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SMvC: EOH Wolvenom by DARKTALBAIN and Cray  (Read 14747 times)

Started by cray, May 12, 2009, 08:56:00 am
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SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#1  May 12, 2009, 08:56:00 am
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Very late tonight, so I'm gonna copy paste from the original release thread.

Wolvenom
Sprites by DARKTALBAIN
Programming by Cray

What do you get when Wolverine bonds with a symbiote ? A little madness .

Well he's finally out . All I have to say is Enjoy . I worked pretty hard spriting this character . All of you really kept me going with your comments & feedback in my WIP thread . Thanx

There's still some things that couldn't be implemented into him due to time restraints . So he will be updated later

As you can see who my secret coder is now . Here's a some words from Cray

"Wolvenom is designed as a secret character that players will come across during the course of playing the EOH game. The original direction was to make him more of a boss-type character, meaning that he will have greater advantages over other characters such as speed, being very combo-oriented, and having higher priority. Since there is no real source material on Marvel's side on how Wolverine would truly use the benefits of the symbiote suit, we decided to retain  most of Wolverine's original attacks from Capcom's fighting games such as MvC2, yet altered/enhanced them to show change in strength, speed, savageness, etc. We also incorporated new moves, some of which show the use of the symbiote suit in unique ways."



The stage was designed by Boris . He was kind enough to make this for me & let me add the symbiotes . They will be animated later on , but once again due to time restraints . I just figured you all would enjoy having this stuff now .



Make sure you check out the read me's for all the Thanx to people who helped me on these creations .

Yeah , I know your dying to get them & don't want to read this nonsense  . Here ya go ....

Wolvenom & Stage can be obtained here : http://www.infinitymugenteam.com/Forum_345/index.php?topic=23208.0
 
Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#2  May 12, 2009, 10:58:27 am
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I'll ask the same question I asked at MI. How many posts do I need before I'm allowed into the character section?


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Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#3  May 12, 2009, 11:59:30 am
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Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#4  May 12, 2009, 12:01:09 pm
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dont post just just to try and get a "rare" character then youll end up like toxic lmao
but seriously just go to esnips and other mediashare/warehouses and youll find out there are no rare characters if youve heard of them.  
Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#5  May 12, 2009, 01:56:19 pm
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:o Yeshhh, finally, i was waiting over one year for Wolvenom. :P thanks for the release.!!! :D
Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#6  May 12, 2009, 03:16:44 pm
How come they never leave a direct link?  :P

Can someone upload this to esnips or something else, I can't register for that site because it has a error. --;
Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#7  May 12, 2009, 03:22:34 pm
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How come they never leave a direct link?
Yeah, its pretty annoying.

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What do you get when Wolverine bonds with a symbiote ? A little madness .
no, just a bit of nonsense.

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As you can see who my secret coder is now . Here's a some words from Cray

So, ZVitor isn't involved on this char anymore?
Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#8  May 12, 2009, 03:33:46 pm
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Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#9  May 12, 2009, 04:34:45 pm
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Very nice character, I'm a big wolverine fan and favor this idea. His sounds are the best thing. They beat out the actual Venom's quality. The only thing that needs work is to finish the choppy animations. I'd like to see a more rabid update of him, but no cheap A.I. like Sander's Wolverine.
Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#10  May 12, 2009, 04:36:21 pm
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dont post just just to try and get a "rare" character then youll end up like toxic lmao
but seriously just go to esnips and other mediashare/warehouses and youll find out there are no rare characters if youve heard of them.  

Excuse me?
Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#11  May 12, 2009, 04:47:33 pm
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This a great release. I'm still waiting for the release of - Power Girl, Galactus And The Punisher
Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#12  May 12, 2009, 04:56:19 pm
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Yeah, you don' t like Symbiotes, we get it.
yeah, but in this case its isn't it...
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Sprite edits are fine, but I'd expect the symbiote to give Wolverine more bestial animations.
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The only thing that needs work is to finish the choppy animations.

...is this.

But, overall, its way better than any other symbiont char.
Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#13  May 12, 2009, 05:24:17 pm
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But, overall, its way better than any other symbiont char.

Well, that's because it's not like the other "Symbiote" chars that are just monochrome paletteswaps with earrape sound files (Symbiote Peter and Homer anyone?)
Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#14  May 12, 2009, 06:51:00 pm
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Wolvenom's just received a slight update, so the main file link has been updated and there is a patch file for those who don't want to redownload the whole thing again.

@God's Anger : Yeah, I guess Wovenom could be more crazier. It was pretty tough trying to make him savage with the current sprites we have. DarkTalbain has some more stuff up his sleeves so we're hoping to update soon in the future with more bestial attacks.

Again, thanks for the feedback, and if there are any bugs please feel free to post them  :)
Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#15  May 12, 2009, 07:01:09 pm
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Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#16  May 12, 2009, 07:45:13 pm
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If the AI wasn't so ridiculous it would actually be better in that one's case.
Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#17  May 12, 2009, 08:05:42 pm
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Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#18  May 12, 2009, 08:22:19 pm
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So, this char is now coded by Sabaki? hum, I will take a look, for sure.
Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#19  May 12, 2009, 09:25:46 pm
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Let's try to stay on topic. Other people's releases are not the place for off topic arguments.

Interesting sprites.  :sugoi:
Last Edit: May 12, 2009, 09:31:43 pm by shamrock
Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#20  May 12, 2009, 09:27:00 pm
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Thanx Shamrock :)
Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#21  May 13, 2009, 03:03:05 am
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You guys truly out did yourself with him. Im having a fuckin blast with this edit. He is seriously awesome and doesn't take away the wolverine game play. I love what you all did and thanks for sharing.  :sugoi:
Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#22  May 13, 2009, 03:13:31 am
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this is surprisingly good! i had my doubts about it (hint, the word Symbiote lolz) but as i played with him, hes not too bad! great work! :sugoi: :sugoi:

Been Through Worse....
Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#23  May 13, 2009, 04:12:50 am
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Amazing character and can i give some feedback?
The select screen mini portrait needs to be changed because it is big and it is yellow like covering the rest of my dudes which can get annoying. (please try to fix in the next release plz)
Plays great and feels great.
Good animation
Great idea as well
Amazing character overall.
Make more xxxenom characters please because they are AMAZING!


Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#24  May 13, 2009, 04:29:05 am
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Sabaki , I will give you my report  (since I know you care)

Good

- Twisted Weapon X, nice idea
- Arachnid Massacre, very nice idea.
- Good voices
- Good combo ability

Bad

- Bad aligned effects (his standing strong punch, SSP for now  on)
- bad animation times in many things (SSP, intro  when he gets the simbiont, all hitsparks)
- slow moves (the grabs)
- Berserker Barrage X - Its almost the original version. Maybe you should give the same revamp of the Twisted Weapon X
- Infectious Darkness. I don't like it, at all. There is better way to scale the dark "blob", the effects on Wolvenon  (palfx) are weird and I don't like the  concept too. I can't imagine a simbiont covering all the screen, but its my personal taste.
- Sometimes, I miss some of the ZVitor's feeling on this char, like the diagonal laucher, which was removed on this version.
- There is something missing on this char...I dunno what. Maybe he can be better, with some other moves, like Omega Red tentacles, etc.
- I still think that this char could be more agressive, more wild.


Well, like I said before (even to DT, directally) is a nice char (I'm putting my personal opinion aside about Symbionts) and its the best symbiont char, for sure (its not a provocation, relax you-know-who).

keep the good work. There is a lot to fix,  but I see some potential here.
Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#25  May 13, 2009, 08:27:02 am
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- Sometimes, I miss some of the ZVitor's feeling on this char, like the diagonal laucher, which was removed on this version.
i already delete my version, its a great char, with all sabaki's "combo detailts"
my feeling is only to change set of basic moves because EoH project have lots of wolverines, sometimes i dont know if story is about a symbiote invasion or a wolverines invasion, any way... now i tink is better change set of basics of other wolverines.

- Infectious Darkness. I don't like it, at all. There is better way to scale the dark "blob", the effects on Wolvenon  (palfx) are weird and I don't like the  concept too. I can't imagine a simbiont covering all the screen, but its my personal taste.
it not a good move to wolvenom, but should be perfect for DAREDEVIL, i tink it should be the best way to mugenize his radar, a black screen and palfx withe....



i just dont like the stage, and not only about the static problem, try put all this symbiotes animated in a city stage



Last Edit: May 13, 2009, 08:49:55 am by zvitor
Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#26  May 13, 2009, 09:52:45 am
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i just dont like the stage, and not only about the static problem, try put all this symbiotes animated in a city stage
Yeah ... about the stage :

WTF is this ?!! None animated symbiotes just look UGLY in the back of the stage. Oh yeah, I read the readme : time constraint. Why the fuck would there be time constraint for Mugen stuff ? The creator's not paid for the job, is he ?!
The Juggy quote just looks stupid, Gouki in the air is not realistic, neither are all the other symbiotes ...
Also, what the hell is this sprite appearing at the top of the stage when you jump ? Sprite 1,0 in the SFF, the art used in the stage Ultimecia. Not to say there are many other sprites in the SFF which have nothing to do there.

This is just some rushed job, getting released just to be released. I have to back up Ilusionista on this one (can't remember which topic) : the original version is 100 times better. At least it makes sense, contrary to this half assed job where some guy just pasted symbiotes sprites onto a ground and called it a new stage.
Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#27  May 13, 2009, 03:37:09 pm
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There is a lot to fix,  but I see some potential here.

This is comming from a guy who's characters are broken or dont work at all.

Personally dude YOUR characters are the one's that need "a lot to fix". Start with your Dao Long EX and work your way down from there.
Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#28  May 13, 2009, 05:33:54 pm
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@.(O). : Thanks for the feedback. Well, the character is pretty solid for a first release, but yes there are some things missing. A few others have mentioned about more symbiote-type moves for the basics, so DT and are have discussed about it. He's gonna try to have some new things so that Wolvenom will be further different from Wolverine without ruining the gameplay. Making him more wilder & crazier has been on my mind, and I'm still working on some concepts to achieve that. For example, currently moves like Beserker Barrage and Tornado Claw now have finisher-type of followups, but I'm thinking about changind how the original moves work as well, like make the look of Tornado Clow change to comething else than just spinning his body like Wolverine. Speed of his throws has been mentioned to me as well, so I'll also work on that. Sprite alignment was one of the hardest part concerning Wolverine, since he's small and generally leaving the ground for his attacks. I'll look into alignment a little better. As for fixing up the fluidity of some of his symbiote-related animations, I'll pass the message to DT.

@zvitor: You deleted your version? Hmm, I figured maybe one day you'd add some stuff to yours and maybe speak with DT about releasing yours.

@Zelgius: Yeah, the current one is supposed just "jump at you", but we're aware it doesn't follow the standards. I'll add another small portrait in the update...just for you  :)

@God's Anger: This is DT's first stage iirc, and he did try to get it out as quickly as possible. The idea for the stage is from one of The Avengers comics, where Dr. Doom dropped a Symbiote Bomb on the world. Some of the future plans he has are to have the characters animated as well as fix any bugs and inconsistencies. In any event, I'll deliver the message to him.

Thanks again for the feedback everyone. If there are any bugs or feedback, please post them.
Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#29  May 13, 2009, 06:34:18 pm
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this is one of the best characters that i have ever played....the web and claw combination is simply magnificent!!!! whoever thought of the idea is a genius!!!!

tnx darktalbain and cray........tnx too eoh team ur characters are simply the best!!!!!

"FRESH MEAT!!!!"
Last Edit: May 13, 2009, 06:37:39 pm by blackcat_natsume
Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#30  May 13, 2009, 07:01:33 pm
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@zvitor: You deleted your version? Hmm, I figured maybe one day you'd add some stuff to yours and maybe speak with DT about releasing yours.

Thanks again for the feedback everyone. If there are any bugs or feedback, please post them.
not really, just removed from my roster.

about feedback, one time when i defeat enemy in blackscreen mode, blackscreen still and then banshe winpose apper but i only see black screen and enemy body, i cant made it happes again, if i can will give more details.
Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#31  May 13, 2009, 08:47:13 pm
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There is a lot to fix,  but I see some potential here.

This is comming from a guy who's characters are broken or dont work at all.

Personally dude YOUR characters are the one's that need "a lot to fix". Start with your Dao Long EX and work your way down from there.
I like his characters better than yours.

btw me like character i made a video of him xp in case anyone wanted to see what hes like

http://www.youtube.com/watch?v=4BDwmjmF3rI&feature=channel_page
Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#32  May 13, 2009, 08:49:30 pm
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Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#33  May 14, 2009, 02:59:18 am
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holy wow those are awesome  8)
Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#34  May 14, 2009, 04:01:47 am
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holy wow those are awesome  8)
LOL thats what I though.  ;D


Anyways, back on subject...

How long did it take you guys to both sprite & come up with the ideas for moves and supers for Wolvenom?

THIS is exactly what "EDITS" should be. Not stats and pallette changes or flashy effects. A true edit from looks to moves. Seriously good job with this!

PS- I hope you plan on updating him soon, I would like a faster Beserker Barrage and Tornado Claw. It seems choppy/slow for his style. But dont go overboard with the speed.  :P ::)
Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#35  May 14, 2009, 04:07:25 am
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Copied and pasted from MI:

I tried him out and he was a hell lot of fun to play. Great release. :sugoi:

I found one bug though. Not sure if anyone else said it but I'll say it anyway. When Wolvenom clings to the left-right end side of the stage behind the opponent, he floats to the opposite side of the wall. I'll post up a pic of the bug if you need me too.
Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#36  May 14, 2009, 04:15:06 am
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This is comming from a guy who's characters are broken or dont work at all.

Personally dude YOUR characters are the one's that need "a lot to fix". Start with your Dao Long EX and work your way down from there.
this is definitely not the thread for that
Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#37  May 14, 2009, 04:39:09 am
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There is a lot to fix,  but I see some potential here.

This is comming from a guy who's characters are broken or dont work at all.

Personally dude YOUR characters are the one's that need "a lot to fix". Start with your Dao Long EX and work your way down from there.

oh moooooooooooooommmmy, the  don't like my chars!!!!!! Specially one made at...2001 and was my second char. Oh, wait, you was here in 2001? :)

I like his characters better than yours.

Obviously you havent DL-ed any of my characters. Here the link to my page, Try them out and THEN tell me you dont like mine over his.  >:( :P

http://www.mugenguild.com/~pots/

Wow , that are great chars, for sure! But you've choosen a bad person to "mimic": POTS is a very buddy of mine, I know hiw for ages...and the last time I've talk with him,  he had THIS account http://mugenguild.com/forumx/index.php?action=profile;user=PhantomOfTheServer

:)

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This is just some rushed job, getting released just to be released. I have to back up Ilusionista on this one (can't remember which topic) : the original version is 100 times better. At least it makes sense, contrary to this half assed job where some guy just pasted symbiotes sprites onto a ground and called it a new stage.

thanx. Yeah, there are something very wrong with that stage, with all static edits. I know that it was made on a hurry, but sometimes you  just (how can I translate it)  will "miss the shot" (or "waste the shot") by releasing something unfinished, because all the surprise will be gone, because people alread saw the stage on very early stages.

@ Cray(Sabaki)
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Well, the character is pretty solid for a first release

yeah, pretty solid. You know that you are someone that I really respect as a creator, your chars are very nice, very well done, they are quality over quantity.

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Tornado Claw

yeah, that move is a bit slow, he should spin faster, to have more "impact"

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Sprite alignment was one of the hardest part concerning Wolverine, since he's small and generally leaving the ground for his attacks.

yes, some of his moves are hard to align. I watched his low kick a lot of times because I think that it was misaligned, but no.

And keep this in mind: I NEVER will dislike or attack you  because any personal issues with anybody. I won't mix my personal taste (or hate) of symbionts or any trouble with any forum with  my  respect for a good creator. Do not anyone fool you  into that.

Also, check your pm...

Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#38  May 14, 2009, 04:56:59 am
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Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#39  May 14, 2009, 06:56:15 am
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Yay thanks for fixing up the portrait :)
i am looking foward to next update

Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#40  June 11, 2009, 10:53:05 am
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Fix it yourself with fighter factory, it's really easy.
Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#41  June 14, 2009, 05:49:07 am
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ok but does anyone have a pic cuz i really don't know where i can find a pic of wolvenom thats good... And is he still being worked on?

Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#42  June 18, 2009, 07:11:16 pm
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Oh yeah! Wolvenom is going to rock like mad yo!   8)
Re: SMvC: EOH Wolvenom by DARKTALBAIN and Cray
#43  June 18, 2009, 11:15:09 pm
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ok but does anyone have a pic cuz i really don't know where i can find a pic of wolvenom thats good... And is he still being worked on?
Yep, still being worked on. Just waiting on my partner for the new sprites he's cooking up.