=========================================================================version 1.1=========================================================================There is a little update of the char, i didnt have much free time, then there is just a few changes June 4.2010Fixed Deep freeze fatality bugAdded ingame movelistChanged pallete system to have 2 colors by charOther little issues fixedHERE=========================================================================version 1.0=========================================================================HelloHere is a char in which I work without calling, it is Soul Ninja UMK3, he have all the UMK3 and MKT Ninjas ScorpionHuman SmokeClassic SubzeroErmacReptileNoob SaibotRaini also updated my other chars to mugen 1.0, also adding some new stuffs like fixes for the pit 2 fatalitys of compatibilities for shang tsungSCREENSHOTS:Spoiler, click to toggle visibiltyhttp://juano.mugen-hispania.org/WIP_images/soulninjaUMK3_WIP01.JPGDOWNLOADSpoiler, click to toggle visibiltyhttp://juano.mugen-hispania.orgMIRRORS:MUGEN 1.0http://www.4shared.com/file/2Mx2BaZd/SoulNinjaJUAN_v20_by_Juano16.htmlhttp://www.4shared.com/file/UMrJds-D/SoulNinjaUMK3_v10_by_Juano16.htmlhttp://www.4shared.com/file/pxKAffCo/shangtsungMK2_v11_by_Juano16.htmlhttp://www.4shared.com/file/NVX9p90q/FemaleNinjaUMK3_v15_by_Juano16.htmlhttp://www.4shared.com/file/-M-mcHOn/cyborgninjaUMK3_v12_by_Juano16.htmlWINMUGENhttp://www.4shared.com/file/DB89q2eH/SoulNinjaJUAN_v20_by_Juano16_W.htmlhttp://www.4shared.com/file/aMVyyIlJ/SoulNinjaUMK3_v10_by_Juano16_W.htmlhttp://www.4shared.com/file/e7ojHRx1/shangtsungMK2_v11_by_Juano16_W.htmlhttp://www.4shared.com/file/ehjb0UfQ/FemaleNinjaUMK3_v15_by_Juano16.htmlhttp://www.4shared.com/file/ehjb0UfQ/FemaleNinjaUMK3_v15_by_Juano16.htmlSTAGES:musics for stagesStages for WinmugenStages for Mugen 1.0pd: soon im gonna release winmugen version of the charspdd: you can notice in the images that the reptile fatality is kompatible with the Borghi mid cut systempddd: i expect to no overlook something any problem please report
Nice work once again with the Ninjas, Juano...specially now that you've made them in all their UMK3 Sprited Glory.I have one question though...what scale values do you recommend we apply to the cns so that they can appear in compatible size with the rest of the mugen character universe?Thanks again for always sharing your work.
I forgot something.Nice Noob's fatality! It gives a combination of a roundhouse kick after spine rip.
Spuddyman95 said, January 10, 2010, 05:48:46 pmAre you replacing soul ninja mk2 to UMK3?No...He just released Soul Ninja UMK3 as a NEW character compatible with Mugen 1.0. Note, if you read the thread title, he also further updated Soul Ninja MK2 as well as his other chars to Mugen 1.0.
MaxBeta said, January 10, 2010, 05:30:52 pmNice work once again with the Ninjas, Juano...specially now that you've made them in all their UMK3 Sprited Glory.I have one question though...what scale values do you recommend we apply to the cns so that they can appear in compatible size with the rest of the mugen character universe?Thanks again for always sharing your work.oops i left the scale 1 i usually use the scale 0.87 in x and yMaxBeta said, January 10, 2010, 06:09:08 pmSpuddyman95 said, January 10, 2010, 05:48:46 pmAre you replacing soul ninja mk2 to UMK3?No...He just released Soul Ninja UMK3 as a NEW character compatible with Mugen 1.0. Note, if you read the thread title, he also further updated Soul Ninja MK2 as well as his other chars to Mugen 1.0.yesEDIT: i modified something in my downloads, now you shouldnt have problems to download
Juano Borsalino said, January 10, 2010, 04:03:20 ampdd: you can notice in the images that the reptile fatality is kompatible with the Borghi mid cut systemgreat! I'm glad it works.
Can you update the version of the stages on your site? In 1.0 mugen, when I do a stage fatality, it only shows spikes like kombat tomb.Can you fix the issue?
Spuddyman95 said, January 11, 2010, 10:14:41 pmCan you update the version of the stages on your site? In 1.0 mugen, when I do a stage fatality, it only shows spikes like kombat tomb.Can you fix the issue?i already uploaded the stages to mugen 1.0 toocheck in my page, the stage section, there is mugen 1.0 versions of the stages
Lucky Dearly said, January 12, 2010, 06:03:13 amhey juano will you be updating the chars and umk3 soul ninja for winmugen?i forgotten to mention, today i uploaded winmugen versions of all my chars with the las updatesnow i moved to mugen 1.0, then i not expect to launch more updates of my chars to winmugen
cool, I'll go check them outhmm might be time for me to go to 1.0 Mugen although I hope it will be easy to convert the rest of my mugen roster to 1.0
Can you add classic subzero ice shower and ermac horizontal telekinetic slamand smoke front teleport punch?
Lucky Dearly said, January 12, 2010, 08:29:25 amcool, I'll go check them outhmm might be time for me to go to 1.0 Mugen although I hope it will be easy to convert the rest of my mugen roster to 1.0you not need to convert you can use all your old stuffstry download the mugen 1.0 RC6, and do a backup of the new mugen.cfg, then erase the folders data, chars and stages, the take yours (that folders in your winmugen) and move, then overwrite the mugen.cfg from the RC6 that you copied, then your data folder will chagne just in the mugen.cfg file
there is a bug. when i use subzero's deep freeze on the non fatality compatibility char, it went invisible!fix that.
Spuddyman95 said, January 13, 2010, 02:02:25 amthere is a bug. when i use subzero's deep freeze on the non fatality compatibility char, it went invisible!fix that.whoaastrange, thanks for reportEDIT: i found the error, sorry, you can wait to the update (not soon) or change by yourself, to do it you need to:Open the shaddap.cnsGo to the state 60731then find this state controller (is easy because is a short state)[mcode][State ]type = Helpertriggerall = !numhelper(60733)trigger1 = animelemtime(4) = 10helpertype = NormalID = 60733name = "eternal ice"postype = p2stateno = 60733ownpal = 1[/mcode]then just change the 4 in the trigger1 to a 3, then it must be like this[mcode]trigger1 = animelemtime(3) = 10 [/mcode]thats allany other problem please report
Juano Borsalino said, January 12, 2010, 07:36:16 pmLucky Dearly said, January 12, 2010, 08:29:25 amcool, I'll go check them outhmm might be time for me to go to 1.0 Mugen although I hope it will be easy to convert the rest of my mugen roster to 1.0you not need to convert you can use all your old stuffstry download the mugen 1.0 RC6, and do a backup of the new mugen.cfg, then erase the folders data, chars and stages, the take yours (that folders in your winmugen) and move, then overwrite the mugen.cfg from the RC6 that you copied, then your data folder will chagne just in the mugen.cfg file cool, I'll go check this out
Show us a video demonstration of soul ninja UMK3, and don't forget to add shang tsung MK2 and soul ninja umk3 the in-game movelist!
Spuddyman95 said, January 13, 2010, 10:24:37 pmShow us a video demonstration of soul ninja UMK3, and don't forget to add shang tsung MK2 and soul ninja umk3 the in-game movelist! i think time ago in the movelist and make video, but im a little lazy
ran into a bug with the 1.0 version of female ninjaError message: Trigger not valid for mugenversion of character: ailevelError parsing trigger1. 1Error parsing [State -1 -- AI ---,=== ACCIONES AI ===]Error in [statedef -1]Error in code\ninja.cmdError loading chars/FemaleNinjaUMK3/jadeumk3.defError loading p1Library error message: died parsing ailevelEdit: Same error appears with Cyberninja too
Lucky Dearly said, January 13, 2010, 11:52:24 pmran into a bug with the 1.0 version of female ninjaError message: Trigger not valid for mugenversion of character: ailevelError parsing trigger1. 1Error parsing [State -1 -- AI ---,=== ACCIONES AI ===]Error in [statedef -1]Error in code\ninja.cmdError loading chars/FemaleNinjaUMK3/jadeumk3.defError loading p1Library error message: died parsing ailevelEdit: Same error appears with Cyberninja toothats because i commit a error in the DEF, i forgot to change the mugenversion = 1.0 in all the DEf files oops againyou can fix it opening the DEF files and changing that line, all must be mugenversion = 1.0, i think actually say 2002, blablalbalb, change to 1.0
a bit of a glitch with soul ninja umk3 (unless its the stage itself) when I did the stage fatality for the pit 1 the stage doesn't scroll down all the wayEdit: I think it might have to do with my Mugen scrolling since I got the same glitch with female ninja and with some other stage fatalities. I did get the 1.0 versions of your stages Edit: I found a good resolution but ran into another bug, most of the stage fatalities are either ignored or they do the spike fatality (which is the kombat tomb style fatality for most other mugen stages) Also I noticed the finish him music for each of your stages doesn't play with any of the chars (all ninjas and shang tsung)
Lucky Dearly said, January 14, 2010, 05:54:21 ama bit of a glitch with soul ninja umk3 (unless its the stage itself) when I did the stage fatality for the pit 1 the stage doesn't scroll down all the wayEdit: I think it might have to do with my Mugen scrolling since I got the same glitch with female ninja and with some other stage fatalities. I did get the 1.0 versions of your stages Edit: I found a good resolution but ran into another bug, most of the stage fatalities are either ignored or they do the spike fatality (which is the kombat tomb style fatality for most other mugen stages) Also I noticed the finish him music for each of your stages doesn't play with any of the chars (all ninjas and shang tsung)Well the finish him music can fixed if we wait for the ex + alpha series of 1.0 mugen.
Lucky Dearly said, January 14, 2010, 05:54:21 ama bit of a glitch with soul ninja umk3 (unless its the stage itself) when I did the stage fatality for the pit 1 the stage doesn't scroll down all the wayEdit: I think it might have to do with my Mugen scrolling since I got the same glitch with female ninja and with some other stage fatalities. I did get the 1.0 versions of your stages Edit: I found a good resolution but ran into another bug, most of the stage fatalities are either ignored or they do the spike fatality (which is the kombat tomb style fatality for most other mugen stages) Also I noticed the finish him music for each of your stages doesn't play with any of the chars (all ninjas and shang tsung)use the res 640x480, because if you use other then the game localcord change and the stageID system no longer works (it returns wrong values) Spuddyman95 said, January 14, 2010, 01:41:22 pmLucky Dearly said, January 14, 2010, 05:54:21 ama bit of a glitch with soul ninja umk3 (unless its the stage itself) when I did the stage fatality for the pit 1 the stage doesn't scroll down all the wayEdit: I think it might have to do with my Mugen scrolling since I got the same glitch with female ninja and with some other stage fatalities. I did get the 1.0 versions of your stages Edit: I found a good resolution but ran into another bug, most of the stage fatalities are either ignored or they do the spike fatality (which is the kombat tomb style fatality for most other mugen stages) Also I noticed the finish him music for each of your stages doesn't play with any of the chars (all ninjas and shang tsung)Well the finish him music can fixed if we wait for the ex + alpha series of 1.0 mugen. thats true, the last is the mugen 1.0 RC5 EX + alpha, im waiting for a new one for RC6 Well the finish him music can fixed if we wait for the ex + alpha series of 1.0 mugen.
alrighty, I'll try the 640X480 resolution although it might glitch my character selectEdit: the fatalities work but the glitches remain, the pit 1 doesn't scroll down to the bottom of the pit when the fatality is done, a similar glitch occurs with the bell tower fatality too. the pit 2 fatality is misaligned when the impact occurs here are some screens I took of these glitchespit 1 glitch as you can see the scrolling stops here when the fatality is executedpit 2 final scene is misalignedBell Tower, again scrolling issue like the pit 1 only the screen doesn't scroll down showing the opponent hit the spikes
Lucky Dearly said, January 14, 2010, 08:23:08 pmalrighty, I'll try the 640X480 resolution although it might glitch my character selectEdit: the fatalities work but the glitches remain, the pit 1 doesn't scroll down to the bottom of the pit when the fatality is done, a similar glitch occurs with the bell tower fatality too. the pit 2 fatality is misaligned when the impact occurs here are some screens I took of these glitcheshttp://img.photobucket.com/albums/v77/BabyGatomon/Screenshots/mugen004.pngpit 1 glitch as you can see the scrolling stops here when the fatality is executedhttp://img.photobucket.com/albums/v77/BabyGatomon/Screenshots/mugen005.pngpit 2 final scene is misalignedhttp://img.photobucket.com/albums/v77/BabyGatomon/Screenshots/mugen006.pngBell Tower, again scrolling issue like the pit 1 only the screen doesn't scroll down showing the opponent hit the spikesmmmm try to use your old winmugen screenpack too, but check in the mugen.cfg, the linemotif = data/mugen1/system.deferase the mugen1 and leave the system.def, thenmotif = data/system.defEDIT: yes i found the error, the mugen 1.0 default screenpack uses localcoord = 1280,720, then that affect the camera move in the stage fatality, you need to use a localcord = 320,240 but if yu do that in the mugen 1.0 default screenpack, that will affect the whole screenpackthen you should use a low res screenpack, i think with the change of the line that i say before (motif) if should be solved, try and tell me what happenEDIT2: no wait thats not the problem, the problem is in the stages themselves, im fixing, im gonna reupload the stages when i finisg, sorryEDIT3: i fixed, im uploading in this moment, it will finish in some minutes
Spuddyman95 said, January 14, 2010, 11:02:35 pmAnything you added for soul ninja umk3? i just fixed the stages, but in soul ninja umk3 i added the ingame movelistSpoiler, click to toggle visibiltyhttp://juano.mugen-hispania.org/WIP_images/soulninjaUMK3_WIP02.JPGthe AI calling the movelist is fixed thanks to the new trigger AIlevel i also removed the normal uppercut stage fatality, now you must use the command that appear in the movelist
Spuddyman95 said, January 15, 2010, 04:27:04 pmCan you add robot smoke UMK3 the global destruction fatality?i dont like that fatality
I know this one would need alot of edits but here's Smoke's fatality from MK Deceptionhttp://www.youtube.com/watch?v=5VGApN7cTOA&feature=related
sorry for the double post but I just caught thisseems we got a size glitch with Shang Tsung, most notibly with the other MK2 chars other than Shang himself
Lucky Dearly said, January 18, 2010, 11:44:18 amsorry for the double post but I just caught thishttp://img.photobucket.com/albums/v77/BabyGatomon/Screenshots/mugen007.pngseems we got a size glitch with Shang Tsung, most notibly with the other MK2 chars other than Shang himselfi think i know whats the problem, in the separate DEF i forgotten to erase the line localcoord, you can fix it removing the line localcoord = 395,254in all the other DEF files
Can you add a gauge charge for shang tsung and soul ninja umk3? and also some basic hypers for cyborg and female ninja?because that would be awesome.
Lucky Dearly said, January 23, 2010, 08:31:18 amJust wondering if Khameleon mode is in Female Ninjammm yes, it is
cool, although I haven't figured out how to use Khameleon mode yet ( I know how to do it with Soul ninja though for Chameleon mode)
Lucky Dearly said, January 24, 2010, 04:07:19 amcool, although I haven't figured out how to use Khameleon mode yet ( I know how to do it with Soul ninja though for Chameleon mode)in female ninja and cyborg ninja is the same, for soul ninja umk3 is the same method from MKT but only with B and block because i cant use all the buttons from the original code (i think it was 5 buttons) because my keyboard makes Beep! in the 1.0 version of soul ninja umk3 he change palletes just like in MKT, but the gameplay is different in my other chars the chameleon mode you can use all the attacks everytime, but in soul ninja umk3 you can use only the attacks from the actual palletepd: shang tsung havent a special mode like them
Lucky Dearly said, January 24, 2010, 05:32:00 amI'll try the chameleon code with female ninja laterahhh no, i didnt say that is the same code as soul ninja, cyborg ninja and female ninja use the same code, but they use one different from soul ninja
ah okay, I'll try as many combinations as possible. I did think about the codes to play as Shao Kahn and Motaro from the n64 version of MK Trilogy but niether worked
Lucky Dearly said, January 25, 2010, 01:46:41 amah okay, I'll try as many combinations as possible. I did think about the codes to play as Shao Kahn and Motaro from the n64 version of MK Trilogy but niether workedno jeje, the answer to them is in MK2, check the female ninja clues
Sentenza said, January 29, 2010, 03:40:59 amI can't download anything? the server was closed, then i need to upload to other site, i will upload to 4shared when i have time
coolhere's an idea for a Jade super, she can throw several razor-rangs at the opponent low medium and high rangestrying to gather ideas for some supers for the cybers, one comes to mind for Sektor would be a flurry of homing missiles fired at the enemy
Lucky Dearly said, February 01, 2010, 05:07:23 amcoolhope to see some updates later onupdates.... actually in my lifestyle i havent much free time then i dont expect update them soon
I hope the next update later is the palette system for soul ninja umk3 like others like soul ninja mk2 does.
Spuddyman95 said, February 02, 2010, 04:44:56 amI hope the next update later is the palette system for soul ninja umk3 like others like soul ninja mk2 does. i dont understand, i thinked that it was already done
Ness - The Avatar said, February 04, 2010, 07:43:22 pmDownload link = down :-/. I'm really looking forward to getting a chance to download this try the mirror
Ness - The Avatar said, February 05, 2010, 04:31:47 amNot working either friend :/you have to click the word mirror in the version that you need, mugen 1.0 or winmugen version
I found that the fatality inputs...well, as much as I try doing them, don't work. :/The friendships of scorpion and Sub-Zero still need the jack in the box pop ups.Also...define punch distance and past sweep as they don't seem to work that well either.
Spuddyman95 said, February 02, 2010, 04:44:20 pmCan you add stages and add ons please?Because I didn't have a chance to download the 1.0 stages.
Spuddyman95 said, February 06, 2010, 02:27:13 amSpuddyman95 said, February 02, 2010, 04:44:20 pmCan you add stages and add ons please?Because I didn't have a chance to download the 1.0 stages.i expect upload the left stuffs this weekend
So this isn't like your others with your custom gameplay ... :/ ... but they are veryy good none the less.
His MK3 ninjas are more source accurate. Though why you still have charge said in the read me is perplexing.
hello I use mugen 1.0 rc6 and I have a problem with "soul ninja mk2" for mugen 1.0.I have downloaded the latest version. my mugen crash with this error:Error message: Trigger not valid for mugenversion of character: ailevelError parsing trigger1, 1Error parsing [State -1 -- AI ---,=== ACCIONES AI ===]Error in [Statedef -1]Error in code\ninja.cmdError loading chars/mk\mk2\soulninjajuan\smokejuan.defError loading p1Library error message: Died parsing ailevel ??? ??? ??? ???In your mugen work?
EvilMugen said, February 07, 2010, 11:54:58 pmhello I use mugen 1.0 rc6 and I have a problem with "soul ninja mk2" for mugen 1.0.I have downloaded the latest version. my mugen crash with this error:Error message: Trigger not valid for mugenversion of character: ailevelError parsing trigger1, 1Error parsing [State -1 -- AI ---,=== ACCIONES AI ===]Error in [Statedef -1]Error in code\ninja.cmdError loading chars/mk\mk2\soulninjajuan\smokejuan.defError loading p1Library error message: Died parsing ailevel ??? ??? ??? ???In your mugen work?ahh tahts because in the other DEF files i forgot to change the mugenversion to 1.0, then it must saymugenversion = 1.0if i have time later i will reupload with the fix
1)I found this problem during the time of the fatality the char became to shang tsungprobabily the omegapsyco char causes it because it's a old version?2) When I resize x,y parameters of the char shang tsung (from x=1 to 0.83) change small and big portrait sizes too ???
EvilMugen said, February 08, 2010, 05:05:46 pm1)I found this problem during the time of the fatality the char became to shang tsunghttp://img237.imageshack.us/img237/5348/copyofmugen035.jpgprobabily the omegapsyco char causes it because it's a old version?2) When I resize x,y parameters of the char shang tsung (from x=1 to 0.83) change small and big portrait sizes too ???1) shang and all his morphs are al the same, liu kang, kung lao, etc... are all the same char, then the Separate DEFs are only permanent morphsbut, when shang enter into a custom state (states from other chars) then i cant control the anims that he uses, then i made him unmorph in that momentsi only adapted my own chars to that changes, i cant control the effect with other authors chars, because he still use the same SFF2) mm... strange... thats not supposed to happen
EvilMugen said, February 08, 2010, 05:05:46 pm2) When I resize x,y parameters of the char shang tsung (from x=1 to 0.83) change small and big portrait sizes too ???Check the seperate DEF files. It has the localcoord. It's 395, 254. Delete it from the DEF file and it will turn the portraits normal.
Spuddyman95 said, February 08, 2010, 11:26:40 pmEvilMugen said, February 08, 2010, 05:05:46 pm2) When I resize x,y parameters of the char shang tsung (from x=1 to 0.83) change small and big portrait sizes too ???Check the seperate DEF files. It has the localcoord. It's 395, 254. Delete it from the DEF file and it will turn the portraits normal.oops... again
the stages are online again, i think now all should work, if not then try the mirror in the files that have it
Juano Borsalino said, February 08, 2010, 10:44:36 pmEvilMugen said, February 08, 2010, 05:05:46 pm1)I found this problem during the time of the fatality the char became to shang tsunghttp://img237.imageshack.us/img237/5348/copyofmugen035.jpgprobabily the omegapsyco char causes it because it's a old version?2) When I resize x,y parameters of the char shang tsung (from x=1 to 0.83) change small and big portrait sizes too ???1) shang and all his morphs are al the same, liu kang, kung lao, etc... are all the same char, then the Separate DEFs are only permanent morphsbut, when shang enter into a custom state (states from other chars) then i cant control the anims that he uses, then i made him unmorph in that momentsi only adapted my own chars to that changes, i cant control the effect with other authors chars, because he still use the same SFF2) mm... strange... thats not supposed to happen1) unfortunely this problem is with all chars of others authors that have a fatality.I think is betten one sff for one char mk2. (we don't have problems of space )thi is only simple solution for best compatibility and portraits too
EvilMugen said, February 09, 2010, 01:50:10 amJuano Borsalino said, February 08, 2010, 10:44:36 pmEvilMugen said, February 08, 2010, 05:05:46 pm1)I found this problem during the time of the fatality the char became to shang tsunghttp://img237.imageshack.us/img237/5348/copyofmugen035.jpgprobabily the omegapsyco char causes it because it's a old version?2) When I resize x,y parameters of the char shang tsung (from x=1 to 0.83) change small and big portrait sizes too ???1) shang and all his morphs are al the same, liu kang, kung lao, etc... are all the same char, then the Separate DEFs are only permanent morphsbut, when shang enter into a custom state (states from other chars) then i cant control the anims that he uses, then i made him unmorph in that momentsi only adapted my own chars to that changes, i cant control the effect with other authors chars, because he still use the same SFF2) mm... strange... thats not supposed to happen1) unfortunely this problem is with all chars of others authors that have a fatality.I think is betten one sff for one char mk2. (we don't have problems of space )thi is only simple solution for best compatibility and portraits too1) not only in fatalities, is in every custom state (sp attack or trows), then to fix it i need to copy all the SFF, one for each morph, and swap all the basic get hit sprites for every morph, and i dont have the time and patience to do that
Your soulninjaUMK3.def does not have a palette system for example, holding start and press B changes the human smoke UMK3 palette.
http://s851.photobucket.com/albums/ab73/GunFiyaPower/?action=view¤t=mugen000.pngMario won't show up while he's floating with his tanooki suit and Bender doesn't have his cactus with him.http://s851.photobucket.com/albums/ab73/GunFiyaPower/?action=view¤t=mugen002.pngAnimus has a sprite missing and Bender doesn't have a suicide booth.
Spuddyman95 said, February 12, 2010, 03:33:23 pmhttp://s851.photobucket.com/albums/ab73/GunFiyaPower/?action-view¤t=mugen000.pnghttp://s851.photobucket.com/albums/ab73/GunFiyaPower/?action=view¤t=mugen000.pngMario won't show up while he's floating with his tanooki suit and Bender doesn't have his cactus with him.http://s851.photobucket.com/albums/ab73/GunFiyaPower/?action-view¤t=mugen002.pnghttp://s851.photobucket.com/albums/ab73/GunFiyaPower/?action=view¤t=mugen002.pngAnimus has a sprite missing and Bender doesn't have a suicide booth.thats caused for the zoffset change that i use for the StageID system, the chars need bindtime in his explods for the first 4 ticks, im not sure yet about how to solve it
I'm having a problem when I try to play as the 1.0 versions Soul Ninja MK2, Female Ninja and Cyborg Ninja.Whenever I try to play as them the AI takes over.
JordanoDaMano said, February 17, 2010, 07:12:43 amI'm having a problem when I try to play as the 1.0 versions Soul Ninja MK2, Female Ninja and Cyborg Ninja.Whenever I try to play as them the AI takes over.eh? explan better please
Juano Borsalino said, February 18, 2010, 04:57:41 amJordanoDaMano said, February 17, 2010, 07:12:43 amI'm having a problem when I try to play as the 1.0 versions Soul Ninja MK2, Female Ninja and Cyborg Ninja.Whenever I try to play as them the AI takes over.eh? explan better please What I mean is, I can't control the characters myself because the computer automaticly takes control.Soul Ninja UMK3 and Shang Tsung work fine though.
JordanoDaMano said, February 18, 2010, 07:10:17 amJuano Borsalino said, February 18, 2010, 04:57:41 amJordanoDaMano said, February 17, 2010, 07:12:43 amI'm having a problem when I try to play as the 1.0 versions Soul Ninja MK2, Female Ninja and Cyborg Ninja.Whenever I try to play as them the AI takes over.eh? explan better please What I mean is, I can't control the characters myself because the computer automaticly takes control.Soul Ninja UMK3 and Shang Tsung work fine though.You mean you can't control them in watch mode? Like pressing Ctrl+3? I found a way to fix it.Toggle the AI by pressing Ctrl+3 then reset during the match.
There is a bug in Shang Tsung and seperate DEFS of shang for 1.0. He can't perform any fatalities to my chars such as Deadpool, Kohaku's chars: Utsuho, Sanae, Tenshi, and Sakuya.Why is Shao Kahn sitting on the waterfront? ??? This only occurs when playing the intros of Kohaku's, Tenshi and Utsuho and only occurs on Shang Tsung and seperate DEFS.Can you fix them?
Spuddyman95 said, February 27, 2010, 06:40:54 amThere is a bug in Shang Tsung and seperate DEFS of shang for 1.0. He can't perform any fatalities to my chars such as Deadpool, Kohaku's chars: Utsuho, Sanae, Tenshi, and Sakuya.http://i851.photobucket.com/albums/ab73/GunFiyaPower/mugen002-1.pnghttp://i851.photobucket.com/albums/ab73/GunFiyaPower/mugen003.pngWhy is Shao Kahn sitting on the waterfront? ??? This only occurs when playing the intros of Kohaku's, Tenshi and Utsuho and only occurs on Shang Tsung and seperate DEFS.Can you fix them?are ypu using the mugen 1.0 stages?also in the separate DEFs did you removed the localcoord line?i will check it
also got a similar glitch with Shang not doing fatalities against Warner's Vampire Mr.Burns and Big Chicken
Lucky Dearly said, February 27, 2010, 08:34:19 amalso got a similar glitch with Shang not doing fatalities against Warner's Vampire Mr.Burns and Big Chickenwhy you cant, what happen?
well using Shang against Warner's Vampire Mr.Burns I don't get a Finish Him message at all, the match ends without a chance to do a FatalitySame with Big Chicken as well, I'll try out some of Warner's other chars I got and see if they work with Shang or notEdit: I tested out Warner's Characters so far of them the glitch only happens with Vampire Mr.Burns
Spuddyman95 said, March 15, 2010, 09:24:25 pmAre you expecting an update for Shang Tsung and and other characters?i dont think so, i dont have enough time to spend in mugen maybe my mugen works will still freeze some timebtw, i think i have to launch the mini update of soul ninja umk3, he only fixed some minor details and added the in game movelistpd: i dont know if you already noticed, but with shang try this command B,B,B blok
Juano Borsalino said, March 17, 2010, 07:21:38 amSpuddyman95 said, March 15, 2010, 09:24:25 pmAre you expecting an update for Shang Tsung and and other characters?i dont think so, i dont have enough time to spend in mugen maybe my mugen works will still freeze some timebtw, i think i have to launch the mini update of soul ninja umk3, he only fixed some minor details and added the in game movelistpd: i dont know if you already noticed, but with shang try this command B,B,B blok Did you find out how to fix the stages for 1.0
Spuddyman95 said, March 17, 2010, 01:49:32 pmJuano Borsalino said, March 17, 2010, 07:21:38 amSpuddyman95 said, March 15, 2010, 09:24:25 pmAre you expecting an update for Shang Tsung and and other characters?i dont think so, i dont have enough time to spend in mugen maybe my mugen works will still freeze some timebtw, i think i have to launch the mini update of soul ninja umk3, he only fixed some minor details and added the in game movelistpd: i dont know if you already noticed, but with shang try this command B,B,B blok Did you find out how to fix the stages for 1.0fix what? the stageID for stage Fatalities? if you have that problem, then download the stages for 1.0, you can download it in my page, in the stages section
Juano Borsalino said, March 17, 2010, 10:58:24 pmSpuddyman95 said, March 17, 2010, 01:49:32 pmJuano Borsalino said, March 17, 2010, 07:21:38 amSpuddyman95 said, March 15, 2010, 09:24:25 pmAre you expecting an update for Shang Tsung and and other characters?i dont think so, i dont have enough time to spend in mugen maybe my mugen works will still freeze some timebtw, i think i have to launch the mini update of soul ninja umk3, he only fixed some minor details and added the in game movelistpd: i dont know if you already noticed, but with shang try this command B,B,B blok Did you find out how to fix the stages for 1.0fix what? the stageID for stage Fatalities? if you have that problem, then download the stages for 1.0, you can download it in my page, in the stages sectionI meant the missing sprites for char's intros.
Spuddyman95 said, March 17, 2010, 11:47:20 pmJuano Borsalino said, March 17, 2010, 10:58:24 pmSpuddyman95 said, March 17, 2010, 01:49:32 pmJuano Borsalino said, March 17, 2010, 07:21:38 amSpuddyman95 said, March 15, 2010, 09:24:25 pmAre you expecting an update for Shang Tsung and and other characters?i dont think so, i dont have enough time to spend in mugen maybe my mugen works will still freeze some timebtw, i think i have to launch the mini update of soul ninja umk3, he only fixed some minor details and added the in game movelistpd: i dont know if you already noticed, but with shang try this command B,B,B blok Did you find out how to fix the stages for 1.0fix what? the stageID for stage Fatalities? if you have that problem, then download the stages for 1.0, you can download it in my page, in the stages sectionI meant the missing sprites for char's intros.thats caused for the bind of the other chars explod themselves
Sonicstar3000 said, March 20, 2010, 01:40:41 pmCool, Do you plan on more 1.0 Updates? i want but i dont have the time i have some minor updates in soul ninja UMK3, but not much, some minor bugs and the ingame movelist, but i think i should lanch it if i wont do more for some time
Juano, I have a problem with Soul Ninja UMK3 and Shang Tsung MK2, I can't seem to access the in-game movesets at any point in the match. Did you change the sequence to open it or what's the deal?If it's worth anything, I'm using Mugen v1.0 RC7 EX+ Alpha.
KeiroStarr said, April 02, 2010, 11:07:28 pmJuano, I have a problem with Soul Ninja UMK3 and Shang Tsung MK2, I can't seem to access the in-game movesets at any point in the match. Did you change the sequence to open it or what's the deal?If it's worth anything, I'm using Mugen v1.0 RC7 EX+ Alpha.they dont have ingame movelist, i havent created for shang, i created one for soul ninja umk3 but i havent updated the char with it yet, i havent fixed much stuffs in soul ninja because i dont have time, some minor fixes and the new movelist, i will update it soon, but remember that there is a little bit changes
Sorry for posting on an old topic but the download links are broken. (Not the mirrors) I tried downloading them but they directed me to a website instead of a download link!
MyuandLen said, April 14, 2010, 08:23:16 pmSorry for posting on an old topic but the download links are broken. (Not the mirrors) I tried downloading them but they directed me to a website instead of a download link!Because his hosting website has been closed down.
MightyKombat said, April 16, 2010, 02:27:28 amI think they are already, correct me if I'm wrong.Yes, they are backwards compatible.
sorry, these weeks I had being very busy, im in the process of move my page to other server, but for now, i have the mirrors from 4shared, check in teh first post, i placed the links
Rayden Havok said, May 16, 2010, 05:39:19 amCan we get a mirror link for your stages as well?done, check the first post
FEEDBACK:-First corner the opponent to the wall, then do this close to the opponent for a dial-up: HK, Down HP, HK, and back HK, then do a spear: repeat this process five times and that is almost an infinite Classic Smoke UMK3 to perform this and also why does Classic Smoke UMK3 doesn't do an uppercut combo like HK, Down+HP, and Up-LP?-The command for ground slide for Reptile and Sub-Zero in the readme is all wrong. It's Back+LK+HK.It's not a problem for the command. It's good.EDIT: Soul Ninja UMK3 wasn't updated. It didn't have an ingame movelist. And also soulninjaUMK3 should have a palette system like I chosedScorpion with a different palette by holding start and press A.
Spuddyman95 said, June 03, 2010, 11:39:37 pmFEEDBACK:-First corner the opponent to the wall, then do this close to the opponent for a dial-up: HK, Down HP, HK, and back HK, then do a spear: repeat this process five times and that is almost an infinite Classic Smoke UMK3 to perform this and also why does Classic Smoke UMK3 doesn't do an uppercut combo like HK, Down+HP, and Up-LP?-The command for ground slide for Reptile and Sub-Zero in the readme is all wrong. It's Back+LK+HK.It's not a problem for the command. It's good.EDIT: Soul Ninja UMK3 wasn't updated. It didn't have an ingame movelist. And also soulninjaUMK3 should have a palette system like I chosedScorpion with a different palette by holding start and press A.im gonna check that issues, thx for reporti havent uploaded the update for soul nina yet im gonna check the palletes stuffs
FEEDBACK on Cyrax UMK3:Cyrax's energy net captures the opponent on the ground, but the problem is when he got capturedon the ground, he's in air. Can you fix that?
Spuddyman95 said, June 06, 2010, 12:02:43 amFEEDBACK on Cyrax UMK3:Cyrax's energy net captures the opponent on the ground, but the problem is when he got capturedon the ground, he's in air. Can you fix that?can you explain better? i dont understand you
Juano Borsalino said, June 06, 2010, 12:44:01 amSpuddyman95 said, June 06, 2010, 12:02:43 amFEEDBACK on Cyrax UMK3:Cyrax's energy net captures the opponent on the ground, but the problem is when he got capturedon the ground, he's in air. Can you fix that?can you explain better? i dont understand youhttp://www.youtube.com/watch?v=fhelklaGakwYou'll know.EDIT: I was trying to do a dial-up combo on the captured opponent. The opponent was perfectly on the ground,and when I captured him with a cybernetic net, I can't do a dial-up because the opponent is in air.
Spuddyman95 said, June 06, 2010, 01:18:50 amJuano Borsalino said, June 06, 2010, 12:44:01 amSpuddyman95 said, June 06, 2010, 12:02:43 amFEEDBACK on Cyrax UMK3:Cyrax's energy net captures the opponent on the ground, but the problem is when he got capturedon the ground, he's in air. Can you fix that?can you explain better? i dont understand youhttp://www.youtube.com/watch?v=fhelklaGakwYou'll know.EDIT: I was trying to do a dial-up combo on the captured opponent. The opponent was perfectly on the ground,and when I captured him with a cybernetic net, I can't do a dial-up because the opponent is in air.i've solved the problem, im haven't changed anything else in the char then im gonna make just a patch for that
hi juano.is it possible to add a mirror link to soulninja umk3 in ur site.all of ur other creations have mirrors except it.
There's a glitch I found in UMK3 Scorpion's lair. It happened to 1.0 and I use your 1.0 stages.Spoiler, click to toggle visibiltyThe projectile stops because your stage does not have enough left scrolling.It happened in 1.0 RC8.EDIT: More feedback! For Soul Ninja MK2 Noob Saibot:-The Nube (D, F+LK) is unblockable and disappears when performing a dial-upBut I gotta say, it's quite a good MK2 character you made!