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Shiki Tohno (Read 13520 times)

Started by Rajaa, June 22, 2011, 09:25:38 pm
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Shiki Tohno
#1  June 22, 2011, 09:25:38 pm
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Spoiler: More Screenshots Because (click to see content)

I released Shiki and released patches for the other characters. The readme in the patches' rar file explains what's been updated. I had fun coding Shiki, mostly because I've solidified a lot of things during his construction.



Patches

Nanaya Patch

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Last Edit: June 24, 2011, 03:52:20 am by Rajaa
Re: Shiki Tohno
#2  June 22, 2011, 10:05:19 pm
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Nize release, dl now and will post my 2 cents later.

GOH

Re: Shiki Tohno
#3  June 22, 2011, 10:09:35 pm
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Holy shit that was so fucking fast. Thanks for making my mini-holidays start great. :sugoi:
Re: Shiki Tohno
#4  June 22, 2011, 10:18:46 pm
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Post feedback and opinions! >:(

Who cares if I coded a character in less than a month?! ;P
Re: Shiki Tohno
#5  June 22, 2011, 10:39:59 pm
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Post feedback and opinions! >:(

Who cares if I coded a character in less than a month?! ;P

That's really amazing. Now Kohaku needs to do his part. Will test, btw.
Last Edit: June 22, 2011, 11:03:53 pm by Nanashi_1337
Re: Shiki Tohno
#6  June 22, 2011, 11:00:41 pm
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Well, from what I've downloaded from you, you always have good characters, although I don't know who any of them are.  Currently currious what's with the schoolboy with the knife that's not even a switchblade, yet he folds it away anyways.....but that's not important.  Not until he sits, anyways.

I gave a quick Arcade run with him.  Admittingly, not knowing how he's supposted to play, I'm just going with if how he plays now is solid or not, so I'm not the best to be giving feedback.....but he seems pretty well made.  A boy Chun-Li, of sorts.

Surprisingly great A.I..  The rest of your characters, while beatable, put up a good fight.  Shiki here keeps killing me.....hell, in Watch mode, he beat BeterHans's Chun-Li, and I've never seen a non-cheap character beat her 1 on 1....

So, other than kicking my butt.....or stabbing my face, in his case, I like this character.  This is what I hope my characters will turn out like after some practice making them.
Re: Shiki Tohno
#7  June 22, 2011, 11:04:01 pm
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Feedback:

- Err... what are those hitboxes for the second backdash? The first one makes sense, but the second... I mean, I don't understand why his feet and head are hittable yet the rest aren't.

- "z" fully charged does 200 damage. Even if it's a charged attack, that's way too much for a normal attack.

- A combo of "F+c,c" does 182 damage. Too much.

- Combo of aerial fully charged "c" attack plus ground "c" attack does 201.

- 120 for the "D,F,x" special seems too much for me. The "y" version does less damage, though it still does 119. The "z" version does 134. That's more than what you usually do for your specials.

- 182 damage with "DPM,k" + follow-up. Too much.

- 194 near the corner the "PPP" attack.

- Combo of fully charged "QCB+x", then PPP without stop near the corner does like 280 damage.

Wow, you made him do a lot of damage with really simple moves. What happened there?
Re: Shiki Tohno
#8  June 22, 2011, 11:07:42 pm
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- Err... what are those hitboxes for the second backdash? The first one makes sense, but the second... I mean, I don't understand why his feet and head are hittable yet the rest aren't.
In the source, he's completely invulnerable. The hitboxes I gave him allows him to dodge mid ranged attacks. It makes a lot of sense and is better than using a nothitby and makes the back flip actually useful.

- "z" fully charged does 200 damage. Even if it's a charged attack, that's way too much for a normal attack.
That's how much is does in the source. It's a weapon attack, and if someone wants to wait for him to fully charge, they deserve that much damage. It's not likely you'll get to do that much in a real fight against a worthy opponent. It's a huge frame disadvantage to even attempt to do that.

Wow, you made him do a lot of damage with really simple moves. What happened there?
I am aware of how much damage he does. If you have anything else you to report, please do so. Thank you for testing. ;)

Well, from what I've downloaded from you, you always have good characters, although I don't know who any of them are.  Currently currious what's with the schoolboy with the knife that's not even a switchblade, yet he folds it away anyways.....but that's not important.  Not until he sits, anyways.
Most of my characters are from Melty Blood. Use a Google search if you want more info.

I gave a quick Arcade run with him.  Admittingly, not knowing how he's supposted to play, I'm just going with if how he plays now is solid or not, so I'm not the best to be giving feedback.....but he seems pretty well made.  A boy Chun-Li, of sorts.
He's not accurate to the source in terms of game play, but damage values, velocities, frame times, etc, are accurate.

So, other than kicking my butt.....or stabbing my face, in his case, I like this character.  This is what I hope my characters will turn out like after some practice making them.
Thank you for your comment. It doesn't take much to code a character the way you want. Just keep coding it until it plays the way you want. It helps to develop a template.



Re: Shiki Tohno
#9  June 22, 2011, 11:12:21 pm
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Well, if you aimed for that, then okay, but this part...

Quote
- Combo of fully charged "QCB+x", then PPP without stop near the corner does like 280 damage.

I don't know, but this combo does way too much damage IMO.

Edit: Also, does he have a special intro wih Ryougi?
Last Edit: June 22, 2011, 11:16:01 pm by Nanashi_1337
Re: Shiki Tohno
#10  June 22, 2011, 11:20:00 pm
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Well, if you aimed for that, then okay, but this part...

Quote
- Combo of fully charged "QCB+x", then PPP without stop near the corner does like 280 damage.

I don't know, but this combo does way too much damage IMO.
You can do more than that if you put your mind to it. =p

Edit: Also, does he have a special intro wih Ryougi?
I haven't coded his specials intros yet. I am making a cool one against Kohaku's Nanaya. Whenever one of us makes a Ryougi, I'll code in something cool for her too.



I'm curious: Besides your gripes with the damage values, what do you think of the character?

Re: Shiki Tohno
#11  June 22, 2011, 11:26:32 pm
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The character feels okay. I saw no problems with it, though I will have to get used to the fact that the backdash now doesn't make me full invincible >:(

Anyway, it's just that it's not really that hard to create combos with him (he's easier than Roa, for example), so I found his damage output a little high. He also has an aerial special, a low special, a quick dash special, dragon punch and even one that covers a lot (the "PPP"). In terms of moveset, he's excellent. More damage is not needed IMO.

But hey, don't ask me only. Ask other people too. It's better if more people says what they think about the character.
Re: Shiki Tohno
#12  June 22, 2011, 11:46:51 pm
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Re: Shiki Tohno
#13  June 22, 2011, 11:58:49 pm
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vs nanaya AA your shiki frezze and does not introduction
Thanks. Download him again and it'll be fixed.

The character feels okay. I saw no problems with it, though I will have to get used to the fact that the backdash now doesn't make me full invincible >:(

Anyway, it's just that it's not really that hard to create combos with him (he's easier than Roa, for example), so I found his damage output a little high. He also has an aerial special, a low special, a quick dash special, dragon punch and even one that covers a lot (the "PPP"). In terms of moveset, he's excellent. More damage is not needed IMO.

But hey, don't ask me only. Ask other people too. It's better if more people says what they think about the character.
Completely invincible back dash is not as fair as it could be. =p

I just uploaded a version that reduces the damage of Thousand Slashes. It did do too much damage. Thanks for your input.



Re: Shiki Tohno
#14  June 23, 2011, 12:08:05 am
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Completely invincible back dash is not as fair as it could be. =p

I just uploaded a version that reduces the damage of Thousand Slashes. It did do too much damage. Thanks for your input.

I know. Wasn't really serious about that part, and I can live without that invincibility :P

Btw, the fix was appreciated. Hope you finish the special intro against Nanaya soon.
Re: Shiki Tohno
#15  June 23, 2011, 12:16:13 am
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ok now is better with the fix of thousand slash but here comes another question for back fist and it is that i can't link it because he grabs!!! can't you use anathor button as z+c or similar for the grab?? because if you do that you can use this move as launcher as well...
Re: Shiki Tohno
#16  June 23, 2011, 12:25:03 am
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Rajaa the new warusaki? :p

excellent release, kind sir! as always....

GOH

Re: Shiki Tohno
#17  June 23, 2011, 12:26:32 am
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Wow. The juggles man. As soon as I tried him I knew something was up. I just wish you did this for the rest of the MB cast.

Anyway I have 2 questions:

- The recovery time for Mole Sting's launcher seems too long. Was it like that in source? I know he has jump cancelling available for a follow-up, but maybe you could make it a bit faster as to leave another offense option instead of jump cancelling and air juggle. I tested with Stupa's Training KFM to see if you could recover after the launcher but it seems not. Do you know if it's recoverable?

- The HP version of Shiki's Blitz is supposed to miss in the corner in the source game?

Excellent release. Every time you add something new to the bowl, you seem to outdo yourself. This is pretty awesome.

I'm gonna test him more thoroughly tomorrow.

MAKE THE REST OF YOUR CHARX DO LOL JUGGLES PLZ D:
Re: Shiki Tohno
#18  June 23, 2011, 01:06:06 am
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I know. Wasn't really serious about that part, and I can live without that invincibility :P

Btw, the fix was appreciated. Hope you finish the special intro against Nanaya soon.
I got another complaint about his damage. I guess I chose the wrong character to use their source's damage values from. =p



ok now is better with the fix of thousand slash but here comes another question for back fist and it is that i can't link it because he grabs!!! can't you use anathor button as z+c or similar for the grab?? because if you do that you can use this move as launcher as well...
You can change it if you wish, I want that to stay the way it is. And no pure launchers, this isn't MvC!  ;P



Rajaa the new warusaki? :p

excellent release, kind sir! as always....
How am I the new Warusaki, kind sir!? <_<

Thank you, I'm glad you enjoy. :)



Wow. The juggles man. As soon as I tried him I knew something was up. I just wish you did this for the rest of the MB cast.
It's too late for that! I just felt like doing this with Shiki really. I mean, his fighting style says let me juggle some bishes. <_<

- The recovery time for Mole Sting's launcher seems too long. Was it like that in source? I know he has jump cancelling available for a follow-up, but maybe you could make it a bit faster as to leave another offense option instead of jump cancelling and air juggle. I tested with Stupa's Training KFM to see if you could recover after the launcher but it seems not. Do you know if it's recoverable?
Yes, the recovery time for Mole Sting's launcher is supposed to be that long. Yes, it's recoverable in the source.

- The HP version of Shiki's Blitz is supposed to miss in the corner in the source game?
Yup. Source.

Excellent release. Every time you add something new to the bowl, you seem to outdo yourself. This is pretty awesome.
Why thank you, kind sir, I appreciate that.

Next release I'm breaking a record -- 5 days from the day I start it, I will make a full release. :deal2:

MAKE THE REST OF YOUR CHARX DO LOL JUGGLES PLZ D:
I don't quite feeling like going through 15 characters and changing their whole juggling systems. =p



Thanks for the feedback and commentary, guys.



Re: Shiki Tohno
#19  June 23, 2011, 01:10:04 am
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Quote
Next release I'm breaking a record -- 5 days from the day I start it, I will make a full release.
So this means Rogue still won't be your next released character ? :(
Re: Shiki Tohno
#20  June 23, 2011, 01:12:26 am
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How do you guys even deal with the damage values? I mean sometimes they are quite high in the source game but in Melty Blood the characters also have a fluctuating defense value depending of their life :/ I cant avoid to think that the damage values are designed to deal with the changing defense value system from the game...
pls
Re: Shiki Tohno
#21  June 23, 2011, 01:30:22 am
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Quote
Next release I'm breaking a record -- 5 days from the day I start it, I will make a full release.
So this means Rogue still won't be your next released character ? :(
I gotta get back in a spriting mood to go any further with her. So probably not. =p

How do you guys even deal with the damage values? I mean sometimes they are quite high in the source game but in Melty Blood the characters also have a fluctuating defense value depending of their life :/ I cant avoid to think that the damage values are designed to deal with the changing defense value system from the game...
You're probably right.
Re: Shiki Tohno
#22  June 23, 2011, 03:29:44 am
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He's hella fun, a lot more fun than I had with Roa to be honest :(. Update him all you wan't i'm keeping the one with the broken damage values :twisted:.
Re: Shiki Tohno
#23  June 23, 2011, 04:58:48 am
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i didn't expected this... now where's my curry butt burial agent!

you gonna change the fx? looks meh.
Spoiler, click to toggle visibilty
Last Edit: June 23, 2011, 05:45:29 am by 地獄の花
Re: Shiki Tohno
#24  June 23, 2011, 09:32:07 am
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He's hella fun, a lot more fun than I had with Roa to be honest :(. Update him all you wan't i'm keeping the one with the broken damage values :twisted:.
Hehehe! That's too bad, because I'm about to spend a couple minutes of this fine morning here reducing his damage values to values similar to my other characters. I mean, even if Shiki does this amount of damage in MB, that's no excuse for me to let him do that much in mugen. =p

i didn't expected this... now where's my curry butt burial agent!

you gonna change the fx? looks meh.
Spoiler, click to toggle visibilty
That's the effect of your screenpack. I recently deemed it unnecessary to have custom walls slam and ground slam parks and sounds. =p

Anyway, are you using mugen 1.1? I changed the size of those explod using scale and used it universally, but they don't look that big in my mugen 1.0. Only looked that big in mugen 1.1 when I tested him there, and he's clearly for mugen 1.0. =p
Re: Shiki Tohno
#25  June 23, 2011, 10:13:15 am
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i'm using 1.0

i'm using I.M.T. mugen by acey.

i'm thinking of changing my sp but i'm too lazy to copy paste names.
Shiki Tohno - Updated 6-23-2011
#26  June 23, 2011, 11:34:35 am
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I updated Shiki.

What's been done:

- Can now recover after hitting the wall.
- Can now recover after b -> charged b follow up and after Mole Sting's extra attack. It's still possible to juggle, one just has to act fast against an opponent who can recover.
- Reduced damage significantly overall. Super damage remains the same, but the dampener should kick in appropriately for the different levels of them.
- Limited Juggle on Death Perception. Can only hit falling opponent if they haven't been juggle for more than one hit after falling.
- Death Perception also has a stricter damage dampener.
- Normalized the scale of those slam effects.
- Adjusted the Artificial Intelligence to be a little smarter.
- Inverse Heel shouldn't miss any hit after the initial hit connects.



The next update will be a cool special intro against Kohaku's Shiki Nanaya, something with slow motion and stuff. Unfortunately, since Kohaku is a lazy poop face, I have to code both of the characters (which is how it should be anyway). :twisted:

Thank you all for your feedback and comments.

Download
Last Edit: June 23, 2011, 02:49:35 pm by Rajaa
Re: Shiki Tohno
#27  June 23, 2011, 11:38:26 am
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what about arima's intro for shiki?
Re: Shiki Tohno
#28  June 23, 2011, 11:59:41 am
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Why don't I add an intro against Ryu while I'm at it? :haw:

I wanna remake Miyako, but I don't feel like it.
Re: Shiki Tohno
#29  June 23, 2011, 12:28:14 pm
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Is he in sff2? Bacause i cannot open the file, it get 0/0 sprites. But if sff2 was the case shouldn't there be png files and some index instead of sff?
Re: Shiki Tohno
#30  June 23, 2011, 12:56:15 pm
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It's sffv2. There doesn't need to be any image files, that's only during the process of which one compiles the .sffv2, once it's made, the image files can be deleted, as can the palettes. KFM's files are just for testing.

I have FF3, which is why sffv2 is not a huge problem for me. I was going to use it when it first came out, but I find the way Elecbyte provided to be tedious when it comes to wanting to edit the character again.

Why do you want to open the .sff file?

GOH

Re: Shiki Tohno - Updated 6-23-2011
#31  June 23, 2011, 02:02:11 pm
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Re: Shiki Tohno
#32  June 23, 2011, 02:07:51 pm
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Re: Shiki Tohno
#33  June 23, 2011, 02:20:10 pm
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I'm sorry, there's absolutely nothing I can do about that now. Even if I saved it as sffv1, the older version of FF would still be unable to open the .sff file. You could wait for FF3 to come out, or learn how to do the Elecbyte way using the provided tools. It's not really hard, do a search at the Elecbyte website. I remember it being explained by various people, including myself. You'll learn something new, so why not?

Re: Shiki Tohno
#34  June 23, 2011, 02:22:19 pm
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While we're on that subject, when the hell IS FF3 coming out?
Re: Shiki Tohno
#35  June 23, 2011, 03:47:11 pm
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Whenever Virtualltek releases it. :ninja:
Re: Shiki Tohno
#36  June 23, 2011, 05:26:33 pm
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Found a weird glitch when the AI ws fighting with PoTS Shin Gouki, though it's probably Shin Goukis problem. Shin Gouki made a infinite Light Kick, Forwarf+Med Kick combo on Shiki and Shiki was blocking it until the time ran out.
Re: Shiki Tohno
#37  June 23, 2011, 06:39:56 pm
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Yeah, I can't think of any way that would be Shiki's fault. =p
Re: Shiki Tohno
#38  June 23, 2011, 06:44:50 pm
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What do you mean by "you have to code both the characters"? Are you making Nanaya now or sumthin.
Re: Shiki Tohno
#39  June 23, 2011, 08:49:33 pm
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If you wanna open the sffv2 and change sprites use Zchar-Cad.
pls
Re: Shiki Tohno
#40  June 24, 2011, 01:30:06 am
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Re: Shiki Tohno
#41  June 24, 2011, 01:46:15 am
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How much characters to go before Kohaku and you have coded the whole MB cast ? And when will you start coding MB chars other than Lolis and schoolgirls/boys (Roa is the exception) ? Where are my manly characters !? You know, Warachia, but even more importantly, Nvsqr Chaos !? >:(

GOH

Re: Shiki Tohno
#42  June 24, 2011, 01:51:16 am
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Rajaa said something to Kohaku about "staying away from Kouma because it's his". ;D
Re: Shiki Tohno
#43  June 24, 2011, 03:51:40 am
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I finally decided to code the special intro. Here is the patch for Kohaku's Nanaya. Nanaya's patch is for the 1.0 version, of course. There's no patch for Tohno because I updated other stuff, so you need to download the full version one more time. He can't combo his charged standing strong punch anymore -- that should stop a lot of shit.

Nanaya Patch
Download

Let me know if the intro has any bugs or anything. I tested it on every stage I had (6 stages). =p



How much characters to go before Kohaku and you have coded the whole MB cast ? And when will you start coding MB chars other than Lolis and schoolgirls/boys (Roa is the exception) ? Where are my manly characters !? You know, Warachia, but even more importantly, Nvsqr Chaos !? >:(
I don't know, I haven't counted. I don't like Nero. And seeing as how Kohaku is going around making the alter egos of everyone, I guess I would have to make Akiha next. >:(

Where's my Vegeta? >:(


Rajaa said something to Kohaku about "staying away from Kouma because it's his". ;D
That was for 10 years from now. :twisted:

Re: Shiki Tohno
#44  June 24, 2011, 03:56:41 am
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Where's my Vegeta? >:(
He's finished, but I'll send him only to those who can complete Goku's Challenge Mode in Expert difficulty, for which I can't even pass the 1st challenge !!! >:)

Re: Shiki Tohno
#45  June 24, 2011, 09:37:09 am
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chaos will be a pain to convert to rajaa style.

SNT

Re: Shiki Tohno
#46  June 24, 2011, 11:04:08 am
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5 hit combo with nothing but juggling Back Fists does more damage than a Lv.1 super.  Still, good to see someone doing Melty Blood stuff.

Just as an aesthetic thing, and not to take away from the talents of whoever sprited the run animation, but one of Shiki's trademark features was his poor mobility outside of his dashes; the run kind of ruins that for me...
Hibernating.
Last Edit: June 24, 2011, 11:09:55 am by SNT
Re: Shiki Tohno
#47  June 24, 2011, 12:07:41 pm
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Re: Shiki Tohno
#48  June 24, 2011, 12:13:13 pm
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5 hit combo with nothing but juggling Back Fists does more damage than a Lv.1 super.  Still, good to see someone doing Melty Blood stuff.
If the opponent doesn't wish to do a recovery which is built into mugen, then they deserve every hit they get from Backfist because it's definitely recoverable.

Just as an aesthetic thing, and not to take away from the talents of whoever sprited the run animation, but one of Shiki's trademark features was his poor mobility outside of his dashes; the run kind of ruins that for me...
I made the run animation, and I think it could be much better. I don't quite like dashing much myself.

Thanks.

Where's my Vegeta? >:(
He's finished, but I'll send him only to those who can complete Goku's Challenge Mode in Expert difficulty, for which I can't even pass the 1st challenge !!! >:)
I'm not good at combos. So I'll just go through your codes and totally cheat! :twisted:



Anybody tested the intro?

Re: Shiki Tohno
#49  June 24, 2011, 12:17:24 pm
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The intro is really cool. Someone needs to make a video of that. In case you were asking if it worked or not, it works. Will Kohaku add it to his Nanaya when he updates it?

Also, if you're asking yourself what MB character can you do next, do either Ciel or Ryougi. Akiha is just a waste of time IMO. Yeah, I hate that character.

Re: Shiki Tohno
#50  June 24, 2011, 12:18:45 pm
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ciel so i can make curry puns.

SNT

Re: Shiki Tohno
#51  June 24, 2011, 12:31:27 pm
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Re: Shiki Tohno
#52  June 24, 2011, 12:48:00 pm
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The intro is really cool. Someone needs to make a video of that. In case you were asking if it worked or not, it works. Will Kohaku add it to his Nanaya when he updates it?
Are you volunteering to make a video of it? How nice. :) Kohaku should update his Nanaya with it when it makes another update. I already sent it the necessary codes and animations.

Also, if you're asking yourself what MB character can you do next, do either Ciel or Ryougi. Akiha is just a waste of time IMO. Yeah, I hate that character.
Akiha is a whore. Agreed.

I don't understand people's obsession with Ciel.

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Re: Shiki Tohno
#53  June 24, 2011, 12:50:17 pm
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Re: Shiki Tohno
#54  June 24, 2011, 12:52:50 pm
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1. she a nun.
2. she throws a sword
3. she throws more swords
4. she has a jackhammer / gun / dress / familliar / spirit girl thing.
5. ancient egyptian tatoos
6 more swords
7.she kills heretic scums
8. so i can make curry puns
Re: Shiki Tohno
#55  June 24, 2011, 01:13:36 pm
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Akiha is a whore. Agreed.
Heathens, the both of you.  Shit Tsukihime character, but a damn good Melty Blood character.
All she does is make red stuff appear. What's so special about that? :twisted:

1. she a nun.
2. she throws a sword
3. she throws more swords
4. she has a jackhammer / gun / dress / familliar / spirit girl thing.
5. ancient egyptian tatoos
6 more swords
7.she kills heretic scums
8. so i can make curry puns

Actually, that is pretty cool. Ryougi is cooler, though. There can only be one girl with a Knife. If Ryougi counts as a "girl."

SNT

Re: Shiki Tohno
#56  June 24, 2011, 01:28:54 pm
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She burns things while not really burning things, and the grab super is medium pimping.  And big-ass yakuza kick.
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Last Edit: June 24, 2011, 01:32:20 pm by SNT
Re: Shiki Tohno
#57  June 24, 2011, 02:01:47 pm
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so she doesn't burn things. I knew she sucked I knew it. Also need I bring up Nanaya walking over her in Tsukihime without trying lol.
Last Edit: June 24, 2011, 02:08:56 pm by The Holy Emperor

SNT

Re: Shiki Tohno
#58  June 24, 2011, 02:27:29 pm
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She can sap life force by touch, and the transfer process generates enough heat to spontaneously combust.  Whether you call that burning things or not is up to you.

And that's Nanaya, dude, he walks over everyone.
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Re: Shiki Tohno
#59  June 24, 2011, 03:27:46 pm
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Fuck Akiha. She can go burn all she wants IN HELL. :twisted:

SNT

Re: Shiki Tohno
#60  June 24, 2011, 03:29:38 pm
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OH YOU ALL SUCK
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Re: Shiki Tohno
#61  June 24, 2011, 03:42:57 pm
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 c mon akiha is HOT but to tell you the truth I whant a rajaa ryougi but i'll tell you if you do it i will test her and give feed bak on EVRY LITTLE THING!!!
Re: Shiki Tohno
#62  June 24, 2011, 09:07:06 pm
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Hey Rajaa what's up!  Good Release Man!  I've got a request though... I know you've already made a Mech Hisui, but can you do me a favor, can you make a normal Hisui?  You Know the Flesh and Bone Counterpart?
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Re: Shiki Tohno
#63  June 24, 2011, 09:45:17 pm
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What the hell!? You already released him so fast?! And here I am still working on Akiha...*sob*

There's nothing wrong with the character, but your choice of supers left me feeling...well underwhelmed. That's not to say it's a bad thing, I was just expecting something better rather than taking his specials and basically giving them more damage to pass it off as a super.

Also the intro looks great, I'll be sure to add the code you sent me into Nanaya's update.
Re: Shiki Tohno
#64  June 24, 2011, 10:40:37 pm
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I've got a request though... I know you've already made a Mech Hisui, but can you do me a favor, can you make a normal Hisui?  You Know the Flesh and Bone Counterpart?
No.

What the hell!? You already released him so fast?! And here I am still working on Akiha...*sob*

There's nothing wrong with the character, but your choice of supers left me feeling...well underwhelmed. That's not to say it's a bad thing, I was just expecting something better rather than taking his specials and basically giving them more damage to pass it off as a super.

Also the intro looks great, I'll be sure to add the code you sent me into Nanaya's update.
He's the Ryu of Melty Blood, of course his supers are revamped specials. :llama:

On a more serious note, his supers aren't merely just powered up specials. They have different properties, more advantages hitboxes, start up time, invincibility. A super isn't just how cool the move looks, silly Kohaku.

And I added two essentially custom supers. >:(

Finish V Akiha, you lazy poop face!
Re: Shiki Tohno
#65  June 25, 2011, 01:42:07 am
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ahmmm rajaa what is this?? i have uploaded the patche for the other chars but all of them exluding roa do me the same thing




the hitspark will remain and in some case it'll appear the char spinning inplaces where the spark should be..... is it me or what???
Re: Shiki Tohno
#66  June 25, 2011, 02:02:24 am
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Re: Shiki Tohno
#67  June 25, 2011, 04:04:42 am
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ahmmm rajaa what is this?? i have uploaded the patche for the other chars but all of them exluding roa do me the same thing

(pictures)
the hitspark will remain and in some case it'll appear the char spinning inplaces where the spark should be..... is it me or what???

Rajaa on MI said:
The patch says if you get any bugs to download the full character. You probably have an outdated version that isn't compatible with the patch.

Send me a PM if you decide to add me on PSN, so I don't mistake you for a random Friend whore.
Re: Shiki Tohno
#68  June 25, 2011, 04:17:13 am
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pls
Re: Shiki Tohno
#69  June 25, 2011, 04:46:41 am
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Oh well, just though I'd Ask... --;
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Re: Shiki Tohno
#70  June 25, 2011, 05:08:34 am
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ahmmm rajaa what is this?? i have uploaded the patche for the other chars but all of them exluding roa do me the same thing




the hitspark will remain and in some case it'll appear the char spinning inplaces where the spark should be..... is it me or what???

how come my copy ain't doing that? are you using mugen 1.0 or 1.1 or maybe winmugen?
Re: Shiki Tohno
#71  June 25, 2011, 05:12:19 am
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By the way Rajaa How are you doing?
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Re: Shiki Tohno
#72  June 25, 2011, 05:17:46 am
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1. she a nun.
2. she throws a sword
3. she throws more swords
4. she has a jackhammer / gun / dress / familliar / spirit girl thing.
5. ancient egyptian tatoos
6 more swords
7.she kills heretic scums
8. so i can make curry puns
9. there is hardly any decent conversion of her
I will force feed Dark Pit right into your ass if we ever play on wi fi.
Re: Shiki Tohno
#73  June 25, 2011, 10:03:05 am
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ahmmm rajaa what is this?? i have uploaded the patche for the other chars but all of them exluding roa do me the same thing
What do you mean "what is this?" I even included a readme with the patch that says if you get bugs to download the full character. Just by looking at the hitsparks I can tell you have outdated versions.

Too bad I'll make the code impossible to understand and untrackable. :twisted:
You can try, but I don't need labels and stuff to understand what codes do. After I hack him, I'm going to make a thread and give the passwords to people. :deal2:

By the way Rajaa How are you doing?
I'm okay.

Re: Shiki Tohno
#74  June 25, 2011, 03:13:34 pm
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Your work is excellent.
Quote
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Daim's pixel art
Re: Shiki Tohno
#75  June 26, 2011, 11:59:12 pm
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You can try, but I don't need labels and stuff to understand what codes do. After I hack him, I'm going to make a thread and give the passwords to people. :deal2:
I have no doubt you'll succeed if you try, but I'm not sure you'll want to spend 3 hours understanding code just to get passwords and post them. ;P

PS : love the intro between Nanaya and Shiki. :)

Re: Shiki Tohno
#76  June 27, 2011, 04:57:46 am
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Re: Shiki Tohno
#77  June 27, 2011, 05:03:42 am
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Rajaa are you going to make an intro patch for (9)'s Nanaya shiki?
I will force feed Dark Pit right into your ass if we ever play on wi fi.
Re: Shiki Tohno
#78  June 27, 2011, 05:15:00 am
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pls
Re: Shiki Tohno
#79  June 27, 2011, 05:22:10 am
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Anybody tested the intro?
i did!man it was cool and recorded this -> http://www.youtube.com/watch?v=e4fsO1VTZrs
Why are you beating up an AIless character? That video shouldn't have even lasted that long. Lmao. Thanks.

Rajaa are you going to make an intro patch for (9)'s Nanaya shiki?
Why would I do that?

HAHA! Power charge FX bound to nanaya while getting hit!
Report to Kohaku.
Re: Shiki Tohno
#80  June 27, 2011, 05:38:32 am
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Hey nice work as always I also totally didn't saw this coming.

I just wanted to know if you'll update some of your other characters that have some special actions with Tohno in Melty Blood, for example:

- Arcurid's Last Arc (True Ancestor's Power) does 18 hits when used against either Tohno or Nanaya.
- Satsuki's Arc Drive (Lvl. 3 version of EX bite) does much more hits on Tohno and in the end she screams "Liar!" instead of "Idiot!" (the way she cries is also different)
- When Mech-HISUI loses to Tohno she goes: "Shiki-sama... Shiki-sama...".

Just a couple of things, don't know if you'll implement them but it would be nice. Also, like everyone else has mentioned the Vs Nanaya intro is really cool.

Akiha is a whore. Agreed.
Re: Shiki Tohno
#81  June 27, 2011, 05:54:23 am
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I will force feed Dark Pit right into your ass if we ever play on wi fi.
Re: Shiki Tohno
#82  June 27, 2011, 06:01:55 am
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Difference is that he knows Kohaku, that he can discuss with him, and that it makes sense to have compatibility between both characters since they share similar gameplay and all.
When Jmorphman released Ken, I'm sure you noticed he released a patch for POTS' Ryu, not Warusaki3's, Chotto-Komaru's, Roken's, Rikard's and Sumi's Ryus.
Re: Shiki Tohno
#83  June 27, 2011, 06:03:44 am
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Also (9) kinda sucks  :P
pls
Re: Shiki Tohno
#84  June 27, 2011, 06:06:08 am
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Re: Shiki Tohno
#85  June 27, 2011, 06:08:30 am
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Are you saying POTS morphed into Jmorphman the day he became a Gundam fanboy and a palette whore ? Or is it the other way round ?
Re: Shiki Tohno
#86  June 27, 2011, 06:16:42 am
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Re: Shiki Tohno
#87  June 27, 2011, 06:27:51 am
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- Arcurid's Last Arc (True Ancestor's Power) does 18 hits when used against either Tohno or Nanaya.
- Satsuki's Arc Drive (Lvl. 3 version of EX bite) does much more hits on Tohno and in the end she screams "Liar!" instead of "Idiot!" (the way she cries is also different)
- When Mech-HISUI loses to Tohno she goes: "Shiki-sama... Shiki-sama...".
All doable. I'll get to them when I get to them, though. Not too hard at all. =p
I'm glad you enjoy the character and the intro. Thank you for the notes. :)


Just because she's a whore, doesn't mean I won't make her. In fact, I have just finished portraits for Warachi, Akiha, and Sion. All because I decided I was going to not make Warachi but Akiha, then I wanted to make Sion. So now I have a mess and am confused.

same reason why you did it for kohaku's
You obviously don't know the reason I did it for Kohaku's. You just annoyed me because you're assuming shit.

What Cybaster said.

(for the time i play your char as yours even i dl your chars long ago lol)
Sorry for that horrible experience. =p

Also (9) kinda sucks  :P
I'm not saying 9 sucks, but I looked in some of his characters to take some effect sprites, then I got into comparing his coding and stuff with actual Melty Blood, and he's doing tons of things wrong. But it's mugen, so my point may be moot. =p
Re: Shiki Tohno
#88  June 27, 2011, 06:30:25 am
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just put them into list

just do your work on your warachia and we wait for teh release

then work on your next char (i wish you make could be Akiha or Ciel)
Re: Shiki Tohno
#89  June 27, 2011, 06:35:31 am
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I think Rajaa doesn't care about Ciel. But I do hope he cares about Nvsqr. A name like that deserves an awesome conversion, with lots of cool custom stuff. :twisted:
Re: Shiki Tohno
#90  June 27, 2011, 06:39:44 am
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hmm... could it be Ryougi after warachia? (lol cant wait)
Re: Shiki Tohno
#91  June 27, 2011, 07:39:44 am
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just put them into list

just do your work on your warachia and we wait for teh release

then work on your next char (i wish you make could be Akiha or Ciel)
Warachia is too easy, that's why I semi-abandoned him. Akiha seems uninteresting, so I would have to get in the mood. And Ciel, I don't feel like doing running sprites. She has a really cool move set, though. =/

I think Rajaa doesn't care about Ciel. But I do hope he cares about Nvsqr. A name like that deserves an awesome conversion, with lots of cool custom stuff. :twisted:
You ever look at a character's sprite set and go, "Eh, looks like too much work"? That's how I feel when I go into Nero's sprites set, as well as Ryougi. Let's not forget my laziness. Nero's stuff will require the Pythagorean Theorem and possibly other forms of trigonometry, which is the fun part, but his sprite set is just... I'm lazy.
Re: Shiki Tohno
#92  June 27, 2011, 07:49:43 am
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Re: Shiki Tohno
#93  June 27, 2011, 08:19:11 am
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just make her dash, she has a lot of projectile to compensate for her lack of mobility.
your next project is ryougi right?
isn't it there's a news about mbaa getting a pc version? so that we can rip off good quality sounds.
Re: Shiki Tohno
#94  June 27, 2011, 08:53:19 am
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your next project is ryougi right?
Don't know where you got that. =/

isn't it there's a news about mbaa getting a pc version? so that we can rip off good quality sounds.
Not that I know of. All I know is of updates to current code, in of which Powered Ciel and Arche-Type Earth are fully playable characters with unique sprite sets. That's for the arcades, though. No ports yet.
Re: Shiki Tohno
#95  June 27, 2011, 11:42:35 pm
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Link for Kohaku latest 1.0 character and please explain how to install the patch. Reason every time I install the patch to Nanaya for 1.0 by kohaku. It tells me character is to old for this version of mugen. maybe I over looked something, oh well.
Re: Shiki Tohno
#96  June 27, 2011, 11:47:23 pm
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just copy pastah it , it worked for me.
Re: Shiki Tohno
#97  June 28, 2011, 12:02:17 am
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Yeah, worked really simply, I really don't see what could go wrong with a simple copy-pasting.
Re: Shiki Tohno
#98  June 28, 2011, 01:20:10 am
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Did that still same thing and patch is for Kohaku character right or rajaa shik?
Re: Shiki Tohno
#99  June 28, 2011, 01:25:02 am
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Re: Shiki Tohno
#100  June 28, 2011, 07:32:16 am
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It's called a patch. You place if over the existing files, doesn't need a description. If it's not working when you replace Nanaya's files, then you don't have the version of Shiki that has the intro. It's not rocket science. :S
Re: Shiki Tohno
#101  June 28, 2011, 01:26:45 pm
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i miss Pots :)

seriously on topic, great char (where is rogue?? )
Re: Shiki Tohno
#102  June 28, 2011, 05:41:18 pm
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Finally was able to get it working and wow! this is a epic intro. Looking forward to your rogue and many other great creations.
Re: Shiki Tohno
#103  June 30, 2011, 11:04:19 am
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This is great, but there's something you should know about fall recovery times. They count down during hitpauses, so if an attack has a hitpause of 12 and a fall.recovertime value of 30, it's only untechable for 18 frames of actual moving gameplay. Sound familiar? It should, because you gave those two properties to your fwd+HP move, yet the move takes 24 frames to recover, and it's not cancelable OR jump-cancelable, so it technically has frame disadvantage on hit. Why isn't it jump-cancelable anyway? It really looks like it should be, if you're going to give your character other jump cancels. You said yourself (so I assume you would know) that it's jump cancelable in source, and from the looks of it, it's probably even high jump-cancelable. If you really don't want the move to be jump-cancelable, then fix the recovery time.

Other than that, pretty nice.
"I'll change MY direction! Yeah." - Benimaru
Re: Shiki Tohno
#104  June 30, 2011, 11:58:00 am
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I didn't need an explanation on how recovery time works. -_-

I'll fix the move.

Thanks for the feedback. ;)
Re: Shiki Tohno
#105  June 30, 2011, 05:31:21 pm
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Len's chip dmg on her fireball super is a tad high.
Re: Shiki Tohno
#106  July 01, 2011, 09:19:12 am
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I purposely made it like that because LOL jump over it.
Re: Shiki Tohno
#107  July 01, 2011, 02:28:40 pm
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And if it's done on wakeup? You can't JUMP on wakeup now can you Rajaa?
Re: Shiki Tohno
#108  July 01, 2011, 03:31:34 pm
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 :-\ I'd love to use this char but I cant seem to see any sprites when i open the sff so i cant adjust the portrait to my screen pack :(

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Re: Shiki Tohno
#109  July 01, 2011, 03:34:09 pm
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Re: Shiki Tohno
#110  July 01, 2011, 04:52:32 pm
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Re: Shiki Tohno
#111  July 01, 2011, 04:57:10 pm
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And if it's done on wakeup? You can't JUMP on wakeup now can you Rajaa?
You can roll if you time it right, or grab her if she's to close (not all the time I guess.)I think the chip is fine cause the opportunities to get hit with the full thing are limited anyway.

About M.Hisui:
Also I realise Lv.2 Drill doesn't combo of her MK or MP anymore and Net Wire -> C ->  QCF*2+ "Z" no longer works. Was that intentional? 
Re: Shiki Tohno
#112  July 01, 2011, 05:00:31 pm
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I haven't changed any mechanics in Mech Hisui during this update. I've just been updating codes to work better.
Re: Shiki Tohno
#113  July 01, 2011, 05:07:54 pm
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Re: Shiki Tohno
#114  July 01, 2011, 05:09:37 pm
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Well I tried it with both old and new versions with the same timing and it just doesn't cancel the same way anymore.
Re: Shiki Tohno
#115  July 01, 2011, 05:25:57 pm
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SNT

Re: Shiki Tohno
#116  July 01, 2011, 05:38:03 pm
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>doesn't talk
>opponent can't use audio cues to predict attacks
>this is a disadvantage to Len
Hibernating.
Re: Shiki Tohno
#117  July 01, 2011, 06:05:22 pm
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except for you know. THE SUPERPAUSE.
Re: Shiki Tohno
#118  July 01, 2011, 06:38:19 pm
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  • I WANT IT ALL!!!
I'm sure nothing should be changed, but when I get the chance, I will definitely check her out on my end.

And if it's done on wakeup? You can't JUMP on wakeup now can you Rajaa?

Len, bitch.
WHAT SORT OF REASON IS THAT BOI?
She does't talk so she has a disadvantage in battle.

I noticed something else.  The upwards hits of Roa's lightning chop super are overheads.... why?

GOH: bmc would tell birds that they're broken because they shouldnt air recover
Re: Shiki Tohno
#119  July 02, 2011, 11:42:00 am
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Re: Shiki Tohno
#120  July 02, 2011, 04:52:03 pm
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I'd be appreciative if you addressed the errors more clearly, a joke is okay but if I am posting feedback for nothing it does not reassure me.
Re: Shiki Tohno
#121  July 02, 2011, 06:11:37 pm
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I noticed something else.  The upwards hits of Roa's lightning chop super are overheads.... why?
Dance, baby. Dance?

Not a reason.  Overheads should usually be moves that come from.... well, OVERHEAD.  Like a downwards hit, or a jumping attack.  This just seems shoed in to make the move harder to block than it should be.

GOH: bmc would tell birds that they're broken because they shouldnt air recover
Re: Shiki Tohno
#122  July 02, 2011, 06:35:59 pm
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I'd be appreciative if you addressed the errors more clearly, a joke is okay but if I am posting feedback for nothing it does not reassure me.
I addressed your feedback and told you it was intentional. It's not an error. What more do you want me to say?


I noticed something else.  The upwards hits of Roa's lightning chop super are overheads.... why?
Dance, baby. Dance?

Not a reason.  Overheads should usually be moves that come from.... well, OVERHEAD.  Like a downwards hit, or a jumping attack.  This just seems shoed in to make the move harder to block than it should be.
Well, actually, in Melty Blood, overheads aren't just moves that come from above the head and all jumping attacks aren't overheads (not even all the airborne basics), so you don't really have a point there. Using power or charging moves in Melty Blood can be the difference between an overhead move and a non-overhead move, even for simple basics.

Here, Roa's spending power; he hits high, he hits low. Alternate your guard and don't sit there like a rock and you'll be able to block the move. It IS like that to make the move harder to block. I want it to be like that.
Re: Shiki Tohno
#123  July 02, 2011, 06:47:20 pm
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I addressed your feedback and told you it was intentional. It's not an error. What more do you want me to say?
okay fine : P. I don't know why you want the chip dmg to be so high though, but whatevs, your stuff not mine. Either way I like most of your stuff but.........Rajaa Nero? How's this gonna turn out? HOAAAAAAAAAAAAAAAAAAAA
Re: Shiki Tohno
#124  July 02, 2011, 06:49:52 pm
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idk too. but it's not a big problem cause it's easy to avoid.

wow a chaos style rajaa? but your style contradicts nero's style. now we'll see a running nero.
Re: Shiki Tohno
#125  July 02, 2011, 07:04:06 pm
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