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Sheng Long SF2 upg sprites and new paletes (Read 9192 times)

Started by Blagoy, July 20, 2009, 12:55:42 pm
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Sheng Long SF2 upg sprites and new paletes
#1  July 20, 2009, 12:55:42 pm
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Last Edit: September 10, 2009, 12:38:33 am by durlyo
Re: Sheng Long SF2 upg sprites and new paletes
#2  July 20, 2009, 01:30:03 pm
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It's Ok. Could be better. His Sprites have got bad quality (did you maximise them from his original size?) and his supers could be better.
6/10.
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly
Re: Sheng Long SF2 upg sprites and new paletes
#3  July 20, 2009, 06:31:28 pm
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Misaligned stance is misaligned.

Re: Sheng Long SF2 upg sprites and new paletes
#4  July 21, 2009, 01:22:57 pm
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It's Ok. Could be better. His Sprites have got bad quality (did you maximise them from his original size?) and his supers could be better.
6/10.

Your right, his sprites look stupid this size and his qcbx2 and k move can miss hits because of his size... don't know why you'd want to increase the size, to return to default go into the .cns file and reduce x and y size to 1. No point commenting on his supers because they havent changed from the original. the editor here seems merely to have added a red line on his face and in his hair..... new palettes are ok i guess.... nothing really exciting here though
Re: Sheng Long SF2 upg sprites and new paletes
#5  July 21, 2009, 02:29:15 pm
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only one reason my mugen rosters lock this pic
Re: Sheng Long SF2 upg sprites and new paletes
#6  July 21, 2009, 05:13:02 pm
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arnt Sheng Long and Gouken the same person? why do people still refer to him as Sheng Long, although it has been corrected that "Sheng Long" is the chinese name for Shroyuken?
Re: Sheng Long SF2 upg sprites and new paletes
#7  July 21, 2009, 05:34:28 pm
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arnt Sheng Long and Gouken the same person? why do people still refer to him as Sheng Long, although it has been corrected that "Sheng Long" is the chinese name for Shroyuken?

That depends on how you define "Sheng Long". If you see him as the guy Ryu refers to in his (poorly translated) winquote, then yes, they are the same guy. But if you define him as the guy EGM said would kill M. Bison and kick your ass, then S. Long by another name would be Akuma.

Also, "Sheng Long" isn't the chinese name for "shoryuken", it was a mistranslation.
Re: Sheng Long SF2 upg sprites and new paletes
#8  July 24, 2009, 07:48:17 pm
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actually shoryuken is for the move that ryu and ken use,hence the name sho-RYU-KEN.thats why when akuma does it he does not say shoryuken.
Re: Sheng Long SF2 upg sprites and new paletes
#9  July 24, 2009, 07:49:40 pm
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No.

It's called that because it's Japanese for "Dragon Punch".

Akuma uses it, so why isn't it "SHO-RYU-KEN-AKUMA"?
Re: Sheng Long SF2 upg sprites and new paletes
#10  July 24, 2009, 07:55:22 pm
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by the way..............nice character...i forgot.....DUH.
Re: Sheng Long SF2 upg sprites and new paletes
#11  July 24, 2009, 07:56:08 pm
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Gouken does not say his name in any of his moves.  The old version of Alexlexus's Gouken had a weird pitched Mr. Karate Kouken clip that sounded like it though.  

And Gou Shoryuken= Great Rising Dragon Fist

And you just quadruple posted
Re: Sheng Long SF2 upg sprites and new paletes
#12  July 24, 2009, 08:04:36 pm
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Gouken does not say his name in any of his moves.  The old version of Alexlexus's Gouken had a weird pitched Mr. Karate Kouken clip that sounded like it though. 

And Gou Shoryuken= Great Rising Dragon Fist

And you just quadruple posted

Actually, Alexlexus' Gouken DOES say it, as almost all of his voice samples were taken from Tung Fu Rue in Fatal Fury Special. Tung's desperation move is called "Sempuu Gouken", and is voiced as such.

@dcory: No, "shoryuken" is Japanese for Dragon Punch (literally, "Dragon Fist", but "fist" and "punch" are used interchangably in most video games). Deal with it.
Re: Sheng Long SF2 upg sprites and new paletes
#13  July 25, 2009, 10:46:23 am
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Man I forgot about Tung.  His NGBC voice sounds pretty different from what I heard in Gouken.

I'm ashamed because I actually like FFS a lot, I just suck at it too much to get very far and I have not fought Tung yet ;____;
Re: Sheng Long SF2 upg sprites and new paletes
#14  July 25, 2009, 03:44:44 pm
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Yeah, Tung's VA changed after FFS (play as him in Real Bout FFS and you'll see what I mean).

And Tung is a beast in FFS, which is saying a lot compared to the other characters in the game (can you beat the game as Geese?)
Re: Sheng Long SF2 upg sprites and new paletes
#15  July 26, 2009, 07:51:54 pm
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I actually think the sprites look better than the previous entry. The character feels alot more fluid and the palettes are hot! :sugoi:

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Re: Sheng Long SF2 upg sprites and new paletes
#16  August 10, 2009, 05:45:45 pm
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This goes out to the two fighting over the Sheng Long story ...

Even though Sheng Long was turned into Gouken ...

And was the original build up for Gouki ...

I look at it like this ...

Sheng Long (as a seperate character)  taught Goutetsu

who taught Gouki and Gouken ...

then Gouken tauight Ryu and Ken (and partially Dan)

then Ryu trains Sakura (someday?)  while Ken train Sean (Un-Willingly)

 :sugoi:
Re: Sheng Long SF2 upg sprites and new paletes
#17  August 12, 2009, 01:20:46 am
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i thought "shoryuken" was "rising-dragon-punch"?
Re: Sheng Long SF2 upg sprites and new paletes
#18  August 26, 2009, 12:38:05 am
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When will you add intros? ;)
Re: Sheng Long SF2 upg sprites and new paletes
#19  August 27, 2009, 11:32:20 pm
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never i wait SF3 S.Long by DOy
Re: Sheng Long SF2 upg sprites and new paletes
#20  August 28, 2009, 12:19:50 am
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Thats right man! I'm waiting for that character too  :sugoi:

And the new and more accurate look of this Sheng Long looks cool to me, I wonder if anyone is thinking in a SFA Sheng Long...
Also I made a fusion of sprites, check this out:



I made the sprite a long time ago, so... What did you guys think?
 
Last Edit: August 28, 2009, 01:11:05 am by Paraside
Re: Sheng Long SF2 upg sprites and new paletes
#21  August 28, 2009, 12:51:33 am
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Re: Sheng Long SF2 upg sprites and new paletes
#22  August 28, 2009, 01:32:15 am
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wiifangj go to the previous page again and see my post ;)
 
Re: Sheng Long SF2 upg sprites and new paletes
#23  September 02, 2009, 03:28:53 am
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Thats right man! I'm waiting for that character too  :sugoi:

And the new and more accurate look of this Sheng Long looks cool to me, I wonder if anyone is thinking in a SFA Sheng Long...
Also I made a fusion of sprites, check this out:



I made the sprite a long time ago, so... What did you guys think?

Looks cool man :2thumbsup:
actually I have been thinking after I release the first beta of Goutetsu I would make SFA Sheng Long  :suttrox:
and please don't PM me, only to see the 1st page again :cool4:
Re: Sheng Long SF2 upg sprites and new paletes
#24  September 02, 2009, 03:50:48 pm
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your sprite is not bad, but I prefer the way Durlyo did his hair and how it falls behind his shoulder, and fills the gap between his neck.

yours is more clean-cut, but then again yours also has those ripped clothes in the shoulders which look cooler. So I'm between Durlyo's and yours.

There's not much difference between yours and that new version sprite...just a change of palette.
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Re: Sheng Long SF2 upg sprites and new paletes
#25  September 10, 2009, 12:40:42 am
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small upgrade today some sprites upgrade and new hadouken and voice .
Re: Sheng Long SF2 upg sprites and new paletes
#26  September 10, 2009, 01:03:29 am
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Re: Sheng Long SF2 upg sprites and new paletes
#27  September 11, 2009, 02:36:46 am
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Re: Sheng Long SF2 upg sprites and new paletes
#28  September 11, 2009, 12:30:15 pm
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Last Edit: September 11, 2009, 12:38:13 pm by durlyo
Re: Sheng Long SF2 upg sprites and new paletes
#29  September 18, 2009, 09:49:41 am
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Oh man, I hope you can find Hackudo  :-\

GOOD LUCK
 
Re: Sheng Long SF2 upg sprites and new paletes
#30  September 21, 2009, 12:28:34 am
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Hey everybody!

I'm that Hackudo you are talking about ;P

I've just answered a PM from Durlyo in another forum, and unfortunetly, I'm still trying to make Sheng Long. I'm busy as hell, but I've not abandoned the project, so this means I'd rather prefer him not to use them.

Sorry for the delay, and I hope I can put some news here about Slong.

PS: And sorry for my English, I'm from Spain and maybe you can't understand what I'm trying to say :o
Re: Sheng Long SF2 upg sprites and new paletes
#31  September 21, 2009, 01:34:52 am
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Hey everybody!

I'm that Hackudo you are talking about ;P

I've just answered a PM from Durlyo in another forum, and unfortunetly, I'm still trying to make Sheng Long. I'm busy as hell, but I've not abandoned the project, so this means I'd rather prefer him not to use them.

Sorry for the delay, and I hope I can put some news here about Slong.

PS: And sorry for my English, I'm from Spain and maybe you can't understand what I'm trying to say :o

hmm you registered only today how can I know that your REALLY Hackudo ???
Re: Sheng Long SF2 upg sprites and new paletes
#32  September 21, 2009, 02:25:55 am
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Hmmm... I really don't care If you believe me or not o_O But if you want some proof:


Durlyo sent me this PM 3 days ago.


A pic from Fighter Factory (yes, I've changed the hair style).


Another pic, now the CNSs.

And yes, I registered today because I saw Durlyo's PM today, is very simple  :P
Re: Sheng Long SF2 upg sprites and new paletes
#33  September 21, 2009, 02:35:49 am
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Hmmm... I really don't care If you believe me or not o_O But if you want some proof:

http://img15.imageshack.us/img15/7213/20090921021612.png
Durlyo sent me this PM 3 days ago.

[url=http://img198.imageshack.us/img198/6828/20090921021944.th.png]http://img198.imageshack.us/img198/6828/20090921021944.th.png[/URL]
A pic from Fighter Factory (yes, I've changed the hair style).

[url=http://img97.imageshack.us/img97/9241/20090921022005.th.png]http://img97.imageshack.us/img97/9241/20090921022005.th.png[/URL]
Another pic, now the CNSs.

And yes, I registered today because I saw Durlyo's PM today, is very simple  :P

Oh OK thats enough proof for me, sorry to question you :-\, hope you get sheng long done its looking great :sugoi:
Last Edit: September 27, 2009, 03:31:59 am by wiifangj
Re: Sheng Long SF2 upg sprites and new paletes
#34  October 02, 2009, 03:27:23 am
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i like him sir.you worked hard on him, and you get bagged for it.this happens alot,but from one creator to another,keep up the good work.9/10stars.perhaps i may use this char for sf2 turbo max tag.(title in progress still)
OK class! Now remember, in order to give someone proper feedback, you must BASH them! Because being nice, and or respectful, is frowned upon in the Mugen community... Ok, so what do we do to new creators and patch makers kids?

(Kids yelling) BASH THEM!!!
^lol, not sure why there is so much here. oh well
Re: Sheng Long SF2 upg sprites and new paletes
#35  October 02, 2009, 03:28:53 am
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Hey everybody!

I'm that Hackudo you are talking about ;P

I've just answered a PM from Durlyo in another forum, and unfortunetly, I'm still trying to make Sheng Long. I'm busy as hell, but I've not abandoned the project, so this means I'd rather prefer him not to use them.

Sorry for the delay, and I hope I can put some news here about Slong.

PS: And sorry for my English, I'm from Spain and maybe you can't understand what I'm trying to say :o
i have the original one.do you want him for the sprites?
OK class! Now remember, in order to give someone proper feedback, you must BASH them! Because being nice, and or respectful, is frowned upon in the Mugen community... Ok, so what do we do to new creators and patch makers kids?

(Kids yelling) BASH THEM!!!
^lol, not sure why there is so much here. oh well
Re: Sheng Long SF2 upg sprites and new paletes
#36  October 10, 2009, 12:30:31 am
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Hey everybody!

I'm that Hackudo you are talking about ;P

I've just answered a PM from Durlyo in another forum, and unfortunetly, I'm still trying to make Sheng Long. I'm busy as hell, but I've not abandoned the project, so this means I'd rather prefer him not to use them.

Sorry for the delay, and I hope I can put some news here about Slong.

PS: And sorry for my English, I'm from Spain and maybe you can't understand what I'm trying to say :o

i have the original one.do you want him for the sprites?
Hey man!

I really didn'd understand what you were telling me, what "original one" do you have? Maybe you could help me with the hit sprites, but first I want to know what you're talking about, put the blame on me ;)
Re: Sheng Long SF2 upg sprites and new paletes
#37  October 10, 2009, 05:36:49 pm
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Durlyo,
Whats up with that pic of Gotestsu in your 1st post? Is he a w.i.p., beta, or what? Is that the old edit of Goutetsu by Failure? (It looks kinda different.) Is he available for download?

DarkManX_429 W.I.P.S 2009
Last Edit: October 10, 2009, 05:43:13 pm by darkmanx_429
Re: Sheng Long SF2 upg sprites and new paletes
#38  October 10, 2009, 07:04:04 pm
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Re: Sheng Long SF2 upg sprites and new paletes
#39  October 10, 2009, 07:10:57 pm
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yes this is SHIN LVL 2 AKUMA by Failure i made some new sprites like smal portrait,stace and Mkick.
Re: Sheng Long SF2 upg sprites and new paletes
#40  October 12, 2009, 01:32:58 am
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OK class! Now remember, in order to give someone proper feedback, you must BASH them! Because being nice, and or respectful, is frowned upon in the Mugen community... Ok, so what do we do to new creators and patch makers kids?

(Kids yelling) BASH THEM!!!
^lol, not sure why there is so much here. oh well
Re: Sheng Long SF2 upg sprites and new paletes
#41  October 18, 2009, 05:42:04 pm
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not to be mean.. since i just finally found this by looking.. (not looking much :P --; ) but one of the hadoukens are FUBAR!! and he looks kinda FUBAR to...

P.S. yes.. Shoryuken means Rising Dragon Fist... not Dragon Fist... Sho=rising,
P.S.S FUBAR means fucked up beyond all recognition.. the reason i can say that because the wip's i used to be working on were fubar to :P
Re: Sheng Long SF2 upg sprites and new paletes
#42  October 18, 2009, 07:44:18 pm
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I hope that this Sheng Long keeps updated, because is a good character that only needs better AI
 
Re: Sheng Long SF2 upg sprites and new paletes
#43  October 20, 2009, 11:12:30 am
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Try again,kid...
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