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Spec Ops: G project (Read 7169 times)

Started by O Ilusionista, April 29, 2011, 08:37:02 pm
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Spec Ops: G project
#1  April 29, 2011, 08:37:02 pm
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Re: Spec Ops: G project
#2  April 29, 2011, 09:37:36 pm
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Holly cow, so he is finally released, that's a damn good notice, can't wait to be at home to play as him  :sugoi:
Re: Spec Ops: G project
#3  April 29, 2011, 10:12:13 pm
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Thanx man.

And where is MalaDingDong to make more palettes? :)
Re: Spec Ops: G project
#4  April 30, 2011, 12:00:09 am
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Gill got a hair cut? Wow ....
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: Spec Ops: G project
#5  April 30, 2011, 12:04:32 am
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Nice char right there!  ;) Will you also update your old creations & release undead rose?
Re: Spec Ops: G project
#6  April 30, 2011, 12:31:00 am
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WOW are those sprites color reduced?
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Re: Spec Ops: G project
#7  April 30, 2011, 12:35:08 am
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Re: Spec Ops: G project
#8  April 30, 2011, 12:45:00 am
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I'm feeling a good fight coming on.
Re: Spec Ops: G project
#9  April 30, 2011, 12:49:50 am
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hehehe, I know you would make a video :)

GLB

Re: Spec Ops: G project
#10  April 30, 2011, 12:54:15 am
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Very nice. These spec ops are very interesting. I like them a lot, thanks for sharing.
Re: Spec Ops: G project
#11  April 30, 2011, 01:11:40 am
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"We live in a world of perpetual outrage"
Re: Spec Ops: G project
#12  April 30, 2011, 03:49:14 am
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I will ask to Ethan, since he made that.
Its the same technique he used at Andore JR and Necro (unreleased yet)
Re: Spec Ops: G project
#13  April 30, 2011, 05:14:26 am
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He looks Terrific!!!, have to dl and play till ma hands burn
but when u make a portrait for code K  ;D ;D

Re: Spec Ops: G project
#14  April 30, 2011, 05:15:20 am
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Honestly, Ethan needs to find a way to make these FX go together. KoF+MvC+more FX clash pretty hard.
Re: Spec Ops: G project
#15  April 30, 2011, 05:49:30 am
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He looks Terrific!!!, have to dl and play till ma hands burn
but when u make a portrait for code K  ;D ;D
thanx.
Code K seams to be a portrait done by someone, I can´t remember now. G Project misses the big portrait too :(

Honestly, Ethan needs to find a way to make these FX go together. KoF+MvC+more FX clash pretty hard.

Some people already said that to us. I even agree in some cases.
But...after many years, they don't hurt me anymore.

Just one line? Where is your wall of text feedback trademark? :)

j/k
Re: Spec Ops: G project
#16  April 30, 2011, 05:51:32 am
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I haven't tried it out yet. If you can figure out a way to make them at least mesh (IMO, the clashing isn't too good), that would be great.
Re: Spec Ops: G project
#17  April 30, 2011, 05:52:31 am
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Sweet character! Downloading now!
Re: Spec Ops: G project
#18  April 30, 2011, 05:58:50 am
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I haven't tried it out yet. If you can figure out a way to make them at least mesh (IMO, the clashing isn't too good), that would be great.

try it when you can, please (or I will fire you as my beta tester, lol).
you know...people are afraid of your feedbacks, but I like they :)

About the sparks, if you have any suggestion, drops me a line
Last Edit: April 30, 2011, 06:01:59 am by .(O).
Re: Spec Ops: G project
#19  April 30, 2011, 01:08:47 pm
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Very creative and successful combination of Urien and Gill!  :o 8)

Air fireballs are a really nice addition!  :2thumbsup:

Is he a boss in your project?  BTW, I love bosses of all kinds!  :sugoi:

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Re: Spec Ops: G project
#20  April 30, 2011, 04:19:17 pm
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Thanx man.

Yes, he is one of the bosses. But not the final one
Re: Spec Ops: G project
#21  April 30, 2011, 06:24:15 pm
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Very cool character but, no big port and yeah fx visuals could look smoother without the clashing of thier styles.
Re: Spec Ops: G project
#22  April 30, 2011, 07:08:03 pm
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Yes, it doesn't has a big portrait because we don't have anyone to make one, sadly.
Re: Spec Ops: G project
#23  April 30, 2011, 08:07:26 pm
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Yes, it doesn't has a big portrait because we don't have anyone to make one, sadly.
its basicaly a gill with less hair... I'm just gonna edit gill's hair from one of his portrais and tadaaa!
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: Spec Ops: G project
#24  April 30, 2011, 08:26:05 pm
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- Amorphic CLSNs when walking (minor).
- No need for envshake on his jumps.
- FX clash a lot.
- With some strict timing, a mix of DP+K and QCF+K can cause an infinite.
- I'm still not a fan of the damage system.
- Sounds seem to be a bit low quality.
- No large portrait.
- Air Buster Wolf looks kind of funky with the mirroring.
- It's hard to combo into his launcher given the pushback on his crouch basics.

It's alright, though I thought it would be a bit better. I'm not a fan of the 3 button level 3 commands either.
Re: Spec Ops: G project
#25  April 30, 2011, 08:31:54 pm
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Yes, it doesn't has a big portrait because we don't have anyone to make one, sadly.
its basicaly a gill with less hair... I'm just gonna edit gill's hair from one of his portrais and tadaaa!

Its need to be on MVC style.

- Amorphic CLSNs when walking (minor).
- No need for envshake on his jumps.
- FX clash a lot.
- With some strict timing, a mix of DP+K and QCF+K can cause an infinite.
- I'm still not a fan of the damage system.
- Sounds seem to be a bit low quality.
- No large portrait.
- Air Buster Wolf looks kind of funky with the mirroring.
- It's hard to combo into his launcher given the pushback on his crouch basics.

It's alright, though I thought it would be a bit better. I'm not a fan of the 3 button level 3 commands either.

Thanx.
About the 3 buttons, neither I'm not a fan of it.
Re: Spec Ops: G project
#26  April 30, 2011, 08:35:42 pm
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I dunno why Ethan keeps using it. I know I shouldn't be complaining, but 3 buttons is not really an option for a keyboard
Re: Spec Ops: G project
#27  April 30, 2011, 08:38:31 pm
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I already spoken with him, for change it to QCFQCF+X, QCFQCF+Y (lvl2) and QCFQCF+Z (lvl3) but he said that the hypers aren't the same to have the same command.
Re: Spec Ops: G project
#28  April 30, 2011, 08:42:29 pm
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You have QC+2button for level 1s, and QCx2+button for level 2s.

Why not QCx2+2button?
Re: Spec Ops: G project
#29  April 30, 2011, 08:44:22 pm
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hum, you have a point here. QCFx2+2buttons would be better than 3 buttons
Re: Spec Ops: G project
#30  May 01, 2011, 11:30:11 pm
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Here's little something for everyone:



 :sugoi:


hum, you have a point here. QCFx2+2buttons would be better than 3 buttons
I for example can't perform 3 buttons commands cuz my keyboard won't let me do it. I'm pretty sure I'm not the only one with that problem.

Last Edit: May 01, 2011, 11:41:48 pm by Psycho Krusher
Re: Spec Ops: G project
#31  May 05, 2011, 08:02:57 pm
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i got this
Re: Spec Ops: G project
#32  May 06, 2011, 07:12:50 pm
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I..woah, how do I keep missing things like this?! Looks awesome man!
Re: Spec Ops: G project
#33  May 07, 2011, 08:26:20 pm
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Re: Spec Ops: G project
#34  May 07, 2011, 09:32:29 pm
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If I may make a suggestion, Ethan might want to redraw the FX so they have some sort of uniform style. It looks....kinda wacky now.
Re: Spec Ops: G project
#35  May 20, 2011, 09:30:01 pm
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