial rave

Hmm. Why dont you just increase the hittime values? That's probably the only solution, as you use the simple way of launching an opponent (Some creators like DCL use an targetstate to send the opponent into aerial raves)

have you played a Vs series game? if no then...

You're not helping.

uguu
Re: Shadow the hedgehog MvC Updated
#17  February 08, 2011, 06:44:16 am
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He is helping
Re: Shadow the hedgehog MvC Updated
#18  February 08, 2011, 06:48:33 am
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If you mean by stating the obvious, then yes.  :P


In all fairness though I just dont like Hiro because he's mean to me! >:(

uguu
Last Edit: February 08, 2011, 06:54:43 am by aznperson569M
Re: Shadow the hedgehog MvC Updated
#19  February 08, 2011, 03:22:16 pm
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i am not just mean to you. ya know.
i also can point out other things that are silly in shadow like the chaos spear super. its just a regular one but faster it doesn't feel very super. you could make it something else. also the auto combo looks silly. but that is nitpicking and up to the creator to do what he wants
Re: Shadow the hedgehog MvC Updated
#20  February 08, 2011, 05:14:15 pm
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<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.
Last Edit: February 08, 2011, 05:24:00 pm by Dreysnaught
Re: Shadow the hedgehog MvC Updated
#21  February 08, 2011, 07:58:56 pm
  • ****
  • Best supporting character in history of anime.
    • USA
    • www.youtube.com/user/aznperson569M

uguu
Re: Shadow the hedgehog MvC Updated
#22  February 08, 2011, 10:12:27 pm
  • ****
  • .....meh
I will force feed Dark Pit right into your ass if we ever play on wi fi.
Last Edit: February 08, 2011, 10:17:36 pm by Donutman
Re: Shadow the hedgehog MvC Updated
#23  February 08, 2011, 10:16:15 pm
  • ****
  • FLYING PRESS
    • Canada
Re: Shadow the hedgehog MvC Updated
#24  February 08, 2011, 10:18:11 pm
  • ****
  • .....meh
I will force feed Dark Pit right into your ass if we ever play on wi fi.
Re: Shadow the hedgehog MvC Updated
#25  February 08, 2011, 10:23:15 pm
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I call bullshit based on your horribad creations
Re: Shadow the hedgehog MvC Updated
#26  February 08, 2011, 10:45:16 pm
  • ****
  • .....meh
I will force feed Dark Pit right into your ass if we ever play on wi fi.
Re: Shadow the hedgehog MvC Updated
#27  February 09, 2011, 05:18:04 am
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    • USA
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ya i know aznperson. i am really hate you cause you are a zero player  >:D ... [size=4pt]JK but seriously fuck boob light zero[/size]
anyways just cause you can "master it" which i call BS. doesn't mean you understand it cause you show this fact by this quote
but appearantly if the opponet recovers before you start the combo it isnt considered an aerial rave
i rest my case
Re: Shadow the hedgehog MvC Updated
#28  February 09, 2011, 04:23:35 pm
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<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.

GT

Re: Shadow the hedgehog MvC Updated
#29  February 09, 2011, 06:20:47 pm
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Dude, sometimes you're too much. :XD:
Yeah Titiln, in fact, You Made Him
Re: Shadow the hedgehog MvC Updated
#30  February 09, 2011, 06:24:15 pm
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Round and round,like a merry go round. Yay at more MvC styled chars,can never have to many of those.
Re: Shadow the hedgehog MvC Updated
#31  February 09, 2011, 06:26:44 pm
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With stuff like IMT (which barely qualifies), yeah, you can.

Re: Shadow the hedgehog MvC Updated
#32  February 09, 2011, 06:43:02 pm
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lol i was trying to be sarcastic but i don't blame you for not seeing it.
Re: Shadow the hedgehog MvC Updated
#33  February 09, 2011, 10:37:19 pm
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  • .....meh
ya i know aznperson. i am really hate you cause you are a zero player  >:D ... [size=4pt]JK but seriously fuck boob light zero[/size]
anyways just cause you can "master it" which i call BS. doesn't mean you understand it cause you show this fact by this quote
but appearantly if the opponet recovers before you start the combo it isnt considered an aerial rave
i rest my case
why is it that whenever i answer someone else's question they take it means something else?

But you haven't mastered it did you?
I will force feed Dark Pit right into your ass if we ever play on wi fi.
Re: Shadow the hedgehog MvC Updated
#34  February 09, 2011, 10:54:21 pm
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    • USA
    • www.youtube.com/user/aznperson569M
Cause your grammar and spelling is horrible.
[size=3pt]inb4 grammar or spelling nazi[/size]

uguu
Re: Shadow the hedgehog MvC Updated
#35  February 09, 2011, 11:14:20 pm
  • ****
  • .....meh
I will force feed Dark Pit right into your ass if we ever play on wi fi.
Re: Shadow the hedgehog MvC Updated
#36  February 09, 2011, 11:16:02 pm
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  • I need to stop gazing at the stars...
Not unless a Grammar Nazi says so.
Re: Shadow the hedgehog MvC Updated
#37  February 10, 2011, 02:32:08 am
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How About You All Just Shut The !@#% Up.  All I See Is A Flame War In This Topic And Its Not Even About The Char. He Updated. Come On Use Some God Dam Common Sense For Once And Post Feedback And Tell Him What He Can Do To Make It Better That Simple.
Re: Shadow the hedgehog MvC Updated
#38  February 10, 2011, 02:51:58 am
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Obviously you didn't read the fuckin' thread.
See, censoring yourself makes you look childish.
Re: Shadow the hedgehog MvC Updated
#39  February 10, 2011, 03:27:10 am
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  • I'm The Prototype Of All A.I.
Obviously you didn't read the fuckin' thread.
See, censoring yourself makes you look childish.

*Puts Fingers In Ears* I'm Sorry You Say Something Off Topic! More The Reason I'm Moving To IMT Because They Stay On Topic And They All Follow The Rules They Made While All Of The Peeps Here Ignore Most of Them. Good Bye Mugen Guild I'll Rejoin When You Idoits Learn To Follow The Rules You Orginally Made Seeing That Most Of The Post In This Fourm Dont Follow The Guidelines.
Re: Shadow the hedgehog MvC Updated
New #40  February 10, 2011, 03:40:43 am
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Good luck at IMT, where people like you hang out and whine about how the Guild bashes your custom MVC characters, and any feedback there is frowned upon, which is why I dont go there that much anymore. Enjoy! :D

Idoits.  >:( >:( >:( :o

uguu
Last Edit: February 11, 2011, 04:48:40 am by aznperson569M
Re: Shadow the hedgehog MvC Updated
#41  February 10, 2011, 03:41:48 am
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Obviously you didn't read the fuckin' thread.
See, censoring yourself makes you look childish.

*Puts Fingers In Ears* I'm Sorry You Say Something Off Topic! More The Reason I'm Moving To IMT Because They Stay On Topic And They All Follow The Rules They Made While All Of The Peeps Here Ignore Most of Them. Good Bye Mugen Guild I'll Rejoin When You Idoits Learn To Follow The Rules You Orginally Made Seeing That Most Of The Post In This Fourm Dont Follow The Guidelines.

OK bye, maybe they'll care about your whining.
Re: Shadow the hedgehog MvC Updated
#42  February 10, 2011, 05:26:01 am
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wait does this mean you are changing the style of your characters aznperson :D
but seriously though there was abit of derailment but not alot so protomanX you caused major derailment. smooth
going to IMT have fun with that.
Re: Shadow the hedgehog MvC Updated
#43  February 10, 2011, 05:39:41 am
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Goodbye, ProtomanX! I never liked your screenpacks anyways! :D
Re: Shadow the hedgehog MvC Updated
#44  February 10, 2011, 05:43:41 am
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No Im gonna continue to label my characters as MvC-EOH and add CvS and SF3 elements to my existing characters.   :P

Though I hate how IMT does give a bad name about MvC characters. It's just cause they like adding in elements from other games like CvS, which causes them to be overpowered. Plus they happen to hate people that bash Kong.

uguu
Re: Shadow the hedgehog MvC Updated
#45  February 10, 2011, 05:45:50 am
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If you really want people to take your stuff seriously then I suggest dropping the EoH label entirely.
Re: Shadow the hedgehog MvC Updated
#46  February 10, 2011, 05:50:25 am
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I never labeled my stuff as EoH though.

uguu
Re: Shadow the hedgehog MvC Updated
#47  February 10, 2011, 05:59:07 am
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....wow did I interpret that post in an embarrassing way. :embarrassed:
Re: Shadow the hedgehog MvC Updated
#48  February 10, 2011, 06:07:08 am
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uguu
Re: Shadow the hedgehog MvC Updated
#49  February 10, 2011, 09:50:25 pm
  • ****
  • .....meh
I will force feed Dark Pit right into your ass if we ever play on wi fi.
Re: Shadow the hedgehog MvC Updated
#50  February 10, 2011, 09:55:43 pm
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People are still talking about Kong?:laugh:
Spoiler, click to toggle visibilty
where there is a will,there is a way。
Sounds like you're just jealous that Duke Nukem has a bigger dick and gets ALL the bitches.
Re: Shadow the hedgehog MvC Updated
#51  February 10, 2011, 10:04:52 pm
  • ****
  • .....meh
People are still talking about Kong?:laugh:
Spoiler, click to toggle visibilty
yeah can we please get back on the topic of this character? i'd rather not have this end up in the shit thread
I will force feed Dark Pit right into your ass if we ever play on wi fi.
Re: Shadow the hedgehog MvC Updated
#52  February 10, 2011, 10:40:28 pm
  • *****
  • A big fat phony
    • UK
With the current drama I would expect it to :P

Old news but...

THE COLOURS D: SCARY

Otherwise it lacks good MvC gameplay and such, yadayada...
If I can't be the best, I sure as hell can be the worst.

Re: Shadow the hedgehog MvC Updated
#53  February 10, 2011, 10:58:46 pm
  • ****
  • .....meh
I will force feed Dark Pit right into your ass if we ever play on wi fi.
Re: Shadow the hedgehog MvC Updated
#54  February 10, 2011, 11:03:48 pm
  • ****
  • Vae Victus!
    • USA
    • mugenguild.com/forum/topics/lord-kains-small-portraits-140580.0.html
Shit, shit, shit... this shadow its shit...
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: Shadow the hedgehog MvC Updated
#55  February 10, 2011, 11:24:39 pm
  • ******
  • I hang out tough. I'm a real boss.
    • USA
    • litotichues.com/
Hey, everybody. Please stop going into this guy's threads and making it about other unrelated stuff. It started off good with the feedback, but then somehow drifted away from what it should be.

Give feedback, post about the character, and stop harassing people because of their grammar and stuff. The only time someone's grammar should be mentioned is if it's really bad and makes their posts incoherent. You can all understand Donutman fine.

Posts like the one above this will get you banned. Don't do that.
Last Edit: February 10, 2011, 11:32:30 pm by Rajaa
Re: Shadow the hedgehog MvC Updated
#56  February 11, 2011, 12:38:30 am
  • ****
  • Best supporting character in history of anime.
    • USA
    • www.youtube.com/user/aznperson569M



Just add some contrast to that. ALOT, actually.

Plus, your hitsparks are in the wrong place.



uguu