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Steel Warriors - Progress (Read 31791 times)

Started by mabskmk, November 15, 2010, 03:02:20 am
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Steel Warriors - Progress
New #1  November 15, 2010, 03:02:20 am
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Last Edit: October 21, 2014, 07:36:41 pm by mabskmk

hum

Re: Msw - Steel Warriors
#2  November 15, 2010, 03:28:31 am
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I've followed your work. I loved the gameplay that you created. Very original, congratulations.
Re: Msw - Steel Warriors
#3  November 18, 2010, 03:02:39 am
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very interesting idea, i am looking forward to it
Game Art HQ, Community & Blog about game related art (drawn, cosplay art, 3d, sprites, sculptures and more)
Re: Msw - Steel Warriors
#4  November 18, 2010, 04:02:43 am
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This actually look pretty amazing and a pretty fun idea, looking forward to its development  :)

Re: Msw - Steel Warriors
#5  November 18, 2010, 04:35:16 am
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I don't see the "simple" vehicles blending too well with the mechas and the monsters, but I gues syou could make it work out.

Death force as the final boss?
Re: Msw - Steel Warriors
#6  November 26, 2010, 01:16:55 am
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nice work with the lifebars
Re: Msw - Steel Warriors
#7  November 29, 2010, 04:01:04 am
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Re: Msw - Steel Warriors
#8  December 04, 2010, 08:03:28 pm
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Magma Dragoon from the forum MS Database give permission to use you stage RebelTrain in the project o/



Another bonus completed, hoppermecha.


Here a edit in Dikkoka to be a new crazy attack based in Cyberbots game   :suttrox:
Re: Msw - Steel Warriors
#9  December 11, 2010, 10:59:58 pm
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Last Edit: May 31, 2012, 09:56:58 pm by mabskmk
Re: Msw - Steel Warriors
#10  December 11, 2010, 11:07:21 pm
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What? o_O

Whow... cool project.
Btw, lifebar is very creative.

GOOD LUCK!!a :thumbsup:
Re: Msw - Steel Warriors
#11  December 20, 2010, 03:52:35 am
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Last Edit: February 15, 2011, 05:28:02 am by MabsKMK
Re: Msw - Steel Warriors
#12  February 15, 2011, 05:30:49 am
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Last Edit: May 08, 2011, 02:25:12 am by .mabskmk.
Re: Msw - Steel Warriors
#13  February 15, 2011, 12:57:33 pm
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It's been some time since we got news on this one! Being a hardcore Metal Slug fan, I'm really anticipating this!
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: Msw - Steel Warriors
#14  February 15, 2011, 01:02:28 pm
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Hey, I didn't even know about this WIP.
Looks very interesting, good luck with everything. :)
Re: Msw - Steel Warriors
#15  February 15, 2011, 01:26:23 pm
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Now that I've seen the trailer, I must say that screenpack is just too much awesome! It's just lacking music, but you can put the obvious ones to fit there, like The Military System for the menus, Barracks for the character select and Carry Out for the Vs screen!
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: Msw - Steel Warriors
#16  March 03, 2011, 05:03:13 pm
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Re: Msw - Steel Warriors
#17  March 03, 2011, 05:46:53 pm
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I gotta admit, at least the concept is original and its not just a mishmash of characters.

I was thinking instead of the Giant Crab, use the Hermit Stage 1 boss from Metal Slug 3? In fact, why not list all the bosses I can think of?

Shoe & Karn (Metal Slug 1)
Big Shiee (Metal Slug 2/X)
Rugname (Metal Slug 2/X)
Huge Hermit (Metal Slug 3)
Amadeus (Metal Slug 4)
Mammoth Tower (Metal Slug 5)
Kraken (Metal Slug 7/XX)

<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.
Re: Msw - Steel Warriors
#18  March 04, 2011, 02:17:45 am
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Amadeus (Metal Slug 4)
Yes, im working in Amadeus to be a pseudo-boss. I ill use only the robots red and blue sprites.

Shoe & Karn (Metal Slug 1)
Big Shiee (Metal Slug 2/X)
Rugname (Metal Slug 2/X)
Huge Hermit (Metal Slug 3)
Kraken (Metal Slug 7/XX)
Theses bosses are in next wip. A little shooter game mixing elements of Gradius games. Shoe-&-Karn appears as core bosses and Rugname as Zelos fortress xD

Mammoth Tower (Metal Slug 5)
For time i dont know were use it

Thanks.
Re: Msw - Steel Warriors
#19  March 04, 2011, 03:23:46 am
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man i gotta say i LOVE what your doing here.

i've always been a MS fan, and after seeing a few of your videos, and gameplay.
this project is hella amazing. very accurate gameplay makes this excellent.

thank you for making this.
|
Re: Msw - Steel Warriors
#20  March 17, 2011, 01:27:42 pm
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Bub, I love this, maybe I even realease something for this (whatever).
Re: Metal Slug W project
#21  May 14, 2011, 06:30:53 am
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Missile Unit added
I'll have enough work to create new attacks for this vehicle :-\


Which of these vehicles would be best to use?   :S
Re: Metal Slug W project
#22  May 14, 2011, 04:10:02 pm
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Both are edits over the other. And both seems fine.
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: Metal Slug W project
#23  May 18, 2011, 04:32:45 am
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And the winner is....

  ;)

Im working in Crab_tank now!



 :sugoi:

Last Edit: June 13, 2011, 04:14:11 am by Breadnavi
Re: Metal Slug W project
#24  May 18, 2011, 10:04:17 am
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Awesome  8)
Re: Metal Slug W project
#25  June 13, 2011, 04:39:58 am
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News:
Spoiler, click to toggle visibilty
A little game intro added
This is the basic idea :p but i need more suggestions.
See the video.

Fight intro (KoF style  :S)
To show the robots getting ready for the fight, fueling.

Fonts of screenpack in test  ;P

Mega Launcher attack

Mega_Launcher is a attack based in Front Mission 1.
A powerfull range attack with missiles, lasers, bombs or something  (Brainbot use same attack of TTCM  :sugoi: ).

New video:

Last Edit: February 11, 2012, 01:17:26 am by DarkOliveGreen
Re: Metal Slug W project
#26  June 13, 2011, 09:54:12 am
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The pilot portraits seem distracting near the slugs themselves
Re: Metal Slug W project
#27  June 14, 2011, 04:15:59 pm
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The pilots portraits appear just too much. They should appear just after some attacks, after sustaining a good damage (like after being knocked) and maybe as a taunt.
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: Metal Slug W project
#28  September 27, 2011, 03:23:17 am
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Fixing some specials to release the first version  :sugoi:

Spoiler, click to toggle visibilty

 ;)
Last Edit: February 11, 2012, 01:13:51 am by DarkOliveGreen
Re: Metal Slug W project
#29  September 27, 2011, 03:59:10 am
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Cool. :)
Re: Metal Slug W project
#30  September 27, 2011, 04:31:45 pm
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Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: Metal Slug W project
#31  October 13, 2011, 12:28:33 pm
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mabskmk

when it will be released this first version of the game (mugen) Metal Slug Steel Warriors project I ask out of curiosity
Re: Metal Slug W project
#32  February 11, 2012, 01:13:21 am
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News:

Avatar position fixed


Trying to edit new characters :s


I need the e-mail of Zion to ask permission to use that stage :/
Re: Metal Slug W project
#33  February 11, 2012, 01:40:23 am
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How in hell did i missed this thread?? man, this is AWESOME!! i'm definitely following this!!  :sugoi:
Re: Metal Slug W project
#34  April 03, 2012, 10:03:05 pm
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Re: Metal Slug W project
#35  April 05, 2012, 03:56:26 pm
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That monolith just stays there forever?
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: Metal Slug W project
#36  May 21, 2012, 03:30:54 am
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Re: Metal Slug W project
#37  May 22, 2012, 10:47:51 am
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tracking this one. :)
Re: Metal Slug W project
#38  October 06, 2012, 03:29:00 am
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Hey guys, Version 051012 released!
http://mabskmk.webs.com/apps/blog/

New characters
New mid-bosses
New stages (new type race added!)
New system Push&Push  button added
New bugs
New screenpack
New musics



cya
Re: Metal Slug W project
#39  October 06, 2012, 07:21:37 am
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Awesome! downloading.......
Re: Metal Slug W project
#40  October 06, 2012, 06:24:44 pm
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 :bison:

Downloading immediately!
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: Metal Slug W project
#41  October 06, 2012, 11:14:09 pm
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Looks like a heavy file, downloading after I get rid of useless stuff.
Re: Metal Slug W project
#42  October 08, 2012, 03:24:44 pm
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Re: Metal Slug W project
#43  October 08, 2012, 06:19:33 pm
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Re: Metal Slug W project
#44  October 08, 2012, 06:59:40 pm
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Love how you used a song from Ragnarok Online as the Intro/Menu  that song always reminded me to Metal slug!  ^_^
Loving this project i always wanted to see something like that with Metal slug sprites!
Re: Metal Slug W project
#45  December 02, 2012, 09:26:22 pm
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Re: Metal Slug W project
#46  December 03, 2012, 02:29:28 pm
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 :bison:

Excellent as always!
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: Metal Slug W project
#47  December 05, 2012, 05:24:42 pm
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This one looks really polished. Wonder what's left. :)
Re: Metal Slug W project
#48  December 30, 2012, 09:12:26 am
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THIS is very cool: huge fan of MS and your creations!
Re: Metal Slug W project
#49  December 30, 2012, 08:30:01 pm
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This looks amazing. Great work!
Re: Metal Slug W project
#50  January 02, 2013, 08:33:18 pm
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Here is a screenshot with the new resolution 1280x720  :kugoi: (you can choose between 640x480 or 1280x720).



I'm now adjusting some stages for the new resolution :S


cya.
Re: Metal Slug - Steel Warriors
#51  January 27, 2013, 09:44:21 pm
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WOw... Just... Wow... Speechless... Love this, DOWNLOADING NOW!!!!!
Ruling the world is just one checkpoint in my path!
Re: Metal Slug - Steel Warriors
#52  January 27, 2013, 09:52:20 pm
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good game thanks for sharing this
Re: Metal Slug - Steel Warriors
#53  January 29, 2013, 02:09:07 am
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Excelent Game *-*

I liked Ragnarok Online BMG in Main Menu
Re: Metal Slug - Steel Warriors
#54  February 16, 2013, 11:03:38 pm
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Ok, just finished the arcade mode, Tried almost everyone, but Slug Gunner's my fav^^  Love this game, I really enjoyed it :D
Ruling the world is just one checkpoint in my path!
Re: Metal Slug - Steel Warriors
#55  March 07, 2013, 09:26:46 pm
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Re: Metal Slug - Steel Warriors
#56  March 09, 2013, 03:03:54 am
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Hmm, what exactly was updated, aside from the new resolution?
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: Progress
#57  March 09, 2013, 04:50:54 am
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I corrected some bugs.
Improved the attacks of some chars.
Steel Warriors - Progress
#58  March 12, 2013, 04:47:37 am
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Excelent Game *-*

I liked Ragnarok Online BMG in Main Menu
I'm adding several favorite things. Some scenarios have musics of River_City_Ransom ^_^
Now look at the video with things of StarCraft.


cya
Re: Steel Warriors - Progress
#59  March 12, 2013, 03:56:45 pm
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Nice how the alien tank has a pilot portrait now!
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: Steel Warriors - Progress
#60  March 26, 2013, 02:19:15 am
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New addictions to keep this thread alive.
This is only a preview._.



- Brainbot learn a new attack: Mental Throw

- Small version of the Destructor(Z) added.

- New explosion effects added.

cya
Re: Steel Warriors - Progress
#61  March 26, 2013, 04:04:56 pm
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Cool!
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: Steel Warriors - Progress
#62  March 29, 2013, 03:54:06 am
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Re: Steel Warriors - Progress
#63  April 11, 2013, 04:07:35 am
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Caboom!


Work nearly complete...
Re: Steel Warriors - Progress
#64  April 11, 2013, 04:26:40 am
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BURN! BURN! BURN TO THE GROUND! WOO! WOO!
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: Steel Warriors - Progress
#65  April 28, 2013, 10:53:14 pm
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Tincan is complete.

Who's next?  ;)
Re: Steel Warriors - Progress
#66  April 28, 2013, 10:59:14 pm
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I see Vectorman there!

Nice use of Gunforce II sprites!
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: Steel Warriors - Progress
#67  May 04, 2013, 03:30:41 am
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Steel Warriors - v160513a
#68  May 16, 2013, 08:01:13 pm
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Re: Steel Warriors - Progress
#69  May 18, 2013, 08:32:34 pm
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The Mugen executable is being detected as virus.
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: Steel Warriors - Progress
#70  May 20, 2013, 08:47:37 am
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Last Edit: May 20, 2013, 08:58:21 am by mabskmk
Re: Steel Warriors - Progress
#71  July 18, 2013, 09:04:41 pm
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Time for some editing skills!  :2thumbsup:

Robo army's destructor: Tron's Speeder



cya
Re: Steel Warriors - Progress
#72  July 20, 2013, 07:16:07 pm
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Nice how this evolved from a simple Metal Slug game!
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: Steel Warriors - Progress
#73  August 08, 2013, 07:58:29 pm
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Mugen 1.1b is officially released!
Its time to start some updatesssssssssssssssssss :dead:



============================================
I received a message from rax118 and,i think, it matters to you too.

The character Black_Hound (SV/III) will not appear in this fangame...
The Vehicle Metal_Slug_SV001 and your clones Ptolemaic_type_A and Ptolemaic_type_B are already present.

Anyway, this palette is a evil version of SV001.



Red_Inflator and Vanguard are already added!!! (i need time to update the threads -.-)

About the tank called "Girida_o"... I need concentrate alot of power to transform into this Tank   :llama:

Hurray! Elecbyte

cya
Re: Steel Warriors - Progress
#74  August 11, 2013, 10:22:06 pm
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Bye bye mp3... :getout:
Welcome MODule music...  :downsbravo:

The new folder of sounds have 30 musics (.MOD) and only 10mbs.
I'm trying to find some Arranged/Remixed tunes of Metal Slug... is very difficult.


Playlist:
Into the abyss.MOD
Andalusia.MOD
bladeraver[MED].MOD
china-musik-level4.MOD
forestcc -b3.MOD
CalmB4theStorm.MOD
Chaos Engine.MOD
Heavensabolt.MOD
SuperFist.MOD
##pieceof##.MOD

The musics can be downloaded at this site:
http://amp.dascene.net/

cya
Re: Steel Warriors - Progress
#75  August 11, 2013, 11:41:12 pm
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Isn't possible to convert the musics into this format?
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: Steel Warriors - Progress
#76  August 16, 2013, 11:50:46 pm
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Last Edit: February 10, 2014, 05:16:41 am by mabskmk
Re: Steel Warriors - Progress
#77  August 21, 2013, 07:40:19 am
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First 45 stages with ZooM! with 150px biggers!  :grrr:




I need to complete more 65.. :skull:
Re: Steel Warriors - Progress
#78  August 23, 2013, 06:09:59 am
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mOAR ZoOMMED stages...!

mtsedit05 by zion.

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Ruined City by magma dragoon.

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cya
Last Edit: August 23, 2013, 06:15:37 am by mabskmk
Re: Steel Warriors - Progress
#79  August 23, 2013, 04:15:32 pm
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Excellent work!
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: Steel Warriors - Progress
#80  August 27, 2013, 11:25:06 pm
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Re: Steel Warriors - Progress
#81  May 13, 2014, 12:39:58 am
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Next update

Ninja tank got more two attacks:

A: Flame shield (Ninja Gaiden u.u)
4 fireballs circling your character. 8 fireballs with charge.
time: 500tics
Can be used with Dash (Qcb+b)


QcF Y: Fuuma Shuriken (power:500) (Naruto n.n)
A giant shuriken of steel
Explodes after 10 hits.


cya
Last Edit: October 12, 2014, 06:51:46 pm by mabskmk
Re: Steel Warriors - Progress
#82  August 05, 2014, 07:59:25 pm
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Last Edit: August 12, 2014, 09:28:07 pm by mabskmk
Re: Steel Warriors - Progress
#83  October 05, 2014, 11:57:45 pm
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2 months... 2 screenshots...

MD.Allen and Valimes


Long attack for Sarubia... hurray ! :beatnik:

Re: Steel Warriors - Progress
#84  October 12, 2014, 06:55:23 pm
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Here is a new good resolution to the game. If you dont have some exp to change the data.
data_960x540_window
Yeah...960 x 540 ;p
Just put it in the main folder and extract.

cya
Re: Steel Warriors - Progress
New #85  October 18, 2014, 07:07:32 pm
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Last Edit: October 18, 2014, 07:14:17 pm by mabskmk