YesNoOk
avatar

Sonic Chaos Battles (tentative title) (Read 4921 times)

Started by Sapphire Flame, November 13, 2009, 11:17:53 pm
Share this topic:
Sonic Chaos Battles (tentative title)
#1  November 13, 2009, 11:17:53 pm
  • **
  • Getting back to work on MUGEN
Well, I don't know how it happened, but I'm finding myself making a MUGEN full game. Specifically, a Sonic the Hedgehog-based fighting game. Yes, you read that correctly. I don't know why I decided to make one, the idea came to me one day and refused to leave, so here I am.

Basic info:

  • The game will be a four-button fighter, with the other two used for special functions. Two punch buttons, two kick buttons, a button to dodge/block, and a throw button. It will not be based on Sonic Battle. We already have one of those.
  • The game will use advance-style sprites. Custom sprites and sprite edits will be used when no suitable sprites can be found
  • The game's roster will consist only of official characters that originate from the games. That means no Sally Acorn, no Scratch or Grounder, and no Ashura.
  • The game will be released as a series of betas so that the general public can give report bugs and give constructive criticism.
  • As for the roster itself, the game will attempt to incorporate both older characters and recent additions. I will attempt to incorporate most of the popular or major characters with a few minor characters and fan favorites.

Screenshots:

As work on the game only started a week or so ago as of his post, I don't have much. This is mostly to prove that I'm working on the game.

Spoiler, click to toggle visibilty

Staff members:

Current Staff members:

Sapphire Flame (Project head, character programmer)
home32 (Spriter)
Doctor Cow (Spriter)
PsycoCutman (Stage programmer)

Now hiring:

I will need people who can fill the following positions-

Spriter- It is vital that we have at least one spriter on the team before the release of Beta 1. I have absolutely no spriting skill, and I will need someone who can sprite. Spriters will at least need to have experience with sprite editing.

Character programmer- Someone who understands the MUGEN programming language and is capable of programming in MUGEN. While I could conceivably make every single character by myself, it would take quite some time before I would finish.

Stage programmer-I'm sure I could figure out how to make stages by myself, but I'd prefer someone who has experience with stage programming.

Screenpack designer- We're going to need to design a screenpack at some point. While a custom-made screenpack is not an urgen need at the moment, I'd like to have someone who can do it.

If you want to join one of these positions, simply PM me with your name, desired position, and previous work. If you're clearly competent enough, I'll add you to the list.

So, are there any thoughts? Suggestions? Note that anything along the lines of "Sonic sux, don't make this game" or "Sonic was ruined forever after <insert game here>" will be ignored. This is about the MUGEN game, not the source material.

Update: We now have a board to discuss the project.
My mugen creations can be found at:

Sapphire Flame's Mugen Creations


Sonic Chaos Battles- Coming soon!
Last Edit: November 25, 2009, 05:16:26 pm by Sapphire Flame
Re: Sonic Chaos Battles (tentative title)
#2  November 14, 2009, 12:04:05 am
  • ****
  • im finally just like everyone else
    • sites.google.com/site/thespritehaven/
I can sprite, but I can only be on and off, as I have my own projects and life to account for right now.  :-\
I can be a part-time spriter if you want.  ::)

fucking bad poster asshole that home32 bitch
Re: Sonic Chaos Battles (tentative title)
#3  November 14, 2009, 12:11:36 am
  • **
  • Getting back to work on MUGEN
I see. Well, any help is better than none! Can I put you down as a spriter?
My mugen creations can be found at:

Sapphire Flame's Mugen Creations


Sonic Chaos Battles- Coming soon!
Re: Sonic Chaos Battles (tentative title)
#4  November 14, 2009, 12:14:37 am
  • ****
  • im finally just like everyone else
    • sites.google.com/site/thespritehaven/

fucking bad poster asshole that home32 bitch
Re: Sonic Chaos Battles (tentative title)
#5  November 14, 2009, 12:20:03 am
  • ****
    • UK
    • www.nnaajjmugen.tumblr.com/
I'll sprite aswell. May be busy sometimes but I'll be pretty active.
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly
Re: Sonic Chaos Battles (tentative title)
#6  November 14, 2009, 12:53:11 am
  • **
  • Getting back to work on MUGEN
My mugen creations can be found at:

Sapphire Flame's Mugen Creations


Sonic Chaos Battles- Coming soon!
Re: Sonic Chaos Battles (tentative title)
#7  November 14, 2009, 06:40:57 pm
  • **
  • [Insert thing here]
I'm kinda interested in the stage making job, just tell me what stages you want and I'll go make them.

btw, don't you need music as well?
Re: Sonic Chaos Battles (tentative title)
#8  November 14, 2009, 07:12:12 pm
  • **
  • Getting back to work on MUGEN
I'm kinda interested in the stage making job, just tell me what stages you want and I'll go make them.

btw, don't you need music as well?

All right then, for starters, how about Green Hill Zone? It wouldn't be a sonic game without it.

Yeah, I guess we could use a few custom songs. I was mostly planning to use already existing songs, but a few others wouldn't hurt.

My mugen creations can be found at:

Sapphire Flame's Mugen Creations


Sonic Chaos Battles- Coming soon!
Re: Sonic Chaos Battles (tentative title)
#9  November 14, 2009, 10:04:15 pm
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Got any more details? Character list? More info in the fight style. I mean if you want 2 kicks and 2 punches you have a lot of editing to do as someone like amy has no kicks whatsoever and rouge doesn't punch at all.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Sonic Chaos Battles (tentative title)
#10  November 14, 2009, 10:30:08 pm
  • **
  • Getting back to work on MUGEN
Got any more details? Character list? More info in the fight style. I mean if you want 2 kicks and 2 punches you have a lot of editing to do as someone like amy has no kicks whatsoever and rouge doesn't punch at all.

Much like Balrog in Street Fighter, not every character uses "kicks" per se when the kick button is pushed. Knuckles, for example, will have four different punches: LP and HP will be jabs, and I'm thinking he'll be using his "chops" for lack of a better word from Sonic Battle for his kicks. Amy will use her hammer for her kicking moves. As for Rouge, I'm not sure whether she should have 4 kicking moves or have something else. Any suggestions would be welcome. The fighting style isn't really "based" on any particular pre-existing style, but it has elements of Street Fighter, Marvel vs. Capcom, and Super Smash Bros.

The character list is very tentative right now. It will mostly depend on who we can get decent sprites for. Sonic, Tails, Knuckles, Amy, Shadow, Cream, and Rouge are shoe-ins. Characters I'm considering are Blaze, Silver, Espio, Omega, Metal Sonic, and Mighty. If we can get decent sprites, we might also add Jet, Vector, Charmy, and Nack. Suggestions will be considered. I'm going to be going for quality over quantity, though. Unless we can get a crapload of programmers, it'll be some time before most of the high-priority characters are added.
My mugen creations can be found at:

Sapphire Flame's Mugen Creations


Sonic Chaos Battles- Coming soon!
Re: Sonic Chaos Battles (tentative title)
#11  November 14, 2009, 10:41:59 pm
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Quote
Blaze, Silver, Espio, Omega, Metal Sonic, and Mighty.
Omega was in SB as e-102r. Mighty has a decent SB styled sheet available.

The rest there's nothing worth speaking of. The only good full sheet i've seen has been e-101, which is pretty small but was cool. There is no full espio sheet. If you wish to add all those you have a lot of editing ahead of you.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Sonic Chaos Battles (tentative title)
#12  November 14, 2009, 11:03:30 pm
  • ****
    • UK
    • www.nnaajjmugen.tumblr.com/
I've seen a Espio sheet and Silver sheet  :-\
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly
Re: Sonic Chaos Battles (tentative title)
#13  November 14, 2009, 11:17:05 pm
  • **
  • Getting back to work on MUGEN
I have a good number of sheets available, including Espio, Silver, Omega, Metal Sonic, and Blaze. The question is whether the original spriters will allow edits. I see your point, though.
My mugen creations can be found at:

Sapphire Flame's Mugen Creations


Sonic Chaos Battles- Coming soon!
Re: Sonic Chaos Battles (tentative title)
#14  November 14, 2009, 11:23:46 pm
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
I've never seen a "good" sheet of many of those. I've seen some partial sheets (espio) but the rest take a swing and a miss at the style. Or are of quite a low quality. When you're doing a game everything has to synch up or it lowers the experience.

I always meant to update SBME with a couple extra characters but there were no acceptable sheets, and still aren't.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Sonic Chaos Battles (tentative title)
#15  November 15, 2009, 12:08:22 pm
  • ****
    • UK
    • www.nnaajjmugen.tumblr.com/
You've got a big point there.
The only sheets I thought that followed the style right was Mighty and Espio.
Me and home32 will have to make some of our own for the rest.

Anyway, I'll start on Tails now.
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly
Re: Sonic Chaos Battles (tentative title)
#16  November 16, 2009, 01:06:37 am
  • ****
  • im finally just like everyone else
    • sites.google.com/site/thespritehaven/
Quote
Blaze, Silver, Espio, Omega, Metal Sonic, and Mighty.
Omega was in SB as e-102r. Mighty has a decent SB styled sheet available.

The rest there's nothing worth speaking of. The only good full sheet i've seen has been e-101, which is pretty small but was cool. There is no full espio sheet. If you wish to add all those you have a lot of editing ahead of you.
Wrong, E-102y is Gamma, And was the one in Sonic Batte. Omega is E-123 U.

fucking bad poster asshole that home32 bitch
Re: Sonic Chaos Battles (tentative title)
#17  November 16, 2009, 02:54:40 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
They spend most of sonic battle calling him omega. It's just a robot and it looks bloody similar. If you were planning to edit a totally new sheet of something that looks pretty much exactly the same you're really wasting your time.

That's kinda beside the point. He's THERE. He doesn't need to have new sprites cos they already exist. Full sheets i've seen

Mighty
Super Sonic
Wave (this is incredibly disappointing when awesome people like espio are passed over)
super shadow (ick)

Almost full
Espio
E-101

Everything else fails on style and should not be used.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Sonic Chaos Battles (tentative title)
#18  November 16, 2009, 10:14:43 pm
  • ****
  • im finally just like everyone else
    • sites.google.com/site/thespritehaven/
Omega and Gamma look and act completely different, I have no clue what your talking about.  --;

fucking bad poster asshole that home32 bitch
Re: Sonic Chaos Battles (tentative title)
#19  November 17, 2009, 08:24:33 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Sorry you're right it was gamma in sonic battle. But he was e-102r there, i assume R was rebuilt. I'm mostly speaking of the sprites. Gamma and omega don't look that dissimilar. Same colour scheme, the biggest difference is probably that omega has bigger feet. And in sprites this size you wouldn't notice the rest that much.

You shouldn't be too ambitious with any game you take on. Using existing sprites and calling them something else is far more sensible than taking more time to do another sheet. At least the style will match properly. And in terms of moves, gamma has them all there already.

I think there's a dark spine sonic sheet somewhere as well that was pretty good, although he's not part of this game.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Sonic Chaos Battles (tentative title)
#20  November 17, 2009, 10:03:31 pm
  • **
  • Getting back to work on MUGEN
Well, I've already found an Omega sprite sheet, but now that I think about it, it doesn't fully adhere to the style. Maybe I'll just put in Gamma and have Omega be low-priority, if I put him in at all. Trust me, people will notice if I just use Gamma's battle sprites and call him Omega. The feet are not the only difference by far; Omega's hands are longer and silver-colored, his body is shorter yet wider, he has bulkier shoulderpads, and his eyes are red instead of green (though the last one can easily be fixed).

As for your concerns about advance-style sprites, I've managed to find several sheets that fit the style almost perfectly, though you seem to have a much more critical eye than I do, so I don't know if all of them fit your standards. I'm uploading some of them to the forum, actually. You can check them out if you want.

So far, I've managed to find some good sheets (with plenty of poses) for Blaze, Silver, Metal Sonic, and Espio. The only problem is that none of them have enough poses for the project, so I'm going to have to ask the permission of the original creators. Blaze, however, was actually edited from official pixel art that was played over the credits of Sonic Rush, so making poses directly from the official sprites wouldn't actually be unauthorized editing.

Still, it'll be a while before I get to the point where I start to have to use custom spritesheets. Right now, I'm just focusing on getting Beta 1 out, which will only have 4-5 characters straight from Battle.
My mugen creations can be found at:

Sapphire Flame's Mugen Creations


Sonic Chaos Battles- Coming soon!
Re: Sonic Chaos Battles (tentative title)
#21  November 18, 2009, 02:53:15 am
  • ****
  • im finally just like everyone else
    • sites.google.com/site/thespritehaven/
Yeppers, hopefully I can get some spriting done over the weekend and finish the Heavy Punch for Sonic.
Well, I've already found an Omega sprite sheet, but now that I think about it, it doesn't fully adhere to the style. Maybe I'll just put in Gamma and have Omega be low-priority, if I put him in at all. Trust me, people will notice if I just use Gamma's battle sprites and call him Omega. The feet are not the only difference by far; Omega's hands are longer and silver-colored, his body is shorter yet wider, he has bulkier shoulderpads, and his eyes are red instead of green (though the last one can easily be fixed).

As for your concerns about advance-style sprites, I've managed to find several sheets that fit the style almost perfectly, though you seem to have a much more critical eye than I do, so I don't know if all of them fit your standards. I'm uploading some of them to the forum, actually. You can check them out if you want.

So far, I've managed to find some good sheets (with plenty of poses) for Blaze, Silver, Metal Sonic, and Espio. The only problem is that none of them have enough poses for the project, so I'm going to have to ask the permission of the original creators. Blaze, however, was actually edited from official pixel art that was played over the credits of Sonic Rush, so making poses directly from the official sprites wouldn't actually be unauthorized editing.

Still, it'll be a while before I get to the point where I start to have to use custom spritesheets. Right now, I'm just focusing on getting Beta 1 out, which will only have 4-5 characters straight from Battle.
See, I vaguely remember it being r, which makes no sense as r isn't in Greek language. I guess I can admit that they have the same colors, but the shape is completely different.


fucking bad poster asshole that home32 bitch
Re: Sonic Chaos Battles (tentative title)
#22  November 18, 2009, 07:48:47 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Quote
As for your concerns about advance-style sprites, I've managed to find several sheets that fit the style almost perfectly, though you seem to have a much more critical eye than I do, so I don't know if all of them fit your standards. I'm uploading some of them to the forum, actually. You can check them out if you want.

Thats... probably true. In terms of genuine good sheets fitting the style the following

Dark Spine Sonic
Super Sonic
Mighty
Wave

In terms of fitting the style, but incomplete
Espio
E-101

I see the silver one you're speaking of. The shading is consistent, but the sprite quality isn't great. If you plan to make use of that sheet, the head needs a lot of fixing. He shouldn't have what looks like a pair of tails coming off his head, it's 2 slightly larger spines. With more of a curve.
I wouldn't bother with the metal sonic one at all. Shading is OK but not consistent over the whole sprite.

Edit: Links gone. Apparently the meaning of hotlinking has changed a bit since the last time i read the definition.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Last Edit: November 19, 2009, 04:37:20 am by Cyanide
Re: Sonic Chaos Battles (tentative title)
#23  November 18, 2009, 01:37:53 pm
  • ****
    • UK
    • www.nnaajjmugen.tumblr.com/
Sorry for being inactive. I'm starting Tails now (no joke).
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly
Last Edit: November 18, 2009, 02:34:54 pm by Doctor Cow
Re: Sonic Chaos Battles (tentative title)
#24  November 19, 2009, 03:07:14 am
  • ****
  • im finally just like everyone else
    • sites.google.com/site/thespritehaven/
Quote
As for your concerns about advance-style sprites, I've managed to find several sheets that fit the style almost perfectly, though you seem to have a much more critical eye than I do, so I don't know if all of them fit your standards. I'm uploading some of them to the forum, actually. You can check them out if you want.

Thats... probably true. In terms of genuine good sheets fitting the style the following

Dark Spine Sonic
Super Sonic
Mighty
Wave

In terms of fitting the style, but incomplete
espio
E-101

I see the silver one you're speaking of. The shading is consistent, but the sprite quality isn't great. If you plan to make use of that sheet, the head needs a lot of fixing. He shouldn't have what looks like a pair of tails coming off his head, it's 2 slightly larger spines. With more of a curve.
I wouldn't bother with the metal sonic one at all. Shading is OK but not consistent over the whole sprite.
You can't hotlink to TMFZ man.  :-\

fucking bad poster asshole that home32 bitch
Re: Sonic Chaos Battles (tentative title)
#25  November 19, 2009, 04:35:30 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
I thought i was linking to a page... meh will remove. I'm sure he's seen those by now anyway.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Sonic Chaos Battles (tentative title)
#26  November 25, 2009, 05:21:18 pm
  • **
  • Getting back to work on MUGEN
By the way, we're currently debating whether we ought to change this to a six button system. The upside is that there would be better potential for combos, but the downside is that dodging would be more complicated and the spriters would have more work to do. So, I'm just going to see what you guys prefer and see if you have any ideas for the battle system.
My mugen creations can be found at:

Sapphire Flame's Mugen Creations


Sonic Chaos Battles- Coming soon!
Re: Sonic Chaos Battles (tentative title)
#27  November 25, 2009, 05:45:28 pm
  • ****
    • UK
    • www.nnaajjmugen.tumblr.com/
A dodge and block button would be nice  :-\
then again combos would be nice.

The combos make gamplay more fun and two extra buttons can add some intresting gameplay.
Maybe we could have something to choose which style you want like grooves.
It maybe complicated to code but it would be worthit!
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly
Re: Sonic Chaos Battles (tentative title)
#28  November 25, 2009, 05:47:26 pm
  • **
  • Getting back to work on MUGEN
I was thinking that if we did six buttons, we could do something like a+x is a side dodge, a+x with a direction is a rolling dodge, and blocking and throwing would be done the way most characters do it.
My mugen creations can be found at:

Sapphire Flame's Mugen Creations


Sonic Chaos Battles- Coming soon!
Re: Sonic Chaos Battles (tentative title)
#29  November 25, 2009, 06:44:57 pm
  • ****
    • UK
    • www.nnaajjmugen.tumblr.com/
Here's a little demo reel of some tails basics:


The crouching MK (the last move in the gif) needs work. Well actually most of the crouching moves are messed up so yeah...
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly
Re: Sonic Chaos Battles (tentative title)
#30  November 29, 2009, 08:56:24 pm
  • ****
  • .....meh
Here is a good place to get sonic character sprites

http://www.themysticalforestzone.com
There is where I found the sprite sheet I used for my silver. All the sheets there are open source.
 
I will force feed Dark Pit right into your ass if we ever play on wi fi.
Re: Sonic Chaos Battles (tentative title)
#31  November 30, 2009, 01:56:43 am
  • **
  • Getting back to work on MUGEN
I'm actually already aware of that site. Thanks anyway, though.
My mugen creations can be found at:

Sapphire Flame's Mugen Creations


Sonic Chaos Battles- Coming soon!